____________________________ | | | T H E U N O F F I C I A L | | T E R R A N I G M A | | W A L K T H R O U G H | |____________________________| Version 1.10 by Primary Anomaly (Aka. Sky Render) TABLE OF CONTENTS -1. Legal Crap 0. Revision History 1. Preface 2. Gameplay How to Fight How Magirocks Work 3. Walkthrough CHAPTER 1: The Outset CHAPTER 2: Resurrection of the World The Plants The Birds The Mammals The Humans CHAPTER 3: Ressurection of the Genius The Awakening Tibet and Louran South Europe and Scandanavia Spain and the New World Liotto and the Mermaid's Tower The Harsh Sea Great Lakes and Yunkou Russia and the Genius The Star Stones CHAPTER 4: Resurrection of the Hero* The Rebirth The Tower Return to the Underworld 4. Weapons, Items, Armors, and Spells: The Lists Weapons Armor Items Spells Magirock Locations 5. The Town Quests 6. Secrets and Rumors 7. Afterword -1. LEGAL CRAP -------------- You've seen it in a million text files by now, so I'll be brief. I wrote this walkthrough, so I've got rights to it, and it's contents. That being said, if you want to use things from it to make your own published (ie. to be seen by someone other than yourself) work, be sure to give me credit. Copy- right, etc., blah, blah, blah. Oh, yes... And all information in here is taken from Terranigma, copyright 1996 Enix, Inc. and Quintet, etc. etc., do not hold me responsible for any misuse of this file, yadda yadda, in no way authorized or acknowledged by game's makers, and so on and so forth. See, I can be brief with that stuff that nobody ever reads! :P 0. REVISION HISTORY ------------------- Alpha: development version; never released, tons of missing info. * Basic layout mastered * Most everything is not done Version 1.00 * All sections officially done (although bits of the walkthrough are sketchy) * Some items/weapons/armors are known to be missing (I'm seeking them out as best I can!) * Despite my fears, I did figure out the town quests ^_^ Version 1.10 * Added a preliminary Magirock list * Added a Gameplay section * A few updates here and there 1. PREFACE ---------- This FAQ was written, mainly, because no good Terranigma walkthrough exists in English (other than several poorly written ones), and this game is incredibly difficult the first time through. On an interesting note, the game is called Tenchi Souzou (Creation of Heaven and Earth) in Japan. The Japanese intro is (IMO) a lot better than the English intro is, if only because the 4 Kanji characters that spell out Tenchi Souzou fade in one by one. But fear not! This walkthrough is for the English version of the game, mainly because I haven't played the Japanese version enough to figure out the REAL names of most things. :P 2. GAMEPLAY ----------- Terranigma has a fairly unique gameplay system, even for an action RPG. The purpose of this guide is to give you an idea of how to master that gameplay. How to Fight and Interact The game covers this, too, but I feel that it's worth mentioning here. There are many ways to interact with the gameplay world, and you'll have to use all of them to win this game. Interaction Methods Crawling: Ark can crawl in certain locations. Press A when you think he's near a crawlspace to have him duck down. Jumping: A very basic, very useful move. Ark can jump over just about anything that's not too high or wide. Swimming: Once Ark gets a certain item, he can swim. When this happens, be sure to explore the waterways of the game world well. Running: Running is quite handy for getting places fast. As well, it makes Ark do longer horizontal jumps (always a plus). Lifting: You have to pick up things way too much in this game. All sorts of rocks and pots block your path, and Ark can't manage to jump over them (and yet, he can jump over seven foot gaps. Hmm...). Fighting Methods Stabbing: Your basic attack; just hit A once. Piercing: Strike the enemy many times, albeit for less damage than a normal hit. Good for slow monsters. Hit A repeatedly to use it. Jump-Hitting: Do a spinning jump and attack with your spear in the process. Very handy for hitting flying enemies. Just hit A at any point during a jump. Dashing Pierce: Impale an enemy. Useful for high defense targets. Hit A while running to use it. You're invulnerable while doing this move. Plunge: The most powerful attack you can use against low defense targets. Jump while running, and hit A in mid-jump. It's VERY hard to control where you land, so you need a good runway to pull it off properly (or a wall). You're invulnerable during the dive of this move, but not at the opening, so be careful how you use this. How Magirocks Work Magirocks are basically your MP. They allow you to buy spell rings, which are one-time spells that do a fair amount of damage to one or all enemies. I didn't realize this for a long time (since it's not mentioned in-game; at least, not very clearly), but once you've used up a spell ring or pin, you get the Magirock used to make the ring/pin back. This means that you never lose any Magirocks, ever. Don't be afraid to make spell rings and pins! They help tremendously! 3. WALKTHROUGH -------------- BEFORE YOU BEGIN General Hints ------------- * Exploration is the key. Search out your surroundings carefully. * Remember that you can pick up almost anything. * Don't forget your running and jumping skills! * Crawling is an invaluable ability in this game. * Your spear can be an excellent tool. * Keep those little blue spheres around as allies, and listen to their hints. CHAPTER 1: THE OUTSET Crysta and the Underworld ------------------------- The game opens with Ark awakening from a nightmare. He's the town trouble- maker. And, as usual, he is in big trouble with someone. Go to the elder, and talk to him (he's down and to the left of your room, then up). Regardless of your response, you have to go to the weaver's place next. Appologize to the woman sitting at the left-hand side of the table. You can now go about town if you like, but if you want to progress, you should return to the elder's house. There are three numbskulls trying to open the blue door. You can decided to help them if you wish, but the end result will always be the same. Throw two pots at the door to crack it open. Go on down the stairs, and walk up to the box floating on the bottom floor. Try to get it, and you'll be told to wait a moment. Do so, then get the box. Yomi comes out of the box, and tells you that you've opened Pandora's Box, and you are now its owner. He'll proceed to give you a walkthrough of the box, then tell you to go to the weapon room. Get the glowing dot, and you'll recieve the Crystal Spear (CrySpear). Now, you exit the box, and Elle comes down to find you. Then, as she talks to you, she freezes. All of the villagers are frozen, and only the Elder remains unfrozen. He'll tell you to go to the five towers, and free the villagers. The exit to the town is now visible below the elder's house. Exit, and go down to the first tower. There, you'll be questioned on what you're doing there by a guardian. Tell it that you are trying to save the village. It will let you enter. The first tower is fairly easy. All you have to do is fight your way to the top. On the second floor, climb through the broken window on the left side. Proceed to the fourth floor, kill the 4 huballs, and enter the world chamber. There, you will revive Eurasia. After this you can go to Tower 2. There, you have to do a little thinking. There are a lot of statues. Any statue with a gem not matching its neighbor's gem can be moved (the red gemmed statues, in other words). On floor 2, hit the switches to proceed to floor 3. There, hit the switches as well, and push on the statues to try to move them. A bridge to the 4th floor will appear. On floor 4, push the red-gemmed statues away from the rest, and the way up will be available. On the fifth and final floor, take a fire vase, and throw it at the switch. Proceed to revive South America. After this, it's on to tower 3, and the next quest. This tower is riddled with falling holes. You'd best watch your step, if you want to preserve HP. However, it is to your benefit to fall down where the bridges fall on the first floor, as a Magirock can be found down below. The rest of the tower is very straightforward. You can find a sleepless seal on one of the upper floors. It keeps that damned Guardner from putting you to sleep. On the opposite side is a Magirock. Watch out for the swarm of Huballs as you go up to the next floor! There, you have to kill 3 high cadets, two of which are false. After you succeed, Africa is revived. Tower 4 is almost as tough as Tower 3 was. This tower goes down, not up. On the basement floor 1, you can go down any of four ways. The only one you absolutely have to go down is the lower right one, but it is best to explore the others first. Make sure you leave the tower with the Crystal Thread in hand! It is located just north of the exit. Upon defeating the Huball circus, you revive North America. Before trying to take on the Fifth tower, go back to town. Get Elle to make you a cape out of the Crystal Thread. Tower 5 required that you are wearing Elle's Cape to enter. Once there, you need only climb to the top floor, and fight the Scorpion Boss. BOSS: SHADOWKEEPER SUGGESTED LEVEL: 6 Strategy: Dodge its pincers, and use Quick attack on it. It takes a while, but it will die eventually. I found that a Fire Ring could help if you are having a tough time defeating it. Now, the final continent, Australia, will be revived. There is an optional revival, that of Polynesia, available now. The place to go is just south of Tower 4. As well, you can revive Mu (land of nothingness), where a great weapon will await you if you do. There's another location, which looks like just a couple of blocks of ice in the middle of nowhere, also visible from the Crysta area (as Polynesia's shrine is). Anyway, now you can go to the surface, and revive the actual land itself. Just go talk to the elder in Crysta, then visit Elle. Go to the hole that the Elder mentioned, and choose that you have no unfinished business. Now, it's off to revive the world! CHAPTER 2: RESURRECTION OF THE WORLD Part 1: The Plants ------------------ You start out at the desolate portal, and get a little encouragement from Yomi to continue on your quest. Go ahead and leave the portal area (there's nothing to be found there), and go south. You'll find yourself in a red- brown world, with tepid red water. Go to the little pool, and you'll be at the Everglades, the next scenario. Here, you have to crawl into the Ra Tree, and kill it's parasite. On the first floor, you are given the option to save (a good idea). Go on up to the second floor. If you try to jump in water, you'll notice that Ark can't swim. You need to find the Flipper Leaves first. Go upwards, then left and down. From there, go up the stone stairwell, and downwards. Kill the leaf monster to get a blue sphere to give you a hint. Continue right, make your way around the pool, and continue right. In order to continue in the next scene, kill both fishes, and cross the bridge that appears. Jump dow the hole, and you'll be on the other side of a river. Proceed to the right, and down. On the next floor, go left and up, then right and down a floor. Go left, down, and up onto the upper mesa. From there, follow the path to the next scene and beyond. Kill the purple plant near the top of the scene, and follow the sphere that shows up. You'll find yourself in an underground cave of sorts. Talk to the lily, and it will tell you to get the leaves of the plant nearby. Do so. Now, you can swim all you want. Go back out of the cave, and retrace to the path that split (below the mesa mentioned earlier, and to the north), and swim across to another underground cavern. A flower will give you a Ra Dewdrop there. This cave has more items, but none are critical for winning the level. Go back to the main floors, and find the fancy doorway. Drink the Dewdrop, then go inside to face Parasite. BOSS: PARASITE SUGGESTED LEVEL: 9 Strategy: You can't actually hurt the blue centipede. Instead, kill the little monsters coming out of the holes. In the second form, attack the head in the large hole. When it sends out little "spores", kill them to continue the battle. Upon defeating parasite, a short cutscene will play out, showing the return of plants to the world, and you'll be outside the Ra Tree. Talk to it to get a grass pin, which heals your HP. You can also buy a Ra Spear or Ra Armor if you want, now. When you leave, the world will again be a green and vibrant place. Go northwest to Panama, and cross over to Mexico and Colorado. Part 2: The Birds ----------------- In Colorado, you'll find two cliffs: Sanctuary (Sanctuar) and Great Cliff (Grecliff). Sanctuary is the place to buy some goods for now, and Great Cliff is the dungeon. There, you need to find the Roc Spear to progress very far. The beginning is very straightforward: enter the cave to the far right. The only way to continue at one point is to push rocks around, and at one point, you have to pick up small rocks to free the path. The rest of the dungeon is not too difficult (there are some annoying twists, but you'll no doubt find your way to the end with fairly little trouble). BOSS: DARK TWINS SUGGESTED LEVEL: 12 Strategy: Stand back from the upper edge (so the first twin can be hit), and attack it when it gets close enough. Soon, it will summon its twin, who will literally shit on the ground. Avoid its excrement, and continue to attack. Be thankful that this boss has relatively little HP... Part 3: The Mammals ------------------- Upon defeating the Dark Twins, the birds will be revived. Go back to the Sanctuary, and talk to the kingbird. Then, talk to the middle seagull, and tell it that, yes, you do want to go to Wind Valley (Windvale). Once there, throw rocks at the little sparkle in the pit, and the wind will "awaken". Now you can go to Japan or the Savanah. Japan is empty right now, so go to the Savanah (also known as Safarium in this game). Upon arriving, you'll find the Safarium devoid of life. To restore it, you have to go to Zue (not Zoo!), and revive the lands there. Zue is to the south of Safarium. There are a lot of dry areas, and it rains only in the grassy areas. Be sure to kill every enemy, as some are those blue spheres that help you. They'll go to the nearest Rain Altar, and help revive the land. Some of the spirits are excessively difficult to locate for some people (read: me), but in general, kill everything, crawl into every secret passage, swim every channel, and when in doubt, backtrack and look for a new path in old territory! Eventually, you'll find yourself stuck with all areas revived, but nowhere to go (apparently). Swim back into the 3rd area (with 2 logs that can be used to make a bridge), and swim past said logs and around into a canyon. Follow the river to the building up ahead. Step on in, and find yourself face to face with... BOSS: PAGAN GOD SUGGESTED LEVEL: 15 Strategy: A lot like the previous boss. Avoid its talons, and attack when it lets you. You have to back away for it to leave an opening, and it usually starts an attack when you get close, so do as you see fit. In the second form, dodge it's attacks, and strike whenever you can. It doesn't have much HP in form 2, thank all that is merciful... As with the birds, you now have another side quest to complete. Upon your return to Safarium, the entire place is full of mammals. Go to the northeast cave, and go up to see Neo and his wife. She will tell you to go help their son, Leim. The canyon is far south of the Safarium. You'll have to do a bit of walking, but soon you'll encounter Leim, cornered by Vultures. Guide him to the boss of the area. (A NOTE: The stone bridge is crossed best when you walk at exactly Leim's pace.) The path is so straightforward that it's almost impossible to get side-tracked. BOSS: MUD DOLL Strategy: Pretty easy boss. Just throw the rocks that Leim drops down for you. After you do that, Mud Doll will "trick" you, and Leim will do the real fighting. After the fight, Leim gets a Star Stone, and you will both return to the Safarium. There, if you talk to Neo, you will get a Neo Fang, which is quite an improvement over the Roc Spear and Sticker. You will also now be able to cross the Indus river to Arabia and Tibet. Part 4: The Humans ------------------ The mountain of Elkemata is your next goal. There, you will end up reviving all of the other humans. The path up is pretty easy, and you'll have to get caught in an avalanche to continue at one point. As well, you'll want to get a Snowgrass leaf, so that you can heal the Yeti in the spring. He can throw you across the river ahead, and then you can continue your quest. This mountain isn't too hard to figure out, really, so I won't give a play-by-play guide to it. Just explore, and you'll get to the boss in no time. Speaking of which, here's how to fight... BOSS: DARK MORPH SUGGESTED LEVEL: 18 Strategy: In form 1, dodge the blue crystals, and destroy them. In form 2, the wizard enemy shoots at you. Send the shots back at him with your spear. In form 3, avoid getting hit, and attack when you can. The quest of Ressurection is almost over. You will be shown a short sequence of a food chain, and then Chapter 3 will open. CHAPTER 3: RESSURECTION OF THE GENIUS The Awakening ------------- You will (supposedly) wake up 3 years later in Lhasa. There, the elder will tell you of Meiho, and his grand-daughter Meilin, and give you a Bone Pin. You can shop around in Lhasa, but when you are done, you should head north, to the Gobi Desert. While in the desert, you will encounter Meilin. Follow her exactly, and you should be in Louran. The town may appear to be very alive, but that isn't true, if you recall what Meiho told you about Meilin's talent. Go to the west side of town, and be sure to note the fellow trying to make a door. Then, go talk to Meilin. She doesn't like you, but her dog seems to. Go stay at the inn, and you'll see Louran's true form. The first goal you'll have in the real Louran is to find Meilin's room again. The path through Temijin's is blocked, though, so you'll have to find another way. The easiest route lies through the hole in the room directly behind the counter of the inn. Go on in and grab Meilin's ribbon (it's the patch of cloth in the top corner). Now, on to the east side of town! There, you need to hunt down the Holy Seal, which will allow you to get to the north side (tedious, isn't it?). It's a bit tricky to locate the seal, but keep in mind at all times: 1.) you can crawl through a lot of chimneys, and 2.) the pits won't hurt you in this town. Once you get the seal, head back to the west side of town, specifically, the northern entrance that leads to the inn. You will probably see a few zombies walk into a wall. Well, where the man was making a door before, there is a door now. Go on in, and be sure to equip the Holy Seal! Soon, you'll find yourself on the north end of town. Hunt out whatever you want from the houses (there's some neat stuff within), and when you're ready, head east to the cemetary. In the northeast corner of the cemetary, Turbo is mourning at a grave (presumably). Equip Meilin's scarf, and go back to the north end of town. The dog will pick up the scent! It's tedious, but follow the canine the whole way, and you'll soon find yourself face-to-face with Meilin. Meilin will proceed to insult you, be chided by her dead mother, and insult you again. Kids these days! Go ahead and leave the house, Meiho is waiting for you outside. He'll tell you to go to Talkama (some watering hole to the north). Go ahead and do so. The fellows in Talkama are pretty harsh, but one will tell you the path to take: go west until you find 3 rocks. Then, go south until you encounter a snake-chain of rocks. Go northwest from there (more north than west) to find 2 dragon skulls. Straight north to the exit, marked by a skull. Now, on the other side, proceed to... South Europe and Scandanavia ---------------------------- In South Europe, you'll find a small, opressed town called Loire. The king there is a complete tyrant, and the people are nervous. Enter Bounty's, and watch as Bounty tries to gyp you, and Fyda stops him. Now, you should go to the back, and sleep. Go to the castle, and find your way to the throne room. There, talk first to the princess, then to the king, then to the man down and between them. He will tell you what you have to do. Now, exit, and go north to Mush Forest. Find the mushroom half-hidden behind a tree, and take it to the man staying in Bounty's. Give it to him, and he will make sleeping powder for you. (A NOTE: You could give him the mushroom before going to the castle, but you have to know what to do to cure the princess before he will give it to you) Now, go to the castle, and put the powder into one of the big cooking pots when the cook turns her back. Return to the castle, and you'll find that everyone is asleep. Now, you probably are wondering what you have to do. Well, if you listened to people in town, and read a few books in the library, then you know that you need the Protect Bell to proceed, and that a legendary thief by the name of White Wind is imprisoned in the castle. Go to the basement, and free the poor fellow (he's not such a bad guy), and he'll tell you where to go. So do I, but hey! You should be nice to thiefs who re-distribute income! :P Go up to the third floor, and enter the king's chamber (you'll have to push the sleeping guard in order to get to it). Push the statue to the right of him, and crawl into the tower. At the top is the Protect Bell, and a Magirock chunk. Take the bell to Norfest Forest (to the north), and equip it when you enter. Now, when you hear the bell ring, you'll know you're on the right path. Once you reach the bridge, the bell will be useless. Go to the east, and enter the dark woods. There, you have a very easily-followed path. At one point, Ark will hear someone following him, and then later hear a sound behind him. Meilin is following you. Save her from the bats, and then she starts following you. Soon, you'll reach the other side of the bridge. BE SURE YOU FIND THE DOG WHISTLE BEFORE ENTERING!!! You can't go into Storkolm until you have the whistle. If you do, the wolves will kick you out. When you blow the whistle, the wolves will leave you alone. Head on into the elder's house, and take what's in the two chests in the elder's room. Meilin will give you the option of leaving instantly. TAKE IT! Going through that damned forest is one experience that nobody should have to repeat... Anyway, return to the castle. Meilin will put on quite a show, and the king will freak out quite grandoisely. Go stay at Bounty's after they kick you out, and in the morning, you'll be informed that the king is dead! Now you can help form a new leadership for Loire. Jean will give a motivational speech on improving the town, and some heckler named Louis will declare himself a canidate, too. Go and save, and (seeing as the game's much less fun if you don't) go vote for Jean. Once that mess is over, head on south, to Litz. Spain and the New World ----------------------- Go south through the toll gate, and find your way to Litz. There, the people are upset and afraid, and the fever is an uncurable ailment. By talking with the doctor, you will learn of Colombus, and of his cure for Fever. If you talk around the town, you will hear of Spain, the castle of insanity. Go to Spain, and find Colombus. The castle is very large, and there are many labyrinthine paths. The first thing to notice is the four portraits, each with 1 eye missing. You have to find the eyes in order to continue. The eyes are located as follows: OPAL: Easiest to get; in the chimney of the kitchen. You have to go back quite a ways. RUBY: Another fairly easy one to get. After gaining access to the towers, go up the left tower, and jump the roofs. Go down the vine, and steal the gem. AQUAMARINE: This one's tricky, as you have to purify the castle's water before you can get it. But you can do that in the right tower (which you'll be on after getting the Ruby), so... Anyway, it's in the fountain, under the reflection of the statue's own Aquamarine. TOPAZ: The trickiest one to get. After completing the dial puzzle (answer: 286), go back down to the chandelier hall, and jump over to that chest on the other side of the rightmost chandelier. There's two chests, actually, but the first one has the Topaz in it. Not an easy quest, obviously. NOTE: To get past the seemingly impossible-to- cross gap on the righthand side of the main hall, you need to take the lost soul from the Chapel to the monster body above the pit. You'll have to fight the damned thing (hit it when it's guard's down), but you can continue once it's gone. Take the four gems to the portraits. The gems will fly into their correct locations, and the chandeliers will fall. Now, you can go down into the basement. In the basement, you'll be surrounded by a ring of dolls. Hit the real one three times, and they leave. Then, try to talk to Colombus, and you'll be taken to an odd little game. You can walk when the voice says so, but stop when it tells you to, or you'll be forced to start over. When the oportunity presents itself, hit the doll. Now, you'll face Bloody Mary. BOSS: BLOODY MARY SUGGESTED LEVEL: 22 Strategy: Avoid her until she finishes her fist ritual. Then, attack in full force, but for the love of all that is merciful, DO NOT LET HER ORBS TOUCH YOU!!! She'll do some rather annoying tricks (like teleporting around and throwing her face at you), so be prepared for a long and annoying battle. She's not easy, but she can die. If you want to speed things up, make 9 or so Elec Rings, and whoop on her with them. If you just can't seem to beat her, use a Bone Pin, and level up some more before facing her again. Colombus will then awaken, and tell you of his misery. Then, you'll find yourself in Litz, at Colombus' bed side. Leave the room, and talk to the nurse to get a fever cure (which you can use optionally later). Now, go and sleep at the inn. Fyda will force you to take Elle to the new world during the night. Go to the port, and depart for the new world. The ship will sail for a while, then stop. Go down to the cabin, and sleep. There will be some monsters harrassing Elle. Kill them (you can only hit them with a jump move) and help Elle up. Answer her politely, then return to bed to sleep. In the morning, you'll be in Freedom. The town of Freedom is very odd, but you'll get used to it. Talk to Perel, and befriend him. He'll take you to see his family. He won't return, so just leave. You can explore town, but it's not necessary. Just go north, to the Gumin forest, and collect 9 logs from the slime monsters there. Take all 9 to the man at the Colorado River, and have him build a bridge. Now you can return to Colorado and South America. Liotto and the Mermaid Tower ---------------------------- In South America, there is a new city, called Liotto. There is always a carnival here. Enjoy it if you want, but when you're ready to continue, talk to Meilin at the cotton candy stand. Go to the north end of town with her, and she'll declare that she loves you. Sleep at the inn, and return to the hill. Elle will appear, and then prove to be an illusion. Meilin wil tell you that she hates you (little liar!), and run off. Go to the port, and learn of the Mermaid Tower. Have them sail you out there, and descend the tower to face off the boss fishes. BOSS: Kali SUGGESTED LEVEL: 23 Strategy: Dodge the green fish, and attack the purple one when it comes onto the main platform. It loves to run away, and the green fish can push you around, messing up your attack chances. This battle can be annoyingly long... When you defeat the fishes, you can go up and meet the mermaids. Make sure you talk to Nina (the mermaid in the middle that doesn't move) to get her engagement ring. Now you can leave (make sure you get the Sea Pike!) by talking to the two mermaids at the exit. When you return to Liotto's port, you'll get the ship. Now, you can do a number of sub-quests. The Harsh Sea ------------- NOTE: This section is not required. These are things you can do immediately after getting the ship. Another thing you can do now is stimulate the economy of all of the towns with Keintz in them. Details of the economy revival are listed in the town quests section. THE SEA CAVES: There are many caves in the oceans, ranging from the north and south poles. Enter them to get excellent armor, many gems, and Magirocks. THE JUNGLE AREAS: There are also a lot of little islands around Australia and New Zealand (including them), as well as Malaisia with Magirocks and gems, and even a plot-related item... NEOTOKIO: This area can be accessed earlier by gull, but there's really no point until you have the ship. This is the "developer's room" of this game. You can do many things here, including saving a developer at Quintet (the company that made the game). You can find him in a garbage can (don't ask me!) near the empty lot. The boss you fight to save him is easy (use the same strategy as you did on the ship to Freedom), but he is very annoying with his commentary. Once you've saved Quintet, you can fully explore the developer's room. Great Lakes and Yunkou ---------------------- Now, you can enter the Great Lakes cave. The man who previously blocked your way will leave if you give him the engagement ring. Go ahead and enter the cavern itself. In this cave, you need to find the Air Herb (to the left of the entrance) and the Magic Anchor (on the far left side of a waterfall). Both are essential to getting to the end of this cave. The cave itself is very straightforward (I have yet to truly get lost in it). At one point, you have to break a barely-leaking wall with a dive attack, but otherwise... Eventually, you'll find yourself in a series of underwater tunnels, with a waterfall at the extreme southern end. Fall down the waterfall, and prepare to fight... BOSSES: Hitoderons SUGGESTED LEVEL: 25 Strategy: Just attack, and avoid getting hit by them. They're annoying, but few in number. The lake thing will give you a Horn Pin, and take you to Will. Then, you will hear about the raising metal prices. You need to go to Yunkou to solve this dilemma. Go straight to where China is in the real world, and enter the city of Yunkou. Go into the hotel, and you'll see Fyda on the second floor with a horrid illness. After you talk to Fyda, talk to the girl next to her to discover how you can cure her. Go talk to the good doctor she mentions, and then go talk to Lon. He will make a deal with you: Find his brother, and he will give you Ginseng. Show the Ginseng to the doctor, then give it to Fyda. She will have a dream sequence. Answer the second answer (you have to in order to rid the "nightmare's cause"), and she will awaken. Exit the hotel to meet Perel out on the street. Tell him that you have found something, and then go storm Dragoon Castle. (NOTE: If you haven't aleady, go south of the castle to get the Speed Shoes) Perel will distract the entrance guard, and you can get inside. The guards here will throw you out if they see you, so watch your step! If you're playing the actual game, or are using an up-to-date emulator, then dodging the guards is made many times easier due to their vision cones. Go first to the right-center entrance, and go down to the dungeon. Meilin will trick you, and you'll be trapped. Answer her however you like, and watch the scene. Fyda will come to save you. Tell her it's you. When she asks what happened, answer either one. Then, tell her that you're there to help Elle. She will hint at where to go next. Go to the left side of the castle, now, and enter the library area. Upon entering the northern half, Meilin will again trick you, and Fyda will save you. Afterwards, you will all be sealed in the library, and Meilin will give up her loyalty to Wang. Then, Perel will free you all. Go to the far right door of the castle, and dash throw the pots of water at the candles. The tapestry will expose a new path. As Meilin said you should, hit the switch on the wall with the unpaired statue. Enter the door north of it, and watch. When you can, follow Meilin to the other side of the chamber, and exit thru the sewers. Elle will leave you, but don't worry about that. Just get out of Dragoon Castle. When it's over, you'll be at the drawbridge of the castle, with no companions yet again. Head back to Will's house, and fly the newly build airplane to Russia. Russia and the Genius --------------------- In Russia's lone city, Mosque, the people believe in Beruga's plan to remake the world as a paradise for the wise. They speak of Beruga finding cures to ailments, and saving the world from pain. They also mention that he is in the lab to the south, awaiting resurrection. In case you didn't guess, this is the "genius" that you have to revive, as the title to the chapter suggests. When you're ready, enter the lab. It's dark at first, so you need to find the light generator. It can be found to the east of the entrance. In this area, crawling can really help you reach your goals. There are two generators on this floor, and one on each other, all of the way up to the final floor. A NOTE: You can jump on conveyor belts! I didn't realize this until tried using jumping on the 2nd floor. BOSS: ROBOT SUGGESTED LEVEL: 26 Strategy: Don't stand still! This bugger will attack you if you do. Go for it's legs (it has 3 of them), and soon, it will collapse into a few mini robots. Thrash those, and head north. Pass on through Beruga's horrid experiments, and watch as he is freed from his icy prison. Go ahead and follow him, and do as he says. When you can, approach him, and watch the fun. The Starstones and Dry Vale --------------------------- Once again, you'll wake up in Lhasa. Talk to the elder, and learn of the virus that has struck Neotokio. You will be informed of Dry Vale (on the frozen 6th continent), and be told to find the 5 Star Stones. STONE #1: Found in Greenland. Ride a gull from South America, and give a pretty flower from Loire to the penguin walking around outside an igloo. It will give you the stone. STONE #2: In Australia, there is a high cliff. Go talk to the man up on top of it, and he'll give you the stone. STONE #3: Found in the Sahara desert. Wander, and you'll eventually find it, or a graveyard. The correct one has a skeleton lying in the bare sand. The stone was the same one that Leim had... STONE #4: Found in Astarica (west of Liotto, can only be reached by ship). Drink from the goblet. The entire building will change, and you will be in a different world. Everyone seems to have a different name. Push the middle statue, then push the two statues in the next room against the goblet engrav- ings. Go down and fight your way to Elle. Rod (Royd) and Fyla (Fyda) are sucked into void, and Elle invites you to take a drink. All are poison, so just drink any of them. When you awaken, you will find a chest in Astarica. The Star Stone is in the chest. STONE #5: Go to Neotokio. The place is in ruins. Enter the police station, and take the reciever. Now, you know someone is alive. Go down to the sewer (in the subway-like area), and make your way to the prison door. It is locked, so you have to find the key. Follow the alternate path down, and get it from a store room. Now, go back to the locked door, and unlock it with the key. The rest of the sewer is very straight-forward. You'll get to the little girl and the lion. The lion is Leim! After the ordeal is over, you get the last Star Stone. DRY VALE: Located in the South Pole. Go up to the skulls, and put a star stone in each. A short cutscene will commence, and Ark will DIE!!! CHAPTER 4: RESURRECTION OF THE HERO ------------------------ The Rebirth ----------- The game fades back in at Elle's house in Storkolm. Then, the underworld Elle will take the baby (Ark) down below. She will almost kill him, but just then, the surface Elle appears. After another odd sequence, the baby will become Ark! As the new Ark, run up and try to exit. Yomi (Dark Yomi, that is!) will appear and immobilize you. Just as he is about to kill you, though, the underworld Elle will save you. Now, go talk to the surface Elle, and answer however you'd like. Take the new Pandora's Box. Light Yomi will come out, and give you the Hero Spear and Armor. Now, you need to get out of the town, and find your friends. They are all in Siberia, at the Tower. NOTE: My above note about Norfest forest is reinforced immensely here. I HATE having to go back through it just to get on with the game... Feel free to use a Bone Pin instead of traversing the dungeon. The Tower --------- The tower is really a 2-part sequence. In the tower, all of your friends will help you. You'll get to the airship in no time. There, Fyda will give you the bombs, and you have to blow up the airship's computer. They are all located in a symmetrical pattern. With one on each wing, two on each side area, and one on the main deck. Make your way to the bottom deck when you've set all of the bombs, and watch as Beruga gets a just end. Then, take the gull down to Australia. Time to return to Crysta, and settle this once and for all! Return to the Underworld ------------------------ Go back to the portal in the evergreens, and talk to Colombus (he's there, for some reason). Now, dive down into the hole, and return to Crysta. If you talk to anyone but the elder, you'll get attacked by blue sphere thingys. Walk up to the elder, and talk to him. He will take you to the Hall Of Time, and after a short dialogue, you will face Dark Gaia. BOSS: DARK GAIA SUGGESTED LEVEL: 32 FORM 1: This form is easy. Just deflect a white sphere with your spear, and make sure that sphere hits the middle of Gaia. When his midsection starts flying at you, attack it while it's not flickering. FORM 2: Insanely difficult! Move back, as you did with Dark Twins, and do a spin jump attack or a dash jump attack to kill it. BE WARNED: The lightning attack will take 1/2 of your HP per hit if you don't block!!! Most of its other attacks are easily dodged by jumping or running. It will take quite a while at low levels, but eventually, you will defeat him. After deafeating Dark Gaia... no, I'll let you find out! Congratulations, you've won Tenchi Souzou! (Yes, I know, the game's called Terranigma in the English release, but I still like the Japanese title better. :P) 4. WEAPONS, ITEMS, ARMORS, AND SPELLS: THE LISTS ------------------------------------------------ PRICE NOTE: Prices vary for many of these items throughout the game. I have given the values that I had access to near the end of the game. WEAPONS: Name Price Location Found/Effects/Notes Crystal Spear(CrySpear) N/A In Pandora's Box. +3 to damage, heals you "under the crystal blue", or in the underworld Hex Rod 170 Bought in Crysta. +4 to damage Ra Spear 240 Found in the Ra Tree; +6 to damage Roc Spear N/A Found on Great Cliff (Grecliff); +8 to damage, can break rocks Sticker N/A Found in Zue; +9 to damage Neo Fang N/A Given to you by king Neo; +12 to damage Fire Pike N/A Found in Elkemata; +14 to damage, fire-elemental Light Rod 980 Found in Louran Ruins; +15 to damage, holy-elemental Bronze Pike 500 Bought in Lhasa; +17 to damage Silver Pike 1200 Bought in Litz; +22 to damage Soul Wand 1650 Bought in Freedom; +24 to damage; increases LIFE Ice Pick 1770 Found in Spain; +25 to damage, ice-elemental Thunder Pike 2450 Bought in Suncoast; +32 to damage, thunder- elemental Sea Spear N/A Found in the Mermaid Tower; +37 to damage; water-elemental Dragon Pike 3150 Bought in Yunkou; +40 to damage X-Spear Random Won in Freedom lottery; +40 to damage, ups critical hit rate Geo Staff N/A Found in the Great Lake caves; +37 to damage; earth-elemental Enbu Pike N/A Found in Mu (if you revived it); +44 to damage; STR = DEF 3-Part Rod N/A Found in Dragoon Castle; +48 to damage; increases DEF Black Rod N/A Found in a cave in Siberia; +50 to damage; DEF = STR Light Pike 4350 Buy in Freedom (final form); +51 to damage; holy-elemental Alpha Rod 7500 Buy in Suncoast (final form); +53 to damage; STR = Luck Fauchard N/A Found in Neotokio's Sewers; +58 to damage Hero Spear N/A Given to you by light Yomi; +80 to damage ARMORS: Name Price Location Found/Effects/Notes Clothes N/A Initial equipment; +3 to defense Leather Armor 190 Bought in Crysta; +5 to defense Elle's Cape (ElleCape) N/A Given to you by Elle; +6 to defense Grass Suit 210 Found in the Ra Tree; +8 to defense Ra Armor 380 Bought outside the Ra Tree; +10 to defense Bird Suit 550 Found in Great Cliff (Grecliff) and Sanctuary (Sanctuar); +12 to defense Fur Coat 750 Can be bought at the Indus River; +14 to defense Ice Armor N/A Found in Elkamata; +15 to defense, defends against fire Monk's Robe 1080 Bought in Lhasa; +18 to defense, defends against Curse Rags N/A Found in Louran; +3 to defense (quite useless) Ring Mail 1280 Bought in Loire; +22 to defense Silver Vest 1550 Bought in Litz; +26 to defense, defends against Poison Silver Armor 2500 Bought in Litz (final form); +35 to defense, defends against Poison Vest Armor (VestArmr) 1850 Found in Spain; +29 to defense Posh Suit 1220 Bought in Suncoast; +20 to defense (useless) Fine Suit 480 Bought in Loire (final form); +20 to defense (useless) Dragon Mail 3880 Bought in Suncoast (final form); +42 to defense; defends against lightning Sea Mail N/A Found in an antartic cave; +43 to defense, defends against water Holy Suit N/A Found in Beruga's Lab; +40 to defense, blocks Confusion Red Mail 6600 Bought in Mosque; +44 to defense; reduces HP by 10% Soul Armor 4450 Buy in Freedom (final form)/found in Beruga's Lab; +48 to defense, blocks Death Curse King Armor N/A Found in Neotokio sewers; +50 to defense Pro Armor 7890 Buy in Nirlake (final form); blocks all status ailments, +64 to defense Hero Armor N/A Given to you by light Yomi; +88 to defense ITEMS: Item Price Description Small Bulb (S. Bulb) 10 Heals 20 HP. Medium Bulb (M. Bulb) 25 Heals 70 HP. Large Bulb (L. Bulb) 70 Heals a 150 HP. Poison Cure (P. Cure) 13 Cures normal poison. Serum 45 Cures severe poison. Star dew (Stardew) 25 Cures Curse. Strength Potion (STR Potion) Raises Ark's Strength 1 point. Defense Potion (DEF Potion) Raises Ark's Defense 1 point. Luck Potion Raises Ark's Luck 1 point. Life Potion Raises Ark's HP by 5 points. Holy Water (H. Water) 90 Cures death curses. Jewel Box Allows you to cast spells. Magirock A primer for spell rings/pins. Sleepless Seal Keeps the Gardener from sending you back to the start of the towers. Ra Dewdrop Stops Parasite's poison from killing you. Flipper Leaves Allows you to swim. Sharp Talons Allows you to climb pockmarked/rough cliffs. Snowgrass Leaves Enhances the healing properties of hot springs. Holy Seal Keeps Ghosts from sending you to Louran's Square. Red Scarf Meilin's scarf, used to locate her with Turbo's help. Mushroom Used for making sleeping concoctions. Sleeping Powder Can put just about anybody to sleep... Jail Key Key to the prison cells of Loire castle. Protect Bell Required to traverse Norfest forest. Dog Wistle Can keep any dog at bay. Portrait A picture of Princess Elle's family. Tower Key The key to Spain Castle's towers. Saphhire Found in Spain. Needed for the portraits. Ruby Found in Spain. Needed for the portraits. Black Opal Found in Spain. Needed for the portraits. Topaz Found in Spain. Needed for the portraits. Royal Letter Elle's letter to Ark. Log A piece of great lumber needed to build a bridge across the Colorado river. Engagement Ring Given to you for another man... Air Herb Allows you to go underwater. Magic Anchor Keeps you from drifting in rapids. Ginseng Used to dispel Fyda's nightmares. Sewer Key Lets you traverse further into Neotokio's sewers. Star Stone These are needed to activate the Dry Vale... Time Bomb Used to blow up Beruga's airship's computers. Communicator Found in Neotokio, used to locate the girl in the sewers. Speed Shoes Allows you to run quickly. Camera A town quest item. Tasty Meat A town quest item. Wine A town quest item. Fancy Clothes A town quest item. Matis's Painting A town quest item. Crystal 1000 A town quest item. Tin Sheet A town quest item. Tinned Sardines A town quest item. Airfield Plans A town quest item. Apartment Key Key to an apartment in Loire (final form). HIDDEN ITEMS: (NOTE: These items can't actually be found! Don't bother looking for them! They're all debug items, and have no function whatsoever. Essentially, they were probably for quests that were scrapped early on in development.) (NOTE2: Anybody who has played Illusion of Gaia/Time will probably recognize the Heaven Statue as one of the items needed in the Mu dungeon of that game.) Name Graphic In-game Description Carrot Ginseng A carrot. Aloe Snowgrass The leaves of an aloe plant. Heaven Statue Sleep Seal Used to summon rainfall. Grass Whistle X Made of woven grass. Beeper Pager (o_O) No description. Grenade Grenade (O_O) No description. Powered Gear None Used to move heavy objects. SPELLS: Spell Item Price Effect(s) Grass Pin 45+4MR Heals all of Ark's HP. Wind Pin 20+2MR Cures Ark of all poisons and curses. Bone Pin 30+1MR Lets Ark leave a dungeon instantly. Water Pin 65+6MR Makes a barrier spell around Ark. Horn Pin 50+4MR Temporarily increases attack power. Fire Ring 10+1MR A magic spell; sends out a constant stream of fire. Ice Ring 10+1MR A magic spell; shoots a single beam of ice. Zap Ring 15+2MR A magic spell; an intense bolt of lightning. Geo Ring 15+1MR A magic spell; causes an earthquake. Ray Ring 15+1MR A magic spell; shoots an orb of light. Pyro Ring 20+2MR A magic spell; more intense form of a Fire Ring. Snow Ring 25+2MR A magic spell; more intense form of an Ice Ring. Boom Ring 25+3MR A magic spell; lightning hits all visible enemies. Sky Ring 30+3MR A magic spell; unleashes Mu (nothingness). Elec Ring 30+2MR A magic spell; hits all enemies with lightning. MR = Magirock The actual price of spells varies depending on where you buy them, but the Magirock cost is constant. Be glad that Magirock aren't actually expended when casting a spell... I suggest that you stock up on magic items, since the spell rings and pins are so cheap (Gem-wise). MAGIROCK LOCATIONS: No walkthrough would be complete for this game without a list of where you can find all of the Magirocks. Rocks marked with an asterix (*) are rocks that become somehow inaccessible if you don't get them within a certain time period. In other words, rocks you cannot access at the end of the game if you missed them earlier. NOTE: If you're wondering, Magirock was called Primeblue in the Japanese version (hence why it says Primer in the jewel box). Rock # Location Notes 1* Tower 1, 2nd floor I don't think you can miss this one 2* Tower 1, 3rd floor Search around the floor carefully 3* Tower 1, 4th floor Another hard-to-miss rock 4* Tower 2, 1st floor Easy to spot 5* Tower 2, 2nd floor Also easy to spot 6* Tower 2, 4th floor In plain sight 7* Tower 3, basement Easy to miss; you have to go to the basement purposely to get it 8* Tower 3, 3rd floor It's in the second room of the third floor 9* Tower 4, 2nd floor Search around carefully 10* Tower 4, 1st basement It's on the upper walkways 11* Tower 4, 3rd floor Near the doorway; check the tightrope walkways 12 Small desert You'll find this to the south of Evergreen 13* Ra Tree, underground Near where you get the Big Leaves 14* Ra Tree, underground 2 A bit hidden behind a waterfall; it's in the area that you get the Ra Dewdrop in 15 Grass Pin Rocks #15-18 are all included in the Grass Pin 16 Grass Pin that the Ra Tree gives you 17 Grass Pin 18 Grass Pin 19 Grecliff, outside This one is on the main path, so you probably won't miss it 20 Grecliff, outside It's just below one of the tunnels that you fall through 21 Grecliff, inside In the same room as those annoying blocks that shoot fireballs at you and hide in their holes 22 Grecliff, outside Just before the second tunnel that you fall through 23 Grecliff, outside One of the exits from the second tunnel that you fall through leads to it 24 Wind Pin Rocks #24 and 25 are both in the Wind Pin 25 Wind Pin 26 Zue, 2nd area It's close to the second altar 27* Zue, 3rd area In a trough that later becomes filled with water; be sure to get it before you activate the third altar! 28 Zue, 3rd area It's close to the third altar 29 Elkemata, entrance Look off to the lower left 30 Elkemata It's at the top of the cliff on the other side of the lake, in plain view 31 Elkemata It's in a cave off to the right of the area just north of the lake 32 Elkemata In the area just before the boss of Elkemata; it's in plain sight 33 Bone Pin It's part of the Bone Pin 34 Forest near Louran Search the trees near Louran to find it 35 Louran Right in Meilin's house 36 Louran, East Side In the house with the Light Rod 37 Louran, East Side In one of the houses near the entrance to the East Side 38 Louran, North Side It's in the same house that Meilin is hiding in 39 Louran, North Side As above, but on the top floor 40 Louran, Square You have to approach this one from the North Side 41 Louran, North Side In a house near the graveyard 42 Path near Loire The path in the mountains near Loire is where you'll find this one 43* Loire Castle, Pantry If you can't find it, then you may need corrective lenses 44* Loire Castle, Tower In the same tower as the Protect Bell 45 Norfest Forest Shortly after Meilin joins you, you can locate this rock 46 Norfest Forest This rock is near the bridge, but the second time you approach it 47 Norfest Forest Take the lower fork when you're at the screen before the bridge to Storkholm 48 Loire Castle Win the speed eating contest to get this one 49 Sylvain Castle In the Royalty area, near the bed 50 Sylvain Castle This one is tricky to get; you have to jump off of a tightrope onto the platform that it's sitting on, and back onto the tightrope 51 Sylvain Castle It's in the same room as the switch to clear the fountain of its acid 52 Freedom (port) Check the building at the port 53 Freedom Bell gives it to you if you tell him the truth about Amanda 54* Freedom Check Stoma's house once Freedom gets upgraded the first time 55 Colorado River It's on the bridge once you give the man there 9 logs from Gumin 56 Sanctuar Given to you by the king of the Kingbirds if you free him from Freedom's black market (in its second or final form) 57 Forest south of Liotto Win the race in this forest fast enough, and you get the rock for free 58 Liotto Check the back room of the food shop 59 Liotto Win Cream-a-Cat (exceptionally easy to do) 60 Water Pin A whopping six Magirocks make up the Water 61 Water Pin Pin, #60-65. Spendy! You get the Water Pin 62 Water Pin automatically from the mermaids once you save 63 Water Pin them. 64 Water Pin 65 Water Pin 66 Plain in New Zeland Easy to find; just explore the area 67 Cave on an island Check the area north of Scandia (sic) 68 Litz Look around the north end of town once you've expanded it for this rock 69 Litz, craft shop This one is also only available when Litz has been expanded 70 Yunkou Look around the main town screen a bit 71 Yunkou This one is amazingly hard to find. Talk to the parents who abandoned their daughter, and then go to the Nomads' camp and talk to her (you have to give her a flower first, though). Once they know she's there, go back to the Nomad camp and talk to Chija's previous caretaker. Then, go back to Yunkou and claim your Magirock. 72 Neotokio It's in one of the buildings near the entrance of town, off to the left 73* Neotokio, underground Win it from the noodle-eating contest. Yum! 74 Safarium Off to the side of the lion's den, after Suncoast has grown to its full size. A man there will give it to you if you can hit 30 or more monsters in his little mini-game 75 Penginea In one of the igloos; look around, ya lazy bum 76 Great Lakes Cavern It's on a platform that you can't reach until you've flooded that particular cave 77 Horn Pin Gossie gives you the Horn Pin, which has rocks 78 Horn Pin #77-80 in it 79 Horn Pin 80 Horn Pin 81* Dragoon Castle In the dungeon; look around the area 82* Dragoon Castle In the east wing; explore the area carefully 83* Dragoon Castle Also in the east wing, but this time, it's on an island in the sewers 84 Mosque In one of the houses, in the back room 85 Nirlake After Nirlake becomes a full-fledged city, you'll find this rock in one of it's alleys 86 Water Pin #2 Holy shite! Another Water Pin! These things 87 Water Pin #2 are great, but they are so damned Magirock- 88 Water Pin #2 expensive. This one's free, fortunately. 89 Water Pin #2 Give the Fever Cure to the wife of the sick 90 Water Pin #2 Japanese businessman in Suncoast (final form). 91 Water Pin #2 92 Suncoast The elder will give you it when Suncoast gets fully enlarged 93* Astarica An easy-to-spot and easy-to-get stone; you can only get it during the Astarica dream sequence at the end of chapter 3, though 94 Neotokio, sewer It's in the "Pond" area 95 Neotokio, sewer Down one of the paths in the room with the mecha armor tromping around 96* Beruga's Lab Tower Easy to spot, it's right on the way up the tower 97* Neotokio, Quintet Answer all questions in the Enix game quiz correctly; this one is sadly absent from the European releases, due to space limitations... 5. THE TOWN QUESTS ------------------ There is an optional part of the game (the revival of the economy) that has excellent benefits. The way to do this is spread out throughout the game. You end up getting a lot of MagiRocks this way. You can upgrade 5 towns (Loire, Litz, Freedom, Nirlake, and Suncoast), but the rest of the cities of the world (such as Liotto, Mosque, and Lhasa) can't be improved. BEFORE YOU BEGIN: In order to do the majority of this quest, you need to have at least the ship. As well, you'll probably want to start with Loire (which needs the most work, but is usually the first or second to improve). NOTES: Some cities won't advance until you return to the people you help and talk to them again after helping them. Be sure to do this! WHAT TO DO: All 5 Cities: 1. Take photos of the 5 cities with the camera you get in Loire, and take the pictures to the tourism buildings the 4 cities of those that have them (Loire, Freedom, Nirlake, and Suncoast). There is no need to take them to Yunkou's tourism building. Loire: 1. Vote for Jean when the elections are held in Loire. 2. Take Matis's painting to Rich in Britain. 3. Help Pierre make the camera work. 4. Give Marily's clothing to the 3 girls in Freedom. 5. Help the winery man make a good wine, and give it to the woman in the Freedom bar. Litz: 1. Purchase a crystal at the Oasis, and give it to the craftsman in Litz. 2. Get the tin sheet from Will's house, and give it to the cannery fellow. 3. Give the cannery fellow's tinned sardines to Stoma in Freedom to taste. Freedom: 1. Help Eddy with his invention, and again when Freedom grows. 2. When Bell asks you to talk to his girlfriend for him, do so, and tell him the truth. Talk to him in the bar twice, and then return to his house. 3. Make all of the trades from Loire to Freedom Nirlake: 1. Suggest to Mick that he grind his beef, and put it between a bun. 2. When you're asked to deliver 9 letters, deliver them to: Will (Nirlake) Bell (Freedom) Eddy (Freedom) Marily (Loire) Pierre (Loire) Matis (Loire) The Winery owner (Loire) The Sardine canner (Litz) Rich (Britain) Suncoast: 1. Give the herder's beef to Stoma in Freedom to taste. 2. After the airfield in Freedom is built and you've completed Beruga's lab, go talk to Will. Give his Airfield Plans to the elder. 3. Make sure that you give photos of Suncoast to Freedom, Loire, and Nirlake's Tourism offices. THINGS TO DO AFTER YOU FINISH: You may have guessed already, but there's some keen benefits for doing this sidequest, namely about 10 Magirocks scattered about the towns and some of the best equipment in the game for sale in shops. As well, in Suncoast you can find a use for that Fever Cure at last! Equip it, and give it to the wife of the Japanese businessman in the inn, who is complaining that her husband is sick. You'll get a free Water Pin, by far the most expensive spell to buy! NOTE1: In order to be able to complete this quest, you have to get quite a bit of it done before going to Beruga's lab. Once you do go there, if Nirlake does not change afterwards, then you will not be able to complete this quest. NOTE2: Suncoast is the last of the 5 towns to change, no matter what, as you have to upgrade Nirlake first, so you can deliver the photos of Suncoast to their tourism bureau. 5. SECRETS AND RUMORS --------------------- Every game seems to have at least two dozen of both. Here's what I've uncovered. Be sure to send any secrets/rumors that you hear, too! SECRETS: * Not exactly a secret, but you can win stuff from the Freedom lottery. Here is the prize list: 1-7 = Large Bulb 8-19 = Medium Bulb 20-34 = Small Bulb 35-49 = Pretty Flower 50+ = Nothing You can win the X-Spear from this lottery, albeit randomly. The game doesn't assign a number to your ticket when this happens, it just tells you that you hit the jackpot, and gives you it. * Far south of Liotto, there is a small forest patch where you can play a racing game against some long-tailed rat-things for a Magirock. You have to get a time of 20 seconds or less. * Return to the Lion Den in the Safarium after expanding Suncoast to it's largest size, and you can play a whack-the-monster game. You can win a Magirock if you hit 30 or more monsters. * There is a speed-eating contest at Loire castle after the king is killed. If you can get a high enough score, you'll win a Magirock. * In the lower levels of Neotokio, you can win a Magirock by winning in a noodle speed-eating contest. * You can bet in the chicken races near Loire (look for a patch of trees that stands out, as usual). Fairly good way to make gems. This isn't available until Loire is in it's final form. The chicken farm appears in Loire's second form, though. RUMORS: RUMOR: You can get the Carrot, Aloe Leaves, and other hidden items in-game. TRUTH: They exist, yes, but you can't get them without cheating. RUMOR: You can get to Capetown (or anywhere in south Africa) somehow. TRUTH: As far as I can tell, there is no way in hell you can explore the southern areas of Africa in this game, save looking at it from the plane and ship. If you find a way, tell me! Of course, if you don't, but want to get mention, and send me a false way that cannot be proven, then you can go talk to marketing (ie. go to hell). 6. AFTERWORD ------------ The greater majority of this FAQ/Walkthrough was written on a 486 laptop in the DOS edit program, then transferred to my main computer. All information comes from actual playing of the game. I gave up on this walkthrough in late 1999, and resumed it in mid-2001. It's likely that it shows in some places, and I appologize for that. Written in 1999 and 2001 by Primary Anomaly (Aka. Sky Render)