Some say that the universe is a vast star ocean... SSSS t OOOO S ttttt aaa r rrr O O ccc eee aaa n nn SSS t a a rr O O c eeeee a a nn n S t a a r O O c e a a n n SSSS t aaa a r OOOO ccc eee aaa a n n T h e S e c o n d S t o r y Complete Game Guide Version 1.00 By Sky Render =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= NOTE: This walkthrough employs the QuickFind system! To locate data about a particular part of the game, simply search for the QuickFind code listed in the table of contents (found in brackets at the end of each entry)! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TABLE OF CONTENTS I. Introduction Foreword [IFORWARD] Legal Disclaimer [ILEGAL] Revision History [IREVISION] II. Gameplay Mechanics Character Roster [GMROSTER] Skill Dossier [GMSKILLS] Item Creation Regular Skills [GMREGSKIL] Super Specialty Skills [GMSUPERSK] Combat System [GMCOMBAT] Frequently Asked Questions [GMFAQ] GameShark Codes [GMCODES] III. Walkthrough Disc 1 PART I: Arlia Village [D1ARLIA] PART II: Cross Kingdom [D1CROSS] SUBQUEST: Miscellaneous Things [D1MISC] PART III: Clik [D1CLIK] PART IV: Mars Village [D1MARS] PART V: Herlie and Hilton [D1HERLIE] SUBQUEST: Getting Ashton [SQASHTON] PART VI: Lacuor Castle [D1LACOUR] SUBQUESTS: Lacour Detours [SQLACOUR] SUBQUEST: Getting Opera [SQOPERA] PART VII: Linga [D1LINGA] PART VIII: The Hoffman Ruins [D1HOFFMAN] PART IX: The Lacuor Front Line [D1FRONT] PART X: Eluria [D1ELURIA] Disc 2 PART XI: Energy Nede [D2NEDE] PART XII: The Synard [D2SYNARD] PART XIII: The Four Fields The Field of Intelligence [D2FINTEL] The Field of Power [D2FPOWER] The Field of Courage [D2FCOURAG] The Field of Love [D2FLOVE] PART XIV: The Ten Wise Men Assault on Feinal [D2FEINAL] Anti-Matter Weapons [D2WEAPONS] The Final Strike [D2FINAL] Side-quests and Secrets The Cave of Trials [SQCOT] Fun City [SQFUNCITY] Making Quick Money [SQMONEY] Immortality Methods [SQIMMORTL] IV. Special Guides Item List [SGITEMS] Private Actions List [SGPA] Treasure Chest List [SGTCHEST] Pickpocketing List [SGPICKPCK] Customizing Guide [SGCUSTOM] Compounding Guide [SGCOMPND] Blacksmithing Guide [SGBLACKSM] Metalwork Guide [SGMETALWK] Cooking Guide [SGCOOKING] V. Bestiary [SBESTIARY] VI. Conclusion Special Thanks To [CTHANKSTO] Afterword [CAFTERWRD] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= I. Introduction =-=-= Foreword [IFORWARD] ===-- Due to a gross lack of decent and complete guides for this game, I felt compelled to write this one. Hopefully, it'll come in handy for somebody out there. Legal Disclaimer [ILEGAL] ===-- Standard legal boilerplate. This guide was written by me (Sky Render), and as such, it's my property. Reposting of this guide in any form without my consent is forbidden. Do not modify this guide or repost it in modified form, ever. I did not make the game that this guide pertains to, and as such, all credit for this title is given to the company that made it (Tri-Ace/Enix). All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Revision History [IREVISION] ===-- Version 1.00 (2 February 2009) * First version of the guide =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= II. Gameplay Mechanics =-=-= Star Ocean 2 is unlike almost any other RPG released in the US before it. The system derives heavily from the original Star Ocean's gameplay, but has been markedly improved in many areas. This area is a sort of adaptation guide for those who have never played any Tri-Ace games before, and don't understand their Item Creation and battle systems. Status Ailments: There are 9 status ailments in SO2: Poison, Paralyze, Stone, Silence, Slow, Blockstun, Stop, Peeped, and of course, Death. Silence, Slow, Blockstun, Stop, and Peeped can't be cured by items or spells, and always wear off by the end of the battle. The other conditions can be cured by items or spells, however, and last until cured by these means. Poison - The usual effect: HP is lost in 5% increments every 2 seconds in battle, and a bit is lost with every step taken out of battle. Paralyze -The afflicted character can't act, and if all party members fall under this status, Stone, or Death, the game is over. Stone - For all intents and purposes, the same thing as paralyze. Silence - Causes magic users to be unable to use spells, which is annoying. Slow - Makes characters move and attack slower than usual. Fortunately, not many enemies cause this status. Blockstun - Causes the afflicted character to freeze in place for a while, depending on the AVD of the enemy that blockstuns them. Blockstun is broken out of automatically if the afflicted character takes damage. Stop - Caused by the Dream Peace skill, and can be very dangerous if you don't know how to prevent it from taking any effect (open the ring menu when it's used on you). Peeped - This is when your characters take a critical hit and stars appear over their heads. They can't act until peeped status recovers, and they can be kept peeped by repeated critical hits from the enemies. Of course, you can do the same thing to enemies. Death - Really obvious, and primarily caused by HP running out. There are other status effects as well, but they can only be caused by your own characters (such as lowering enemy AVD and HIT). There are also positive status effects, but these are also just stat-affecting (raising elemental resistances, AVD, HIT, battle speed, etc.). Key for KMs: (KM Name): Description of KM effect and its range. Second: Second form of KM and its range. Level: ## MP Cost: ## Start Delay: See below Duration: See below Recovery: See below Proficiency: Points where skills level up Blockstun: See below Effect Change: The changes to appearance and power from proficiency levels Notes: Any notes about a skill, such as how to learn it. Range is rated either Short, Mid-Short, Medium, Long, or Unirange. Unirange skills can be used anywhere, and will execute immediately. As well, Unirange KMs can usually be executed again even before they've caused damage with their previous use. All other types require the user to move in towards their target. Start delay is rated either Instant, Very Low, Low, Mid-Low, Medium, Mid-Long, Long, or Very Long. Start delay measures the time from executing the move to actually doing damage. If a start delay is listed as "Varies", this means that the delay is dependent on distance to the enemy when it's being used. This mostly applies to Unirange KMs. Duration is rated the same as start delay, and determines the time that the KM takes to execute once it's started to do damage, but before it stops doing damage. Recovery is rated either Instant, Very Fast, Fast, Mid-Fast, Medium, Mid-Slow, Slow, or Very Slow. This is how long it takes for the KM to end once damage has stopped being dealt, up until the player can act again. If Blockstun is listed as Yes, that means that if a character uses the KM and the enemy blocks it, they can be put into "blockstun" status if the enemy's AVD is high enough. Basically, it means that the KM follows the same rule as weapons do about blocking. Skills that affect the user only do not have a listing for this, for obvious reasons. NOTES ON LINK COMBOS: Link Combos are most effective when you use a fast hitting and fast recovering attack to start the combo, then move on to a slower but more effective KM for the follow-up. The closer the two are in range, the better. Another good way to use KMs is to use a large-effect KM, then follow up with an intense single-target KM. Some of the link combos I've found to be useful are listed after each fighter's KM list. Character Roster [GMROSTER] ===-- The cast of Star Ocean 2 is certainly not small. Each character has critical data pertaining to them that can really help in the long run. NOTE ON RELATIONSHIPS: Relationships have two scores. The first is the character's friendship level, the second their romantic level. Relationship levels of both types go up by 1 every 75 battles that any two characters participate in together. Books set relationship levels to 8. Which relationship level is set depends on the book. The common books affect friendship, the rare books affect romance. Both relationship levels max out at 15. A level of 10 is required for a shared ending, friendship for same gender and romance for opposite gender. Key: Cl=Claude Re=Rena Ce=Celine Bo=Bowman Di=Dias Pr=Precis As=Ashton Le=Leon Op=Opera Er=Ernest No=Noel Ch=Chisato Name: Crawd C. Kenny (Claude C. Kenni) Age: 19 Birthday: Jan. 23 Race: Human Favorite Food: Steak Favorite Instrument: Silver Trumpet Talent Strong Points: Writing Ability, Dexterity Talent Weak Points: Sense of Taste Character Type: Warrior (short-range) Best Weapon: Eternal Sphere Starting Relationships: Cl Re Ce Bo Di Pr As Le Op Er No Ch 0/0 5/6 5/5 5/5 6/4 5/5 5/4 5/4 6/5 5/5 5/5 5/5 How to Recruit: Automatic; you have to have him. Crawd (or Claude, if you like the English translation name) is definitely the party's heaviest hitter. He can equip the best swords and has the most multi-hit combo attacks. His moves tend to be very fast, and have decent range. His only real downfall is that he doesn't have enough MP early on to use his moves much. Key Strengths: High stats all around, fast attack and recover, lots of good Killer Moves Key Drawbacks: Short-ranged, uses up MP quickly with his better skills Killer Moves Phase Gun: Shoots a beam of energy at one enemy. You can't use it after a certain point in the plot. Mid-Short range. Level: N/A MP Cost: 0 Start Delay: Low Duration: Instant Recovery: Fast Proficiency: N/A Blockstun: No Effect Change: None Air Slash: Claude shoots a wave of air at an enemy. Unirange. Second: Claude fires a ring of air around himself. Short range. Level: 3 MP Cost: 4 Start Delay: Varies Duration: Instant Recovery: Fast Proficiency: 200 Blockstun: Yes Effect Change: Turns gold, moves faster. Shooting Stars: Claude shoots a ball of energy at one enemy. Mid-Short range, executed from long range. Second: Claude pummels and enmy with energy fists. Short range. Level: 7 MP Cost: 7 Start Delay: Very Low Duration: Short Recovery: Mid-Fast Proficiency: 100, 200 Blockstun: Yes Effect Change: Turns gold, moves faster. Head Splitter: Claude jumps into the air, and then lands sword-down on an enemy's head. Unirange. Level: 12 MP Cost: 9 Start Delay: Varies Duration: Instant Recovery: Fast Proficiency: 130, 260, 500 Blockstun: No Effect Change: At level 2, Claude gains more trailing air; at level 3, he does a flip onto the enemy's head; at level 4, his flip is trailed by ghost images of himself. Energy Sword: Claude summons his fighting spirit to heal 15% of his HP. Unirange. Level: 20 MP Cost: 11 Start Delay: Medium Duration: Medium Recovery: Medium Proficiency: 100, 200 Effect Change: At level 2, the circle of energy gets bigger and it restores 30% of Claude's HP; at level 3, the circle changes color, and it restores 60% of Claude's HP Burst Knuckle: Claude launches a fireball. Fire-elemental. Mid-Short range, executed from long range. Second: Claude punches an enemy with burning fists. Short range. Level: 28 MP Cost: 12 Start Delay: Medium Duration: Low Recovery: Mid-Fast Proficiency: 100 Blockstun: Yes Effect Change: Fireball gets bigger. Ripper Blast: Claude smashes the ground, causing rocks to fly up and hit nearby enemies. Short range, executed from long range. Second: Claude smashes the ground, and a line of rocks shoots up in front of him. Short range. Level: 38 MP Cost: 17 Start Delay: Mid-Low Duration: Very Low Recovery: Fast Proficiency: 90, 180, 270 Blockstun: No Effect Change: Each level adds one more rock to the attack. Twin Slash: Claude jumps and performs two slashes on an enemy. Short range. Level: 45 MP Cost: 20 Start Delay: Very Low Duration: Medium Recovery: Fast Proficiency: 150 Blockstun: Yes Effect Change: Claude does 4 slashes instead of 2. Dragon Howl: Claude summons an ethereal mini-dragon to breathe blue fire on an enemy. Mid-Short range. Level: 53 MP Cost: 28 Start Delay: Low Duration: Mid-Low Recovery: Mid-Fast Proficiency: 250, 500 Blockstun: No Effect Change: The dragon breathes more fire for each level. Sword Bomber: Claude jumps into the air and launches fireballs from his weapon at an enemy. Fire-elemental. Long range. Level: 62 MP: 32 Start Delay: Mid-Low Duration: Medium Recovery: Mid-Fast Proficiency: 140, 280, 420 Blockstun: No Effect Change: Claude fires more fireballs. Mirror Slice: Claude performs a series of fast strikes against one enemy. Short range. Level: 70 MP: 32 Start Delay: Low Duration: Long Recovery: Medium Proficiency: 220 Blockstun: Yes Effect Change: Claude does 8 slashes instead of 4. Good Link Combos: Air Slash + Ripper Blast Ripper Blast + Dragon Howl Dragon Howl + Mirror Slice Name: Rena Lanford Age: 17 Birthday: May 13 (when converted to Earth reckoning) Race: Expellian (or is she?) Favorite Food: Shortcake Favorite Instrument: Lyre Talent Strong Points: Dexterity, Sense of Taste Talent Weak Points: Sense of Design, Originality Character Type: Mage (healing/support/attack) Best Weapon: Fallen Hope Starting Relationships: Cl Re Ce Bo Di Pr As Le Op Er No Ch 6/5 0/0 5/5 5/5 7/6 5/4 5/5 5/5 5/5 5/5 5/5 5/5 How to Recruit: Automatic; you have to have her. Rena will be, for the first half of the game, your only dependable healer. She has fairly poor physical attack skills, pitiful range, and is more suited to healing than using attack spells. Taking her out of your party is generally suicidal, unless you're replacing her with a very high-Magic Noel. Key Strengths: The only dependable healer for most of the game Key Drawbacks: Low defense, low physical attack power, no powerful attack spells Spells Heal: Restores a small amount of HP to one ally. Casting Time: 1 second Level: N/A MP Cost: 3 Antidote: Removes poisoning from one ally. Casting Time: 1 second Level: 3 MP Cost: 5 Press: A small weight falls on an enemy. Void-elemental. Casting Time: 2 seconds Level: 6 MP Cost: 7 Deep Mist: Lowers the accuracy of all enemies. Casting Time: 3 seconds Level: 8 MP Cost: 11 Cure Light: Restores an average amount of HP to one ally. Casting Time: 3 seconds Level: 10 MP Cost: 11 Silence: Mutes an enemy temporarily. Casting Time: 3 seconds Level: 12 MP Cost: 14 Ray: Shoots a series of weak beams at all enemies. Light-elemental. Casting Time: 3 seconds Level: 14 MP Cost: 10 Energy Net: A big energy bomb hits all enemies in an area, peeping them. Casting Time: 3 seconds Level: 16 MP Cost: 12 Protection: Raises one ally's defensive power. Casting Time: 4 seconds Level: 18 MP Cost: 18 Cure All: Restores an average amount of HP to all allies. Casting Time: 3 seconds Level: 20 MP Cost: 18 Delay: Slows down one enemy. Casting Time: 4 seconds Level: 22 MP Cost: 18 Dispel: Removes all status effects from one ally. Casting Time: 4 seconds Level: 25 MP Cost: 24 Gravity Press: Many small weights fall on all enemies. Void-elemental. Casting Time: 5 seconds Level: 28 MP Cost: 24 Light Cross: Dozens of light beams explode across the battlefield. Light-elemental. Casting Time: 4 seconds Level: 30 MP Cost: 18 Tractor Beam: Picks up all enemies in range and drops them on their heads. Does no damage to flying enemies. Star-elemental. Casting Time: 5 seconds Level: 36 MP Cost: 22 Haste: Speeds up one ally. Casting Time: 4 seconds Level: 42 MP Cost: 20 Growth: Raises one ally's attack power. Casting Time: 4 seconds Level: 47 MP Cost: 22 Fairy Heal: Restores a large amount of HP to one ally. Casting Time: 4 seconds Level: 52 MP Cost: 30 Anti: Reduces damage from magic spells. Void-elemental. Casting Time: 4 seconds Level: 54 MP Cost: 40 Raise Dead: Revives one fallen ally. Casting Time: 6 seconds Level: 60 MP Cost: 45 Star Flare: Stars are dropped down onto the battlefield. Star-elemental. Casting Time: 6 seconds Level: 63 MP Cost: 26 Fairy Light: Restores a large amount of HP to all allies. Casting Time: 6 seconds Level: 65 MP Cost: 40 Angel Feather: Raises all stats of a single character slightly. Casting Time: 6 seconds Level: 72 MP Cost: 30 Name: Celine Jules Age: 23 Birthday: Sep. 18 (when converted to Earth reckoning) Race: Expellian Favorite Food: Baby Rabbit Risotto Favorite Instrument: Violin Talent Strong Points: Dexterity Talent Weak Points: Writing Ability, Sense of Taste, Love of Animals Character Type: Mage (attack/effect) Best Weapon: Million Staff Starting Relationships: Cl Re Ce Bo Di Pr As Le Op Er No Ch 5/5 5/5 0/0 5/5 4/3 4/3 5/4 5/4 5/5 5/7 5/5 5/5 How to Recruit: Allow her to stay in the party after Cross Cave. Celine is one of the few mages in Star Ocean 2. Her spells hit heavy, and do plenty of damage. But later on, she quickly becomes outdated by the fighters in the party. They can do multiple hits in less time than it takes her to cast one spell, and their damage starts being on par with her spell attack power. Key Strengths: Excellent magic power, exceptionally powerful spells Key Weaknesses: Pitiful attack and defense, tediously long casting times for her best spells Spells Firebolt: A small fireball shoots out from the caster. Fire-elemental. Casting Time: 1 second Level: N/A MP Cost: 2 Wind Blade: A small tornado shoots out from the caster. Wind-elemental. Casting Time: 1 second Level: N/A MP Cost: 2 costs 2 MP, starts with it. Thunderbolt: A small thunderbolt strikes an enemy. Thunder-elemental. Casting Time: 2 seconds Level: N/A MP Cost: 4 Ray: Shoots a series of weak beams at all enemies. Light-elemental. Casting Time: 3 seconds Level: 9 MP Cost: 10 Energy Arrow: Several bolts of energy hit one enemy. Void-elemental. Casting Time: 2 seconds Level: 12 MP Cost: 17 Forget: Thunder strikes an enemy, causing them to forget how to use magic. Thunder-elemental. Casting Time: 3 seconds Level: 15 MP Cost: 10 Starlight: Several stars launch out, and shoot beams to hit all enemies. Star-elemental. Casting Time: 3 seconds Level: 17 MP Cost: 10 Reflection: Raises one ally's defense. Thunder-elemental. Casting Time: 4 seconds Level: 19 MP Cost: 19 Mind Absorber: Steals MP from one enemy. Vacuum-elemental. Casting Time: 2 seconds Level: 22 MP Cost: 1 Neutral: Nulls enemy effect spells on one ally. Casting Time: 3 seconds Level: 27 MP Cost: 17 Bless: Raises the accuracy of one ally. Casting Time: 3 seconds Level: 28 MP Cost: 18 Thunder Storm: Bolts of energy strike all enemies. Thunder-elemental. Casting Time: 4 seconds Level: 31 MP Cost: 28 Eruption: A small explosion wracks a group of enemies. Fire-elemental. Casting Time: 4 seconds Level: 34 MP Cost: 30 Curse: Lowers the accuracy of one enemy. Casting Time: 4 seconds Level: 39 MP Cost: 20 Lunar Light: Bolts of energy are summoned down from the moon to hit all enemies. Light-elemental. Casting Time: 5 seconds Level: 43 MP Cost: 38 Southern Cross: Several stars are summoned from space to crash down on the battlefield. Star-elemental. Casting Time: 6 seconds Level: 49 MP Cost: 42 Thunder Cloud: Strikes all enemies with thunder. Thunder-elemental. Casting Time: 6 seconds Level: 55 MP Cost: 40 Anti: Reduces damage from magic spells. Void-elemental. Casting Time: 4 seconds Level: 59 MP Cost: 40 Explode: A huge fireball engulfs the battlefield. Fire-elemental. Casting Time: 6 seconds Level: 66 MP Cost: 54 Angel Feather: Raises all stats of a single character slightly. Casting Time: 6 seconds Level: 76 MP Cost: 30 Meteor Swarm: Dozens of meteors fall down from space and hit all enemies. Star-elemental. Casting Time: 8 seconds Level: N/A MP Cost: 82 Name: Ashton Anchors Age: 20 Birthday: Sep. 28 (when converted to Earth reckoning) Race: Expellian Favorite Food: Hamburger Favorite Instrument: Piano Talent Strong Points: Sixth Sense, Sense of Taste Talent Weak Points: Sense of Design Character Type: Warrior (short-range) Best Weapon: Melufa Starting Relationships: Cr Re Ce Bo Di Pr As Le Op Er No Ch 4/4 5/4 4/4 5/5 5/4 5/7 0/0 5/5 0/0 5/5 5/5 5/5 How to Recruit: Before traveling to Lacour, talk to the two men near the entrance of Herlie. Then, go back to Salva and enter the Drift. You'll find Ashton fighting a two-headed dragon further in. After the fight, he will join you if you accept responsibility. Like most sword fighters in this game, Ashton is an excellent heavy fighter to use during tough battles. His regular attack has a bit too much delay to it, and most of his killer moves have delays as well, but he has plenty of multi-hitting attacks, and his attack power more than makes up for his occasional missing the target. Key Strengths: Powerful attacker, fairly fast, has some useful Killer Moves Key Weaknesses: Fairly long delay before attacking regularly, has some utterly useless Killer Moves, Luck maxes out at 100 Killer Moves Twin Stab: Ashton thrusts his swords at an enemy. Mid-Short range. Level: N/A MP Cost: 4 Start Delay: Mid-Low Duration: Mid-Low Recovery: Mid-Fast Proficiency: 100 Blockstun: Yes Effect Change: Uses his swords faster. Cross Slash: Ashton does two slashes to one enemy. Short range. Level: N/A MP Cost: 8 Start Delay: Low Duration: Low Recovery: Fast Proficiency: 100 Blockstun: Yes Effect Change: Tries to do another slash. Leaf Slash: Ashton vanishes, and slashes one enemy through some leaves. Unirange. Level: N/A MP Cost: 19 Start Delay: Mid-Long Duration: Medium Recovery: Medium Proficiency: 200 Blockstun: No Effect Change: Adds more hits to the attack. Northern Cross: Ashton slashes his swords, then makes a large bolt of energy before him and launches it at an enemy. Water-elemental. Medium range. Second: Slowly forms a large icicle, then launches it at the enemy. Mid-Short range. Level: 18 MP Cost: 9 Start Delay: Long Duration: Mid-Low Recovery: Mid-Fast Proficiency: 100, 200 Blockstun: No Effect Change: Works faster, and the ice gets bigger. Piercing Swords: Ashton throws his swords at an enemy. Medium range. Level: 22 MP Cost: 12 Start Delay: Medium Duration: Mid-Low Recovery: Fast Proficiency: 130 Blockstun: No Effect Change: Throws 4 swords instead of two, and they go faster. Hurricane Slash: Ashton makes a hurricane with his swords. Medium range. Second: Ashton strikes the enemy, then makes the hurricane. Short range. Level: 45 MP Cost: 16 Start Delay: Mid-Long Duration: Low Recovery: Fast Proficiency: 65, 130, 185 Blockstun: No Effect Change: Hurricane gets larger, does more hits. Dead Triangle: Ashton splits into three, and makes an explosion in the triangle he forms. Long range. Level: 53 MP Cost: 19 Start Delay: Long Duration: Low Recovery: Medium Proficiency: ? Blockstun: No Effect Change: Does more damage. Dragon Breath: Ashton's dragons breathe on the enemy. Mid-short range. Level: 64 MP Cost: 28 Start Delay: Mid-Low Duration: Medium Recovery: Mid-Fast Proficiency: 140 Blockstun: Yes Effect Change: Both dragons breathe simultaneously. Sword Dance: Ashton does a series of quick slices to one enemy. Short range. Level: 70 MP Cost: 32 Start Delay: Low Duration: Mid-Long Recovery: Fast Proficiency: 200 Blockstun: Yes Effect Change: Does more attacks. Tri-Ace: Ashton combines his swords, and his dragons charge them, then he releases the energy at all enemies. Unirange. Level: N/A MP Cost: 45 Start Delay: Long Duration: Medium Recovery: Mid-Fast Proficiency: 45 Blockstun: No Effect Change: Does more damage, swords get a green trail. Name: Precis Neumann Age: 16 Birthday: Feb. 29 (when converted to Earth reckoning) Race: Expellian Favorite Food: Chocolate Crepes Favorite Instrument: Harmonica Talent Strong Points: Sixth Sense, Originality, Dexterity, Sense of Design Talent Weak Points: Sense of Taste, Writing Ability Character Type: Warrior (medium-range) Best Weapon: SDUGA Punch Starting Relationships: Cl Re Ce Bo Di Pr As Le Op Er No Ch 7/6 7/6 6/5 0/0 5/5 0/0 5/5 6/5 5/5 5/5 6/5 5/5 How to Recruit: Do a Private Action in Linga after you first arrive there. If you're playing as Claude, you'll find Precis in the northern area of town; as Rena, go to the house on the lower left side of town. After a sequence of events, you'll be given the option to recruit Precis. One could term Precis a KM-oriented fighter, since her regular attack against monsters is far too slow. She has a fantastic number of spammable killer moves that are very fast, and has one of the most powerful "best" weapons in the game. She can't equip any decent armor for around half of the adventure, unfortunately. Key Strengths: Many hit-and-run Killer Moves, one of the best weapons in the game equippable, fairly fast Key Weaknesses: Low defense, can't equip many of the better armors, has some extremely long delays for some Killer Moves, slow regular attacks Killer Moves Rocket Punch: Precis launches her weapon at an enemy. Mid-short range. Level: N/A MP Cost: 4 Start Delay: Low Duration: Low Recovery: Fast Proficiency: 120 Blockstun: No Effect Change: Faster, more damage. Hop Step: Precis hops at an enemy and hammers them. Unirange. Level: N/A MP Cost: 5 Start Delay: Very Low Duration: Very Low Recovery: Mid-Fast Proficiency: 140 Blockstun: No Effect Change: Does more damage. Mole: Precis pulls out Bobot, expands him, gets in, and goes underground to drill an enemy. Unirange. Level: 17 MP Cost: 7 Start Delay: Mid-Long Duration: Medium Recovery: Medium Proficiency: 100 Blockstun: Yes Effect Change: Drills the enemy for longer. Ally-Oop!: Precis throws her Bobot at an enemy very quickly. Mid-short range. Level: 25 MP Cost: 8 Start Delay: Very Short Duration: Very Short Recovery: Very Fast Proficiency: 200 Blockstun: No Effect Change: Precis tosses a second Bobot as a follow-up. Parabola Beam: Precis fires a beam from a sattelite dish. Medium range. Level: 38 MP Cost: 12 Start Delay: Medium Duration: Medium Recovery: Fast Proficiency: 120, 240 Blockstun: No Effect Change: Beam does more hits. Bang-Bang Attack: Precis hammers an enemy twice. Mid-short range. Level: 49 MP Cost: 15 Start Delay: Low Duration: Low Recovery: Fast Proficiency: 170, 340, 510 Blockstun: Yes Effect Change: Does another hit per level Bloody Mary: Precis makes Bobot expand, gets in, and drills an enemy. Mid-short range. Level: 57 MP Cost: 32 Start Delay: Long Duration: Long Recovery: Medium Proficiency: 130, 360 Blockstun: Yes Effect Change: Drills for longer. Mujin Super Beam: Precis throws an enlarged Bobot into the air, and Bobot shoots a laser at an enemy for multiple hits. Unirange. Level: N/A MP Cost: 24 Start Delay: Medium Duration: Mid-Low Recovery: Mid-Fast Proficiency: 120 Blockstun: No Effect Change: Beam gets bigger, does more damage. Note: Learned via Mech Launcher item. Barrier: Precis throws Bobot at an enemy, and Bobot explodes when he lands on the ground. Mid-short range. Level: N/A MP Cost: 28 Start Delay: Mid-Short Duration: Instant Recovery: Very Fast Proficiency: 200 Blockstun: No Effect Change: Bobot gets a green trail, and has a larger explosion range (more hits and damage). Note: Learned via Plasma Zap-stick item. Holo-Holograph: Precis makes a hologram of Ashton, who does a move similar to Sword Dance. Mid-short range. Level: N/A MP Cost: 20 Start Delay: Medium Duration: Medium Recovery: Mid-Fast Proficiency: 130 Blockstun: Yes Effect Change: Ashton's hologram does more hits. Note: Learned via a PA in Fun City. Good Link Combos: Ally-Oop! + Barrier Ally-Oop! + Bloody Mary Name: Opera Vectra Age: 23 Birthday: Aug. 24 (when converted to Earth reckoning) Race: Tetragenes Favorite Food: Apple Cider Favorite Instrument: Piano Talent Strong Points: Dexterity Talent Weak Points: Sixth Sense, Love of Animals Character Type: Warrior (long-range) Best Weapon: Pulse Box Starting Relationships: Cl Re Ce Bo Di Pr As Le Op Er No Ch 6/5 4/4 5/4 5/4 5/4 5/4 0/0 5/5 0/0 7/8 5/4 5/5 How to Recruit: Do a Private Action in Cross before the Lacour Tournament of Arms, and see the three-eyed man run past. After the tournament, go back to Hilton, and into the bar. After meeting Opera there and telling her about the three-eyed man, head back to Cross and ask the king about the three-eyed woman. He'll let you go into the Mountain Palace, where Opera went. She's a bit further in, and will join if you let her. One of the few long-range fighters, Opera is by far the best fighter you can get early on. She becomes slightly outdated later as other characters get more and more powerful weapons and skills. Even so, her Alpha on One skill never stops being useful, and her regular attack is both fast and well ranged. She's also the only fighter character with the ability to heal all allies with one of her KMs. Key Strengths: Capable of very long-ranged attacks, fast, quick to recover with regular attacks, can hit flying enemies without jumping, has the only all-healing KM in the game Key Weaknesses: Low defense and stamina, somewhat low attack power later on Killer Moves Photon Prison: A prison of light encases an enemy. Short range. Level: N/A MP Cost: 10 Start Delay: Medium Duration: Low Recovery: Mid-Fast Proficiency: 90, 180, 270 Blockstun: No Effect Change: Freezes the enemy longer. Flame Launcher: Opera launches a fireball. Fire-elemental. Unirange. Second: Opera uses her weapon as a flamethrower. Short range. Level: N/A MP Cost: 7 Start Delay: Low Duration: Medium Recovery: Medium Proficiency: 100, 200 Blockstun: Yes Effect Change: Short-range version lasts longer. Alpha on One: Several energy pockets are released, and they home in on thier target. Long range. Level: 24 MP Cost: 23 Start Delay: Low Duration: Low Recovery: Fast Proficiency: 220, 440 Blockstun: No Effect Change: Adds one more energy pocket per level. Spread Ray: Opera shoots a few rays at the enemies, which explode when they hit the ground. Medium range. Level: 34 MP Cost: 16 Start Delay: Mid-Low Duration: Mid-Low Recovery: Mid-Fast Proficiency: 180, 360, 540 Blockstun: No Effect Change: Fires more shots. Cold Wind: Opera shoots a cone of ice at the enemies. Water-elemental. Medium range. Level: 41 MP Cost: 25 Start Delay: Low Duration: Medium Recovery: Medium Proficiency: 300 Blockstun: No Effect Change: Lasts longer. Gravity Shell: Opera launches a gravity bombshell at an enemy, which causes a gravity vortex when it hits the enemy. Void-elemental. Medium range. Level: 54 MP Cost: 20 Start Delay: Medium Duration: Mid-Low Recovery: Fast Proficiency: 200 Blockstun: No Effect Change: Vortex gets bigger. Lightning Blade: Opera charges her gun and blasts out a series of lightning bolts. Thunder-elemental. Medium range. Level: 69 MP Cost: 20 Start Delay: Mid-Low Duration: Medium Recovery: Mid-Fast Proficiency: 100, 200 Blockstun: Yes Effect Change: Circle of bolts increases in size. Healing Star: Opera aims her gun at the sky, and fires a rocket that turns into stars, which heal all allies. Unirange. Level: N/A MP Cost: 9 Start Delay: Mid-Short Duration: Instant Recovery: Very Fast Proficiency: 5 more HP recovered per point (starts at 200, maxes at 5195) Effect Change: None Note: Learned via White System item. Laser Bit: Opera throws out a prism and shoots it, and the shards fly out and hit enemies. Long range. Level: N/A MP Cost: 8 Start Delay: Medium Duration: Long Recovery: Mid-Fast Proficiency: 100, 200, 300 Blockstun: No Effect Change: The prism breaks into more pieces. Note: Learned via Black System item. Hyper Launcher: Opera fires a massive purple laser from her gun. Medium range. Level: N/A MP Cost: 34 Start Delay: Low Duration: Mid-Low Recovery: Mid-Fast Proficiency: 100, 200, 300, 400, 500 Blockstun: No Effect Change: Beam lasts longer, range improves. Note: Learned via Green System item. Good Link Combos: Alpha-on-One + Hyper Launcher Alpha-on-One + Healing Star Alpha-on-One + Laser Bit Name: Bowman Jean Age: 27 Birthday: Dec. 30 (when converted to Earth reckoning) Race: Expellian Favorite Food: Daikon Miso Soup Favorite Instrument: Harmonica Talent Strong Points: Sixth Sense Talent Weak Points: Sense of Taste, Dexterity Character Type: Warrior (short-range) Best Weapon: Empresia Starting Relationships: Cl Re Ce Bo Di Pr As Le Op Er No Ch 5/5 6/5 6/5 0/0 5/5 0/0 5/5 5/5 6/5 5/5 6/5 6/5 How to Recruit: He'll offer to join you if you don't have Precis already during a story scene. Bowman is often called the worst of the fighters, and for good reason. His range for non-killer move attacks is horrid. Most of his killer moves are next to useless, his best weapon is a joke, and his range is horridly short. He can still be a useful addition to a team, though, as his Poison Pills skill can wreak havoc on enemies. Key Strengths: Has a few fast Killer Moves he can use in rapid succession Key Weaknesses: Low attack power, horrible range, most Killer Moves are too slow to hit enemies Killer Moves Spirit Attack: Bowman launches a ball of chi from his fists. Level: N/A MP Cost: 4 Start Delay: Low Duration: Low Recovery: Fast Proficiency: 100, 200 Blockstun: Yes Effect Change: Unknown. Poison Pills: Bowman throws some poisonous pills at an enemy. Level: N/A MP Cost: 5 Start Delay: Very Low Duration: Low Recovery: Very Fast Proficiency: 125, 250 Blockstun: No Effect Change: Bowman throws more pills. Pillory: Bowman falls through the ground and lands head-first on an enemy. Unirange. Second: Bowman jumps and lands head-first on an enemy. Short range. Level: N/A MP Cost: 6 Start Delay: Medium Duration: Instant Recovery: Mid-Fast Proficiency: 200 Blockstun: No Effect Change: Does more damage. Firebird Attack: Bowman launches a fireball at an enemy. Fire-elemental. Level: N/A MP Cost: 10 Start Delay: Low Duration: Low Recovery: Mid-Fast Proficiency: 200, 400 Blockstun: Yes Effect Change: Unknown. Secret Medicine: Bowman throws some medicine and eats it. Unirange. Level: 28 MP Cost: 8 Start Delay: Low Duration: Instant Recovery: Very Fast Proficiency: 2 more HP recovered per point (starts at 500, maxes at 2498) Effect Change: None Death Siege: Bowman splits into multiple images and attacks an enemy from all sides. Mid-short range. Level: 35 MP Cost: 13 Start Delay: Long Duration: Low Recovery: Slow Proficiency: 100 Blockstun: Yes Effect Change: Unknown. Whirlwind Fist: Bowman makes a whirlwind with his fists, and hurls it at an enemy. Wind-elemental. Level: 43 MP Cost: 15 Start Delay: Medium Duration: Low Recovery: Medium Proficiency: 100, 200 Blockstun: Yes Effect Change: Unknown. Burst Fist: Bowman forms an energy field, and attacks an enemy. Level: 51 MP Cost: 28 Start Delay: Long Duration: Low Recovery: Medium Proficiency: 100, 200 Blockstun: Yes Effect Change: Unkown. Explosion Pills: Bowman throws some explosive pills at an enemy. Fire-elemental. Level: 66 MP Cost: 20 Start Delay: Very Low Duration: Mid-Low Recovery: Very Fast Proficiency: 125, 250 Blockstun: No Effect Change: Throws more pills. Sakura Attack: Bowman does some martial arts attacks on an enemy. Short range. Level: 74 MP Cost: 36 Start Delay: Low Duration: Mid-Long Recovery: Fast Proficiency: 240 Blockstun: Yes Effect Change: Does more attacks. Name: Ernest Raviede Age: 35 Birthdate: Aug. 31 (when converted to Earth reckoning) Race: Tetragenes Favorite Food: Hassaku Tea Favorite Instrument: Cembalo Talent Strong Points: Sixth Sense Talent Weak Points: Sense of Taste Character Type: Warrior (medium-range) Best Weapon: Cat o' Nine Tails Starting Relationships: Cl Re Ce Bo Di Pr As Le Op Er No Ch 6/5 5/5 5/6 5/5 5/5 5/5 8/5 5/5 5/7 0/0 6/5 5/5 How to Recruit: First, get Opera. Then, go to Arlia Village, and through it to Shingo Forest. From here, head northwards to where Opera's ship crashed. Then, once you finish the Hoffmann Ruins, you'll find Ernest. You'll have to fight a boss battle to recruit him (and not a very difficult one, either). Note that if you refuse to recruit him at this point, you lose Opera as well. Until he's level 41 and has Thousand Whips, Ernest isn't very useful in battle. Even then, he doesn't become really handy until he's level 58 and gets Broken Heart. Once he DOES have Broken Heart, he's one of the best characters to use for keeping enemies at bay while the powerhouses (Claude, Dias, Chisato, etc.) close in and use their techs. Since you can steal two Battle Suits from him, he still at least provides for the party (in a sense) before he becomes competent. Key Strengths: Decent range in his attacks, has some impossible-to-dodge Killer Moves, moves quickly, has two Battle Suits to steal Key Weaknesses: Long recover time from attacks, doesn't gain most of his better Killer Moves until much later Killer Moves Dimension Whip: Ernest whips an enemy from behind via a vortex. Short-range. Level: N/A MP Cost: 5 Start Delay: Mid-Low Duration: Mid-Low Recovery: Medium Proficiency: 80, 160, 240 Blockstun: Yes Effect Change: Does more hits. Spiral Whip: Ernest makes a whirlwind with his whip. Mid-range. Level: N/A MP Cost: 7 Start Delay: Medium Duration: Low Recovery: Mid-Fast Proficiency: N/A Blockstun: Yes Effect Change: N/A Arc Attack: Ernest loops his whip on nothingness and swings out to kick an enemy. Short-range. Level: 32 MP Cost: 7 Start Delay: Mid-Low Duration: Low Recovery: Medium Proficiency: 100, 200 Blockstun: Yes Effect Change: Kicks one more time per proficiency level. Thousand Whips: Ernest splits his whip into multiple strands, and hits an enemy with it several times. Short-range. Level: 41 MP Cost: 10 Start Delay: Low Duration: Medium Recovery: Mid-Fast Proficiency: 40, 80, 120 Blockstun: Yes Effect Change: Whips one more time per proficiency level. Cloud Dust: Ernest makes a cloud of dust around himself, raising his evade rate greatly. Unirange. Level: 49 MP Cost: 18 Start Delay: Long Duration: Instant Recovery: Mid-Fast Proficiency: N/A Effect Change: N/A Broken Heart: Ernest makes his whip into a vine, which grows up under an enemy and pokes them. Mid-range. Level: 58 MP Cost: 17 Start Delay: Very Short Duration: Mid-Short Recovery: Very Fast Proficiency: 50, 100, 150 Blockstun: Yes Effect Change: Whips one more time per proficiency level. Thunder Whip: Ernest charges his whip with electricity and strikes. Thunder-elemental, mid-range. Level: 65 MP Cost: 22 Start Delay: Mid-Low Duration: Low Recovery: Mid-Fast Proficiency: N/A Blockstun: Yes Effect Change: N/A Sonic Whip: Ernest makes a large vortex of energy to strike enemies along a line. Long-range. Level: 73 MP Cost: 25 Start Delay: Low Duration: Medium Recovery: Fast Proficiency: 100, 200 Blockstun: No Effect Change: Does more damage, lasts longer. Good Link Combos: Broken Heart + Sonic Whip Broken Heart + Thousand Whips Sonic Whip + Thousand Whips Name: Dias Flac Age: 25 Birthday: Aug. 5 (when converted to Earth reckoning) Race: Expellian Favorite Food: Chicken Skewers Favorite Instrument: Cembalo Talent Strong Points: Originality, Sixth Sense, Sense of Taste Talent Weak Points: Writing Ability Character Type: Warrior (short-range) Best Weapon: Crimson Diablos Starting Relationships: Cl Re Ce Bo Di Pr As Le Op Er No Ch 5/5 7/5 4/4 4/4 0/0 4/4 4/4 0/0 4/4 4/4 4/4 4/4 How to Recruit: You must be playing as Rena. After Dias walks off at the Lacour Front Lines and Rena runs after him on her own, go and talk to him. Tell him to fight with Rena and company, and he'll join you. Dias takes second as the best heavy fighter. Why? Because his physical attack power is lower than Claude's, and his regular attack has a slight delay before he actually attacks. His killer moves are also mostly single- or double-hit skills that do more damage as he uses them (instead of getting more hits). Despite this, he's a valuable addition to any team. Key Strengths: High attack and defense power, moves very fast Key Weaknesses: Slow regular attack, most Killer Moves only hit once or twice Killer Moves Air Slash: Dias launches a black wave of air at an enemy. Unirange. Second: Dias makes a circle of black air around him. Short-range. Level: N/A MP Cost: 4 Start Delay: Low Duration: Instant Recovery: Very Fast Proficiency: N/A Blockstun: No Effect Change: N/A Chaos Sword: Dias releases dark matter from his weapon, and slashes an enemy with it. Short-range. Second: Dias launches an energy wave from his blade. Mid-range. Level: N/A MP Cost: 5 Start Delay: Low Duration: Instant Recovery: Fast Proficiency: 120 Blockstun: Yes Effect Change: Does more damage. Cross Wave: Dias does a quick double slash to an enemy. Short-range. Level: N/A MP Cost: 8 Start Delay: Low Duration: Low Recovery: Fast Proficiency: 120 Blockstun: Yes Effect Change: Does more damage. Crescent Wave: Dias releases a crescent wave from his sword. Mid-short-range. Level: N/A MP Cost: 10 Start Delay: Low Duration: Very Low Recovery: Mid-Fast Proficiency: 130 Blockstun: No Effect Change: Gets bigger, does more damage. Gale Stab: Dias lunges at an enemy. Mid-short-range. Level: 40 MP Cost: 10 Start Delay: Mid-Low Duration: Instant Recovery: Fast Proficiency: 130 Blockstun: Yes Effect Change: Does more damage. Crescent Moon Flash: Dias launches a crescent moon wave from his sword. Mid-short-range. Level: 48 MP Cost: 13 Start Delay: Low Duration: Very Low Recovery: Mid-Fast Proficiency: 100 Blockstun: No Effect Change: becomes a full moon, does more damage. Hawk Scream Blast: Dias launches a phoenix wave from his sword. Short-range. Level: 56 MP Cost: 16 Start Delay: Low Duration: Low Recovery: Mid-Fast Proficiency: 100 Blockstun: Yes Effect Change: Does more damage. Full Moon Slash: Dias makes a full moon over his head, and strikes an enemy with the energy. Mid-short-range. Level: 63 MP Cost: 25 Start Delay: Mid-Long Duration: Mid-Low Recovery: Fast Proficiency: 100 Blockstun: No Effect Change: Does more damage, lasts longer. Illusion: Dias does a series of quick strikes to one enemy. Short-range. Level: 70 MP Cost: 21 Start Delay: Very Low Duration: Mid-Low Recovery: Fast Proficiency: 230, 460 Blockstun: Yes Effect Change: Does one more hit per proficiency level. Firebird Shockwave: Dias turns into a firebird and divebombs an enemy. Mid-range. Level: 78 MP Cost: 30 Start Delay: Low Duration: Mid-Low Recovery: Fast Proficiency: 200 Blockstun: Yes Effect Change: Does more damage. Good Link Combos: Firebird Shockwave + Chaos Sword Illusion + Crescent Wave Crescent Moon Flash + Gale Stab Name: Leon D. S. Geeste Age: 12 Birthday: Nov. 25 (when converted to Earth reckoning) Race: Fellpool (a race from Star Ocean 1, no less) Favorite Food: Carrot Juice Favorite Instrument: Violin Talent Strong Points: Writing Ability Talent Weak Points: None Character Type: Mage (offensive/effect) Best Weapon: Holy Scriptures Starting Relationships: Cl Re Ce Bo Di Pr As Le Op Er No Ch 6/5 5/5 5/5 5/5 0/0 6/5 5/4 0/0 5/4 4/4 6/5 5/5 How to Recruit: You must be playing as Claude. Once you reach the continent of El, head into the refugee camp. From there, when Claude asks the elder to take care of Leon for them, say that you've changed your mind (the second option). Leon is the other heavy spellcaster of Star Ocean 2. By the time you get him, though, your fighters are getting their first multi-hit skills, and he is rendered all but useless. Only Gremlin Lair has any real power, and that power isn't fully realized until Leon is almost level 255. Key Strengths: Best attack mage in the game Key Weaknesses: Not a very good fighter, low defense, better spells take a long time to cast Spells Ice Needle: Several shards of ice hit an enemy. Water-elemental. Casting Time: 1 second Level: N/A MP Cost: 2 Wounds: A reaper strikes an enemy from the shadows. Dark-elemental. Casting Time: 1 second Level: N/A MP Cost: 4 Word of Death: A skull appears over an enemy, attempts to kill instantly. Dark-elemental. Casting Time: 2 seconds Level: N/A MP Cost: 18 Shadow Bolt: A few shadowy bubbles strike an enemy. Dark-elemental. Casting Time: 2 seconds Level: N/A MP Cost: 7 Deep Freeze: Huge snowflakes fall, freezing a group of enemies. Water- elemental. Casting Time: 3 seconds Level: N/A MP Cost: 15 Black Saber: Launches a black semi-disc that hits a line of enemies. Dark- elemental. Casting Time: 3 seconds Level: N/A MP Cost: 14 Acid Rain: Ruddy rain falls and reduces enemy defense. Water-elemental. Casting Time: 4 seconds Level: N/A MP Cost: 7 Deep Mist: Lowers the accuracy of all enemies. Casting Time: 3 seconds Level: N/A MP Cost: 11 Protection: Raises one ally's defensive power. Casting Time: 4 seconds Level: 32 MP Cost: 18 Starlight: Several stars launch out, and shoot beams to hit all enemies. Star-elemental. Casting Time: 3 seconds Level: 34 MP Cost: 10 Delay: Slows down one enemy. Casting Time: 4 seconds Level: 36 MP Cost: 18 Shadow Flare: Dark stars fall upon the battlefield. Darkness-elemental. Casting Time: 6 seconds Level: 39 MP Cost: 32 Haste: Speeds up one ally. Casting Time: 4 seconds Level: 42 MP Cost: 20 Growth: Raises one ally's attack power. Casting Time: 4 seconds Level: 47 MP Cost: 22 Noah: A gigantic wave sweeps across the battlefield. Water-elemental. Casting Time: 5 seconds Level: 54 MP Cost: 35 Gremlin Lair: A gremlin appears and attacks all enemies. Void-elemental. Casting Time: 4 seconds Level: 60 MP Cost: 26 Daemon's Gate: A demon is summoned, which attacks all enemies. Void- elemental. Casting Time: 5 seconds Level: 66 MP Cost: 37 Dark Circle: Energy gathers together and tries to absorb weakened enemies. Void-elemental. Casting Time: 6 seconds Level: 68 MP Cost: 65 Extinction: Massive meteors crash down on the battlefield. Void-elemental. Casting Time: 7 seconds Level: N/A MP Cost: 90 Name: Noel Chandler Age: 24 Birthday: Feb. 16 (when converted to Earth reckoning) Race: Nedian Favorite Food: Big Tuna Favorite Instrument: Illusive (sic) Shamisen Talent Strong Points: Love of Animals Talent Weak Points: Unknown Character Type: Mage (attack/healing/support) Best Weapon: Kaiser Knuckle Starting Relationships: Cl Re Ce Bo Di Pr As Le Op Er No Ch 5/5 5/5 5/5 5/5 5/5 5/5 5/5 6/6 5/5 6/5 0/0 5/5 How to Recruit: Tell him he can come along after getting the Synard. Noel tries to be the equivalent of a Red Mage from the Final Fantasy series, and fails badly in all areas as a result. His weapons do more damage than any other spellcasters' weapons, but they still cannot match up to regular fighters (and his range is absolutely horrid). His spells are only half as powerful as other characters' spells, and this really shows later. The only way you can possibly redeem him and make him useful is to give him a Million Staff, and make him into a supporting healer. I highly advise you do this. Key Strengths: Only healer other than Rena Key Weaknesses: Horrible as a fighter or attack mage Spells Wind Blade: A small tornado shoots out from the caster. Wind-elemental. Casting Time: 1 second Level: N/A MP Cost: 2 Grave: A spike raises from the ground over an enemy. Earth-elemental. Casting Time: 1 second Level: N/A MP Cost: 4 Tetanus Wind: Several wind blasts hit an enemy. Wind-elemental. Casting Time: 2 seconds Level: N/A MP Cost: 10 Sonic Saber: A semi-sphere of wind strikes a line of enemies. Wind- elemental. Casting Time: 2 seconds Level: N/A MP Cost: 11 Magnum Tornado: A tornado forms over an enemy. Wind-elemental. Casting Time: 3 seconds Level: N/A MP Cost: 18 Earth Grave: A series of rocks rise out of the ground and impale all enemies. Earth-elemental. Casting Time: 3 seconds Level: N/A MP Cost: 16 Energy Arrow: Several bolts of energy hit one enemy. Void-elemental. Casting Time: 2 seconds Level: N/A MP Cost: 17 Mind Absorber: Steals MP from one enemy. Vacuum-elemental. Casting Time: 2 seconds Level: N/A MP Cost: 1 Heal: Restores a small amount of HP to one ally. Casting Time: 1 second Level: N/A MP Cost: 3 Cure Light: Restores an average amount of HP to one ally. Casting Time: 2 seconds Level: N/A MP Cost: 11 Cure All: Restores an average amount of HP to all allies. Casting Time: 3 seconds Level: 41 MP Cost: 18 Silence: Mutes an enemy temporarily. Casting Time: 3 seconds Level: 41 MP Cost: 14 Neutral: Nulls enemy effect spells on one ally. Casting Time: 3 seconds Level: 45 MP Cost: 17 Blood Sucker: Steals HP from one enemy. Vacuum-elemental. Casting Time: 2 seconds Level: 49 MP Cost: 12 Foehn: A burning wind is summoned to strike all enemies. Wind-elemental. Casting Time: 3 seconds Level: 52 MP Cost: 25 Fairy Heal: Restores a large amount of HP to one ally. Casting Time: 4 seconds Level: 55 MP Cost: 30 Dispel: Removes all status effects from one ally. Casting Time: 4 seconds Level: 60 MP Cost: 24 Curse: Lowers the accuracy of one enemy. Casting Time: 4 seconds Level: 66 MP Cost: 20 Bless: Raises the accuracy of one ally. Casting Time: 3 seconds Level: 72 MP Cost: 18 Fairy Light: Restores a large amount of HP to all allies. Casting Time: 6 seconds Level: 77 MP Cost: 40 Earthquake: A golem beats the earth a few times, damaging all ground-based enemies. Earth-elemental. Casting Time: 6 seconds Level: 82 MP Cost: 65 Name: Chisato Madison Age: 22 Birthday: Oct. 21 (when converted to Earth reckoning) Race: Nedian Favorite Food: Fruit Sandwich (cannot be found in-game, sadly) Favorite Instrument: Organ Talent Strong Points: Writing Ability, Sense of Taste Talent Weak Points: Unknown Character Type: Warrior (medium-range) Best Weapon: Weird Slayer Starting Relationships: Cl Re Ce Bo Di Pr As Le Op Er No Ch 6/6 5/5 5/5 5/5 4/4 6/5 6/5 5/5 6/5 6/5 5/5 0/0 How to Recruit: Spot her in Central City by heading left from the main administrative building towards the inn. Then, once you reach the Cave of Red Crystal, grab her Job ID that she drops. Once you get back to Central City, give it back to her (she's on the third floor of the admin building). Chisato is much loved by many, despite her inability to equip highly powerful weapons, because of her Killer Moves. Her attacks are capable of doing the most hits overall. I personally don't use her much, as her overall damage with these multi-hit skills is less than those of heavy fighters, and because her multi-hit attacks take so long to execute. Key Strengths: Killer Moves almost all hit many times, has a fairly fast regular attack, Killer Moves all take very little proficiency to master Key Weaknesses: Most of her Killer Moves take a long time to execute, lacks powerful weapons Killer Moves Twister: Chisato turns herself into a rolling ball. Short-range. Level: N/A MP Cost: 3 Start Delay: Low Duration: Mid-Low Recovery: Mid-Fast Proficiency: 100, 200 Blockstun: Yes Effect Change: Lasts longer, hits more times. Burning Cards: Chisato throws several business cards. Mid-short-range. Level: N/A MP Cost: 10 Start Delay: Low Duration: Low Recovery: Mid-Fast Proficiency: 100, 200 Blockstun: Yes Effect Change: Throws more waves of cards. Whirlwind: Chisato does a simple martial arts dance on an enemy. Short-range. Level: N/A MP Cost: 14 Start Delay: Very Low Duration: Mid-Low Recovery: Medium Proficiency: 100, 200 Blockstun: Yes Effect Change: Does one more hit per proficiency level. Ten Thousand Volts: Chisato launches several pillars of energy from her stun gun. Level: 44 MP Cost: 22 Start Delay: Mid-Low Duration: Medium Recovery: Mid-Fast Proficiency: 100, 200 Blockstun: No Effect Change: Shoots more pillars of energy. Flame Thrower: Chisao pulls out a heavy flamethrower and blasts an enemy with it. Short-range. Level: 53 MP Cost: 20 Start Delay: Mid-Low Duration: Long Recovery: Mid-Fast Proficiency: 50, 100, 150, 200 Blockstun: Yes Effect Change: Lasts longer; changes form at 200 and becomes a wide-area unirange flame launcher. Rising Dragon: Chisato does a martial arts dance on an enemy. Short-range. Level: 62 MP Cost: 17 Start Delay: Very Low Duration: Medium Recovery: Medium Proficiency: 100, 200 Blockstun: Yes Effect Change: Does one more hit per proficiency level. Tear Gas: Chisato calls up a special skull that blasts out tear gas. Short-range. Level: 68 MP Cost: 32 Start Delay: Mid-Low Duration: Mid-Long Recovery: Mid-Fast Proficiency: 100, 200 Blockstun: No Effect Change: Shoots out more puffs of tear gas. Preparation: Chisato calls the Nede Defense Force, and orders up a few missiles to hit an enemy. Costs 25 MP, learned at level 76. Proficiency levels up at 120, masters at 240. Level: 76 MP Cost: 25 Start Delay: Very Long Duration: Long Recovery: Fast Proficiency: 120, 240 Blockstun: No Effect Change: Missiles take less time to arrive, more are launched. Skill Dossier [GMSKILLS] ===-- Unlike most RPGs, your characters won't just turn into living gods with no guidance. You can upgrade characters' abilities via Skills, special abilities that enhance combat ability and some field actions. Skills are also the key to Item Creation abilities, which let you make new items from existing items. Skills require SP, or Skill Points, to level up. To get SP, you can either level up, open up talents, or win Bullying Battles in Fun City's Battling Stadium. You can hold a maximum of 999 SP at any given time for each character. Each character starts out with either a few skills learned, or a lot of SP allocated for you to distribute. You can gain new skills for them to learn by buying them at Skill Guilds in most towns. SKILL: Sketching DESCRIPTION: The ability to draw things. ABILITIES ADDED TO: Art BONUS EFFECTS: None SP REQUIREMENTS: 5/10/20/30/50/70/90/90/90/90 (545) SKILLSET: Technique 1 SKILL: Musical Notation DESCRIPTION: The ability to read and write musical notes. ABILITIES ADDED TO: Musical Talent BONUS EFFECTS: Agility bonus of Skill level + 1 SP REQUIREMENTS: 2/4/8/16/32/90/40/50/70/90 (402) SKILLSET: Knowledge 2 SKILL: Musical Instrument DESCRIPTION: The ability to play various instruments. ABILITIES ADDED TO: Musical Talent BONUS EFFECTS: Agility bonus of Skill level + 1 SP REQUIREMENTS: 2/4/8/16/32/90/40/50/70/90 (402) SKILLSET: Technique 3 SKILL: Tool Knowledge DESCRIPTION: The ability to identify and use various simple tools. ABILITIES ADDED TO: Identify BONUS EFFECTS: Shop selling prices raise at a rate of Skill level * 3% SP REQUIREMENTS: 1/5/9/13/17/21/25/29/33/37 (190) SKILLSET: Knowledge 2 SKILL: Mineralogy DESCRIPTION: The ability to identify various minerals. ABILITIES ADDED TO: Identify, Metalwork, Alchemy BONUS EFFECTS: Intelligence bonus of Skill level * 3 SP REQUIREMENTS: 1/2/4/6/9/12/16/20/40/70 (180) SKILLSET: Knowledge 1 SKILL: Herbal Medicine DESCRIPTION: The ability to recognize and properly use various medicines. ABILITIES ADDED TO: Identify, Compounding BONUS EFFECTS: Restoration for berry items raises by Skill level + 3% SP REQUIREMENTS: 2/3/5/8/12/17/23/30/38/47 (185) SKILLSET: Knowledge 1 SKILL: Craft DESCRIPTION: The ability to work with materials requiring dexterity. ABILITIES ADDED TO: Customize, Metalwork BONUS EFFECTS: Agility bonus of Skill level * 2 SP REQUIREMENTS: 2/4/7/11/16/22/29/37/46/56 (230) SKILLSET: Technique 2 SKILL: Esthetic Sense DESCRIPTION: The ability to recognize beauty. ABILITIES ADDED TO: Art, Metalwork BONUS EFFECTS: None SP REQUIREMENTS: 10/20/30/40/50/60/70/80/90/99 (549) SKILLSET: Sensibility 1 SKILL: Writing DESCRIPTION: The ability to put thoughts into written word. ABILITIES ADDED TO: Authoring BONUS EFFECTS: Dexterity bonus of Skill level * 2 SP REQUIREMENTS: 3/4/6/8/11/14/20/25/40/60 (191) SKILLSET: Technique 2 SKILL: Effort DESCRIPTION: The ability to strive even in the most dire of situations. ABILITIES ADDED TO: Practice BONUS EFFECTS: Reduces exp. needed for next level by Skill level * 5% SP REQUIREMENTS: 20/30/40/50/60/70/80/90/90/90 (620) SKILLSET: Sensibility 3 SKILL: Perseverance DESCRIPTION: The ability to continue working no matter what. ABILITIES ADDED TO: Practice BONUS EFFECTS: SP consumption of all skills reduces by Skill level * 2, down to a minimum of 1 SP required for level up SP REQUIREMENTS: 8/10/12/14/16/18/20/22/24/26 (170) (NOTE: Since this skill decreases SP needed by 2 per level, you only really need 8 SP per level for it, totalling 80 SP) SKILLSET: Sensibility 2 SKILL: Patience DESCRIPTION: The ability to contain one's feelings and impulses. ABILITIES ADDED TO: Practice, Survival BONUS EFFECTS: Constitution bonus of Skill level * 2 SP REQUIREMENTS: 2/4/7/11/16/22/29/37/46/56 (230) SKILLSET: Sensibility 1 SKILL: Danger Sense DESCRIPTION: The ability to sense dangerous people and objects. ABILITIES ADDED TO: Scout BONUS EFFECTS: Stamina bonus of Skill level * 3 SP REQUIREMENTS: 2/3/5/7/10/13/17/21/26/40 (144) SKILLSET: Sensibility 2 SKILL: Biology DESCRIPTION: Knowledge of the nature of life itself. ABILITIES ADDED TO: Compounding BONUS EFFECTS: HP bonus of 10 * Skill level squared SP REQUIREMENTS: 12/22/32/42/62/80/82/85/90/95 (602) SKILLSET: Knowledge 2 SKILL: Mental Science DESCRIPTION: Knowledge of the mind and it's abilities. ABILITIES ADDED TO: Compounding BONUS EFFECTS: MP bonus of Skill level * 5 SP REQUIREMENTS: 8/14/20/26/32/52/62/82/90/95 (481) SKILLSET: Knowledge 3 SKILL: Kitchen Knife DESCRIPTION: The ability to wield various kitchen utensils. ABILITIES ADDED TO: Cooking BONUS EFFECTS: Strength bonus of Skill level * 20 SP REQUIREMENTS: 2/4/8/16/32/40/50/55/65/90 (362) SKILLSET: Technique 1 SKILL: Recipe DESCRIPTION: Knowledge of recipes for specific dishes. ABILITIES ADDED TO: Cooking BONUS EFFECTS: Recovery amount increases for favorite food consumption SP REQUIREMENTS: 1/1/2/2/3/3/5/5/10/20 (52) SKILLSET: Knowledge 1 SKILL: Good Eye DESCRIPTION: The ability to pick top-quality ingredients for dishes. ABILITIES ADDED TO: Cooking BONUS EFFECTS: Recovery effects of food increase SP REQUIREMENTS: 2/4/6/8/10/20/22/24/26/28 (150) SKILLSET: Sensibility 1 SKILL: Whistling DESCRIPTION: The ability to whistle. ABILITIES ADDED TO: Familiar BONUS EFFECTS: None SP REQUIREMENTS: 1/2/4/6/12/20/25/30/35/40 (175) SKILLSET: Technique 1 SKILL: Animal Training DESCRIPTION: The ability to make animals obey your commands. ABILITIES ADDED TO: Familiar BONUS EFFECTS: None SP REQUIREMENTS: 20/21/22/23/24/25/26/27/28/30 (246) SKILLSET: Technique 2 SKILL: Metal Casting DESCRIPTION: The ability to cast metals into molds. ABILITIES ADDED TO: Customize BONUS EFFECTS: Dexterity bonus of Skill level * 2 SP REQUIREMENTS: 3/6/12/24/48/58/68/78/88/98 (483) SKILLSET: Technique 3 SKILL: Scientific Ability DESCRIPTION: The ability to use laboratory equipment properly ABILITIES ADDED TO: Alchemy BONUS EFFECTS: Strength bonus of Skill level * 10 SP REQUIREMENTS: 6/10/14/18/22/32/42/52/62/80 (338) SKILLSET: Technique 3 SKILL: Fairyology DESCRIPTION: Knowledge of magical beings and magic itself. ABILITIES ADDED TO: Alchemy BONUS EFFECTS: Intelligence bonus of Skill level + 1 SP REQUIREMENTS: 40/41/42/43/44/45/46/47/48/50 (446) SKILLSET: Knowledge 3 SKILL: Radar DESCRIPTION: The ability to detect messages from the great beyond. ABILITIES ADDED TO: Oracle BONUS EFFECTS: Gain a random item whenever you level up the skill SP REQUIREMENTS: 20/30/40/50/60/70/80/90/90/99 (629) SKILLSET: Sensibility 3 SKILL: Piety DESCRIPTION: Knowledge of religious faith. ABILITIES ADDED TO: Oracle BONUS EFFECTS: A random stat increases upon leveling this skill up, usually for about the character's current level / 6 + Skill level SP REQUIREMENTS: 5/7/9/11/13/33/43/53/63/80 (317) SKILLSET: Knowledge 3 SKILL: Playfulness DESCRIPTION: The ability to accept and understand funny things. ABILITIES ADDED TO: Oracle BONUS EFFECTS: Money increases by 10 * Skill level squared (not cumulative) SP REQUIREMENTS: 12/14/16/18/20/22/24/26/28/30 (210) SKILLSET: Sensibility 2 SKILL: Functionality DESCRIPTION: The ability to balance oneself and that which one works with. ABILITIES ADDED TO: Customize BONUS EFFECTS: Strength, Dexterity, Agility, and Intelligence bonus of Skill level * 6 SP REQUIREMENTS: 15/25/35/45/55/65/75/75/85/85 (560) SKILLSET: Sensibility 3 SKILL: Courage DESCRIPTION: The ability to not be nervous in an awkward situation. ABILITIES ADDED TO: Pickpocketing BONUS EFFECTS: None SP REQUIREMENTS: 1/2/4/5/7/28/30/31/43/55 (206) SKILLSET: Sensibility 1 SKILL: Poker Face DESCRIPTION: The ability to hide your emotions no matter what. ABILITIES ADDED TO: Pickpocketing BONUS EFFECTS: Guts bonus of Skill level * 3 SP REQUIREMENTS: 5/7/9/11/13/33/43/53/63/80 (317) SKILLSET: Sensibility 2 SKILL: Copying DESCRIPTION: The ability to replicate things one sees. ABILITIES ADDED TO: Reproduction BONUS EFFECTS: None SP REQUIREMENTS: 40/50/50/60/60/70/80/90/90/99 (689) SKILLSET: Technique 1 SKILL: Mech Knowledge DESCRIPTION: Knowledge of machines and their functions. ABILITIES ADDED TO: Machinery BONUS EFFECTS: None SP REQUIREMENTS: 6/10/14/18/22/32/42/52/62/80 (338) SKILLSET: Technique 2 SKILL: Mech Operation DESCRIPTION: The ability to operate machinery properly. ABILITIES ADDED TO: Machinery BONUS EFFECTS: None SP REQUIREMENTS: 12/22/32/42/62/80/82/85/90/95 (602) SKILLSET: Technique 3 SKILL: Below the Belt DESCRIPTION: The ability to strike enemies at their weak point. EFFECTS: Ignores enemy defense Skill level * 5% of the time SP REQUIREMENTS: 40/40/50/50/60/60/70/70/80/80 (600) SKILLSET: Combat 1 SKILL: Strong Blow DESCRIPTION: The ability to knock enemies away from you. EFFECTS: Enemies are knocked back Skill level * 7.5% of the time SP REQUIREMENTS: 20/21/22/23/24/25/26/27/28/30 (246) SKILLSET: Combat 1 SKILL: Flip DESCRIPTION: The ability to run around and hit an enemy from behind. EFFECTS: User attempts to run behind enemies Skill level * 7.5% of the time SP REQUIREMENTS: 12/14/16/18/20/22/24/26/28/30 (210) SKILLSET: Combat 2 SKILL: Counterattack DESCRIPTION: The ability to counter enemy hits. EFFECTS: User counters enemy attacks Skill level * 5% of the time SP REQUIREMENTS: 5/10/15/20/40/50/60/70/85/99 (454) SKILLSET: Combat 3 SKILL: Feint DESCRIPTION: The ability to get a guaranteed hit. EFFECTS: User hits without fail using Feint Skill level * 5% of the time SP REQUIREMENTS: 12/22/32/42/62/80/82/85/90/95 (602) SKILLSET: Combat 2 SKILL: Mental Training DESCRIPTION: The ability to increase attack power via mental focus. EFFECTS: User's attack power raises by 33% Skill level * 5% of the time SP REQUIREMENTS: 4/7/14/21/28/35/42/49/56/63 (319) SKILLSET: Combat 2 SKILL: Motormouth DESCRIPTION: The ability to speak quickly. EFFECTS: Reduces spell casting time by 50% Skill level * 6% of the time SP REQUIREMENTS: 40/50/50/60/60/70/80/90/90/99 (689) SKILLSET: Combat 3 SKILL: Body Control DESCRIPTION: The ability to keep oneself from fainting. EFFECTS: User stays alive from fatal blows and resists status ailments Skill level * 6% of the time SP REQUIREMENTS: 10/20/30/40/50/60/70/80/90/99 (549) SKILLSET: Combat 3 SKILL: Spirit Force DESCRIPTION: The ability to reduce damage by sheer force of will. EFFECTS: Damage is halved Skill level * 5% of the time SP REQUIREMENTS: 20/30/40/50/60/70/80/90/90/99 (629) SKILLSET: Combat 1 SKILL: Parry DESCRIPTION: The ability to parry enemy attacks. EFFECTS: User blocks attacks without fail Skill level * 5% of the time SP REQUIREMENTS: 12/22/32/42/62/80/82/85/90/95 (602) SKILLSET: Combat 3 SKILL: Cancel DESCRIPTION: The ability to immediately do a Killer Move after attacking EFFECTS: Allows use of Killer Moves immediately after starting a regular attack Skill level * 6% of the time SP REQUIREMENTS: 10/20/30/40/50/60/70/80/90/99 (549) SKILLSET: Combat 1 SKILL: Gale DESCRIPTION: The ability to increase one's own speed EFFECTS: Combat speed up Skill level * 5% SP REQUIREMENTS: 5/7/9/11/13/33/43/53/63/80 (317) SKILLSET: Combat 2 SKILL: Provocation DESCRIPTION: The ability to taunt enemies in battle. EFFECTS: Allows use of taunting (press Select in battle); enemies follow user, may cause enemies to go berserk SP REQUIREMENTS: 20/30/40/50/60/70/80/90/90/99 (629) SKILLSET: Combat 3 SKILL: Float DESCRIPTION: The ability to knock an enemy into the air. EFFECTS: Enemy gets knocked into the air Skill level * 7.5% of the time SP REQUIREMENTS: 20/30/40/50/60/70/80/90/90/99 (629) SKILLSET: None (special) Item Creation ===-- Item Creation is the ability to devise new items out of old ones, the new items frequently being more useful than the old ones. The system is fairly simple in concept, but each skill has its own functionality and usage. Regular Skills [GMREGSKIL] ---== These are the regular Item Creation skills, which can be learned from the basic skillset which you can purchase from Skill Guilds throughout the game. SKILL: Art SUB-SKILLS: Esthetic Sense, Sketching DESCRIPTION: Allows you to make artwork and specialty items that aid in both battle and field options MATERIALS NEEDED: Magic Canvas or Magical Clay SUPPORT TALENTS: Sense of Design SUPPORT ITEMS: Graphics Software OUTPUT: Magic Canvas - Revival Card, Extension Card, Discovery Card, Fol Up Card, Victorial Card, Mortalial Card, Fountain Card, Fairies Card, 'The Scream', 'The Last Supper', 'Spring', Portraits A-L (depends on your party) Magical Clay - Magic Rock, Super Ball, Tri-ball, Silence Card, Dummy Doll, Hexagram Card, Hyper Ball, Skanda, Bubble Lotion, Mirror of Wisdom, Jack-in-the-Box, Treasure Chest NOTES: Art items tend to help in and out of battle, but their overall usefulness is easily outmatched by other items (with the exception of the Extension and Discovery Cards) SKILL: Oracle SUB-SKILLS: Radar, Peity, Playfulness DESCRIPTION: Gives you various information, hints, etc. MATERIALS NEEDED: None SUPPORT TALENTS: None SUPPORT ITEMS: None OUTPUT: None NOTES: This skill is completely useless, particularly if you're using a walkthrough SKILL: Musical Talent SUB-SKILLS: Musical Notation, Musical Instrument DESCRIPTION: Allows you to play songs which enhance your party temporarily MATERIALS NEEDED: Conductor's Baton or Feather Pen SUPPORT TALENTS: Sense of Rythm, Pitch SUPPORT ITEMS: Musical Software (for composing) OUTPUT: Compose Music - Can make a new song for an instrument, or simply fail to come up with anything good; each instrument has two songs Play Music - Attempt to play any song you know for any instrument that has songs Instrument Song Effect Piano Song of Salvation Recovers HP and MP with every step Piano Song of Blessing Increases all stats for the party Cembalo The Ghost Dance Hit% is improved Cembalo The Fairy Dance Evade% is improved Shamisen The Green Gale Agility is improved Shamisen The Secret Power Maximum HP and MP are improved Silver Trumpet The Evil Melody Summon a powerful monster to fight* Silver Trumpet The Melody of the Gods Works just like Orchestra Harmonica Strains of Battle Increase encounter rate Harmonica Strains of Lonliness Decrease encounter rate Lyre The Judgement Attack is improved Lyre The Eternal Song Defense is improved Violin Enter the Hero Start a random encounter Violin Hail the Goddess Raises output quality of I.C. Organ The Song of Healing Restores HP with every step Organ The Song of Hope Restores MP with every step NOTES: Musical Talent is probably the most important skill in the game, as well as the hardest to master; you can never successfully play songs with characters who lack Pitch and Sense of Rythm, they'll always fail (though you should have them play instruments repeatedly to unlock those talents) * - The effects of The Evil Melody vary depending on your Musical Talent level. Here's what you can summon at each Musical Talent level (assuming you have Sense of Rythm and Pitch, or Orchestra playing): Lv. 1 - Nothing Lv. 2 - Phoenix Lv. 3 - Clubgunner Lv. 4 - Hell-Servant Lv. 5 - Mithril Eater Lv. 6 - Erysin Beast Lv. 7 - Geo Guardian Lv. 8 - Dragon Tyrant Lv. 9 - Wisesorcerer Lv.10 - Iselia-Queen SKILL: Customize SUB-SKILLS: Craft, Metal Casting, Functionality DESCRIPTION: Change existing weapons into better (or worse) ones by combining minerals with them MATERIALS NEEDED: A weapon, a mineral SUPPORT TALENTS: Sense of Design, Dexterity SUPPORT ITEMS: Magical Rasp OUTPUT: New weapon or useless weapon (failure) NOTES: Each character has their own weapon forging abilities; look in the Customize section at the end of the guide for more details SKILL: Identify SUB-SKILLS: Tool Knowledge, Mineralogy, Herbal Medicine DESCRIPTION: Discover what ? items really are MATERIALS NEEDED: Spectacles, a ? item SUPPORT TALENTS: None SUPPORT ITEMS: Element Analyzer OUTPUT: New item or the same ? item (failure) NOTES: Identify will help a lot, particularly when trying to figure out what your characters just made in Item Creation processes SKILL: Metalwork SUB-SKILLS: Mineralogy, Craft, Esthetic Sense DESCRIPTION: Make new accessories out of metals MATERIALS NEEDED: A mineral SUPPORT TALENTS: Sense of Design, Dexterity SUPPORT ITEMS: Soldering Iron OUTPUT: New accessory NOTES: This skill can net you some sweet accessories, like Atlas Rings and Left/Right Crosses, as well as Mental Rings and Protection Rings SKILL: Authoring SUB-SKILLS: Writing DESCRIPTION: Make skill books to teach party members new skills MATERIALS NEEDED: Fountain Pen SUPPORT TALENTS: Writing Ability SUPPORT ITEMS: Text Software OUTPUT: Book relating to the selected skill, or a crumpled paper (failure) NOTES: A very good way to level up skills for your later party members SKILL: Practice SUB-SKILLS: Effort, Perseverance, Patience DESCRIPTION: Increases experience gained per battle, but lowers stats a bit MATERIALS NEEDED: None SUPPORT TALENTS: None SUPPORT ITEMS: None OUTPUT: Experience gained up, stats down NOTES: I don't like to use this skill much, but it's a fair trade-off SKILL: Scout SUB-SKILLS: Danger Sense DESCRIPTION: Sense enemies and either avoid or seek them MATERIALS NEEDED: None SUPPORT TALENTS: Sixth Sense SUPPORT ITEMS: None OUTPUT: Increase or decrease in encounter rate NOTES: This skill rarely works even WITH Sixth Sense mastered; best to have all allies working on whatever encounter method you prefer SKILL: Compounding SUB-SKILLS: Biology, Herbal Medicine, Mental Science DESCRIPTION: Attempt to make new medicine out of two herbs MATERIALS NEEDED: 2 herbs SUPPORT TALENTS: Dexterity SUPPORT ITEMS: Antiseptic Gloves OUTPUT: New item or nothing (failure) NOTES: Compounding was never all that handy for me, but your results may vary; check the Compounding guide at the end of this walkthrough for more details on this skill SKILL: Cooking SUB-SKILLS: Kitchen Knife, Recipe, Good Eye DESCRIPTION: Cook up food dishes out of ingredients MATERIALS NEEDED: Uncooked food SUPPORT TALENTS: Sense of Taste SUPPORT ITEMS: All-Purpose Knife (must be equipped) OUTPUT: Edible food or inedible food (failure) NOTES: Excellent way to make a quick buck early on, but otherwise, not so helpful SKILL: Familiar SUB-SKILLS: Whistling, Animal Training DESCRIPTION: Lets you summon an animal in a dungeon to shop for you MATERIALS NEEDED: Pet Food SUPPORT TALENTS: Love of Animals SUPPORT ITEMS: None OUTPUT: A bird will come to you (gets better with talent level), or you fail NOTES: I never use this skill at all; too proud, I guess SKILL: Alchemy SUB-SKILLS: Scientific Ability, Mineralogy, Fairyology DESCRIPTION: Change iron into various metals MATERIALS NEEDED: Iron SUPPORT TALENTS: Blessing of Mana SUPPORT ITEMS: Lezard's Flask, Erlenmeyer Flask OUTPUT: Chosen mineral, or a rock (failure; success rate sucks without the Lezard and Erlenmeyer Flasks, still hard without Blessing of Mana) NOTES: This has to be the single best skill in the game; you don't even have to TRY to hunt down rare minerals, just buy some Iron and convert it SKILL: Survival SUB-SKILLS: Herbal Medicine, Patience DESCRIPTION: Find items of various types in the field MATERIALS NEEDED: None; must have at least 4MP to use SUPPORT TALENTS: Sixth Sense? SUPPORT ITEMS: Survival Kit OUTPUT: Some sort of item, or nothing (failure) NOTES: I never use it, it's faster just to go buy or make most of what is found SKILL: Pickpocketing SUB-SKILLS: Courage, Poker Face DESCRIPTION: Steal items from passers-by MATERIALS NEEDED: Bandit's Gloves (equipped) SUPPORT TALENTS: Dexterity SUPPORT ITEMS: Magician's Hand (equipped) OUTPUT: Steal an item, or fail to steal; cannot steal twice, sadly NOTES: This skill is handy (no pun intended), but has a disturbingly high failure rate for useful items; don't use it while the entire party is assembled, as it lowers affection and friendship ratings towards the pickpocketer SKILL: Reproduction SUB-SKILLS: Copying DESCRIPTION: Turn Magic Film into duplicate items MATERIALS NEEDED: Magic Camera, Magic Film SUPPORT TALENTS: None SUPPORT ITEMS: Ririca (better camera; use instead of Magic Camera) OUTPUT: Replica item or blurry photo (failure; frequent with rarer items) NOTES: This skill is sweet, even if it won't work on super-rare items SKILL: Machinery SUB-SKILLS: Mech Knowledge, Mech operation DESCRIPTION: Make special tools and abilities using machinery MATERIALS NEEDED: Materials Kit SUPPORT TALENTS: Dexterity, Sense of Design SUPPORT ITEMS: None OUTPUT: New machinery/tool or nothing (failure) Tools: Survival Kit, Nuclear Bomb, Peep-Peep Bomb, Barrier Bomb, Music Box, Magician's Hand, Text Software, Graphics Software, Assault Bomb, Mind Bomb, Killer Poison, Half-Dead Bomb, Erlenmeyer Flask, Antiseptic Gloves, Ririca, Element Analyzer, Musical Software, Tetra-bomb Precis Only: Mech Launcher, Plasma Zap-stick, Ultra Punch, One-Two Punch, Iron Punch, Straight Punch Opera Only: White System, Black System, Booster Box, X Box, Black Box, Magic Box, Green System NOTES: Very useful with Precis and Opera, who can make new deathblows and weapons with it; also great for getting talent-support items The key skills in this game that you'll end up using most are Alchemy, Reproduction, Metalwork, Machinery, Pickpocketing, Customize, and Musical Talent, so leveling the skills for those abilities up would be a good idea. Super Specialty Skills [GMSUPERSK] ---== Super Specialty Skills are like regular Item Creation skills on crack. You can make insanely effective items, do amazingly helpful things, and even enhance all Item Creation skills for a short period of time. The only catch is, you need basic Item Creation skills learned for all party members for the Super Specialty Skills to be any good. SKILL: Master Chef SUB-SKILLS: Cooking, Compounding DESCRIPTION: Make super-powerful dishes with the entire party's help MATERIALS NEEDED: Two uncooked food items SUPPORT TALENTS: Sense of Taste SUPPORT ITEMS: All-Purpose Knife OUTPUT: Healthy dish or junk food (failure) NOTES: Much like Cooking, I almost never use this SKILL: Orchestra SUB-SKILLS: Musical Talent, Art DESCRIPTION: Play an orchestra for about 30 seconds, and up the success rate of talents opening up (as well as success rates of Item Creation) MATERIALS NEEDED: Conductor's Baton, at least 6 instruments, 6 party members, and 8 songs SUPPORT TALENTS: None needed SUPPORT ITEMS: None needed OUTPUT: The orchestra plays (never fails!) NOTES: This is the single most important Super Specialty you can use, as it increases success for about 30 seconds on all Item Creation abilities and Super Specialty abilities by an almost obscene amount (success rate is upped to 75-90%, no matter the actual skill level of the character); the fact that talents open up more frequently during Orchestra is an added bonus SKILL: Comprehenshion SUB-SKILLS: Practice, Survival DESCRIPTION: The party tries to increase the SP gained at level up MATERIALS NEEDED: None SUPPORT TALENTS: None SUPPORT ITEMS: None OUTPUT: Increased SP after level up, highly lowered speed NOTES: I dislike this ability, and prefer to take what I get SKILL: Come On Bunny SUB-SKILLS: Familiar, Scout DESCRIPTION: Call a bunny to ride on MATERIALS NEEDED: None SUPPORT TALENTS: None SUPPORT ITEMS: None OUTPUT: Summon a bunny, or don't summon one (failure) NOTES: Handy early on, highly outdated on disc 2 SKILL: Publishing SUB-SKILLS: Authoring, Machinery DESCRIPTION: Write character-specific books with the help of the entire party MATERIALS NEEDED: Fountain Pen SUPPORT TALENTS: Writing Ability SUPPORT ITEMS: Text Software OUTPUT: Character-specific novel, or crumpled paper (failure) NOTES: The books published can be sold to publishers in Lacour and Central City, and you can get a healthy profit off of royalties by returning every hour or two; books sold in Lacour can be purchased, as well SKILL: Identify All! SUB-SKILLS: Identify, Metalwork DESCRIPTION: Raise or lower prices in shops by up to 30% MATERIALS NEEDED: Spectacles SUPPORT TALENTS: None SUPPORT ITEMS: None OUTPUT: Raise or lower the price in shops (cannot fail!) NOTES: Never shop without it; a 30% discount adds up quick when buying an item that costs 5,000,000 Fol SKILL: Blacksmith SUB-SKILLS: Customize, Alchemy DESCRIPTION: Forge powerful armor from minerals MATERIALS NEEDED: Smith's Hammer, ore SUPPORT TALENTS: Dexterity, Sense of Design SUPPORT ITEMS: Magical Rasp (changes what you make entirely, for the better) OUTPUT: New armor, or Perforated Armor (failure) NOTES: This is a good way to get fairly powerful armor, but the Cave of Trial armor outdates almost anything you make really quick SKILL: Reverse Side SUB-SKILLS: Pickpocketing, Reproduction DESCRIPTION: Make illegal documents to enhance the party MATERIALS NEEDED: Vellum Paper SUPPORT TALENTS: Writing Ability? SUPPORT ITEMS: None OUTPUT: Fake documents of some sort, or a Bounced Check (failure) Possible documents: Forged Bills, Forged Checks, Forged Documents, Contract, Fill-up, Forged Medals, Life Insurance, Second Ledger, Stock Certificates, Lien, Bounced Check NOTES: This skill makes items that are very useful. The penalty for using it is that you lose a point of relationship between two random characters if you fail. I never bother with it, myself. There are a few key skills you'll want to master here, as well. These are Identify All!, Blacksmith, and especially Orchestra. Combat System [GMCOMBAT] ===-- Star Ocean 2 has a very unique combat system, one that takes a bit of adjusting to. This is a basic overview of how the system works. BATTLE MODES: There are three battle modes: Manual, Semi-Active, and Full-Active. Manual is the original Star Ocean attack method, but it's very slow to use (as you have to manually select a target from the list of enemies). Semi-Active is similar to this, but time passes while selecting a target, so it's a very bad idea to use it. Full-Active is probably the best method, in which enemy targetting is automatically set to the nearest enemy, and you can actually move your character of choice around with the D-pad without having to hit a button. ATTACKING: There are several different ways to attack in battle. The first and easiest is just to swing your weapon, by hitting X. This causes a character to run up to the target enemy and use their weapon on them. You can also assign two Killer Moves to each fighting character, one for L1 and one for R1. Simply hitting L1 or R1 will activate the Killer Move in those positions on the nearest enemy. You can sequence Killer Moves after a regular attack, but it's best to wait until you have the Cancel ability before you try to do this. USING MAGIC: Fortunately, the magic system isn't hard to adapt to at all. Simply hit Triangle to open the ring menu, and select Heraldry. Select a spell, and (if necessary) select a target. Spells can take some time to cast, so it's best to have a spell caster stay away from the enemies when using magic. LEVELING UP: Leveling up in Star Ocean 2 is much the same as most RPGs. Once you gain enough experience, you gain a level, and your characters gain SP (usually equal to their level, give or take 10%). They also gain new skills at level up. Frequently Asked Questions [GMFAQ] ===-- These are questions that get asked repeatedly in just about every Star Ocean 2 forum, message board, and chatroom. Note that there are spoilers within. Q: How to I get the Eternal Sphere sword? A: First, you must get to second place in the Lacour Tournament of Arms (that is, get up to the fight with Dias). Then, go back to Gamgee's house (in the rear of Lacour) and talk to Gamgee, BEFORE you leave Lacour at the end of the tournament. He'll give you the Sharp Edge. Customize the Sharp Edge with a Mithril to get the Minus Sword. Customize the Minus Sword with another Mithril to get the Eternal Sphere. Saving before each customization is highly recommended, as it's hard to get the Eternal Sphere without Orchestra, and hard even with a decent Customize level. Q: Where can I find Mithril? A: Mithril can be made with Alchemy (level 8+), as long as you have a Lezard's Flask. You can also get it from the Trickster bracelet (found in Eluria Tower, in a room on the left-hand side of the second floor), from the Survival skill (very rarely), by stealing a piece from a man at L'Aqua, and from defeating various monsters in the Field of Intelligence. The only other methods to get Mithril are via a Treasure Chest (very rare), or by leveling up the Radar skill (the best method for getting Mithril early on). Q: How do I make or find Atlas Rings? A: Atlas Rings can be made with Metalwork, via Rainbow Diamonds. Only Claude, Ashton, Opera, Bowman, Ernest, Dias, and Chisato can make them. You can find one in the Field of Power on Nede. Q: How do I make or find Berserk Rings? A: Berserk Rings can also be made with Metalwork, via Rubies. Only Claude, Precis, and Chisato can make them. Q: Which is better, Atlas or Berserk Rings? A: That depends on your tactics. Berserk Rings double all attack power, but since you're in berserk mode, your characters won't get the bonus to their attack if they see an ally fall. Atlas Rings only double your base strength, and give you elemental weaknesses, but characters become far more powerful if they go berserk that way. Q: What is the highest level you can reach? A: The highest level is 255. Q: How do I beat Gabrie Celesta and/or Iselia-Queen? A: There are many methods to do this, several of which are listed in this guide. Check below in the Cave of Trials and Immortality sections for more details. Q: How do I get the Flare Gun? A: You can't, unless you use a cheat device. Q: How can I get Precis' and Opera's special Machinery skills faster? A: Have them wear Secret Boots and a Crown, and play Violin 2 while working on Machinery with them (not Orchestra). The equipment isn't confirmed to make it go faster, but there's really no reason not to. Q: What is the best weapon in the game for ? A: Generally speaking, the highest attack power weapon is the best (listed below), with a few exceptions. Rena is best off with the Fallen Hope, as it raises her magic power (which is more important, seeing as she's a magic user). For Chisato, her best weapon is definitely the Wierd Slayer, as her next best weapon that you can obtain drains MP when you use it. Dias' Crimson Diablos is easily his best sword, since it doubles all damage he deals, regardless of Berserk status. And Claude, naturally, is best with the star-shooting Eternal Sphere. Q: What do the Salamander's and Sacknoth Helmets do? A: If both helmets are equipped on Ashton, his Dragon Breath skill will automatically be at maximum proficiency. This only stays true if both helmets are equipped, though. Q: How do I take Indalecio's Limiter off? A: You must first get in a PA very early in the game (to be exact, at Clik, before the flood). After meeting Filia there, you can meet her later in Central City, during a Private Action. This PA takes place only after you have come to the point where you have to return to Fienal, and you cannot turn the limiter back on once it's off. Filia is in the Central City administrative office, on the first floor. Entering the building and moving forward starts the event, and turns off the limiter. Q: How do you access the secret files in North City? A: This is actually a quest unto itself. The first bit to do is try to access the Secret Files, and discover that they're locked. From there, once you can get to Giveaway, talk to the dean of the university to find out about Reyfus and his research. Find Reyfus in his lab, and he'll tell you about his research. From there, go to Central City and talk to Chisato (you may have to do a PA if she's in your party). She'll begin searching for the password for you. Then, go back into Central City again (or do another PA if Chisato's in your party) to get the password to the database. Go back to North City, and check the terminal again. The data is unlocked, but the computer can't decode the information. From here, you must get up to the point where the sealed Heraldry laboratory is unsealed, and the passcode is found. Go back and talk to Reyfus again, and he'll use the passcode to hack into the files and decode them. Read through the files, and you'll see that the third and fourth are locked. Go talk to Reyfus again, and then go talk to the dean of Giveaway. He'll give you Pandora's Box, which you should go and give to Reyfus. From here, you should start a PA in Giveaway, and talk to everybody in the university, then return to the town normally. Talk to Reyfus, and he'll have finished decoding the final two files, which you'll now be able to read. Behold for yourself the true history of Nede... GameShark Codes [GMCODES] ===-- These are some useful GameShark codes for the game. C1000000 0000 Enable code D0061CA4 0010 80061CAC 0004 Yes, you have to include this huge column's worth of codes D0061CA4 0010 just to get codes to work with Star Ocean 2 at all. 80061CAE AC62 D0061CA4 0010 80061CB0 0001 D0061CA4 0010 80061CB2 2442 D0061CA4 0010 80061CB4 000C D0061CA4 0010 80061CB6 AC62 D0061CA4 0010 80061CB8 0001 D0061CA4 0010 80061CBA 2442 D0061CA4 0010 80061CBC 0008 D0061CA4 0010 80061CBE AC62 D0061CA4 0010 80061CC0 0009 D0061CA4 0010 80061CC2 1000 D0061CA4 0010 80061CC4 0010 D0061CA4 0010 80061CC6 AC60 D002B628 0101 30189A6E 0001 Item Creation always succeeds (press L2 + Select) 30189A66 0001 30189A9A 0001 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= III. Walkthrough =-=-= Disc 1 ===-- PART I: Arlia Village [D1ARLIA] ---== NOTE: If you plan to do any pickpocketing early on, you may need to restart the game several times to do so! Be sure that your character has the Dexterity talent on their status screen (go to Status, then hit Triangle) before moving on! You may ignore this if you're not planning to do any stealing before reaching the Lacour continent. Just be aware that many useful items will be unattainable as a result. The introduction to both scenarios is different, so read the one that pertains to you. Either way, you'll be in Arlia Village for a bit. Location: Arlia Village Items: Leather Armor, Ressurection Bottle, 200 FOL, Blueberry, Rose Hips, Strawberry Jam, Blackberry ~ Claude's Scenario ~ You start at the entrance of a dome on Milocinia. Once you can, go up to the sparking control box, and activate it. When you're inside, run up to the equipment in the northern half of the screen. Upon regaining control, you will be in battle. Simply attack the enemy with L1 repeatedly (like you were told to), and it will die quickly enough. After a short sequence, you'll be allowed to explore Arlia Village a bit. Once you're satisfied, go to Rena's house (on the eastern end of town, down in the western corner of that side of town). Take Rena to see the newlywed couple, then return to Rena's house. Once you're back in control, go to Salva and talk to the people in the mansion on the north side of town. Return to Arlia briefly, then go back to the mansion in Salva. ~ Rena's Scenario ~ You start outside Rena's house. From there, go west to the other end of town, then south, and enter the Shingo Forest. Once you go far enough in, you will encounter Claude, who kindly dispatches an enemy for you. The game takes over at this point, and you eventually you'll be back in Arlia. Go to Rena's house, and then go talk to the people in town (particularly the newlyweds). Once you've found Claude, go back to Rena's house. Afterwards, go to the house directly right of Rena's. Once you have control again, go to the Shingo Forest, watch the scene with Claude, and then try to return to Arlia. Regardless of scenario, you should now be in Alen's mansion. Enter the room on the right of the first floor, and check the little lantern in the right corner of the room. Go into the area that this reveals to reach the Salva Drift. Location: Salva Items: Heavy Ring, Portrait B Location: Salva Drift Suggested Level: 1-5 Items: Blackberry x2, Rose Hips, Blueberry x2, Silver, Iron, Gold x2, Spectacles Enemies: Funnythief, Kobold, Vopalbunny, Lizardaxe The drift is easy to navigate, and the items are all pretty close to the path you need to take. It's pretty obvious where the boss room is, there's a save point right outside it. Be sure to use said save point before you enter. Once you do, a story sequence will take place, and you'll have to fight a monster. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BOSS: Alen-Tax Exp: 150 Fol: 500 HP: 1,000 Resistances: Dark Difficulty: Easy Recommended Party: Claude & Rena Suggested Level: 3-6 You don't have many options for this fight. If you're playing as Claude, use Air Slash a lot, then close in to finish Alen. If you're playing as Rena, control Claude and attack, while backing off when his HP is too low so Rena can heal him. It's not a hard fight, really, unless you're playing as Rena on Universe mode. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= After Alen's down, a whole lot more story unfolds, most of it mind- numbingly boring. Once you're given control again, run down to the bridge in Arlia. If you're playing as Rena, you'll also have to try and enter Shingo Forest before you can continue. More story sequence will take place after this, and the opening chapter of SO2 will come to a close. PART II: Cross Kingdom [D1CROSS] ---== NOTE: At this point, you have the entirety of the Cross continent open to you. There are a number of unofficial side-quests you can do at this point if you wish (listed in the next section), or you can move on with the plot. Location: Cross Items: Wooden Shield, Leather Helm, 500 Fol, 600 Fol, Passport*, Treasure Map* As you enter Cross, you'll notice that it's night there (although it's daytime everywhere else). Head on into the inn, and you'll be allowed to stay for free. After that's over, you might want to browse around town, and buy new equipment (if you haven't already done so in other towns). Once you're ready, head to the north end of town, and enter the castle. Go ahead and sign up for an audience, and then loot the castle. Be sure to talk to as many people as you can. Eventually, one of the guards will inform you that it's time for your audience. Head back to the main stairway of the castle, and head up to have your audience. Ask all three questions you're given, and then head out of the castle (with a measly 600 Fol gift and a Passport). As you walk into the town square, you'll see a woman panicking over something. Moving forward even further, you'll see two mages in a shoutfest. After a few barbs are exchanged, the party leader will try to intervene, but not be much help. The white-cloaked mage manages to win, and suggests that you come with her on an adventure. Since you have no choice at this point, just say yes. She'll introduce herself as Celine, and show you her map. Then, it's off to Cross Cave! OPTIONAL: If you plan to recruit Opera, do a Private Action in Cross, and go towards the castle. After seeing the three-eyed man run past, you'll open the possibility of recruiting Opera later. You have until you leave this continent to do so. Location: Cross Cave Suggested Level: 5-10 Items: Blueberry, Artemis Leaf, Sweet Syrup x2, Cure Poison x2, ?MINERAL, Lavender x2, ?JEWELRY, Tri-ball, Magic Canvas, Stink Gel, ?ITEM, Blackberry, Feather Pen, 600 Fol, Resurrection Mist, 700 Fol, Heart Barriers, Green Beryl, Ancient Writings* Enemies: Armedknight, Slime, Landworm, Alraune, Gargoyle The cave is very straightforward, with only one hidden path (remember: all entrances have green light pouring from them). Your goal is on the far north end of the cave, a room with a very big rock that's glowing green. Celine will panic when she sees that it's a dead end, but Claude will point out that the map mentions that a spell needs to be cast. The path will open, and you'll be able to enter the treasue room. The treasure you're looking for is on the upper lefthand side of the big star, the Ancient Writings. Unfortunately, Celine can't understand them. A warning: if you open the chest on the upper right part of the glowing star, you'll have to fight two Gargoyles (who are a bit tough for a level 10 party, but not impossible). Anyway, once you've nabbed everything, head back to the entrance. Celine will then give you the choice to take her along or ditch her. Do as you see fit, and then it's off to Clik! SUBQUEST: Miscellaneous Things [D1MISC] --= At this point, you can perform a number of actions to make the game a lot easier for you: leveling up, getting more skills from the two port towns of the Cross continent, and even netting yourself a nice accessory that gives you items as you walk. Leveling Up: There are a few good places to do this at this point. The first is Cross Cave (northeast of Cross), then the Heraldry Forest (the entrance of which is in Mars village, which is along the eastern arm of the Cross continent), and the final location for leveling up is Lassguss Mountain (on the western side of the continent, behind Cross). You can easily reach level 30-40 before even entering Cross. Getting the Mischief: There's a rare accessory that you can get at this early point, called Mischief. There is a catch, though: you have to take it from somebody via Pickpocketing, during a Private Action. This means that your main character needs the Dexterity talent, and that they need to get their Pickpocketing skill up to a reasonable level (8 or above). Also, you need to get a pair of Bandit's Gloves (which cost 40,000 Fol) to pickpocket. Once you've met these requirements, equip the Bandit's Glove on your main character, save outside of Clik, and perform a Private Action. Head to the town square, and watch the scene with Filia. Pickpocket her, and if you succeed, you'll get the Mischief! The Mischief gives you random items and small FOL amounts, and even gives you Forged Medals at times (which are like a free level up for whomever you use them on). Getting a Marvel Sword: You can also get a VERY powerful sword for Claude at this point, which will make the game a lot easier. As above, develop your Pickpocket skill (level 4 or 5 should be sufficient in this case). Save near the eastern exit to Mars, do a PA, and steal from the old man next to the inn. You'll get a Treasure Chest once you succeed. Leave town, sort items according to how new they are, save, and use the Treasure Chest; sort your items according to how new they are again afterwards. If you get a Marvel Sword, equip it and save. If not, load and try again. Keep in mind that this can take hundreds of attempts, so you need to be patient. That patience will pay off in spades. Getting Money: It's tough to get a lot of money early on, but if you level up the Playfulness skill for an ally, you'll get quite a healthy dose of money for it. If you plan to steal Mischief, have the non-leader ally (either Rena or Claude at this point) master it, so you can afford the Bandit's Gloves, and have the leader focus on Courage and Poker Face. Of course, you should first master Perseverance for both of them. PART III: Clik [D1CLIK] ---== Clik is on the northern end of the Cross continent, on the north "spoke" of the land. Go ahead and go there. Location: Clik Suggested Level: 8-12 Items: Lyre, Grain, Seafood, Vegetables Start off by visiting the house on the hilltop, and getting the Lyre. If you miss it now, you won't be able to get another one for a very long time. Once that's done, go ahead and buy any new equipment you may need, and visit the docks. Talk to the captain of the ship, and then head back up to the town square. After this, return to the port and talk to the two kids running around, and then return to the first area of Clik. Talk to the little blue-haired boy to get things moving again. At this point, you can visit many locations and hear Ketil say (often amusing) things about the locales. Feel free to visit around, and answer Ketil however you like; it doesn't affect anything, after all. Once you've had your fill of Ketil's tour, go visit the kids at the docks again. After that, visit the captain of the ship, and then head back up to the town square. It seems that fate doesn't agree with your plans to leave port. Talk to the captain again to get your passport back, and then head up the steps and see Ketil again. Then, leave Clik. It's off to Mars! PART IV: Mars Village [D1MARS] ---== Back on the world map, head south to the central area of the continent, and then head east along the path to Mars Village. Location: Mars Village Suggested Level: 8-12 Items: Silk Robe, Purple Mist, Silence Card, Sour Syrup Unfortunately, you can't skip this segment (which is kind of silly, seeing as nothing is preventing you from going to Herlie, but the ship there refuses to leave port until this part is done). Go visit the house on the far right end of town for the Silk Robe in the upstairs bedroom, and buy any other supplies you may be needing at the general store. When all is in order, visit the elder's house (located in the upper left area of town). ~ Claude's Scenario ~ The story sequence here is fairly long, so bear with it. When you're back in control, buy any supplies you may be needing, and then tell Celine that you're ready. Once you've got control again, equip Claude with the Mud Boots, and enter the Heraldry Forest. ~ Rena's Scenario ~ After the sequence in the elder's house, you will automatically go visit Dias. After this, just go back to your party and talk to them. Now, buy any last-minute supplies you may need, and then tell Dias that you're ready. When you're back in control, equip the Mud Boots on Rena, and head into the Heraldry Forest. NOTE: you should use Dias' SP, but don't give him any abilities that raise base stats; when/if he permanently joins you later, those boosts will not be in effect. Also, feel free to unequip Dias entirely and give his stuff to your other party members. Location: Heraldry Forest Suggested Level: 8-12 Items: ?HERB, Amber Robe, Smelling Salts, Dummy Doll, Flame Blade, Mandrake Monsters: Carlaeagle, Robberaxe, Magius, Bugbear, Bloodworm, Stingray From the entrance of the Heraldry Forest, head left and grab the ?HERB. After that, take advantage of the save point, and head into the forest proper. The path is entirely straightforward at first, so don't worry; you can't get lost. You'll have to fight bandits along the way, but they're really not too tough at all (especially in Rena's scenario, since Dias is level 35). Once you reach any intersection, be sure to explore both of the possible paths, so you can get any items that may be down the dead ends. Also, if you didn't before, be sure to equip the Mud Boots (but not on Dias; trust me on this one). Before long, you'll reach the final intersection of the forest. Head off to the left. ~ Claude's Scenario ~ The master of Heraldry from the elder's house will wander into the area, and reveal that he's the boss of the bandits. Now you have to defeat him. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BOSS: Varmillion Exp: 1000 Fol: 1000 HP: 3,000 Resistances: Dark Difficulty: Easy Recommended Party: Claude & Celine Suggested Level: 10-13 This boss will only attack physically. If you can keep your distance and use attacks that keep him at bay or let you dodge him (Head Splitter in particular), then you shouldn't have a problem. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= After the fight, the plot will continue automatically. ~ Rena's Scenario ~ A little girl will run into the scene, and you'll have to fight a lone bandit; no challenge. Now, continue left. Soon, you'll be in a boss fight with Azamgil. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BOSS: Azamgil Exp: 1840 Fol: 3750 HP: 2,000 Resistances: None Difficulty: Average Recommended Party: Rena & Dias Suggested Level: 10-13 Azamgil comes with 4 Shielders (1,400 HP each), who are really annoying. Have Rena spam a full-screen attack like Ray or (if you have it) Light Cross, while Dias protects her from any incoming Shielders or Azamgil himself. Once the Shielders are down, Azamgil is easy as pie; just spam Air Slash and/or Chaos Sword. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= After the fight, you'll get the hut key. Take it to the cabin door, and unlock it. You can talk to the kids if you want, or you can leave the area and continue the plot. With that out of the way, you'll be in Celine's house. After a short chat with the elder, try to leave town. Some more story sequences will take place, and you'll (finally) be able to leave for Herlie. PART V: Herlie and Hilton [D1HERLIE] ---== From Mars, it's a short walk east to Herlie. Go ahead and go there. Location: Herlie Suggested Level: 11-15 Items: 1200 FOL, Leather Boots, Ring of Sadness, Ringed Mail, Sinclair Saber You're not obligated to, but you may want to buy some supplies before you cross over to the next continent (I certainly suggest it). Also, if you plan to recruit Ashton, this is your first (and almost last) chance to. See the next section for details. Once you're ready, board the ship, and head on over to the continent of Lacour, and the town of Hilton. Location: Hilton There's literally nothing here but shops and NPCs. Stock up on anything you're running short on, then head to the world map. Note that enemies on the Lacour continent are much stronger than most everything on the Cross continent, so if you haven't been leveling up, you may be in for a bit of a surprise. Anyway, your next goal is the town of Lacour, in the middle of the continent. Naturally you can go visit the Lacour Front Lines and Linga now if you want, but the plot won't continue until you visit Lacour. SUBQUEST: Getting Ashton [SQASHTON] --= NOTICE: If you want to get Opera in your party, do not finish this subquest! Getting Ashton will prevent you from getting Opera. If you plan to get Opera, and want to do the Salva Drift sequence, do not agree to take Ashton along and do not return to the room you meet Ashton in until after you've left Salva and re-entered the town! Location: Salva Drift Dragon's Nest Items: Maple Syrup, Brigandine, Iron, Aquaberry, Golden Earring, Cinderella Glass, Diamond, Star Ruby Monsters: Gerel, Sandglass, Beastmaster, Werewolf, Scewer To get Ashton, you need to complete the Mars Village sequence. Go to Herlie, and talk to the two sailors near the entrance of town to find out about the dragon in Salva. Leave Herlie, and return to Salva. Enter the drift, and make your way into the dragon's domain. You'll see a mysterious fighter in there as you make your way through the area. Follow the path to the end, and you'll find Ashton there, fighting a two-headed dragon. After the fight, say you'll take responsibility, and he'll join your party. If you tell him no, returning to the room where he was fighting the dragon in will force him to join your party. Note that you can go as far as meeting Ashton and turning him down and still be able to recruit Opera. If you want to get the Diamond and Star Ruby, but don't want Ashton, leave Salva and re-enter; Ashton will no longer be in the mines. Ashton has his own sub-quest that you can do at almost any time, starting now. Head to Mars Village, and check the bookshelf there. After this, go back to Cross, and ask for permission to enter the Mountain Palace. Head there (it's north of cross, on a side-path from the road that leads to Clik). Location: Mountain Palace Suggested Level: 12-15 Items: Luna Tablet, Crystal, Fairy's Statue, Emerald Ring, ?MINERAL, Amber Robe, Crest Rod, Damascus, Fairy's Cologne, Wolfsbane, ?HERB, Ressurection Bottle, ?JEWELERY, Cure Stone, Sweet Syrup, ?MINERAL, Cestus Monsters: Archer, Slimepool, Petrogerell, Hounddog, Hood, Sandglass Yikes, well-stuffed dungeon! The path through is far from straightforward or easy, but there's a lot you can find to make up for the maze-like structure of the place. Once you get to the room with the goblet, you'll have to fight a boss. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BOSS: Nightmare Exp: 4000 Fol: 9000 HP: 9,000 Resistances: None Difficulty: Average Recommended Party: Claude, Rena, Celine, Ashton Suggested Level: 19-21 As with all enemies of this type, Nightmare can and does completely evade physical attacks about 90% of the time. Meaning you need to spam spells and KMs like Ripper Blast to even hit her. She's annoyingly fast, but not that powerful overall. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= After the fight, get the heck out of the dungeon, and head to the Lassguss Mountains behind Cross. Location: Lassguss Mountains Suggested Level: 21-23 Monsters: Pilesherry, Koboldking, Sargwen, Shout, Simurgh, Flyingray As if to make up for the previous dungeon, this one is short and entirely bereft of items. Note that this is a good place to level up. Anyway, just make your way to the top, save at the bird nest, and battle XINE. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BOSS: XINE Exp: 8300 Fol: 3200 HP: 20,000 Resistances: None Difficulty: Average Recommended Party: Claude, Rena, Celine, Ashton Suggested Level: 23-26 Clever name (read it backwards). Anyway, XINE is a flying enemy, meaning you need to either use KMs that can reach that high (like Head Splitter, or if you've leveled up quite a bit, Ripper Blast), or use physical attacks and let your spellcasters do the main damage for you. XINE has a lot of annoying moves, but he tends to focus on your fighters, so Rena should be able to keep everybody alive while you rip XINE a new one. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= After this, return to the Salva Drift where you found Ashton, and the subquest will complete. Note that, though this subquest IS entirely optional and Ashton will never leave the party even if you ignore it, you get enough goodies from doing it that it's worth it. PART VI: Lacuor Castle [D1LACOUR] ---== Location: Lacour Items: Star Ruby After a brief chat at the entrance, you're free to explore the town and buy stuff. If you're feeling particularly ambitious, see the next section for details on how you can power up and get another ally here on the Lacour continent. If you're playing Rena's scenario, I suggest you level Claude up quite a bit before continuing. When you're satisfied that you're ready, visit the castle and talk to the upper receptionist. Enter the Lacour Tournament of Arms, and then head to the item shop area of town. Any shop you want is fine as a sponsor, so pick one according to how much you think you'll need to focus on defense or attack power. Once that's done, stay at the inn. ~ Rena's Scenario ~ Rena will run off after staying at the inn. Lead her to the far left side of town, and talk to the little girl there, then go to the bar and talk to the fighting men there. After a bit, Dias will show up. Head back to the forge, then head back to the inn. Go on up to the castle, and into the left wing, then upstairs into the arena proper. Talk to the receptionist. ~ Claude's Scenario ~ Head into the waiting room, and you'll soon be in a battle. The fight is not too hard, so you should prevail without trouble. Afterwards, go to the stands and talk to your allies, then fight another battle. This time, keep your distance and use long-range moves like Head Splitter, Air Slash, and Ripper Blast. Once more, return to the stands and talk to your allies, and then you'll be back in battle. You cannot win against Dias, so don't bother trying. ~ Rena's Scenario ~ Follow Dias, then head to Gamgee's. After that, try to enter the tavern. One easy fight later, you'll get the Sharpness. Go into the tavern and talk to Gamgee, then head back to the arena. Note that, if you didn't equip Dias' stuff on your party members but did remove it prior to this, Dias will reclaim all of his equipment from you. Go to the upper end of the arena, and down into the central viewing area. Then go around to the far side and talk to Gamgee. Return to the viewing area and talk to Claude. To trigger the rest of this area's story scenes, just keep exiting the upper seating area and re-entering it, then walking into the upper part of the central staircase. After the tournament, go first to see Gamgee (the swordsmith living on the far left side of town). If you got to the fight with Dias, he will give you the Sharp Edge. Afterwards, go back to the item shop that sponsored you and get your consolidation prize. After that, you're free to head to Linga. IMPORTANT! If you got up to Dias in the tournament, visit Gamgee and get the Sharp Edge BEFORE you leave Lacour! You cannot come back to get it later! This is your only chance! SUBQUESTS: Lacour Detours [SQLACOUR] --= Once again, there's a lot of stuff you can do at any point as soon as you get to the new continent. Here's the big tasks... Finishing the Skill Dossier: You can buy the remaining skillsets you lack from Hilton, Lacour, and Linga. This will net you a number of useful abilities, and open the path to learning any Item Creation skill. I suggest you level up Claude's Metalworking ability to 10, so you can take advantage of a sword you'll be able to get soon. Recruiting Precis: You can also recruit Precis at this point if you visit Linga, so it may be worth a visit unless you plan to skip getting her. If you do plan to get Precis, go to Linga, exit, do a PA, and go either to the north side of town (Claude's scenario) or to the house in the lower left corner of town (Rena's scenario) to initiate the sequence to recruit her. Making Money: If you got a Marvel Sword from the Treasure Chest earlier, then you have a chance to make a lot of money off of it now. Linga sells Magical Film and a Magical Camera, or you can train up an ally (I suggest Precis if you got her) in Mechanical skill and have them build a Ririca instead. Either way, you can duplicate the Marvel Sword and sell it for an insanely high price (even higher if you use Identify All! to raise the price beforehand). Leveling Up: Lacour's hotspot leveling area is the forests outside of the Lacour Front Lines. You can find Salamanders there, who are very dangerous and very valuable. If you're feeling less than enthusiastic about manually leveling up by now, then you may want to try your hand at Reverse Side and see if you can't make a Forged Medals item (if you haven't already gotten one from the Mischief, that is). Use the Reproduction skill to duplicate the Forged Medals as much as needed, and you'll be able to level up all of your characters to level 100 if you so desire. This does, of course, break the game's difficulty. Eternal Sphere: This can only be done after the Tournament of Arms. Save after you get the Sharp Edge from Gamgee, then level up Radar twice for an ally. If you don't get at least 1 Mithril, reload and level Radar again. Once you do get Mithril, save and (if you only got 1) repeat the process for a different ally. Save after you have 2 Mithrils, then have Claude do Metalworking on the Sharp Edge with Mithril. Once he successfully makes the Minus Sword, save again. Then, Metalwork the Minus Sword with Mithril. This will almost definitely take several tries, but it's worth it: it will net you Eternal Sphere, the best sword in the game. SUBQUEST: Getting Opera [SQOPERA] --= NOTICE: To do this subquest, you must not have Ashton! If you got Ashton earlier, or if you missed the scene involving the three-eyed man in Cross, you won't be able to recruit her. You can still recruit Opera if you went as far as meeting Ashton and turning him down; the game only cares if he actually joins the party or not for recruiting Opera. After you complete the Tournament of Arms, head to Hilton's pub and watch the scene there. Head back to Cross and ask the king about the three-eyed woman, then head to the Mountain Palace. Location: Mountain Palace Suggested Level: 12-15 Items: Luna Tablet, Crystal, Fairy's Statue, Emerald Ring, ?MINERAL, Amber Robe, Crest Rod, Damascus, Fairy's Cologne, Wolfsbane, ?HERB, Ressurection Bottle, ?JEWELERY, Cure Stone, Sweet Syrup, ?MINERAL, Cestus Monsters: Archer, Slimepool, Petrogerell, Hounddog, Hood, Sandglass Same items as in Ashton's scenario, as you can see. Make your way in, and recruit Opera as soon as you find her. You can technically quit at this point, but since you're here, you may as well continue and get the items in this dungeon. There's a boss fight of sorts partway in against some Salamander lookalikes. They're not too hard, they're just like Salamanders are. Once you find Ernest's lab, you can leave. NOTE: If you plan to recruit Ernest, return to Arlia now and enter Shingo Forest. Go to the upper right corner of the clearing in the forest, and watch the scene there. If you have Precis recruited, Opera will get the Seventh Ray as well. This is required for getting Ernest, but if you don't plan to get him, DO NOT WATCH THIS SCENE! Opera will leave your party upon finding Ernest if you refuse to take him along. PART VII: Linga [D1LINGA] ---== Once you get to Linga, visit the house furthest to the right in the middle of town. Then go visit the pharmacy on the north end of town, and talk to the shopkeep from the wrong side of the counter. After that, it's off to the Linga Sanctuary. Location: Sanctuary of Linga Items: Lavender x3, Wolfsbane, Mandrake, Artemis Leaf, Aceras x2, Rose Hips, Ruby, Mixed Syrup, Might Chain, Rainbow Diamond, Bubble Lotion, Straight Punch, Twin-Edge, ?GUARD, Spring Water, Cinderella Glass Monsters: I suggest you avoid collecting herbs until you've found the rare one you're after. There are two ways to go about this dungeon: you can either collect every herb in sight until you find Clarisage, or you can hold off until you reach the back of the cave and get a Dill Whip. Both of them will work, but Bowman will be more impressed by a Dill Whip. If you visit the very back of the cave, you'll find the last of the treasures, and a pack of 3 Visseyers. These enemies can eat your allies when they attack, but attacking them after they swallow an ally will force them to release whomever they ate. Regardless, you can return to Linga once you have either a Clarisage or a Dill Whip. Show Bowman the herb you got, then head to Kieth's again. If you didn't recruit Precis, Bowman will offer to go along with you; it's your call if you want to take him up on that. Anyway, after all's said and done, return to Lacour, and head to the basement of the castle. PART VIII: The Hoffman Ruins [D1HOFFMAN] ---== Now you have Bratrat... er, Leon in the party (for now). Head to Hilton and take the ship to the Hoffman Ruins, and head on inside. Location: Hoffman Ruins Items: Cure Stone, Recoil Bracelet, Angel Hair, Light Box, Aquaberry, Dictionary, Cure Paralysis, Holy Mist, Green Beryl x2, Zephyr Earring, Orichalcum, 1-Up Pudding, Gold, Hyperball, Diamond, Spring Water, Fruit Syrup, Hot Syrup, Peep Half, Material Kit, Peep-Peep Bomb, Blackberry, Sturm Ring, 'Spring', ?HERB, Sour Syrup, Paralysis Check Monsters: This place is big, long, and annoying. Along the way, you'll occasionally find explosives which you can detonate. A few of these reveal items, but most just damage you and accomplish nothing. That said, you may as well activate all of them, seeing as healing is not difficult at all. Once you reach the lowest part of the ruins, save and head in for a boss fight. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BOSS: Harfainx x2 Exp: 40000 Fol: 10000 HP: 36,700 Resistances: Light, Dark, Difficulty: Average Thunder Recommended Party: 3 fighters + Rena Suggested Level: 32-35 The Harfainx enemies love to cast lightning spells, so try and focus on whatever one your allies are not focusing on at the moment. If you keep them busy with your fighters, they won't be able to cast their spells, and thus won't be hard at all. Just be sure to heal if they do somehow slip past your defenses and cast a spell, and do not under any circumstances let them spell-combine: combined Thunderstorm can easily do over 2000 damage to all allies. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= After the fight, exit the Hoffman Ruins. Note that, if you recruited Opera and saw her downed ship in Shingo Forest, you will have an additional sequence here and have to fight another boss. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BOSS: Ghost Exp: 52000 Fol: 85000 HP: 8,200 Resistances: None Difficulty: Very Easy Recommended Party: 3 fighters + Rena Suggested Level: 32-35 Ahahahaha, you're kidding me, right? This guy is pathetically easy. The best move he has is Black Saber. I cannot see how he will be anything resembling a problem for you if you could handle the Harfainxes. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= After the fight, you get the option to either ditch Opera, or recruit both her and Ernest; I suggest you recruit him. If you do recruit him, go to both Mars and Linga and save outside them, then do a PA and find Ernest. Pickpocket him in both places to get 2 Battle Suits, ridiculously powerful armor that has 500 defense. Regardless, head back to Lacour, and visit Lacour Castle's throne room. PART IX: The Lacuor Front Line [D1FRONT] ---== NOTE: This is the point of no return for disc 1. As soon as you go to the Lacour Front Line and join up, you will not be able to return to the world map. Be sure to prepare sufficiently before continuing. Head to the Lacour Front Line now, which is in the opposite direction from Linga, following a different road than the one to Hilton. Once you're there, visit the commander's office on the top level, right-most room. Leave the room for some story scenes. ~ Rena's Scenario ~ Go follow Dias and talk to him. If you want him in your party, ask him to join up with you. Then go out on the balcony. The next day, talk to everybody at the front, then enter the main hallway. Go up to the pavillion. You'll be thrown automatically into a battle. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BOSS: Shin Exp: N/A Fol: N/A HP: 21,000 Resistances: All Difficulty: Impossible Recommended Party: 3 fighters + Rena Suggested Level: 32-35 This is one of the most annoying battles in the game: you have to survive for 1 minute, but you cannot damage the boss, and the boss ignores your defenses entirely. There's nothing to indicate that you need to stay alive in this fight, either. Anyway, just avoid the boss as best you can, and draw it away from Rena so she can heal as necessary. After the minute's up, Shin will leave. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= After the fight, talk to the commander in his office, then go back to the infirmary and try to exit it. More story scenes commence (and if you have Precis, you'll get a Thunder Punch). Exit the pavillion once you can, and head into the main part of the hall. Next time you have control, you'll be in yet another fight (an easy one against some Stonestatues), then a boss fight. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BOSS: Shin Exp: N/A Fol: N/A HP: 21,000 Resistances: All Difficulty: Impossible Recommended Party: 3 fighters + Rena Suggested Level: 32-35 Nice FMV Elvis 'do, Shin. Anyway, this time there's no time limit on the battle, so feel free to get your arse handed to you as fast as you please. This battle is a good chance to raise skill for Healing Star and/or Secret Medicine, at least. Don't you just hate must-lose battles? =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= PART X: Eluria [D1ELURIA] ---== After all that, you'll be on the continent of El. The story here varies ever so slightly depending on who you chose as your main character, but not enough to warrant special notes. Make your way up to the Eluria Colony. Location: Eluria Colony Items: Plate Mail x2, Rune Cap, Giant Fists, Silver Greaves x2, Metal Fangs, Silver Robe x2, Shield Sword, Veil Piercer, Fine Shield, ID Card* After some brief (sappy) story scenes, you'll be back in control. ~ Claude's Scenario ~ If you want to recruit Leon, be sure to tell the Elder that you'll take Leon along instead of leaving him there. Visit the armory, and raid the barrels. As you try to leave, the shop owner will give you the ID Card. Make your way to Eluria Tower, in the center of the continent. Location: Eluria Tower Suggested Level: 35-38 Items: Meteor Ring, Holy Mist, Stone Check, Steel Helm, X Box, Crestier Guard x2, Musical Software, Trickster, Cure Paralysis, Sapphire, Aquaberry, Ultra Punch, Fresh Syrup, ?GUARD, Card Key, Murasame Sword, Giant Fists, Gale Earring, Splinter, Spring Water Monsters: Eldermagius, Goathead, Defender, Coldlizard, Darthwidow, Gelatinfloat Go up to the door and use the ID Card to get inside. I love the music in this place... Anyway, raid the rooms for their treasures (there's a hidden room off to the left in the second section of the tower that has the Trickster), and make your way up. Note that, if you haven't been leveling, this place is a great spot to do so. Anyway, as you make your way towards the top, you'll eventually find a statue of a priest. Talk to it and input A P O C A. By doing so, you'll gain the Access Card, which lets you reach the last part of the dungeon. Once you reach where you can use the Card Key, if you go to the left, you can get a scene involving Claude. It's a bit more verbose in Claude's scenario, so if you're playing his, look below. ~ Claude's Scenario ~ Upon being beamed up to the Calnus, make your way to the bridge, and then pickpocket the cadet to the right of the door for a Battle Suit. If you fail to steal this, you may want to reload, as Battle Suits are rare and very powerful. Most of the rest of the ship's staff has useful stuff too, so feel free to rob them all blind. Once you're ready, talk to Ronixis to resume the plot. Take the right path, be sure to use the save point, then go face Shin again. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BOSS: Shin Exp: 45,400 Fol: 52,100 HP: 21,000 Resistances: All Difficulty: Average Recommended Party: 3 fighters + Rena Suggested Level: 38-41 Items: Emerald Ring Now he can be beaten, and he's actually not that hard. He comes with two Stonestatues (2,200 HP each), but they're barely even minor annoyances. Use your best flying KMs, and avoid letting Shin get too close, since he can absorb HP and MP via his Spoiling attack. Ripper Blast, Head Splitter, and other such aerial attacks will see you through. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= After the battle, head upstairs. Feel free to eplore the side rooms, but do not enter the right-hand door in the area that the middle door leads to until you're ready to finish disc 1. Doing so will trigger the final boss fight of this disc, as well as a lot of exposition. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BOSS: Berle Exp: N/A Fol: N/A HP: 100,000 Resistances: All Difficulty: Impossible Recommended Party: 3 fighters + Rena Suggested Level: 42-45 Just like the first Shin fight, you have to survive for 1 minute without having everybody die. To make this easier to do, set all of your allies' AI to Do Nothing, then use your controlled character to kite Berl around the battlefield for the whole minute. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= After the fight, the disc ends. Prease insult disc 2. Disc 2 Walkthrough ===-- PART XI: Energy Nede [D2NEDE] ---== As the second half of Star Ocean 2 opens, you witness a confusing and almost nonsensical conversation between the Ten Wise Men. The party will wake up, and Rena will inform them that they're at the Outer Wall Paradise. Before long, the party will find a transporter, and you'll take control of the party again in a much more high-tech facility. Leave the Transporter Room, and watch as a short conversation ensues between the party and the mayor of Central City, Narl. ~ Rena's Scenario ~ Narl will ask to speak with Rena alone. It's just a brief little chat, and not that important. Once your party is assembled, look around town. Be sure to visit every location in Central City, and upgrade your equipment. RECRUITMENT NOTICE: Make sure you see the strange red-haired woman near the inn in Central City before you leave the city! This is critical for recruiting a character later. Once your party is equipped and ready, leave Central City, and go northwards, to North City. There's a lot of stuff available in North City that can't be found anywhere else, so you may want to get as much as possible here, as well. When you feel you're ready, go to the building on the far upper right side of town, the Synard home. Talk to the receptionist, and visit the director's office on the first floor. A boss fight will commence shortly. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BOSS: Synard Exp: 80000 Fol: 20000 HP: 43,000 Resistances: None Difficulty: Average Recommended Party: 3 ranged fighters + Rena Suggested Level: 50-55 The Synard is a flying boss, meaning that sword-users and ground-based attackers will have a hard time against it. Your team for fighting the Synard should include Opera w/Alpha on One, Ernest w/Broken Heart, Precis w/Ally-Oop!, and/or Bowman w/Poison Pills. As long as they use their Killer Moves as much as possible, the Synard will be done for in no time. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= With that accident over, the director will inform you that you'll have to get a Synard another way, and sends you through yet another transporter. PART XII: The Synard [D2SYNARD] ---== Location: Noel's House Items: Nature's Life Force, Pet Food, 50,000 FOL You'll find yourself deposited in yet another transporter room (which you should leave, obviously). Upon exiting the teleporter, you'll see that the building you're in is little more than a log cabin, and that it's inhabitant is back. The owner introduces himself as Noel, and informs you that you're at an endangered species preserve. After a short conversation, he joins you to guide you through the Cave of Red Crystals to find a wild Synard. Leave his house (after grabbing the stuff in it), and head towards the large cave on the island. Location: Cave of Red Crystal Suggested Level: 55-60 Items: Dream Bracelet, Heraldry, ?MINERAL, Resurrection Bottle, Cinderella Glass, Flying Hawk Robes, Fruit Syrup, ?MINERAL, Link Combo, Fairy Glass, Chisato's Job ID* Enemies: Hellhound, Bang, Raystinger, Periton The Cave of Red Crystal isn't hard, and there's no time limit (despite Noel's comment), so take your time and get all of the treasures. About halfway through, when going to grab a chest below the main path, you should see the red-haired reporter trip and drop her job ID. If you don't, then you forgot to see her earlier in Central City, and that means that you won't be able to recruit her. After seeing her trip, grab her Job ID, and continue through the cave to the Synard. The Synard is being attacked, though (of course), so you have to fight it's attackers. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BOSS: Arcmene x2 Exp: 78,000 Fol: 52,000 HP: 40,000 Weak Points: Thunder Difficulty: Average Recommended Party: 3 fighters & Rena Suggested Level: 60-65 Items: Reverse Doll, Steel Armor These spider-ladies aren't really all that tough, they're just resillient. Thrash them constantly so that they stay peeped, and they won't pose any threat at all. They can teleport and throw sickles, just like their non- boss selves can, but they're hardly difficult to corner. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= With the threat taken care of, the plot will continue, and you will get the Synard. Head back to Central City now. Back in Central City, go up to the third floor, and visit the Nede Chronicle. Talk to the red-haired reporter you kept running into, and you can choose to recruit her (assuming she did follow you around). From here, just head up to the mayor's office, and he'll tell you what to do next. To sum it up, you need to collect the four powers of Nede from the Fields of Power, Intelligence, Courage, and Love. He gives you the keys to these Fields (the Rune Codes), and sends you on your way. PART XIII: The Four Fields ---== The entire world of Nede is open to you now, so let's have an overview of the locations and options available at this point. Giveaway: This town has some unique items for sale, and you can start the quest to find out the information in the North City secret files here, as well. On one of the smaller islands north of Giveaway, there is a hidden shop (called Fake Gallery), which sells fairly high-quality items at very high prices. Location: Giveaway Items: Fairy Glass Armlock: For now, this is simply the best place to buy weapons at (although you should be able to outmatch what you can buy here via Customize). Fun City: A good place to go if you want to level up specific characters in the Battle Arena, or if you want to collect prizes from the battling tournament. The Bunny Races are very hard to win, as is Master Chef, and the rewards from each are minimal, so stick with the battling tournament. L'Aqua: There's not much you can really do here at this point, save some pickpocketing. Now then, you have four Fields you can pick and choose from. Each Field has a section dedicated to it, and you can actually take them on in any order you want. The Field of Intelligence [D2FINTEL] --= Location: Field of Intelligence Items: Fairy Glass, Jeanne's Helm, Alpha Box, Mirror of Wisdom, Rune Metal, Great Punch, Fruit Syrup Monsters: Ricki, Wizard, Controller, Reflectguard This dungeon is a bit irksome. Progress is made by checking the mirrors, and your goal is to flag all the switches in the central hub. You can easily do this by visiting every mirror, so a guide to doing this should not be even remotely necessary. After the switches are hit, the path to the boss will be open. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BOSS: Magichand Exp: 161,600 Fol: 82,200 HP: 130,000 Weak Points: None Difficulty: Average Recommended Party: 3 fighters & Rena Suggested Level: 60-65 Items: Ressurection Mist, Cinderella Glass, Rare Gauntlets, Reverse Doll This boss is annoying for many reasons, most notable being that it has 4 sub-bosses with it (2 Magicboxes, a Guardbox, and a Workbox, all with 30,000 HP each). Focus on the "box" enemies first, but beware: the Workbox and Guardbox will absorb star attacks, so Eternal Sphere will heal those two enemies. That aside, the fight is mostly annoying, and is easiest when done with allies who have good aerial KMs. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The fight over, you get the Jewel of Intelligence. Leave the Field afterwards. The Field of Power [D2FPOWER] --= Location: Field of Power Items: Marvel Sword, Blackberry, Rune Full Moon, Assault Bomb, Melting Lotion, Jeanne's Armor, ?GUARD (Mithril Helm), Atlas Ring Monsters: Insaneload, Darkcrusader, Atulatul, Ghast, Yety* This Field is almost notorious, due to a few ape monsters that can turn off switches and block side paths in the process (which lead to treasures), called Yety (sic). Many a player has quit in frustration at this point due to those apes... Anyway, the dungeon itself is actually fairly straightforward, with quite a few side-paths for you to take and collect treasures from. Once you've cleaned the place out (it takes a bit of time, and there are about 5 of those switch-flicking Yety groups), make your way to the summit. Before long, you'll be fighting the Guardian of this Field. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BOSS: Guardian Exp: 150,000 Fol: 64,000 HP: 130,000 Weak Points: Earth, Fire, Water Difficulty: Average Recommended Party: 3 fighters & Rena Suggested Level: 60-65 Items: Protection Ring Gee, what an original boss name... Anyway, Guardian's a pushover if you have good fighting techniques like Ripper Blast and Alpha on One. He's a heavy hitter, but if you get him peeped, he'll never hit you even once. Just don't rely on spellcasters for him, or you're right screwed. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= After the fight, grab the jewel, then high-tail it off the mountain (yes, you have to walk all the way back...). The Field of Courage [D2FCOURAG] --= Location: Field of Courage Items: Sour Syrup, Spring Water, Jeanne's Shield, Mithril Greaves, Stone Check, Warrior Statue* Monsters: Darkcrusader, Insaneload, Rikilo, Otif, Fenrilbeast The trick to this place is to find the Warrior Statue, then make your way up to the second floor and use it. Though the encounter rate is high, and most fights are side attacks, you shouldn't have too much trouble if you managed to get this far. Place the Warrior Statue on the pedestal on the second floor to initiate the boss fight. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BOSS: Guardian Exp: 150,000 Fol: 64,000 HP: 130,000 Weak Points: Earth, Fire, Water Difficulty: Average Recommended Party: 3 fighters & Rena Suggested Level: 60-65 Items: Protection Ring This is the exact same boss as the previous Field had. Same tactics apply here as did there. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= After the fight, grab the jewel and go. The Field of Love [D2FLOVE] --= Location: Field of Love Items: Serpent's Tooth, Ressurection Mist, Holy Robe, Hot Syrup Monsters: Reflectguard, Masterwizard, NiquiaHG, Controlkey, Rikiha This one is flying in the sky. It's annoying as hell, but not very hard to finish, since it's so tiny. There are switches on some of the platforms that cause them to rotate, which you'll need to hit to reach the boss and to get all the treasures. Once you get to the end, you'll fight (surprise surprise!) another boss. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BOSS: Lover Exp: 55,200 Fol: 38,040 HP: 60,000 Weak Points: Light Difficulty: Average Recommended Party: 3 fighters & Rena Suggested Level: 60-65 Lover comes with 2 Breakwings (30,000 HP each) who should be taken out first, since they use nasty magic like Star Flare. Once you've got the Breakwings down, Lover's a total joke. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Grab the jewel and leave. PART XIV: The Ten Wise Men ---== Assault on Feinal [D2FEINAL] --= Once you have all 4 Jewels, return to Central City and talk to Mayor Narl to begin the campaign to take down the 10 Wise Men. When you get control again, head out to the world map, save (if you want to), and enter Feinal. After some story, you'll fight a bunch of robots, and then a "boss". =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BOSS: Marsillio Exp: N/A Fol: N/A HP: 150,000 Resistances: None Difficulty: Impossible Recommended Party: 3 fighters + Rena Suggested Level: 65-70 Getting sick of can't-win battles? This is the last of them, and it's also (pleasantly enough) NOT a time-limited battle. Let Marsillio rip you a new one, so the fight ends fast. Note that, if an ally has an Algol equipped, you can sometimes insta-kill Marsillio when he hits them. This has zero impact on the plot, however; it will always act like you lost. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Afterwards, you'll be back in Central City, and be told to head to Armlock next. Anti-Matter Weapons [D2WEAPONS] --= In Armlock, go to the far north side of town, and talk to Narl. He will lead you to the Heraldry Weapons Laboratory. Location: Heraldry Weapons Laboratory Items: Mind Ring The Mind Ring is in a side area off to the right. Anyway, make your way to the central data banks in the north part of the laboratory, then go back outside and into the forest below the transporter back to Armlock. Afterwards, go to Mirage's house (she lives in the center of town), and after you see her about the data, go to the Minhe Cavern in the south of Energy Nede. Location: Minhe Cavern Items: Fruit Syrup, ?MINERAL, Encyclopedia, Fresh Syrup, Smelling Salts, Mithril Mesh, Smith's Hammer, Spring Water, Meteorite, Wonder Drug, Lightning Gun, Dummy Doll, Aceras, LEA Metal* Monsters: This dungeon is unique: the walls are basically monsters, and monsters are all over the place. The encounter rate is truly ridiculous. BUT, when you beat the boss, the random encounters all go away. So it's in your best interest to make it to the back of the cave and face the boss first thing. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BOSS: Bark Exp: 59,800 Fol: 55,000 HP: 150,000 Weak Points: None Difficulty: Easy Recommended Party: 3 fighters & Rena Suggested Level: 65-70 Bark does not move, or attack, or do anything... at first. But once the fight has lasted long enough, Bark uses Lost Patience, which does pretty good damage to all allies. He'll keep doing Lost Patience at regular (and very slow) intervals. Seeing as he NEVER attacks you, you'd have to be very low-leveled to lose this fight. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= After the fight, you can take the LEA metal to Mirage in Armlock. After that, equip your new antimatter weapons (if you'd like), then tell the assistant you want to see Mayor Narl, then prepare to fight another boss. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BOSS: Marsillio Exp: 72,000 Fol: 50,000 HP: 150,000 Weak Points: None Difficulty: Fairly Easy Recommended Party: 3 fighters & Rena Suggested Level: 65-70 Not so badass now that he can't ignore defense, and doesn't take 0 damage, huh? Marsillio's a pushover who only does close-range attacks. Hit him with a long-range delaying attack like Alpha on One while your close-range allies move in for the kill while he's stunned. Easy easy. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Afterwards, leave the arena to fight ANOTHER boss. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BOSS: Shiego Exp: 83,000 Fol: 54,000 HP: 160,000 Weak Points: None Difficulty: Easy Recommended Party: 3 fighters & Rena Suggested Level: 65-70 Shiego's a fast bastard, but that's all he has going for him. His attacks barely do anything, so just corner and pummel him like the ass he is. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= After that, head to Armlock and go towards Mirage's house for ANOTHER boss. Sick of these yet? =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BOSS: Berle Exp: 99,000 Fol: 58,000 HP: 170,000 Weak Points: None Difficulty: Easy Recommended Party: 3 fighters & Rena Suggested Level: 65-70 Items: Merlin Drink Berle can use a move called Meta-Guard, which puts him in immune state briefly, but that's his only advantage in this fight. Once his blue barrier wears off (and it doesn't last long), move in and pummel him good. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Once that's over, you're finally able to move about on your own again. The Final Strike [D2FINAL] --= When you're good and ready, head to L'Aqua. After a story scene with your lead character and whomever likes them best, you'll be back onto the Herush and on your way to Feinal once more. Location: Feinal Items: Mithril Shield, Heraldry Book, Spark Whip, Nuclear Bomb, Left Cross, ?ITEM, Ressurection Mist, Lotus Eater, Beta Box, Atomic Punch, Sylvan Boots, Mithril, Titan's Fists, Rune Shoes, Pleiad Sword, Fresh Syrup, Spring Water, Spark, Clap Rod, Duel Helm, Sage's Stone, Flash Pot, Aceras, Duel Suit, Goddess Statue, Cure Stone Monsters: Big, long, hard. Feinal. The biggest phallus in the world. *bong* Start again... Big, long, hard. Feinal. The last dungeon of the game. This place will take a while to complete, rest assured. As you enter, you'll have to fight not one, not two, but THREE of the Ten Wise Men at once. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BOSS: Three Wise Men Exp: 72,000 Fol: 70,000 HP: See below Weak Points: None Difficulty: Somewhat Hard Recommended Party: 3 fighters & Rena Suggested Level: 70-75 Items: Reverse Doll You're fighting against Ruprecht (105,800 HP), Nicolus (45,500 HP), and Jibril (85,200). Nicolus is the one you want to get rid of first, both because he has the least HP and because he uses the nastiest magic. Jibril comes next, since he's also pretty nasty, and Ruprecht can wait for last. This fight is utterly insane, so be prepared for some unexpected twists. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= After the fight, head in and head up. The dungeon has two different paths at first, one of which leads to some items, and the other of which leads up to the next boss pair. On the fifth floor, use the save point and go face the next batch of Wise Men. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BOSS: Vesper & Decus Exp: 197,000 Fol: 65,000 HP: See below Weak Points: None Difficulty: Somewhat Hard Recommended Party: 3 fighters & Rena Suggested Level: 75-80 Vesper has 140,000 HP, Decus has 180,000 HP. Vesper is the spellcaster in this fight, while Decus does brute force attacks. Focus on Vesper first, then let Decus have it. The fight will only be slightly less crazy than the previous boss was, but it's quite doable. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= More dungeon follows after this, in the form of a puzzle floor. You need to hit all 4 of the hidden switches to progress. It's not a particularly hard puzzle, just time-consuming to find and hit every switch. Once you get them all, continue onwards to the next save point and face Cyril. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BOSS: Cyril Exp: 460,000 Fol: 80,000 HP: 300,000 Weak Points: None Difficulty: Somewhat Hard Recommended Party: 3 fighters & Rena Suggested Level: 80-85 Now it's getting serious. Cyril is a hell of an attacker AND a hell of a mage, so you've got your work cut out for you. Keep your HP up as you wail on him with your best attacks. This fight will take some time (as his high HP count no doubt suggests), but he's quite beatable. Just don't use any elemental KMs on him, and no mages; he's immune to all elemental damage. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Continue onwards, and save at the last save point. You can now return to Fun City and access Expel again, if you so desire. The remainder of this guide will tell you how to beat the last boss. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BOSS: Indalecio Exp: 600,000 Fol: 90,000 HP: 500,000 Weak Points: None Difficulty: Hard Recommended Party: 3 fighters & Rena Suggested Level: 85+ Indalecio is fast, furious, and deadly. Do not underestimate him, or he will kick your ass. If you have Opera, her Alpha on One will be a true lifesaver, since Indalecio can be hitstunned from attacks. Pound on him with your fastest and best KMs and attacks, and do not let up on healing or attacking. After a bit, Indalecio will attempt to break his Limiter, but unless you've returned to Central City and seen Filia's end, he'll fail to do so. If he does break his Limiter, DO NOT LET HIM CAST SPELLS! His magic power becomes obscenely high without the limiter, meaning that his magic will almost definitely do 9999 damage to your whole party if he pulls any spell off. Should you remove his Limiter, consider yourself fairly warned... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Congratulations, you've won Star Ocean 2! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Side-quests and Secrets ===-- Cave of Trials [SQCOT] ---== After you've reached the final save point in Feinal and used it, you open up a very special feature: the ability to return to Expel. Leave Feinal (I know, it's a hell of a trip), and go back to Fun City. From there, talk to the old man standing on the far side of the Battling Arena (he's wearing a green hat), and tell him to revive your memories. Leave Arlia, and you'll see that you have a Synard in Expel now! This means that you can go to the far island off in the southwest corner of the world map that you couldn't reach before! Go there, and you'll find the bonus dungeon, lovingly called the Cave of Trials. Floor 1 - Heraldic Ruins Items: Fruit Nectar, Blueberry, Tri-emplem, Juicy Beef, Wonder Drug, Nuclear Bomb, Link Stock Monsters: Livingarmor, Warlock, Weirdknight, Gloomwing The easiest of all of the floors, this area's mainly just to get you up to par with the cave. There are no secrets or hidden items on this floor, and everything is in plain sight (including the path to the exit), so feel free to explore. The boss of the first floor is Darkfeather, a succubus boss who can petrify your party members, and who dodges physical attacks quite frequently. She's not too tough, fortunately. Victory against her nets you a pair of Bunny Shoes, and access to the second floor. Floor 2 - Lover's Alley Items: Purity Leaf, Link Combo, Reflective Armor, Resurrection Mist Monsters: Giant, Huntinggel, Cavesting, Weirdaxe This floor is rather annoying. Because of the horrid translation, it's all but impossible to understand the plaque at the entrance that tells you the solution. The basic idea is to make each statue face the statue that they "love" (according to what the plaque says). Here's a quick guide to what direction each statue has to face: Yufie - South Lloyd - East Cistina - South Feria - East Luke - North Milene - South Sharon - West That will open the door to the boss of the second floor, Bloodgrell. Note that the Link Combo is on the ground between Luke and Milene. The boss of this floor is really just a regular monster on later floors, but he has the same ability as all monsters of his type: to split in two. Be wary, and use your best combos to kill him quick. Floor 3 - Single Path Cave Items: Slayer's Ring, Fruit Nectar (x2), Sylvan Mail, Wonder Drug, Dream Crown, Juicy Beef Monsters: Bloodgerell, Weirdgoat, Lesserdemon, Warlock This floor is fairly easy, but you have to keep an eye on what you're doing so that you don't backtrack. I've outlined a fairly good path below. ___________________ | | < | | < | |_v__|____|_v__|____| | | ^ | | ^ | |_v__|____|_v__|____| | | ^ | < | ^ | |_v__|_S__|____|____| | > | > | > | ^ | |____|____|____|____| KEY: S: Start/exit <,>,^,v: Directions ____ | |: Room |____| The boss of this floor is a group of Dreamshades (hourglass monsters). They can use a rather annoying skill called Dream Peace, which stops all allies for about five seconds. To avoid this pesky state, control Rena and have her cast Ray every chance possible. Alternately, open the circle command menu and wait until your characters resume their normal "standing in place" poses when Dream Peace is activated. Victory nets you some Magical Drops. Floor 4 - Dancing God's Altar Items: Fruit Nectar, Black Earring, Peep Non, Resurrection Mist, Purity Leaf, Seraphic Garb, Illusive Shamisen, Extinction spell Monsters: Huntinggel, Punkponk This floor has two hidden walls right off the bat, with Leon's best spell hidden in a chest behind one of them. The area is still very simple, requiring little thought (flip both levers, and go into the center room to meet the Dancing God; play her a song with a high-skill musician, and you will net yourself the Illusive Shamisen). The boss is behind a hidden wall along the left path, and is called Miel128. He's a real pain in the arse, and can shoot his rockets in three directions. He also blocks attacks quite a bit. Even so, he can be peeped, so once he is, you'll have no trouble at all. Once he's finished, you can reach the next level. Floor 5 - Lady's Revenge Items: Fresh Syrup, Slayer's Ring, Wonder Drug, Juicy Beef, Fruit Nectar, Fairy Ring, Seraphic Garb, Weird Slayer Monsters: Dragonaxe, Ladyquimira, Atlus, Gloomsting, Greatergoat A deceptively easy floor. As soon as you enter the second area, you'll encounter none other than Puffy, the princess of the Fun City arena! Tell her whatever you want, it doesn't matter. Soon enough, you'll be in an utterly hopeless battle with a Weird Beast. Just run away (it takes a good five or six hours to beat it at this point, since you don't have a Weird Slayer), and explore the floor a bit. You'll see Puffy being harassed by some Dreamshades a bit further in, so go ahead and save her. She'll drop a Weird Slayer, possibly the most useful weapon in the game, which you should equip on Rena. Now, go find her Weird Beast, and slay it. Take the Red Lotus Gem you get from it, open the previously sealed door, and go on down to the sixth floor. Floor 6 - Burglar's Nest Items: Cure Poison, Dream Crown Monsters: FunnyThief, MetalFunny, Dreamshade This floor's a real breather compared to the previous floors. The only enemies down here are FunnyThieves (the first enemies in the game), FunnyMetals (which can only be killed by a Funny Slayer), and Dreamshades (which are really quite rare). If you nabbed a Funny Slayer on disc 1, equip it on Rena now. Make your way into the area, and you'll find yourself in a room full of statues. Sometimes, you can meet a fellow here called Santa (he looks like a regular merchant, though). He sells lots of useful stuff, including Tri-Emblems and most of the high-level rocks. Anyway, the puzzle on this floor involves finding the statue with a switch behind it, so just check the back of each statue until you find it. It should be the one in the lower right corner. The boss of the area is a FunnyThief Level 99, accompanied by a few Dreamshades, a regular FunnyThief and a Dragonaxe. I don't think the Funny Slayer works on him, so you'll have to beat him up the old-fashioned way. Be wary, he's extremely fast, and hits hard; gang up on him with KMs like Alpha on One and Ripper Blast, so he can't nail somebody in a corner and rip them apart. Once he's down, you may want to take the portal in the side room back up to the first floor, so you can go outside and save. Floor 7 - Goddess's Altar Items: Tri-emplem, Fresh Syrup, Resurrection Mist, Ganze Sea Urchin, Purity Leaf, Peep Non, Weird Slayer, Bunny Shoes, 'Ishidaya' Tea, Yukiyachu Tea, Cracked Gem Monsters: F-thiefL99, Orbiterbeast, Lastavenger, Meigus, Robinfake This floor can be a real pain. The item you're looking for to get to the next floor is the Cracked Gem, which is in a chest somewhere on the floor. Once you get it, you need to repair it with Metalwork (don't worry, I don't think you can fail, and if you do, you'll probably just get the Cracked Gem right back). The boss of the seventh floor is the Mithril Eater, a clone of the Barker from the Mihne Cave that makes the Barker look weak. He can't move, but he can be peeped, so the fight should be relatively uneventful. Victory will also net you a Million Staff, the best rod for Celine, Noel, and Leon. Get the treasures in the side room, then head on down to the next floor. Floor 8 - Food God Items: Lavender, Funny Slayer, Seraphic Garb, Amoeba Soup, Slime Jelly, Soda Pop, Million Staff, Wonder Drug, Fresh Syrup, Ganze Sea Urchin, Special Tuna, Peep Non Monsters: Killergigant, Foriger, Weirddevil, Starguarder This floor is cute, if somewhat annoying. Make sure you have about 10 or 15 non-failure foods in your inventory, as well as a Mandrake or Wolfsbane (or both). The floor is essentially 90% optional, so go ahead and run up to the face on the far wall and start feeding it. Eventually, you'll be given the option to feed Mandrake and/or Wolfsbane, do so. Who should appear but everybody's favorite little queen of Fun City's arena, Puffy? The door to the exit opens, though, so no harm done. The boss of this floor is a slug monster, called Erysin Beast, and not very difficult at all. Be wary, it can eat party members (although only one at a time). Like most monsters at this point, it can be peeped, so feel free to give it a nice big dose of Eternal Sphere + Slayer's Ring. Upon defeating it, you get a fairly useless Gelatin Steak. Floor 9 - Sealed Coffin Items: Artemis Leaf, Valiant Boots, Resurrection Mist, Wonder Drug Monsters: Cockatricking, Brigandogre, Weirdmalesk, Robinmaster A straightforward floor, with no boss (yet). Get whatever treasures you happen to fancy, then head for the exit to the 10th floor. Floor 10 - Decision Point Items: Funny Slayer, Bunny Shoes, Fresh Syrup, Valkyrie Boots x2, Rainbow Diamond, Sage's Stone, Valiant Boots, Million Staff, Purity Leaf, Meteor Swarm spell (Celine), tri-Ace technique (Ashton), Valiant Guard Monsters: Liveflayer, Mindflayer, Miel128, Clubgunner This floor is similar to the 3rd floor, but now you get to pick the path you take. Here's a layout of the map: x 1 2 3 4 y ___ ___ ___ ___ 1 | R | G | G | & | |___|___|___|___| 2 | Y | G | R | R | |___|___|___|___| 3 | G | G | Y | Y | |___|___|___|___| 4 | * | Y | R | R | |___|___|___|___| Key: * - You start here & - The stairs to the next floor G - Green; safe to pass through Y - Yellow; damages you as you walk through R - Red; damages you as you walk through Take note that the enemies down here are ruthless. Clubgunners can do a lot of damage (they're the walking mechs), MindFlayers can suck your entire MP store away in a hit or two, and LiveFlayers (which look exactly like MindFlayers, save that their casing is all white) can turn even level 255 heroes into corpses in seconds. There are also weak Miel128's, which are utterly impossible to tell apart from LiveFlayers. Hitting first is of critical importance on this floor. Bloody Armor may be required for any hope of survival. There are some chests in some of the rooms, listed below in (x,y) format corresponding to the numbers on the above chart. (1,1) Bunny Shoes (1,2) Funny Slayer (2,4) Fresh Syrup (3,2) Valkyrie Boots (3,4) Rainbow Diamond, Sage's Stone, Valkyrie Boots (4,1) Tri-Ace (Ashton's last KM) (4,2) Million Staff, Meteor Swarm (Celine's last spell) (4,3) Purity Leaf (4,4) Valiant Boots The boss of this floor is a very large mech called Geo Guardian, that (like all bosses in the cave so far) is peepable. He shouldn't cause you any trouble, so long as you keep him peeped and unable to perform his nasty attacks. Floor 11 - Dragon's Nest Items: None whatsoever Monsters: Mindflayer, Miel128, Dreamshade, Ghastricgel, Weird-mage, Hellmaster, Owlbear A very short floor, with a boss just a few steps in. The boss is a copy of the Synard, and significantly harder. Give Claude his best aerial skills (Dragon Howl and Ripper Blast, essentially), and give everybody else their best air-based skills, and thrash it. Although the boss can be peeped, it hardly matters. The fight will take a while, but not that long. Victory nets you Float, the last combat Skill. You can't access the 12th floor as of yet, though. You have to split up first, and go with only two party members (I suggest Claude and Rena). Floor 12 - Hall of Warriors Items: Battle Suit x2, Valkyrie Guard, Bunny Shoes Monsters: Mindflayer, Miel128, Dreamshade, Weird-mage, Hellmaster, Owlbear, Ghastricgel An exceptionally short floor, this one ends with the Phoenix boss. Since you have to face it off with only two allies (hopefully Claude and Rena), the fight could be a bit difficult. Give Claude Dragon Howl or Ripper Blast (or both), and set Rena to Aid Allies. Use Dragon Howl/Ripper Blast to keep the boss at bay, and restore MP as necessary. The fight is long, but not difficult at all. Once you win, you get the Holy Sword Farwell, the second-best sword in the game. Head on back up to the 11th floor and use the escape panel to reunite with the party and save. Even though you have the option to re-enter the cave with only two party members from now on, you'll never have to again. NOTE: Now you have to go back to Sealed Coffin (9th floor), and get the Levantine Sword from the Wisesorcerer. He has a lot of HP, but can be peeped, so he won't be tough at all. Once you have the Levantine Sword (which is, by the way, the best weapon in the game), equip it on Dias or Ashton and go down to the door behind Phoenix on the 12th floor. You may have to fight Phoenix again, so be wary. Final Floor - Holy Nest of Angels Items: Valiant Guard, Valiant Mail, Angel Armband Monsters: Soulmaster, Hell-servant, Rock-demon This floor is quite small, but the random encounters are basically all boss monsters that no other boss monster can possibly match up to. Keep your party well equipped and ready, and be sure to grab the Valiant Guard and Valiant Mail from the chests on this floor. There are two switches to hit, so be sure you smack them both (one on either side of the main hall) before you try to open the central door. Once you enter, you'll be face-to-face with the second-hardest optional boss in the game, Gabrie Celeste. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BOSS: Gabrie Celeste Exp.: 10,000,000 Fol: 5,000,000 HP: 1,000,000 Resistance: All elements Difficulty: Insane Items: Holy Sword Farwell Special Reward: Silver Trumpet Reccomended Party: 3 heavy fighters and Rena Suggested Level: 170-255 Strategy: Gabrie is the fastest spell-caster in the game, and never fails to pull off Motormouth. She can't be peeped, and she moves faster than Bunny Shoes make you move (when she does move). Her attacks can do anywhere from a few hundred to 9999 damage (depending on type and target's defense). Have Rena set to aid allies, and have your two fighters (preferrably Dias/Ashton for close range and Precis/Opera for long range) set to use all of their MP. Control Claude, and slash the boss with the Levantine Sword. Don't bother with killer moves, the boss blocks most of them; just focus on striking her hard and fast. I found her to be quite easy, myself, but I DID beat her in Earth Mode, so that may be why. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= After defeating the boss, go claim your prize (an Angel Armband), and give it to Claude. Don't use a Go Home Frog to escape, though. Now you can go to any floor in the dungeon without random encounters! The damage effect on the 10th floor is also gone. The two escape points also don't function during this period. These bonuses only last until you leave, though, so pick up every treasure you might have missed on your previous trips down. Fun City [SQFUNCITY] ---== Fun City is what you might call an easter egg. There are an amazing number of things you can do here, from leveling up party members to getting rare cooking ingredients. You can also get back to Expel from here, once you save your game at the last save point in Feinal. Just talk to the old man standing on the far side of the Battle Stadium (he's wearing a green hat), and tell him that you do want him to revive your memories. Now, for an overview of your options here... BATTLE STADIUM: This place rules. You can level up your characters quick here, and even win valuable items and Fol. I highly recommend you beat the Survival Challenge when you can survive it, as it will net you the Fortune (an accessory that gives you items while walking when worn). BUNNY RACES: The bunny races are a great way to get more Bunny Shoes, and possibly other prizes as well. I found that it's best to constantly bet on the item you want, and not worry about betting on what seems to be the most likely winning combo. Winning something you want eventually is better than not standing a chance of ever winning at all, if you get my drift. COOKING MASTER: This is tough, to say the least. If you start failing even a little bit, you're basically screwed. But if you DO win, you can get very rare cooking ingredients. The Beret and All-Purpose Knife seem to help in this contest. The best strategy for this contest is to cook up some dishes with common ingredients first, and then switch to the rarer ingredients once your Press(ure) is down to about 10 or lower. Making Quick Money [SQMONEY] ---== Money is tough to come by in Star Ocean 2, there's no question about that. Near the end of the game, you can get some great items for prices that go up to about 10 million Fol. Given that there are probably all of five monsters that drop more than 50,000 Fol during the course of the game (not counting boss monsters and Cave of Trial monsters), you're pretty much left struggling with other means to get cash. Here are a few methods I've figured out to make big bucks for small investments. Using Orchestra for any of these is optional, but recommended for the first three. METHOD #1: Marvel Swords ITEMS NEEDED: Marvel Sword x1, Magical Film x20, Spectacles x2, Magical Camera (or Ririca) x1 SKILLS NEEDED: Reproduction SUPER SPECIALTIES NEEDED: Identify All! WHAT TO DO: Simple, simple, simple. Organize items according to value, then choose to perform Reproduction. The Marvel Sword should be at the top of the list. Just attempt to reproduce it 20 times. Even if you fail 19 out of 20 times, it will still be a profitable effort. Since you can get a Marvel Sword early on from a Treasure Chest item, this can be a great way to make large quantities of FOL early in the game. Of course, if you don't have a Marvel Sword, you're out of luck. Obviously, you should use Identify All! to raise the price while selling the swords, and lower the price while buying more film (and more Spectacles). METHOD #2: Sage's Stones ITEMS NEEDED: Iron x20, Spectacles x20, Conductor's Baton x20, Lezard's Flask x1, Erlenmeyer Flask x1 (optional) SKILLS NEEDED: Alchemy (Lv 8+), Identify SUPER SPECIALTIES NEEDED: Identify All! WHAT TO DO: Start up the orchestra, and quickly go into the Alchemy option. Have your budding alchemist try to make Sage's Stones, and they should be succeeding 75-100% of the time (depending on level and talents present). The stones can be sold for a hefty 80,000 Fol with Identify All! used to raise prices in shops. All that for a few 100 Fol pieces of iron. Not bad, huh? METHOD #3: Pallas Athenas ITEMS NEEDED: Iron x20, Spectacles x20, Conductor's Baton x20, Lezard's Flask x1, Erlenmeyer Flask x1 (optional), Smith's Hammer x20, Magical Rasp x1 SKILLS NEEDED: Alchemy (Lv 10), Identify SUPER SPECIALTIES NEEDED: Blacksmith (Lv 10), Identify All! WHAT TO DO: This method requires more effort, but nets you far more cash. Using Orchestra and Alchemy, make yourself a large amount of Mithril. Then, use Orchestra and Blacksmith to turn that Mithril into Pallas Athena shields (with the help of the Magical Rasp, of course). These shields are the most valuable piece of armor you can forge outside of Ishtar's Robe, and sell for 416,000 Fol with Identify All!'s raise price function. The initial price of this method is higher, but the end result is far more valuable than the first two methods. METHOD #4: Valiant Guards ITEMS NEEDED: Silver Trumpet, Conductor's Baton x20 SKILLS NEEDED: Musical Talent (Lv 7 exactly) WHAT TO DO: Have an ally with level 7 Musical Talent summon a monster via The Evil Melody. You'll face off the 10th floor boss of the Cave of Trials, Geo Guardian. Defeating this mech always nets you a Valiant Guard, worth 7,840,000 Fol with prices increased. You can summon him as many times as you want (so long as Musical Talent remains at 7), so you can make a lot of money very fast with this method. You DO have to defeat Gabrie Celesta to be able to even do this, though, so it's not very helpful. Immortality Methods [SQIMMORTAL] ---== The one thing everybody wants: the ability to be undefeatable! There are three methods I know of to do this, and all three have their drawbacks. METHOD #1: Lunatic Ring + Peep Non on all ADVANTAGES: Nothing hurts you, and you can't be peeped (unable to move or act for 3 seconds). DISADVANTAGES: Lunatic Rings break randomly when you get hit, so this is a very unreliable method in a long boss fight. I'd go with the second method, myself. METHOD #2: Bloody Armor on all + Noel w/ a Million Staff ADVANTAGES: You are literally completely immortal while wearing Bloody Armor, but the downside is that you lose 1 HP per millisecond, meaning that you'll die after about 10 seconds with 9999 HP. That's where Noel comes in. He can equip Bloody Armor (as can most male characters), so you can control him, and have him use Fairy Light whenever your party is getting down there in the HP department. Be sure to turn of Parry for Noel, or he may inadvertantly doom the party by blocking an attack while trying to heal everybody. DISADVANTAGES: Fairy Light costs a lot of MP. You can alleviate this problem with a Fairy Ring and Mental Ring equipped on your healer (highly recommended). Also, be sure to have 20 Blackberries handy at all times. This method is superbly effective for facing off Gabrie Celesta and Iselia- Queen. I've beaten the harder of the two (Iselia-Queen, that is) dozens times with this method, and had swimmingly good results every time. One final disadvantage: only fighter-type characters can take advantage of this method (sorry, Rena!). Even so, three allies in Bloody Armor take the brunt of Iselia-Queen's attacks, so you can still pull it off with Rena in the party as your healer. METHOD #3: Bloody Armor on all + Opera w/ max proficiency Healing Star ADVANTAGES: Same as method #2, along with the fact that Healing Star uses only 9MP per shot. Throw in a Fairy Ring on Opera, and you practically have infinite healing (a maximum of 249 shots of Healing Star before your MP runs out; far more than you'll need for any given fight). DISADVANTAGES: Again, only certain characters can equip Bloody Armor. The ones who cannot will have a harder time. Also, getting 999 proficiency for Healing Star can take a while, though it's well worth it. Obviously, you cannot use this method if you pick Ashton instead of Opera. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= IV. Special Guides =-=-= There are a lot of options and functions in Star Ocean 2. The number of possible combinations and effects that you can achieve can almost be overwhelming at times. But this section is here to set things right for you, and tell you just what you can get while making things with Item Creation. Item List [SGITEMS] ===-- While not all items can be made custom, some are a bit obscure in their function, given the unhelpful nature of the item descriptions. This is a rather nice guide for those seeking knowledge of what items do. Item Types There's several types of items in SO2, each with varying functions. Here is your obligatory overview. Healing - Items used for healing allies' HP, MP, and status in or out of battle. This also includes some ally-damaging items. They're all one-time items. Food - Items made with cooking skills. These are mostly HP/MP-restoring items, and none work in battle. All one-time. Book - Books used to teach skills or modify relationships. All one-time. Special - Items which have special effects, but can't be used in battle. All one-time. Support - Items in this category are used to aid with item creation, or are one-time item creation materials. Other - Items that have no function whatsoever on thier own, and can't be used for anything (save being sold). Junk - Failed item creation items, these serve no purpose whatsoever. Battle - Items used in battle to cause damage or effects to the enemy. As well, this includes ally-aiding items that only work in battle. All one-time. Card - Special items, several of which have special effects. All one-time. Weapon - Weapons are what characters can equip to attack enemies. Shield - Shields raise defense and avoidance ratings. Armor - Armor raises character defense (which should be obvious). Helm - Helmets add to character defense, as well. Greaves - Greaves raise defense, and sometimes other stats. Mineral - Minerals can be worn as accessories, or made into items. Accs. - Accessories have a multitude of special effects. Story - These items are the ones listed under Precious Items. They can't be used, but may have an effect nonetheless. Item List Item Name Type Function Blueberry Healing Restores 22% HP Blackberry Healing Restores 22% MP Aquaberry Healing Restores 10% HP, cures poisoning Aceras Healing Restores 2% HP Rose Hips Healing Restores 2% HP Lavender Healing Restores 3% HP Artemis Leaf Healing Removes all status ailments Wolfsbane Healing Poisons user Mandrake Healing Kills user Maple Syrup Healing Restores 20% MP Sour Syrup Healing Restores 30% MP Sweet Syrup Healing Restores 30% HP Fresh Syrup Healing Restores 100% HP Mixed Syrup Healing Restores 30% HP and MP Fruit Syrup Healing Restores 45% HP and MP Hot Syrup Healing Restores 70% HP or MP Angel's Statue Healing Restores 30% HP to all Goddess Statue Healing Restores 30% MP to all Herbal Oil Healing Restores 30% MP Holy Mist Healing Restores 60% HP to all Merlin Drink Healing Restores 100% MP Violence Pill Healing Restores 100% HP or kills user Odd Medicine Healing Restores 100% HP or kills user Danger Pot Healing Restores 10% HP, poisons/petrifies if user has over half HP Nightmare Pot Healing Restores 25% HP, poisons/petrifies if user has over half HP Energy Tonic Healing Switches HP and MP Cure Poison Healing Restores 10% HP, cures poisoning Cure Paralysis Healing Cures paralysis Cure Stone Healing Cures petrification Spring Water Healing Cures all status ailments Wonder Drug Healing Cures all status ailments, revives a fallen ally with 1 HP Smelling Salts Healing Revives a fallen ally with 30% HP Ressurection Bottle Healing Revives a fallen ally with 60% HP Ressurection Mist Healing Revives a fallen ally with 100% HP Risky Liquid Healing Revives a fallen ally with 100% HP, gives a random status ailment Fairy's Cologne Healing Keeps enemies away Succubus Cologne Healing Draws enemies near Rotten Sashimi Food Poisons user Muscat Grape Jelly Food Removes poisoning Yogurt Salad Food Removes poisoning Aloe Jam Food Removes paralysis Sake Lees Pickles Food Removes paralysis Coconut Milk Food Removes all status ailments Energy Drink Food Removes all status ailments Pear Compote Food Removes all status ailments Aged Berry Juice Food Removes all status ailments (unconfirmed) Smelly Rice Cakes Food Restores 1% HP Spicy Cake Food Restores 1% HP Wilted Salad Food Restores 2% HP Bad Tasting Stew Food Restores 1% MP Bitter Juice Food Restores 1% MP Raw Milk Food Restores 1% MP Sambai Tea Food Restores 3% MP Pickled Plum Food Restores 2% HP Chicken Skewers Food Restores 5% HP; Dias' favorite food Quick Pickles Food Restores 5% HP Yogurt Food Restores 5% HP Rice-bran Pickles Food Restores 6% HP Gruel Food Restores 10% HP Macaroni Au Gratin Food Restores 10% HP Orange Sherbet Food Restores 10% HP Peach Ice Cream Food Restores 10% HP Vanilla Ice Cream Food Restores 10% HP Shu-mai Food Restores 10% HP Strawberry Jam Food Restores 10% HP Raspberry Jam Food Restores 11% HP Apple Jam Food Restores 12% HP Carrot Ice Cream Food Restores 12% HP Rice Croquettes Food Restores 12% HP Sweet Dumpling Food Restores 12% HP Strawberry Mousse Food Restores 14% HP Apple Crepes Food Restores 15% HP Custard Pudding Food Restores 15% HP Shortcake Food Restores 16% HP; Rena's favorite food Banana Crepes Food Restores 18% HP Fried Eggs Food Restores 18% HP Egg Sandwich Food Restores 19% HP Hamburger Food Restores 19% HP; Ashton's favorite food Potstickers Food Restores 19% HP Rice Cakes Food Restores 19% HP Bacon & Eggs Food Restores 20% HP Rice Omlet Food Restores 20% HP Spring Rolls Food Restores 20% HP Toro Tuna Food Restores 20% HP Orange Au Gratin Food Restores 21% HP Shrimp Doria Food Restores 21% HP Chocolate Crepes Food Restores 22% HP; Precis' favorite food Meat Dumpling Food Restores 22% HP Sole and Fruit Sauce Food Restores 22% HP Squash Croquettes Food Restores 22% HP Pancakes Food Restores 23% HP Cabbage Roll Food Restores 26% HP Fried Rice Food Restores 26% HP Shrimp Au Gratin Food Restores 26% HP Squash Spring Rolls Food Restores 28% HP Salmon Omlet Food Restores 29% HP Beef Croquettes Food Restores 30% HP Shrimp Pilaf Food Restores 30% HP Baby Rabbit Risotto Food Restores 35% HP; Celine's favorite food Ground Lamb Steak Food Restores 40% HP Konyaku Jelly Food Restores 40% HP Big Tuna Food Restores 45% HP; Noel's favorite food Jambalaya Food Restores 46% HP Chicken Doria Food Restores 48% HP Fried Vegetables Food Restores 50% HP Steak Food Restores 50% HP; Claude's favorite food Steamed Aspic Food Restores 50% HP Strawberry Mochi Food Restores 55% HP Meat Fried Rice Food Restores 60% HP Plain Omlet Food Restores 60% HP Sole & Wine Sauce Food Restores 60% HP Au Gratin Climax Food Restores 68% HP Cheese Pizza Food Restores 68% HP Assorted Cheeses Food Restores 70% HP Exciting Tenderloin Food Restores 70% HP Fine Saute Food Restores 70% HP Fish of Happiness Food Restores 70% HP Peking Duck Food Restores 70% HP Sashimi Food Restores 70% HP Shark Potstickers Food Restores 70% HP Miracle Fried Rice Food Restores 75% HP Gorgonzola Food Restores 78% HP Prime Sirloin Food Restores 80% HP Prime Tuna Steak Food Restores 80% HP Sirloin Steak Food Restores 80% HP Sweet Rice Cakes Food Restores 80% HP Deluxe Doria Food Restores 88% HP Genie's Steak Food Restores 90% HP 1-Up Pudding Food Restores 100% HP, revives a fallen ally Gateau Marjolaine Food Restores 100% HP Inviting Fillet Food Restores 100% HP Berry Juice Food Restores 5% MP Fruit Smoothie Food Restores 8% MP Daikon Miso Soup Food Restores 10% MP; Bowman's favorite food Orangeade Food Restores 10% MP Soy Milk Food Restores 10% MP Carrot Juice Food Restores 13% MP; Leon's favorite food Seaweed Miso Soup Food Restores 20% MP Corn Potage Food Restores 22% MP Green Potage Food Restores 25% MP Vegetable Juice Food Restores 26% MP Broth Food Restores 30% MP Soda Pop Food Restores 30% MP Root Beer Food Restores 35% MP Apple Cider Food Restores 40% MP; Opera's favorite food Hassaku Tea Food Restores 40% MP; Ernest's favorite food Shark Fin Soup Food Restores 40% MP 'Usunigori' Tea Food Restores 45% MP Yaegaki Tea Food Restores 50% MP French Toast Food Restores 55% MP Yukiyucho Tea Food Restores 55% MP Gelatin Steak Food Restores 60% MP Shrimp Shu-mai Food Restores 60% MP Slime Jelly Food Restores 60% MP 'Ishidaya' Tea Food Restores 60% MP Mushroom Soup Food Restores 66% MP Amoeba Soup Food Restores 68% MP Bird's Nest Soup Food Restores 70% MP Creamed Stew Food Restores 70% MP Special Stir-Fry Food Restores 70% MP Tuna Skewers Food Restores 70% MP Milky Potage Food Restores 80% MP Genie's Veggie Soup Food Restores 90% MP Golden Stew Food Restores 90% MP Ichigoni Food Restores 90% MP Ichigoni Supreme Food Restores 90% MP Magical Salad Food Restores 100% MP Lady Fingers Food Restores 8% HP and MP Prince's Zoni Stew Food Restores 60% HP and MP Special Tuna Food Restores 70% HP and MP Beautiful Ice Cream Food Restores 80% HP and MP Risotto Ecstasy Food Restores 80% HP and MP Seltzer Food Restores 90% HP and MP Fruit Nectar Food Restores 100% HP and MP Ginger Ale Food Restores 100% HP and MP Heavenly Doria Food Restores 100% HP and MP Sea Urchin on Rice Food Restores 100% HP and MP Pose Collection Book Enhances the Sketching skill Musical Theory Book Enhances the Musical Notation skill Pieces for Learners Book Enhances the Musical Instrument skill All About Herbs Book Enhances the Herbal Medicine skill The Land's Secret Book Enhances the Mineralogy skill Pocket Encyclopedia Book Enhances the Tool Knowledge skill Gold/Silversmith Book Enhances the Craft skill Nature's Life Force Book Enhances the Biology skill Heart Barriers Book Enhances the Mental Science skill Cook from the Heart Book Enhances the Kitchen Knife skill Today's Dish Book Enhances the Recipe skill Choose Ingredients Book Enhances the Good Eye skill Forest Friends Book Enhances the Animal Training skill No Need for Words Book Enhances the Metal Casting skill Mystical Beings Book Enhances the Fairyology skill The Hermes Theory Book Enhances the Scientific Ability skill Before Tea's Ready Book Enhances the Copying skill Engineering Book Enhances the Mech Knowledge skill Operation Manual Book Enhances the Mech Operation skill On Revenge Book Enhances the Counterattack skill On Training Book Enhances the Mental Training skill Planet of the Winds Book Claude's friendship book Ocean of Stars Book Claude's romance book I Can See Only You Book Rena's friendship book Falling in Love Book Rena's romance book The World is Mine Book Celine's friendship book Lady in Red Book Celine's romance book Mr. 'No' Book Ashton's friendship book Never Turn Back Book Ashton's romance book Buy it... OK? Book Precis' friendship book A Maiden's Secret Book Precis' romance book New Civilization Book Opera's friendship book Historic Greats Book Opera's romance book Cat House Murder Book Bowman's friendship book Wax Dol Murders Book Bowman's romance book Countdown Book Ernest's friendship book Lost Sanctuary Book Ernest's romance book The Bloody Road Book Dias' friendship book To Live Book Dias' romance book Advanced Heraldry Book Leon's friendship book Special Heraldry Book Leon's romance book Living with Animals Book Noel's friendship book Principles of Nature Book Noel's romance book But One Truth! Book Chisato's friendship book Killer's Book Book Chisato's romance book 'Spring' Special Restores 100% HP/MP and revives fallen allies Cinderella Glass Special Reduces shop prices by 30% Second Ledger Special Reduces shop prices by 30% Contract Special Allows you to claim ownership of any inn Lien Special Gives a random item when used Fill-up Special Gives a random item when used Jack-in-the-box Special Gives either a random item or a random battle when used Treasure Chest Special Gives three random items when used Music Box Special Repels monsters while it plays Flash Pot Special Guarantees success of next Item Creation Forged Medals Special Reduces experience needed for next level to 1 (all the way up to level 100) Go-home Frog Special Allows you to escape dungeons instantly Twin's Tonic Special Raises friendship between allies Aphrodisiac Special Raises romance between allies Life Insurance Special Gives you money when used on a fallen ally Plasma Zap-stick Special Teaches Precis a Killer Move, Barrier Mech Launcher Special Teaches Precis a Killer Move, Mujin Super Beam Black System Special Teaches Opera a Killer Move, Laser Bit White System Special Teaches Opera a Killer Move, Healing Star Green System Special Teaches Opera a Killer Move, Hyper Launcher Portrait A Special See Claude's character portrait Portrait B Special See Rena's character portrait Portrait C Special See Celine's character portrait Portrait D Special See Dias' character portrait Portrait E Special See Precis' character portrait Portrait F Special See Ashton's character portrait Portrait G Special See Leon's character portrait Portrait H Special See Bowman's character portrait Portrait I Special See Opera's character portrait Portrait J Special See Ernest's character portrait Portrait K Special See Noel's character portrait Portrait L Special See Chisato's character portrait Text Software Support Raises Authoring and Publishing success Graphics Software Support Raises Art success Musical Software Support Raises Composing success Soldering Iron Support Raises Metalwork success Element Analyzer Support Raises Identify success Survival Kit Support Raises Survival success Erlenmeyer Flask Support Raises Alchemy success Antiseptic Gloves Support Raises Compounding success Lezard Flash Support Adds more mineral-making abilities to the Alchemy command Magical Rasp Support Raises Customize success, changes what you can make with Blacksmith Magical Camera Support Used with Reproduction Ririca Support Used with Reproduction; better than the Magical Camera Magical Film Support Expended when using Reproduction Conductor's Baton Support Expended when using Play Music or Orchestra Feather Pen Support Expended when using Compose Fountain Pen Support Expended when using Authoring or Publishing Magic Canvas Support Can be expended when using Art Magic Clay Support Can be expended when using Art Smith's Hammer Support Expended when using Blacksmith Vellum Paper Support Expended when using Reverse Side Meat Support Ingredient for Cooking and Master Chef Fruit Support Ingredient for Cooking and Master Chef Grain Support Ingredient for Cooking and Master Chef Seafood Support Ingredient for Cooking and Master Chef Vegetables Support Ingredient for Cooking and Master Chef Egg/Dairy Products Support Ingredient for Cooking and Master Chef Juicy Beef Support Rare ingredient for Cooking Creamy Cheese Support Rare ingredient for Cooking Purity Leaf Support Rare ingredient for Cooking Sweet Fruit Support Rare ingredient for Cooking Magical Rice Support Rare ingredient for Cooking Prime Tuna Support Rare ingredient for Cooking Ganze Sea Urchin Support Rare ingredient for Cooking Jiggly Slime Support Rare ingredient for Cooking Slippery Slime Support Rare ingredient for Cooking Yarma Cooking Set Support Rare ingredient for Cooking Lyre Support Instrument for Musical Talent and Orchestra Piano Support Instrument for Musical Talent and Orchestra Organ Support Instrument for Musical Talent and Orchestra Cembalo Support Instrument for Musical Talent and Orchestra Violin Support Instrument for Musical Talent and Orchestra Harmonica Support Instrument for Musical Talent and Orchestra Illusive Shamisen Support Instrument for Musical Talent and Orchestra Silver Trumpet Support Instrument for Musical Talent and Orchestra Forged Bills Other Sell them to get money Forged Checks Other Sell them to get money Forged Documents Other Sell them to get money Stock Certificates Other Sell them to get money Fanzine Other No use Fanzine ! Other No use Fanzine ? Other No use Fanzine ... Other No use Fanzine (Music) Other No use Fanzine (Male) Other No use Fanzine (Female) Other No use Fanzine (Heart) Other No use ?ITEM Other An unidentified item ?HERB Other An unidentified herb ?JEWELERY Other An unidentified accessory ?MINERAL Other An unidentified mineral ?WEAPON Other An unidentified weapon ?GUARD Other An unidentified piece of armor ?MACHINE Other An unidentified machine ?FOOD Other An unidentified foodstuff ?BOOK Other An unidentified book Red Lotus Gem Other Opens a door in the Cave of Trials Cracked Gem Other A gem that needs repair via Metalwork Scribbles Junk Failed Art attempt (Magical Canvas) Weird Lump Junk Failed Art attempt (Magical Clay) Rock Junk Failed Alchemy attempt Crumpled Paper Junk Failed Authoring or Publishing attempt Scrap Iron Junk Failed Customize attempt (Precis/Opera) Blurry Photo Junk Failed Reproduction attempt Perforated Armor Junk Failed Blacksmith attempt Bounced Check Junk Failed Reverse Side attempt; reduces Fol while held Fairy Glass Battle Stops MP consumption for one ally temporarily Fairy Mist Battle Stops MP consumption for all allies temporarily Skanda Battle Allows instant escape from battle Skanda Compress Battle Speeds up one ally temporarily Skanda Ointment Battle Speeds up all allies temporarily Care Tablet Battle Makes one ally resist status ailments temporarily Marionette Pill Battle Revives a fallen ally and raises their attack power Crush Pill Battle Converts HP into attack power Attack Vial Battle Raises an ally's attack power temporarily Kamikaze Tonic Battle Raises an ally's attack power temporarily Mirror of Wisdom Battle Raises an ally's magic power temporarily Mental Pot Battle Raises an ally's magic power temporarily Dummy Doll Battle Raises an ally's hit rate Lilith Tonic Battle Raises attack power, cannot control target Pixie Cologne Battle Raises magic power, cannot control target Natural High Battle Makes target constantly attack until killed Assault Bomb Battle Blows up on the nearest enemy Protection Bomb Battle Blows up on a single enemy Flare Bomb Battle Fire explosion to a single enemy Half-Dead Bomb Battle Cuts enemy HP in half Nuclear Bomb Battle Reduces all enemies' and allies' HP to 1 Peep-peep Bomb Battle Peeps target monster Mind Bomb Battle Reduces an enemy's MP by 50 Paralysis Oil Battle Paralyzes target monster Paralysis Mist Battle Paralyzes all enemies Shock Oil Battle Reduces an enemy's MP to 0 Smoke Oil Battle Reduces an enemy's speed Smoke Mist Battle Reduces all enemies' speed Bitter Lotion Battle User may kill next enemy instantly with their next physical attack Bubble Lotion Battle User may kill next enemy instantly with their next physical attack Melting Lotion Battle User may kill next enemy instantly with their next physical attack Stink Gel Battle User may poison next enemy instantly with their next physical attack Magic Rock Battle A magic rock that rolls over enemies Super Ball Battle A bouncing ball that hits some enemies Tri-Ball Battle A ball that hits three enemies Tetra-Bomb Battle A laser cannon that hits four enemies Hyperball Battle A ball that hits eight enemies Idol Battle Can instantly kill an enemy Fairy's Statue Battle Can instantly kill all enemies Magical Drops Battle Makes all enemies freeze for a few seconds Spectacles Battle Show the statistics of target enemy 'The Scream' Battle Casts Daemon's Gate 'Judgement Day' Battle Casts Shadow Flare 'The Last Supper' Battle Kills user, restores 100% HP to all other allies Fountain Card Card Gives a random item when used Extension Card Card Doubles exp. gained from current battle Fol Up Card Card Doubles Fol gained from current battle Discovery Card Card All but guarantees you gain an item after current battle Revival Card Card Revive target automatically if they die Fairies Card Card Restores 50% of HP to all allies Victorial Card Card Raises the Guts level of all allies Silence Card Card Silences target Hexagram Card Card Silences all enemies Funny Slayer Weapon +1 ATK; kills all enemies with Funny in their name instantly Golden Fangs Weapon +10 ATK Silver Fangs Weapon +12 ATK All-Purpose Knife Weapon +160 ATK, +10 CRT; raises success rate of Cooking while equipped Dull Sword Weapon +2 ATK, +1 CRT (Claude/Dias only) Worn-out Sword Weapon +3 ATK (Claude/Dias only) Long Sword Weapon +30 ATK (Claude/Dias only) Broad Sword Weapon +60 ATK (Claude/Dias only) Sinclair Sabre Weapon +100 ATK (Claude/Dias only) Bastard Sword Weapon +150 ATK, +10 HIT, +10 CRT (Claude/Dias only) Flame Blade Weapon +160 ATK, +20 HIT, +10 CRT, fire-elemental (Claude/Dias only) Baselard Weapon +180 ATK (Claude/Dias only) Sharp Edge Weapon +222 ATK, +60 HIT, +10 CRT (Claude only) Walloon Sword Weapon +240 ATK (Claude/Dias only) Gusgine Weapon +250 ATK (Claude/Dias only) Long Edge Weapon +280 ATK, +5 CRT (Claude/Dias only) Oriental Blade Weapon +448 ATK (Dias only) Veil Piercer Weapon +480 ATK (Claude only) Sharpness Weapon +500 ATK, +50 HIT, +10 STM, +33 CRT (Dias only; temporary weapon) Murasame Sword Weapon +522 ATK (Dias only) Minus Sword Weapon +620 ATK, +80 HIT, +10 CRT, strong vs. stars and vaccuum; reduces user's HP with each successful blow (Claude only) Grand Stinger Weapon +620 ATK, +120 HIT, +10 CRT, star- elemental, resists stars and vaccuum (Claude/Dias only) Ignite Sword Weapon +720 ATK (Claude/Dias only) The Hope of Breeze Weapon +770 ATK, wind-elemental (Dias only) Whirlwind Weapon +780 ATK, wind-elemental (Dias only) Force Sword Weapon +908 ATK, uses 2MP whenever it hits (Claude only) Soul Slayer Weapon +982 ATK, +10 HIT, +12 CRT (Dias only) Sawed Weapon +990 ATK, +80 HIT, +60 GUTS, +30 CRT (Dias only) Ruins' Fate Weapon +1000 ATK, +50 CRT (Dias only) Hard Cleaver Weapon +1100 ATK, +60 HIT, +30 CRT (Dias only) Marvel Sword Weapon +1100 ATK, +100 HIT, +10 STM, +15 CRT (Claude/Dias only) Crimson Diablos Weapon +1100 ATK, +80 HIT, +50 STM, +24 CRT, strong vs. light, dark, and void; physical damage of the wielder's attacks is doubled (Dias only) Pleiad Sword Weapon +1200 ATK, +60 HIT, +30 CRT (Dias only) Aura Blade Weapon +1200 ATK, +80 HIT, +32 CRT, light- elemental (Claude only) Silvance Weapon +1210 ATK, +99 HIT, +30 CRT, light- elemental, strong vs. light and dark (Claude only) Sacred Tear Weapon +1250 ATK, +50 HIT, +32 CRT; MP consumption is halved (Claude only) Cromlea Sword Weapon +1399 ATK (Dias only) Windsley Sword Weapon +1400 ATK (Claude only) Eternal Sphere Weapon +1600 ATK, +70 HIT, +40 GUTS, +25 CRT, strong vs. stars, light, dark, and vaccuum; shoots stars when hitting targets (Claude only) Holy Sword Farwell Weapon +1900 ATK, +70 HIT, +70 MAG, +15 CRT (Claude/Dias/Ashton only) Levantine Sword Weapon +3000 ATK, +50 HIT, +50 GUTS, +50 STM, +50 CRT (Claude/Dias/Ashton only) Wobbly Sword Weapon +3 ATK, +1 CRT (Ashton only) Twin Sword Weapon +40 ATK (Ashton only) Both Shaver Weapon +120 ATK (Ashton only) Guard Sword Weapon +160 ATK, +10 HIT, +11 CRT (Ashton only) Smaller Weapon +180 ATK (Ashton only) Twin-edge Weapon +340 ATK (Ashton only) Shield Sword Weapon +490 ATK (Ashton only) Twin Picks Weapon +500 ATK, +50 HIT, +20 CRT (Ashton only) Doubledemon Sword Weapon +700 ATK (Ashton only) Double Masher Weapon +799 ATK, +40 HIT, +15 CRT (Ashton only) Scyther Weapon +820 ATK (Ashton only) Lotus Eater Weapon +1150 ATK, +50 HIT (Ashton only) Holy Cross Weapon +1240 ATK, +60 HIT, +80 LUC, +18 CRT (Ashton only) Melufa Weapon +1320 ATK, +80 HIT, +100 LUC, +40 CRT, +30% max. HP, strong vs. light and dark, weak vs. water (Ashton only) Bent Rod Weapon +5 ATK, +1 MAG (Celine only) Rod Weapon +10 ATK, +5 MAG (Celine only) Ruby Wand Weapon +70 ATK, +20 MAG (Celine only) Crest Rod Weapon +100 ATK, +25 MAG (Celine only) Magical Rod Weapon +150 ATK, +10 CRT (Celine only) Clap Rod Weapon +280 ATK, +30 MAG; randomly kills target (Celine only) Tongue Twister Weapon +300 ATK, +25 MAG; MP consumption reduced by 1/3 Silver Rod Weapon +350 ATK, +20 HIT, +250 MAG (Celine only) Holy Rod Weapon +520 ATK, +240 MAG, light-elemental (Celine only) Ruby Rod Weapon +680 ATK, +300 MAG; casts Firebolt when attacking (Celine only) Rod of Snakes Weapon +700 ATK, +60 HIT, +50 MAG, +6 CRT; MP consumption reduced by 1/2 (Celine only) Million Staff Weapon +800 ATK, +80 HIT, +800 MAG, +30 STM, +30 LUC, +40 CRT; restores MP by 1/5 of all magic damage taken (Celine/Leon/Noel only) Silvermoon Weapon +1000 ATK, +300 MAG; restores MP gradually during battle (Celine only) Worn Knuckles Weapon +1 ATK (Rena/Noel/Bowman only) Knuckles Weapon +30 ATK (Rena/Noel/Bowman only) Hard Knuckles Weapon +40 ATK, +10 MAG (Rena/Noel/Bowman only) Cestus Weapon +140 ATK, +20 MAG (Rena/Noel/Bowman only) Bagh Nakh Weapon +160 ATK (Bowman only) Metal Fangs Weapon +400 ATK, +50 MAG (Rena/Noel/Bowman only) Dragon's Claws Weapon +450 ATK, +20 HIT. +100 MAG, +26 CRT (Rena/Noel/Bowman only) Giant Fists Weapon +470 ATK, +10 HIT, +80 STM, +26 CRT (Bowman only) Pain Cestus Weapon +580 ATK, +80 MAG (Rena/Bowman only) Braised Knuckles Weapon +599 ATK, +30 HIT, +70 MAG, +6 CRT, fire- elemental (Rena/Noel/Bowman only) Hecatoncheire Weapon +630 ATK, +50 HIT, +27 CRT (Bowman only) Magical Gloves Weapon +688 ATK, +50 HIT, +60 MAG, +12 CRT (Rena only) Eagle's Claws Weapon +760 ATK, +110 MAG, +10 CRT (Noel only) Grizzly Claps Weapon +840 ATK, +60 HIT, +200 MAG (Noel only) Rune Full Moon Weapon +900 ATK, +150 MAG (Rena only) Serpent's Tooth Weapon +900 ATK, +20 HIT, +150 MAG, +10 CRT (Noel only) Sorceress Knuckles Weapon +1000 ATK, +180 MAG (Rena/Noel/Bowman only) Weird Slayer Weapon +1000 ATK, +40 HIT, +10 GUTS, +10 STM; instantly kills any monster with Weird in their names (Rena/Bowman/Precis/Chisato only) Fallen Hope Weapon +1000 ATK, +50 HIT, +300 MAG, +20 CRT; halves MP consumption (Rena only) Kaiser Knuckle Weapon +1100 ATK, +60 HIT, +200 MAG, +4 CRT (Rena/Noel/Bowman only) Fellper Nails Weapon +1200 ATK, +50 HIT, +30 MAG (Rena only) Empresia Weapon +1220 ATK, +70 HIT, +300 MAG, +30 CRT (Rena/Noel/Bowman only) Booster Box Weapon +128 ATK (Opera only) Radio Box Weapon +162 ATK (Opera only) Seventh Ray Weapon +280 ATK, +60 HIT, +35 CRT; light-, dark-, star-, and vaccuum-elemental; strong vs. light, dark, stars, and vacuum (Opera only) Light Box Weapon +490 ATK, light-elemental (Opera only) X Box Weapon +500 ATK (Opera only) Alpha Box Weapon +690 ATK, +50 HIT (Opera only) Beta Box Weapon +690 ATK, +30 HIT, +20 CRT (Opera only) Gamma Box Weapon +750 ATK, +50 HIT, +20 CRT Pulse Box Weapon +1000 ATK, +60 HIT, +30 AVD, +30 CRT (Opera only) Psycho Box Weapon +1050 ATK (Opera only) Limp Whip Weapon +2 ATK (Ernest only) Leather Whip Weapon +60 ATK (Ernest only) Splinter Weapon +460 ATK (Ernest only) Hard Whip Weapon +550 ATK (Ernest only) Rose Whip Weapon +600 ATK, +66 HIT, +25 CRT (Ernest only) Light Whip Weapon +820 ATK, thunder- and vacuum-elemental (Ernest only) Invisible Whip Weapon +950 ATK, +40 GUTS, +31 CRT (Ernest only) Spark Whip Weapon +1080 ATK, +50 HIT, thunder-elemental (Ernest only) Cat o' 9 Tails Weapon +1280 ATK, hits three times per single attack (Ernest only) Magic Hand Weapon +125 ATK (Precis only) Iron Punch Weapon +165 ATK (Precis only) One-two Punch Weapon +280 ATK (Precis only) Straight Punch Weapon +400 ATK (Precis only) Thunder Punch Weapon +420 ATK, +50 HIT, +25 CRT, thunder- and vacuum-elemental, strong vs. thunder (Precis only) Ultra Punch Weapon +650 ATK (Precis only) Fire Punch Weapon +699 ATK, fire-elemental (Precis only) Great Punch Weapon +850 ATK (Precis only) Atomic Punch Weapon +1120 ATK, +55 HIT (Precis only) SD Punch Weapon +1150 ATK, +50 HIT, +50 GUTS, +20 CRT (Precis only) Hyper Punch Weapon +1250 ATK UGA Punch Weapon +1300 ATK, +60 HIT, +60 GUTS, +30 CRT (Precis only) SDUGA Punch Weapon +1600 ATK, +65 GUTS, +35 CRT (Precis only) Book of Awakenings Weapon +50 ATK, +20 HIT, +80 MAG, +20 STM, +20 LUC (Leon only) Treatsie Weapon +50 ATK, +390 MAG, +50 LUC (Leon only) Thick Book Weapon +180 ATK, +15 MAG (Leon only) Reference Book Weapon +280 ATK, +50 MAG (Leon only) Heraldry Weapon +290 ATK, +100 MAG (Leon only) Illustrated Book Weapon +320 ATK, +22 MAG (Leon only) Dictionary Weapon +340 ATK, +50 MAG (Leon only) Encyclopedia Weapon +500 ATK, +100 MAG (Leon only) Heraldry Book Weapon +500 ATK, +50 HIT, +100 MAG (Leon only) Book of Darkness Weapon +700 ATK, +80 MAG, dark-elemental, strong vs. dark and light (Leon only) Brain Structure Weapon +890 ATK, +50 HIT, +80 MAG; MP consumption cut by 1/2 (Leon only) Holy Scriptures Weapon +920 ATK, +50 HIT, +199 MAG, light- elemental (Leon only) 10 Volt Stun Gun Weapon +10 ATK, +10 CRT (Chisato only) Stun Gun Weapon +200 ATK, +50 HIT, +50 CRT (Chisato only) Shock Gun Weapon +380 ATK, +40 HIT, +50 CRT (Chisato only) Electro Gun Weapon +410 ATK (Chisato only) Voltage Weapon +460 ATK, +70 HIT, +50 CRT (Chisato only) Flame Gun Weapon +550 ATK, +60 HIT, +50 CRT, fire-elemental (Chisato only) Freeze Weapon +600 ATK, +40 HIT, +50 CRT, water-elemental (Chisato only) Lightning Gun Weapon +650 ATK, +50 HIT, thunder-elemental (Chisato only) Cracker Weapon +660 ATK, +50 CRT (Chisato only) Spark Weapon +750 ATK, +60 HIT, +80 CRT (Chisato only) Aero Gun Weapon +800 ATK, wind-elemental (Chisato only) Electron Weapon +830 ATK, +66 HIT, +50 CRT (Chisato only) Psychic Gun Weapon +980 ATK, +65 HIT, +70 CRT; uses 2 MP per physical attack (Chisato only) Odd Clothes Armor +2 DEF Leather Armor Armor +6 DEF Silk Robe Armor +12 DEF (mages only) Banded Mail Armor +12 DEF (warriors only) Ringed Mail Armor +20 DEF (warriors only) Mithril Dress Armor +20 DEF, +120 AVD, +220 MAG; strong vs. wind, thunder, stars, vaccuum, and light (mages only) Amber Robe Armor +30 DEF (mages only) Brigandine Armor +30 DEF (warriors only) Evening Dress Armor +30 DEF, +100 MAG (females only) Barrier Armor Armor +42 DEF, +5 AVD; strong vs. earth, fire, and water (warriors only) Silver Robe Armor +70 DEF, +120 MAG, strong vs. thunder (mages only) Mithril Coat Armor +88 DEF, +80 MAG strong vs. stars and light; wearer is immune to instant death Plate Mail Armor +90 DEF (warriors only) Chaos Mail Armor +99 DEF, +9 AVD; weak vs. thunder, stars, and light; raises stats, lowers STM to 0 (warriors only) Core Plate Armor +100 DEF, strong vs. thunder and light (warriors only) Holy Cloak Armor +100 DEF, +100 MAG (mages only) Bloody Armor Armor +144 DEF, +44 AVD; weak vs. water, fire, thunder, light, dark, and void; voids all damage, reduces 1 HP per 2 milliseconds (warriors and Noel only) Steel Armor Armor +150 DEF (warriors only) Flying Hawk Robes Armor +170 DEF, +150 MAG; strong vs. wind, thunder, and void (mages only) Jeanne's Armor Armor +180 DEF, +20 GUTS, strong vs. vacuum and light (female warriors only) Mithril Mesh Armor +200 DEF (warriors only) Wizard's Mail Armor +200 DEF, +10 MAG (mages only) Star Cloak Armor +220 DEF, +220 MAG, strong vs. stars (mages only) Ishtar's Robe Armor +230 DEF, +30 AVD, +230 MAG, +50 STM (mages only) Mirage Robe Armor +230 DEF, +60 AVD, +150 MAG, +50 GUTS, +50 STM, +50 LUC, +10 CRT; strong vs. thunder, stars, vacuum, light, and dark; immune to petrification (mages only) Sylvan Mail Armor +240 DEF; immune to petrification (warriors only) Reflective Armor Armor +290 DEF, +10 AVD, +20 GUTS, +20 STM; strong vs. earth, wind, thunder, star, vacuum, light, and void; restores MP in battle Duel Suit Armor +300 DEF, +20 GUTS, immune to petrification (male warriors only) Seraphic Garb Armor +400 DEF, +40 AVD, +100 MAG, +50 STM, +50 LUC, strong vs. fire and light; defense rises as HP decreases Battle Suit Armor +500 DEF, +50 GUTS Valiant Mail Armor +500 DEF, +60 GUTS (male warriors only) Odd Gauntlets Shield +0 DEF, +10 AVD (mages only) Buckler Shield +1 DEF, +30 AVD Odd Shield Shield +5 DEF, +10 AVD, +5 CRT (warriors only) Rune Buckler Shield +5 DEF, +60 AVD, immune to paralysis Knight's Shield Shield +10 DEF, +60 AVD (warriors only) Fine Shield Shield +15 DEF, +70 AVD (male warriors only) Rare Gauntlets Shield +20 DEF, +30 AVD Pallas Athena Shield +20 DEF, +80 AVD, strong vs. all but void (warriors only) Crestier Guard Shield +20 DEF, +80 AVD, strong vs. water (warriors only) Barrier Shield Shield +24 DEF, +40 AVD, strong vs. water and thunder (warriors only) The Armband of Kali Shield +30 DEF, +30 AVD, +10 CRT, strong vs. void (females only) Jeanne's Shield Shield +30 DEF, +80 AVD, strong vs. thunder and stars; immune to paralysis (female warriors only) Mithril Shield Shield +31 DEF, +60 AVD; strong vs. fire, dark, and void (warriors only) Star Guard Shield +33 DEF, +121 AVD; launches stars when parrying Algol Shield +40 DEF, +80 AVD, +50 STM; petrifies attacking enemy when parrying (female warriors only) Valkyrie Guard Shield +100 DEF, +120 AVD (females only) Valiant Guard Shield +120 DEF, +120 AVD (males only) Crown Helmet +0 DEF Golden Crown Helmet +0 DEF Dream Crown Helmet +0 DEF; strong vs. earth, water, fire, thunder, and void; weak vs. dark Moon Tiara Helm +0 DEF, weak vs. dark; Motormouth set to 7 (females only) Beret Helm Raises success rate of Art Frog Helm +1 DEF, +5 GUTS Odd Hat Helm +1 DEF Leather Helm Helm +3 DEF Odd Helmet Helm +6 DEF (warriors only) Banded Helm Helm +6 DEF (warriors only) Magical Hat Helm +10 DEF (mages only) Fame Helm Helm +12 DEF (warriors only) Iron Helm Helm +25 DEF (warriors only) Rune Cap Helm +26 DEF; MP consumption cut by 1/3 (mages only) Wizard's Hat Helm +29 DEF (mages only) Bloody Helm Helm +33 DEF, +33 MAG, +13 CRT; weak vs. earth, fire, and vacuum; sucks MP away during battle (warriors only) Hermit's Hat Helm +35 DEF, +20 AVD, strong vs. fire (mages only) Plate Helm Helm +40 DEF (warriors only) Steel Helm Helm +50 DEF (warriors only) Sylvan Helm Helm +50 DEF Isis Tiara Helm +50 DEF (mages only) Odin's Helm Helm +50 DEF, +10 MAG, +60 GUTS, +60 STM, +10 CRT, strong vs. void (male warriors only) Jeanne's Helm Helm +56 DEF, strong vs. water and void (female warriors only) Mithril Helm Helm +65 DEF (warriors only) Duel Helm Helm +100 DEF (male warriors only) Mud Boots Greaves +0 DEF; allows passage through marshes in the Heraldry Forest Sandals Greaves +1 DEF Glass Slippers Greaves +1 DEF (females only) Boots Greaves +3 DEF Secret Boots Greaves +3 DEF; raises success rate of item creation skills slightly Pin Heels Greaves +3 DEF, +10 CRT (females only) High Heels Greaves +5 DEF (females only) Suede Boots Greaves +5 DEF Leather Greaves Greaves +5 DEF (warriors only) Leather Boots Greaves +6 DEF Steel-toed Boots Greaves +8 DEF, +20 AVD Iron Greaves Greaves +10 DEF Bunny Shoes Greaves +10 DEF, +80 STM; raises combat speed to maximum Plate Greaves Greaves +18 DEF (warriors only) Neo Greaves Greaves +20 DEF, +5 AVD, +10 LUC, strong vs. earth (warriors only) Rune Shoes Greaves +20 DEF, +10 AVD, strong vs. wind and thunder Witch's Boots Greaves +24 DEF, +10 AVD, strong vs. fire (mages only) High-laced Boots Greaves +25 DEF Silver Greaves Greaves +30 DEF (warriors only) Mithril Greaves Greaves +45 DEF (warriors only) Sylvan Boots Greaves +60 DEF Star Greaves Greaves +60 DEF, strong vs. vacuum and dark (warriors only) Valkyrie Boots Greaves +250 DEF; raises combat speed to maximum (females only) Valiant Boots Greaves +260 DEF; raises combat speed to maximum (males only) Iron Mineral Can be used to make items with Metalwork, armor via Blacksmith, or be turned into other minerals via Alchemy; HIT +1 Silver Mineral Can be used to make items with Metalwork; AC +1 Gold Mineral Can be used to make items with Metalwork; AVD +1 Sapphire Mineral Can be used to make items with Metalwork; strong vs. water Ruby Mineral Can be used to make items with Metalwork; strong vs. fire Crystal Mineral Can be used to make items with Metalwork; strong vs. thunder Green Beryl Mineral Can be used to make items with Metalwork; strong vs. wind Damascus Mineral Can be used to make armor with Blacksmith; strong vs. dark Orichalcum Mineral Can be used to make armor with Blacksmith; strong vs. dark and void Meteorite Mineral Can be used to make armor with Blacksmith; strong vs. dark Rune Metal Mineral Can be used to make armor with Blacksmith; strong vs. thunder Mithril Mineral Can be used to make armor with Blacksmith; strong vs. light Diamond Mineral Can be used to make items with Metalwork; strong vs. thunder Star Ruby Mineral Can be used to make items with Metalwork; strong vs. fire and dark Rainbow Diamond Mineral Can be used to make items with Metalwork; strong vs. stars and light Moonite Mineral Can be used to make items with Metalwork; strong vs. vacuum Sage's Stone Mineral Can be used to make items with Metalwork; strong vs light, dark, and void Blue Talisman Accs. STM +12; strong vs. water, raises defense Aqua Ring Accs. Blocks ice magic 50% of the time; strong vs. water, weak vs. fire Fire Ring Accs. GUTS +10, STM +10; strong vs. fire, weak vs. water Flare Ring Accs. Blocks fire magic 50% of the time; strong vs. fire, weak vs. water Stardust Ring Accs. Blocks star damage 50% of the time Atlas Ring Accs. Doubles strength; weak vs. all Battalia Ring Accs. AC +30; weak vs. earth, fire, thunder, vacuum and dark Berserk Ring Accs. Gives wearer berserk status (double attack power) Eclipse Ring Accs. Sets Strong Blow skill to level 3 Emerald Ring Accs. Reduces MP consumption to 2/3, STM +10 Fairy Ring Accs. Reduces MP consumption to 1/2 Gold Ring Accs. AVD +1 Hard Ring Accs. Raises attack power, GUTS +5, CRT +3; weak vs. stars Heavy Ring Accs. GUTS +10, CRT +3; weak vs. fire, wind, and thunder Holy Ring Accs. Stops spells 10% of the time Infinity Ring Accs. Gives exp. as you walk; weak vs. all Insanity Ring Accs. Effects unknown Lunatic Ring Accs. All damage negated, user is peeped; breaks eventually Meteor Ring Accs. Increases attacks by 1; GUTS +5, STM +10, CRT +1 Peep Half Accs. Cuts peep time in half, GUTS +5 Peep Non Accs. Prevents peeping, GUTS +10 Princess Ring Accs. Increases maximum MP Prism Ring Accs. Negates damage 5% of the time, GUTS +5 Promised Ring Accs. GUTS +20, STM +20, LUC +10, CRT +10 Protection Ring Accs. Causes physical attacks to heal instead of damage, breaks often; AC +6 Reflection Ring Accs. Absorbs magical attacks to heal instead of taking damage, breaks often Resistance Ring Accs. Reduces all magic damage to wearer to 10%, breaks often Ring of Happiness Accs. STM +10, LUC +50 Ring of Sadness Accs. Lowers attack power 25%, raises defense 25% Shield Ring Accs. Reduces physical damage to wearer to 10%, breaks often Silver Ring Accs. AC +2, STM +10, LUC +10; strong vs vacuum, light, and dark Slayer's Ring Accs. Increases attacks by 2; GUTS +10, STM +30, CRT +5 Sturm Ring Accs. HIT +15, AVD +15, LUC +5 Thunder Ring Accs. GUTS +30; strong vs. thunder, weak vs. water Weighty Ring Accs. Ac +2, GUTS +5, CRT +2; weak vs. vacuum, dark, and void Angel Armband Accs. Makes weapons shoot stars when using normal attacks, HIT +60, AC +60, AVD +60, LUC +60, GUTS +60, ATK +100, MAG +200; strong vs. all elements Dream Bracelet Accs. Raises character level by 1 when worn Golden Bracelet Accs. AC +10 Green Bracelet Accs. LUC +5 Link Combo Accs. Allows usage of linked Killer Moves Lot Bracelet Accs. Lowers or raises all damage taken Recoil Bracelet Accs. Diverts blocked attacks into energy 10% of the time Feet Symbol Accs. Increases attack power and accuracy Israfil's Tear Accs. Hit +30, AC +30, AVD +30, GUTS +20, LUC +50, CRT +30; strong vs. void Leaf Pendant Accs. LUC +10, raises defense Luna Talisman Accs. Max. HP raises by 30%, GUTS +20 Magic Mist Accs. Enemies ignore wearer when running away Might Chain Accs. Raises attack power, STM +30 Misty Symbol Accs. Raises magic power Necklace Accs. AVD +1 Paralysis Check Accs. Prevents paralysis Poison Check Accs. Prevents poison Stone Check Accs. Prevents petrification Purple Mist Accs. Escape faster, enemies ignore wearer when running away Fairy Tear Accs. Converts 10% of magic damage to MP; strong vs. water, weak vs. fire Pyre Tear Accs. Converts 10% of magic damage to MP; strong vs. fire, weak vs. water Ruby Pendant Accs. Effect unknown Silver Charm Accs. Raises magic power Silver Pendant Accs. Gives a speed boost, AVD +10, GUTS +5 Star Necklace Accs. Sets Motormouth to level 3 Talisman Accs. STM +8, increases defense Attack Earring Accs. Raises encounter rate, GUTS +20, CRT +20 Black Earring Accs. Converts 5% of magic damage into MP Blood Earring Accs. Absorbs physical attacks as HP 10% of the time Emerald Earring Accs. Sets Motormouth to level 5; strong vs. wind First Earring Accs. Prevents back attacks, LUC +20; strong vs. vacuum Gale Earring Accs. Improves combat speed, attacks increase by 1, HIT +10, AVD +10, CRT +15, strong vs. wind Gaudy Earring Accs. No effects Golden Earring Accs. Raises parrying rate Hard Earring Accs. Attack power up, attack speed down Lunatic Earring Accs. Attack power up, accuracy down; weak vs. vacuum Moon Earring Accs. Diverts blocked attacks into energy 10% of the time; strong vs. vacuum Ruby Earring Accs. AC +1 Shield Earring Accs. Reduces damage from all attacks by 1/5 Shiny Earring Accs. Strong vs. light Silver Earring Accs. Raises max. MP Star Earring Accs. Sets Motormouth to 3; strong vs. stars Zephyr Earring Accs. Increases combat speed Angel Hair Accs. AVD +5 Anklet Accs. AC +3 Bandit's Gloves Accs. Allows user to pickpocket Golden Cross Accs. Hit +50; strong vs. fire, weak vs. vacuum Golden Idol Accs. HIT +1 Left Cross Accs. Doubles HP, HIT +40, STM +20, CRT +10; strong vs. water, stars, vacuum, light, and void; weak vs. earth, fire, thunder, and dark Right Cross Accs. Doubles MP, AC +20, AVD +40, GUTS +10, LUC +20; strong vs. earth, fire, thunder, and dark; weak vs. water, stars, vacuum, light, and void Luna Tablet Accs. Raises max. MP by 30% Magic Cross Accs. Diverts blocked attacks into energy 20% of the time; strong vs. stars, vacuum, and light Magician's Hand Accs. Allows user to pickpocket (higher accuracy) Moonlight Accs. Effects unknown Pretty Idol Accs. Effects unknown Reverse Doll Accs. Revives holder when they die, GUTS +20; strong vs. all Salamander Helmet Accs. Raises Ashton's effectiveness in battle, AC +12, AVD +10 Sacknoth's Helmet Accs. Raises Ashton's effectiveness in battle, AC +40, AVD +15 Santa's Boots Accs. Gives random items to the party when worn while staying at an inn Silver Cross Accs. Blocks all status ailments, can break; strong vs. vacuum and light, weak vs. fire Silver Idol Accs. AVD +1 Silver Barette Accs. AC +3 Tri-emplem Accs. Hit +10, AC +12, AVD +5, CRT +2 Tri-emblem Accs. Hit +50, AC +50, AVD +50, GUTS +20, STM +50, LUC +50, CRT +10; strong vs. all Useless Decoration Accs. No effects Wierd Doll Accs. Effects unknown Mischief Accs. Gives you random items (common); weak vs. earth Trickery Accs. Gives you random items (semi-rare); weak vs. water Fortune Accs. Gives you random items (rare); weak vs. fire Wisdom Ring Accs. Raises HP and MP, blocks status ailments; breaks randomly Surrender Pendant Accs. Prevents some monsters from approaching the wearer during combat Demonslayer Ring Accs. Prevents most monsters from approaching the wearer during combat Mind Ring Accs. Restores 5% of max. MP per turn; weak vs. thunder Mental Ring Accs. Restores 5% of max. HP per turn Healing Ring Accs. Regenerates HP automatically during combat Regeneration Ring Accs. Regenerates HP automatically during combat; AVD +2 Communicator Story Claude's communicator Rena's Pendant Story The pendant Rena wears Rena's Hairpin Story Rena's crescent-moon hairpin Passport Story Allows passage via ships Treasure Map Story A new map of Cross Cave Ancient Writings Story A mysterious scroll found in Cross Cave Hut Key Story The key to the hut in the Heraldry Forest Tournament Pass Story Allows the bearer entry to the Lacour Tournament of Arms Silver Goblet Story A goblet used in demon exorcism Tears of the King Story The tears of the demon bird XINE Clarisage Story A very rare herb Dill Whip Story A never-before-seen herb Metox Story A legendary herb that can cure any ailment Energy Stone Story The key component of the Lacour Hope ID Card Story Allows entry to Eluria Tower Card Key Story Removes the barriers in Eluria Tower Chisato's Job ID Story Chisato's ID; give it to her to recruit her Rune Codes Story Special codes to break the seal of the Fields of Nede Jewel of Intelligence Story The intelligence of Nede Jewel of Power Story The strength of Nede Jewel of Courage Story The courage of Nede Jewel of Love Story The love of Nede Warrior Statue Story Used to summon the boss of the Field of Courage The Key to Minhe Cave Story Allows entry to the Minhe Mine LEA Metal Story Low Energy Antiproton metal, used to make void-matter weapons N.F.I.D. Story Allows the bearer free entry to Fun City Void Matter Story Gives all allies' weapons an antimatter field Link Stock Story Gives another slot for Link Combos Pandora's Box Story Used to decode the Secret Files from the North City library Private Actions List [SGPA] ===-- This is a list of all of the Private Actions (PA's) in SO2. Note that relationship changes aren't guaranteed to occur for all parties involved in a PA, so all specific relationship changes are recorded. Key: F=Friendship R=Romantic =-=-= Arlia Village PA's =-=-= Where?: Rena's bedroom. Who?: Claude When?: Any time. What?: Rena is thinking about the past. Outcomes: What about the past? (Cr/Re, Re/Cr: R+1) What kind of kid were you when you were young? (Re/Cr: R-1) Let's not talk about the past. How about the future? (No effect) Where?: Outside Hearn's of Arlia. Who?: Claude When?: Any time Celine is in your party. What?: Celine offers something to Claude. Outcomes: Where?: River near Rena and Regis' houses. Who?: Claude When?: After the Tournament of Arms. What?: Precis and Rena are arguing about Claude. Outcomes: Where?: Next to the church. Who?: Rena When?: Before visiting Cross. What?: Rena listens in on Claude talking to himself. Outcomes: Where?: Next to the church. Who?: Rena When?: After getting Celine until Mars Village. What?: Claude and Rena discuss pets. Outcomes: Where?: River near Rena and Regis' houses. Who?: Rena When?: Before Clik is destroyed. What?: Rena and Celine discuss past boyfriends. Outcomes: Where?: Inside the mayor's house. Who?: Rena When?: Any time Precis is in the party. What?: Precis and Rena discuss art. Outcomes: Where?: Inside Hearn's of Arlia. Who?: Rena When?: After the Hoffman Ruins What?: Rena and Opera look at Jewelery. Outcomes: Where?: Inside the newlywed couple's house. Who?: Either When?: Any time Bowman is in the party. Wnat?: Bowman is checking up on the newlyweds, who are expecting. Outcomes: Where?: Inside Hearn's of Arlia. Who?: Either When?: Before crossing to Lacour for the first time. What?: Gyoro and Ururun are demanding that Ashton buy something. Outcomes: =-=-= Salva PA's =-=-= Where?: Outside the jewelery shop. Who?: Claude When?: Any time Rena is in the party. What?: Rena wonders about Claude's father. Outcomes: No relationship changes. =-=-= Cross PA's =-=-= =-=-= Clik PA's =-=-= =-=-= Herlie PA's =-=-= =-=-= Hilton PA's =-=-= =-=-= Lacour PA's =-=-= =-=-= Linga PA's =-=-= =-=-= Central City PA's =-=-= Where?: Inside the restaurant. Who?: Rena When?: Any time Chisato is in the party. What?: Chisato's buying eggs, and asks Rena for help. Outcomes: Boiled or raw? (Re/Ch: F+2 Ch/Re: F-1, R-1) Chisato, can you cook? (Re/Ch, Ch/Re: F+2) Even then, aren't you buying too much? (Re/Ch, Ch/Re: F+4) =-=-= North City PA's =-=-= =-=-= Fun City PA's =-=-= =-=-= Armlock PA's =-=-= Where?: Inside Mirage's house. Who?: Claude When?: Any time Leon is in the party. What?: Leon is a bit out of sorts. Outcomes: Are you homesick? (Cr/Le, Le/Cr: F+3 Cr/Le: R+1) I know what you mean. I can't believe it myself. (Cr/Le, Le/Cr: F+3) Well, lots of things have happened. (Le/Cr: F-1) =-=-= Giveaway PA's =-=-= Treasure Chest List [SGTCHEST] ===-- This is a list of everything you can get out of the Treasure Chest item. Which items you get is entirely random. There are 208 known items you can get at this time. Lavender, Aceras, Artemis Leaf, Wolfsbane, Mandrake, Rose Hips, Cure Poison, Cure Paralysis, Cure Stone, Aquaberry, Blueberry, Blackberry, Ressurection Bottle, Ressurection Mist, Mixed Syrup, Fresh Syrup, Fruit Syrup, Hot Syrup, Apple Jam, Strawberry Jam, Raspberry Jam, Aloe Jam, Aphrodisiac, Twin's Tonic Conductor's Baton, Magical Clay, Feather Pen, Vellum Paper, Smith's Hammer, Spectacles, Fruit, Grain, Vegetables, Seafood, Egg/Dairy Products, Meat, Ladyfingers, Rice Croquettes, Soy Milk, Weird Lump, Bounced Check Fanzine, Fanzine ?, Fanzine !, Fanzine ..., Fanzine (male), Fanzine (female), Fanzine (heart), Fanzine (Music) Worn Knuckles, Hard Knuckles, Cestus, Metal Fangs, Bagh Nakh, Giant's Fists, Hetaconchiere, Grizzly Claps, Rune Full Moon, Sorceress Knuckles, Bent Rod, Rod, Silver Rod, Magic Hand, One-Two Punch, Iron Punch, Fire Punch, Great Punch, Atomic Punch, Ultra Punch, Booster Box, Radio Box, Light Box, X Box, Alpha Box, Limp Whip, Leather Whip, Splinter, Light Whip, Spark Whip, Rose Whip, Wobbly Sword, Twin Swords, Smaller, Both Shaver, Scyther, Lotus Eater, Reference Book, Heraldry, Dictionary, Thick Book, Dull Sword, Long Sword, Sinclair Sabre, Baselard, Flame Blade, Walloon Sword, Gusguine, Veil Piercer, Oriental Blade, Ignite Sword, Force Sword, Marvel Sword Leather Armor, Robe, Ringed Mail, Brigandine, Buckler, Wooden Shield, Round Shield, Knight's Shield, Fine Shield, Secret Boots, Boots, Suede Boots, Iron Greaves, Leather Greaves, Frog, Leather Helm, Fame Helm, Odd Gauntlets, Odd Shield, Odd Hat, Odd Clothes, Odd Gloves Glass Slippers, Gold Bracelet, Hard Ring, Weighty Ring, Anklet, Gold Ring, Ruby Earring, First Earring, Lot Bracelet, Useless Decoration, Shield Ring, Reflection Ring, Silver Barette, Necklace, Gaudy Earring, Weird Doll, Star Earring, Golden Idol, Silver Idol, Attack Earring, Tri-Emplem, Crown, Golden Crown, Golden Bracelet, Lunatic Earring Hyperball, Killer Poison, Nuclear Bomb, Bubble Lotion, Care Tablet, Medical Rinse, Risky Liquid, Nightmare Pot, Madness Mist, Flare Bomb, Smoke Mist, Natural High, Odd Medicine, Pixie Cologne, Fairy Glass, Energy Tonic, Super Ball, Fairies Card, Extension Card, Fol Up Card, Discovery Card, Experience Card, Mortalial Card, Victorial Card, Spring Water, Paralysis Mist, Bubble Lotion, Wonder Drug, Mental Pot, Melting Lotion, Paralysis Oil, Tri-ball, Herbal Oil, Shock Oil, Holy Mist, Flash Pot, Angel's Statue, Dummy Doll, Skanda Compress, Kamikaze Tonic, Assault Bomb, Peep-Peep Bomb, Crush Pill, Violence Pill, Lilith Tonic, Succubus Cologne, Tetra-bomb, Mind Bomb, Attack Vial, Fairy's Statue, Sweet Syrup, Smelling Salts, Resistance Ring, Smoke Oil, Fairy Mist, Fairy's Cologne, Half-Dead Bomb, Merlin Drink, Skanda Ointment Pickpocketing List [SGPICKPCK] ===-- This is a list of everything you can steal from the townspeople in the game. Items marked with a ^ are valuable/rare/otherwise useful. A # after a person's name means that they say something if you fail (usually meaning that it's very hard to steal from them). Arlia Village Entrance Lucia: 100 Fol Young Girl: Blackberry Old Man: 100 Fol (PA) Ashton: Necklace (CPA) Leon: The Hermes Theory^ (RPA) Claude: Attack Vial Newlywed's House Boy*: Santa's Boots^ Wife#: Rainbow Diamond^ Husband: 100 Fol Belding Church Young Girl: Sour Syrup Priest: Silver Cross Boy: 10 Fol East Side Man: 100 Fol Little Girl: 24 Fol Aunty: Vegetables Vern Vern: Wierd Doll (PA) Celine: Spring Water^ (PA) Noel: Cure Stone General Store 'Hearn's of Arlia' Mr. Hearn: 120 Fol (PA) Ashton: Hard Ring Bossman's House Little Boy: Rock Little Girl: Strawberry Jam Bossman: Skanda Compress^ House of Mayor Regis Mayor Regis#: Resurrection Bottle^ Maid: Fried Eggs (PA) Precis: Iron (PA) Opera: Berry Juice Rena's House Westa: Necklace (CPA) Rena: Worn Knuckles * - This boy only appears on disc 2. Town of Salva South End Young Man: Paralysis Check^ Old Woman: Spectacles Little Boy: Pet Food Woman: Golden Idol Young Man 2 (next to Jewelry Store): 24 Fol Young Man 3 (Walking near boarded house): Wolfsbane (CPA) Rena: Sapphire (PA) Celine: Succubus Cologne^ (CPA) Little Girl: 1 Fol (PA) Ernest: Silver Ring^ (PA) Bowman: Lavender (CPA) Leon: ???? (too hard to steal!) House Boy: Dummy Doll Mother: Resurrection Bottle^ (PA) Noel: Pet Food Jam Store 'Dolphin Kick' Yuki: Apple Jam (PA) Precis: Peep-peep Bomb Inn 'The Hopping Penguin' Rockhopper**: Second Ledger^ Traveler: Mental Pot^ Tourist: Skanda Compress^ (RPA) Claude: Suede Boots Weapon Shop 'Ferguson's' Ferguson: Iron Greaves Jewelry Store 'Fairy Tear' Faye: Crystal (CPA) Rena: Green Beryl (RPA) Celine: Lilith Tonic^ (RPA) Ashton: Silver Pendant North End Man: Artemis Leaf Man 2 (near entrance of Salva Drift): Magical Clay Young Woman: Ruby Young Woman 2 (the one that "tingles"): Blurry Photo Little Girl: Silver Idol Young Man: 500 Fol Fighting Man*: Dull Sword (PA) Ashton: Silver Pendant (PA) Precis: Material Kit (RPA) Claude: Can't pickpocket Tavern 'Rough and Tumble' Worker (on upper level): Gold Worker 2 (sitting at table): Silver Worker 3 (sitting at counter): Sambai Tea^ Young Man (worried about Talent): Resurrection Bottle^ Bartender: Spring Water^ Fighting Man* (at counter): Worn-out Sword Soldier* (at counter): Iron Helm Fighting Man* (at table): Victorial Card Soldier* (at table): Banded Mail Fighting Man* (2nd floor): Bastard Sword Alen's Mansion Butler: Berry Juice Servant: 12 Fol Cook: 15 Fol Salva Drift (PA) Yuki: Aloe Jam Soldier*: Silence Card (CPA) Ashton: ??? * - Only appears when Ashton is trying to fight Gyoro and Ururun (you don't have to recruit him to steal these items though) ** - If you fail to steal from Rockhopper, the game won't play any sounds; you can only tell because the game won't react when you try to use Pickpocket on her any longer. Kingdom of Cross Entrance Traveler: Worn-out Sword Devious Fighting Man: Paralysis Oil Little Girl: 20 Fol Young Woman: Weird Lump Young Man: Spectacles Young Man 2 (Walking in grassy area): Iron Man: Pet Food Dog#: Orichalum (PA) Opera: Root Beer^ (PA) Ernest: Prism Ring (PA) Noel: Sole and Fruit Sauce (PA) Bowman: Lavender Inn 'Kingdom Hotel' Rachel: Aquaberry West Side Young Man: 200 Fol Old Man: Sake Lees Pickles^ (CPA) Rena: Boots (PA) Ashton: Golden Bracelet (PA) Precis: Peep-peep Bomb (RPA) Claude: Round Shield (RPA) Celine: Can't pickpocket! (during first Chris/Celine event) Tool Shop 'Budabing Budaboom' Belle: Blackberry Restaurant 'Forum' Walmeyer: Sashimi^ Meyer: Pear Compote^ Lady Owner: Root Beer^ (RPA) ????? (Chris): Silver Fangs (only if you have Celine in your party; can be before Cross Cave, so you don't have to keep her) Bar 'Mikado' Fighting Man: Long Sword Man: Blueberry Drunk Man: 50 Fol Husband: Blurry Photo Wife: Aloe Jam Bartender: 'Ishidaya' Tea^ Skill Guild 'Skillie' Explainer: Spectacles Guildmaster: Feather Pen Advisor: Fol Up Card^ Weapon Shop 'Royal Hunt' Zott: Leather Armor East Side Old Guy: Cure Poison Boy (hidden behind wall): Blueberry (PA) Celine: Cinderella Glass Path to Castle Young Man: Paralysis Oil Cross Castle First Floor Receptionist (audience): Leather Helm Receptionist (tax payments): Leather Greaves Young Woman: Magical Film Young Man: Magical Camera^ Soldier: 200 Fol Soldier2: Sweet Syrup (CPA) Leon: Pocket Encyclopedia^ (Game calls it "Pocket Book") Downstairs Soldier: 200 Fol Soldiers' Compartment Page: 200 Fol Cross Castle Kitchen Chambermaid: Anklet Cook: Fruit Second Floor Throne Room West Guard: Cure Paralysis East Guard: Stink Gel Waiting Room Soldier: Banded Helm Soldier 2 (near window): Banded Mail Third Floor Chambermaid: Wierd Doll Chambermaid 2 (near window): 500 Fol The Princess's Chambers Nanny: 100 Fol Princess Rosalind: Silk Robe The Prince's Chambers Chambermaid: 50 Fol Prince Clother: Golden Crown (only if you did the Chris-Celine scene though; only in Rena's game) Mars Village West Side Colin: 120 Fol Young Man: Robe Young Woman: Magical Hat Woman: Spectacles Cecille: Ring of Sadness^ Old Man: Boots Young Man (at Heraldry Forest entrance): Ruby Wand (PA) Leon: All About Herbs^ (RPA) Claude: Portrait B (RPA) Claude*: Sinclair Sabre (RPA) Celine*: Amber Robe^ Elder's House Elder: Fairy Glass (PA) Opera: 'Usunigori' Tea^ (PA) Ernest: Battle Suit^ Tool Shop 'Roof's'" Shopping Customer: 200 Fol (PA) Precis: Can't pickpocket Inn 'Finn's' Finn: Rose Hips (PA) Ashton: 10 Fol (PA) Noel: Beret Bar 'O'Shane' Proprietor: Berry Juice Man: Root Beer^ East Side Batts: Magic Rock Grandmother: Silence Card Young Woman: Angel's Statue Milly (after Clik is destroyed): Raw Milk Old Man: Treasure Chest^ Man: Dummy Doll (CPA) Rena: Fountain Card (CPA) Abeema: Purple Mist (PA) Bowman: Maple Syrup Grocery Store 'Golden Spoon' Middle-aged Woman: Grain Celine's House Labe: Silk Robe Eglas: Herbal Oil (PA) Celine: Cinderella Glass * - You can steal from Claude and Celine right after you talk to Dias in Rena's scenario, during the Mars campaign. Port Town Clik Entrance Young Man: 800 Fol Woman: Today's Dish^ Inn 'Waterfront' D'Auria: Zephyr Earring^ Guest: 500 Fol Antique Shop 'Milly's Shop' Milly: Flash Pot^ Henry's Happy Barrel Man: Aquaberry Man (at the bar): Artemis Leaf Proprietor: Aged Berry Juice^ Andrew the Wood Carver: 100 Fol James (in bathroom): Dummy Doll International Trading Flint: Worn Knuckles Ketil's House Housekeeper*: 200 Fol Fountain Area Young Woman: Extension Card^ Street Vendor: Pancakes Old Woman: Ruby Old Man: Silver Cross Boyfriend: Silver Charm Girlfriend: Battalia Ring^ Ice Cream Girl: Orange Sherbet (PA) Filia: Mischief^ (CPA) Rena: Fruit Syrup (PA) Celine: Ruby Wand (RPA) Claude: Broad Sword Restaraunt 'The Big Potato' Owner: Root Beer^ Cook: Vegetables Restaurant, second floor Strangely, you can't pickpocket anybody up here! Clothing Store 'Golgo' Customer: Robe Golgo: Odd Clothes^ Customer# (dressing room)****: Odd Clothes^ Bakery 'The Clik Bakery' Baker: Egg Sandwich Girl: 500 Fol Skill Guild 'Clik Skills' Advisor: Sapphire Guildmaster: Mandrake Explainer: Magical Clay The Hill Old Man: Fountain Pen Young Man: Iron Woman: Anklet (RPA) Claude - On Training^ Street Vendor**: Banana Crepes Captain**: 'Ishidaya' Tea^ Heraldic Wizard**: Herbal Oil^ Sailor**: Hassaku Tea^ Old Woman**: Life Insurance^ Boy**: Silver Ketil**: Bandit's Gloves Housekeeper**: 1500 Fol Young Man**: Fanzine ? Milly**: Flash Pot^ Cafe Owner**: Aged Berry Juice^ Girl**: Fanzine (music) (CPA) Rena: Mystical Beings^ Dock Area Sailor (by barrels): Hassaku Tea^ Sailor (sweating): Discovery Card^ Sailor (by the boat): Feet Symbol^ Sailor# (mad, by the kids)***: Berserk Ring^ Boy: 50 Fol Girl: Apple Crepes Heraldic Wizard: Herbal Oil^ Captain: 'Ishidaya' Tea^ Ketil: Bandit's Gloves (PA) Celine: Cinderella Glass * - The housekeeper only appears while Ketil is giving you a tour of the town. ** - These people only show up after Clik is destroyed. *** - This guy only shows up after finishing Cross Cave. **** - This person will be gone after Ketil's tour. Port Town of Herlie Port Area Father#: 'Usunigori' Tea^ Traveler*: 120 Fol Woman: 200 Fol Sailor: 'Ishidaya' Tea^ Sailor (near boat): Hassaku Tea^ (PA) Opera: Apple Cider^ (CPA) Rena: Fairies Card^ (RPA) Claude: Extension Card^ (RPA) Yul#: Portrait B Shop Area Woman: Rose Hips Boy: Meat Dumpling Man (behind Skill Guild building): Silence Card (PA) Precis: Flare Bomb (PA) Leon: Mystical Beings^ (PA) Ernest: Reverse Doll^ (PA) Bowman: Holy Mist^ Inn 'Ocean View' Karen: Fountain Pen Raddle the Traveler (in 1st room on west hall): Wonder Drug^ Old man (2nd room east hall)*: Pickled Plum Young Boy (1st room west hall)*: Purple Mist Proprietor (3rd room west hall)*: Ruby Earring Newlywed: Life Insurance^ Newlywed 2: Ring of Happiness^ Eleanor's House Mother: Mixed Syrup Eleanor: Care Tablet^ (PA) Ashton: Fruit Delicatessen 'Red Dragon Manor' Chinnen: Coconut Milk^ (PA) Celine: Blueberry Weapon Shop 'Premia' Premia: Round Shield Antique Dealer 'The Grasping Hand' Lord of the Turtles: Silk Robe (RPA) Yul: Can't pickpocket Skill Guild 'Giono Vallon' Explainer: Bandit's Gloves Guild Master: Buckler Advisor: Suede Boots Tavern 'Wild Man' Corey: Ring of Sadness^ Sailor: Sambai Tea^ Sailor 2 (near wall): Toro Tuna^ Zand's Minion**: Forged Bills^ Zand's Minion 2** (sitting at table): Forged Checks^ Bartender: Raw Milk Zand's Mansion First Floor Zand's Minion**: Twin Swords Cook: Shrimp au Gratin Second Floor Zand's Minion**: Leather Whip * - This guy only appears after Clik is destroyed. ** - Zand's Minions will vanish in Rena's scenario if you defeat Zand during the second Yul PA (Rena's scenario only). Mountain Palace Soldier: Crystal Port Town of Hilton Port Area Soldier*: Plate Mail^ Soldier 2*: Plate Helm^ Soldier 3*: Buckler Soldier 4*: Plate Greaves^ Soldier 5* (next to ship): Skanda Compress^ Sailor: Pickled Plums Man: Bandit's Glove Woman: Vegetables Sailor 2: 500 Fol (PA) Opera: 'Usunigori' Tea^ (PA) Ernest: Fairy's Statue (PA) Noel: Nature's Life Force^ (RPA) Little Girl: Silver Idol Skill Guild 'Skill Power' Explainer: Magic Canvas Guildmaster: Spectacles Advisor: Eggs/Dairy Products (PA) Precis: Flare Bomb East Side of Hilton Little Boy***: Rocket Pendant Just Another Boy: 25 Fol Young Man: Sweet Syrup Young Man 2: Fruit Young Man 3: Magical Clay Adventurer: Skanda^ (PA) Bowman: Medical Rinse^ (CPA) Rena: High-laced Shoes^ (RPA) Claude: Banded Mail Tavern 'Stone' Young Man: Shrimp Shu-Mai^ Old Man: Quick Pickles Man: Paralysis Check^ Poprietor: Root Beer^ Fighting Man** (lowest): Super Ball Fighting Man** (middle): 200 Fol Fighting Man** (upper): Hyper Ball (PA) Ashton: Paralysis Check^ Drunk****: Sambai Tea Man**: 150 Fol Food Store 'Munchies' Manager: Seafood Weapon Shop 'Gerencer' Gerencer: Leather Boots Seaside Music Shop L. Prima: Feather Pen Tool Shop 'Rosso's' Rosso: Lavender Inn 'Hilton Island' Paula: Blackberry (PA) Celine (in a room): Pyre Tear^ (RPA) Nonno: Silver Idol (RPA) Mother: Pretty Idol * - These people only show up when Leon first joins your party. ** - These people only appear before the Lacour Arms Tournament. *** - This kid only appears in Claude's scenario; stealing the Rocket Pendant (shouldn't that be Locket Pendant?) is a part of this PA, actually. I don't know what stats the pendant has, but I suspect that it's worthless as an actual item (if you can even keep it). **** - This guy only appears during a sequence in the quest to recruit Opera. Lacour Central Area Girl: Attack Earring Stunning Lady: Gold Ring Old Guy: Sandals Young Man (by inn): 20 FOL Young Man (by tavern): Lavender Young Man (in green): 500 FOL Young Woman: First Earring (CPA) Rena: Hard Knuckles Inn 'The Lacour Hotel' Hotel Manager: 100 FOL Tavern 'La Coeur of Lacour' Fighting Man (in brown): Both Shaver Fighting Man (by statue): Sinclair Sabre Fighting Man (by painting): Cestus Fighting Man (by entrance): Oriental Blade^ Man: 500 FOL Proprietor: Apple Cider^ West Area Store Kepper: Aquaberry Man: 600 FOL Efficient Girl: 555 FOL (PA) Old Woman: Vegetables (PA) Celine: Crest Rod House 'Red Roof' Child: Scribbles Mother: Meat 1st East Area Dagor: Iron Young Man: 20 FOL Furlong: Gold Man: Blackberry Fastrad: Silver Weapon Shop 'Slayer' Indecisive Man: Baselard Retired Fighting Man: Wobbly Sword Edda: Hard Knuckles 2nd East Area Child: 12 FOL Nor: Wolfsbane Ladyowner: Grain Grandma: Fruit Chief: Egg/Dairy Products (CPA) Little Girl: Green Beryl Skill Guild 'Lacour Skills' Explainer: Magical Clay Guildmaster: Magical Canvas Advisor: Magical Film Path to Castle Young Man: Strawberry Jam Girlfriend: Aqua Ring^ Boyfriend: Fairy Tear^ Man: Blueberry Boy: Carrot Juice Mother: Silver Ring Outside Castle Woman: Pyre Tear^ Young Man: Extension Card^ Scalper*: Crumpled Paper Tourist* (lower): Orangeade Tourist 2* (higher): Soy Milk Man*: 500 FOL * - These people only appear on the day of the tournament. Note: Some people also disappear on the day of and after the tournament. Lacour Castle Lacour Castle 'Registration' Soldier at Registration: Fountain Pen Soldier at Registration 2: Fountain Pen Central Atrium Maid: Weighty Ring Tournament Fighting Man: Long Sword Maid: Twin-Edge* Soldier: Ruby* East Hallway Young Woman: Sapphire Maid: Silver Barrette Ayura: 50 FOL Maid: Silver* Soldier* (left)= Blackberry Soldier 2*(right): Aquaberry Lacour Castle 'Conference Room' Soldier (left of doorway): Paralysis Check^ Soldier 2 (right of doorway): Blackberry Soldier 3 (left of window): Aquaberry Soldier 4 (right of window): Blueberry Soldier 5 (by chair): 800 FOL Lacour Castle 'Main Library' Soldier: 70 FOL Researcher (by desk): Maple Syrup Librarian: Feather Pen Researcher 2 (by bookcase): Sour Syrup Researcher 3 (in corner): Vellum Paper (PA) Ernest: Frog (PA) Bowman: Antiseptic Gloves^ Laboratory Researcher (right of doorway): Care Tablet^ Soldier: Sour Syrup ???? (Leon): Pieces for Learners^ Researcher 2 (near bookcase): Fresh Syrup Researcher 3*: Mandrake Researcher 4*: Wolfsbane West Hallway Maid: Sweet Dumpling Soldier* (right): Round Shield Soldier* (left): Banded Mail Lacour Castle 'Great Dining Hall' Man: 300 FOL Woman: Fruit Cook: Sirloin Steak^ Lacour Castle 'Arsenal' Soldier: 500 FOL Stairs to Second Floor Chikashi: Weird Lump Hall to Arena Resgistration Youth: Magical Clay Soldier*: Leather Greaves Ariena Registration Area Soldier (on stairs): Blackberry Soldier (behind desk): Fountain Pen Maid: Lot Bracelet Soldier (to the right): Twin Swords Soldier**: Round Shield Soldier 2* (right of doorway): Blueberry Soldier 3* (left of doorway): 300 FOL Soldier 4* (near waiting room): Wooden Shield Soldier 5* (above stairs): Worn-out Sword Fan*: Cinderella Glass Fan 2*: Cinderella Glass Father*: Feather Pen Son*: Harmonica Soldier 6*: Leather Armor Man*: 600 FOL Girl*: Gold Ring Youth*: Necklace Woman*: Black Earring Soldier 7* (by railing): Leather Greaves Waiting Room Soldier**: Crumpled Paper Soldier**: Crumpled Paper Arena (south side) Soldier: 200 FOL Spectator (right): Vanilla Ice Cream Spectator 2 (left): Chocolate Crepes Soldier 2** (right): Blackberry Soldier 3** (left): Aquaberry Arena (north side) Howard: Frog Spectator: Useless Decoration Soldier** (angry)= 150 FOL Soldier 2**: 200 FOL (PA) Opera: Light Box^ Outside Arena (bottom right) Soldier**: 150 FOL Entry Hall to Battle Arena Maid: Blueberry Soldier: 200 FOL Soldier 2*: Boots Soldier 3*: Leather Helm Throne Room Child from Cold Region: Vanilla Ice Cream Mother from Cold Region: 400 FOL Tourist (back row)= Blueberry Opportunist: Bandit's Glove Tourist (woman): Cinderella Glass Tourist 2 (mid front row): Vellum Paper Tourist 3 (left front row): Useless Decoration Guide: Conductor's Baton Soldier*: Worn-out Sword Hall above Throne Room Soldier (left): Poison Check Soldier 2 (right): Cure Poison Maid: Rice Cakes Soldier 3* (left): Buckler Soldier 4* (right): Boots Chambers Maid: Anklet * - These people only appear on the day of the tournament. ** - You can only pickpocket these people after the tournament. Note: Some people also disappear on the day of and after the tournament. Lacour (Post-Invasion) Central Area Soldier: Can't pickpocket Man: 500 Fol Woman*: Cinderella Glass (PA) Claude: Iron Greaves Tavern Drunk: Root Beer^ Soldier: Blackberry 2nd East Area Soldier: Cure Paralysis Market Chef: Egg/Dairy Products * - This woman disappears if you talk to her. Be sure to steal from her first. Lacour Castle (Post-Invasion) Lacour Castle 'Registration' Man: Mortalial Card Woman: Victorial Card Soldier at Registration: Fountain Pen Soldier at Registration: Fountain Pen Central Atrium Maid: Twin-edge Gamgee: Smith's Hammer Suphia: Orichalcum Edda: Smith's Hammer Guildmaster: Pet Food Ground Host: Iron Youth: 150 Fol Mama: 500 Fol East Hall Maid: Sweet Dumpling Fastred: Rock Soldier: Banded Mail Great Dining Hall Chef: Hamburger Man: 300 Fol Girl: Fruit Cook: Sirloin Steak Arena Soldier (desk): Fountain Pen Fighting Man: 600 Fol Fighting Man 2: Cure Poison East Arena Hall Maid: Blueberry Arena Fan Seats, South Soldier (grey): Blackberry Soldier (brown): Aquaberry Arena Fan Seats, North Man: Weird Lump West Hall Maid: Silver (PA) Precis: Iron Punch Meeting Room Soldier (grey): Paralysis Check^ Soldier (brown): Blackberry Soldier (blue, left): Aquaberry Soldier (blue, right): Blueberry Library Soldier: 70 Fol Store Keeper: Apple Cider^ Researcher (desk): Maple Syrup Librarian: Feather Pen Researcher (bookshelf): Sour Syrup Researcher (corner): Vellum Paper Noel*: Reverse Doll Laboratory (PA) Opera: Light Box^ (PA) Leon: Pieces for Learners^ Soldier: Sour Syrup Florice: Erlenmeyer Flask^ Murdoch: Ressurection Bottle^ King Lacour: Crown Throne Room Basil: Iron Nerori: Jack-in-the-box Soldier: Worn-out Sword Yukari: Weird Lump Youth: 150 Fol Upper Hallways Maid: Rice Cakes King's Room Soldier: Blueberry Dagor: Cestus Chambers Child: 50 Fol Matron: Seafood Maid: Anklet * - This is not the party member Noel. It's Nor from the tool shop Pellen Nor. The translators messed up and called him Noel here for some reason. Town of Linga Entrance Soldier*: Silver Soldier 2*: Gold Soldier 3* (far right): Iron Woman: Spicy Cake Woman 2: Grain Man: Pet Food Man 2: Iron Muscle-bound Guy: Attack Vial (PA) Leon: Illustrated Book (PA) Ashton: Plate Mail^ Inn 'Pension Chie' Chie-chan: 200 Fol Skill Guild 'Le Skill' Explainer: On Revenge^ Guildmaster: On Training^ Advisor: Forest Friends^ Kieth Klasner's House Assistant (near door): Crumpled Paper Assistant 2: Fountain Pen Kieth: Beret University Co-op 'Academy Co-op' Co-op Lady: Fountain Pen Pharmacy 'Tsuyoshi Takemoto' Tsuyoshi: Madness Mist Precis's House Precis's House 'The Lab' Graft: Iron Living Room (PA) Precis' Old Man*: Mind Bomb Precis's Room (PA) Precis*: Chocolate Crepes University Area Young Man: 1500 Fol Student: Fountain Pen Lady Professor: Artemis Leaf Professor: Wolfsbane (PA) Student A: 100 Fol (PA) Student B: Natural High (PA) Student C: Herbal Oil (PA) Professor A: Attack Vial (PA) Untrustworthy Vendor: Fountain Pen (PA) Celine: Silk Robe Academy Library Student (procrastinator): Operation Manual^ Librarian: Magical Drops^ Librarian 2: Spectacles Student 2 (sitting on chair): Fanzine (music) Student 3: Engineering^ Student 4 (upper level): The Land's Secret^ Student 5 (upper level): The Hermes Theory^ (PA) Opera: Pin Heels (PA) Ernest: Battle Suit^ (RPA) Claude: Fine Shield Pharmacy 'Jean Medicine Home' Bowman (or Nineh): Promised Ring^ Lacour Academy Reception Receptionist: 300 Fol Assistant: Paralysis Oil (CPA) Rena: High-laced Shoes^ Hall One Professor: Bitter Lotion Hall Two Professor: Fairy's Cologne^ Labratory Assistant: Shock Oil Assistant 2: Smoke Oil Professor: Energy Tonic^ Student Cafe Old Lady: Meat Student: Risky Liquid Student 2: Medical Rinse^ * - These people only show up when Leon first joins your party. ** - This is the PA for getting Precis. If you fail to pickpocket, though, you have to watch the whole PA again if you reload. After she joins you, they'll both have moved. Hoffman Continent Drop-off Point Soldier: Angel Hair Lacour Front Line Training Grounds Soldier: Cure Poison Soldier 2: Cure Paralysis Gutless Soldier: Fairy's Cologne^ Captain: Blackberry Soldier 3: Blueberry Soldier 4: Aquaberry Junction Soldier: Rose Hips Soldier 2: Lavender Soldier 3: Blueberry Hallway Nurse*: Rose Hips Captain*: Blackberry Arsenal Soldier: Paralysis Check^ Fighting Man*: Magic Rock General Store 'Lacour Store' Soldier: Iron Greaves Captain: Knight's Shield Grover#: Steel Armor^ Soldier 2: Round Shield Dias*: Sturm Ring Meeting Room Commanding Officer: Hard Earring Commanding Officer 2: Hard Ring Commanding Officer 3 (mad one): 500 Fol Commanding Officer 4: Anklet Field Hospital Nurse: Cure Poison Nurse 2: High Heels Soldier: Bitter Lotion Nurse 3*: Sweet Syrup Soldier 2* (far right): Brigandine Soldier 3* (next to nurse 3): Brigandine Soldier 4* (sitting at back of room): Blueberry Soldier 5* (sitting in front of clock): Worn-out sword Soldier 6* (standing near bed): Perforated Armor Fighting Man*: Broad Sword Doctor*: Spring Water^ * - These people appear only after the first monster attack Eluria Colony Outside Woman: Paralysis Check^ Child: Lot Bracelet Woman 2 (right side of screen): Ring of Sadness^ Woman 3 (near huts): Reverse Doll Youth: Holy Mist Man: Peep Half Leader's House Leader: Star Ruby Woman: Glass Slippers Youth: Sandals Leon*: Magical Theory Armory Youth: Melting Lotion * - Leon only appears here if you are playing Claude's storyline and have not included him in your party. Calnus Research Vessel (NOTE: This area is exclusive to Claude. If you picked Rena as your hero, you will not be able to pickpocket here.) Cadet: Fountain Pen Cadet 2 (right): Battle Suit^ Science Officer: Pet Food Officer: Survival Kit^ Operator: Shortcake^ Operator 2 (right): Material Kit Kurtzman: Text Software^ Ronixis: Peep Non^ Helmsman: Graphic Software^ Helmsman 2 (right): Musical Software^ Central City Central Square Man: Sweet Syrup Old Man: Magical Clay Woman: Shortcake^ Young Man: 500 Fol Woman (turns into 'Girlfriend' after boyfriend appears): Ruby Boyfriend: Moon Tiara (CPA) Rena: Chocolate Crepes (PA) Ernest: Discovery Card^ (PA) Ashton: Battalia Ring^ Weapon Shop 'Hyper-on-Hyper' Kim: Mortalial Card Restaurant 'Weight Lawyer' Madam: Golden Bracelet Butler: 5000 Fol Proprietor: Baby Rabbit Rositto Part-timer: French Toast^ Tool Shop 'Reverse Edge' Arnon: Magic Canvas (PA) Celine: Holy Rod Skill Guild Guildmaster: Erlenmeyer Flask^ Advisor: Antiseptic Gloves^ Explainer: Survival Kit^ West Side Tavern and Inn 'Brandywine' Clerk: Shiny Earring Girlfriend: Fairy Tear^ Boyfriend: 500 Fol Proprietor: Root Beer^ Young Girl: Misty Symbol Young Girl 2: Attack Earring Good-looking Girl: Ring of Happiness^ Normal Young Man: Blackberry Pick-up Guy: Lavender Pick-up Guy 2: Berry Juice (PA) Opera: Evening Dress^ Fifth Floor (PA) Noel: Seafood Front of City Hall Man: Feather Pen (PA) Bowman: Sour Syrup (PA) Leon: Encyclopedia (PA) Chisato: Shock Gun** City Hall Lobby Girl: Pretty Idol Mother of Child: Meat Boy: Scribbles Woman: Gale Earring City Hall Receptionist Woman: Succubus Cologne^ Woman 2: Medical Rinse^ Female Clerk: 10 Volt Gun Female Clerk 2: Mirror of Wisdom Clerk: Vellum Paper Clerk 2: Spectacles Young Man: 720 Fol Girl*: Pretty Idol (same as Lobby) Mother of Child*: Vegetables Newspaper Office Assistant Editor-in-Chief: Resurrection Mist^ Editor: Raw Milk Editor 2: Text Software^ Editor 3: Crumpled Paper Editor 4: Smelling Salts^ Editor-in-Chief: Fanzine (male) Nede Publishing Company Young Man: Star Earring Editor: 800 Fol Editor 2: Treatise Editor 3: Dictionary Editor-in-Chief: Root Beer^ Young Girl: 500 Fol Mayor's Office Receptionist: Graphic Software^ Narl: Musical Software^ * - After Filia gets swallowed by Indaleco. ** - Obtained after gaining access to the library's secret files. North City Main Area Young Man: Jack-in-the-Box Young Man 2: 400 Fol Young Man 3: Cure Poison Woman: Luna Tablet Grandfather: Wolfsbane (PA) Bowman: Mandrake (PA) Opera: Pin Heels Inn 'Landscape' (PA) Celine: Mithril Dress (CPA) Rena: High Heels Smiley's Grocery Girl: Carrot Ice Cream Old Woman: Stock Certificate^ Account Weapons Shop Boy: Steel-laced Boots^ Grocer: Sard* Tool Shop 'Blue Flask' Mrs. Heath: Violin^ Customer: Fruit Syrup 2nd Floor (PA) Chisato: Revival Card^ Library 'Encyclopedia' Operator: Musical Software^ Secretary: Heart Barriers^ Secretary 2: Fountain Pen Girl: Prism Ring (CPA) Leon: Forest Friends^ (PA) Noel: Prime Toro Tuna^ Synard Reception Area Explainer: Fountain Pen Guildmaster: Smith's Hammer Advisor: Smith's Hammer Receptionist: Today's Dish^ Receptionist 2: Before Tea's Ready^ Researcher: Pixie Cologne^ Artis: Crush Pill^ Researcher: Lilith Tonic^ Man: Flash Pot^ Researcher (inside 1st floor): Nightmare Pot^ Researcher (inside 2nd floor): Danger Pot^ Researcher (data entry area): Madness Mist (PA) Ernest: Weird Lump * - Actually, this is a Sawed. It's just mistranslated here as Sard. Fun City Entrance Ticket Taker: Insanity Ring^ Receptionist: Fountain Pen Receptionist 2: Crumpled Paper Central Square Boyfriend: Promised Ring^ Girlfriend: Attack Earring Clerk: Crumpled Paper Child: Orange Sherbet Mother: Orangeade Child 2 (singing): Vanilla Ice Cream Father: Root Beer^ Mother 2: Banana Crepes Girl: Golden Idol Girl 2: Silver Idol Girl 3: Pretty Idol Information Center Information: Shiny Earring Information 2: Super Ball Information 3: Before Tea's Ready^ Fun City Hotel Counter Clerk: 1000 Fol Man: Fairies Card Man 2: Blueberry Woman: Succubus Cologne^ (PA) Opera: Hassaku Tea^ (PA) Ernest: Hexagram Card (PA) Noel: Prime Toro Tuna^ (PA) Little Girl (red hair): Weird Doll (PA) Ashton: Aqua Ring^ (PA) Little Girl (blue hair): Useless Decoration Tavern 'Playgirl' Girlfriend: Odd Hat^ Boyfriend: Odd Clothes^ Waiter: Apple Cider^ Youth: Pin Heels Proprietor: Goddess Statue (PA) Leon: Engineering^ Gift Shop 'Gift Box' Tourist: Gaudy Earring Tourist 2: 800 Fol Tourist 3: Dull Sword Shopkeeper: Aloe Jam (CPA) Rena: Lady Fingers^ Restaurant 'Light Step' Man: Peking Duck^ Tourist: Fried Vegetables^ Clerk: Orangeade (PA) Bowman: Spring Water^ Bunny Race Window Good-looking Woman: Natural High Receptionist: High Heels Receptionist 2: Lot Bracelet Siggy the Tipster#: Root Beer^ Bunny Mannequin#: Bunny Shoes^ (PA) Celine: Crumpled Paper Fighting Arena Square Father: Fountain Pen Child: Carrot Ice Cream Fighting Man: Cure Stone Normal Man: 500 Fol Youth: Necklace Soldier: Might Chain Soldier 2: Holy Ring (PA) Chisato: Vellum Paper Fanzine Spot Sale Girl: Heart Barriers Boy: Super Ball Woman: Fanzine ! Star Ocean Girl Fan: Lunatic Ring^ Card Collector: Fairies Card Fanzine Seller: Second Ledger^ Fun City Fighting Arena Receptionist: 500 Fol Hopeless Swordsman: Rotten Sashimi Friend of Hopeless Swordsman: Wonder Drug Soldier: Fol Up Card^ Soldier 2: Discovery Card^ Waiting Room Hopeless Swordsman, Part 2: Idol Friend of Hopeless Swordsman, Part 2: 400 Fol Southern End of Arena Girlfriend: Knuckles Boyfriend: Skanda Compress^ Clerk: Scribbles Man: Jack-in-the-Box Old Woman: Mirror of Wisdom Northern End of Arena" Mysterious Old Mon: 'Spring'^ Girl: Pixie Cologne^ Boy: Fol Up Card^ Man: Natural High Woman: Carrot Juice Man 2: Victorial Card Man 3: Berry Juice Woman 2: Carrot Ice Cream Cooking Master Square Old Woman: Idol Old Man: Treasure Chest^ Fortune Tellers' Office Fortune Teller who thinks he's cool: Lavender Unfortunate Girl: Blueberry Stylish Girl: 600 Fol Precocious Girl: Necklace Woman Fortune Teller: Crystal Experienced Fortune Teller: Hexagram Card Cooking Master Entrance Receptionist: Spicy Cake Receptionist 2: Raw Milk Receptionist 3: Fruit Nectar^ Town of Armlock Main Square Young Girl: Sour Syrup Old Man: 'The Last Supper' Young Man: Secret Boots Man: Weird Lump Woman: Cinderella Glass (PA) Bowman: Artemis Leaf (PA) Celine: Silvermoon Tavern 'Home Brewn 54' Young Man: Pear Compote^ Woman: Moon Earring Granny: Yeagaki Tea^ Gramps: Smith's Hammer Inn Guest: 5000 Fol Traveling Salesman: Tri-emplem Kella: Herbal Oil^ (PA) Opera: Alpha Box^ (PA) Ernest: Light Whip^ 2nd Floor (PA) Chisato: Lightning Gun Weapon Shop 'Milword's' Rock: Mithril Dress (CPA) Rena: Rune Full Moon^ (PA) Noel: Dragon's Claws^ Skill Guild 'Skill World' Explainer: Musical Software^ Guildmaster: Magician's Hand^ Advisor: Antiseptic Gloves^ Mansion 'Mirage's House' Mirage: Force Sword^ (PA) Leon: Heralrdy Book^ Restaurant 'Yamoto-Ya' Customer: 1500 Fol Waitress: Before Tea's Ready^ Lemmers: Grain Giveaway Main Square Woman: Misty Symbol Boy: Superball Old Mon: 1000 Fol Man: Artemis Leaf Rokumondo's Secondhand Shop Rouge: Cinderella Glass Inn 'Mandarin' Jack: Scribbles Guard Yarma: Yarma Cooking Set^ (PA) Leon: Encyclopedia (PA) Ashton: ???? Tavern 'Tackle' Boy: Fanzine ... Flare: Fruit Nectar^ Old Man: Rune Metal^ Boy: 500 Fol (PA) Opera: X Box^ Dining Hall 'Fresh Meat' Student: 200 Fol Abdulleh: Wilted Salad Noel's House (PA) Noel: Seafood (PA) Chermes: ??? (Too hard to steal!) Entrance to University Woman: Glass Slippers (PA) Celine: Ruby Rod Giveaway University Traveling Salesman in the Snow: Peep Half (CPA) Rena: Pain Cestus Nede History Research Lab Chief Researcher Reyfus: Nature's Life Force^ Intern: Gaudy Earring Classroom 1 Female Student: Mirror of Wisdom Student (sleeping): Crumpled Paper Student 2: Fountain Pen Female Student: All About Herbs^ Professor: All About Herbs ^ Classroom 2 Student: Fountain Pen Student 2: Vellum Paper Female Student: Element Analyzer^ Professor: The Hermes Theory^ (CPA) Ernest: Flare Whip^ Library Librarian: Star Earring Student: 500 Fol L'Aqua Entrance Defense Force Soldier: Peep Non^ West Barrier Defense Force Soldier: Infinity Ring^ East Barrier Defense Force Soldier: Recoil Bracelet Defense Force Soldier 2: Magic Cross Entrance to Base Defense Force Soldier: 3000 Fol Defense Force Soldier 2: Rune Metal^ L'Aqua Tours Reception Curator: Mithril^ Dispensary Nurse: Resurrection Mist^ Nurse 2: Resurrection Bottle Defense Force Soldier: Skanda^ Defense Force Soldier 2: Magic Mist General's Office Marianna: Isis Tiara^ Downstairs Defense Force Soldier: Meteorite^ Soldier* (next to Mirage): Holy Scriptures^ Soldier* (next to Narl): Ruby Rod Mirage*: Star Cloak Narl*: Star Cloak * - These people appear when you return to Feinal for the second time. Secret Charity/Fake Gallery Tock: Killer's Book Customizing Guide [SGCUSTOM] ===-- The ability to modify weapons and make new weapons is quite handy, seeing as many of the most powerful equippable items are impossible to purchase. A NOTE ON NON-LISTED COMBOS: Most weapons, when customized in a manner that doesn't have a pre-determined output, will produce one of about five weapons (all pre-determined) that the character can wield (or a failure weapon, of course). With the orchestra playing, you'll most likely get a fairly powerful weapon for the character doing this (listed as "All invalid combinations (rare)" below). A * indicates that you practicaly need a Magical Rasp for this to succeed. Universal Weapons Output Weapon AtkPwr Combinations Funny Slayer 1 None (found in Cave of Trial and received only) All-Purpose Knife 160 None (buyable/buildable only) Wierd Slayer 1000 None (found in Cave of Trial only) Crawd Kenny (Claude Kenni) Weapon Class: Knightly swords Output Weapon AtkPwr Combinations Dull Sword 2 Anything + Any metal (failed customization) Worn-out Sword 3 None (stealable only) Golden Fangs 10 Any weapon + Gold Silver Fangs 12 Any weapon + Silver Long Sword 30 None (buyable/receivable only) Broad Sword 60 All invalid combinations Sinclair Saber 100 All invalid combinations Flame Blade 160 Most swords + Ruby Sharp Edge 222 None (receivable only) Walloon Sword 240 None (buyable/receivable only) Gusgine 250 All invalid combinations Long Edge 285 All invalid combinations Veil Piercer 480 All invalid combinations Heart Breaker 550 Veil Piercer + Diamond Minus Sword 599 Sharp Edge + Mithril Grand Stinger 620 Oriental Blade + Rune Metal (Dias only) Ignite Sword + Sapphire (Dias only) Most swords + Damascus Ignite Sword 720 Most swords + Star Ruby Force Sword 908 All invalid combinations Sawed 990 All invalid combinations Marvel Sword 1100 None (findable only) Aura Blade 1200 All invalid combinations (rare) Silvance 1210 Most swords + Orichalcum* Sacred Tear 1250 None (receivable only) Windsley Sword 1400 None (receivable only) Eternal Sphere 1600 Minus Sword + Mithril Holy Sword Farwell 1900 None (found in Cave of Trial only) Levantine Sword 3000 None (found in Cave of Trial only) Rena Lanford Weapon Class: Armored gloves Output Weapon AtkPwr Combinations Worn Knuckles 1 Anything + Any metal (failed customization) Knuckles 30 None (buyable only) Hard Knuckles 58 None (buyable/stealable only) Cestus 140 All invalid combinations Metal Fangs 400 All invalid combinations Dragon's Claws 490 Cestus + Moonite Pain Cestus 580 All invalid combinations Braised Knuckles 599 Titan's Fists+Rainbow Diamond (Bowman only) Magical Gloves 688 All invalid combinations Rune Full Moon 900 Magical Gloves + Moonite Sorceress Knuckles 1000 Rune Full Moon + Sage's Stone Magical Gloves + Rune Metal Fallen Hope 1000 None (receivable only) Kaiser Knuckles 1100 All invalid combinations (rare) Fellper Nails 1200 None (receivable only) Empresia 1220 Kaiser Knuckle + Moonite Celine Jules Weapon Class: Mage's staves Output Weapon AtkPwr Combinations Bent Rod 5 Anything + Any metal (failed customization) Rod 10 None (buyable only) Ruby Wand 70 Most rods + Ruby Crest Rod 100 All invalid combinations Magical Rod 150 All invalid combinations Clap Rod (eww...) 280 All invalid combinations Tongue Twister 300 All invalid combinations Silver Rod 350 Crest Rod + Mithril Rod + Mithril Ruby Wand + Mithril Holy Rod 520 Most rods + Orichalcum Ruby Rod 680 Most rods + Star Ruby Rod of Snakes 700 All invalid combinations (rare) Million Staff 800 None (found in Cave of Trial only) Dragon's Tusk 990 Holy Rod + Star Ruby Prime Player (sic) 1000 None (receivable only) Silvermoon 1000 Silver Rod + Moonite Ashton Anchors Weapon Class: Twin swords Output Weapon AtkPwr Combinations Wobbly Sword 3 Anything + Any metal (failed customization) Twin Swords 40 None (start with them) Both Shaver 120 None (buyable/stealable only) Guard Sword 160 None (stealable only) Smaller 180 None (receivable only) Twin-Edge 340 All invalid combinations Pair Nuts 380 Smaller + Moonite Shield Sword 490 Guard Sword + Iron Twin Picks 500 All invalid combinations Doubledemon Sword** 700 None (receivable only) Double Masher 799 All invalid combinations Scyther 820 All invalid combinations Lotus Eater 1150 All invalid combinations Gemini 1200 Lotus Eater + Meteorite Pair Nuts + Meteorite Holy Cross 1240 All invalid combinations (rare) Melufa 1320 Scyther + Damascus Holy Sword Farwell 1900 None (found in Cave of Trial only) Levantine Sword 3000 None (found in Cave of Trial only) ** - The Doubledemon Sword makes Ashton berserk, thus he does twice as much damage as usual while holding it Opera Vectra Weapon Class: Kalaidescope cartidges Output Weapon AtkPwr Combinations Scrap Iron N/A Anything + Any metal (failed customization) Booster Box 128 None (initially equipped) Radio Box 162 All invalid combinations Black Box 200 Booster Box + Damascus Seventh Ray 280 Light Box + Rainbow Diamond Light Box 490 All invalid combinations X Box 500 All invalid combinations Magic Box 650 Light Box + Rune Metal Alpha Box 690 All invalid combinations Beta Box 690 All invalid combinations Gamma Box 750 All invalid combinations (rare) Burst Box 780 Magic Box + Sage's Stone Pulse Box 1000 Gamma Box + Orichalcum Psycho Box 1050 None (receivable only) Precis Neumann Weapon Class: Robotic arms Output Weapon AtkPwr Combinations Scrap Iron N/A Anything + Any metal (failed customization) Magic Hand 125 All invalid combinations Iron Punch 165 All invalid combinations One-Two Punch 280 All invalid combinations Ice Punch 380 All invalid combinations Straight Punch 400 None (can only be built with Machinery) Thunder Punch 420 Most arms + Diamond Burning Hand 600 Most arms + Star Ruby Ultra Punch 650 All invalid combinations Spark Hand 650 Most arms + Rainbow Diamond Fire Punch 699 Most arms + Ruby Great Punch 850 All invalid combinations Atomic Punch 1120 All invalid combinations SD Punch 1150 All invalid combinations (rare) Hyper Punch 1250 None (receivable only) UGA Punch 1300 SD Punch + Damascus SDUGA Punch 1600 UGA Punch + Meteorite Bowman Jean Weapon Class: Fighting gloves Output Weapon AtkPwr Combinations Worn Knuckles 1 Anything + Any metal (failed customization) Hard Knuckles 58 None (buyable/stealable only) Bag Nakh 165 All invalid combinations Giant's Fist 470 All invalid combinations Braised Knuckles 599 All invalid combinations Hecatoncherie 630 Asura + Diamond Magical Gloves 688 Metal Fangs + Mithril (Rena only) Pain Cestus + Star Ruby (Rena only) Asura 750 Titan's Fist + Crystal Sorceress Knuckles 1000 Rune Full Moon + Sage's Stone (Rena only) Titan's Fists 1000 All invalid combinations Kaiser Knuckles 1100 All invalid combinations (rare) Moon Fists 1200 Rune Full Moon + Diamond Ernest Raviede Weapon Class: Whips Output Weapon AtkPwr Combinations Limp Whip 2 Anything + Any metal (failed customization) Leather Whip 60 None (buyable only) Splinter 460 All invalid combinations Hard Whip 550 All invalid combinations Rose Whip 600 All invalid combinations Molecule Wire 799 All invalid combinations Flare Whip 800 Most whips + Star Ruby Freeze Whip 800 Most whips + Sage's Stone Light Whip 820 All invalid combinations Twin-Tail 860 Rose Whip + Silver Invisible Whip 950 All invalid combinations (rare) Spark Whip 1080 Most whips + Rainbow Diamond Dark Whip 1100 Molecule Wire + Damascus Cat o' 9 Tails*** 1280 None (receivable only) *** - This whip hits three times, as though Ernest had a Slayer's Ring equipped. It will hit 9 times if you do equip a Slayer's Ring. Leon Geeste Weapon Class: Heraldic books Output Weapon AtkPwr Combinations Crumpled Paper N/A Anything + Any metal (failed customization) Treatsie 50 None (stealable/writable only) Thick Book 180 Most books + Iron Reference Book 280 None (start with it) Heraldry 290 Most books + Rune Metal Illustrated Book 320 All invalid combinations Dictionary 340 All invalid combinations Encyclopedia 500 All invalid combinations Heraldry Book 500 Heraldry + Moonite Mental Revolution 680 All invalid combinations All About ESP 780 All invalid combinations Book of Darkness 700 Most books + Damascus Ancient Wisdom 800 Book of Chaos + Damascus Million Staff 800 None (found in Cave of Trials only) Brain Structure 890 All invalid combinations (rare) Holy Scriptures 920 Book of Darkness + Mithril Book of Chaos 950 Book of Darkness + Damascus Dias Flac Weapon Class: Warrior's swords Output Weapon AtkPwr Combinations Dull Sword 2 Anything + Any metal (failed customization) Worn-out Sword 3 None (stealable only) Long Sword 30 None (buyable/receivable only) Bastard Sword 150 Grand Stinger + Iron Worn-out Sword + Orichalcum Flame Blade 160 Most swords + Ruby (Claude only) Baselard 180 Walloon Sword + Sapphire Sharp Edge 222 None (receivable only) Walloon Sword 240 None (buyable/receivable only) Oriental Blade 448 All invalid combinations Sharpness 500 None (temporary weapon) Murasame Sword 552 All invalid combinations Grand Stinger 620 All invalid combinations Ignite Sword 720 Most swords + Star Ruby The Hope of Breeze 770 All invalid combinations Whirlwind 781 Most swords + Meteorite Soul Slayer 982 Most swords + Star Ruby Ruin's Fate 1000 All invalid combinations Hard Cleaver 1100 The Hope of Breeze + Rainbow Diamond Marvel Sword 1100 None (findable only) Crimson Diablos**** 1100 Soul Slayer + Sage's Stone Hard Cleaver + Damascus Pleiad Sword 1200 All invalid combinations (rare) Cromlea Sword 1399 None (receivable only) Holy Sword Farwell 1900 None (found in Cave of Trial only) Levantine Sword 3000 None (found in Cave of Trial only) **** - This weapon actually doubles the power of all physical attacks Dias does (but it's not a berserk effect), meaning that it's potentially his most powerful weapon Noel Chandler Weapon Class: Mage's knuckles Output Weapon AtkPwr Combinations Worn Knuckles 1 Anything + Any metal (failed customization) Knuckles 30 None (buyable only) Hard Knuckles 40 All invalid combinations Cat's Fangs 120 All invalid combinations Metal Fangs 400 All invalid combinations Dragon's Claws 490 All invalid combinations Tiger's Fangs 600 All invalid combinations Eagle's Claws 760 Hard Knuckles + Mithril Million Staff 800 None (found in Cave of Trial only) Grizzly Claws 840 Dragon's Claws + Iron Platinum Nails 850 Tiger's Fangs + Mithril Serpent's Tooth 900 Eagle's Claws + Sapphire Kaiser Knuckles 1100 All invalid combinations (rare) Death Fangs 1350 None (receivable only) Chisato Madison Weapon Class: Stun guns Output Weapon AtkPwr Combinations 10 Volt Stun Gun 10 Anything + Any metal (failed customization) Stun Gun 200 Electric + Sapphire Electric 280 Stun Gun + Rainbow Diamond Voltage + Sapphire Shock Gun 380 Electric Gun + Mithril Stun Gun + Mithril Electro Gun 410 All invalid combinations Voltage 460 All invalid combinations Flame Gun 550 Most guns + Ruby Freeze 600 Shock Gun + Sapphire Lightning Gun 650 All invalid combinations Cracker 660 Most guns + Damascus Spark 750 All invalid combinations Electron 830 All invalid combinations (rare) Psychic Gun 980 Cracker + Sage's Stone Flare Gun 1100 None (cannot be recieved at all) Compounding Guide [SGCOMPND] ===-- Compounding is probably one of the more simple abilities that still requires a bit of guidance. The basic idea is that you can mix two regular herbs (Aceras, Mandrake, Wolfsbane, etc.) to gain a new medicine, usually more helpful than the herbs themselves were. Below is a chart of the various combinations possible, and their effects. Note that reversing their order has no effect. Herb #1 Herb #2 Possible Results Aceras Aceras Fairy Mist, Ressurection Bottle, Skanda Ointment, Smelling Salts Aceras Artemis Leaf Flash Pot, Herbal Oil, Wonder Drug, Spring Water Aceras Lavender Energy Tonic, Fresh Syrup, Holy Mist, Ressurection Bottle Aceras Mandrake Energy Tonic, Herbal Oil, Hot Syrup, Risky Liquid Aceras Rose Hips Kamikaze Tonic, Mental Pot, Skanda Ointment, Succubus Cologne Aceras Wolfsbane Bubble Lotion, Lilith Tonic, Pixie Cologne, Shock Oil Artemis Leaf Artemis Leaf Care Tablet, Fairy Glass, Mind Pot, Spring Water Artemis Leaf Lavender Medical Rinse, Ressurection Mist, Smelling Salts, Wonder Drug Artemis Leaf Mandrake Danger Pot, Sour Syrup, Spring Water, Sweet Syrup Artemis Leaf Rose Hips Attack Vial, Flash Pot, Kamikaze Tonic, Smoke Mist Artemis Leaf Wolfsbane Bubble Lotion, Fairy's Cologne, Lilith Tonic, Melting Lotion Lavender Lavender Herbal Oil, Medical Rinse, Mixed Syrup, Ressurection Bottle Lavender Mandrake Maple Syrup, Merlin Drink, Nightmare Pot, Smoke Oil Lavender Rose Hips Fresh Syrup, Fruit Syrup, Holy Mist, Sweet Syrup Lavender Wolfsbane Bitter Lotion, Melting Lotion, Paralysis Oil, Stink Gel Mandrake Mandrake Crush Pill, Natural High, Risky Liquid, Violence Pill Mandrake Rose Hips Attack Vial, Flash Pot, Kamikaze Pot, Smoke Mist Mandrake Wolfsbane Bubble Lotion, Fairy Cologne, Lilith Tonic, Melting Lotion Rose Hips Rose Hips Cure Paralysis, Cure Poison, Mixed Syrup, Maple Syrup Rose Hips Wolfsbane Danger Pot, Nightmare Pot, Paralysis Mist, Succubus Cologne Wolfsbane Wolfsbane Bitter Lotion, Madness Mist, Stink Gel, Melting Lotion Blacksmithing Guide [SGBLACKSM] ===-- Blacksmithing is a good way to make lots of decent armor without having to pay obscene prices for it in shops. Later on, it becomes a good source of profit, as you can turn fairly inexpensive pieces of metal into very valuable pieces of armor. The Magical Rasp is a very special item when using the Blacksmith Super Specialty, as it gives you the ability to forge an entirely new set of armor for each ore. Without Magical Rasp: Metal Ore Armors Iron Knight Shield, Plate Greaves, Ring Mail, Plate Helm, Banded Helm Orichalcum Neo Greaves, Barrier Shield, Barrier Armor, Hermit's Hat, Rare Gauntlets Damascus Chaos Mail, Bloody Armor, Bloody Helm, Core Plate Moonite Jeanne's Helm, Witch Boots, Jeanne's Shield, Jeanne's Armor Mithril Mithril Coat, Mithril Dress, Mithril Shield, Mithril Mesh Meteorite Star Greaves, Star Guard, Star Cloak, Star Necklace Rune Metal Rune Shoes, Wizard Hat, Wizard Mail, Rune Buckler With Magical Rasp: Metal Ore Armors Iron All-Purpose Knife, Plate Mail Orichalcum Odin's Helm, Reflective Armor Damascus Duel Suit, Algol, Duel Helm Moonite Ishtar's Robe, Isis Tiara, The Armband of Kali Mithril Pallas Athena Meteorite Sylvan Helm, Sylvan Boots, Sylvan Mail Rune Metal Mirage Robe, Flying Hawk Robes Metalwork Guide [SGMETALWK] ===-- Metalwork is a very special ability, as not all characters can make all items possible in Metalwork. This list tells what each metal ore can be turned into, as well as who can make each item type. Each character can make four items per material, with some exceptions (Sapphire, especially). Failure Items (any character can make them with any mineral): Weighty Ring Gaudy Earring Useless Decoration Iron: Accessory Who can make? Heavy Ring Claude, Celine, Ashton, Precis, Ernest, Noel, Chisato Hard Ring Claude, Celine, Ashton, Opera, Ernest, Precis, Chisato Poison Check Claude, Opera, Bowman, Dias, Leon, Chisato Hard Earring Claude, Ashton, Precis, Ernest, Dias, Chisato Black Earring Rena, Celine, Opera, Precis, Leon, Noel Paralysis Check Rena, Opera, Bowman, Ernest, Dias, Leon Stone Check Rena, Bowman, Dias, Leon, Noel Wierd Doll Rena, Celine, Ashton, Ernest, Precis, Noel Silver: Accessory Who can make? Silver Ring Claude, Celine, Ashton, Precis, Ernest, Leon Silver Baretta Claude, Celine, Opera, Bowman, Dias, Leon, Chisato Silver Cross Claude, Ashton, Precis, Ernest, Dias, Chisato Angel Hair Claude, Ashton, Opera, Bowman, Precis, Ernest, Dias, Chisato Silver Pendant Rena, Opera, Bowman, Dias, Noel, Chisato Silver Charm Rena, Celine, Leon, Noel Silver Idol Rena, Ashton, Precis, Ernest, Noel Silver Earring Rena, Celine, Opera, Precis, Leon, Noel Gold: Accessory Who can make? Necklace Claude, Celine, Opera, Leon, Noel, Chisato Gold Bracelet Claude, Bowman, Precis, Dias, Leon, Noel, Chisato Gold Earring Claude, Ashton, Bowman, Precis, Ernest, Dias, Leon, Chisato Gold Cross Claude, Precis, Ernest, Dias, Chisato Gold Crown Rena, Celine, Ashton, Opera Gold Ring Rena, Celine, Opera, Noel Sturm Ring Rena, Celine, Ahton, Opera, Bowman, Leon, Noel Gold Idol Rena, Ashton, Ernest, Noel Sapphire: Accessory Who can make? Purple Mist Claude, Ernest, Dias, Noel, Chisato Anklet Claude, Celine, Precis, Dias, Leon, Noel Gale Earring Claude, Ashton, Bowman, Dias, Chisato Fairy Tear Claude, Rena, Celine, Ashton, Opera, Bowman, Precis, Dias, Ernest, Noel Blue Talisman Rena, Celine, Opera, Precis, Ernest, Leon, Noel Aqua Ring Rena, Celine, Precis, Dias, Leon, Noel Feet Symbol Rena, Celine, Ashton, Opera, Precis, Bowman, Leon Water Ring Leon, Noel Ruby: Accessory Who can make? Recoil Bracelet Claude, Celine, Opera, Precis, Chisato Berserk Ring Claude, Precis, Chisato Ruby Earring Claude, Ashton, Opera, Bowman, Chisato Pyre Tear Claude, Rena, Ashton, Opera, Bowman, Ernest, Noel Blood Earring Rena, Celine, Ashton, Opera, Bowman, Ernest, Leon, Noel Flare Ring Rena, Celine, Precis, Ernest, Dias, Leon, Noel Shield Earring Rena, Ashton, Bowman, Ernest, Dias, Leon, Noel Fire Ring Celine, Leon Crystal: Accessory Who can make? Resistance Ring Claude, Ashton, Precis, Bowman, Ernest, Dias, Leon, Noel Reflection Ring Claude, Ashton, Opera, Nowman, Ernest, Dias, Leon, Noel Prism Ring Claude, Opera, Precis, Chisato Frog Claude, Dias, Noel, Chisato Holy Ring Rena, Celine, Ashton, Bowman, Ernest, Dias, Leon, Noel Princess Ring Rena, Celine, Precis, Chisato Glass Slippers Rena, Celine, Opera, Chisato Surrender Rena, Celine, Ashton, Opera, Ernest, Bowman, Leon Pendant Green Beryl: Accessory Who can make? Crown Claude, Celine, Ashton, Opera, Ernest Fairy Ring Claude, Rena, Ashton, Opera, Precis, Bowman, Ernest, Dias, Chisato Might Chain Claude, Opera, Precis, Dias, Chisato Lot Bracelet Claude, Opera, Precis, Ernest, Chisato Emerald Ring Rena, Celine, Ashton, Bowman, Dias, Leon, Noel Talisman Rena, Celine, Ashton, Bowman, Ernest, Leon, Noel Emerald Earring Rena, Celine, Noel Green Bracelet Rena, Bowman, Precis, Dias, Leon, Noel, Chisato Diamond: Accessory Who can make? Attack Earring Claude, Celine, Opera, Bowman, Precis, Dias, Leon, Chisato First Earring Claude, Celine, Bowman, Precis, Ernest, Dias, Chisato Reverse Doll Claude, Dias, Bowman, Ernest, Chisato Flash Earring Claude, Rena, Ashton, Opera, Bowman, Precis, Ernest, Dias, Leon, Noel, Chisato Shiny Earring Rena, Ashton, Opera, Leon, Noel Promised Ring Rena, Celine, Ashton, Opera, Precis, Leon, Noel Pretty Idol Rena, Ashton, Ernest, Noel Thunder Ring Celine, Noel Star Ruby: Accessory Who can make? Eclipse Ring Claude, Ashton, Opera, Bowman, Precis, Ernest, Dias, Chisato Ruby Pendant Claude, Ashton, Opera, Bowman, Noel, Chisato Shield Ring Claude, Ashton, Opera, Bowman, Precis, Ernest, Chisato Meteor Ring Claude, Precis, Ernest, Dias, Chisato Stardust Ring Rena, Celine, Precis, Dias, Leon Star Earring Rena, Celine, Leon, Noel Star Necklace Rena, Celine, Leon, Noel Protection Ring Rena, Celine, Ashton, Opera, Bowman, Leon, Noel Rainbow Diamond: Accessory Who can make? Dream Bracelet Claude, Celine, Ashton, Opera, Bowman, Precis, Dias, Chisato Regeneration Claude, Celine, Ashton, Opera, Bowman, Dias, Chisato Ring Zephyr Earring Claude, Celine, Ashton, Bowman, Precis, Ernest, Dias, Chisato Atlas Ring Claude, Ashton, Opera, Bowman, Ernest, Dias, Chisato Left Cross Rena, Celine, Precis, Leon, Noel Healing Ring Rena, Precis, Ernest, Leon, Noel Magic Mist Rena, Ernest, Leon, Noel Magic Cross Rena, Precis, Leon, Noel Moonite: Accessory Who can make? Luna Talisman Claude, Dias, Leon, Noel Moon Light Claude, Celine, Ashton, Opera, Bowman, Dias, Leon, Noel, Chisato Insanity Ring Claude, Opera, Bowman, Dias, Chisato Lunatic Earring Claude, Opera, Ernest, Dias, Noel, Chisato Lunatic Ring Rena, Celine, Precis, Ernest Luna Tablet Rena, Celine, Ashton, Opera, Bowman, Precis, Ernest, Chisato Moon Earring Rena, Celine, Ashton, Bowman, Precis, Leon Battalia Ring Rena, Celine, Ashton, Precis, Ernest, Leon, Noel Sage's Stone: Accessory Who can make? Mental Ring Claude, Celine, Bowman, Precis, Ernest, Dias, Leon, Chisato Wisdom Ring Claude, Celine, Opera, Bowman, Precis, Dias, Chisato Peep Half Claude, Ashton, Opera, Bowman, Dias, Chisato Peep Non Claude, Ashton, Opera, Bowman, Dias, Leon, Chisato Misty Symbol Rena, Celine, Precis, Ernest, Leon, Noel Infinity Ring Rena, Celine, Precis, Ernest, Noel Mind Ring Rena, Ashton, Opera, Noel Demonslayer Rena, Ashton, Ernest, Leon, Noel Ring Cracked Gem: Special (any can work it, turns into Red Lotus Gem) Cooking Guide [SGCOOKING] ==========-- Another result-laden option, and two versions, at that! This is an outline of what you can get when cooking up things with both Cooking and Master Chef. Cooking (Item Creation skill) Regular Ingredients NOTE: The first item listed in each group below is the failure dish. In the case of Egg/Dairy, the first two items are failure items. Ingredient Possible Output Seafood Rotten Sashimi, Shu-Mai, Toro Tuna, Sole and Fruit Sauce, Shrimp Au Gratin, Salmon Omlet, Shrimp Pilaf, Big Tuna, Seaweed Miso Soup, Broth, Shark Fin Soup Meat Bad-Tasting Stew, Chicken Skewers, Potstickers, Hamburger, Meat Dumpling, Beef Croquettes, Baby Rabbit Risotto, Ground Lamb Steak, Jambalaya, Chicken Doria, Steak Grain Smelly Rice Cakes, Sweet Dumpling, Daikon Miso Soup, Gruel, Rice Cakes, Rice Omlet, Fried Rice, Shrimp Doria, Soy Milk, Rice Croquettes, Pancakes Grain (adults) Sambai Tea, Root Beer, Hassaku Tea, Usunigori Tea, Yaegaki Tea, Yukiyucho Tea, 'Ishidaya' Tea Fruit Bitter Juice, Pickled Plum, Berry Juice, Orange Sherbet, Peach Ice Cream, Orangeade, Strawberry Mousse, Apple Crepes, Banana Crepes, Orange Au Gratin, Apple Cider Vegetables Wilted Salad, Quick Pickles, Rice-Bran Pickles, Carrot Ice Cream, Carrot Juice, Spring Rolls, Corn Pottage, Green Pottage, Cabbage Roll, Vegetable Juice, Squash Spring Rolls Egg/Dairy Raw Milk, Spicy Cake, Yogurt, Fruit Smoothie, Vanilla Ice Cream, Macaroni Au Gratin, Custard Pudding, Shortcake, Fried Eggs, Bacon and Eggs, Chocolate Crepes, Egg Sandwich Rare Ingredients NOTE: You get no item if you fail with rare ingredients. Ingredient Possible Output Ganze Sea Urchin Ichigoni, Ichigoni Supreme, Prince's Zoni Stew, Sea Urchin on Rice Prime Tuna Fish of Happiness, Prime Tuna Steak, Special Tuna, Tuna Skewers Juicy Beef Exciting Tenderloin, Fine Saute, Inviting Fillet, Prime Sirloin Magical Rice Deluxe Doria, Heavenly Doria, Miracle Fried Rice, Risotto Ecstasy Sweet Fruit 1-Up Pudding, Beautiful Ice Cream, Ginger Ale, Gateau Marjolaine Purity Leaf Golden Stew, Magical Salad, Milky Pottage, Special Stir-Fry Creamy Cheese Assorted Cheeses, Au Gratin Climax, Cheese Pizza, Gorgonzola Yarma Cooking Set Energy Drink, Genie's Steak, Genie's Veggie Soup, Seltzer Jiggly Slime Amoeba Soup, Gelatin Steak, Slime Jelly, Soda Pop Slippery Slime Amoeba Soup, Gelatin Steak, Slime Jelly, Soda Pop Master Chef (Super Specialty skill) You can't mix in rare ingredients when cooking with Master Chef. Order of ingredients doesn't matter, as with Compounding. Failure nets you one of the failed items for your two ingredients, although which you get is totally random. Ingredient #1 Ingredient #2 Output Egg/Dairy Egg/Dairy Plain Omelet Egg/Dairy Fruit Coconut Milk Egg/Dairy Grain French Toast Egg/Dairy Meat Creamed Stew Egg/Dairy Seafood Steamed Aspic Egg/Dairy Vegetables Yogurt Salad Fruit Fruit Pear Compote Fruit Grain Strawberry Mochi Fruit Meat Muscat Grape Gelly Fruit Seafood Sole and Wine Sauce Fruit Vegetables Konyaku Jelly Grain Grain Sweet Rice Cakes Grain Meat Meat Fried Rice Grain Seafood Shark Potstickers Grain Vegetables Sake Lees Pickles Meat Meat Sirloin Steak Meat Seafood Bird's Nest Soup Meat Vegetables Pecking Duck Seafood Seafood Sashimi Seafood Vegetables Mushroom Soup Vegetables Vegetables Fried Vegetables V. Bestiary [SBESTIARY] =-=-= This is the complete monster list for Star Ocean 2: their stats, their weaknesses, their strengths, and their items dropped. Name: FunnyThief HP: 3 MP:0 Exp: 6 Fol: 10 Items: Spectacles, Useless Decoration Weak vs.: None Strong vs.: None Description: A small hoodlum with a curved sword Found: Arlia area, Salva Drift, Cross area, Mountain Palace, Cave of Trials Level 6 Name: Lizardaxe HP: 60 MP: 0 Exp: 10 Fol: 18 Items: Necklace, Useless Decoration Weak vs.: Light Strong vs.: None Description: A fat lizardman wearing light armor and holding an axe Found: Arlia area, Salva Drift, Cross area Name: Kobold HP: 65 MP: 0 Exp: 15 Fol: 30 Items: None Weak vs.: Fire, Thunder Strong vs.: None Description: A werewolf Found: Salva Drift Name: Vopalbunny HP: 120 MP: 0 Exp: 16 Fol: 25 Items: Baby Rabit Risotto Weak vs.: Wind Strong vs.: None Description: A jumping rabbit with antlers and boxing gloves Found: Salva Drift Name: Alen-tax HP: 400 MP: 0 Exp: 150 Fol: 500 Items: None Weak vs.: Light Strong vs.: Dark Description: An ogre Found: Salva Drift (boss) Name: Landworm HP: 200 MP: 0 Exp: 35 Fol: 40 Items: Cure Poison Weak vs.: Fire Strong vs.: None Description: A gigantic centipede-like monster Found: Clik area, Cross Cave Name: Slime HP: 200 MP: 0 Exp: 45 Fol: 40 Items: Slime Jelly Weak vs.: Light Strong vs.: None Description: An undulating, tall-and-thin mass of slime Found: Cross Cave, Col-Mars area Name: Armedknight HP: 180 MP: 0 Exp: 40 Fol: 25 Items: None Weak vs.: Thunder Strong vs.: None Description: A fully armored knight with a sword Found: Cross Cave, Col-Mars area Name: Alraune HP: 120 MP: 0 Exp: 38 Fol: 34 Items: Mandrake Weak vs.: Stars Strong vs.: None Description: A walking plant root Found: Cross Cave, Heraldry Forest (ext.) Name: Gargoyle HP: 1,500 MP: 0 Exp: 500 Fol: 850 Items: Cure Poison Weak vs.: Light Strong vs.: Dark Description: A green bat-man thing Found: Cross Cave (special) Name: Robberaxe HP: 400 MP: 0 Exp: 130 Fol: 105 Items: Cure Poison Weak vs.: Light Strong vs.: None Description: A light blue Lizardaxe Found: Heraldry Forest (ext., int.) Name: Magius HP: 20 MP: 50 Exp: 150 Fol: 120 Items: None Weak vs.: None Strong vs.: Fire, Wind, Thunder, Stars Description: A female mage wearing a floppy wizard's hat Found: Heraldry Forest (ext., int.) Name: Bugbear HP: 600 MP: 0 Exp: 130 Fol: 90 Items: Pet Food Weak vs.: Fire, Thunder Strong vs.: None Description: A blue Kobold Found: Heraldry Forest (int.) Name: Bloodworm HP: 600 MP: 0 Exp: 125 Fol: 100 Items: Killer Poison Weak vs.: None Strong vs.: None Description: A purple Landworm Found: Heraldry Forest (int.) Name: Stingray HP: 588 MP: 0 Exp: 150 Fol: 250 Items: None Weak vs.: Fire Strong vs.: None Description: A flying mantarey Found: Heraldry Forest (int.) Name: Carlaeagle HP: 800 MP: 0 Exp: 300 Fol: 260 Items: Golden Earring Weak vs.: Fire, Stars, Thunder Strong vs.: None Description: A ground-based eagle with an ornamented headband Found: Heraldry Forest (int.) Name: Bandit HP: 500 MP: 0 Exp: 300 Fol: 360 Items: Sapphire, Orichalcum Weak vs.: None Strong vs.: None Description: A gray FunnyThief Found: Heraldry Forest (event only) Name: Shielder HP: 1,400 MP: 0 Exp: 210 Fol: 500 Items: None Weak vs.: None Strong vs.: None Description: A knight holding a body-sized shield Found: Heraldry Forest (event only) Name: Azamgil HP: 2,000 MP: 0 Exp: 1,000 Fol: 1,750 Items: None Weak vs.: None Strong vs.: None Description: An armored knight with a spear Found: Heraldry Forest (event only) Name: Varmillion HP: 3,000 MP: 0 Exp: 1,000 Fol: 1,000 Items: None Weak vs.: Fire, Light Strong vs.: Dark Description: An ogre Found: Heraldry Forest (event only) Name: Lessassassin HP: 6,000 MP: 0 Exp: ? Fol: ? Items: Core Plate, Neo Greaves Weak vs.: None Strong vs.: None Description: A Bandit palette-swap Found: Herlie Warehouse (Claude PA only fight) Name: Zand HP: 6,000 MP: 100 Exp: 2,000 Fol: 10,000 Items: Magical Drops Weak vs.: None Strong vs.: None Description: A long-haired man with a pike Found: Zand's Mansion (PA boss fight) Name: Sandglass HP: 780 MP: 0 Exp: 400 Fol: 260 Items: None Weak vs.: Fire, Thunder Strong vs.: None Description: A walking hourglass with hands on top Found: Heraldry Forest (ext.), Mountain Palace Name: Gerel HP: 600 MP: 0 Exp: 380 Fol: 120 Items: Cure Poison Weak vs.: Earth Strong vs.: None Description: A blue anenome with teeth instead of tentacles Found: Salva Drift (Dragon's Nest) Name: Werewolf HP: 750 MP: 0 Exp: 250 Fol: 100 Items: None Weak vs.: Wind Strong vs.: None Description: A werewolf Found: Salva Drift (Dragon's Nest) Name: Beastmaster HP: 840 MP: 30 Exp: 340 Fol: 190 Items: None Weak vs.: None Strong vs.: None Description: A whip-wielding woman Found: Salva Drift (Dragon's Nest) Name: Scewer HP: 880 MP: 0 Exp: 520 Fol: 337 Items: Paralysis Oil Weak vs.: Fire Strong vs.: None Description: A spider-woman Found: Salva Drift (Dragon's Nest) Name: Gelatincube HP: 460 MP: 0 Exp: 160 Fol: 130 Items: Damascus, Gelatin Steak Weak vs.: None Strong vs.: Water, Fire Description: A cube of gelatin with a globe-thing in it Found: Salva Drift (Dragon's Nest) Name: Hood HP: 850 MP: 0 Exp: 280 Fol: 147 Items: None Weak vs.: Light Strong vs.: None Description: A red Slime Found: Mountain Palace Name: Hounddog HP: 750 MP: 0 Exp: 310 Fol: 130 Items: None Weak vs.: Fire Strong vs.: None Description: A small, pig-like monster Found: Mountain Palace Name: Archer HP: 200 MP: 0 Exp: 295 Fol: 155 Items: Skanda Compress Weak vs.: Wind Strong vs.: None Description: A classic archer, wearing a trademark cap with feather Found: Mountain Palace, Hilton-Lacour area, Lacour Front area Name: Slimepool HP: 1,600 MP: 0 Exp: 420 Fol: 134 Items: None Weak vs.: None Strong vs.: Earth, Water Description: A wide-and-short pool of putrid slime Found: Mountain Palace, Hilton-Lacour area, Lacour Front area Name: Petrogerell HP: 656 MP: 0 Exp: 600 Fol: 360 Items: None Weak vs.: Earth Strong vs.: None Description: A purple Gerel Found: Mountain Palace, Lacour-Hilton area, Lacour Front area Name: Pilesherry HP: 500 MP: 40 Exp: 590 Fol: 200 Items: Ruby, Flare Ring Weak vs.: None Strong vs.: Fire, Water, Stars Description: A pinkish Magius Found: Lassguss Mountain, Herlie-Lacour area Name: Sargwen HP: 850 MP: 0 Exp: 580 Fol: 130 Items: Walloon Sword, Gusgine Weak vs.: Thunder Strong vs.: None Description: An Armedknight with an orange sword Found: Lassguss Mountain, Herlie-Lacour area Name: Koboldking HP: 800 MP: 0 Exp: 600 Fol: 150 Items: Steak, Sirloin Steak Weak vs.: Fire, Thunder Strong vs.: None Description: A dark-brown Kobold Found: Lassguss Mountain Name: Simurgh HP: 1,200 MP: 0 Exp: 1,000 Fol: 250 Items: Cure Stone Weak vs.: Fire, Thunder, Stars Strong vs.: None Description: A brown Carlaegle Found: Lassguss Mountain, Herlie-Lacour area, Lacour Front area Name: Shout HP: 700 MP: 0 Exp: 400 Fol: 150 Items: Blackberry Weak vs.: Light Strong vs.: None Description: A walking ball with eyes Found: Lassguss Mountain, Herlie-Lacour area Name: Flyingray HP: 1,000 MP: 0 Exp: 800 Fol: 150 Items: Cure Paralysis Weak vs.: Ice Strong vs.: None Description: A green Stingray Found: Lassguss Mountain, Herlie-Lacour area Name: Sandworm HP: 1,000 MP: 0 Exp: 50 Fol: 210 Items: Damascus, Orichalcum Weak vs.: None Strong vs.: Fire Description: A green Landworm Found: Lasguss Desert Name: Rolesher HP: 3,000 MP: 0 Exp: 250 Fol: 150 Items: Damascus, Fairy Glass Weak vs.: Water, Fire, Thunder Strong vs.: None Description: A gray Sandglass Found: Lassguss Desert Name: Shadowflower HP: 1,200 MP: 0 Exp: 151 Fol: 220 Items: Mandrake, Artemis Leaf Weak vs.: None Strong vs.: Stars Description: A brown-gray Alraune Found: Lassguss Desert Name: Mandrake HP: 800 MP: 0 Exp: 880 Fol: 280 Items: Mandrake, Wolfsbane Weak vs.: Stars Strong vs.: None Description: A purple-and-brown Alraune Found: Lacour area Name: Wolfhead HP: 600 MP: 0 Exp: 840 Fol: 200 Items: Silver Pendant Weak vs.: Wind Strong vs.: None Description: A werewolf palette-swap Found: Linga area, Sanctuary of Linga Name: Shynesslady HP: 1,000 MP: 30 Exp: 900 Fol: 280 Items: Talisman Weak vs.: None Strong vs.: None Description: A Beastmaster palette-swap Found: Linga area, Sanctuary of Linga Name: Killerrabi HP: 2,000 MP: 0 Exp: 1,600 Fol: 260 Items: Baby Rabbit Risotto Weak vs.: Void Strong vs.: None Description: A reddish Vopalbunny Found: Linga area, Sanctuary of Linga Name: Salamander HP: 5,000 MP: 0 Exp: 6,000 Fol: 2,000 Items: Weak vs.: Water Strong vs.: Fire, Thunder, Void Description: A large fire-breathing lizard Found: Forests around Linga and Lacour Front area, Hoffman Ruins Name: Flarelizard HP: 5000 MP: 0 Exp: 4,000 Fol: 8,000 Items: Reflection Ring Weak vs.: Water Strong vs.: Fire, Thunder Description: A Salamander palette swap Found: Mountain Palace (mini-boss) Name: Blackhound HP: 1,100 MP: 0 Exp: 940 Fol: 288 Items: Steak Weak vs.: Stars Strong vs.: Fire Description: A red Hounddog Found: Sanctuary of Linga Name: Ooze HP: 2,300 MP: 0 Exp: 848 Fol: 350 Items: Soda Pop Weak vs.: None Strong vs.: Earth, Water Description: A blue Slimepool Found: Sanctuary of Linga Name: Visseyer HP: 10,000 MP: 100 Exp: 4,200 Fol: 7,000 Items: Orichalcum, Damascus Weak vs.: Thunder, Light Strong vs.: Void Description: Um... we'll just say it looks like a weird worm... Found: Sanctuary of Linga (boss) Name: Doomaxe HP: 3200 MP: 0 Exp: 1,020 Fol: 310 Items: Star Ruby, Brigandine Weak vs.: Light Strong vs.: None Description: A brown Lizardaxe Found: Hoffman Ruins, Lacour Front area Name: Kitty HP: 60 MP: 0 Exp: 4,000 Fol: 1,200 Items: Pretty Idol, Reverse Doll Weak vs.: None Strong vs.: Earth, Water, Fire, Wind, Thunder, Stars, Void, Light, Dark Description: A teddy bear Found: Hoffman Ruins Name: Giantbow HP: 600 MP: 0 Exp: 1,000 Fol: 320 Items: Weak vs.: Wind Strong vs.: None Description: A green Archer Found: Hoffman Ruins Name: Blackslime HP: 3,600 MP: 0 Exp: 1,100 Fol: 450 Items: Weak vs.: Light Strong vs.: None Description: A black Slime Found: Hoffman Ruins Name: Guarder HP: 200 MP: 0 Exp: 1,000 Fol: 410 Items: Orichalcum, Fine Shield Weak vs.: Water Strong vs.: Fire, Wind, Thunder Description: A gray Shielder Found: Hoffman Ruins Name: Harfainx HP: 36,700 MP: 100 Exp: 20,000 Fol: 5,000 Items: Star Ruby Weak vs.: Water, Dark, Light Strong vs.: Fire, Wind, Stars, Void Description: A goat-headed monkey Found: Hoffman Ruins (boss) Name: Ghost HP: 8,200 MP: 100 Exp: 5,200 Fol: 8,500 Items: None Weak vs.: Light Strong vs.: None Description: A blue humanoid Found: Hoffman Ruins (optional boss) Name: Shin HP: 21,000 MP: 200 Exp: 45,000 Fol: 52,000 Items: Emerald Ring Weak vs.: None Strong vs.: Earth, Water, Fire, Wind, Thunder, Stars, Void, Light, Dark Description: A green flying demon Found: Lacour Front (boss), Ocean Transport (boss), Tower of Eluria (boss) Name: Stonestatue HP: 2,200 MP: 0 Exp: 200 Fol: 50 Items: None Weak vs.: Light Strong vs.: Dark Description: A Gargoyle palette-swap Found: Ocean Transport (sub-boss), Tower of Eluria (boss support) Name: Timekeeper HP: 3,500 MP: 0 Exp: 1,800 Fol: 580 Items: Weak vs.: Fire, Thunder Strong vs.: None Description: A Sandglass palette-swap Found: Eluria continent, Eluria Tower Name: Goathead HP: 3,000 MP: 50 Exp: 1,900 Fol: 450 Items: Crystal, Star Ruby Weak vs.: Thunder, Light Strong vs.: None Description: A Harfainx palette-swap Found: Eluria continent, Eluria Tower Name: Eldermagius HP: 800 MP: 50 Exp: 2,000 Fol: 610 Items: Weak vs.: Strong vs.: Fire, Wind, Thunder, Stars Description: A Magius palette-swap Found: Eluria continent, Eluria Tower Name: Defender HP: 800 MP: 0 Exp: 1,820 Fol: 310 Items: Barrier Shield Weak vs.: Stars, Light Strong vs.: None Description: A Shielder palette-swap Found: Eluria continent, Eluria Tower Name: Coldlizard HP: 13,000 MP: 0 Exp: 13,000 Fol: 4,000 Items: Weak vs.: Fire Strong vs.: Water, Thunder Description: A blue Salamander Found: Eluria Tower Name: Darthwidow HP: 6,700 MP: 0 Exp: 3,000 Fol: 900 Items: Weak vs.: Fire Strong vs.: None Description: A Scewer palette-swap Found: Eluria Tower Name: Gelatinfloat HP: 3,000 MP: 0 Exp: 4,000 Fol: 900 Items: Blackberry Weak vs.: Fire Strong vs.: Water Description: A red Gelatincube Found: Eluria Tower Name: Raystinger HP: 4,000 MP: 0 Exp: 2,600 Fol: 660 Items: Cure Paralysis, Fountain Pen Weak vs.: Fire Strong vs.: None Description: A red Stingray Found: Nede world map, Cave of Red Crystal Name: Bang HP: 4,000 MP: 0 Exp: 2,400 Fol: 1040 Items: Blackberry, Magic Canvas Weak vs.: Light Strong vs.: None Description: A pink Shout Found: Nede world map, Cave of Red Crystal Name: Hellhound HP: 8,300 MP: 0 Exp: 2,300 Fol: 654 Items: Conductor's Baton, Fire Ring Weak vs.: Fire, Stars Strong vs.: None Description: A blue Hounddog Found: Nede world map, Cave of Red Crystal Name: Otif HP: 8,000 MP: 0 Exp: 3,650 Fol: 800 Items: Cure Poison, Poison Check Weak vs.: Earth Strong vs.: Water Description: A green Gerel Found: Nede forests, Field of Courage Name: Darkcrusader HP: 10,000 MP: 0 Exp: 4,500 Fol: 1,000 Items: Bloody Armor Weak vs.: Water, Light Strong vs.: Dark Description: A green-and-purple Knight Found: Nede world map, Field of Courage, Field of Power Name: Insaneload HP: 8,000 MP: 0 Exp: 4,950 Fol: 1,200 Items: Bloody Helm, Chaos Mail Weak vs.: Light Strong vs.: Dark Description: A purple-and-green Knight Found: Nede forests, Field of Courage, Field of Power Name: Ricki HP: 10,000 MP: 0 Exp: 3,500 Fol: 850 Items: Magical Film Weak vs.: Vacuum Strong vs.: None Description: A floating disc with tentacles Found: Nede world map, Field of Intelligence, Field of Love Name: Wizard HP: 20,000 MP: 200 Exp: 4,600 Fol: 2,000 Items: Mithril Weak vs.: None Strong vs.: Earth, Water, Fire, Wind, Thunder, Stars Description: A tall wizard Found: Nede world map, Field of Intelligence Name: Synard HP: 43,000 MP: 200 Exp: 80,000 Fol: 20,000 Items: Mind Ring Weak vs.: Thunder Strong vs.: None Description: A mechanical dragon Found: Synard Home (boss) Name: Periton HP: 12,500 MP: 0 Exp: 2,800 Fol: 50 Items: Meteorite, Prism Ring Weak vs.: Fire, Thunder, Stars Strong vs.: None Description: A gray Carlaeagle Found: Cave of Red Crystal Name: Arcmene HP: 40,000 MP: 0 Exp: 39,000 Fol: 26,000 Items: Reverse Doll Weak vs.: Thunder Strong vs.: None Description: A Scewer palette-swap Found: Cave of Red Crystal (boss) Name: Mountsnow HP: 20700 MP: 0 Exp: 3,000 Fol: 50 Items: Meteorite Weak vs.: Fire Strong vs.: Earth, Water, Wind, Thunder, Stars, Vacuum, Void, Light, Dark Description: A hairy ape Found: Nede snowy areas Name: Saberbunny HP: 18,600 MP: 0 Exp: 4,000 Fol: 5,000 Items: Weak vs.: Wind Strong vs.: None Description: A Vopalbunny pallete-swap Found: Nede snowy areas Name: Controller HP: 8000 MP: 0 Exp: 6,200 Fol: 1,100 Items: Smith's Hammer Weak vs.: None Strong vs.: None Description: A PS1 game pad Found: Field of Intelligence Name: Reflectguard HP: 3000 MP: 0 Exp: 3,300 Fol: 10 Items: Silver Weak vs.: None Strong vs.: Earth, Water, Fire, Wind, Thunder, Stars, Vacuum, Light, Dark, Void Description: A purple Shielder Found: Field of Intelligence Name: Magicbox HP: 30,000 MP: 100 Exp: 200 Fol: 100 Items: Ressurection Mist Weak vs.: Stars Strong vs.: Fire, Thunder Description: A round mini-cannon Found: Field of Intelligence (sub-boss) Name: Guardbox HP: 30,000 MP: 100 Exp: 200 Fol: 1000 Items: Cinderella Glass Weak vs.: Fire Strong vs.: Thunder, Stars Description: A round mini-cannon Found: Field of Intelligence (sub-boss) Name: Workbox HP: 30,000 MP: 100 Exp: 200 Fol: 1000 Items: Rare Gauntlets Weak vs.: Thunder Strong vs.: Fire, Stars Description: A round mini-cannon Found: Field of Intelligence (sub-boss) Name: Magichand HP: 60000 MP: 100 Exp: 80,000 Fol: 80,000 Items: Reverse Doll Weak vs.: None Strong vs.: Earth, Water, Fire, Thunder, Stars, Vacuum, Void Description: A wall-mounted cannon Found: Field of Intelligence (boss) Name: Atulatul HP: 5,000 MP: 0 Exp: 3,800 Fol: 50 Items: Purple Mist Weak vs.: None Strong vs.: None Description: An orange Azamgil Found: Field of Power, Field of Courage Name: Ghast HP: 20,000 MP: 0 Exp: 4,800 Fol: 50 Items: Cure Paralysis, Paralysis Check Weak vs.: Fire, Thunder Strong vs.: Water Description: A purple Alen-tax Found: Field of Power Name: Yety HP: 20,000 MP: 0 Exp: 6,500 Fol: 18,000 Items: Star Ruby, Rainbow Diamond Weak vs.: Fire Strong vs.: None Description: A purple Mountsnow Found: Field of Power (special) Name: Guardian HP: 130,000 MP: 0 Exp: 150,000 Fol: 64,000 Items: Protection Ring Weak vs.: Dark Strong vs.: Earth, Water, Fire Description: A large metal robot Found: Field of Power (boss), Field of Courage (boss) Name: Rikilo HP: 10,000 MP: 0 Exp: 3,900 Fol: 800 Items: Peep-Peep Bomb Weak vs.: Vacuum Strong vs.: Water Description: An orange Ricki Found: Field of Courage Name: Fenrilbeast HP: 25,000 MP: 0 Exp: 5,500 Fol: 1,500 Items: Weak vs.: Fire Strong vs.: Water, Thunder Description: A purple Salamander Found: Field of Courage Name: NiquiaHG HP: 1,300 MP: 50 Exp: 1,000 Fol: 50 Items: Magical Camera Weak vs.: None Strong vs.: None Description: A flying camera-thing Found: Field of Love Name: Masterwizard HP: 35,000 MP: 400 Exp: 13,000 Fol: 2,200 Items: Silver Weak vs.: None Strong vs.: Water, Fire, Wind, Stars, Dark Description: A Wizard palette-swap Found: Field of Love Name: Rikiha HP: 15000 MP: 0 Exp: 5,500 Fol: 50 Items: Weak vs.: Vacuum Strong vs.: None Description: A Ricki palette-swap Found: Field of Love Name: Controlkey HP: 14,000 MP: 0 Exp: 6,200 Fol: 2,000 Items: Weak vs.: None Strong vs.: None Description: A Controller palette-swap Found: Field of Love Name: Breakwing HP: 30,000 MP: 100 Exp: 100 Fol: 20 Items: None Weak vs.: Thunder Strong vs.: None Description: A Harfainx palette-swap Found: Field of Love (boss support) Name: Lover HP: 60000 MP: 0 Exp: 55,000 Fol: 38,000 Items: None Weak vs.: Light Strong vs.: None Description: A young woman Found: Field of Love (boss support) Name: HP: MP: Exp: Fol: Items: Weak vs.: Strong vs.: Description: Found: Name: HP: MP: Exp: Fol: Items: Weak vs.: Strong vs.: Description: Found: Name: HP: MP: Exp: Fol: Items: Weak vs.: Strong vs.: Description: Found: Name: HP: MP: Exp: Fol: Items: Weak vs.: Strong vs.: Description: Found: Name: HP: MP: Exp: Fol: Items: Weak vs.: Strong vs.: Description: Found: Name: HP: MP: Exp: Fol: Items: Weak vs.: Strong vs.: Description: Found: Name: HP: MP: Exp: Fol: Items: Weak vs.: Strong vs.: Description: Found: Name: Takicodos HP: 25,500 MP: 50 Exp: Fol: Items: Weak vs.: Thunder Strong vs.: Water, Wind, Vacuum, Light Description: A green mech walker Found: Feinal 18900 (1 Takicodos, 1 Miel64) 2050 Name: Miel64 HP: 18,000 MP: 0 Exp: Fol: Items: Weak vs.: Wind Strong vs.: None Description: A green Miel32 Found: Feinal Name: HP: MP: Exp: Fol: Items: Weak vs.: Strong vs.: Description: Found: Name: Marsillio HP: 130,000 MP: 0 Exp: 72,000 Fol: 50,000 Items: Fairy Glass Weak vs.: None Strong vs.: Description: A shirtless warrior with a huge sword Found: Fun City (boss) Name: HP: MP: Exp: Fol: Items: Weak vs.: Strong vs.: Description: Found: Name: HP: MP: Exp: Fol: Items: Weak vs.: Strong vs.: Description: Found: Name: HP: MP: Exp: Fol: Items: Weak vs.: Strong vs.: Description: Found: Name: HP: MP: Exp: Fol: Items: Weak vs.: Strong vs.: Description: Found: Name: HP: MP: Exp: Fol: Items: Weak vs.: Strong vs.: Description: Found: Name: HP: MP: Exp: Fol: Items: Weak vs.: Strong vs.: Description: Found: Name: HP: MP: Exp: Fol: Items: Weak vs.: Strong vs.: Description: Found: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= VI. Conclusion =-=-= Special Thanks To [CTHANKSTO] ===-- * Trystan: For helping me out in remembering all of the monsters summoned by The Evil Melody, among other things. Afterword [CAFTERWRD] ===-- Years of playing Star Ocean 2 with no really reliable guide to turn to are what drove me to write this, and I'm damn glad I did. I hope you also found this guide handy. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Copyright 2007 Sky Render