Some stories get taken out to pasture. Here's one that started there. . . _____ . . ____ _____ | | . |___| / | . | / | / |---| / | / ____ _|_ / __|__/ _____ | ----- / __|__/_____ | | ' | / \ / _|_ ' | / | | | ______ | | | ' \ / | |' | | | _|_|_ | ^ | /----- | . | | | ____ | . / \ _|/______ |/ / / | ___ |/ / \ / | | | ./| | | | __ | | ./| / \ | | | | / / | | | | | | | | / / | | | | | |__| |___| | | _ _ _ _ _|_ |\ /| _ _ _ |--| / | |/ \ / |_\ /_ | | ' | / \ / \ |/ \ | | \_| | \/ \_ _/ | | | \_/ \_/ | | Bokujou Monogatari ~ Harvest Moon Harvest Moon ~ Back to Nature FAQ, Walkthrough, Game Guide, and Gameplay Mechanics Guide Version 2.60 By Sky Render =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= NOTE: This walkthrough employs the QuickFind system! To locate data about a particular part of the game, simply search for the QuickFind code listed in the table of contents, found in brackets at the end of each entry! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Table of Contents ----------------== QuickFind Code I. Preface Foreword [PFOREWORD] Legal Spiel [PLEGAL] Revision History & Contact Information [PREVISION] Low-Bias Review [PREVIEW] Frequently Asked Questions [PFAQ] Differences between HM:BTN and... [PDIFFER] Important Notice [PIMPORTNT] II. Walkthroughs Season Events [WSEASONS] Season Overviews [WOVERVIEW] Normal Walkthrough (The 3-Year Basic Plan) [WNORMAL] Spring, Year 1 [NSPRING1] Summer, Year 1 [NSUMMER1] Fall, Year 1 [NFALL1] Winter, Year 1 [NWINTER1] Spring, Year 2 [NSPRING2] Summer, Year 2 [NSUMMER2] Fall, Year 2 [NFALL2] Winter, Year 2 [NWINTER2] Spring, Year 3 [NSPRING3] Summer, Year 3 [NSUMMER3] Fall, Year 3 [NFALL3] Winter, Year 3 [NWINTER3] Year 4 and Beyond [NYEAR4] Quick Overview [NOVERVIEW] Expert Walkthrough (The 1-Year Wonder Plan) [WEXPERT] Spring, Year 1 [ESPRING1] Summer, Year 1 [ESUMMER1] Fall, Year 1 [EFALL1] Winter, Year 1 [EWINTER1] Year 2 and Beyond [EYEAR2] Quick Overview [EOVERVIEW] The Master Walkthrough (The 1-Year Merciless Plan) [WMASTER] Spring, Year 1 [MSPRING1] Summer, Year 1 [MSUMMER1] Fall, Year 1 [MFALL1] Winter, Year 1 [MWINTER1] Year 2 and Beyond [MYEAR2] Quick Overview [MOVERVIEW] The Ultimate Walkthrough (The 3-Season Madman's Plan) [WULTIMATE] Spring, Year 1 [USPRING1] Summer, Year 1 [USUMMER1] Fall, Year 1 [UFALL1] Winter and Beyond [UBEYOND] Quick Overview [UOVERVIEW] Gameplay Challenges [WCHALLENG] III. Game Guide Mineral Village Overview [GGMINVIL] Business Hours [GGHOURS] Goods for Sale [GGSALE] Your Farm [GGFARM] Taking Care of the Farm [GGCARE] Taking Care of Yourself [GGCARE2] Tools of the Trade [GGTOOLS] The Harvest Sprites [GGHARVEST] Getting Married [GGMARRIED] Specialty Items [GGSPECIAL] Selling Prices [GGSELLING] Festivals [GGFESTIVL] Events Girl Events [GGEGIRLS] Villager Events [GGEPEOPLE] Misc. Events [GGEMISC] Relationships and Gift-Giving The Girls [GGGIRLS] Karen [GGKAREN] Ann [GGANN] Elli [GGELLI] Mary [GGMARY] Popuri [GGPOPURI] The Villagers [GGPEOPLE] Jeff [GGJEFF] Sasha [GGSASHA] Saibara [GGSAIBARA] Gray [GGGRAY] Doug [GGDOUG] Doctor Tim [GGDOCTOR] Pastor Carter [GGCARTER] Cliff [GGCLIFF] Basil [GGBASIL] Anna [GGANNA] Barley [GGBARLEY] May [GGMAY] Mayor Thomas [GGTHOMAS] Lillia [GGLILLIA] Rick [GGRICK] Duke [GGDUKE] Manna [GGMANNA] Ellen [GGELLEN] Gotz [GGGOTZ] Kai [GGKAI] Harris [GGHARRIS] Kano [GGKANO] Louis [GGLOUIS] Greg [GGGREG] Zack [GGZACK] Stu [GGSTU] Won [GGWON] Your Baby [GGBABY] The Harvest Sprites [GGSPRITES] Produce Guide [GGCROPS] Fishing Guide [GGFISH] Recipes [GGRECIPES] Strategies [GGSTRATGY] Layout Strategies [GGSLAYOUT] Crop Strategies [GGSCROPS] Animal Strategies [GGSANIMAL] Quick-Profit Strategies [GGSPROFIT] General Strategies [GGSGENERL] Secrets [GGSECRETS] "Winning" the Game (Playing Past Year 3) [GGWINNING] Bugs and Exploits [GGBUGS] Rumors/False "Hints" [GGRUMORS] GameShark Codes [GGGSHARK] IV. Gameplay Mechanics Misc. Mechanics [GMMISC] Time Flow [GMTIME] Your Stamina [GMSTAMINA] Your Fatigue [GGFATIGUE] Villagers' Affection [GMAFFECT] Marriage and its Effects [GMMARRIED] The Animals Dog [GMDOG] Horse [GMHORSE] Chickens [GMCHICKEN] Cows [GMCOW] Sheep [GMSHEEP] Items [GMITEMS] V. Conclusion Special Thanks To [CTHANKSTO] Afterword [CAFTERWRD] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= I. Preface ====- Foreword [PFOREWORD] ----= Harvest Moon: Back to Nature is one of the most misunderstood games in the entire series, in more than one sense. For a long time, the mechanics of how the game reacts to what you do were only vaguely understood, mostly due to the fact that the game doesn't tell you most of what's going on with it, and many of the guides were left to simply speculate on what did what. This guide was written to change all of that. Using data-viewing software, I've tracked down and debunked almost all of the mysteries of how the game works. This guide is meant to serve as not just a walkthrough, but also a guide to how to make the game do what you want it to do, and as an informational document on what exactly the game is doing at any given time. For those interested in more of my Harvest Moon: Back to Nature projects, feel free to visit my BTN site: http://skyrender.saulesco.com/hmbtn.html Legal Spiel [PLEGAL] ----= Standard legal boilerplate. This guide was written by me (Sky Render), and as such, it's my property. Reposting of this guide in any form without my consent is forbidden. Do not modify this guide or repost it in modified form, ever. I did not make the game that this guide pertains to, and as such, all credit for this title is given to the company that made it (MARUCOME/Victor Interactive Software/Marvelous Interactive). All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Revision History & Contact Information [PREVISION] ----= Revision History: Version Beta * Original, archaic form of this guide * Nothing but the normal walkthrough and a few of the more basic sections existed * Never released (for which we can all be thankful) Version 1.00 (07 October 2003) * First public release * All critical data present; the bulk of the guide is essentially complete * Recipe data is technically incomplete; not all optional ingredients are listed for every dish * Events section incomplete; it should be fleshed out by the next release, possibly even finished (don't get your hopes up on that one; this game has more events than you can shake a sheep at...) Version 1.10 (15 October 2003) * Added contact information (whoops!) * A few data errors, lots of typos, and several grammatical no-no's fixed * Some minor information additions Version 2.00 (24 November 2003) * Some minor additions and corrections here and there, including a new bug and a new exploit * Added the Master Walkthrough * Expanded the Produce Guide, making it more useful and informative * Expanded the fishing section, renamed it (the QuickFind code is still the same, though) * Added the Strategies section to the Game Guide * Events data is more complete; some tricky-to-get events aren't listed, as well as most of the rival events * Added more GameShark codes of my own devising Version 2.10 (31 December 2003) * Added the Layout Strategies sub-section to the Strategies section * Minor corrections and additions to the Fishing Guide section * Several new codes in the GameShark Codes section * New gameplay mechanics listed for tool use * Other various corrections here and there, most won't be noticed * More event data added, a few corrections in event data as well Version 2.11 (16 January 2004) * Added the Season Overview sub-section to the Walkthroughs section * Added Quick Overview sub-section to each walkthrough * Added secondary titles to the normal and master walkthroughs (to go with the original expert walkthrough secondary title) * Fixed the long-standing error involving the selling price of Golden Eggs * Fairly important correction in the master walkthrough Version 2.20 (19 March 2004) * Added a low-bias review of the game * Added the Rumors section (please keep in mind, they're all false!) * Added the Your Fatigue sub-section to Gameplay Mechanics, separating the stamina data from the fatigue data * 2 new field layouts in the Strategies section * Added daily schedules for more villagers * Updated the "Winning" the Game section with newly discovered data * Added the Important Notice to the preface (please read it if you plan to use this guide with the Japanese version of the game) * Added 2 new GameShark codes (baby birth season and day) * Various other small changes Version 2.21 (28 June 2004) * Updates and corrections to the Recipes section * Added a link to my HM:BTN site in the Foreword * Hugely important update to the Fishing Guide, in regards to the Sea Bream * Added two new bugs * Small correction in the Master Walkthrough * Added four new frequently asked questions * Removed one rumor that was not in fact a rumor at all * Added a new gameplay challenge * Added one new layout, revised Patchworks layout to be more efficient * Added the Differences between HM:BTN and... section Version 2.30 (12 August 2004) * Updated my contact information * Miscellaneous minor corrections * Corrected the Legendary Fish term to King Fish * Corrected an error in information about the lake in relation to fishing; other, minor corrections made to the Fishing Guide * Greatly expanded the Recipes section data * Added stamina restoration ranges to the recipes * Added a rough map to help with getting the Mystic Berry Version 2.40 (07 October 2004) * 1-year anniversary release * Misc. corrections and updates * Added the rest of the daily schedules to the Relationships and Gift-Giving section * Added the Tools of the Trade section to the Game Guide chapter Version 2.50 (07 January 2005) * Two new FAQ additions * Added the Selling Prices section * Redesigned the Your Farm section to be more useful * Redesigned the Relationships and Gift-Giving section to be more useful * Redesigned the Produce Guide to be more useful * Added a new way to get the Mystic Berry Version 2.56 (17 June 2005) * One new GameShark code * Added a strategy for winning the swimming contest * Added the long-awaited Ultimate walkthrough * Added more mechanics concerning animals Version 2.60 (06 March 2007) * A few small corrections here and there * One new FAQ entry * Several corrections to the Normal walkthrough * Added new info on feed bins * Added heart level dialogue for the girls * Added a new bug (Harvest Festival Bug) Contact Information: You can contact me at skyrender@gmail.com or torquemada_gi@hotmail.com, though please add HM:BTN in the subject line if you're asking about (or offering up information and/or corrections to) the guide. Please don't ask me for basic game help, as that's what this guide is for. I didn't write it for my health, after all. Wait, I suppose I technically DID write it for my health, so, er... Well, I wrote it so people would stop asking me about the stuff that's in this guide. Yeah, that's the ticket... Low-Bias Review [PREVIEW] ----= This is a review written very differently from a typical review. It uses a system that I developed along with a fellow netizen, one intended to give a clear picture of a game's features without having much personal opinion mussing things up. Ratings are not on a scale of good or bad, but simply of how present (or absent) something is from the game. Gameplay: Repetition [------*---] Much of the game involves doing the exact same farm work as the previous day. Festivals, story events, and other occasions break from this. As well, much of the gameplay that is repetitive is also entirely (or almost entirely) optional. Depth [--------*-] Many options exist on how you can play this game. There is no single way that you must take the game on in order to win. Learning Curve [-----*----] The game has an in-game tutorial in the form of a TV channel, and there are books in the game's libraries that explain how to do things, but for the most part, you're left to figure the game out on your own. There isn't a whole lot to figure out, fortunately. Difficulty [-----*----] While specific goals may occasionally be challenging, the overall challenge of the game is very low. Continuity [-----*----] Minigames tend to be fairly difficult, while everything else is easier. Interface [-------*--] The interface is very functional, and easy to adapt to. Many help dialogue boxes show up in menus, and tell you what specific buttons do in said menus. Graphics: Suitability [---------*] The environments and terrain all feel very much like they belong in this game, and give an appropriately backwater-village-like setting. Quality [------*---] While not the best graphics on the PS1, they're still fairly good quality. Fluidity [--------*-] There are occasional graphical glitches that are inherent to the PS1 (such as objects "overlapping" each other), but otherwise, everything in the game works well with everything else, graphically speaking. Sound and Music: Instrumentation [-----*----] Fairly standard for a PS1 game, HM:BTN sports semi-synthetic-sounding instruments. Tonal Quality [-------*--] There's nothing really earsplitting, though some of the music does get annoying after it's been repeated five or six times in a row. Balance [---*------] Quite a bit of the music is only played during events. The majority of the time, you end up listening to either the current season's theme, or the village theme. Suitability [---------*] The music fits quite well for the game and its environments, as well as for the events that it's used in. Story: Continuity [--------*-] What little story the game has flows just fine. Depth of Focus [*---------] The game's story is more of backstory, and there's not much of that. The primary focus of the game is the gameplay, and writing your own story, as it were. Clarity [---------*] There's nothing really confusing at all about the story. Translation [-------*--] There are errors here and there, but for the most part, the translation is solid. Frequently Asked Questions [PFAQ] ----= These are the questions asked most often about Harvest Moon: Back to Nature, as well as the most important subjects that a first-time player should know about. Q: Augh! My character just passed out! Why'd he do that? A: Because you used too much stamina, silly. Your character doesn't have infinite energy, and sometimes he has to restore it. There's a couple of ways to do this (jump in the hot springs, eat food items, go to bed). Try to pay attention to when your character complains, and take care of him when he's tired. Q: Why don't my animals like me? A: Probably because you're not taking care of them properly. Be sure you feed your chickens, cows, and sheep daily, and talk to your cows and sheep daily. You need to pick up your dog and whistle to him daily, and you need to brush and whistle to your horse daily. You only have to take care of any given animal's needs once per day, and any further taking care of them has no effect. Try to avoid hitting your animals with your tools, too. Also, don't expect the farm's animals to all love you in a week flat; it takes two seasons minimum for all animals except chickens to get to 10 hearts (and chickens still take the better part of a season). Q: How do I use the Basket? A: Once items are placed in the Basket, pick it up and press Square next to one of the Shipping Bins to empty the Basket into it. You'll know if this works, as the Shipping Bin will do the same animation as throwing crops into it causes (ie. it will make a thunk noise). Q: How much does (item) sell for? A: See the Selling Prices section, lookup [GGSELLING]. Q: How do I win the cooking contest? A: Bake a complicated dish on the day of the festival. If somebody else has also baked the same dish, you probably won't win, so you may have to re-load from your saved game and try again with a different one. Making Relaxation Tea more or less guarantees that you'll win. Of course, winning the festival during the first year is essentially impossible to do. Q: How do I win the (censored) swimming contest? A: Three solutions exist. The first is to learn the timing, so you can get the most distance per button press; this is about .3 seconds between button presses. The second is to buy a turbo controller and let it do the button- mashing for you. The third is to use the GameShark code I devised to just cheat your win. I suggest option two or three; the first choice is only for particularly masochistic players. Be sure to stop and breathe once your character's speech bubble turns to an unhappy red face. Hold down the triangle button until the face turns to a yellow happy face, then race to the end. If you have to do another breather before you hit the end, only go up to the neutral yellow face. Q: How do I win the Sumo Chicken Contest? A: Luck, mostly. Having 8 or more hearts on your competing bird also helps a lot. Make sure you only egg your chicken on (no pun intended) when it's facing the other chicken, and never when it's facing towards the far side of the ring. Sometimes the game will make your hen act like an idiot and only face the outer ring, in which case you'll probably have to reload from your last save and try again. Q: Barley took my horse away! How do I get him back? A: You don't. Once you lose your horse, he's not coming back, ever. You can, however, get a new pony. See the next question. Q: I never got my pony from Barley. How can I get one? A: Plant at least 200 squares of land with grass (23 bags should do the trick), and Barley will offer you a pony when the grass reaches its first growth stage (light green). Be sure to agree to take the pony! Q: How come I can't get married? A: There are three possibilities. The first is that you aren't doing it right. To propose to a girl, you have to use the Blue Feather. The second possibility is that the girl's heart level is too low (she needs a red heart, and you can buy the Blue Feather at the orange heart level; as such, there's a lot of confusion about this). The last possibility is that you don't have the second house extension. You need this extension before a girl will accept your proposal. And though this should be obvious, you cannot propose on any non-romantic festival day. Q: I keep chopping at the tree stumps, and smashing at the big rocks, but nothing happens! Why? A: Three possibilities exist. One is that your tool isn't leveled up enough to deal with what you're trying to get rid of. You need at least a copper axe to chop down tree stumps, a copper hammer to deal with large stones, and a silver hammer to deal with the misshapen rocks. The second, more likely possibility is that you're not standing in one place to hit the object. You cannot move at all when chopping down a stump or breaking a big stone or rock. The last possibility is that you're just not patient enough. It takes quite a few hits to break the big stones and chop down the stumps. Q: I upgraded (insert tool name here), but it still does the same thing! What gives?! A: Tools don't lose previous functionality, they gain new functionality. Basically, just hold down the "use tool" button until your character moves his body to indicate that he's gathering power. Once your character stops moving, he's doing as much as he can with the tool as it stands now. Any further upgrades will increase the amount of power that your character is willing to gather with a tool, and have even more effect. Q: I threw Cucumbers in the lake like the guides all say, but nothing happened! Where's Kappa? I want my Mystic Berry! A: You have to throw the Cucumbers after noon, on a sunny day that isn't a festival day, during Spring. Also, you don't throw them at where Kappa actually shows up, you throw them directly down-right from the tree stump in the upper left part of the lake (just press right on the control pad until you hit the lake's edge). Q: How do I get the Fishing Rod? A: First off, wait until a Friday, Saturday, or Sunday. Then, put one of your tools away in the toolbox, so you have a free slot in your rucksack. Finally, visit the beach between 7:00AM and 10:00AM (or 7:00PM and 10:00PM) and talk to the man standing out on the end of the long wooden pier. He'll give you his Fishing Rod. Q: How do I get the Fishing Pole? A: Catch and/or breed 50 or more fish for your pond. Once you've met this criteria, make sure you have a spare slot in your rucksack, and exit your house. Greg the fisherman will be admiring your fish pond, and give you the Fishing Pole as your reward for being so dedicated. Be sure you talk to him during this event, as he will never return to offer you the Fishing Pole again. Q: Fishing is too hard! How can I make it easier? A: Make sure you don't litter. As your litter count goes up, your ability to fish goes down. Beyond that, it's mostly about being able to release the Square button fast enough. Evil, isn't it? It would be infinitely more tolerable if you just had to press the Square button to reel your catch in instead, but no... More in-depth tips can be found in the Fishing Guide section. Q: What counts as littering? A: Any item thrown on the ground in the village proper or inside other peoples' homes counts as littering. You can safely throw items to the ground anywhere around your farm, anywhere in the Mother Hill area (the hot springs, the mine behind the waterfall, Mother Lake, the winter mine, the flower garden, the peak, and outside Gotz' House areas), anywhere on Mineral Beach, and anywhere outside of the Poultry Farm and Yodel Ranch. Q: How much do I need to do to win the game? A: Look at the "Winning" the Game section of this walkthrough. The known requirements are listed there. Q: Some of the girls didn't come to give me Chocolate during Winter Thanksgiving! What gives? A: Winter Thanksgiving is a very relationship-specific event. Girls must like you enough (have at least a strong purple-heart relationship), and you cannot be married if you want to get Chocolate from anybody but your wife. Also, the girls give different types of chocolate items depending on your heart level with them, so you might get Chocolate Cake instead of just Chocolate, if their heart levels are too high. Q: How do I catch the Legendary Fish/King Fish? A: See the Fishing Guide section for details. Using the Fishing Pole is advisable. Q: May is missing! Where'd she go? A: Visit Mineral Beach some time at or after 6PM, and check the pier that the boat is docked up against. That's where May will be. Q: Can I get into Zack's house? A: No. It's just decoration. People don't even open the door to his house when entering and exiting, which should be a huge tip-off. You can enter his house in Friends of Mineral Town, but not Back to Nature. Q: Can I get into Kai's seaside lodge? A: No. See the above question about Zack's house. The same applies here. Q: How many crops do I have to sell to get Strawberries/Pumpkins/Spinach? A: You need to sell 101 of each other type of crop for the season that these three special crops are in. That's 101 Turnips, Potatoes, Cucumbers, and Cabbages for Strawberries, 101 Tomatoes, Corn, Onions, and Pineapples for Pumpkins, and 101 Eggplants, Carrots, Sweet Potatoes, and Green Peppers for Spinach. Naturally, you can sell more than this as well, but you cannot buy the special crops if you sell less. Q: Do I have to learn recipes from villagers to be able to cook them? A: Nope. Just combine the required ingredients and utensils, and cook up whatever it is you want to make. That's all there is to it! Differences between HM:BTN and... [PDIFFER] ----= Harvest Moon: Back to Nature is similar to quite a few games in the series, so a differences list is in order for each. Below, you will find just that. Key Differences between HM:BTN (US) and HM:BTN (Eu): * Ability to select to play in German as well as English in BTN (Eu) * Most menus are expanded slightly to make the German text fit in BTN (Eu) * Player and animal animations are twice as fast in BTN (Eu) * First version of BTN (Eu) has a lock-up bug when you get married (this was fixed for the second European release) Key Differences between HM:BTN and HM64: * Different villages * Backstories are completely different * Graphics are larger, more detailed in HM:BTN * More diary slots in HM64 * Longer names possible in HM:BTN * More advanced birthday system in HM:BTN * Controls allow for more directional movement in HM64 * Controls allow for quicker rucksack management in HM:BTN * Cannot rotate the farm map in HM:BTN * Families are different, and have different jobs * Information page in HM:BTN is much more detailed than the one in HM64 * Better game clock in HM:BTN (digital and always visible vs. HM64's analog clock that's only visible on the information page) * Fatigue stat made more advanced in HM:BTN * Time flows slower in HM:BTN * More crops in HM:BTN * Tool upgrade system is a bit harder to work with in HM:BTN * Start with only 2 rucksack slots in HM:BTN (but the rucksack can be upgraded) * Items have different selling prices, many different and new items * Can actually cook in HM:BTN Key Differences between HM:BTN and HM:FoMT: * Graphics are all 2D * Days are half as long * Tools take more effort to level up * Mines have 255 floors instead of 10 * Many more things can be shipped * Completely different forageable goods during all seasons * 2 new tool power levels, 3 new tool types * Maximum chickens is 8 * Maximum cows/sheep is 16 * No hothouse expansion * Gift-giving system is more complicated * Several festivals removed, some new ones added * Animals gain affection when left outdoors * Heart growth for chickens is as slow as cows and sheep now * Can save anywhere, any time * Several new subscreens, more detail in general on all subscreens * Fish pond is now just a watering hole, can't buy fish food * Can have people visit from HM:AWL * Most Power Berries are received in different ways than in BTN * Start with 75 stamina, Power Berries only boost it by 5 * Far more recipes * You don't get your farm evaluated at all; FoMT is quite possibly the only HM that does not in some way have an ending as a result Important Notice [PIMPORTNT] ----= The gameplay mechanics are confirmed for the US and European versions only! I have no way to confirm or deny that they work with the Japanese version, or with Harvest Moon: For Girl. This guide may or may not be helpful for players of the Japanese version of the game; I cannot say for sure, as I don't have any solid proof that they do work for that version. If anybody would be willing to test and confirm or deny their functionality for the Japanese version, and provide whatever evidence they can, I would be much obliged. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= II. Walkthroughs ====- I've decided to take a very different approach to the walkthrough section. Instead of providing one method, I've provided four: normal, expert, master, and ultimate. Pick the guide that you feel best reflects your patience and willingness to dedicate yourself to the game. None of these guides really take into account the extra time and effort needed to raise girls' affection; that's entirely your choice, so if you find yourself with free time, feel free to make with the romancing. Season Events [WSEASONS] ----= These are the events that occur every year, no matter what. This is meant to be sort of a reference guide. Alternate birthday listings are for if you set your own birthday to that character's birth date. Alternates only exist for the girls. Spring: Spring 1 - New Year's Festival Spring 2 - Louis' birthday Spring 4 - Bold's birthday Spring 8 - Goddess Festival Spring 11 - Saibara's birthday Spring 14 - Spring Thanksgiving* Spring 15 - Staid's birthday Spring 16 - Elli's birthday Spring 17 - Barley's birthday Spring 18 - Local Horse Race Spring 19 - Lillia's birthday Spring 20 - Elli's birthday (alternate) Spring 22 - Cooking Festival Spring 26 - Aqua's birthday Spring 29 - Greg's birthday Spring 30 - Sasha's birthday Summer: Summer 1 - Opening Day Summer 3 - Popuri's birthday Summer 4 - Harris' birthday Summer 6 - Cliff's birthday Summer 7 - Chicken Festival Summer 10 - Popuri's birthday (alternate) Summer 11 - Basil's birthday Summer 12 - Tomato Festival Summer 16 - Timid's birthday Summer 17 - Ann's birthday Summer 20 - Cow Festival Summer 22 - Kai's birthday; Ann's birthday (alternate) Summer 24 - Fireworks Display Summer 25 - Thomas's birthday Summer 29 - Zack's birthday Fall: Fall 2 - Gotz's birthday Fall 3 - Music Festival Fall 5 - Stu's birthday; Ann's Mother's Memorial Fall 9 - Harvest Festival Fall 10 - Hoggy's birthday Fall 11 - Manna's birthday Fall 13 - Moon-viewing Day* Fall 14 - Chef's birthday Fall 15 - Karen's birthday Fall 17 - Doctor's birthday Fall 20 - Carter's birthday Fall 21 - Sheep Festival Fall 22 - Anna's birthday; Karen's birthday (alternate) Fall 27 - Rick's birthday Winter: Winter 2 - Kano's birthday Winter 6 - Gray's birthday Winter 10 - Dog Race Winter 11 - Doug's Birthday Winter 13 - Ellen's birthday Winter 14 - Winter Thanksgiving* Winter 15 - Duke's birthday Winter 19 - Won's birthday Winter 20 - Mary's birthday Winter 22 - Nappy's birthday Winter 24 - Star Night Festival* Winter 25 - Mary's birthday (alternate) Winter 26 - May's birthday Winter 29 - Jeff's birthday Winter 30 - New Years Party Season Overviews [WOVERVIEW] ----= This is a very brief look at each season and its potentials, as well as what you can do for profit during said seasons. Spring Foraging: 2 Blue Grass (1 by hot springs, 1 by Gotz' house), 3 Bamboo Shoots (all by hot springs); 350G total Other Profit Opportunities: Waterfall mine Best Crop: Cabbage Notes: Spring is the least profitable of the growing seasons. Most crops grows at an average pace (except cabbages, which grow slowly), and the regrowables take the longest to come back of any season. Summer Foraging: 2 Red Grass (1 by hot springs, 1 by Gotz' house); 200G total Other Profit Opportunities: Waterfall mine Best Crop: Pineapple Notes: The plants of summer grow slowly, meaning that early summer days are nigh-unprofitable. This is made up for by plentiful late-summer harvests, which make for a good head-start on Fall. Fall Foraging: 3 Apples (by the tree on the farm), 2 Green Grass (1 by hot springs, 1 by Gotz' house), 4 Mushrooms (1 by hot springs, 2 by Gotz' house, 1 on Mother Hill), 1 Poisonous Mushroom (by gotz' house), 2 Wild Grapes (on Mother Hill), 1 Truffle (on Mother Hill); 1330G total Other Profit Opportunities: Waterfall mine, Winery (1st year only) Best Crop: Sweet Potato Notes: The best profit-making season, hands down. Everything grows fast, and the regrowables grow back even faster than that. The season that makes or breaks many a farm during the first year, depending on planning. Winter Foraging: None; 0G total Other Profit Opportunities: Waterfall mine, winter mine Best Crop: N/A Notes: The slow season. You're given the previous 3 seasons to basically build up your dairy during the first year, so that you can make money via methods other than mining. The most boring of all seasons, certainly the least active. Normal Walkthrough (The 3-Year Basic Plan) [WNORMAL] ----= This is an easy and laid-back walkthrough. Most days will end by 6:00PM, and very little actual work will have to get done each day. If you're in it to see the credits roll, or don't want to push the game to the limit, then this is the walkthrough for you. This walkthrough is very much for the first-time player, and explains how you do everything. Spring, Year 1 [NSPRING1] =-=-= 1st Spring Su Mo Tu We Th Fr Sa 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Season's Goals: * Get the Brush * Get your horse * Get the Fishing Rod * Get a chicken * Get the medium rucksack * Get 3 Power Berries and the Mystic Berry * Upgrade axe to Copper * Upgrade hammer to Silver * Upgrade watering can to Gold Daily Chores: * Take care of the animals (pick up your dog and whistle to him, brush the horse whistle to him) * Tend to the chickens (give adult chickens feed in their feed boxes, and sell the eggs if there's an egg in the incubator; if not, then put an egg in) * Harvest and sell ripened crops (pretty self-explanatory) * Forage for items in the mountains, and sell the Bamboo Shoots and Blue Grass * Plant and/or water the crops * Clear up the farm (move stones into the corner or break them, toss weeds about or use the sickle on them, chop branches with the axe; you can't do anything about the tree stumps or rocks just yet, though) (NOTE: Daily chores are things you should do every day. It's suggested that you do them in the order listed, too. If a daily chore isn't possible for you to do for any reason, then you don't have to do it!) Predicted Season's Expenses: About 11,000G Predicted Season's Profits: About 23,000G NOTE: If you ever find that your character is getting really tired, you can restore his stamina by having him jump into the Hot Springs behind your farm. Stamina comes back at a rate of 4 stamina per second while in the spring, so it only takes about 30 game minutes to restore 100 stamina. Spring 1 The game begins! After you've inputted your name, birthday, dog's name, and farm name, the game opens up with a series of cutscenes that introduce you to the farm and the situation. You have 3 years to get this farm back in working order, and if you can get it up to what the village expects of you by then, you get to keep the farm! If you don't, though... Well, that shouldn't be a problem if you're using a walkthrough, right? ^_^ Anyway, you can't actually play the game just yet. Today is just an introduction. Spring 2 This is the first real day. Familiarize yourself with the house, because you'll have to do quite a bit here. Don't worry, the clock is frozen while you're indoors, so you can take as long as you want getting used to your base of operations. The TV has four stations (the weather channel, news, Life on the Farm, and entertainment TV that changes on a daily basis). Life on the Farm is the game's tutorial, but it's a bit misleading at times. The news lets you know about any upcoming festivals and when they are. The entertainment program doesn't really do anything, but the shows can be funny sometimes. And finally, the weather channel is the most important TV station of all. Unlike real life, this weather channel is never wrong, and it can help you shape your farm to know what the weather will be like tomorrow. Next up on the list of things to check out is the bookshelf. This lets you set the game's controls up, and get some basic help. The game is set up rather nicely as it is, so I don't suggest you change the controls any, unless you really don't like the control setup. Next item of interest: the calendar. The calendar shows you when any upcoming events are (festivals, and maybe even your wedding some day!), as well as telling you what the current day is. In lower right of your house is the tool chest, where you will find all of the tools of the trade you have available to you. For the time being, let's grab the hoe, watering can, and axe. The last item of interest (which we won't need until this evening) is the diary, which is by your bed. You can make a diary entry (which is how you save your game), read a diary entry (load a saved game), or trade animals here. Of course, by making a diary entry, the current day ends, so be sure you don't use it until you're ready! Alright! Now that we have the house covered, let's head outside. The mayor will be waiting for you, and offer to give you a tour of the town. I suggest that you take it, as it will introduce you to the people of the village, as well as the shops and services. It only takes two game hours of time, too! Anyway, once you're back on your farm, pick up your puppy and put him back down. Once his tail stops wagging, walk a bit away and use the dog whistle (if he doesn't respond, then you used the horse whistle; try the other one). Once he barks and starts running towards you, then you know you've got it right. Once that's done, it's time to start clearing the farm up. Starting from near your house, chop up branches, move rocks aside, and throw out weeds until you've freed up enough space to make some plots of land with your hoe. Dig them like this: ooo ooo o o o o ooo ooo Within these dynamic plots, we're going to plant some seeds. But first, we need (you guessed it) the seeds themselves! Run on into town, and visit the supermarket. Since you have 500G available, let's get 2 bags of Cucumber seeds. They're easy to manage, and they grow back every five days after the first harvest. Good deal! Head back to the farm, go inside, and replace your hoe with your newly-bought seeds. Go outside and stand in the middle of one of your plots. Now, place the seeds in your hands, and use them. If done right, you should have all 8 plowed squares with seeds on them. Go and do this to the other plot, as well. Before we water the crops, let's go forage the Bamboo Shoots and Blue Grass from the Hot Springs and Gotz' House. Just grab them and put them in the rucksack with L2 as you pick them up. Since your rucksack is so small, you can only hold two items at once, so you'll have to make two trips. Put the items in the shipping bin inside the chicken coop (since time doesn't flow indoors, this will save you a bit of time). Once you've foraged, fill the watering can up with water, and water the seeds. By now, it's probably already getting late, possibly even close to 5:00PM. If you still have some time left, then start clearing the farm up some more. At 5:05PM, Zack will show up and take the Bamboo Shoots and Blue Grass from the shipping bin, and you'll get some extra money. Neat! Keep clearing up your farm until your character gets tired, or until you get tired of it, and then go to bed. Spring 3 This is a normal day. What that means is that you just have to do your daily chores, and once they're done, you can go to bed. Most days are like this, so if you don't see a day listed in the walkthrough, that means it's a normal day. A note for specific days: you should always take care of the animals and tend to the poultry and livestock first thing. One thing you can do today (if it's not raining) is to go visit Mother Hill after noon, and attempt to cut the tree up there down. Agree to not cut it down after all, and the tree will give you a Power Berry! Whee! You can also dig one of those berries up from the mine. Just keep going further underground, and you'll eventually find it. An added bonus of getting this berry is that you'll get a few 10G bonuses, as well. One final note: on days that are normal days, after you've done all of your daily chores, use up your remaining stamina inside your house by swinging your hammer around. Try and get it up to 200% by the 19th. If you want to get it stronger by smashing rocks outside, just be sure you leave at least one small stone uncrushed. Spring 4 You have some loose change from those Bamboo Shoots and Blue Grass you've been selling (you should have about 800G now), so let's go get the horse and the Brush! Go visit Yodel Ranch (it's two doors down from your farm; just go to the upper-left of your house to the first area of the village, then head down-right to the poultry farm and down-right to the ranch), and agree to take care of the pony that May and Barley are fussing over. Name it whatever you like, then go to Saibara's and buy the Brush tool. The pony is easy to take care of. Just brush him every day and whistle to him. I suggest that you keep him in his stable all the time, as it's a pain to have to find him and bring him inside whenever it's raining. Other than this diversion, this is a normal day. Spring 6 Again, you should have some loose change from the Bamboo Shoots and the Blue Grass (700G this time), so buy some Turnip Seeds from the supermarket (5 bags, to be exact) and plant them (with the same method you used for your Cucumber plots, 8 squares of tilled land). Before you even go to the market, though, empty one slot of your rucksack, visit the docks between 7:00AM and 10:00AM, and talk to Greg. He'll give you the Fishing Rod. Woot, free items! Anyway, plant and water your new Turnip seeds (you HAVE been watering daily, right?), finish the day's chores, then go to bed. Spring 7 If you've been giving items to a girl, and they have a purple-heart relationship or better with you, you might be able to ask a girl to the Goddess Festival tomorrow. Don't worry if you can't, though; it's not a big deal. Other than this tidbit, today is a normal day. Spring 8 Today is the Goddess Festival! Once you've got your day's chores done, go and attend it. This is a good way to make friends with the villagers. Talk to everybody, then talk to Mayor Thomas and agree to starting the festival. After it's over, finish any of the day's chores you may have left to do, then go to bed. Note that you won't get any money for the stuff you foraged today until Zack shows up tomorrow. This is true of most festivals. Spring 10 The turnips you planted on the 6th are ready today, getting you some more money. Save the profits for now, however. Spring 11 The cucumbers are ripe! Grab all of the cucumbers from both of the clusters, and sell them all. This will get you quite a bit of money tomorrow, and compounding with what you already have, you should be able to afford your first chicken come tomorrow (or possibly even today, if you have 1,550G already)! Be sure to buy at least 5 chicken feed along with your new clucker, and make sure you provide it with 1 unit of chicken feed per day. To do this, just grab some chicken feed and put it in a feed box. When your chicken starts laying eggs, put the first one in the incubator (you can sell the ones that come after that, of course). Eventually, that egg will hatch into a baby chick. Keep up the incubating of eggs, and you'll never have to buy another chicken again! You should have enough by now for the Medium Rucksack, so go and buy it! Also, come tomorrow, buy 5 more bags of Turnip Seeds, and plant them in the place of the turnips you just harvested today. Also, stock up on chicken feed tomorrow, and be sure to buy more whenever your store of it is getting low. Spring 14 This is the Spring Thanksgiving (actually, it's more like Valentine's Day than Thanksgiving). Since you don't have a kitchen yet, you can't possibly give any girls cookies. Other than it being a holiday (and one of the rare ones that the shipper still shows up on), this is a normal day. Spring 16 Today, another harvest of Cucumbers is ready! This will get you another 960G, which should be invested in upgrading the axe to Copper status. Since you should have been clearing up the farm every evening after all other chores are done, the axe should be at least 100% by now. Go to the mine and dig up a piece of Copper Ore, stick it in your rucksack, and head to the blacksmithy once it's open. With the axe in your hand, walk up to Saibara, pull out the Copper Ore, and ask him to upgrade your axe. It costs 1,000G, and your axe will be ready in 3 days (on Spring 19). The second batch of Turnips are ripe, as well! Back on the 15th, the Mayor may have requested that you bring him 3 Turnips. If you agreed to help him, then grab 3 of them and give them to him some time today. Ship the rest, of course, and plant 5 more bags' worth of seeds in their place. Spring 18 The horse race is today! You can't participate in it this year, but once you have your daily chores done (you do your watering after the races if you want), then feel free to go to it and make friends. Don't spend any of your money on the horse race tickets; the prizes are not only useless to you at this point (other than the uber-expensive Power Berry), but they're also far too expensive. You should get your axe back tomorrow, meaning that you can start clearing away the tree stumps on your farm. Be sure to do that! Also, you might want to start chopping up the tree stumps up on Mother Hill, too. Finally, you'll want to have Saibara start upgrading your hammer to Silver tomorrow, too. Spring 20 Another batch of Turnips are ripe by now. Sell them, replant, and keep the funds handy. Spring 21 Another batch of Cucumbers should have sprouted today. Grab 5 of them, and once noon time passes (as long as it's not raining, that is), toss all 5 into the small pond that the waterfall pours into. Once you've tossed in the last one, the Goddess will show up and give you a Power Berry! Whee! After you do this, take the remaining 3 Cucumbers from the same plant, and go up to Mother Hill. From the stump near the upper left edge of the lake, walk straight towards the lake 'til you hit the shore. Facing away from the stump toss your 3 Cucumbers in. If done right, Kappa should show up each time, and give you his berry the last time. The rest of the Cucumbers should be shipped, of course. Spring 24 The latest batch of Turnips is in! Ship them all out, and buy and plant 5 more bags of them tomorrow (since once again, the supermarket is closed today). Otherwise, this is a normal day. Spring 26 The last batch of Cucumbers is in for the season. Ship them out, then cut the Cucumber plants down with the sickle. Spring 29 Water your crops early today, and then go to the mine and dig up a Gold Ore. Then, go to Saibara's blacksmith shop, and have him upgrade your watering can. It's a bit pricey at 3,000G, but well worth it! Spring 30 The last harvest of Turnips (and the last harvest of the season) is today. Ship them off, and finish the day's chores. Around 1:00PM, go and visit the Inn, and buy 3 bags of Pineapple Seeds from Won, as well as 1 bag of Pink Cat Seeds. Once you have those, don't plant them; just leave them in your toolbox for now. Finish anything you need to do, and then get ready for Summer! End-of-Season Profits: Around 7,000G Summer, Year 1 [NSUMMER1] =-=-= 1st Summer Su Mo Tu We Th Fr Sa 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Season's Goals: * Get 1 Power Berry (it's okay if you miss it, though) * Upgrade the chicken coop * Start the honey tree * Upgrade the house * Upgrade the axe to Mystrile * Get the Large Rucksack * Get the Basket * Get a cow Daily Chores: * Take care of the animals * Tend to the chickens * Harvest and sell ripened crops * Forage (just sell the 2 Red Grass, and chop down all of the tree stumps) * Water the crops * Clear up the farm (there shouldn't be much left to do by now) Predicted Season's Expenses: About 35,000G Predicted Season's Profits: About 40,000G NOTE: Sometimes, hurricanes occur during summer! These nasty storms will rip up crops, and prevent you from taking care of any animals! If you don't want this to happen (who WOULD want it to happen?), then use the double save trick (listed in the Bugs and Exploits section) to evade these nasty weather occurrences. You can also use my own crafted GameShark codes to evade the storms. Just be sure that you evade a storm on the day BEFORE the storm hits, not on the day OF the storm. Summer 1 Today is Opening Day. Get the daily chores done (not much at this point), then head for Mineral Beach. The swimming contest is one of those deceptive minigames, in that it sounds easy but is really very difficult. The trick is to press X about once every .3 seconds; the timing is really hard to explain. If you have a turbo controller, then feel free to use it. Just set turbo for X, and hold down X until your character spouts an angry red bubble. Then let go of X and hold down the triangle button until the face turns happy again. Hold down X until you hit the finish line (you might have to do another breather session near the end). The prize is this season's coveted Power Berry, so if you possibly can, win the festival! Summer 2 Now you can actually start doing the whole planting gig for the season. Expand your existing plots out to 9 squares now; you'll be able to water full 9-square plots now, so there's no need to limit your production capabilities any longer! Plant your Pineapple and Pink Cat Seeds (put the Pink Cat Seeds some distance away from the Pineapple Seeds), and then head into town and buy 3 bags of Tomato and Corn Seeds from the supermarket. Once 10:00AM rolls around, pay Saibara a visit, and pick up your new and improved watering can! Fill it up (Saibara emptied it), and water your new crops and flowers. You should also start the chicken coop expansion today. Finish all other chores for the day, then head for bed. Summer 6 The chicken coop should be fully expanded today! Be sure to take full advantage of both incubators. Other than this, today is a normal day. Summer 7 Today is the Sumo Chicken Festival. If you bought your chicken by Spring 12, and took care of it daily, then it should have 9 to 10 hearts by now. Have it participate in the festival, and keep redoing the day until your chicken wins. Why? Because winning the festival means that the winning hen produces Golden Eggs! This won't change anything just yet, but once you get the Mayo Maker, you'll be glad you won! Anyway, daily chores, yadda yadda yadda. Tomorrow should mark the sprouting of your Pink Cat Flowers, which will get the beehive going! When that happens, be sure to take your first harvest of honey to Louis (he lives at Gotz' cabin) and give it to him; this will make your honey worth 60G each (instead of 50G each). Summer 11 The first tomato harvest is today. Ship them out. All of them. Sorry, I couldn't resist. Other than the harvest, this is a normal day. Do chores, go to sleep. Summer 12 Today is the Tomato Festival. And the first batch of tomatoes came in yesterday. Coincidence? I think not. Anyway, you can participate if you want. Winning is mostly a matter of picking a solid team, since this minigame relies more on luck and skill than ability to mash a button really fast. If your team wins, then everybody at the festival will like you better. If you lose, there's no penalties. I usually just skip this festival, since it's probably the hardest one outside of Opening Day to win, and the reward is far less. Summer 15 Another tomato harvest is today! Harvest them and sell them, of course. Otherwise, this is a normal day. Summer 16 Harvest numero uno of corn should be ready today. Send them all out, and complete the day's chores. You should spend your gains on the Large Rucksack come tomorrow. Summer 19 Another harvest of tomatoes. Save the profits up this time. Normal day beyond the harvest. Summer 20 Corn harvest number two is today, and today is the Cow Festival. You can attend this festival if you wish, but there are no benefits in doing so just yet, since you don't have any cows. Summer 22 Today will be your favorite day of the season, I guarantee it. The pineapples are finally ready! Ship the pineapples out. Come tomorrow, buy the Basket from the supermarket, and have Saibara upgrade your axe to Mystrile form. Hire Gotz to expand your house today, too. Summer 23 There's another batch of tomatoes ready for shipment. Pretty pathetic profit after the pineapple harvest, but still, every G counts. Summer 24 Today is a corn harvest, and the Fireworks Display. Once you've gotten everything done on the farm, go to Mineral Beach to watch the fireworks. You can ask any of the girls to watch it with you, but I don't think they'll agree unless they like you at least a bit. Summer 26 Your house should be expanded now. The expanded house has several new features: a cupboard (which can hold any non-food item), a refrigerator (which can hold any food item), and a kitchen (which you can use to cook in). Since you don't yet have any kitchen utensils, your cooking options are limited as of now. However, your new fridge could come in handy. Start putting Red Grass in it instead of shipping the grass. Now that you have the first house extension, there's a new TV station, called TV Shopping. You can order kitchen utensils off of it! Today's offering is the Knife for 3000G. That's actually a good deal, so be sure to stop by the Inn today and order it via the phone there. Otherwise, this is (of course) a normal day. Summer 27 There's a harvest of tomatoes today. Use the basket to gather the crops in; you'll be surprised at how much time this saves. Sell the tomatoes, of course, but save the profits up. Since there won't be another harvest of tomatoes, once you've harvested all of the outer ones, cut one of the plants away with the sickle so you can reach the inner tomato in each plot, and ship those out (or save them in your refrigerator). You obviously don't need to water the tomatoes any longer. Summer 28 Another harvest of pineapples today! And corn, but that's second priority now. Gather and sell all of the fruits and vegetables. Now for a bit of a risqué investment: come tomorrow, you're going to be getting your first cow! Yep, you're already buying livestock. Makes ya proud, doesn't it? Be sure to buy some fodder to feed the cow with, as well. You just have to be sure to talk to your cow and feed it daily, and of course, you should buy more fodder if you start running low. Use the cut-to-the-center trick on the crops to get those last fruits and vegetables, and either ship them or save them in the fridge. Now you have no crops left to tend to for the rest of the season! Yay? Summer 30 The last day of the season is today, obviously. It is a normal day, but it's worth noting that you'll want at least 3,500G for next season. Oh, and cut down the remaining crops on the field, since they're not going to do anything but take up space next season. End of Season Profits: Around 5,000G Fall, Year 1 [NFALL1] =-=-= 1st Fall Su Mo Tu We Th Fr Sa 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Season's Goals: * Get the Milker * Upgrade the barn * Get 9 more cows * Plant 12 bags of grass Daily Chores: * Take care of the animals * Tend to the cows * Tend to the chickens * Harvest and sell ripened crops * Forage (there's tons of stuff to forage during Fall; stick everything in your fridge if you want, or ship it for even more profit; don't forget to chop down all of the stumps, too!) * Water the crops * Cut the grass (with the sickle, of course) Predicted Season's Expenses: About 70,000G Predicted Season's Profits: About 80,000G Fall 1 Clear up your field and get your 9 plots of land ready for this season's vegetables. Since they're so valuable, we're going to dedicate this entire season's field space to Sweet Potato seeds. Buy 9 bags of Sweet Potatoes, and plant and water them all. Finish the day's chores, then go to bed. Oh yes, and Won might come by today (or some time soon) to sell you a dog ball for 100G. Buy it! By throwing the ball for your dog, as long as he comes back to you with it and barks at you, you can increase his intelligence a bit every day. You only have to throw the ball for him and have him bring it back once per day; any other times you do won't have any effect. Fall 3 Today is the Music Festival. After everything is done on the farm, go to the church and head inside. You need to arrive between 6:00PM and 6:50PM, so don't slack off. Once inside, talk to Carter to begin the festivities. If you agreed yesterday to help him out, then you'll also be performing, and everybody present will like you a bit better. Fall 6 The first of nine harvests is today. Ship the Sweet Potatoes out, and use the profits tomorrow to buy the Milker. Fall 9 The second of nine harvests is today, and it's also the Harvest Festival. Ship your items out, and bring an egg to the festival. Put the egg in the hot pot, and everybody present will like you a bit better. This game just hands out the free affection, doesn't it? Anyway, you should be able to afford the barn upgrade now, but you won't be able to have Gotz start it until the next harvest day. Be sure to order the Pot from TV Shopping tomorrow. Fall 12 The third of nine harvests is today. Go see Gotz today, and have him begin upgrading your barn. Also, stop by the supermarket and buy 12 bags of grass. Plant them all on the far side of the field (you don't have to water them, thankfully). Fall 13 Today is Moon-Viewing Day, and one of the rare holidays that all of the shops are still open on. Go and buy a new cow (or two) from Barley with yesterday's harvest profits. If you go up to Mother Hill between 6:00PM and 8:00PM, you'll find the girl who likes you best up there. View the moon with her. Fall 14 Duke will come by today to ask you to help with the grape harvests. Agree to it, even if you don't plan to. If you want Cliff to stay in the village for the rest of the game, go and find him today and tell him about the job. Fall 15 The fourth of nine harvests is today. Use the profits tomorrow for another cow, and the Mixer from TV Shopping. At 4:30PM, even if there's crops left on the plants, head into town and go to the winery. You need to get there between 4:45PM and 4:59PM. Participate in the grape-gathering, and grab all 16 grapes (one of which is impossible to get if you don't get it first thing; search the vine in the upper right first for grapes). Do this every day for the next six days (including today, of course). Here's the layout for the winery grapes: Key: H = House V = Vines G = Grape D = Duke C = Cliff's final destination | and _ = Fence HH VVG GVV| HH GG GG| | C | | GG GG| D VVG GVV| | GG GG| |________| Fall 18 The fifth of nine harvests is today. Use the profits Tuesday for two more cows. Fall 21 The Sheep Festival is today, but since you don't have any sheep yet, there is no point whatsoever in attending. This is also the sixth of nine harvests. Tomorrow, invest in another cow. Fall 24 The seventh of nine harvests is today. Invest yet again in cows, as well as buying the Whisk from TV Shopping. Fall 27 The eighth of nine harvests is today. Invest yet again in cows. Starting to see a trend here? By now you should have (or be close to having) 10 cows. Fall 30 The ninth and final harvest is today. Ship all of the sweet potatoes out, saving a few if you wish for the icebox. You won't be able to use the profits until next season, but that's okay. End of Season Profits: About 10,000G Winter, Year 1 [NWINTER1] =-=-= 1st Winter Su Mo Tu We Th Fr Sa 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Season's Goals: * Upgrade the sickle to Mystrile * Get 4 Power Berries * Get the Clippers * Get 5 sheep Daily Chores: * Take care of the animals * Take care of the cows and sheep * Take care of the chickens * Forage (chop down the lumber, and mine in the winter mines; you can use the basket to collect large amounts of minerals from the Winter Mines, which will up your season's profits considerably) * Fish (this isn't critical, obviously) Predicted Season's Expenses: About 30,000G Predicted Season's Profits: About 40,000G, possibly more if you mine Winter 1 The start of the season of rest... Except, of course, that you'll probably not be getting much rest at all. Start the day the usual way, and be sure to grab the Power Berry behind the winter mine. Take your basket and dig in the winter mine until you've filled the basket with 30 pieces of Orichalcum and/or Adamantite (just toss the Mystrile). Doing this should get you the winter mine Power Berry eventually, as well. Be sure to grab a few pieces of each type of ore to store in the cabinet, as well. That way, you won't have to wait until next Winter to collect it. Oh yes, and be sure to order the Rolling Pin from TV Shopping today. As the season progresses, fish in the ocean for the elusive Power Berry found in it. Winter 8 Order the Oven off of TV Shopping, and if you haven't already, get a sheep. Winter 10 The Dog Race is today. You can have your dog participate if you want. Winning it doesn't really do much, so it's not mandatory. By now, you should be able to afford another sheep. Be sure to keep getting sheep as money comes available for them, and don't forget to keep your fodder (and chicken feed) stock high! I'll assume that you're buying your sheep when money is available for them, and not mention it again. Just be sure that you have 5,000G available on the 15th and 22nd, and 2,500G available on the 29th. Winter 14 Winter Thanksgiving is today. Any girl who has at least a purple heart relationship with you (at least 10,000 affection, in other words) will show up today and give you gifts, as long as you're not married (which isn't even possible yet, since the house is still in stage 2). Try and get every girl up to at least 10,000 affection before this day, as you can get Chocolate if you do (which is the rarest item in the game; you can't get it any other time). Tomorrow, be sure you order the Seasoning Set off of TV Shopping. Winter 22 Order the Power Berry off of TV Shopping. Good deal! Winter 24 This is the Star Night Festival. If you have good relations with one of the girls, talk to her on the 23rd several times, and she'll probably invite you over to her place for dinner tonight. If this does happen, be sure to show up between 6:00PM and 7:50PM! Winter 29 Order the Frying Pan off of TV Shopping. Winter 30 This is the New Year's Party. Go up to Mother Hill after all of your day's work is done, to the peak. Everybody is there, awaiting the first sunrise of the new year. Join in and gain some respect from the village. The time to arrive is at midnight, surprisingly. End of Season Profits: Varies; hopefully around 3,000G Spring, Year 2 [NSPRING2] =-=-= 2nd Spring Su Mo Tu We Th Fr Sa 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Season's Goals: * Unlock the Strawberry crop * Get 6 more sheep * Plant 9 more bags of grass * Upgrade the house again * Get the Mayo Maker * Get 1 Power Berry Daily Chores: * Take care of the animals * Tend to the cows and sheep * Tend to the chickens * Harvest and sell ripened crops * Forage (You should now save all of the foraged foodstuffs in the fridge; don't forget to chop lumber, too!) * Water the crops * Cut the grass Predicted Season's Expenses: About 75,000G Predicted Season's Profits: About 80,000G Spring 1 Today is a festival. After the day's work is complete, go to either the inn or the square, depending on what group of people you want to like you better. NOTE: During this season, until you have a full barn of 10 cows and 10 sheep, you should spend any available money on sheep. Once you have a full barn, buy the 9 bags of grass and plant them. Once that is done, get the house upgraded, and when that's taken care of, spring for the Mayo Maker. The reason for not listing the specific goals per day is because your profits will vary according to how much you mined during Winter. NOTE 2: Your horse will also grow up at some point during this season. As long as he has at least 8 hearts, you'll get to keep him, and as an added bonus, you can start riding him. When you ride your horse, you increase his stamina (though you can only increase it once per day), and this increased stamina will let him do better in the local horse race on the 18th of Spring. Spring 2 The supermarket is closed today, so buy 6 bags of Cabbage Seeds from Won and plant them. Spring 3 Get your supermarket seeds today. Since you've already shipped a lot of crops the previous year, you only need to buy 3 bags of Cucumber Seeds, 12 bags of Potato Seeds, and 1 bag of Turnips. Plant the Cucumbers, Turnips, and 4 bags of the Potato Seeds. When the Turnips are ripe, store them in your icebox. Spring 8 The Goddess Festival is today. Chances are that this year, you'll be able to ask a girl to go with you. Whatever the case, attend it to make friends with the villagers. Spring 11 The first batch of Potatoes is ready now. Ship them out and replace the freed-up field space with more Potato Seeds. Do this again the next Potato harvest. Spring 14 It's Spring Thanksgiving again, and this time, you can give cookies to the girls. Just bake some up in the kitchen, and give them to the girls at some point during the day (but before 5PM, please!). Spring 18 The local Horse Race is today. If you've taken good care of your horse, and ridden it around since it grew up, you'll have a shot at winning. Keep trying until you do if you want the Power Berry for this season. If not, just leave it for year 3. Spring 22 The Cooking Festival is today. If you want to win it, get some Relaxation Tea Leaves from the Harvest Sprites some time before the 22nd, and on the day of the festival, make the tea with as much as you possibly can. Spring 30 The last day of the season. Be sure that you have everything done for the season (including having saved some of each crop in the fridge), and if you haven't yet, buy some Strawberry Seeds for next year. Also, buy 4 bags of Pineapple Seeds from Won (or more, if you want more money next season), and 12 bags of Pink Cat Seeds. End of Season Profits: At least 4,000G Summer, Year 2 [NSUMMER2] =-=-= 2nd Summer Su Mo Tu We Th Fr Sa 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Season's Goals: * Get the Cheese Maker * Get the Yarn Maker * Unlock the Pumpkin crop * Get the Hothouse * Get 1 Power Berry Daily Chores: * Take care of the animals * Tend to the cows and sheep * Tend to the chickens * Harvest and sell ripened crops * Forage (You should now save all of the foraged foodstuffs in the fridge; don't forget to chop lumber, too!) * Water the crops * Cut the grass Predicted Season's Expenses: About 80,000G Predicted Season's Profits: About 100,000G Summer 1 Opening Day is today. If you missed the Power Berry last year, you have another shot at getting it this year. The contest is still just as hard as it was before, though. NOTE: As with last season, no specific dates are given for getting the two Maker machines or the Hothouse. Get them when money is available for them. Summer 2 Buy 12 bags of Onion Seeds, 1 bag of Corn Seeds, and (if you didn't store any Tomatoes last year) 1 bag of Tomato Seeds. Plant 4 of the bags of Onion Seeds, as well as the Pineapple, Corn, and Tomato Seeds. Plant all 12 bags of Pink Cat Seeds on the far side of the farm. Be sure to refresh the Onion plots as harvests are made. Summer 7 The Sumo Chicken Festival has arrived again. Enter your second-best hen (seeing as your first should've won last year), and win again this year. Some time soon, Anna should show up and ask to pick flowers. Let her, and she'll give you the last Power Berry. Summer 12 The Tomato Festival is back. Attend if you'd like, but don't feel pressured to. Summer 20 The Cow Festival is today. Enter your original cow, and watch as it begins producing Gold Milk. Yum. Summer 24 The Fireworks Display is today. Watch it with your best girl if you want. Summer 30 The last day of the season, and the checkpoint. Make sure you have all of the season's goals met, then start in on Fall. Fall, Year 2 [NFALL2] =-=-= 2nd Fall Su Mo Tu We Th Fr Sa 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Season's Goals: * Unlock the Spinach crop * Complete a large number of recipes Daily Chores: * Take care of the animals * Tend to the cows and sheep * Tend to the chickens * Harvest and sell ripened crops * Forage * Water the crops * Cut the grass Season Overview: At this point, giving an in-depth walkthrough is no longer necessary. Simply make sure that you plant enough crops to unlock the Spinach crop, with time to plant some once you do unlock it (4 plots of Eggplants, 6 plots of Carrots (which you should refresh at the appropriate time), and 2 plots of Green Peppers). This season is very much lacking in any real goals, since most everything was completed last season. Winter, Year 2 [NWINTER2] =-=-= 2nd Winter Su Mo Tu We Th Fr Sa 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Season's Goals: * None whatsoever Daily Chores: * Take care of the animals * Tend to the cows and sheep * Tend to the chickens * Forage Season Overview: A very boring and aimless season. Just keep at it, Spring is just around the corner. Spring, Year 3 [NSPRING3] =-=-= 3rd Spring Su Mo Tu We Th Fr Sa 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Season's Goals: * Plant some Strawberries * Finish as many recipes as possible Daily Chores: * Take care of the animals * Tend to the cows and sheep * Tend to the chickens * Harvest and sell ripened crops * Forage * Water the crops * Cut the grass Season Overview: An almost entirely aimless Spring. By now, you should have the hang of the game, anyway. If you didn't get the Horse Race Power Berry last year, you can just brute force buy it by betting an excessive amount on a sure winner during one of the races. Summer, Year 3 [NSUMMER3] =-=-= 3rd Summer Su Mo Tu We Th Fr Sa 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Season's Goals: * Plant some Pumpkins * Finish all remaining recipes Daily Chores: * Take care of the animals * Tend to the cows and sheep * Tend to the chickens * Harvest and sell ripened crops * Forage * Water the crops * Cut the grass Season Overview: Bored yet? The game loses a lot of interest right around this point. Just keep plodding on, the game's end is almost in sight. Fall, Year 3 [NFALL3] =-=-= 3rd Fall Su Mo Tu We Th Fr Sa 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Season's Goals: * None whatsoever Daily Chores: * Take care of the animals * Tend to the cows and sheep * Tend to the chickens * Harvest and sell ripened crops * Forage * Water the crops * Cut the grass Season Overview: Another boring season. Just a bit longer, just a bit longer... Winter, Year 3 [NWINTER3] =-=-= 3rd Winter Su Mo Tu We Th Fr Sa 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Season's Goals: * None whatsoever Daily Chores: * Take care of the animals * Tend to the cows and sheep * Tend to the chickens * Forage Season Overview: It's just like Winter of Year 2, except that now your recipe book is full (and your total G is much higher, too). The last stretch before the credits roll... Year 4 and Beyond [NYEAR4] =-=-= As the first of Spring opens up in year 4, you'll receive your final evaluation. If you did everything as this walkthrough asked, then you will most definitely get to keep the farm. After this, it's just an endless loop of doing the same stuff you did during year 3 (minus the minor goals of planting the secret crops and finishing the recipes). Congratulations on completing Harvest Moon: Back to Nature! Quick Overview [NOVERVIEW] =-=-= This is a list of all of the goals of the game, in very terse form. If you just want a quick idea of where you should be at or what you should be doing, then this is the place to look. Normal Walkthrough Goal List Year 1 Spring 2 - Plant 2 Cucumber Spring 3 - Get 2 Power Berries Spring 4 - Get pony and brush Spring 6 - Plant 5 Turnip, get Fishing Rod Spring 12 - Buy a chicken Spring 15 - Upgrade axe to Copper Spring 17 - Get Medium Rucksack Spring 19 - Upgrade hammer to Silver Spring 21 - Get 1 Power Berry & Kappa's Berry Spring 29 - Upgrade watering can to Gold Spring 30 - Buy 3 bags of Pineapple Seeds, 1 bag of Pink Cat Seeds Summer 1 - Get 1 Power Berry (optional) Summer 2 - Plant 3 Pineapple, 3 Corn, 3 Tomato; upgrade Chicken Coop Summer 7 - Win Chicken Festival Summer 16 - Get Large Rucksack Summer 22 - Upgrade House Summer 23 - Get Basket, upgrade axe to Mystrile Summer 26 - Order Knife off of TV Shopping Summer 29 - Buy a Cow Fall 1 - Plant 9 Sweet Potato Fall 7 - Buy the Milker Fall 10 - Order Pot off of TV Shopping Fall 12 - Upgrade Barn, plant 12 Grass Fall 13 - Buy 2 Cows Fall 16 - Buy 1 Cow Fall 17 - Order Mixer off of TV Shopping Fall 20 - Buy 2 Cows Fall 22 - Buy 1 Cow Fall 24 - Order Whisk off of TV Shopping Fall 25 - Buy 2 cows Fall 28 - Buy 1 Cow Winter in general - Get 5 Sheep Winter 1 - Get 2 (or 3) Power Berries, order Rolling Pin off of TV Shopping Winter 7 - Order Oven off of TV Shopping Winter 15 - Order Seasoning Set off of TV Shopping Winter 22 - Order Power Berry off of TV Shopping Winter 29 - Order Frying Pan off of TV Shopping Year 2 Spring in general - Get 5 Sheep, plant 9 Grass, upgrade House, get Mayo Maker Spring 2 - Plant 6 Cabbage Spring 3 - Plant 3 Cucumber, 1 Turnip, 4 Potato By Spring 21 - Get Relaxation Tea Leaves, make Relaxation Tea for festival Spring 30 - Buy at least 4 Pineapple Seeds, 11 Pink Cat Seeds Summer in general - Get Mayo Maker, get Yarn Maker, build Hothouse Summer 1 - Get a Power Berry (if you missed it before; still optional) Summer 2 - Plant Pineapple, 1 Corn, 1 Tomato, 4 Onion Summer 7 - Win Chicken Festival Summer 20 - Win Cow Festival Fall in general - Unlock and plant Spinach Winter in general - No goals Year 3 Spring in general - Unlock and plant Strawberries Summer in general - Plant Pumpkins, finish all recipes Fall in general - No goals Winter in general - No goals Expert Walkthrough (The 1-Year Wonder Plan) [WEXPERT] ----= This is for the truly dedicated only. This walkthrough focuses on getting the absolute most possible done in a single year. Do not (I repeat, do not) attempt this guide if you're not willing to dedicate every possible minute as efficiently as possible. Days that end before midnight are very rare, and the only time spent not working is spent getting from place to place to do more work. Holidays are all but ignored. This walkthrough is very terse, as I expect an expert player already knows how to play the game, and doesn't need step-by-step instructions for every little thing (i.e. I assume you'll have the sense to get the Brush, Clippers, and Milker when you need them, and that you don't need step-by-step instructions on how to do things like plant crops and tend to animals). I also assume that an expert player knows to hop into the hot springs when their stamina is running low. A NOTE TO THE EXPERT PLAYER: You can get much more bang for your buck, per se, if you use the hot springs while you have a fair amount of fatigue built up. Since the springs simultaneously restore stamina and reduce fatigue, you can work 'til you start getting sick, then just hop into the hot springs for 50 minutes to get rid of the sickness completely, and restore 100 stamina. Take advantage of this useful feature; it will make the task of gaining money via mining that much easier. Spring, Year 1 [ESPRING1] =-=-= 1st Spring Su Mo Tu We Th Fr Sa 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Season's Goals: * Buy a chicken * Upgrade rucksack to medium size * Get 3 Power Berries and the Mystic Berry * Upgrade axe to Copper * Upgrade hammer to Silver * Upgrade watering can to Gold * Save 16,200G for Pineapple Seeds and Pink Cat Seeds Daily Chores (best done in the order shown): * Take care of animals * Tend to chickens * Harvest and sell ripened crops * Forage (mine for 10G bonuses, sell the Bamboo Shoots and Blue Grass, chop down stumps once the axe is upgraded) * Water the crops * Clear the farm up Season's Profits: ~50,000G Spring 2 Refuse the tour. Go to the mine ASAP and start digging up 10G bonuses. Get your money up to 2000G, and buy 4 bags of Cabbage Seeds. Plant them, then head for bed. Spring 3 A normal day. Perform the daily chores, then go to bed. Get at least 10 more bags of Cabbage planted by the 14th. Before this, though, use your mining profits to buy a chicken. You should also get the copper axe upgrade before the 16th. Get the Power Berry from the mine, and the Power Berry from the tree on Mother Hill as soon as you can. Be sure to get the Fishing Rod from Greg ASAP, too. If you have all of this done and you find yourself with the cash available, buy a package of turnips and plant them. Spring 16 Your first harvest of Cabbage is in. Sell them all, then buy the medium rucksack come the next day. Buy one package of Turnips (if you haven't already) and one package of Cucumbers, and plant them both. If you already planted the Turnips, donate 5 of them to the Waterfall Goddess for a Power Berry once they're ripe. Spring 22 If you bought your Turnip seeds later, this is the day to dedicate your Turnips to the Waterfall Goddess for a Power Berry. Try to get the hammer upgraded soon. You should also get the Mystic Berry as soon as your Cucumbers are ripe. Spring 29 Do your watering early today, and give your watering can to Saibara to upgrade to gold. Otherwise, normal day. Spring 30 The last day of the season. If you have more than 16,200G on hand, feel free to buy some extra seeds for next year, and/or upgrade the chicken coop ahead of time. Buy 16 bags of Pineapple Seeds and 1 bag of Pink Cat Seeds from Won for next season. Summer, Year 1 [ESUMMER1] =-=-= 1st Summer Su Mo Tu We Th Fr Sa 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Season's Goals: * Start the honey tree * Get 1 Power Berry * Upgrade the chicken coop * Upgrade your house * Buy some cooking utensils * Upgrade axe to Mystrile * Buy the Basket * Buy the Large Rucksack * Buy 10 cows * Upgrade the barn * Save 5,000G for Sweet Potato seeds Daily Chores: * Take care of the animals * Tend to the cows * Tend to the chickens * Harvest and sell ripened crops * Forage (grab and sell (or store) the Red Grass, mine, chop down stumps) * Water the crops * Harvest grass that's ready Season's Profits: ~120,000G Summer 1 Try to win the Opening Day swimming contest. A turbo controller can assure you victory. The reward (a Power Berry) is critical. Summer 2 Plant your seeds (9-square plots from now on), go get your watering can, and water them all. You won't be able to forage as much today as you can normally anyway. Summer 7 Take your original hen and win the Sumo Chicken Festival. Upgrade the chicken coop as soon as your mining makes money available for it. Summer 22 First pineapple harvest is today. Tomorrow (if you haven't already), have Gotz come and upgrade your house, have Saibara upgrade your axe, buy the Basket and Large Rucksack, and buy as many cows as you can. Be sure to get at least one bag of grass per cow, and plant the grass. Summer 28 Second pineapple harvest is today. Profits should go into buying more cows, and the barn upgrade. The rest of the season is unprofitable, so be sure you have 5,000G saved up for Fall. Feel free to buy seeds for next year, if you have the money available. Fall, Year 1 [EFALL1] =-=-= 1st Fall Su Mo Tu We Th Fr Sa 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Season's Goals: * Buy some cooking utensils * Buy 10 sheep * Upgrade the sickle to Mystrile * Upgrade the house again * Get the hothouse * Save 40,000G minimum for Winter Daily Chores: * Take care of the animals * Tend to the cows and sheep * Tend to the chickens * Harvest and sell ripened crops * Forage (no more mining, just gather the stuff in the mountains and store it in the fridge; chop the stumps up, too) * Water the crops * Harvest grass that's ready Season's Profits: ~150,000G Fall 1 Buy 16 bags of Sweet Potatoes and plant and water all of them. Today's foraging should be limited to gathering items only. Fall 6 First harvest. Profits should go towards the next house upgrade. Fall 9 Second harvest. Buy 4 sheep tomorrow. Fall 12 Third harvest. Buy 4 sheep tomorrow. Fall 15 Fourth harvest. Buy 2 sheep and upgrade the sickle tomorrow. Fall 18 Fifth harvest. Save for the hothouse. Fall 21 Sixth harvest. Get the hothouse. Buy 4 bags of Pineapple Seeds and plant them in the hothouse. Tend to them daily, of course. Fall 24 Seventh harvest. Save for Winter. Fall 27 Eighth harvest. Save for Winter. Fall 30 Ninth and final harvest. Save for Winter. Buy seeds for next year, too. Winter, Year 1 [EWINTER1] =-=-= 1st Winter Su Mo Tu We Th Fr Sa 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Season's Goals: * Get the Mayo Maker * Get the Cheese Maker * Get the Yarn Maker * Get 4 Power Berries * Get the remaining kitchen utensils * Upgrade all remaining tools to Mystrile Daily Chores: * Take care of the animals * Tend to the cows and sheep * Tend to the chickens * Forage (chop lumber if you want, mine and sell the ore) Season's Profits: Varies, usually around 200,000G Winter 1 Go mine some Adamantite and get Saibara started on the Mayo Maker. Also, grab both Winter Mine Power Berries, and start fishing in the ocean for the third Power Berry. Winter 7 Start Saibara on the Cheese Maker. Winter 12 Start Saibara on the Yarn Maker. Winter 17 Start Saibara on one of your non-Mystrile tools. Winter 21 Start Saibara on another of your non-Mystrile tools. Winter 25 Start Saibara on your last non-Mystrile tool. Winter 30 By now, you should have all tools as Mystrile, a full barn and chicken coop, all of the Maker Machines, all house upgrades, and considerable money available for Spring. Year 2 and Beyond [EYEAR2] =-=-= All that remains to do on the farm at this point is gather the recipes and earn the secret crops. Congratulations, you've completed all critical tasks within the first year of the game! For the truly obsessed, try your hand at the master walkthrough next! Quick Overview [EOVERVIEW] =-=-= Expert Walkthrough Goal List Spring 2 - Plant 4 Cabbage Spring 3 to 16 - Horse, Brush, start Copper Axe, Fishing Rod, Chicken, plant 15 Cabbage, 1 Turnip, 1 Cucumber, 3 Power Berries Spring 17 - Medium Rucksack Spring 22 - Mystic Berry, start Silver Hammer Spring 29 - Start Gold Watering Can Summer 1 - 1 Power Berry Summer 2 - Plant 16 Pineapple, 1 Pink Cat Summer 8 - Chicken Coop Summer 9 to 21 - Large Rucksack, Basket, Mystrile Axe Summer 22 - House, 5 Cows, 5 Grass Summer 28 - Barn, 5 Cows, 5 Grass Fall 1 - Plant 16 Sweet Potato Fall 7 - House Fall 10 - 4 Sheep, 4 Grass Fall 13 - 4 Sheep, 4 Grass Fall 16 - 2 Sheep, 2 Grass, start Mystrile Sickle Fall 22 - Hothouse Winter 1 - Mayo Maker, 3 Power Berries Winter 7 - Cheese Maker Winter 12 - Yarn Maker Winter 17 - Start Mystrile Hammer, Watering Can, or Hoe Winter 21 - Start Mystrile Hammer, Watering Can, or Hoe Winter 25 - Start Mystrile Hammer, Watering Can, or Hoe The Master Walkthrough (The 1-Year Merciless Plan) [WMASTER] ----= This is the guide for people who want to make the game bend to their will, for those who have truly mastered the art of time management and priority setting. Taking on this challenge requires a level of dedication that even Expert pales in comparison to. Be aware that taking this challenge is pure insanity if you're not fully prepared for it. You will not find any room for screw-ups in this guide, hence the secondary title. If you're ready, then delve in, and good luck. Spring, Year 1 [MSPRING1] =-=-= 1st Spring Su Mo Tu We Th Fr Sa 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Season's Goals: * Get the pony and brush * Buy a chicken * Get the Basket * Upgrade rucksack to medium and large size * Get 3 Power Berries and the Mystic Berry * Upgrade the chicken coop and house * Upgrade axe to Copper and Mystrile * Upgrade hammer to Silver * Upgrade watering can to Mystrile * Buy 16 bags of Pineapple Seeds * Save 3,500G for Summer Daily Chores (best done in the order shown): * Take care of animals * Tend to chickens * Harvest and sell ripened crops * Forage (mine like mad for 10G bonuses (for ore once you get the Basket), gather the Bamboo Shoots and Blue Grass to sell, and chop down stumps once the axe can handle them) * Water the crops * Clear the farm up * Fish (with whatever time is left over; 'til 10:00PM before you get the Mystic Berry, or 'til midnight after you have it) Season's Profits: ~70,000G Season's Expenses: ~65,000G Spring 2 Refuse the tour. Mine like mad, recovering as necessary. Buy and plant one bag of Cucumber seeds, and three bags of Turnips. Get the tree Power Berry. Try to see all of the girl introductions as soon as possible. Spring 3 Get the pony. Buy a chicken and some feed. Mine like mad, recovering as necessary. Get the mine Power Berry. Start hitting on Karen by giving her two Moondrop Flowers per day. Spring 6 By now, you should be able to afford the basket. Buy it, and start gathering Silver, Gold, and Mystrile (ignore Copper) in it when mining. Stop mining for 10G bonuses. Dedicate 10 of your turnips to the goddess, sell the rest. Upgrade the axe to Copper today. Start training the hammer in the mine, up to 200%. Soon you should get Karen's second scene. Answer Farm or Love life. Spring 8 Spring Goddess Festival. Take care of your chores on the farm, then attend. Talk to everybody. Pick up the axe and upgrade the hammer to Silver tomorrow. Get the Medium Rucksack once you can afford it. Spring 11 Give Kappa his 3 Cucumbers today. Sell the rest. Spring 12 Pick up your hammer and clear up the field today. Keep a few small stones unbroken, as always. Prepare some land for 15 plots of Cabbages, and over the course of the next 3 days, buy those 15 bags of seed (I suggest 5 per day, so the harvests are staggered). Spring 14 Spring Thanksgiving. Can't do anything about it, but you should still be offering Karen flowers. Spring 15 By now, your cabbages should all be planted. Upgrade the chicken coop. Once your axe hits 400%, have it upgraded to Mystrile. Spring 18 The Local Horse Race. Attend, talk to everybody before and after each race (3 times total, 4 for the mayor). Soon, Karen should give you a pack of Moondrop Flowers. Plant and tend to them, and when they bloom, give the first batch of honey from the tree to Louis. Spring 21 Cooking Festival. Attend, talk to everybody before and after the judging. Buy the Large Rucksack tomorrow. Spring 26 Have Gotz upgrade your house by this point. Spring 27 Your first group of Cabbages should be ready today. Ship them. Spring 28 Second cabbage group is ready. Ship them. Spring 29 Third cabbage group is ready. Ship them, turn in your watering can to upgrade it to Mystrile, and buy the 16 bags of Pineapple Seeds for next season. Spring 30 Finish up any purchases you've missed, keep 3,500G handy for summer. Be sure to also expand your field's plots out to 24 3x3 plots (for summer crops). Summer, Year 1 [MSUMMER1] =-=-= 1st Summer Su Mo Tu We Th Fr Sa 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Season's Goals: * Get 2 Power Berries * Buy some cooking utensils * Buy 20 cows * Plant 20 bags of grass * Upgrade the sickle to Mystrile * Upgrade the barn * Upgrade the house again * Unlock the Pumpkin crop * Save around 8,000G for Fall seeds Daily Chores: * Take care of the animals * Tend to the cows * Tend to the chickens * Harvest and sell ripened crops * Give stuff to the girl you like * Forage (grab and store the Red Grass and some Pink Cat Flowers, mine, chop down stumps) * Water the crops * Harvest grass that's ready * Fish (with whatever time is left over, 'til midnight) Season's Profits: ~170,000G Season's Expenses: ~170,000G Summer 1 Opening Day. Win the contest in any way you can, even if it means using GameShark codes. Summer 2 Buy 4 corn, 3 tomato, 1 onion seed. Get your watering can back from Saibara, and plant and water all 24 seed bags. If you want, wrap 8 Pink Cat Flowers before the Supermarket closes, and give them to Popuri tomorrow for her birthday. Summer 6 Sumo Chicken Festival. Win the contest in any way you can, even if it means using GameShark codes. Start giving Pink Cat Flowers to Anna. Start mining again to get some spare money, and once you can afford it, buy and plant 11 bags of Pink Cat Flowers. Summer 12 Tomato Festival. Attend, participate, talk to everybody before and after the contest. Have Gotz upgrade your barn some time soon. Some time soon, Anna should drop by at noon to pick flowers, and you'll be able to get her Power Berry. Some time between now and the 19th, plant your cleared-up flower fields with 9 to 10 bags of Onion seeds. Summer 21 Cow Festival. Attend, talk to everybody at least once. Summer 22 First batch of Pineapples. Buy 10 cows, 10 bags of grass. Plant the grass. Have Saibara upgrade the sickle. Summer 24 Fireworks Display. Attend, talk to everybody before and after the show. Summer 27 Second batch of Pineapples. Once you can, buy 10 cows, 10 bags of grass. Plant the grass. Upgrade the house ASAP, too. Summer 29 Spend today and tomorrow mining and fishing, so as to boost your end-of- season profits and fill up your fish pond a bit. Summer 30 End of season. Clear up the fields of the plants, store any spares in the fridge. Buy 2 bags of Green Pepper seeds from Won. Fall, Year 1 [MFALL1] =-=-= 1st Fall Su Mo Tu We Th Fr Sa 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Season's Goals: * Buy some cooking utensils * Get the hothouse * Upgrade the hoe to Mystrile * Upgrade the hammer to Mystrile * Get all girls up to a blue heart relationship via gifts * Get 50+ fish in the fish pond * Unlock the Spinach crop * Save money for Winter Daily Chores: * Take care of the animals * Tend to the cows and sheep * Tend to the chickens * Harvest and sell ripened crops * Give stuff to the girl you like (not really critical just yet) * Forage (no more mining, just gather the stuff in the mountains and store it in the fridge and cabinet; chop the stumps up, too) * Water the crops * Harvest grass that's ready * Fish in Mother Lake (if you have time left; fish 'til midnight, and try to get at least 2 fish a day average; it's not hard, Mother Lake has the best fish-to-trash ratio) Season's Profits: ~200,000G Season's Expenses: ~90,000G Fall 1 Buy 16 Sweet Potato, 3 Eggplant, and 3 Carrot seeds. Plant all of your Fall seeds. Fall 3 Music Festival. Attend, talk to everybody. Fall 7 Buy the Milker. Fall 9 Harvest Festival. Attend, talk to everybody, add an Egg or Green Pepper to the soup. Fall 12 Start Gotz on building the Hothouse. Fall 13 Moon-Viewing Day. Don't bother with attending, there's no affection changes. Upgrade the hoe or hammer (depends on which you're comfortable with, tilling the hothouse first thing or after getting the hoe back). Buy 8 bags of Pineapple seeds by the 16th. Fall 14 Buy 6 bags of Carrot seeds and plant them in the flower area of your field. Duke will come by today and ask you to help out at the orchards. Agree to it, and if you want Cliff to stay in the village, tell him about the part-time job today. Fall 15 For the next 6 days, you'll need to visit the Aja Winery to pick grapes. Halt work on the farm at 4:30PM (the harvest should keep you on the farm this late today), and head for the winery. You have between 4:45PM and 4:59PM to enter the winery, so you need to pay attention and get there quickly. Harvest all 16 grapes (there's one you'll have to go for ASAP, on the vine in the upper right, before Cliff gets there), then resume your farm work. Fall 16 Pick up the hoe (or hammer), upgrade the hammer (or hoe). Plant the hothouse with Pineapples, using the hothouse formation listed in the Strategies section. Fall 21 Sheep Festival. Attend, talk to everybody. The fish pond should be getting close to 50 fish. Try to get it at least that full by Fall 29, so you can have the Fishing Pole for Winter. Fall 30 End of season. You should have a lot of profits handy for winter. Winter, Year 1 [MWINTER1] =-=-= 1st Winter Su Mo Tu We Th Fr Sa 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Season's Goals: * Get the Mayo Maker * Get the Cheese Maker * Get the Yarn Maker * Get 4 Power Berries * Get the remaining kitchen utensils * Buy lots of cooking supplies and cook up some recipes * Buy seeds for the coming year * Catch 3 of the King Fish Daily Chores: * Cook up new recipes (if you have the ingredients handy; best to do this first, so you don't have to redo a full day if you make a slip-up) * Take care of the animals * Tend to the cows and sheep * Tend to the chickens * Forage (chop lumber if you need it, mine and sell the ore) * Fish (I suggest the ocean; as usual, cut-off time is midnight, unless you are after the Angler) Season's Profits: At least 200,000G Winter 1 Get the two Winter Mine Power Berries, start Saibara on the Mayo Maker. Fish for the ocean Power Berry, too. Try and catch the Catfish from the Winter Mine some time this season, and fish late at night in the ocean for the Angler. Winter 7 Start Saibara on the Cheese Maker. Winter 10 Dog Race. Attend, talk to everybody, win if you can. Winter 12 Start Saibara on the Yarn Maker. If you haven't already, cook up all 4 fish-related recipes, and then start fishing for the Char in the stream. Winter 14 Spring Thanksgiving. You should get at least 4 pieces of Chocolate due to relationship levels with the girls. Propose to the girl you like best tomorrow (or today if you can reach her around 3:00PM). Start shipping out fish from your fridge (but don't use the Basket!). Try to send out over 200 by mid-spring. This shouldn't be too tough; even on a bad day, it's possible to fish up 7 fish per day from the ocean and stream near the house. Winter 24 Star Night Festival. Attend it with your wife. Winter 26 Set this day aside for buying seeds for next year. Get however many you think you'll need, and maybe even extras for just in case. Winter 30 New Years' Eve. Attend, talk to everybody, ending with Saibara. Year 2 and Beyond [MYEAR2] =-=-= At the end of Winter, you should have around 200,000 to 300,000G saved up, and (of course) everything of significance done. Congratulations, you've truly mastered HM:BTN! See if you can get even more done in this span of time. It is possible to do better than even this walkthrough allows for. Here's a hint on how: upgrade the Watering Can to Mystrile on Spring 10th. Good luck! Quick Overview [MOVERVIEW] =-=-= Master Walkthrough Goal List Spring 2 - Plant 1 Cucumber, 3 Turnip; 1 Power Berry Spring 3 - Pony, Brush, Chicken, 1 Power Berry Spring 6 - Basket, start Copper Axe, Fishing Rod, 1 Power Berry Spring 9 - Medium Rucksack, start Silver Hammer Spring 11 - Kappa's Berry Spring 12 - Plant 5 Cabbage Spring 13 - Plant 5 Cabbage Spring 14 - Plant 5 Cabbage Spring 15 - Chicken Coop, start Mystrile Axe Spring 19 - Plant Moondrop Flowers Spring 22 - Large Rucksack Spring 26 - House Spring 29 - Start Mystrile Watering Can, buy 16 Pineapple Seeds Summer 1 - 1 Power Berry Summer 2 - Plant 16 Pineapple, 4 Corn, 3 Tomato, 1 Onion Summer 6 - Plant 11 bags of Pink Cat Flowers Summer 13 - 1 Power Berry; plant 12 Onion Summer 14 - Barn Summer 22 - 10 cows, 10 grass, start Mystrile Sickle Summer 28 - 10 cows, 10 grass, House Fall 1 - Plant 16 Sweet Potato, 3 Eggplant, 3 Carrot, 2 Green Pepper Fall 7 - Buy Milker Fall 12 - Hothouse Fall 13 - Start Mystrile Hoe/Hammer Fall 14 - Buy 8 Pineapple Seeds, plant 6 Carrot (flower area) Fall 16 - Start Mystrile Hammer/Hoe Fall 29 - Fishing Pole Winter 1 - Mayo Maker, 3 Power Berries, Catfish, Angler Winter 7 - Cheese Maker Winter 12 - Yarn Maker, Char Winter 15 - Propose Winter 26 - Buy next year's seeds The Ultimate Walkthrough (The 3-Season Madman's Plan) [WULTIMATE] =-=-= (Special thanks to JungleJim for devising the original plan for this walkthrough, which allowed me to devise this insane variation of it.) This is THE ultimate challenge you can undertake in BTN and still have a marginal hope of succeeding. If you thought I was a harsh taskmaster who was unrelenting in the Master Walkthrough, then turn back now. You won't like what is to come at all if that's the case. This walkthrough is written practically minute-by-minute, with very little to no elbow room in the first and second season. You will be pushed to your absolute limits if you follow this walkthrough, and to the absolute limits of what your farmer is capable of doing in 3 seasons. This is NOT for newbies to the game. If you don't have a solid grasp of how to play, and don't know shop open times, the times when key people can be interacted with, or even how to do basic gameplay actions, then do NOT follow this walkthrough! Unlike all of the other walkthroughs, this section has a VERY detailed breakdown of earnings and expenses for the seasons. Be sure you pay close attention to the guide, and read the rules of engagement and mining manifesto below. THE RULES OF ENGAGEMENT: These are basic rules to follow regardless of any other goals for any day. 1. If you ever hit 50 fatigue (your farmer shakes his head), jump into the hot springs for an hour. Fatigue is your unholy master. 2. Time waits for no man. Do not ever allow it to flow when you do not know where you're going, and maximize your time spent by staying indoors whenever humanly possible. This means that you must always ship goods via the henhouse or barn, unless it would be faster to ship via the bin near the house. The menu and buildings are your saviors. 3. Sleep is for the weak. You can work until 10:00PM without concern until you have the Mystic Berry, and until 12:00AM with it. Even past these times, work until you have nothing left you can or need to do. Prolong your work days to 4:00AM or thereabouts every day, being sure you get into the hot springs by 4:20AM so you can get to "bed" by 5:50AM every day. If it gets to 5:20AM, jump out even if you're not fully healed up and head home. This way, you can save your game. Sleep is your enemy. 4. A clear mind solves many troubles. Always make sure you keep a running checklist, in this playthrough more than ever, because missing even one thing in a day's requirements can be fatal. Being prepared is your ally. 5. Know your priorities. Get all goods shipped BEFORE 5:00PM rolls around, preferably without fail. Postpone things like watering, chopping wood, breaking rocks, tilling soil, and buying goods from the supermarket until after 5:00PM. Priorities are your lifeline. 6. The Patchworks shall be your field layout. Rely on no other format, for no other can provide you with enough space for what you're after. Try to get the plots closest to the chicken coop planted with the current most important crop. You'll have to adapt the fields several times as you work your way through the seasons, so an overview of the Patchworks format to use for a given season is always shown. The Patchworks is your battleplan. 7. Good fortune serves this plan well. If things turn sour, do not hesitate to reset the game. Rain on a designated work day (before getting the Mystic Berry) is inexcusable, even crippling to the plan. Though it may take some extra time, it will make the plan possible if you reboot any time the weather turns against you, and always make use of staggered saves. Luck is the chain that binds the challenge together. THE MINING MANIFESTO: Since you spend so much time mining in this massive challenge, you'll want to know your theoretical profit margin. The charts below present a fairly decent representation of how much you can make on an uneventful mining day, given the appropriate conditions. Without Basket (enter, dig up 1st floor inner tiles, exit, repeat until you hit 50 fatigue; you're after the 10G bonuses): 6:40AM - trip 1 6:50AM to 7:50AM - hot springs visit 1 8:00AM - trip 2 8:10AM to 9:10AM - hot springs visit 2 9:20AM - trip 3 9:30AM to 10:30AM - hot springs visit 3 10:40AM - trip 4 10:50AM to 11:50AM - hot springs visit 4 12:00PM - trip 5 12:10PM to 1:10PM - hot springs visit 5 1:20PM - trip 6 1:30PM to 2:30PM - hot springs visit 6 2:40PM - trip 7 2:50PM to 3:50PM - hot springs visit 7 4:00PM - trip 8 4:10PM to 5:10PM - hot springs visit 8 320G per trip * 8 trips per day = 2560G per day 320G per trip * 6 trips per day = 1920G per day 320G per trip * 4 trips per day = 1280G per day 320G per trip * 2 trips per day = 640G per day With Basket (do not collect Copper; only Silver or better; each trip takes between 50 and 90 stamina; deposit ores in hen house bin): 6:40AM to 7:10AM - trip 1 7:10AM to 7:40AM - trip 2 8:00AM to 9:00AM - hot springs visit 1 9:20AM to 10:00AM - trip 3 10:00AM to 10:40AM - trip 4 11:00AM to 12:00PM - hot springs visit 2 12:20PM to 1:00PM - trip 5 1:00PM to 1:40PM - trip 6 2:00PM to 3:00PM - hot springs visit 3 3:20PM to 4:00PM - trip 7 4:00PM to 4:40PM - trip 8 5:00PM to 6:00PM - hot springs visit 4 640G per trip * 8 trips per day = 5120G per day 640G per trip * 6 trips per day = 3840G per day 640G per trip * 4 trips per day = 2560G per day 640G per trip * 2 trips per day = 1280G per day Keep in mind that there will be VERY few instances where you can get 8 mining trips in. More often than not, you'll have to sacrifice 1 or 2 trips to do other things, sometimes as many as 6 of them. Also, profit made is HIGHLY dependent on what you turn up. If you can't dig up enough coin bags or high-value metals, your profit margin will drop. Of course, it works the other direction, too. Spring, Year 1 [USPRING1] =-=-= 1st Spring Su Mo Tu We Th Fr Sa 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Season's Goals: * Buy a chicken * Get 3 Power Berries and the Mystic Berry * Get the pony and brush * Get the basket * Get the medium and large rucksacks * Get the Fishing Pole * Upgrade axe to Copper and Mystrile * Upgrade hammer to Silver * Upgrade watering can to Mystrile * Upgrade sickle to Mystrile * Upgrade hoe to Mystrile * Upgrade the chicken coop and house * Get the Knife kitchen utensil * Get 10 cows * Unlock the Strawberry crop * Get 40 bags of Pineapple seeds for summer, save 3,600G for other seeds Initial Daily Schedule: Before 5:00PM * Feed your chicken(s); incubate as necessary * Mine, mine, mine until you drop, then mine some more * Forage * If you find an opportune chance, give Karen 2 Moondrop Flowers * Stock up on any goods you're lacking in (chicken feed especially) After 5:00PM: * Water the crops * Chop sticks on the farm (until no more remain) Spring Field Layout: x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x Spring 2 - 1 Cucumber, 3 Turnip, 2 Power Berry, Chicken (2,060G spent) Head for the mine immediately. Make a half-trip, then re-enter and dig down to the Power Berry. Make 3 trips after this (you don't need to use the hot springs after getting the berry). This should put you at close to 9:30AM. Forage the Bamboo Shoots and Blue Grass, then rush over to the Poultry Farm exterior, waiting outside the door until 11:00AM. Enter when 11:00AM hits, buy your chicken and 3 feed, see Popuri's introduction scene, tend to the bird, then heal in the spring and return to the mine. Do 3 more trips, then head to the store before you use the spring again and buy the seeds. You should also get Karen's introduction this way. Use the spring, then clear up, plant, and water. Chop sticks on the farm until you run out of time, heal up, attack the tree on the hill but relent to get the Power Berry from it, then go to bed. Spring 3 - Pony, Brush, Copper Axe (1,800G spent) Head for the mine, and do 3 trips. Don't heal after the last one; forage instead, and sell the items you pick up. This should bring you up to about 10:00AM. Visit Yodel Ranch and take the pony, then return to the spring, heal, and do 3 more trips. Grab a piece of Copper on one of these trips if you haven't already. This should give you well over 1,800G. If you need to (you shouldn't), clear the remaining sticks on the farm to get the axe up to 100%, but do not take longer than until 3:30PM. Visit the blacksmith and buy your brush, then pull out the Copper with the axe in hand and upgrade it (be sure you get the brush first). Head to the mine with your hammer and start practicing with it; you want it to get up to 200% proficiency by the 6th. If you plan to clear the field of small stones, do NOT break all of them; save at least 1, preferrably 2 or 3. Work 'til 4:00AM, bathe in the spring, then go to bed. Spring 4 - Basket (5,000G spent) The spare funds from the Spring 3 mining trips will make or break you at this point. You should dedicate all of your time to mining trips, to get in a total of 8 of them, visiting the store in town to buy the basket before healing from the last trip. Be sure that you have a few Moondrop Flowers handy to give to Karen if it's before 4:00PM when you go to get the Basket. Heal up afterwards, do more mining and hammer powering up, and go to bed. Spring 5 - Medium Rucksack (3,000G spent) Again, do the 8 mine trip jig, and get the Medium Rucksack after the last trip (or before it if you didn't give Karen her flowers yesterday). Be sure you have the hammer up to 200% by the end of today (spend all of your late night time in the mines with it if need be). Spring 6 - 1 Power Berry, Silver Hammer (2,000G spent) The Turnips are ripe, so grab 5 of them on the way to the mine and give them to the Goddess to get your Power Berry. Be sure to save a Silver ore in your rucksack. On the return trip with the foraged goods, bring the Goddess 5 more Turnips to see a scene with Karen (it should be her, at least; it's important that she shows up). After each mining trip, dedicate 5 more Turnips to the Goddess until you've given her a total of 20. This will get you a free 1,000G. By then, it should be late enough to visit Saibara, so go ahead and do so, Silver ore in hand. Get your axe back and upgrade your hammer. The rest of the day should be spent mining, then chopping the stumps in the area, then the stumps on the farm. Be sure you leave at least 1 Turnip in the field; unripened is fine, just be sure to water it ASAP, and until it does grow to maturity. NOTE: From now on, your daily schedule includes chopping wood. Always put priority on the non-farm lumber first, as it regrows, while farm lumber does not. Spring 7 - Fishing Pole The only deviation today is to immediately go to the beach and talk to Greg to get the Fishing Pole. Otherwise, mine like mad as usual, and after you've done your evening's watering, be sure you get the watering can up to 400%. This is critical. You'll need to be making about 25,000G between now and Spring 14. Spring 8 Goddess Festival. Be sure you talk to Karen. Follow festival rules of mining (ie. stop mining around 1:30PM and hightail it to the Square). If you've been keeping up on giving her flowers at opportune times (few though they are), she should stop you near the waterfall soonish and ask you what you're worried over. Say Farm or Love life when she does. Spring 9 The only thing of note about today is that you can get your hammer back today. Do so before 4:00PM, and spend some quality time this evening with it, after the usual woodcutting duties. NOTE: From now on, your daily schedule includes breaking large rocks. It should not take more than 3 evenings to clear the fields of them, however. Spring 10 - Mystrile Watering Can (5000G) Do the usual mine gig once, keeping a Mystrile ore on hand for later. Water your crops early today, and then bring the can to Saibara (grabbing your hammer as well, naturally). Resume the mining bit, and of course tend to the usual wood-cutting duties. Spring 11 - Chicken Coop, Mystic Berry (5000G, 420 lumber) Cucumbers are ripe; grab 3, sell the rest. By now, your chopping wood should have gotten you over the 420 mark. Go to Gotz after your 4th mine trip and order up a chicken coop upgrade, then take those 3 Cucumbers up to the sweet spot on Mother Hill and get your Mystic Berry. Resume daily chores as usual. Put particular late-night focus on tilling the field. Spring 13 - 20 Cabbage (p10), 14 Turnip (p7), 5 Cucumber, 6 Potato (13580G) (The (p#) notation indicates that you should plant that many 3x3 plots of that crop out of the number bought) Note that, if you are somehow strapped for cash (you shouldn't be; it's a bad sign if you are), you can delay buying 10 of the Cabbages until tomorrow. Try to get these seeds bought some time around noon (grabbing your new Mystrile watering can on the way), and as always, wait on planting and watering them in until after 5:00PM. NOTE: From now on, you don't need to mine before 5:00PM. You'll need to dedicate all of your waking hours to tending to the crops instead, with the remaining time dedicated to wood-chopping. Don't slack on either of these, you can't afford to if you want to follow this challenge. Spring 14 - plant 10 Cabbage, plant 7 Turnip As with the previous day, plant and water them in late at night. If your late-night schedule is starting to get strained, you can drop the mining after noon (just be sure you have around 12,000G handy by the end of the day, for tomorrow). Spring 15 - 20 Cabbage (p10), Harvest Sprites (1 week) (10000G) Again like the 13th, buy the seeds around noon, and hire out the Sprites for harvesting on that trip as well (you'll have to ask a few times). This is why you wanted to leave that one ripe Turnip in the ground, if you're wondering. You can pluck and sell it after this if you like. Spring 16 - plant 10 Cabbage, buy 14 Turnip (1680G) Feel free to buy the seeds whenever, as long as it's before 6:00PM. This marks when you need to focus less on mining, and more on crop maintenance. Spring 17 - Replant Turnips Self-explanitory. Help the Sprites out at harvesting. Spring 18 - Replant Turnips Same as the previous day, though you'll want to visit the Square around 2:00PM for the horse races. Talk to at least Karen three times, once before each race. She should be getting really close to 15,000 affection by now, what with your near-constant showering her with flowers. If you feel particularly daring and want to see if you can top your current profits (as well as potentially get another Power Berry), you can go ahead and participate in betting in the race. It's not counted on that you do this, but if you do, take the Basket with you so you can sell any jewelery you buy; they're worth 2,000G each, which can give you a huge leap in profits that you wouldn't get otherwise. Spring 19 - Large Rucksack, buy 6 Potato and 14 Turnip (7580G) You don't need to plant those Potatoes and Turnips; you're being told to grab them now so you don't forget. Feel free to delay until as long as the 21st to get them, since you'll be at the market anyway to get your fine new Large Rucksack. Very normal day otherwise. Spring 20 - Moondrop Flowers This is more or less the earliest that Karen might drop by with her Moondrop Seeds for you. If she doesn't, don't fret; just keep giving her those flowers whenever you get a spare moment. As soon as you do have them on hand, plant them (oh no, not MORE stuff to water!), and tend to them until they bloom and you get honey. Spring 21 - Replant Turnips, House (4700G, 370 lumber) Self-explanitory. Be sure you remember to visit Gotz! Also, leave at least one crop on the field today; this should be no trouble, even with the Sprites harvesting. Spring 22 - Replant Turnips/Potatoes Self-explanitory. Be sure to see Karen today at the festival (if you can manage it, and haven't gotten the flower seeds yet). Spring 23 - Buy 14 Turnip, Harvest Sprites (1 week) (1680G) Yet more pre-emptive buying. Not to worry, it'll pay off. You should probably have huge chunks of cash by now from the Turnips, but you'll be needing those profits soon enough. Don't forget to hire out the Sprites when you're out buying the seeds! Bring them 7 boxes of Flour, one per worker, just to keep on good terms with them. NOTE: Any time you hire the Sprites, always give them 7 boxes of Flour. Spring 24 - Mystrile Axe (5000G) Other than dropping by Saibara to drop off your axe (yeah, another mine trip, unless you thought to grab a Mystrile a long-arse time ago when you gave up the mining schtick), this is a pretty typical day. Spring 25 - Replant Turnips Self-explanatory. Spring 26 - Replant Turnips Self-explanatory. Spring 27 - Mystrile Hoe (5000G) Just like on the 24th (though a mine trip is pretty much inevitable this time, I'm afraid). Normal day otherwise (though your first Cabbage harvest is in now; 22,500G!). Spring 28 - Knife (3000G) Today's detour into town is short, sweet, and to the point. Not to mention totally affordable. Second Cabbage harvest today. Spring 29 - 10 Cows + fodder (61000G) This marks the third Cabbage harvest, but before you get into the heat of it, be sure to buy and tend to your 10 cows. 10 cows in the first Spring. Madness, is it not? Spring 30 - 12 Pink Cat, 40 Pineapple (p10), Mystrile Sickle (47200G) Yes, you read that right, plant and water 10 of the Pineapple bags. Also prepare the field for and plant your Pink Cat flowers (see the summer plan for how to do this). Your last harvest is today, so keep sharp! Also, be sure you upgrade your sickle after you've cut down the cucumber plants; you'll be needing that sucker in Mystrile form soon. Be sure you have at least 3,600G handy for summer crops. If you're slightly below this, you can do a bit of non-Basket mining on Summer 1 to up your profits, but this is highly inadvisable, due to the festival on that day. Summer 2 mining is also an option, but leaves you bereft of some valuable time. =-=-=-=-=-=-=-=-=-= Season Profits and Expenses Overview: Profits: 90,000G from Cabbages 30,420G from Turnips 8,640G from Potatoes + 6,360G from Cucumbers ------------------ 135,420G from produce 500G from initial funds 10,500G from foraging 3,300G from eggs 1,000G from Harvest Goddess' gift ------------------ 150,720G from guaranteed profits + 36,740G from mining (minimum) ------------------ 187,460G total profits (minimum) Expenses: 20,000G on 40 bags of Cabbage seed 8,160G on 68 bags of Turnip seed 1,800G on 12 bags of Potato seed + 1,200G on 6 bags of Cucumber seed ------------------ 31,160G on seeds 23,000G on tool upgrades 9,700G on building upgrades 13,000G on rucksack upgrades and Basket 1,500G on chickens 60,000G on cows 3,800G on kitchen utensils and farm tools + 1,700G on miscellaneous (chicken feed, fodder, fish food, etc.) ------------------ 140,860G on spring goods + 40,000G on 40 bags of Pineapple seeds ------------------ 183,860G total expenses 187,460G profits (minimum) -183,860G expenses ------------------ 3,600G remaining funds (minimum) Harvest Sprites' Harvesting Experience: 14 days =-=-=-=-=-=-=-=-=-= Summer, Year 1 [USUMMER1] =-=-= 1st Summer Su Mo Tu We Th Fr Sa 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Season's Goals: * Get 2 Power Berries * Get more kitchen utensils * Upgrade the barn and house * Build the hothouse * Get the Milker * Buy 10 more cows * Buy 25 bags of grass and plant them * Upgrade the hammer to Mystrile * Buy seeds for the hothouse and next season * Unlock the Pumpkin crop Summer Field Layout*: x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x o x x x o x x x o x x x x x x x x x o o o o o o o o o o o o o o o x x x x x x o o o o o o o o o o o o o o o x x x x x x x x x o o o o o o o o o o o o o o o x x x o o o o o o o o o o o o o o o x x x x x x x x x o o o o o o o o o o o o o o o x x x x x x o o o o o o o o o o o o o o o x x x x x x o o o o o o o o o o o o o o o x x x x x x o o o o o o o o o o o o o o o x x x x x x o o o o o o o o o o o o o o o x x x x x x o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o x x x x x x x x x o o o o o o o o o o o o o o o x x x x x x x x x o o o o o o o o o o o o o o o x x x x x x x x x o o o o o o o o o o o o o o o * - Do not convert the lower half of your field to grass area immediately; you'll need that space for planting crops until the Onions ripen. Make certain you plant ONLY Onions in any of the will-be-grass area. Summer 1 - 1 Power Berry, plant 10 Pineapple After you have the animals tended to and any basic foraging and the like you want to get done, head to the beach and win the contest. Yes, it's mandatory. No, I don't frown on using a GameShark to beat it. Summer 2 - 4 Corn, 3 Tomato, 12 Onion, plant 10 Pineapple (3600G) Buy and plant your seeds, and water it all in. If, for some strange and inexplicable reason, you find yourself with spare time, spend it gaining more money in the mines. Summer 3 - Plant 10 Pineapple Nothing complicated here. Again, any spare time you find yourself with, go mining. You'll want 2,500G on hand by the 5th. Summer 5 - Frying Pan (2500G) Other than the purchase, normal day. Summer 6 - Win chicken festival Yes, this is mandatory. Yes, I know it's Hellish. And yes, you may use a GameShark to win automatically. Summer 7 - 1 Power Berry Your Pink Cat flowers should be blooming by now, meaning Anna will be by to beg for them. Let her have them and grab your berry. Summer 9 - Harvest Sprites (1 week) Hire out the Sprites ASAP, before you finish your harvest (though that's pretty much inevitable; you have 108 Onions to harvest, after all!). Summer 10 - Barn, Milker (8800G) Yesterday's profits make for today's purchases. You'll likely have to pay Gotz extra in lumber for the barn, but that's alright. Note that you can delay buying the Milker for up to 2 more days, but that should not prove to be necessary. Summer 18 - House (10000G) In that long gap of time, you should have made around 6,080G from crops, as well as netting some cash from your newly mature cows and from your long-mature chickens. In short, the upgrade to the house (and the excess lumber you'll have to buy to get it) is affordable. Summer 19 - Mixer (2500G) Just buy the utensil. Normal day otherwise. Summer 20 - Harvest Sprites (1 week) You'll be glad you did this come tomorrow... Summer 23 - 10 Cows, 25 Grass (72500G) Spend your first Pineapple harvest graciously by filling your barn and preparing things for the filling of your field. This is set on the 23rd because odds are that you didn't finish the harvest yesterday. Summer 25 - Hothouse (31050G) The profits are definitely hefty enough to have this built now. Summer 26 - Whisk (1000G) Just a short diversion from Harvester's Hell, get the cheap-arse Whisk ordered and the field tended. Summer 27 - Mystrile Hammer (5000G) Might as well upgrade your last tool at this point. Summer 29 - Harvest Sprites (1 week) Sounds insane, right? You'll be SOOO thankful come Fall that you went and hired them now. Summer 30 - Hothouse planting (Pineapple, Corn, Pumpkin, Strawberry)(1950G) The last day of harvest. Put all your effort in harvesting the Pineapples (no need to water!), and plant up your new hothouse as well, one plot per type of crop listed above. =-=-=-=-=-=-=-=-=-= Season Profits and Expenses Overview: Profits: 300,000G from Pineapples 7,620G from Tomatoes 11,000G from Corn + 7,750G from Onions ------------------- 326,370G from produce 3,600G from last season (minimum) 5,000G from foraging 14,850G from eggs + 22,500G from milk ------------------- 372,320G total profits (minimum) Expenses: 600G on 3 bags of Tomato seed 1,200G on 4 bags of Corn seed 1,800G on 12 bags of Onion seed 12,500G on 25 bags of Grass seed ------------------- 16,100G on seeds 5,000G on tool upgrades 47,850G on building upgrades 60,000G on cows 8,000G on kitchen utensils and farm tools + 1,000G on miscellaneous expenses ------------------- 137,950G total expenses 372,320G total profits (minimum) -137,950G total expenses ------------------- 234,370G remaining funds (minimum) Harvest Sprites' Harvesting Experience: 30 days =-=-=-=-=-=-=-=-=-= Fall, Year 1 [UFALL1] =-=-= 1st Fall Su Mo Tu We Th Fr Sa 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Season's Goals: * Get 1 Power Berry * Get more kitchen utensils * Get the Fishing Pole * Unlock the Spinach crop Fall Field Layout: x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x