An adventure beyond the limits of time and space... ___ ___ __ | \ _ _ | / \ | __ | / \ | | / \ |/ \ | / | | / \ | | __| | | | | | | |/ | | | | | | / | _/ | | | | | |\ | | | | | | | | / |___/ \_/\ | | \ \___/ | \__/ \__|\ \__| /___ Dark Cloud 2 - Dark Chronicle FAQ/Walkthrough Version 1.10 By Sky Render =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= NOTE: This walkthrough employs the QuickFind system! To locate data about a particular part of the game, simply search for the QuickFind code listed in the table of contents, found in brackets at the end of each entry! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Table of Contents ----------------== QuickFind Code I. Preface Foreword [PFOREWORD] Legal Spiel [PLEGAL] Revision History & Contact Information [PREVISION] Frequently Asked Questions [PFAQ] II. Walkthrough Prologue [WPROLOGUE] Chapter 1 ~ To the Outside World [WCHAPTER1] Chapter 1 Overview [C1OVER] To the Outside World [C1OUTSIDE] Battle with Rats [C1RATS] Ghost in the Channel [C1GHOST] Interlude ~ Palm Brinks Photo Spree [C1PHOTOS] Boss Fight ~ Brave Little Linda [C1LINDA] Steve's Battle [C1STEVE] Sweet, Scary Treasure Chest [C1CHEST] Boss Fight ~ Halloween the Clown Robo [C1CLOWN] Finishing up Chapter 1 [C1FINISH] Chapter 2 ~ Ressurection of the Great Elder [WCHAPTER2] Chapter 2 Overview [C2OVER] Interlude ~ Palm Brinks Photo Spree Revisited [C2PHOTOS] The Firbits' Proposition [C2FIRBITS] Frightening Forest [C2FRIGHT] Strange Tree [C2STRANGE] Rolling Shells [C2SHELLS] Great Fish Swamp ~ Helping the Firbits [C2SWAMP] Interlude ~ Carpenterion [C2CARPENT] This is a Geostone? [C2GEOSTON] Noise in the Forest [C2NOISE] I'm a Pixie [C2PIXIE] Legendary Killer Snake [C2SNAKE] Interlude ~ Recruitment Drive [C2RECRUIT] Grotesque Spider Lady [C2SPIDER] Rainbow Falls Entrance [C2FALLS] Interlude ~ The Lafrescia [C2LAFRESC] Boss ~ Rainbow Butterfly [C2BUTTERF] Finishing up Chapter 2 [C2FINISH] Chapter 3 ~ The Sage of the Stars [WCHAPTER3] Interlude ~ Balance Valley [C3BALANCE] Chapter 3 Overview [C3OVER] Headlong Dash [C3DASH] Fire and Ice Don't Mix [C3FIREICE] Earth-Shaking Demon [C3DEMON] Interlude ~ Collecting Power-ups [C3COLLECT] Powerful Yo-Yo Robot [C3YOYO] Elephant Army in the Valley [C3ELEPHAN] Warrior in Starlight Canyon [C3WARRIOR] Smiling Fairy Village [C3FAIRY] Interlude ~ Restoring Lao Chao's Bistro [C3LAOCHAO] Dangerous Treasure Chest [C3TREASUR] Little Dragon Counterattack [C3COUNTER] Barga's Valley ~ Introducing Spheda [C3BARGAS] Interlude ~ Saving Lin's Life [C3SAVING] Cursed Mask [C3CURSED] We're the Roly-Poly Brothers [C3ROLY] Dragon Slayer [C3DRAGON] Boss ~ Phantom Memo Eater [C3MEMO] Rama Priests Like Cheese [C3RAMA] Nature's Threat [C3NATURE] Moon Baron [C3BARON] Interlude ~ Fishing Contest [C3FISHING] Lighthouse Appears [C3APPEARS] Lighthouse on the Cape ~ Dual Boss Battle [C3CAPE] Finishing up Chapter 3 [C3FINISH] Chapter 4 ~ Good-bye, Shingala [WCHAPTER4] Chapter 4 Overview [C4OVER] Interlude ~ Pau and Shingala [C4PAU] Pirates! [C4PIRATES] Tons of Fish [C4FISH] Tank and Boss [C4TANK] Interlude ~ Building Veniccio Up [C4BUILD] Water Monster [C4WATER] Scary Auntie Medusa [C4MEDUSA] Sand Molers [C4MOLERS] Bat Den [C4BATDEN] Pirates' Hideout [C4HIDEOUT] Boss ~ Puppet Shingala [C4PUPPET] Wandering Zappy [C4ZAPPY] Banquet of the Dead [C4BANQUET] Improvements [C4IMPROVE] Return of the Serpent [C4SERPENT] Interlude ~ Finny Frenzy [C4FINNY] Cursed Sea [C4CURSED] Sea of Atrocity [C4ATROCIT] Interlude ~ Healing Shingala [C4HEALING] Boss ~ Doctor Jaming [C4JAMING] Finishing up Chapter 4 [C4FINISH] Chapter 5 ~ Conflict of the Past and Future [WCHAPTER5] Chapter 5 Overview [C5OVER] Interlude ~ Heim Rada Rebuilding [C5BUILD] Battle with Griffon's Army [C5GRIFFON] Mt. Gundor Wind [C5WIND] Little Dragons on the Mountain [C5LITTLE] Steam Goyone [C5GOYONE] Mountain Baddie Appears [C5BADDIE] Interlude ~ The Fire Squall [C5SQUALL] Magmanoff [C5MAGMANO] Danger Zone [C5DANGER] Secret of Fire Mountain [C5SECRET] Deathtrap [C5DEATH] Desperation on the Mountain [C5DESPERA] Pains in the Neck [C5PAINS] Interlude ~ Before the Fire Squall [C5BEFORE] Boss ~ Flying Battleship [C5FLYING] Interlude ~ The Fire Horn [C5HORN] Walking the Path of Flames [C5WALKING] Burning Undead [C5BURNING] Fire Dragon [C5DRAGON] Treasure Chest Danger Zone [C5CHEST] Road to the River of Flames [C5RIVER] Boss ~ Ultimate Gaspard [C5GASPARD] Finishing up Chapter 5 [C5FINISH] Chapter 6 ~ When Two Eras Collide [WCHAPTER6] Chapter 6 Overview [C6OVER] The Locked Palace [C6PALACE] Interlude ~ Kazarov Stonehenge [C6KAZAROV] Rainbow Butterfly Wood Star Path Looking for the Earth Gem [C6EARTH] Something Rare Here! [C6RARE] Scary Tree [C6SCARY] Boss ~ Trentos [C6TRENTOS] Starlight Canyon Star Path Looking for the Wind Gem [C6WIND] Evil Spirit in the Valley [C6SPIRIT] Brave Warriors in the Valley [C6WARRIOR] Boss ~ Lapis Garter [C6LAPIS] Ocean's Roar Cave Star Path Looking for the Water Gem [C6WATER] Pirates' Revenge [C6PIRATE] Death Ocean [C6DEATH] Boss ~ Sea Dragon [C6DRAGON] Mount Gundor Star Path Looking for the Fire Gem [C6FIRE] Explosive Hot Spring [C6SPRING] Crazy Mountain [C6CRAZY] Boss ~ Inferno [C6INFERNO] Finishing up Chapter 6 [C6FINISH] Chapter 7 ~ Palace of Flowers [WCHAPTER7] Chapter 7 Overview [C7OVER] Interlude ~ The Moon Flower Palace [C7MOONPAL] Ancient Wind [C7ANCIENT] Card Warriors Gather [C7CARD] Dangerous Treasure [C7DANGER] Zombie Zone [C7ZOMBIE] Feeling out of Place [C7FEELING] Living Statue [C7LIVING] Danger Zone [C7ZONE] Scary Women [C7SCARY] Hell Elephant [C7HELL] Crush the Undead [C7CRUSH] Interlude ~ Rebuilding the Moon Flower Palace [C7BUILD1] Missing Gem Dealer [C7MISSING] Max's Longest Day [C7LONGEST] Hell's Corridor [C7CORRIDO] Monica All Alone [C7MONICA] Raging Spirits [C7RAGING] Lonely Machine [C7LONELY] Nobility [C7NOBILIT] Palace Watchdog [C7WATCH] Interlude ~ More Rebuilding [C7BUILD2] Road to Memories [C7MEMORIE] Final Trump Card [C7TRUMP] Interlude ~ Yet More Rebuilding [C7BUILD3] Elemental Party [C7ELEMENT] Wandering Knight's Soul [C7WANDER] Beware Carelessness [C7BEWARE] Final Battle [C7FINAL] Sun Chamber ~ The End of an Adventure Awaits [C7SUN] Chapter 8 ~ The Forgotten Adventure [WCHAPTER8] Chapter 8 Overview [C8OVER] Interlude ~ The Zelmite Mine [C8MINE] Get the Zelmite! [C8ZELMITE] Moon Mole [C8MOLE] Powerful Frog [C8FROG] Evil Bat Invasion [C8EVILBAT] Interlude ~ Return of the Warrior [C8WARRIOR] Crossroads of Destiny [C8DESTINY] Scary Face [C8SCARY] Powerful Wild Boar [C8BOAR] Murderous Tank [C8MURDER] Dead End 1 ~ Burst One and Two [C8BOSS1] Which One? [C8WHICH] The Old Woman Saw It [C8WOMAN] A Giant Snake! [C8SNAKE] Undaunted Soldiers [C8SOLDIER] Hell, Ward 1 [C8WARD1] Dead End 2 ~ Exploding Skeletal Dudes [C8BOSS2] Road to Truth [C8TRUTH] Crossroads [C8CROSSRO] Lost Road [C8LOST] Indecision [C8INDECIS] Dead End 3 ~ Flappin' Brothers [C8BOSS3] Little Dragon Army [C8DRAGON] A Suspicious Opening ~ Flotsam, Revived! [C8OPENING] Captain Returns [C8CAPTAIN] Hell's Turning Point [C8TURNING] Mummy Heaven [C8MUMMY] Dead End 4 ~ The Mandrakers [C8BOSS4] Ward 3 Entrance [C8WARD3EN] Flotsam's Broken Army [C8FLOTSAM] Hell, Ward 3 - Wellside Gossip [C8WARD3] Devil Elemental [C8ELEMENT] Mariner [C8MARINER] Ultimate Snake [C8ULTIMAT] Anxiety [C8ANXIETY] Omen [C8OMEN] Firm Belief [C8BELIEF] Seeping Light [C8SEEPING] Boss ~ Mr. Big Shot Shadow [C8BOSS5] III. Game Data Basic Gameplay [GDPLAY] Shop Lists [GDSHOPS] Items Overview [GDITEMS] Georama Parts Overview [GDGEORAMA] Georama Requirements [GDREQUIRE] Weapons Wrenches/Hammers/Clubs [GDWRENCH] Guns [GDGUN] Swords [GDSWORD] Brassards [GDBRASS] Mini-Games Medal Collecting [GDMEDALS] Inventing [GDINVENT] Fishing [GDFISHING] Spheda [GDSPHEDA] Fishing Contest [GDCONTEST] Finny Frenzy [GDFINNY] The Ridepod ~ Steve [GDRIDEPOD] Monster Transformation [GDTRANSFO] IV. Secrets and Misc. Glitches and Exploits [SMGLITCH] Synthsphere Combos [SMSYNTH] GameShark and Codebreaker Codes [SMCODES] V. Conclusion Special Thanks to [CTHANKSTO] Afterword [CAFTERWRD] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= I. Preface =-=-= Foreword [PFOREWORD] ==-- Of all the games I enjoy, Dark Cloud seems to be the one that is most lacking in a complete, coherent guide. That's what this is for, of course. Hopefully, it will be helpful to somebody besides myself. Legal Spiel [PLEGAL] ==-- Standard legal boilerplate. This guide was written by me (Sky Render), and as such, it's my property. Reposting of this guide in any form without my consent is forbidden. Do not modify this guide or repost it in modified form, ever. I did not make the game that this guide pertains to, and as such, all credit for this title is given to the company that made it (Level-5/Sony). All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Revision History & Contact Information [PREVISION] ==-- Version 1.00 (19 May 2005) * First version of the guide * All basic information present * Some sections missing data Version 1.10 (22 May 2005) * Made a few corrections * Expansions of detail in several sections * Added a list of Donny's rewards to Inventing * Added the Georama Requirements section * Added the Frequently Asked Questions section Contact Information: If you spot any errors or omissions, or have a strategy or other feature to contribute, feel free to tell me! Any contributions that get used will have their contributors added to the Special Thanks to section. The address to contact me at is below, as is the preferred subject line (so I can spot it quickly). E-Mail: torquemada_gi@hotmail.com Subject: About DC2 guide Frequently Asked Questions [PFAQ] ==-- These questions get asked a lot. If you just have a passing question, odds are that it's answered here. Q. Do I need to play the first Dark Cloud to understand this one? A. The two are not very close at all. Though a few references are made between the games, you don't need to play DC1 to understand DC2 in any way. Q. What's changed from Dark Cloud 1? A. The thirst meter was removed, for starters. Broken weapons no longer simply dissappear. There is no duel system. Georama is more flexible and open-ended, allowing you to decide exactly what buildings are put where in it. The inventory is much larger, and there are no storage facilities for excess items. There are only two playable characters, each with a second form, making for four possible ways to battle. There are no character- specific dungeon puzzles. There are only 3 types of Limited Zones, which are referred to as Seals now (Max only, Monica only, no healing). Those are the most significant gameplay changes. Q. How long is this game? A. That depends on how you play it. If you really rush and go through the game at top speed, you could win in under 30 hours (especially if you chose to skip all cutscenes). But odds are that the game will take closer to 60 hours to complete, possibly more if you branch out and explore the game's minigames and sidequests. Q. The game locked up! The screen's white and says Now Loading! Now what? A. Try pressing L3 and R3. If, after a few tries, that doesn't work, reset the system and redo Battle with Rats (this bug only happens when entering the level Ghost in the Channel). Q. How do I choose what element my weapon uses? A. You don't, because you don't need to. Your weapon attacks with each and every element on it simultaneously. Since no enemy absorbs any element, this means that you can only benefit from adding more elements to your weapon, in the long run. Q. What are the best weapons for Max and Monica? A. That depends on your tactics. For ranged weapons, the best for Max is Supernova, and the best for Monica is Five-Star Armlet. For melee weapons, Max's LEGEND is best for sheer power, while Grade Zero is best for speed. Monica's Island King is the most powerful sword, but Dark Cloud has better speed, as does Griffon Fork. Q. How should I power up weapons? A. The best way to do so and retain your sanity is to only Synth other weapons onto your main weapon. Use the weapons you get in dungeons as fodder to power them up, by getting those weapons to +5, powering up the stats you're most interested in, then Synthesizing them onto your main weapon itself. Q. Where can I get a lot of Gilda? A. There's a few ways to go about this. If you're patient, you can put Need in the party (he gives a 20% Gilda bonus when fighting enemies). If you want cash quickly, you can have Erik make you 6 Improved Bombs, and then sell them. Later, you can invent and sell Turkeys (which cost 90 Gilda to build and sell for 230 Gilda). Once you've recruited Olivie, you can use the Lure glitch to get as much money as you want. For info on the Lure glitch, see the Glitches and Exploits section. One last means of making Gilda, if you're in a later chapter and have used the Ridepod exclusively, is to buy and sell Samurai Arms from Cedric with the excess Exp that Steve as accrued. Q. Where can I get lures? A. In chapter 4, after Finny Frenzy is announced, talk to Olivie (she's in the square near City Hall). Enter and win the beginners class Finny Frenzy (you have to get first place, obviously), and talk to her again. She sells lures. Q. How do I go down those star paths in the dungeons? A. You can't, until chapter 6. You wouldn't want to until then, anyway; the enemies on those paths are very powerful. Q. What's the reward for collecting medals, anyway? A. You can trade them with Mayor Need for various clothing items and Name- Change Tickets. That's it, though. Q. What are Max and Monica's maximum stats? A. HP can go up to 255, though if you distribute HP evenly, they'll max out at 248 each. There's enough defense items in the game to give each 112 defense, but you cannot split those points between them as you like. Q. Why are Monster Transformations so weak? A. No idea. They were probably a last-minute addition that they didn't bother to work the kinks out of. Whatever the case, the transformations are never worth the trouble of mastering. Just get a Gemron up to level 50 or so, and you should be able to handle all of the Monster Transformation only clear goals. Q. Do monster badges have to be gotten from specific enemies? A. No, any variant of a given enemy will do. So you could, for example, get a Beast badge from a Beach Rat or Castle Eater, as well as a Sewer Rat. Q. What's the easiest way to get through the game? A. Focus on using the Ridepod exclusively, upgrading its core and parts on a regular basis. You'll want to invent most of the stuff it uses yourself, since Cedric doesn't sell most of the useful stuff. Doing this, you can reach the end of the game within 30 hours, no problem. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= II. Walkthrough =-=-= First, a brief explanation of the system used here. Each chapter has an overview (except for the prologue, of course), which lists the goals of the chapter, as well as providing a checklist for things you can do during the chapter (such as photography, inventions, stat power-ups, etc.). The rest of the chapter is divided up into dungeon level overviews and interludes, periods of non-dungeon exploration where you advance the plot or work on the Georama for the area. Prologue [WPROLOGUE] ==-- After you've selected an outfit for Max, the game will shift to Monica, and you'll have to fight a battle. Now is your chance to learn about Monica's cheapest move, her charged sword strike. Just hold down X until she glows slightly, then unleash it on the nearest enemy. It knocks down lighter enemies (such as the ones you're fighting), and you can spam it (ie. use it constantly) without penalty. Do so until the guards are dead, and the story will continue for a while. Eventually, you'll be in control of Max. Go to the save point and save, if you wish, then go to the lower level of Cedric's shop, and down into the bedroom section on the lower right. Grab the tool, then return upstairs and choose to work on the vaccuum cleaner on the table. Another brief story sequence, and you'll be outside the circus tent. Save if you wish, then go present your ticket to the clown by pressing Square and selecting it. After this, go around and talk to people until the story continues. Once this part is over, go present your ticket again (save before you do, if you'd like). Some more story sequences, then you'll be facing off a few Killer Clowns. If you'd like, you can use Max's power attack on them like you used Monica's. Unfortunately, Max's isn't nearly as easy to use effectively. Regardless, these guys are cake. Once they're beaten, yet another story sequence will take place, and you'll be in the sewers. Save if you want, then talk to Donny. Chapter 1 will officially open, and you'll be sent to the first dungeon. Chapter 1 ~ To the Outside World [WCHAPTER1] ==-- Chapter 1 Overview [C1OVER] --== This is the shortest chapter of the game, naturally. There's no Georama yet, so the goals are more limited. There is, however, a whole lot of photography you can partake in. Scoops: [ ] Brave Little Linda (missable) [ ] Night Stalker [ ] Baron's Hangin' On [ ] Clown Robo's Attack (missable) Ideas: [ ] Auto Book Reader [ ] Bar Sign [ ] Barrel [ ] Belt [ ] Bench [ ] Binoculars [ ] Blackstone One [ ] Book [ ] Bottle [ ] Bread [ ] Cafe Sign [ ] Can [ ] Car [ ] Cart [ ] Cedric's Shop Sign [ ] Chair [ ] Chandelier [ ] Chimney [ ] Clock [ ] Constructor [ ] Cup [ ] Drawbridge [ ] Evening Sun [ ] Fan [ ] Flag [ ] Flower [ ] Flower Chair [ ] Fountain [ ] Freight Train [ ] Gold Store [ ] Iron Maiden [ ] Ladder [ ] Lamp [ ] Light [ ] Mailbox [ ] Manhole [ ] Milk Can [ ] Morning Sun [ ] Old-Style Robot [ ] Oven [ ] Painting [ ] Morton's Sundries Sign [ ] Parasol [ ] Phonograph [ ] Piano [ ] Pipe [ ] Police Sign [ ] Polly's Bakery Sign [ ] Post [ ] Pot [ ] Pumpkin [ ] Railroad [ ] Rapper [ ] Refrigerator [ ] Register [ ] River [ ] Shield [ ] Show Window [ ] Shrubbery [ ] Sign [ ] Staircase [ ] Streetlight [ ] Sunshade [ ] Table [ ] The Moon [ ] The Sun [ ] Tiny Hammer [ ] Traffic Light [ ] Trashcan [ ] Tree [ ] Vaccuum [ ] Vaccuum Bag [ ] Vegetables/Fruit [ ] Vending Machine [ ] Weapon [ ] Weapon Shop Sign [ ] Weight Gauge [ ] Wheat Flour [ ] Wheel [ ] Window [ ] Wooden Box [ ] Waterfall [ ] Iron Bridge [ ] Coal [ ] Fire House Inventions: [ ] Aquarium [Fountain & Window & Wooden Box] [ ] Bandit Brassard [Clock & Gold Store & Show Window] [ ] Cannonball Arm [Manhole & Old-Style Robot & Post] [ ] Caterpillar [Car & Cart & Wheel] [ ] Clown Hand [Parasol & Pipe & *Clown Robo's Attack] [ ] Energy Pack [Belt & Milk Can & Pipe] [ ] Energy Pack (Barrel) [Barrel & Belt & Tree] [ ] Knight Boots [Belt & Shield & The Moon] [ ] Tasty Water [Bottle & Fountain & Waterfall] [ ] Trumpet Gun [Fountain & Rapper & Tree] Power-ups: [ ] Fruit of Eden (Channel Entrance) (Battle with Rats) [ ] Potato Pie (in front of Cedric's shop) (Steve's Battle) [ ] Fruit of Eden (cart east of Cedric's shop) (Sweet, Scary Treasure Chest) To the Outside World [C1OUTSIDE] --== NOTE: Any time a * is listed after a monster's name, one of the monsters of that type for the given dungeon floor has the gate key. Medals: Time Attack: 2:35 Spheda Prize: Treasure Chest Key x2 Clear Goal: Complete without healing Enemies: Clown 6 Froggy 6 Sewer Rat* 6 Totals: 108 ABS, 108 Gilda After a brief story sequence, you'll be on your way into the first floor of the dungeon. No walkthrough is possible, since dungeon floors are randomly generated, but I will explain the basics of dungeon exploration here. Your goal is to find the gate key, which one of the enemies on each floor holds. Once you have that, you can go to the next floor. Defeating all enemies on a floor is not required, however, to progress to the next floor. Also, treasure chests have random contents, but every floor has chests with a map and Magic Crystal in it. The map is self-explanatory, and the Magic Crystal shows you where all chests and enemies are on the map. Very handy. You may occasionally find a blocked-off area of a dungeon. To get past these barriers, you need a second form of gate key, which is found in chests. Use this special dungeon key to access the blocked-off areas. Battle with Rats [C1RATS] --== Medals: Time Attack: 2:40 Speda Prize: Diamond Clear Goal: Items only Enemies: Clown 2 Sewer Rat* 3 Baron Balloon 4 Froggy 4 Bat 5 Totals: 116 ABS, 120 Gilda Ghost in the Channel [C1GHOST] --== Medals: Time Attack: 3:00 Speda Prize: Improved Bomb x4 Clear Goal: Max's Close-Range Weapon only Enemies: Bat 3 Night Stalker 3 Baron Balloon* 4 Turtle 4 Totals: 98 ABS, 105 Gilda There's a brief story sequence before you start this one. Interlude ~ Palm Brinks Photo Spree [C1PHOTOS] --== After you enter the Channel Pump Room, there will be another story sequence. Just wait out the battle, avoiding Linda, until the story takes over again. Pretty soon, you'll be back in Palm Brinks. Now you get to go on a photography spree. Your basic goal is to get a picture of some Pipes, a Milk Can, and a Belt, but there's a lot more that you can and should take photos of now. The checklist in the overview basically covers everything you can take a picture of at this point, sans the last four photos. Some of the pictures can be tricky to find, so look below if you find yourself lost. In general, you should just take photos of anything and everything, and keep your eyes open in all locations for new scoops. Belt - The sheriff standing outside the police station is wearing one. Car - Inside the bar, the bartender is serving drinks from it. Ladder - Above the car, it doesn't look much like a ladder at all. Pipes - Above Cedric's shop. Once you have the three required photographs, select them in the Make menu and press Square. Then go back to Cedric and talk to him. After this, go buy the parts necessary and build the Energy Pack. If you don't know what you need or forget, just select the Energy Pack's icon and look at what is listed in red, negative numerals. Note that, if you collected enough Rolling Logs in the dungeon, you can build a better Energy Pack instead (the Energy Pack (Barrel)). Either one will work. Once Steve is equipped, save and return to the Channel Pump Room. Before you do, though, you should probably return to the Channel Entrance and get the Fruit of Eden (and a reward from Donny, assuming you went on a full-fledged photo spree). Photo Count: 81 ideas (81 new), 0 scoops (Lv. 2, 162 pts) New Photos: Auto Book Reader, Bar Sign, Barrel, Belt, Bench, Binoculars, Blackstone One, Book, Bottle, Bread, Cafe Sign, Can, Car, Cart, Cedric's Shop Sign, Chair, Chandelier, Chimney, Clock, Constructor, Cup, Drawbridge, Evening Sun, Fan, Flag, Flower, Flower Chair, Fountain, Freight Train, Gold Store, Iron Maiden, Ladder, Lamp, Light, Mailbox, Manhole, Milk Can, Morning Sun, Old-Style Robot, Oven, Painting, Morton's Sundries Sign, Parasol, Phonograph, Piano, Pipe, Police Sign, Polly's Bakery Sign, Post, Pot, Pumpkin, Railroad, Rapper, Refrigerator, Register, River, Shield, Show Window, Shrubbery, Sign, Staircase, Streetlight, Sunshade, Table, The Moon, The Sun, Tiny Hammer, Traffic Light, Trashcan, Tree, Vaccuum, Vaccuum Bag, Vegetables/Fruit, Vending Machine, Weapon, Weapon Shop Sign, Weight Gauge, Wheat Flour, Wheel, Window, Wooden Box New Inventions: - Aquarium [Fountain & Window & Wooden Box] - Bandit Brassard [Clock & Gold Store & Show Window] - Cannonball Arm [Manhole & Old-Style Robot & Post] - Caterpillar [Car & Cart & Wheel] - Energy Pack [Belt & Milk Can & Pipe] - Energy Pack (Barrel) [Barrel & Belt & Tree] - Knight Boots [Belt & Shield & The Moon] - Trumpet Gun [Fountain & Rapper & Tree] Boss Fight ~ Brave Little Linda [C1LINDA] --== Scoop: Brave Little Linda (only chance) This time, you stand a chance. Before you fight her, though, take a photo of her rearing up to attack. This is your only chance to get a shot of it, so don't miss it! After that, just do a hit-and-run tactic with Steve: attack her 3 times, then move backwards to avoid a counter-attack. Attacking her from behind makes this easier. Keep it up, and Linda will fall like a ton of bricks. Photo Count: 81 ideas, 1 scoop (1 new) (Lv. 2, 167 pts) New Photos: *Brave Little Linda (Note: a * next to a photo indicates it's a scoop) Steve's Battle [C1STEVE] --== Medals: Time Attack: 2:45 Speda Prize: Level-Up Powder x2 Clear Goal: Ridepod only Enemies: Clown 2 Night Stalker 4 Vanguard* 4 Bat 5 Mimic 3 Totals: 162 ABS, 170 Gilda Note that this is a good chance to get a shot of a Night Stalker doing a spinning attack, and a shot of Baron Balloon in his Vanguard holding on for dear life while doing a piledriver attack. To get this, move right up to a Vanguard; it always does the piledriver attack when you're right next to it. Also, there's a brief story sequence before this floor begins. Photo Count: 81 ideas, 3 scoops (2 new) (Lv. 2, 177 pts) New Photos: *Night Stalker, *Baron's Hangin' On Sweet, Scary Treasure Chest [C1CHEST] --== Medals: Time Attack: 2:30 Speda Prize: Treasure Chest Key Clear Goal: Complete without healing Enemies: Vanguard* 3 Darkness 4 Froggy 4 King Mimic 1 Totals: 122 ABS, 126 Gilda Boss Fight ~ Halloween the Clown Robo [C1CLOWN] --== Scoop: Clown Robo's Attack (only chance) After a brief story sequence in the Channel Reservoir, you'll be fighting Flotsam's clown robo, Halloween. Before you get to killing Halloween, be sure to take a snapshot of it when it jumps into the distance and opens one of its eyes to launch a missile. This scoop, Clown Robo's Attack, is used in far too many inventions, and this is your only chance to get it. Anyway, the fight is deceptively simple. Just take the clown noses the bot shoots at you, and toss them back at it. Once it's down, switch to Steve and give it a punch combo. Keep this up until it dies. If it drops monsters on you, you'll have to kill them before Halloween reappears. Also, the missile attack is easy to dodge, as it only homes in on wherever you were standing when it was launched. After the fight, just head out to the last area of the sewers. Photo Count: 81 ideas, 4 scoops (1 new) (Lv. 2, 182 pts) New Photos: *Clown Robo's Attack New Inventions: - Clown Hand [Parasol & Pipe & *Clown Robo's Attack] Finishing up Chapter 1 [C1FINISH] --== This is it, the closing of the chapter. Take a snapshot of the waterfall, and a shot of the iron bridge that the train tracks are on. Then head down to the platform near the iron bridge to meet up with Cedric. After a short story sequence, you'll be on-board Blackstone One. Take a snapshot of the coal pile and the fire house, save, and go up topside. Another boss? Well, not exactly. Just toss bombs at Flotsam's car, preferably right after he jumps over the train. If your aim is good, you should get him. Do this three times, and another story sequence will take place. Don't worry if you lose and the train is derailed, you'll be given as many tries as you need. At last, chapter 1 comes to a close. Photo Count: 85 ideas (4 new), 4 scoops (Lv. 2, 190 pts) New Photos: Iron Bridge, Waterfall, Fire House, Coal New Inventions: - Tasty Water [Bottle & Fountain & Waterfall] End-Chapter Stats: Max: 48HP, 8 DEF Monica: 48HP, 8 DEF 85 ideas, 4 scoops, 10 inventions (Lv. 2, 190 pts) Chapter 2 ~ Ressurection of the Great Elder [WCHAPTER2] ==-- Chapter 2 Overview [C2OVER] --== This chapter is significantly longer than the previous one, but still not all that long. Again, there are a lot of things to do (more than before), so the checklists below will be very helpful. Scoops: [ ] Ruler of the Pond (ghost) [ ] Spooky Grass Smile [ ] Floatin' Earth Digger [ ] Dangerous Pumpkin [ ] Tore's Nap [ ] Gyumo's Yell [ ] Master Utan [ ] King Mardan (missable) [ ] Hmmmm! Jurak [ ] Find the Golden Egg! [ ] Lafrescia Stem [ ] R. Butterfly United (missable) Ideas: [ ] Bed [ ] Boat [ ] Bone [ ] Bridge [ ] Candle [ ] Cloth [ ] Curtain [ ] Deer Horn [ ] Dell Clinic Sign [ ] Drawer [ ] Dresser [ ] Egg [ ] Elena's Portrait [ ] Eyeball [ ] Fence [ ] Figure [ ] Fireplace [ ] Fish [ ] Fruit [ ] Gate [ ] Glasses Case [ ] Grass [ ] Hammock [ ] Hoe [ ] Jurak Arms Sign [ ] Jurak's Eye [ ] Jurak's Nose [ ] Letter [ ] Log [ ] Monument [ ] Paints [ ] Mushroom [ ] Mushroom Burgers Sign [ ] Palm Tree [ ] Parn's Studio Sign [ ] Phone [ ] Pier [ ] Pot Torch [ ] Quartz [ ] Rifle [ ] Robot [ ] Rock [ ] Rug [ ] Saw [ ] Stained Glass [ ] Stand [ ] Stove [ ] Telescope [ ] Water Wheel [ ] Withered Jurak [ ] Wooden Bookshelf [ ] Woody Tailor Sign [ ] Lin's House [ ] Torch Inventions: [ ] Anti-Petrify Amulet [Clock & Jurak's Eye & Morning Sun] [ ] Barrel Cannon [Barrel & Fountain & Mushroom] [ ] Bell Trigger [Fountain & Phone & Tree] [ ] Bomb [Candle & Pot & Weapon Shop Sign] [ ] Bone Rapier [Bone & Cloth & Withered Jurak] [ ] Bread [Fireplace & Polly's Bakery Sign & Wheat Flour] [ ] Cannonball Arm II [Constructor & Post & Rock] [ ] Clown Body [Cup & Paints & Parasol] [ ] Clown Foot [Eyeball & Paints & *Clown Robo's Attack] [ ] Clown Shoes [Cloth & Parasol & *Clown Robo's Attack] [ ] Double Pudding [Milk Can & Wheat Flour & *Find the Golden Egg!] [ ] Gift Capsule [Bone & Letter & Pot] [ ] Grenade Launcher [Chimney & Egg & Fountain] [ ] Iron Leg [Fence & Old-Style Robot & Trashcan] [ ] Improved Bomb [Candle & Coal & Egg] [ ] Leather Shoes [Chair & Cloth & *Gyumo's Yell] [ ] Lightspeed [Candle & Flower & Rock] [ ] Lure Rod [Fish & River & *Lafrescia Stem] [ ] Swan [Boat & Tiny Hammer & Tree] [ ] Work Shoes [Cloth & Constructor & Ladder] Recruitable Characters: [ ] Cedric, Borneo, & Erik (automatic) [ ] Gordon (give Holy Water) [ ] Gerald (show Bell Trigger) [ ] Stewart (Give 2000 gilda) [ ] Granny Rosa (say "Let's go together.") [ ] Ferdinand (give Roasted Chestnut) [ ] Adel (give Sturdy Cloth, Thick Hide, & Hunk of Copper) [ ] Claire (show Lafrescia Stem picture) [ ] Corrine (find her upstairs in Corrine's house, then in Max's room) [ ] Parn & Julia (give Parn Gold Paint) [ ] Priest Bruno (put out all candles in cathedral) [ ] Sheriff Blinkhorn (run to boat and back in less than 2 min 1 sec) [ ] Donny (give a Dark and Indestructible Coin) [ ] Milane (show Sand Breaker or Chopper) [ ] Aunt Polly (deliver Crunchy Bread as ordered) [ ] Rufio (show The Moon picture) [ ] Fabio (catch 60cm+ Nonky) [ ] Mayor Need (give him his safe's password; 1221) Georama Achievements: [ ] 15 River parts placed [ ] 10 Trees placed [ ] Nose and Eye trees placed near river, nose between eyes [ ] One straw house placed with inhabitant [ ] Gordon resides in Sindain (put his house near the trees) [ ] Adel resides in Sindain [ ] Polly resides in Sindain (put a cart near her house) [ ] Milane resides in Sindain [ ] 15 Fence pieces around Firbits' House [ ] 50 Culture points Monster Badges: [ ] Plant (buy at Jurak Mall) [ ] Beast (3x Cheese to Sewer Rat) [ ] Aquatic (3x Battan to Froggy) [ ] Darkling (3x Gold Bar to Spider Lady) [ ] Spirit (3x Gooey Peach to Pixie) [ ] Undead (kill Skeleton with a Holy Water) Power-Ups: [ ] Fruit of Eden (J.Mall) (always) [ ] Potato Pie (J.Mall) (always) [ ] Witch Parfait (J.Mall, between mushrooms and tree) (Frightening Forest) [ ] Fruit of Eden (J.Mall, near mushrooms near ladder) (Strange Tree) [ ] Fruit of Eden (J.Mall, right side where branches meet) (Rolling Shells) [ ] Witch Parfait (J.Mall, right side where branches meet) (This is a Geostone?) [ ] Fruit of Eden (J.Mall, left of time gate) (Noise in the Forest) [ ] Potato Pie (J.Mall, right side of Jurak's face) (I'm a Pixie) [ ] 4x Wind Crystal (J.Mall, near left mushrooms) (Legendary Killer Snake) [ ] Garnet (J.Mall, by the ladder) (Grotesque Spider Lady) Interlude ~ Palm Brinks Photo Spree Revisited [C2PHOTOS] --== Palm Brinks is now fully open, so you can go back there and go on a photo shoot. Most everything in this chapter can be found there, except for the following: Grass, Hammock, anything relating to Jurak, Log, Mushroom, Mushroom Burgers Sign, Pot Torch, Quartz, Water Wheel, Woody Tailor Sign, and Wooden Bookshelf. The hard-to-find photos in Palm Brinks are: Bone - The skeleton in Dell Clinic. Egg - On an upper shelf in Dell Clinic. Elena's Portrait - In Max's house, in his father's room. Fence - The metal fence around Max's house. Glasses Case - In Mayor Need's office, full of glasses and hard to miss. Palm Tree - In Max's house, in the water-filled hall. Phone - In Max's house, on the wall that is invisible to the game camera. Use the camera viewfinder to locate it. Rock - Look around the lake, outside of where you can walk. Stained Glass - In Max's house, on the ceiling. Note that you can also nab 20 Purple Paint in the upper loft of Parn's Studio. Just climb the ladder and check the area. This should get you enough of a score to get another reward from Donny. Go visit his secret base and get it, then return to Sindain to meet up with the inhabitants there. Photo Count: 122 ideas (37 new), 5 scoops (1 new) (Lv. 3, 269 pts) New Photos: Bed, Boat, Bone, Bridge, Candle, Cloth, Curtain, Deer Horn, Dell Clinic Sign, Drawer, Dresser, Egg, Elena's Portrait, Eyeball, Fence, Figure, Fireplace, Fish, Gate, Glasses Case, Hoe, Letter, Monument, Paints, Palm Tree, Parn's Studio Sign, Pier, Phone, Rifle, Robot, Rock, Rug, Saw, Stained Glass, Stand, Stove, Telescope, *Ruler of the Pond New Inventions: - Bell Trigger [Fountain & Phone & Tree] - Bomb [Candle & Pot & Weapon Shop Sign] - Bread [Fireplace & Polly's Bakery Sign & Wheat Flour] - Cannonball Arm II [Constructor & Post & Rock] - Clown Body [Cup & Paints & Parasol] - Clown Foot [Eyeball & Paints & *Clown Robo's Attack] - Clown Shoes [Cloth & Parasol & *Clown Robo's Attack] - Gift Capsule [Bone & Letter & Pot] - Grenade Launcher [Chimney & Egg & Fountain] - Iron Leg [Fence & Old-Style Robot & Trashcan] - Improved Bomb [Candle & Coal & Egg] - Lightspeed [Candle & Flower & Rock] - Swan [Boat & Tiny Hammer & Tree] - Work Shoes [Cloth & Constructor & Ladder] The Firbits' Proposition [C2FIRBITS] --== Just go up to the little house and try to enter it. After a lofty story sequence, head back out to Sindain Station, and enter the Rainbow Butterfly Woods, this chapter's dungeon. Photo Count: 127 ideas (5 new), 5 scoops (Lv. 3, 279 pts) New Photos: Grass, Hammock, Log, Withered Jurak, Wooden Bookshelf New Inventions: - Bone Rapier [Bone & Cloth & Withered Jurak] Frightening Forest [C2FRIGHT] --== Medals: Time Attack: 4:45 Fishing Goal: 70cm Speda Prize: Treasure Chest Key x3 Clear Goal: Monica's sword only Enemies: Himarra* 8 Man-Eating Grass 8 Skeleton Soldier 8 Totals: 272 ABS, 304 Gilda Note that this is your first chance to get the Spooky Grass Smile scoop. Just photograph it while it "laughs". Photo Count: 127 ideas, 6 scoops (1 new) (Lv. 3, 274 pts) New Photos: *Spooky Grass Smile Strange Tree [C2STRANGE] --== Medals: Time Attack: 4:28 Fishing Goal: 65cm Speda Prize: Ressurection Powder Clear Goal: Items only Enemies: Moler 4 Tore* 5 Pumpkinhead 6 Totals: 180 ABS, 210 Gilda This floor has a whopping 3 scoops you can take: Dangerous Pumpkin, Tore's Nap, and Floatin' Earth Digger. Tore's Nap is very easy (any time before it's noticed you), Dangerous Pumpkin is when the Pumpkinhead spins its fork around, and Floatin' Earth Digger is the most annoying of all of them, since Molers only jump when they're trying to attack you. Photo Count: 127 ideas, 9 scoops (3 new) (Lv. 3, 299 pts) New Photos: *Dangerous Pumpkin, *Floatin' Earth Digger, *Tore's Nap Rolling Shells [C2SHELLS] --== Medals: Time Attack: 4:30 Fishing Goal: 46cm Speda Prize: Stamina Drink x3 Clear Goal: Monica's magic only Enemies: Tortoise* 4 Skeleton Soldier 6 Man-Eating Grass 6 Himarra 6 Red Seal Totals: 260 ABS, 288 Gilda Great Fish Swamp ~ Helping the Firbits [C2SWAMP] --== Scoops: Master Utan, King Mardan (only chance) Ahh, sigh of relief, no enemies on this floor. Go talk to the fishing Firbit, then head up past the big swamp to the far side of the area. After a cutscene with Master Utan (be sure to snap a photo of him!), you'll get a Poison Apple, which you should put on your fishing rod. Go cast it out into the swamp, and once you see the bobber go underwater, press downwards on the left analog stick. After another story scene (take a picture of King Mardan!), go to the pond where the Firbit is fishing and catch a Priscleen. If you run out of bait, just talk to the Firbit to get more. Anyway, take the Priscleen back to King Mardan and give it to him with the Square button (but be sure you've photographed him before you do; this is your one and only chance to do so!). Another cutscene later, exit this area the way you came, and go back to the Firbits' house in Sindain. Be sure to get your reward for reaching photography lv. 4 from Donny, as well. Photo Count: 127 ideas, 11 scoops (2 new) (Lv. 4, 309 pts) New Photos: *Master Utan, *King Mardan Interlude ~ Carpenterion [C2CARPENT] --== After another cutscene, you'll now have control of Carpenterion. This is a good time to go to the future briefly and collect a few power-up items lying about there. There's not a lot you can do with the Georama just yet, so return to the Rainbow Butterfly Woods and talk to Master Utan again. Then go through the area he opens up for you. This would be a good point to buy a Barrel Cannon from Cedric, if you haven't already. This is a Geostone? [C2GEOSTON] --== Medals: Time Attack: 5:00 Fishing Goal: 50cm Speda Prize: Level-Up Powder x2 Clear Goal: Ridepod only Enemies: Face of Prajna 4 Moler 6 Pumpkinhead* 6 Mimic 2 Geostone: Wooden House, Iron Chimney 1, Thorn Tree, Wooden Stand, River, Wooden Stairs Totals: 188 ABS, 236 Gilda Go back to Sindain after getting the Geostone on this floor, and watch a brief cutscene. Conda is now on your train, and you can hold a measly 6 more items in your inventory. Whoop de freaking doo. Since you can't build much just yet, you might as well go back into the forest. Noise in the Forest [C2NOISE] --== Medals: Time Attack: 4:10 Fishing Goal: 60cm Speda Prize: Stamina Drink x2 Clear Goal: Max's gun only Enemies: Fire Element 2 Sonic Bomber 4 Tore* 5 Himarra 6 Geostone: Eye Tree 1, Eye Tree 2, Nose Tree Totals: 240 ABS, 276 Gilda I'm a Pixie [C2PIXIE] --== Medals: Time Attack: 4:16 Fishing Goal: 66cm Speda Prize: Armband Repair Powder x4 Clear Goal: Items only Enemies: Face of Prajna 4 Pixie* 6 Mimic 2 King Mimic 1 Geostone: Straw House, Shed, Rough Wooden Fence, Bench Blue Seal Totals: 132 ABS, 200 Gilda Legendary Killer Snake [C2SNAKE] --== Medals: Time Attack: 4:40 Fishing Goal: 49cm Speda Prize: Gun Repair Powder x4 Special: Ridepod only Enemies: Killer Snake 2 Sonic Bomber 3 Gyumo* 5 Fire Element 6 Ice Element 6 Geostone: Pot, Cart, Wooden Bridge Totals: 352 ABS, 392 Gilda This is your first chance to get the Gyumo's Yell scoop. The time to snap a shot is when it's raising its arms yelling, obviously. If you haven't already, you can get another reward from Donny by now. Photo Count: 127 ideas, 12 scoops (1 new) (Lv. 4, 314 pts) New Photos: *Gyumo's Yell New Inventions: - Leather Shoes [Chair & Cloth & *Gyumo's Yell] Interlude ~ Recruitment Drive [C2RECRUIT] --== Head back to Sindain and check out the new Geostones. To do this, press Select to enter Carpenterion. Go back to walking mode, and a cutscene will commence. Now, go back to Palm Brinks, and talk to Gordon (he's tending to a tree in Max's yard). Give him a Holy Water item (you can buy them from the priest if you don't have any), and he'll join you. Now you can recruit a lot of people. How to do so is listed briefly in the overview, but I'll go into detail about how here. * Gerald - He'll give you a Trumpet Gun, and tell you to make it into a Bell Trigger. Show him a Bell Trigger to get him to join. Any will do, you don't have to build up the Trumpet Gun at all. Location: He's in Max's house, in his study. * Stewart - Talk to him several times, and give him 2000 Gilda when he asks for it. He'll return some of it to you when you see him next (just enter and exit a room), and join you. Location: In the foyer of Max's house. * Granny Rosa - Quite simply, just say "Let's go together." (but without the quotation marks; also, make sure you select . and not ,). Location: Usually in the waterfall room of Max's house. * Ferdinand - After talking to him, give him a Roasted Chestnut. You can find those all over the place in the Rainbow Butterfly Woods. Location: In the kitchen of Max's house. * Adel - Talk to her, then give her a Sturdy Cloth, Thick Hide, and Hunk of Copper. Exit the room and re-enter, and she'll give you Green Overalls and join you. Location: In the servants' quarters of Max's house, which is just beyond the kitchen. * Corrine - Go to Morton's house (the one with the pumpkin patch) and find her upstairs. Then go find her upstairs in Claire' house (the house that's closest to Max's), and again in Max's room. Location: As said above, in Morton's house. * Priest Bruno - Just put out all candles in cathedral. To do this (and it's quite easy), do a sort of chess-knight pattern of movement, starting with a candle close to Bruno, then going down two and over to the other side, and repeat twice more. Location: None too surprisingly, in the church. * Fabio - After talking to him, catch a 60cm+ Nonky and talk to him with it in your inventory. Location: On the pier up at the lake. * Sheriff Blinkhorn - Run to boat on the pier at the lake and back in less than 2 minutes and 1 second. This is hard to do if Fabio is in the way, so you may want to recruit him first. Location: In front of the police station. You took a photo of his belt the previous chapter, remember? * Milane - Talk to her as Monica. She'll give you a Gladius, and tell you to level it up twice. This means you have to show her a Sand Breaker or Chopper. Once you do, she'll join you. As with Gerald, you don't have to build up the Gladius if you have a Sand Breaker or Chopper already. Location: Inside the weapons shop. * Aunt Polly - Talk to her, then go to Morton's Sundries. After that, go to Morton's house (it has a pumpkin patch), and read the note on his door. Go talk to Morton again, and then talk to Polly again. Location: Usually in her bakery. * Rufio - Take a photo of The Moon and keep it on your idea board. Then talk to Rufio twice, and he'll join up. Location: Walking around the lake. * Mayor Need - He needs to get into his safe, so he'll give you hints on the combination to it. If you don't want to figure it out yourself, the combination is 1221. Location: In his second-floor office at City Hall. Once you have everybody you want to recruit, go back to the Rainbow Butterfly Wood, and conquer the next two areas. Grotesque Spider Lady [C2SPIDER] --== Medals: Time Attack: 4:26 Fishing Goal: 50cm Speda Prize: Gift Capsule x3 Clear Goal: Complete without healing Enemies: Tigriff 1 Hunter Fox* 6 Spider Lady 6 King Mimic 1 Geostone: Pot Torch, Wooden Gate, Waterwheel Totals: 194 ABS, 216 Gilda Rainbow Falls Entrance [C2FALLS] --== Medals: Time Attack: 4:00 Fishing Goal: 68cm Speda Prize: Treasure Chest Key x3 Clear Goal: Monica's sword only Enemies: Tigriff 2 Sonic Bomber 3 Hunter Fox* 4 Gyumo 5 Geostone: Fruit Tree, Hill White Seal Totals: 236 ABS, 272 Gilda Interlude ~ The Lafrescia [C2LAFRESC] --== Now you're at a good point to do some Georama work on Sindain. Here's a fairly efficient way to do it. First, make the following items (you'll probably have to make several visits to Conda during this to get resources, just to forewarn you): 15 River 15 Rough Wooden Fence 7 Thorn Tree 2 Wooden House 2 Straw House 1 Cart 1 Fruit Tree 1 Pot 1 Pot Torch 1 Nose Tree 1 Eye Tree 1 1 Eye Tree 2 1 Waterwheel Next, but down the 15 River pieces in a line somewhere, preferrably backing the Withered Jurak. Place the houses as you please (I suggest you put one of the wooden ones near the entrance to Sindain, you'll be visiting that one often), making sure there's room around one of the straw houses for a lot of trees. Place the Eye Trees and Nose Tree so that the nose is between the eyes, and near the river. Place all the trees near one of the Staw Houses, and move Gordon into it. Move Adel into the other Straw House. Put the Cart next to the Wooden House not at the entrance to Sindain, and move Polly into it. Put the Waterwheel on the river, and put the Pot and Pot Torch wherever you want; any that are close to more than one house will give multiple CP boosts. Move Milane into the Wooden House closest to the entrance. Finally, place the 15 Wooden Fence pieces around the Firbits' house. Take some photos. Sindain's Georama will be at 100% when you've done this. Go through the time gate for a story sequence, and collect all the power-ups while you're there, as well as the Golden Paint from the Golden Eggs. Be sure to snap some photos, too! Once you return to the present, go right back to the future for yet another story scene. Return to the present, and then back to the future for one last story scene. Now, go buy a Himarra Badge from the Woody Tailor shop. If you plan to recruit Donny now, get a Dark Coin and an Indestructible Coin, too. Time for a brief recruitment drive. * Parn & Julia - Give Parn the Gold Paint you got from the Golden Eggs. Location: Inside Parn's studio; his shop has a sign with a purple icon on it, so it's easy to find if you're observant. * Donny - Give him one Dark Coin and one Indestructible Coin. Location: Down in the Underground Channel Entrance. Once you feel everything is in order, go to a level in the forest that has Himarra enemies. Have Monica transform into a Himarra herself, and then talk to one of them to get Sundrops. Once that's done, head to the Rainbow Falls, and use the Lafrescia Seed on the small swamp. Then use the Sundrops, and take a photo of the stem. You can now recruit one last character for this chapter. * Claire - Show her a picture of the Lafrescia Stem from your idea board. You can also use a picture of a Himarra. Location: In the house you found Corrine in earlier, most of the time. At the cafe the rest of the time. After that, return to the stem (save first, of course), hop on up, and get ready for a boss fight. Photo Count: 137 ideas (10 new), 15 scoops (3 new) (Lv. 4, 349 pts) New Ideas: Fruit, Jurak Arms Sign, Jurak's Eye, Jurak's Nose, Mushroom, Mushroom Burgers Sign, Pot Torch, Quartz, Water Wheel, Woody Tailor Sign, *Find the Golden Egg!, *Hmmmm! Jurak, *Lafrescia Stem New Inventions: - Anti-Petrify Amulet [Clock & Jurak's Eye & Morning Sun] - Barrel Cannon [Barrel & Fountain & Mushroom] - Double Pudding [Milk Can & Wheat Flour & *Find the Golden Egg!] - Lure Rod [Fish & River & *Lafrescia Stem] Boss ~ Rainbow Butterfly [C2BUTTERF] --== Scoop: R. Butterfly United! (only chance) This fight is deceptively easy. Attack the tentacles of the Lafrescia instead of trying to hit the butterfly, and once the butterfly splits, hit them out of order (for simplicity's sake, just don't hit the red one first; that starts the sequence to winning the fight). You should hit your selected butterfly with the Ridepod's Barrel Cannon, so you don't risk getting too close or getting hit. Make sure your photography board is empty, and point your camera up at the joining of the Lafrescia tentacles, where the butterfly is re-joining. Start snapping photos like mad, and you should get R. Butterfly United out of it. Repeat the tentacle luring bit again, and this time hit them in counter-clockwise order, starting with red (so red, orange, yellow, green, blue, indigo, violet; the colors of the rainbow in their classic order, which is no shocker). This will end the battle. Photo Count: 137 ideas, 16 scoops (1 new) (Lv. 4, 354 pts) New Photos: *R. Butterfly United! After the fight is over, return to Sindain briefly, and visit Jurak in the future once more. Go to Blackstone One, and tell Cedric you're ready to move out. Finishing up Chapter 2 [C2FINISH] --== As you arrive in Balance Valley, go visit Lin's house. After a story scene, go see Dr. Dell in Palm Brinks (his office is on the lake). Take him to see Lin. This chapter will finally end, and chapter 3 will open. Photo Count: 139 ideas (2 new), 16 scoops (Lv. 4, 358 pts) New Photos: Torch, Lin's House End-Chapter Stats: Max: 64HP, 16 DEF Monica: 64HP, 16 DEF 138 ideas, 16 scoops, 30 inventions (Lv. 3, 356 pts) Chapter 3 ~ The Sage of the Stars [WCHAPTER3] ==-- Chapter 3 Overview [C3OVER] --== Chapter 3's future area has two glitches. First, you must collect the 3 Fruits of Eden that are rewarded after Earth-Shaking Demon, or you will never be able to get 2 of them. Second, you must not get the Fruit of Eden on the far corner of the weapon shop platform until after a certain point in chapter 6. As such, the checkbox for that fruit is not in this chapter. NOTE: You can now buy Seal-Breaking Scrolls at Morton's Sundries in Palm Brinks. These let you break any of the three Seal types on a floor in an instant, instead of having to kill all enemies to break it. Scoops: [ ] Charging Ram [ ] Face Behind Devil Mask [ ] Hurray For Rock Man! [ ] Changing Dog Statue [ ] Spinning Ivanoff [ ] Nice Massage [ ] Phantom Memo Eater (missable) [ ] Burning Dragon Fire [ ] Flying Battleship (missable) [ ] Moon Crystal Ideas: [ ] Basket Steamer [ ] Chinese Lantern [ ] Crescent-Shaped Light [ ] Electric Bulletin [ ] Fishing Contest Sign [ ] Fresco Painting [ ] Giant Yorda Tree [ ] Glowing Gate [ ] Hand-Sewn Silk Flag [ ] Hat [ ] Holy Emblem [ ] Horn [ ] Lao Chao's Trademark [ ] Laundry [ ] Peeping Pole [ ] Pork Dumpling [ ] Rotating Sign [ ] Runaway Dragon [ ] Saint's Writings [ ] Scale [ ] Scroll [ ] Special Peking Duck [ ] Star Lamp [ ] Starglass [ ] Victory Stand [ ] Warehouse [ ] Weather Vane [ ] Well [ ] Windmill Inventions: [ ] Anti-Curse Amulet [Holy Emblem & Saint's Writings & *Hmmmm! Jurak] [ ] Antidote Amulet [Bed & Dell Clinic Sign & Holy Emblem] [ ] Antidote Drink [Bottle & Dell Clinic Sign & Well] [ ] Anti-Goo Amulet [Laundry & Waterfall & *Ruler of the Pond] [ ] Barrel Cannon II [Barrel & Fountain & Well] [ ] Bucket Leg [Can & River & Well] [ ] Bucket Pack [Mailbox & Trashcan & Warehouse] [ ] Cannonball Arm III [Constructor & Post & *Moon Crystal] [ ] Cheese [Cafe Sign & Lao Chao's Trademark & Milk Can] [ ] Clown Hand II [Parasol & Scale & *Clown Robo's Attack] [ ] Dragon Shoes [Cloth & Runaway Dragon & Waterfall] [ ] Drill Arm [Auto Book Reader & Fan & Windmill] [ ] Holy Water [Bottle & Holy Emblem & The Sun] [ ] Machine Gun Arm [Fan & Rifle & Runaway Dragon] [ ] Machine Gun Arm II [Fan & Telescope & Windmill] [ ] Magic Gun [Fountain & The Moon & *Moon Crystal] [ ] Milk Can Body [Chimney & Milk Can & Peeping Pole] [ ] Missile Pod Arm [Mushroom & Rotating Sign & Wooden Box] [ ] Non-Stop Amulet [Clock & Monument & Starglass] [ ] Premium Chicken [Pork Dumpling & Special Peking Duck & *Burning Dragon Fire] [ ] Roller Foot [Freight Train & Rotating Sign & Wheel] [ ] Samurai Arm [Barrel & Crescent-Shaped Light & Weapon] [ ] Samurai Body [Cedric's Shop Sign & Crescent-Shaped Light & Telescope] [ ] Sand Breaker [Hand-Sewn Silk Flag & Horn & *Spinning Ivanoff] [ ] Smash Wrench [Constructor & Rock & Star Lamp] [ ] Soap [Laundry & Palm Tree & Waterfall] [ ] Spike Boots [Parasol & Pumpkin & *Moon Crystal] [ ] Stamina Drink [Bottle & Chinese Lantern & *King Mardan] [ ] Star Breaker [Chimney & Fire House & Phantom Memo Eater] [ ] Wise Owl Sword [Grass & Tree & *Charging Ram] [ ] Wooden Box Body [Giant Yorda Tree & Wooden Box & *Hmmmm! Jurak] Recruitable Characters: [ ] Dr. Dell (automatic) [ ] Mena (get 10 medals for Spheda after talking to her) [ ] Lin (automatic, temporary) Georama Achievements: [ ] 15 Trees placed [ ] 4 Pot Torches placed [ ] Priest Bruno resides in valley (must move him into a Church) [ ] Stewart resides in valley [ ] Ferdinand at a Chinese Stand (put stand near a house) [ ] Star Lamp on a Brick House [ ] Parn resides in valley (straw house with a purple roof) [ ] Blinkhorn resides in valley (7 fences, 1 gate around his house) [ ] 40 Culture points Monster Badges: [ ] Reptile (3x Wind Element to Wind Gemron) Map of Starlight Temple: T | 8 | Key: O T = Time Gate /|\ # = Bridges 7 S 6 O = Platform / | \ S = Stairs L-5-O-S-O-S-O-4-W L = Lao Chao's Bistro \ | / W = Starlight Weapons 3 S 2 I = Star Items \|/ O | 1 | I Power-Ups: [ ] Fruit of Eden (S.Temple, center platform) (Headlong Dash) [ ] Potato Pie (S.Temple, center platform) (Fire and Ice Don't Mix) [ ] Fruit of Eden (S.Temple, bridge 8) (Earth-Shaking Demon) [ ] Fruit of Eden (S.Temple, bridge 4) (Earth-Shaking Demon) [ ] Fruit of Eden (S.Temple, bridge 5) (Earth-Shaking Demon) [ ] Witch Parfait (S.Temple, bridge 1) (Powerful Yo-Yo Robot) [ ] Fruit of Eden (S.Temple, platform T) (Dangerous Treasure Chest) [ ] Potato Pie (S.Temple, platform I) (Little Dragon Counterattack) [ ] Emerald (S.Temple, left of time gate) (We're the Roly-Poly Brothers) [ ] Pearl (S.Temple, platform W) (Dragon Slayer) [ ] Fruit of Eden (S.Temple, next to time gate) (Rama Priests Like Cheese) [ ] Witch Parfait (S.Temple, Platform L) (Nature's Threat) [ ] Fruit of Eden (S.Temple, Platform L) (Moon Baron) [ ] Potato Pie (S.Temple, Platform L) (Lighthouse Appears) [ ] Potato Pie (S.Temple, Moon Crystal layer) (Lighthouse on the Cape) [ ] Witch Parfait (S.Temple, Moon Crystal layer) (Lighthouse on the Cape) Interlude ~ Balance Valley [C3BALANCE] --== After some more cutscenes, you'll be ready to enter the dungeon of this chapter, Starlight Canyon. Though you may want to go set your support character first, since Dr. Dell kind of removed them from your party. Oh yes, this is a good time to start the Georama for this area, too. Build the following items: 15 Thorn Tree 4 Pot Torch 1 Straw House 1 Wooden House 1 Wooden Gate Put the Straw House on a platform, and paint the roof purple (you can get paints from Parn). Move Parn into this house. Put the Wooden House on one of the other platforms, and move Stewart into it. Put the Wooden Gate and Pot Torches near either or both of these. Finally, put the trees on the platforms, distributing them so that the platforms are all even (ie. shown as blue in the bottom left corner). Once this is done, go into Starlight Canyon. Headlong Dash [C3DASH] --== Medals: Time Attack: 7:00 Spheda Prize: Ruby Clear Goal: Ridepod only Enemies: Masked Tribesman* 8 Ram 8 Smiling Fairy 8 Geostone: Brick House Totals: 480 ABS, 416 Gilda This is your first chance to get the Charging Ram and Face Behind Devil Mask scoops. Photo Count: 139 ideas, 18 scoops (2 new) (Lv. 4, 368 pts) New Photos: *Charging Ram, *Face Behind Devil Mask New Inventions: - Wise Owl Sword [Grass & Tree & *Charging Ram] Fire and Ice Don't Mix [C3FIREICE] --== Medals: Time Attack: 6:30 Spheda Prize: Level-Up Powder x2 Clear Goal: Monster Transformation only Enemies: Elfas* 3 Fire Gemron 4 Ice Gemron 4 Masked Tribesman 6 Ram 6 Geostone: Weather Vane, Chinese Stand Totals: 518 ABS, 402 Gilda Note that a brief story sequence will play upon entering this level. Earth-Shaking Demon [C3DEMON] --== Medals: Time Attack: 7:15 Spheda Prize: Amethyst Clear Goal: Items only Enemies: Dog Statue* 4 Golem 4 Smiling Fairy 8 Mimic 2 Geostone: Warehouse, Brick Chimney Totals: 384 ABS, 310 Gilda This is your first chance to get the Hurray for Rock Man! and Changing Dog Statue scoops. Photo Count: 139 ideas, 20 scoops (2 new) (Lv. 4, 378 pts) New Photos: *Changing Dog Statue, *Hurray for Rock Man! Interlude ~ Collecting Power-ups [C3COLLECT] --== Upon returning to Balance Valley, build the following: 1 Weather Vane 1 Chinese Stand 1 Warehouse Place the Weather Vane and Warehouse on a house, and place the Chinese Stand near any of the houses. Redistribute trees as necessary to balance out the platforms. Move Ferdinand into the Chinese Stand, and be sure to take photos of all the stuff on his stand. Now, go visit the future and collect the following power-ups: the 3 Fruit of Edens on the bridges between the outer platforms, and the Fruit of Eden and Potato Pie on the center platform. With that done, you've gotten past the first potential glitch of this part of the game, and can safely proceed to the next floor of the Georama. Photo Count: 146 ideas (7 new), 20 scoops (Lv. 4, 392 pts) New Photos: Basket Steamer, Chinese Lantern, Hand-Sewn Silk Flag, Pork Dumpling, Rotating Sign, Warehouse, Weather Vane New Inventions: - Bucket Pack [Mailbox & Trashcan & Warehouse] - Missile Pod Arm [Mushroom & Rotating Sign & Wooden Box] - Roller Foot [Freight Train & Rotating Sign & Wheel] - Stamina Drink [Bottle & Chinese Lantern & *King Mardan] Powerful Yo-Yo Robot [C3YOYO] --== Medals: Time Attack: 7:40 Spheda Prize: Topaz Clear Goal: Max's Close-Range Weapon only Enemies: Thunder Gemron 4 Wind Gemron* 4 Yo-Yo Barrel 8 Geostone: Iron Fence Totals: 416 ABS, 456 Gilda This is your first chance to get a Reptile badge (give a gift capsule with 3 Wind Elements to a Wind Gemron). Elephant Army in the Valley [C3ELEPHAN] --== Medals: Time Attack: 8:00 Spheda Prize: Stamina Drink x4 Clear Goal: Monster Transformation only Enemies: Holy Gemron 1 Golem 2 Elfas* 12 Geostone: Wooden Fence Red Seal Totals: 458 ABS, 365 Gilda Take the Moon exit from this level. Warrior in Starlight Canyon [C3WARRIOR] --== Medals: Time Attack: 6:50 Spheda Prize: Wind Stone x5 Clear Goal: Ridepod Only Enemies: Elfas* 6 Golem 6 Masked Tribesman 6 Mimic 4 Geostone: Requirements only White Seal Totals: 560 ABS, 480 Gilda Smiling Fairy Village [C3FAIRY] --== Time Attack: 6:45 Spheda Prize: Improved Bomb x4 Clear Goal: Monster Transformation only Enemies: Fire Gemron* 2 Ice Gemron 2 Thunder Gemron 2 Wind Gemron 2 Smiling Fairy 12 Geostone: Church Totals: 392 ABS, 240 Gilda Interlude ~ Restoring Lao Chao's Bistro [C3LAOCHAO] --== Now you should return to Balance Valley and build the following: 1 Brick House 7 Wooden Fence 1 Church Place the fences and the gate from before around the Brick House, and move Sheriff Blinkhorn in. Move Priest Bruno into the church. As always be sure to balance out the platforms. There's a few things you can photograph in the church. Once you've gotten these, head to the future and visit Lao Chao's Bistro (which also has a lot of photo opportunities). Starlight Weapons should also be there now, so go visit it and snap a shot of a Horn and Hat. Your photography level should be 5 now, so you can get another reward from Donny. Once everything is done, go back to Elephant Army in the Valley and take the Sun exit. Photo Count: 155 ideas (9 new), 20 scoops (Lv. 5, 410 pts) New Ideas: Fresco Painting, Hat, Holy Emblem, Horn, Lao Chao's Trademark, Runaway Dragon, Saint's Writings, Scroll, Special Peking Duck New Inventions: - Anti-Curse Amulet [Holy Emblem & Saint's Writings & *Hmmmm! Jurak] - Antidote Amulet [Bed & Dell Clinic Sign & Holy Emblem] - Holy Water [Bottle & Holy Emblem & The Sun] - Cheese [Cafe Sign & Lao Chao's Trademark & Milk Can] - Dragon Shoes [Cloth & Runaway Dragon & Waterfall] - Machine Gun Arm [Fan & Rifle & Runaway Dragon] Dangerous Treasure Chest [C3TREASUR] --== Medals: Time Attack: 7:35 Spheda Prize: Indestructible Coin Clear Goal: Monica's sword only Enemies: Elfas* 4 Ram 6 Smiling Fairy 6 Mimic 4 King Mimic 2 Geostone: Iron Lamp 1 Totals: 480 ABS, 454 Gilda Little Dragon Counterattack [C3COUNTER] --== Medals: Time Attack: 7:42 Spheda Prize: Level-Up Powder x2 Clear Goal: Complete without healing Enemies: Fire Gemron* 4 Holy Gemron 4 Ice Gemron 4 Thunder Gemron 4 Wind Gemron 4 Geostone: Iron Gate, Star Lamp Blue Seal Totals: 504 ABS, 420 Gilda Barga's Valley ~ Introducing Spheda [C3BARGAS] --== Before you move on, go back to Balance Valley and make a Star Lamp. Put it on the brick house (and be sure to get a snapshot of it!). Once that's done, go to Barga's Valley. After a short story sequence, you'll be asked to find a stick. There's one sitting in the sand pit nearby. Equip it and talk to Monica to continue. Now you have to play a little game of Spheda. If you want to win quickly, aim for the rock formation with a star on it (this can be tricky to spot) for a one-hit goal. Otherwise, just make the sphere disappear and let Monica do it. You'll get a Swan Spheda club if you make the goal yourself, and a Turkey Spheda club if you let Monica do it for you. Either choice will get you the White Windflower. NOTE: I HIGHLY suggest you go back to Palm Brinks, and visit Mena in city hall. Talk to her as Monica. This will eventually allow you to recruit her. I say you should do this now because, if you don't, any games of Spheda you play before talking to her won't count towards recruiting her. Photo Count: 156 ideas (1 new), 20 scoops (Lv. 5, 412 pts) New Photos: Star Lamp New Inventions: - Smash Wrench [Constructor & Rock & Star Lamp] Interlude ~ Saving Lin's Life [C3SAVING] --== Take the White Windflower and give it to Lao Chao. If you want, you can avoid giving the Miracle Dumplings to Lin for as many as 3 more floors. Just keep in mind that, when you do give the Miracle Dumplings to her, she will join your party for the rest of the time you're in this area. Once you do heal her, Star Items should appear in the future. Go there and get some new ideas, and buy a Starglass as well. Might as well do some item collecting, but remember to NOT grab the chest that's glitched! Photo Count: 159 ideas (3 new), 20 scoops (Lv. 5, 418 pts) New Photos: Crescent-Shaped Light, Peeping Hole, Starglass New Inventions: - Milk Can Body [Chimney & Milk Can & Peeping Pole] - Non-Stop Amulet [Clock & Monument & Starglass] - Samurai Arm [Barrel & Crescent-Shaped Light & Weapon] - Samurai Body [Cedric's Shop Sign & Crescent-Shaped Light & Telescope] Cursed Mask [C3CURSED] --== Medals: Time Attack: 7:30 Spheda Prize: Lightning Stone x5 Clear Goal: Items only Enemies: Thunder Gemron* 2 Holy Gemron 5 Nikapous 6 Yo-Yo Barrel 7 King Mimic 2 Geostone: Iron Lamp 2 Totals: 664 ABS, 810 Gilda We're the Roly-Poly Brothers [C3ROLY] --== Medals: Time Attack: 7:50 Spheda Prize: Bull's-Eye Coin Clear Goal: Monster Transformation only Enemies: Elfas* 2 Ivanoff 4 Priest of Rama 6 Ram 6 Mimic 4 Geostone: Barn, Mailbox Totals: 588 ABS, 488 Gilda This is your first chance to get the Spinning Ivanoff and Nice Massage scoops. Might as well get them now. Photo Count: 159 ideas, 22 scoops (2 new) (Lv. 5, 428 pts) New Photos: *Nice Massage, *Spinning Ivanoff New Inventions: - Sand Breaker [Hand-Sewn Silk Flag & Horn & *Spinning Ivanoff] Dragon Slayer [C3DRAGON] --== Medals: Time Attack: 7:00 Spheda Prize: Poison Coin Clear Goal: Ridepod only Enemies: Golem 6 Masked Tribesman 6 Yo-Yo Barrel 6 Dragon* 1 Geostone: Laundry Totals: 530 ABS, 578 Gilda This is your first chance to get the Burning Dragon Fire scoop. Photo Count: 159 ideas, 23 scoops (1 new) (Lv. 5, 433 pts) New Photos: *Burning Dragon Fire New Inventions: - Premium Chicken [Pork Dumpling & Special Peking Duck & *Burning Dragon Fire] Boss ~ Phantom Memo Eater [C3MEMO] --== Head back to Balance Valley and make a Laundry. Put it on a house and get a shot of it. This is a good time to catch up on inventions. Now, if you haven't saved Lin, you have to if you want to proceed. Once she's in your party, go to Yorda's Valley. Get a shot of the Giant Yorda Tree, and then approach it. You'll have to fight the Phantom Memo Eater. He's not a difficult boss at all (just use ranged attacks like the Barrel Cannon), but this is your only chance to get his scoop. Once you've got the photo and beaten the boss, you can move on. New Photos: Giant Yorda Tree, Laundry, *Phantom Memo Eater Photo Count: 161 ideas (2 new), 24 scoops (1 new) (Lv. 5, 442 pts) New Inventions: - Anti-Goo Amulet [Laundry & Waterfall & *Ruler of the Pond] - Sand Breaker [Hand-Sewn Silk Flag & Horn & *Spinning Ivanoff] - Soap [Laundry & Palm Tree & Waterfall] - Star Breaker [Chimney & Fire House & *Phantom Memo Eater] - Wooden Box Body [Giant Yorda Tree & Wooden Box & *Hmmmm! Jurak] Rama Priests Like Cheese [C3RAMA] --== Medals: Time Attack: 7:15 Spheda Prize: Wind Crystal x3 Clear Goal: Items only Enemies: Yo-Yo Barrel 4 Wind Element* 5 Priest of Rama 10 Mimic 4 Geostone: Block, Block 2 Totals: 640 ABS, 568 Gilda Nature's Threat [C3NATURE] --== Medals: Time Attack: 8:00 Fishing Goal: 58cm Spheda Prize: Turqoise Clear Goal: Max's Close-Range Weapon only Enemies: Golem 2 Dragon* 3 Ivanoff 6 Priest of Rama 6 Geostone: Well Totals: 594 ABS, 488 Gilda Moon Baron [C3BARON] --== Medal: Time Attack: 7:30 Fishing Goal: 66cm Spheda Prize: Level-Up Powder Clear Goal: Ridepod only Enemies: Holy Gemron* 2 Crescent Baron 6 Nikapous 8 King Mimic 2 Geostone: Feeble Tree Totals: 596 ABS, 752 Gilda This level will start with a brief cutscene, introducing the Fishing Contest. For info on that, see the next section. Interlude ~ Fishing Contest [C3FISHING] --== Now is a good time to take some more photos. First, build and place a Well in Balance Valley, and get a shot of that. Then, head to the Fishing Contest (if it's going on; there will be a green banner in the top left corner of the menu when it's happening). Get a shot of the various Fishing Contest items. Once that's done, you can take on the last level of Starlight Canyon. Photo Count: 167 ideas (6 new), 24 scoops (Lv. 5, 454 pts) New Photos: Electric Bulletin, Fishing Contest Sign, Glowing Gate, Scale, Victory Stand, Well New Inventions: - Antidote Drink [Bottle & Dell Clinic Sign & Well] - Barrel Cannon II [Barrel & Fountain & Well] - Bucket Leg [Can & River & Well] - Clown Hand II [Parasol & Scale & *Clown Robo's Attack] Lighthouse Appears [C3APPEARS] --== Medals: Time Attack: 7:40 Fishing Goal: 72cm Spheda Prize: Indestructible Coin Clear Goal: Items only Enemies: Ivanoff 4 Wind Element 4 Dragon* 5 Crescent Baron 6 King Mimic 2 Geostone: Requirements only Totals: 778 ABS, 992 Gilda After completing this floor, be sure you've gathered all of the items in the future (except for the glitched FoE, of course!), and be sure you save. Then, it's on to the lighthouse. Lighthouse on the Cape ~ Dual Boss Battle [C3CAPE] --== Approach the lighthouse after the short story sequence, and use the Starglass. After another story sequence, you'll be fighting Gaspard as Monica. The trick to dealing with him is to do a charged strike, and as he starts to get back up, hit him with another charged strike. After you've taken off about a third of his health, you'll switch to Max. Max has to beat up Evil Flame enemies. But first, get a snapshot of the Flying Battleship. Then, get in the Ridepod and use the Barrel Cannon to beat the flames, constantly locking on new ones as they appear. Continue until you're back to Monica, and resume the tactic mentioned above. It will again switch back to Max, where you should again blow away flames with the Barrel Cannon. And then, you'll have one last duel with Gaspard, where the same tactics as before apply. After the fight, you'll see a number of cutscenes. Save your game, and visit Starlight Temple in the future. After the story sequence is over, visit the temple again, and gather the items on the Moon Crystal layer of the temple (be sure to get a snapshot of the crystal itself, too!). Photo Count: 167 ideas, 26 scoops (2 new) (Lv. 5, 464 pts) New Photos: *Flying Battleship, *Moon Crystal New Inventions: - Cannonball Arm III [Constructor & Post & *Moon Crystal] - Magic Gun [Fountain & The Moon & *Moon Crystal] - Spike Boots [Parasol & Pumpkin & *Moon Crystal] Finishing up Chapter 3 [C3FINISH] --== Talk to Cedric and tell him you're ready to go. You'll be taken to Veniccio station. Get a snapshot of the Windmill, and then head down into Veniccio itself. Photo Count: 168 photos (1 new), 26 scoops (Lv. 4, 466 pts) New Photos: Windmill New Inventions: - Drill Arm [Auto Book Reader & Fan & Windmill] - Machine Gun Arm II [Fan & Telescope & Windmill] End-chapter stats: Max: 96HP, 32 DEF Monica: 88HP, 28 DEF 168 ideas, 26 scoops, 59 inventions (Lv. 4, 466 pts) Chapter 4 ~ Good-bye, Shingala [WCHAPTER4] ==-- Chapter 4 Overview [C4OVER] --== Veniccio is probably one of the easiest areas to work with. It's a fairly short chapter, compared to the previous one. It also has the least battle- related scoops so far. Scoops: [ ] A Surviving Soldier (ghost) [ ] Veniccio's Evening Sun [ ] Ancient Mural [ ] Puppet Shingala (missable) [ ] Doctor Jaming (missable) [ ] Symbol of Luna Lab Ideas: [ ] Air Cleaner [ ] Banana [ ] Egg Chair [ ] Egg-Shaped Transmitter [ ] Energy Pipe [ ] Fish Race Sign [ ] Futuron 800 [ ] Iron Shed [ ] Light of Luna Stone [ ] Luna Stone Shards [ ] Neo-Projector [ ] Opposed Island [ ] Red House [ ] Search Light [ ] Small Generator [ ] System 5WP2 [ ] T.V. [ ] Ventilation [ ] Water Tank [ ] Windmill Feather [ ] Work Arm [ ] Work Equipment [ ] Work Robot Inventions: [ ] Barrel Cannon III [Barrel & Water Tank & Waterfall] [ ] Buggy [Belt & Car & System 5WP2] [ ] Cannonball Arm IV [Constructor & Egg Chair & Rock] [ ] Cleaner Pack [Air Cleaner & Belt & Vacuum] [ ] Clown Hand III [Flag & Work Arm & *Clown Robo's Attack] [ ] Cubic Hammer [Dresser & Gold Store & Work Equipment] [ ] Dark Viper [Rifle & *Night Stalker & *Puppet Shingala] [ ] Flamingo [Light of Luna Stone & Palm Tree & Tiny Hammer] [ ] Hammer Arm [Barrel & Post & Work Robot] [ ] Missile Pod Arm II [Fountain & Wooden Box & *Symbol of Luna Lab] [ ] Multi Feet [Deer Horn & Post & Work Robot] [ ] Propeller Leg [Cart & Fan & Windmill Feather] [ ] Question Shooter [Fountain & Neo-Projector & *Brave Little Linda] [ ] Refrigerator Body [Refrigerator & Small Generator & Traffic Light] [ ] Stinger Wrench [Air Cleaner & Pipe & Wheel] [ ] Super-Alloy Body [Gold Store & Search Light & Work Equipment] [ ] Turkey [Special Peking Duck & Tree & Windmill Feather] [ ] Wild Cat [Rifle & Work Equipment & *Charging Ram] [ ] Wing Boots [Belt & Weather Vane & Windmill Feather] [ ] Wing Shoes [Cloth & Parasol & Windmill Feather] Recruitable Characters: [ ] Olivie (win Beginner Class Finny Frenzy) Georama Achievements: [ ] 8 Pier blocks placed [ ] Red Iron House with Claire in it (place Pot Torch near red house) [ ] Blue Iron House with Donny in it [ ] Shop Boats near Iron Houses [ ] Purple Iron House placed [ ] Green Iron House placed [ ] 8 Luna Stone Lights placed [ ] Windmill placed [ ] 80 Culture points Monster Badges: [ ] Magical Creature (3x Sturdy Rock to Statue) Map of Luna Lab: L2 L3 \ / 2 3 Key: \ / L# = Labs C # = Bridges /|\ C = Central Lab 4 5 1 T = Time Gate / | \ L4 T L1 Power-Ups: [ ] Fruit of Eden (L.Lab, bridge 1) (always) [ ] Fruit of Eden (L.Lab, right of Time Gate) (Scary Auntie Medusa) [ ] Potato Pie (L.Lab, bridge 5) (Sand Molers) [ ] Fruit of Eden (L.Lab, bridge 4) (Bat Den) [ ] Witch Parfait (L.Lab, bridge 3) (Pirate's Hideout) [ ] Fruit of Eden (L.Lab, inside Lab 1) (Wandering Zappy) [ ] Potato Pie (L.Lab, inside Lab 1) (Banquet of the Dead) [ ] Fruit of Eden (L.Lab, inside Lab 2) (Improvements) [ ] Witch Parfait (L.Lab, inside Lab 2) (Return of the Serpent) [ ] Fruit of Eden (L.Lab, inside Lab 3) (Cursed Sea) [ ] Witch Parfait (L.Lab, inside Lab 3) (Sea of Atrocity) [ ] Fruit of Eden (L.Lab, bridge 5) (After beating Jaming) [ ] Potato Pie (L.Lab, fenced area near Lab 2) (After beating Jaming) [ ] Witch Parfait (L.Lab, between bridges 1 & 3) (After beating Jaming) [ ] Peridot (L.Lab, between bridges 2 & 4) (After beating Jaming) [ ] Ruby (L.Lab, bridge 5) (After beating Jaming) [ ] Sapphire (L.Lab, between bridges 1 & 3) (After beating Jaming) Interlude ~ Pau and Shingala [C4PAU] --== The game will force a few cutscenes on you, and then you'll be given control again. Take some photos if you'd like, then visit the cave that Max and Monica noted. After another few cutscenes, you'll be ready to enter this chapter's dungeon, Ocean Roar Cave. Be sure to go see Donny first and get the latest scoops. You can get a shot of A Surviving Soldier in the cave on the far side of Veniccio (not the one near the dungeon or Pau's house, on the other side of the Georama area). It's a ghost photo, so take it late at night. Photo Count: 170 ideas (2 new), 28 scoops (2 new) (Lv. 5, 480 pts) New Photos: Luna Stone Shards, Red House, *A Surviving Soldier, *Veniccio's Evening Sun Pirates! [C4PIRATES] --== Medals: Time Attack: 6:35 Fishing Goal: 48cm Clear Goal: Monster Transformation only Enemies: Geron* 4 Flintol 6 Corsair 12 Geostone: Pier, Shop Boat Totals: 1000 ABS, 540 Gilda Tons of Fish [C4FISH] --== Medals: Time Attack: 6:20 Fishing Goal: 50cm Clear Goal: Ridepod only Enemies: Statue 2 Geron* 4 Sea Bat 6 Goyone 12 Geostone: Requirements only Totals: 1040 ABS, 960 Gilda A brief story sequence precedes this level. This is your first chance to get the Magical Creature badge, by giving a Statue enemy a Gift Capsule with 3 Sturdy Rocks in it. Tank and Boss [C4TANK] --== Medals: Time Attack: 6:09 Fishing Goal: 68cm Clear Goal: Complete without healing Enemies: Pirate Tank 1 Beach Rat* 4 Captain 4 Corsair 6 Geostone: Iron House Blue Seal Totals: 798 ABS, 459 Gilda Interlude ~ Building Veniccio Up [C4BUILD] --== Now that you should have the Iron House Geostone, we can begin building up Veniccio. In Georama mode, make the following: 8 Pier 4 Iron House 2 Shop Boat 1 Pot Torch From the entrance of Veniccio's Georama (there's a banner over it), facing out towards the sea, place the piers and boats like so: P- Key: P-P- S = Shop Boat SP-P-S P- = Pier P-P- B- = Entrance Banner P- B- You can, of course, configure this however you want, but this is the most efficient way. Anyway, put an Iron House on each pier. Paint one red, one blue, one green, and one purple. Put the Pot Torch near the red house (if you can, put it between both it and its closest neighbor). Move Claire into the red house, and Donny into the Donny in the blue one. That should boost your Georama score a bit, and open up a bit of the future area of Veniccio, Luna Labs. As you may have guessed, it's time to go on a photo spree. Start by going into one of the iron houses, and take photos of the T.V., Small Generator, Banana, Egg-Shaped Transmitter, and Ventilation. Then head to the future, and snap a few shots there: Air Cleaner, Egg Chair, Energy Pipe, Work Equipment, and Work Robot. This should put you just at the right level to get another reward from Donny. New Photos: T.V., Small Generator, Banana, Egg-Shaped Transmitter, Ventilation, Air Cleaner, Egg Chair, Energy Pipe, Work Equipment, Work Robot Photo Count: 180 ideas, 28 scoops (Lv. 6, 500 pts) New Inventions: - Cannonball Arm IV [Constructor & Egg Chair & Rock] - Cleaner Pack [Air Cleaner & Belt & Vacuum] - Cubic Hammer [Dresser & Gold Store & Work Equipment] - Hammer Arm [Barrel & Post & Work Robot] - Multi Feet [Deer Horn & Post & Work Robot] - Refrigerator Body [Refrigerator & Small Generator & Traffic Light] - Stinger Wrench [Air Cleaner & Pipe & Wheel] - Wild Cat [Rifle & Work Equipment & *Charging Ram] Water Monster [C4WATER] --== Medals: Time Attack: 6:40 Fishing Goal: 46cm Clear Goal: Monica's Magic only Enemies: Aqua Element 4 Beach Rat* 4 Flintol 4 Sea Bat 4 Statue 4 Mimic 2 Geostone: Requirements only Totals: 996 ABS, 660 Gilda Scary Auntie Medusa [C4MEDUSA] --== Medals: Time Attack: 7:00 Fishing Goal: 50cm Clear Goal: Max's Gun only Enemies: Shiva 2 Aqua Element 4 Auntie Medusa 6 Geron* 6 King Mimic 1 Geostone: Iron Stand Totals: 1044 ABS, 854 Gilda Sand Molers [C4MOLERS] --== Medals: Time Attack: 6:25 Spheda Prize: Stamina Drink x5 Clear Goal: Items only Enemies: Statue 4 Goyone 6 Sand Moler* 8 Mimic 4 Geostone: Bridge Block, Block 3 Totals: 1008 ABS, 1168 Gilda Bat Den [C4BATDEN] --== Medals: Time Attack: 6:00 Spheda Prize: Pearl Clear Goal: Ridepod only Enemies: Auntie Medusa* 4 Sea Bat 18 Mimic 1 Geostone: Iron Shed Totals: 834 ABS, 610 Gilda Return to Veniccio briefly and add an Iron Shed to any of the houses. Snap a photo of it. Photo Count: 181 ideas (1 new), 28 scoops (Lv. 6, 502 pts) New Photos: Iron Shed Pirates' Hideout [C4HIDEOUT] --== Medals: Time Attack: 6:15 Spheda Prize: Chill Crystal x5 Clear Goal: Ridepod only Enemies: Shiva* 2 Corsair 3 Pirate Tank 6 Captain 10 King Mimic 1 Geostone: Iron Stairs Totals: 1294 ABS, 1006 Gilda Boss ~ Puppet Shingala [C4PUPPET] --== After a story sequence in the Cave of Ancient Murals, you'll be taken back to Veniccio. Visit Luna Labs, and pay a visit to lab 1 (the red one). If you haven't already, catch a fish, then feed it the Electric Worm from inside your Aquarium. If you don't have the Aquarium, well, you'd better hurry up and build one! Once you've done that, go back to the Cave of Ancient Murals. BOSS: Puppet Shingala (Scoop) After snapping a photo of Shingala, start shooting him with Max's gun. Once Shingala opens its mouth, grab the electrified fish and toss it directly at Shingala's mouth. That's all there is to it. If you miss, the fish will reappear somewhere on the battlefield, and you'll have to try again. Be sure you don't kill Shingala! After the fight, return to the future and visit lab 2 (the blue one). This will nab you the Shell Talkie, which is required for finishing this particular chapter. After that, it's back to the usual grind. Photo Count: 181 ideas, 30 scoops (2 new) (Lv. 6, 507 pts) New Photos: *Ancient Mural, *Puppet Shingala New Inventions: - Dark Viper [Rifle & *Night Stalker & *Puppet Shingala] Wandering Zappy [C4ZAPPY] --== Medals: Time Attack: 6:30 Spheda Prize: Level-Up Powder Clear Goal: Max's Close-Range Weapon only Enemies: Zappy 2 Auntie Medusa* 4 Goyone 6 Aqua Element 8 Mimic 4 Geostone: Requirements only White Seal Totals: 1276 ABS, 1032 Gilda Banquet of the Dead [C4BANQUET] --== Medals: Time Attack: 5:50 Spheda Prize: Absorption Coin Clear Goal: Items only Enemies: Pirate Tank 4 Sand Moler* 4 Sooty 4 Hornhead 8 King Mimic 2 Geostone: Requirements only Totals: 1360 ABS, 1176 Gilda Improvements [C4IMPROVE] --== Medals: Time Attack: 5:20 Spheda Prize: Treasure Chest Key x5 Clear Goal: Complete without healing Enemies: Aqua Element 2 Sea Tortoise 2 Neo Vanguard* 4 Zappy 4 Ragstink 6 Geostone: Luna Stone Light Red Seal Totals: 1200 ABS, 818 Gilda Return to Veniccio and place 8 Luna Stone Lights. Try to stick them close to the Iron Houses in the trenches between them, to get the most out of the CP bonuses. Also, snap a photo of one of them. Photo Count: 182 ideas (1 new), 30 scoops (Lv. 6, 514 pts) New Photos: Light of Luna Stone New Inventions: - Flamingo [Light of Luna Stone & Palm Tree & Tiny Hammer] Return of the Serpent [C4SERPENT] --== Medals: Time Attack: 6:35 Fishing Goal: 50cm Clear Goal: Ridepod only Enemies: Sea Serpent 1 Sand Moler* 4 Goyone 6 Sooty 6 Mimic 4 Geostone: Requirements only Totals: 1094 ABS, 1198 Gilda A brief story sequence precedes this level. Interlude ~ Finny Frenzy [C4FINNY] --== At this point, the Finny Frenzy races open up. Once you get the chance, go to them and snap some shots of the new items. Also, you can recruit Olivie at this point. Talk to her during non-contest time, then enter and win the Finny Frenzy Beginner's race. This will take a fish with about 20 in all stats. Photo Count: 185 ideas (3 new), 30 scoops (Lv. 6, 520 pts) New Photos: Fish Race Sign, Opposed Island, Water Tank New Inventions: - Barrel Cannon III [Barrel & Water Tank & Waterfall] Cursed Sea [C4CURSED] --== Medals: Time Attack: 6:15 Fishing Goal: 54cm Clear Goal: Max's Close-Range Weapon only Enemies: Master Jacket 4 Neo Vanguard* 4 Shiva 4 Pirate Tank 6 Mimic 2 Geostone: Requirements only Totals: 1256 ABS, 1430 Gilda Sea of Atrocity [C4ATROCIT] --== Medals: Time Attack: 6:00 Fishing Goal: 46cm Clear Goal: Monica's Sword only Enemies: Sea Serpent 2 Master Jacket 6 Sooty 6 Zappy* 6 King Mimic 2 Geostone: Windmill Totals: 1532 ABS, 1334 Gilda Interlude ~ Healing Shingala [C4HEALING] --== Go ahead and visit the Shigura Village. Talk to the leader (he's pretty obvious, as he's the only Shigura of his coloring), and then return to Veniccio. Go ahead and build a Windmill for the Georama and place it, as well as snap a shot of the Windmill Feather. If the Georama CP is below 80, just add a few Iron Sheds to the other houses to shore the score up. Save your game too, just in case and all that. Go use the medicine on Shingala. After that, go to the Shigura Village again. You'll have to fight Jaming. Photo Count: 186 ideas (1 new), 30 scoops (Lv. 6, 522 pts) New Photos: Windmill Feather New Inventions: - Propeller Leg [Cart & Fan & Windmill Feather] - Turkey [Special Peking Duck & Tree & Windmill Feather] - Wing Boots [Belt & Weather Vane & Windmill Feather] - Wing Shoes [Cloth & Parasol & Windmill Feather] Boss ~ Doctor Jaming [C4JAMING] --== Scoop: Dr. Jaming (only chance) Strategy: After snapping a photo, follow Jaming around while guarding. Whenever he's not telling the Shigura to attack you, attack the Shigura that will intercept his movement path when it lifts its head. Keep this up until Jaming is defeated. Note that, if you missed the Flying Battleship scoop before, this is your second chance to get it. After the fight, Luna Labs should be finished. If they're not, just put down some more CP-raising items in the Georama to finish it. Visit Luna Labs (you should get a Nova Cannon from Osmond for getting 100% on the Georama), then go into the central lab and watch the long-arse cutscene. Be sure you collect power-ups and the like, too! Photo Count: 191 ideas (5 new), 32 scoops (2 new) (Lv. 6, 542 pts) New Photos: Futuron 800, Neo-Projector, Search Light, System 5WP2, Work Arm, *Dr. Jaming, *Symbol of Luna Lab New Inventions: - Buggy [Belt & Car & System 5WP2] - Clown Hand III [Flag & Work Arm & *Clown Robo's Attack] - Missile Pod Arm II [Fountain & Wooden Box & *Symbol of Luna Lab] - Question Shooter [Fountain & Neo-Projector & *Brave Little Linda] - Super-Alloy Body [Gold Store & Search Light & Work Equipment] Finishing up Chapter 4 [C4FINISH] --== Just go visit Cedric and tell him you're ready to go. End-Chapter Stats: Max: 120HP, 44 DEF Monica: 120HP, 44 DEF 191 ideas, 32 scoops, 81 inventions (Lv. 5, 542 pts) Chapter 5 ~ Conflict of the Past and Future [WCHAPTER5] ==-- Chapter 5 Overview [C5OVER] --== Chapter 5 is long, mostly because the dungeon is long. If you haven't been, start focusing on getting Steve up in power. Steve will be, for the majority of this chapter, your best character. Scoops: [ ] Hot Springs Spirit (ghost) [ ] Bomber Head Boom! [ ] Fire Squall (missable) [ ] Ultimate Gaspard (missable) [ ] Faintin' Bone Lord [ ] Lava Road [ ] Fallen Battleship [ ] Paznos Ideas: [ ] Cinders (missable) [ ] Computer [ ] Decorative Lights [ ] Display Robo [ ] Drum Can [ ] Electric Sesame [ ] Elevator [ ] Generator [ ] Geyser (missable) [ ] Hammer [ ] Hot Springs Pond [ ] Large Crane [ ] Mount Gundor [ ] Mud [ ] Patterned Rug [ ] Paznos Pattern [ ] Power Arm [ ] Propeller [ ] Sulfur-Colored Juice [ ] Transmission Device [ ] Work Crane Inventions: [ ] Albatross [Geyser & Tree & *Fire Squall] [ ] Barrel Cannon IV [Air Cleaner & Barrel & *Fire Squall] [ ] Clown Hand IV [Paints & Power Arm & *Clown Robo's Attack] [ ] Digi Hammer [Computer & Constructor & Decorative Lights] [ ] Drill Arm II [Electric Sesame & Horn & Work Arm] [ ] Drum Can Body [Chair & Drum Can & Lamp] [ ] Energy Pack (Urn) [Energy Pipe & Generator & Pot] [ ] Escape Powder [Elevator & Transmission Device & *Ancient Mural] [ ] Falcon [Hammer & Large Crane & Withered Jurak] [ ] Final Bomb [Candle & Cinders & Oven] [ ] Hammer Arm II [Hammer & Post & Work Arm] [ ] Heavy Hammer [Drum Can & Power Arm & *Paznos] [ ] Laser Arm [Barrel & Energy Pipe & Geyser] [ ] Machine Gun Arm III [Propeller & Rifle & Windmill] [ ] Metal Boots [Belt & Drum Can & Work Robot] [ ] Missile Pod Arm III [Deer Horn & Generator & Gold Store] [ ] Nova Cannon [Generator & Rapper & The Sun] [ ] Panther Boots [Bone & The Moon & *Ultimate Gaspard] [ ] Poison Wrench [Deer Horn & Mushroom & Sulfur-Colored Juice] [ ] Ruler's Sword [Figure & Iron Maiden & *Paznos] [ ] Samurai Arm II [Runaway Dragon & Weapon & Work Crane] [ ] Soul Breaker [Energy Pipe & Geyser & Transmission Device] [ ] Steal Gun [Book & Fountain & Work Crane] [ ] Sun & Moon Armor [Electric Sesame & The Moon & The Sun] Recruitable Characters: [ ] Pau (give him a Carrot) Georama Achievements: [ ] 3 Brick Houses placed, 2 with Chimneys [ ] 10 Pots placed [ ] Brick House 3 blocks high placed [ ] Windmill placed (near 3-block-high Brick House) [ ] Borneo resides in Heim Rada [ ] Cedric resides in Heim Rada [ ] Gerald resides in Heim Rada [ ] Work Crane on one non-chimney house [ ] Power Arm on one non-chimney house [ ] Erik resides in Heim Rada near Windmill (use the 3-block-high house) [ ] 100 Culture points Monster Badges: [ ] Windup (kill Bomber Head with Bombs) Map of Gundorada Workshop: 1st Floor: Key: E1 G4 P4 TG = Time Gate GW /\ GT G# = Fenced-off gates P3 JN P5 P# = Pillars G3 G5 E# = Elevators P2 E2 GT = G-TOOLS G2 G6 GW = G-WEAPONS P1 JS P6 GP = G-PARTS G1 \/ G7 F# = Fenced-off areas TG OR = Operations Room J = Jump Gates North, East, South, and West 2nd Floor: A# = Work Arms C# = Work Cranes E1 G5 P2 G4 GP A2 A3 G3 G6 P1 E2 G2 G7 A1 A4 G1 G8 3rd Floor: E1 OR OR G4 G5 C2 C3 G3 G6 F1 E2 G2 G7 C1 C4 G1 G8 Power-Ups: [ ] Fruit of Eden (G.Workshop, 1st floor, between G7 and TG) (Battle with Griffon's Army) [ ] Potato Pie (G.Workshop, 1st floor, P6) (Mt. Gundor Wind) [ ] Fruit of Eden (G.Workshop, 1st floor, G6) (Little Dragons on the Mountain) [ ] Witch Parfait (G.Workshop, 1st floor, G5, near JE) (Steam Goyone) [ ] Fruit of Eden (G.Workshop, 2nd floor, G8) (Mountain Baddie Appears) [ ] Potato Pie (G.Workshop, 1st floor, P3, next to JW) (Magmanoff) [ ] Fruit of Eden (G.Workshop, 2nd floor, A3) (Danger Zone) [ ] Witch Parfait (G.Workshop, 1st floor, near G1) (Secret of Fire Mountain) [ ] Fruit of Eden (G.Workshop, 2nd floor, A3) (Deathtrap) [ ] Potato Pie (G.Workshop, 2nd floor, G2) (Deperation on the Mountain) [ ] Fruit of Eden (G.Workshop, 3rd floor, OR) (Pains in the Neck) [ ] Witch Parfait (G.Workshop, 3rd floor, G7) (Walking the Path of Flames) [ ] Fruit of Eden (G.Workshop, 2nd floor, G1) (Burning Undead) [ ] Potato Pie (G.Workshop, 3rd floor, F1) (Fire Dragon) [ ] Fruit of Eden (G.Workshop, 2nd floor, E1) (Treasure Chest Danger Zone) [ ] Witch Parfait (G.Workshop, 3rd floor, E1) (Road to the River of Flames) Interlude ~ Heim Rada Rebuilding [C5BUILD] --== First things first. Head straight back to Veniccio and recruit Pau. Go on back to Heim Rada after that, and take some photos (the Hot Springs Spirit is obviously a ghost photo, head down the semi-hidden path to the hot springs and focus on the spring to the right). Then, build the following items: 10 Pot 4 Brick House 3 Iron Stand 2 Brick Chimney 1 Windmill 1 Straw House Place 3 of the houses side-by-side, so they can all benefit from the CP of items placed near them. Put a Chimney on two of these houses, then put the 10 pots however you like behind the houses (try to cluster them close to said houses for maximum CP). Place all 3 stands in the same spot, so they stack up, and put the last Brick House on top of them. Place the Windmill next to this high house. Finally, move Cedric, Gerald, and Borneo into the 3 lower houses, and Erik into the house up on the stands (just use Carpenterion to put yourself up on the stand). Place the Straw House anywhere, return to the train stop, then come back. Take a photo of the Cinders that remain. Next you should visit the Gundorada Workshop, so go ahead and do that. There are some items you can snap photos of there, but not much else right at the moment. Head up Mt. Gundor once you're done with your photo spree. Photo Count: 197 ideas (6 new), 33 scoops (1 new) (Lv. 6, 559 pts) New Photos: Cinders, Geyser, Hot-Spring Pond, Mount Gundor, Elevator, Transmission Device, *Hot Springs Spirit New Inventions: - Escape Powder [Elevator & Transmission Device & *Ancient Mural] - Final Bomb [Candle & Cinders & Oven] - Laser Arm [Barrel & Energy Pipe & Geyser] - Soul Breaker [Energy Pipe & Geyser & Transmission Device] Battle with Griffon's Army [C5GRIFFON] --== Medals: Time Attack: 7:10 Spheda Prize: Level-Up Powder Clear Goal: Complete without healing Enemies: Rifle Wolf* 6 Stick Joe 6 Griffon Soldier 10 Geostone: Great Crane Totals: 1692 ABS, 1128 Gilda Return briefly to Heim Rada and put a Great Crane on one of the Brick Houses without a chimney. Take a photo of this crane, then visit the Workshop and get a shot of a Work Crane. Photo Count: 199 ideas (2 new), 33 scoops (Lv. 6, 563 pts) New Photos: Large Crane, Work Crane New Inventions: - Samurai Arm II [Runaway Dragon & Weapon & Work Crane] - Steal Gun [Book & Fountain & Work Crane] Mt. Gundor Wind [C5WIND] --== Medals: Time Attack: 7:00 Spheda Prize: Treasure Chest Key x5 Clear Goal: Max's Gun only Enemies: Steam Tore* 2 Griffon Soldier 6 Thunder Gundron 6 Wind Gundron 6 Geostone: Power Arm Red Seal Totals: 1544 ABS, 1188 Gilda Again, return to Heim Rada. Build a Power Arm and put it on the other chimney-less Brick House. Take a photo of it. Photo Count: 200 ideas (1 new), 33 scoops (Lv. 6, 565 pts) New Photos: Power Arm New Inventions: - Clown Hand IV [Paints & Power Arm & *Clown Robo's Attack] Little Dragons on the Mountain [C5LITTLE] --== Medals: Time Attack: 7:30 Spheda Prize: Level-Up Powder Clear Goal: Items only Enemies: Holy Gundron 4 Ice Gundron* 4 Thunder Gundron 4 Wind Gundron 4 Stick Joe 4 Geostone: Requirements only Totals: 1416 ABS, 1476 Gilda Steam Goyone [C5GOYONE] --== Medals: Time Attack: 7:15 Spheda Prize: Ressurection Powder Clear Goal: Monica's Magic only Enemies: Griffon Soldier 2 Rifle Wolf* 6 Savage Ram 6 Steam Goyone 6 Mimic 2 Geostone: Requirements only Blue Seal Totals: 1768 ABS, 1404 Gilda Mountain Baddie Appears [C5BADDIE] --== Medals: Time Attack: 7:12 Spheda Prize: Bandit Coin Clear Goal: Items only Enemies: Burger 1 Steam Tore* 2 Rifle Wolf 6 Savage Ram 6 Geostone: Generator Totals: 1202 ABS, 748 Gilda Interlude ~ The Fire Squall [C5SQUALL] --== Return to Heim Rada and make a Generator. Place it, and get a photo of it (but of course). Then go back to the Gundorada Workshop and visit the 2nd floor. After that, visit the shops at the workshop, and take photos of the various items. The Patterned Rug is the only really hard one to find; it's on the floor in G-TOOLS. After that, it's back to Mt. Gundor yet again. Photo Count: 208 ideas (8 new), 33 scoops (Lv. 6, 581 pts) New Photos: Decorative Light, Display Robo, Drum Can, Electric Sesame, Generator, Hammer, Patterned Rug, Sulphur-Colored Juice New Inventions: - Drum Can Body [Chair & Drum Can & Lamp] - Drill Arm II [Electric Sesame & Horn & Work Arm] - Energy Pack (Urn) [Energy Pipe & Generator & Pot] - Falcon [Hammer & Large Crane & Withered Jurak] - Hammer Arm II [Hammer & Post & Work Arm] - Metal Boots [Belt & Drum Can & Work Robot] - Missile Pod Arm III [Deer Horn & Generator & Gold Store] - Nova Cannon [Generator & Rapper & The Sun] - Poison Wrench [Deer Horn & Mushroom & Sulfur-Colored Juice] - Sun & Moon Armor [Electric Sesame & The Moon & The Sun] Magmanoff [C5MAGMANO] --== Medals: Time Attack: 7:02 Spheda Prize: Ruby Clear Goal: Monica's Sword only Enemies: Magmanoff 1 Steam Goyone 4 Stick Joe 4 Griffon Soldier* 6 Mimic 4 Geostone: Stair Block Totals: 1594 ABS, 1039 Gilda Danger Zone [C5DANGER] --== Medals: Time Attack: 7:40 Spheda Prize: Mighty Healing x2 Clear Goal: Ridepod only Enemies: Burger 1 Bomber Head 2 Thunder Gundron 4 Wind Gundron 4 Griffon Soldier* 6 Geostone: Requirements only Totals: 1374 ABS, 888 Gilda This is your first chance to get the Bomber Head Boom! scoop. It's also your first chance to get a Windup badge (by killing a Bomber Head with bomb items). Photo Count: 208 ideas, 34 scoops (1 new) (Lv. 6, 586 pts) New Ideas: *Bomber Head Boom! Secret of Fire Mountain [C5SECRET] --== Medals: Time Attack: 7:00 Spheda Prize: Amethyst Clear Goal: Max's Close-Range Weapon only Enemies: Fire Gundron 1 Steam Tore* 2 Magmanoff 6 Mimic 4 Geostone: Iron Chimney 2 Totals: 1208 ABS, 534 Gilda Deathtrap [C5DEATH] --== Medals: Time Attack: 8:15 Spheda Prize: Topaz Clear Goal: Items only Enemies: Stick Joe 4 Griffon Soldier* 6 Savage Ram 6 Steam Goyone 6 King Mimic 1 Geostone: Requirements only Totals: 1928 ABS, 1274 Gilda Desperation on the Mountain [C5DESPERA] --== Medals: Time Attack: 7:10 Spheda Prize: Level-Up Powder Clear Goal: Monster Transformation only Enemies: Fire Gundron 2 Burger 2 Rifle Wolf* 2 Bomber Head 6 Ice Gundron 6 Geostone: Requirements only Totals: 1496 ABS, 874 Gilda Pains in the Neck [C5PAINS] --== Medals: Time Attack: 7:01 Spheda Prize: Indestructible Coin Clear Goal: Max's Gun only Enemies: Steam Tore* 4 Griffon Soldier 6 Mimic 4 King Mimic 1 Geostone: Hardened Mud Pile Totals: 1392 ABS, 578 Gilda Interlude ~ Before the Fire Squall [C5BEFORE] --== Return to Heim Rada. First things first: make a Hardened Mud Pile, and put it over one of the geysers. Take a photo of it. IMPORTANT: If you want a full photo album, be sure you take a picture of Cinders before you go any further! Also be sure you get a shot of a Geyser before you plug them all up (assuming you even bother to; it's not even remotely necessary). Now, head to Mount Gundor Peak, and take a photo of the Fire Squall. This is critical, since (as you should be well aware) it's not going to be around for much longer. Place the time bomb. Photo Count: 209 ideas (1 new), 35 scoops (1 new) (Lv. 6, 593 pts) New Photos: Mud, *Fire Squall New Inventions: - Albatross [Geyser & Tree & *Fire Squall] - Barrel Cannon IV [Air Cleaner & Barrel & *Fire Squall] Boss ~ Flying Battleship [C5FLYING] --== Switch to Steve, and use a long-ranged weapon to bombard the ship while moving back and forth left and right. Steve will probably never get hit, while the battleship will be very much the worse for wear. This is your very last chance to get the Flying Battleship scoop, so if you missed it the two times before, get it now! Interlude ~ The Fire Horn [C5HORN] --== After the boss, return to Gundorada Workshop, and visit the Operations Room on the 3rd floor. After getting the Fire Horn from Agaris, take a few photos, then return to Mt. Gundor. Photo Count: 211 ideas (2 new), 35 scoops (Lv. 6, 597 pts) New Photos: Computer, Propeller New Inventions: - Digi Hammer [Computer & Constructor & Decorative Lights] - Machine Gun Arm III [Propeller & Rifle & Windmill] Walking the Path of Flames [C5WALKING] --== Medals: Time Attack: 7:40 Spheda Prize: Ressurection Powder Clear Goal: Ridepod only Enemies: Alexander 2 Chimera* 2 Lava Bat 6 Lava Golem 6 Geostone: Requirements only Totals: 1362 ABS, 786 Gilda Burning Undead [C5BURNING] --== Medals: Time Attack: 6:52 Spheda Prize: Level-Up Powder x2 Clear Goal: Items only Enemies: Bone Lord 2 Ultrasonic Bomber 4 Lava Runner* 6 Mimic 2 King Mimic 1 Geostone: Requirements only Totals: 1544 ABS, 1030 Gilda This is your first chance to get the Faintin' Bone Lord scoop. Doing so could potentially put you over the 600 point mark, meaning you can get your next reward from Donny at this point. Feel free to put it off for a while, the reward is meaningless for anybody but Monica. Photo Count: 211 ideas, 36 scoops (1 new) (Lv. 7, 602 pts) New Photos: *Faintin' Bone Lord Fire Dragon [C5DRAGON] --== Medals: Time Attack: 7:06 Spheda Prize: Indestructible Coin Clear Goal: Complete without healing Enemies: Bomber Head 4 Chimera* 4 Fire Gundron 4 Lava Bat 4 Red Dragon 5 Geostone: Requirements only White Seal Totals: 2042 ABS, 1460 Gilda Treasure Chest Danger Zone [C5CHEST] --== Medals: Time Attack: 8:00 Spheda Prize: Sapphire Clear Goal: Max's Close-Range Weapon only Enemies: Alexander 4 Bone Lord* 4 Lava Bat 4 Mimic 8 King Mimic 4 Geostone: Requirements only Totals: 2300 ABS, 1532 Gilda Road to the River of Flames [C5RIVER] --== Medals: Time Attack: 7:10 Spheda Prize: Turqoise Clear Goal: Items only Enemies: Bone Lord 6 Lava Bat 6 Red Dragon* 6 Ultrasonic Bomber 6 Geostone: Requirements only Totals: 2346 ABS, 2130 Gilda Boss ~ Ultimate Gaspard [C5GASPARD] --== Enter the Mount Gundor Mouth, and use the Fire Horn. Take a shot of the path across the lava that appears, and as you cross it, get a shot of the fallen Death Ark battleship. Make any final preparations necessary, then head up to the ship proper. You'll fight Gaspard. Boss: Gaspard He's not changed one bit, and he's ridiculously easy now that you can fight him with Steve. Use the Ridepod's Samurai Arm II to make Gaspard into elf burger. After the fight, another story sequence commences, and you'll be fighting another boss. Boss: Ultimate Gaspard (scoop) Take a photo of this flame demon, then do exactly what you did to his other form. For such a supposedly powerful boss, he sure is pathetic. Seriously, just chaining 3 hits of Samurai Arm II then backing off and repeating is enough to win. Once again, another story sequence will play out, and you'll be taken back to Heim Rada. Photo Count: 211 ideas, 39 scoops (3 new) (Lv. 7, 617 pts) New Ideas: *Fallen Battleship, *Lava Road, *Ultimate Gaspard New Inventions: - Panther Boots [Bone & The Moon & *Ultimate Gaspard] Finishing up Chapter 5 [C5FINISH] --== Return to Gundorada Workshop and snap a photo of the massive Paznos. Then head into the Operations Room for a very lengthy series of story sequences. You'll get Monica's Holy Daedalus Blade during said sequence. Go to Paznos Bridge via any of the jump gates, and take a shot of the Paznos Pattern (above the front window). Then talk to Agaris to commence the next part of the story sequence. After this, head to Luna Lab's central lab and watch the final story sequence of chapter 5. Photo Count: 212 ideas (1 new), 40 scoops (1 new) (Lv. 7, 624 pts) New Ideas: Paznos Pattern, *Paznos New Inventions: - Heavy Hammer [Drum Can & Power Arm & *Paznos] - Ruler's Sword [Figure & Iron Maiden & *Paznos] End-Chapter Stats: Max: 152HP, 60 DEF Monica: 152HP, 60 DEF 212 ideas, 40 scoops, 105 inventions (Lv. 7, 624 pts) Chapter 6 ~ When Two Eras Collide [WCHAPTER6] ==-- Chapter 6 Overview [C6OVER] --== A bit of a break from the norm, there's no Georama work that needs to be done in this chapter. Just take photos, go through the dungeons, and get the power-up items. Quite a snap with Steve powered up sufficiently. Note that you must get all the shots around Kazarov Stonehenge and the Moon Flower Palace before completing chapter 7, hence why everything relating to these two things (and Ixion) are listed as missable. The Dead Tree photo must be taken as soon as you reach the Moon Flower Palace for the first time, as well. Scoops: [ ] Ixion (missable) [ ] Moon Flower Palace (missable) [ ] Griffon's Real Face (missable) [ ] Kazarov Stonehenge (missable) [ ] Gigantor Paznos (missable) [ ] Earth Gem Altar [ ] Wind Gem Altar [ ] Water Gem Altar [ ] Fire Gem Altar Ideas: [ ] Dead Tree (missable) [ ] Earth Altar (missable) [ ] Fire Altar (missable) [ ] Gold Gate (missable) [ ] Pinky (missable) [ ] Water Altar (missable) [ ] Wind Altar (missable) [ ] Hooked Nose (missable) Inventions: [ ] Drill Arm III [Luna Stone Shards & Work Arm & *Ixion] [ ] Hammer Arm III [Chimney & Hammer & *Earth Gem Altar] [ ] Laser Arm II [Crescent-Shaped Light & Energy Pipe & *Ixion] [ ] Machine Gun Arm IV [Drum Can & Propeller & *Wind Gem Altar] [ ] Missile Pod Arm IV [Gold Store & Mount Gundor & *Fire Gem Altar] [ ] Nova Cannon II [Streetlight & The Sun & *Fire Gem Altar] Power-Ups: Jurak Mall [ ] Fruit of Eden (under a branch on the right) (Looking for the Earth Gem) [ ] Fruit of Eden (Tailor Shop) (Looking for the Earth Gem) [ ] Amethyst (Weapon Shop) (Looking for the Earth Gem) [ ] Aquamarine (Golden Eggs area) (Looking for the Earth Gem) [ ] Potato Pie (Tailor Shop) (Something Rare Here!) [ ] Witch Parfait (Tailor Shop) (Strange Tree) Starlight Temple [ ] Fruit of Eden (platform 1) (Looking for the Wind Gem) [ ] Fruit of Eden (in front of Crest) (Looking for the Wind Gem) [ ] Fruit of Eden (platform 1; must not have FoE mentioned in chapter 3) (Looking for the Wind Gem) [ ] Fruit of Eden (S.Temple, Platform W; the one from chapter 3) [ ] Potato Pie (platform 1) (Evil Spirit in the Valley) [ ] Witch Parfait (near Crest) (Brave Warriors in the Valley) Luna Lab [ ] Fruit of Eden (inside lab 4) (Looking for the Water Gem) [ ] Fruit of Eden (inside center lab, lab 4 side) (Looking for the Water Gem) [ ] Potato Pie (inside lab 4) (Pirates' Revenge) [ ] Fruit of Eden (inside center lab, lab 3 side) (Pirates' Revenge) [ ] Witch Parfait (inside center lab, near purple ramps) (Death Ocean) [ ] Potato Pie (inside center lab, above purple ramps) (Death Ocean) Gundorada Workshop [ ] Fruit of Eden (1st floor, GT) (Looking for the Fire Gem) [ ] Fruit of Eden (2nd floor, P1) (Looking for the Fire Gem) [ ] Fruit of Eden (1st floor, P1) (Explosive Hot Spring) [ ] Potato Pie (2nd floor, G4) (Explosive Hot Spring) [ ] Witch Parfait (1st floor, G2) (Crazy Mountain) [ ] Witch Parfait (2nd floor, GP) (Crazy Mountain) [ ] Diamond (1st floor, GW) (Crazy Mountain) [ ] Turquoise (1st floor, GT) (Crazy Mountain) [ ] Topaz (2nd floor, GP) (Crazy Mountain) The Locked Palace [C6PALACE] --== This chapter opens up with another story sequence, then deposits you outside of the ancient Moon Flower Palace. Take some photos (one of which is sneakily hidden inside Ixion itself). The Moon Flower Palace scoop is gotten by taking a picture of the main entrance doors, if you're wondering. Once you're all set, enter the Moon Flower Palace. After a story sequence, you'll be fighting none other than Emperor Griffon. Boss: Emperor Griffon (scoop) Take a snapshot of him, then start aiming and firing. It's best to use a ranged weapon like Max's gun, Monica's armlet, or Steve's Nova Cannon. The fight will be delayed midway through for a story sequence, then it will continue. Nothing changes about the fight, however. His tactics are generally to swerve all over the place. When he attacks, he'll summon several roses to launch at you (you can tell when he's going to do this, he moves differently than normal). Just keep moving so they don't hit you. If he rushes towards you, guard until he's done unleashing his power attack, or (if you've got good reflexes) back off so it misses you. After the fight, there will be more story sequence. Exit the palace, then re-enter it. A long story sequence commences. Photo Count: 216 ideas (4 new), 43 scoops (3 new) (Lv. 7, 647 pts) New Photos: Dead Tree, Gold Gate, Hooked Nose, Pinky, *Ixion, *Griffon's Real Face, *Moon Flower Palace New Inventions: - Drill Arm III [Luna Stone Shards & Work Arm & *Ixion] - Laser Arm II [Crescent-Shaped Light & Energy Pipe & *Ixion] Interlude ~ Kazarov Stonehenge [C6KAZAROV] --== You'll find yourself at Kazarov Stonehenge after the story sequence is finally over. Take a shot of the central structure here, as well as the four altars. Now, four new paths are open, one per previous dungeon you have visited. You have to take all of them, but the order you take them on in is entirely up to you. I suggest taking them on in the order that you originally did, but it actually makes no difference either way. Be sure you visit Donny and get new scoops, by the way. Photo Count: 220 ideas (4 new), 44 scoops (1 new) (Lv. 7, 660 pts) New Photos: Earth Altar, Fire Altar, Water Altar, Wind Altar, *Kazarov Stonehenge Rainbow Butterfly Wood Star Path --== To reach the star path, you'll have to redo Legendary Killer Snake. Looking for the Earth Gem [C6EARTH] =-=-= Medals: Time Attack: 4:20 Fishing Goal: 54cm Spheda Prize: Gift Capsule x3 Clear Goal: Complete without healing Enemies: Cursed Rose 6 Spirit Flyer* 6 Zucky 6 Mimic 2 Geostone: Chimney Pot Totals: 2336 ABS, 2164 Gilda Something Rare Here! [C6RARE] =-=-= Medals: Time Attack: 4:40 Spheda Prize: Ama no Murakumo Clear Goal: Max's Close-Range Weapon only Enemies: Sylph 6 Zucky 6 Mad Tore* 4 Totals: 1976 ABS, 1884 Gilda Blue Seal Scary Tree [C6SCARY] =-=-= Medals: Time Attack: 4:00 Fishing Goal: 66cm Spheda Prize: Final Bomb x3 Clear Goal: Monster Transformation only Enemies: Mad Tore* 6 Mimic 4 King Mimic 1 Geostone: Leafy Tree Totals: 1506 ABS, 1088 Gilda Boss ~ Trentos [C6TRENTOS] =-=-= This boss is just a Tore palette-swap. As such, his tactics are identical to a Tore, and he will fall to the same sort of attacks. My own preferred method is to kill him with the Ridepod. After winning, take a shot of the Earth Gem Altar, and grab the gem. Photo Count: 220 ideas, 45 scoops (1 new) (Lv. 7, 665 pts) New Ideas: *Earth Gem Altar New Inventions: - Hammer Arm III [Chimney & Hammer & *Earth Gem Altar] Starlight Canyon Star Path --== To reach the star path, you'll have to redo Cursed Mask. Looking for the Wind Gem [C6WIND] =-=-= Medals: Time Attack: 8:05 Spheda Prize: Opal Clear Goal: Monica's Magic only Enemies: Balalla* 12 Heat Fairy 4 Thunder Spirit 4 Water Spirit 4 Totals: 2816 ABS, 2784 Gilda Evil Spirit in the Valley [C6SPIRIT] =-=-= Medals: Time Attack: 8:15 Spheda Prize: Level-Up Powder Clear Goal: Items only Enemies: Balalla* 6 Iron Mask 6 Mummy 6 Mimic 4 Geostone: Barrel Totals: 2752 ABS, 2414 Gilda Brave Warriors in the Valley [C6WARRIOR] =-=-= Medals: Time Attack: 6:50 Spheda Prize: Ressurection Powder Clear Goal: Max's Gun only Enemies: Blumo* 6 Iron Mask 6 Sleeber 6 King Mimic 2 Geostone: Hay and Hoe Totals: 2972 ABS, 2184 Gilda Boss ~ Lapis Garter [C6LAPIS] =-=-= This is a palette-swap of a Yo-Yo Barrel. The same tactics apply to this boss as do to a regular Yo-Yo Barrel as a result. The Ridepod makes for the fastest victory. After you win, take a snapshot of the Wind Gem Altar, and pick up your prize. Photo Count: 220 ideas, 46 scoops (1 new) (Lv. 7, 670 pts) New Photos: *Wind Gem Altar New Inventions: - Machine Gun Arm IV [Drum Can & Propeller & *Wind Gem Altar] Ocean's Roar Cave Star Path --== To reach the star path, you'll have to redo Wandering Zappy. Looking for the Water Gem [C6WATER] =-=-= Medals: Time Attack: 6:40 Spheda Prize: Ressurection Powder Clear Goal: Items only Enemies: Arkerath 4 Blackbeard 4 Star Tortoise* 4 Zombie Pirate 4 Mimic 2 Totals: 2084 ABS, 1936 Gilda Pirates' Revenge [C6PIRATE] =-=-= Medals: Time Attack: 5:55 Spheda Prize: Treasure Chest Key x5 Clear Goal: Complete without healing Enemies: Blackbeard 6 Coral Dog 6 Fat Naga* 6 Pirate Eye 6 Totals: 3132 ABS, 3012 Gilda Death Ocean [C6DEATH] =-=-= Medals: Time Attack: 6:14 Spheda Prize: Level-Up Powder Clear Goal: Monica's Sword only Enemies: Arkerath* 4 Fat Naga 4 Metal Bomber 4 Pirate Eye 4 King Mimic 2 Totals: 2528 ABS, 1956 Gilda Boss ~ Sea Dragon [C6DRAGON] =-=-= The Sea Dragon is just a palette-swap of a Killer Snake. As such, the same tactics apply to it. My own method, as usual, is to defeat it using the Ridepod. After winning, take a photo of the Water Gem Altar, then claim your prize. Photo Count: 220 ideas, 47 scoops (1 new) (Lv. 7, 675 pts) New Photos: *Water Gem Altar Mount Gundor Star Path --== To reach the star path, you'll have to redo Steam Goyone. Looking for the Fire Gem [C6FIRE] =-=-= Medals: Time Attack: 6:50 Spheda Prize: Level-Up Powder Clear Goal: Monster Transformation only Enemies: Heat Wear 6 Living Armor 6 Red Fox* 6 Rolling Rocks 2 Mimic 1 Totals: 2450 ABS, 2390 Gilda Explosive Hot Spring [C6SPRING] =-=-= Medals: Time Attack: 7:05 Spheda Prize: Mighty Healing x2 Clear Goal: Ridepod only Enemies: Fire Spirit* 4 Flaming Nail 4 Ice Spirit 4 Triple Cracker 4 Mimic 4 Totals: 2480 ABS, 2172 Gilda Crazy Mountain [C6CRAZY] =-=-= Medals: Time Attack: 6:55 Spheda Prize: Wealth Coin Clear Goal: Items only Enemies: Flaming Nail* 8 Arthur 4 Heat Wear 4 Rolling Rocks 4 King Mimic 2 Totals: 3112 ABS, 2448 Gilda Boss ~ Inferno [C6INFERNO] =-=-= Inferno is a palette-swap of a Flaming Nail. As such, the same tactics apply against it. The Ridepod is the most reliable means of defeating Inferno, which should come as no surprise. Once you've won, snap a shot of the altar, and grab your gem. Photo Count: 220 ideas, 48 scoops (1 new) (Lv. 7, 680 pts) New Photos: *Fire Gem Altar New Inventions: - Missile Pod Arm IV [Gold Store & Mount Gundor & *Fire Gem Altar] - Nova Cannon II [Streetlight & The Sun & *Fire Gem Altar] Finishing up Chapter 6 [C6FINISH] --== Once you have all 4 of the gems, return to Kazarov Stonehenge and place them into their proper altars. After the story sequence, head back to the Ixion, and be sure to nab a shot of Gigantor Paznos! Talk to Osmond to begin chapter 7. Photo Count: 220 ideas, 49 scoops (1 new) (Lv. 7, 685 pts) New Photos: *Gigantor Paznos End-Chapter Stats: Max: 200HP, 80 DEF Monica: 200HP, 80 DEF 220 ideas, 49 scoops, 111 inventions (Lv. 7, 685 pts) Chapter 7 ~ Palace of Flowers [WCHAPTER7] ==-- Chapter 7 Overview [C7OVER] --== The last hoorah, chapter 7 has the most annoying Georama of them all. Just keep moving on, the end is near. Also, make sure you collect every power-up and photo you can before finishing this chapter. Fortunately, the power-ups are essentially impossible to miss. NOTE: All photo opportunities in this chapter are missable. You must get all of them before completing the chapter! Anything that's listed as missable below is listed as such because it's missable during this chapter, not just after it. Scoops: [ ] Flower of the Sun [ ] Sun Chamber Gatekeeper [ ] Legend of the Moon (missable) Ideas: [ ] Alexandra's Bed [ ] Blue Lantern [ ] Camellia Tree [ ] Flower Bathed in Light [ ] Flower Bed [ ] Flower Chandelier [ ] Golden Door [ ] Labyrinth Door [ ] Lotus Flower [ ] Moon Column [ ] Relaxation Fountain [ ] Road to Golbad [ ] Silver Bench [ ] Stardust Pond [ ] Starlight Stairway [ ] Starlight Tunnel [ ] Sun Chair [ ] Sun Table [ ] Waterfall Curtain Inventions: [ ] Drill Arm IV [Deer Horn & Work Arm & *Flower of the Sun] [ ] Hammer Arm IV [Moon Column & Power Arm & Tiny Hammer] [ ] Jet Hover [Candle & Fire House & Relaxation Fountain] [ ] Laser Arm III [Energy Pipe & Relaxation Fountain & Search Light] [ ] Laser Arm IV [Blue Lantern & Energy Pipe & *Legend of the Moon] [ ] Level-up Powder [Sun Chair & Sun Table & The Sun] [ ] Nova Cannon III [Moon Column & Stove & The Sun] [ ] Princess Boots [Flower Chandelier & Waterfall Curtain & *Moon Flower Palace] [ ] Resurrection Powder [Fruit & Lotus Flower & *Hot Springs Spirit] [ ] Ridepod Fuel [Luna Stone Shards & Mud & Stardust Pond] [ ] Samurai Arm III [Deer Horn & Moon Column & Weapon] [ ] Sexy Panther [Elena's Portrait & Flower Bathed in Light & Rifle] [ ] Treasure Chest Key [Golden Door & Labyrinth Door & *Sun Chamber Gatekeeper] [ ] Triple-Urn Pack [Flower Chandelier & Light of Luna Stone & Pot] [ ] Twin Buster [Flower Chandelier & Jurak's Nose & Rifle] Georama Achievements: [ ] Make/place fountain in the middle of the thin grass [ ] Make/place 8 Road to Golbad, 4 between entrance/fountain, 4 between entrance/station [ ] Place 2 roads on the left of the fountain [ ] Place 2 roads on the right of the fountain [ ] Place Starlight stairs at the end of each of the roads [ ] place a road at the end of each Starlight stair [ ] Make Hall of Sorrow, Palace Stairs, 2 Camelia Tree, 2 Silver Bench, 14 Petal Stream [ ] Make 2 streams under the stairs, left 8, right 6 [ ] Place Hall of Sorrow at the end of the left stream [ ] Place Camelia Trees between Hall of Sorrow and stairs, either side [ ] Place Palace Stairs at the end of the right stream [ ] Place Silver Benches on either side of the Palace Stairs [ ] Make 6 Flower Bed [ ] Place 2 flower beds per side of the left stream, 1 per side for right [ ] Make/place 16 Moon Columns along Road to Golbad [ ] Make/place 1 Stardust pond at end of right stream Monster Badges: [ ] Card (3x Diamond to Diamond) Map of Moon Flower Palace Foyer: 1F: 2F: .P------P. .P--DD--P. Key: p p p p P = Pillar P PSSP P P _ _ P S = Stairs p PSSP p p / SS \ p p = Painting P SS P P___/ SS \___P s = Statue \ / SS D = Doorway P. .P \s_DD_s/ Power-Ups: [ ] Fruit of Eden (headless statue right of door) (Ancient Wind) [ ] Potato Pie (headless statue left of door) (Card Warriors Gather) [ ] Fruit of Eden (flowerpot near door (1st, CCW)) (Dangerous Treasure) [ ] Witch Parfait (flowerpot near door (2nd, CCW)) (Feeling Out of Place) [ ] Fruit of Eden (flowerpot near door (3rd, CCW)) (Living Statue) [ ] Potato Pie (flowerpot near door (4th, CCW)) (Danger Zone) [ ] Fruit of Eden (flowerpot near door (1st, CW)) (Scary Women) [ ] Witch Parfait (flowerpot near door (2nd, CW)) (Hell Elephant) [ ] Fruit of Eden (flowerpot near door (3rd, CW)) (Crush the Undead) [ ] Potato Pie (flowerpot near door (4th, CW)) (Missing Gem Dealer) [ ] Fruit of Eden (flowerpot near upstairs door (4th, CW)) (Max's Longest Day) [ ] Witch Parfait (flowerpot near upstairs door (3rd, CW)) (Hell's Corridor) [ ] Fruit of Eden (flowerpot near upstairs door (2nd, CW)) (Monica All Alone) [ ] Potato Pie (flowerpot near upstairs door (1st, CW)) (Lonely Machine) [ ] Fruit of Eden (flowerpot near upstairs door (4th, CCW)) (Nobility) [ ] Witch Parfait (flowerpot near upstairs door (3rd, CCW)) (Palace Watchdog) [ ] Fruit of Eden (flowerpot near upstairs door (2nd, CCW)) (Road to Memories) [ ] Potato Pie (flowerpot near upstairs door (1st, CCW)) (Final Trump Card) [ ] Fruit of Eden (flowerpot right of staircase) (Elemental Party) [ ] Witch Parfait (flowerpot left of staircase) (Wandering Knight's Soul) [ ] Potato Pie (behind staircase on left) (Beware Carelessness) [ ] Witch Parfait (behind staircase on right) (Final Battle) Interlude ~ The Moon Flower Palace [C7MOONPAL] --== Enter the Moon Flower Palace courtyard, and watch the brief cutscene. Once you're in control, go into Carpenterion mode and build a Relaxation Fountain. Place it in the middle (you'll have to move it later, so don't fret too much about positioning it right). Take a photo of it, as well as the trees outside of the palace, then head inside. After another story sequence, you can enter the dungeon part of the palace. Photo Count: 222 ideas (2 new), 49 scoops (Lv. 7, 689 pts) New Photos: Camellia Tree, Relaxation Fountain New Inventions: - Jet Hover [Candle & Fire House & Relaxation Fountain] - Laser Arm III [Energy Pipe & Relaxation Fountain & Search Light] Ancient Wind [C7ANCIENT] --== Medals: Time Attack: 8:00 Spheda Prize: Level-Up Powder Clear Goal: Items only Enemies: Bundy 6 Castle Eater* 6 Count Balloon 6 Silver Gear 6 Geostone: Requirements only Totals: 4056 ABS, 2754 Gilda Card Warriors Gather [C7CARD] --== Medals: Time Attack: 7:15 Spheda Prize: Treasure Chest Key x5 Clear Goal: Ridepod only Enemies: Club* 5 Diamond 5 Heart 5 Spade 5 Joker 2 Geostone: Camellia Tree Totals: 3744 ABS, 1584 Gilda This is your first chance to get a Card monster badge (give a Diamond a Gift Capsule with 3 Diamonds in it). Not worth it, in my not-so-humble opinion. Very not worth it. Dangerous Treasure [C7DANGER] --== Medals: Time Attack: 7:02 Spheda Prize: Holy Stone x5 Clear Goal: Monster Transformation only Enemies: Evil Performer* 6 Mimic 10 Geostone: Requirements only Totals: 2056 ABS, 1490 Gilda Zombie Zone [C7ZOMBIE] --== Medals: Time Attack: 7:06 Spheda Prize: Ressurection Powder Clear Goal: Complete without healing Enemies: Bundy 6 Castle Eater* 6 Silver Gear 6 Crow Priest 2 Fire Drake 2 Geostone: Requirements only Totals: 3820 ABS, 2648 Gilda Take the moon exit for now. The sun exit path won't be completeable until you finish the moon exit path. Feeling out of Place [C7FEELING] --== Medals: Time Attack: 7:08 Spheda Prize: Level-Up Powder Clear Goal: Monica's Sword only Enemies: Diamond 6 Evil Performer* 6 Heart 6 Moon Goyone 2 Geostone: Road to Golbad Totals: 3416 ABS, 1896 Gilda White Seal Living Statue [C7LIVING] --== Medals: Time Attack: 7:15 Spheda Prize: Gold Bar x2 Clear Goal: Items only Enemies: Guardia 9 Moon Goyone* 6 Club 3 Spade 3 Geostone: Requirements only Totals: 3624 ABS, 1947 Gilda Danger Zone [C7ZONE] --== Medals: Time Attack: 7:40 Spheda Prize: Emerald Clear Goal: Max's Close-Range Weapon only Enemies: Fire Drake 6 Ice Drake 6 Joker 6 Stormy* 2 Geostone: Requirements only Totals: 3732 ABS, 2672 Gilda Scary Women [C7SCARY] --== Medals: Time Attack: 8:00 Spheda Prize: Diamond Clear Goal: Items only Enemies: Crow Priest 6 Moon Goyone* 6 Miss Gourgon 4 Rock Taster 2 Geostone: Starlight Stairs Totals: 3196 ABS, 2336 Gilda Hell Elephant [C7HELL] --== Medals: Time Attack: 7:55 Spheda Prize: Ressurection Powder Clear Goal: Monster Transformation only Enemies: Fire Drake 6 Ice Drake 6 Moonflowephant* 1 Geostone: Requirements only Totals: 2476 ABS, 1883 Gilda Crush the Undead [C7CRUSH] --== Medals: Time Attack: 7:01 Spheda Prize: Bull's-Eye Coin Clear Goal: Ridepod only Enemies: Silver Gear 8 Evil Performer* 6 Miss Gourgon 6 Skull Chief 2 Mimic 2 Geostone: Road Totals: 4312 ABS, 2938 Gilda Interlude ~ Rebuilding the Moon Flower Palace [C7BUILD1] --== Visit the Garden (which you reach after completing Crush the Undead). After the story sequence, start snapping away with the camera, and get the Flower of the Sun (after photographing it, naturally). Then, return to the courtyard and build the following: 8 Road to Golbad 6 Road 2 Starlight Stair Pick up the fountain first, then assemble the area as so: Train Stop GG Key: GG GG = Road to Golbad GG R = Road GG S---S = Starlight Stair RS---SRRFFRRS---SR FF = Relaxation Fountain GG GG GG GG Palace Be sure that the end Road pieces for the Starlight Stairs are as close as possible to the edge. Your goal is to get everything set up so that the Relaxation Fountain is dead center. Once you've done this, take a snapshot of the Road to Golbad (the flowerbeds around it), the Starlight Stairway (the steps themselves), and the Starlight Tunnel (the alcove under the stairs). Go to Veniccio and pick up your Sun Badge from Donny. Then return to the palace dungeon and take the sun path for Zombie Zone. Photo Count: 231 ideas (9 new), 50 scoops (1 new) (Lv. 8, 712 pts) New Ideas: Blue Lantern, Flower Bathed in Light, Lotus Flower, Road to Golbad, Starlight Stairway, Starlight Tunnel, Sun Chair, Sun Table, Waterfall Curtain, *Flower of the Sun New Inventions: - Drill Arm IV [Deer Horn & Work Arm & *Flower of the Sun] - Level-up Powder [Sun Chair & Sun Table & The Sun] - Sexy Panther [Elena's Portrait & Flower Bathed in Light & Rifle] - Resurrection Powder [Fruit & Lotus Flower & *Hot Springs Spirit] Missing Gem Dealer [C7MISSING] --== Medals: Time Attack: 7:40 Spheda Prize: Level-Up Powder Clear Goal: Items only Enemies: Guardia 6 Rock Taster 6 Joker 2 Stormy* 1 Mimic 2 Geostone: Hall of Sorrow Totals: 3048 ABS, 1630 Gilda Max's Longest Day [C7LONGEST] --== Medals: Time Attack: 8:00 Spheda Prize: Destruction Crystal x5 Clear Goal: Max's Gun only Enemies: Club 4 Fire Drake* 4 Ice Drake 4 Joker 4 Spade 4 Geostone: Silver Bench Totals: 3592 ABS, 2176 Gilda Blue Seal Hell's Corridor [C7CORRIDO] --== Medals: Time Attack: 7:35 Spheda Prize: Level-Up Powder Clear Goal: Complete without healing Enemies: Skull Chief 6 Rock Taster 3 Moonflowephant* 2 Stormy 2 Geostone: Palace Stairs Totals: 2540 ABS, 1594 Gilda Monica All Alone [C7MONICA] --== Medals: Time Attack: 7:05 Spheda Prize: Level-Up Powder Clear Goal: Ridepod only Enemies: Joker 6 Heart 5 Diamond 4 Guardia* 4 King Mimic 1 Geostone: Petal Stream Totals: 3556 ABS, 1720 Gilda Red Seal Raging Spirits [C7RAGING] --== Medals: Time Attack: 6:55 Spheda Prize: Ressurection Powder Clear Goal: Monica's Magic only Enemies: Miss Gourgon 6 Rain Ghost 4 Storm Ghost 4 Thunder Ghost* 4 Mimic 2 Geostone: Flower Bed Totals: 3632 ABS, 2218 Gilda Lonely Machine [C7LONELY] --== Medals: Time Attack: 7:45 Spheda Prize: Lightning Stone x5 Clear Goal: Items only Enemies: Skull Chief 6 Leogriff 4 Moonflowephant 4 Vanguard Mk 2* 2 King Mimic 1 Totals: 3332 ABS, 2088 Gilda Nobility [C7NOBILIT] --== Medals: Time Attack: 7:00 Spheda Prize: Ressurection Powder Clear Goal: Complete without healing Enemies: Rain Ghost 6 Thunder Ghost 6 Moon Joe 4 Stormy 2 Totals: 3432 ABS, 2016 Gilda Palace Watchdog [C7WATCH] --== Medals: Time Attack: 8:05 Spheda Prize: Time Coin Clear Goal: Complete without healing Enemies: Toy Rock 8 Vanguard Mk 2* 6 Clock Knight 2 Thunder Ghost 1 Mimic 1 Geostone: Moon Column Totals: 3314 ABS, 1830 Gilda Interlude ~ More Rebuilding [C7BUILD2] --== Now is as good a time as any to work on the Moon Flower Palace Georama. Build the following: 16 Moon Column 14 Petal Stream 6 Flower Bed 2 Camelia Tree 2 Silver Bench 1 Hall of Sorrow 1 Palace Stairs This hefty order filled, assemble it all as follows: Train Stop MGGM HHH Key: P MGGM CPC GG = Road to Golbad P MGGM P R = Road ffPff MGGM P S---S = Starlight Stair RS---SRRFFRRS---SR FF = Relaxation Fountain P MGGM P s---s = Palace Stairs P MGGM P ff = Flowerbed bs-P-sbMGGM ffPff HHH = Hall of Sorrow bs-P-sbMGGM ffPff C = Camellia Tree P = Petal Stream Palace b = Bench M = Moon Column It's a bit rough, but it should make sense. Note that the Petal Stream is supposed to go under the Starlight Stairs and Palace Stairs. Anyway, once you've done this, a cutscene will trigger. Snap a few photos, then resume your treck through the palace dungeon. Photo Count: 234 ideas (3 new), 50 scoops (Lv. 8, 718 pts) New Photos: Flower Bed, Moon Column, Silver Bench New Inventions: - Hammer Arm IV [Moon Column & Power Arm & Tiny Hammer] - Nova Cannon III [Moon Column & Stove & The Sun] - Samurai Arm III [Deer Horn & Moon Column & Weapon] Road to Memories [C7MEMORIE] --== Medals: Time Attack: 7:03 Spheda Prize: Double Pudding x4 Clear Goal: Max's Close-Range Weapon only Enemies: Moon Joe 6 Skull Chief 6 Storm Ghost 5 Leogriff* 2 King Mimic 2 Totals: 4116 ABS, 2490 Gilda After this floor, you'll reach Alexandra's Bedroom. Place the Flower of the Sun in the vase here to see another cutscene, and open the way forward. Be sure you get a shot of Alexandra's bed, too. Photo Count: 235 ideas (1 new), 50 scoops (Lv. 8, 720 pts) New Photos: Alexandra's Bed Final Trump Card [C7TRUMP] --== Medals: Time Attack: 7:00 Spheda Prize: Bandit Coin Clear Goal: Items only Enemies: S. Club* 4 S. Diamond 4 S. Heart 4 S. Spade 4 S. Joker 2 Mimic 4 Geostone: Stardust Pond Totals: 3820 ABS, 2108 Gilda Interlude ~ Yet More Rebuilding [C7BUILD3] --== This will be your final Georama act. Build a Stardust Pond, and place it at the end of the left Petal Stream (as shown in the diagram above; it basically goes in the one spot with nothing in it in the diagram). This will finish the Georama, show you one last cutscene, allow you to access the last part of the dungeon, and give you a Sun Stone and Moon Stone. Good deal. Snap a shot of the pond, then return to the palace. Photo Count: 236 ideas (1 new), 50 scoops (Lv. 8, 722 pts) New Photos: Stardust Pond New Inventions: - Ridepod Fuel [Luna Stone Shards & Mud & Stardust Pond] Elemental Party [C7ELEMENT] --== Medals: Time Attack: 7:01 Spheda Prize: Ressurection Powder Clear Goal: Complete without healing Enemies: Vanguard Mk 2* 6 Rain Ghost 4 Storm Ghost 4 Thunder Ghost 4 Clock Knight 2 Totals: 3820 ABS, 2450 Gilda Blue Seal Wandering Knight's Soul [C7WANDER] --== Medals: Time Attack: 7:15 Spheda Prize: Level-Up Powder Clear Goal: Monster Transformation only Enemies: Moon Joe 6 Leach* 4 Toy Rock 4 Lancer 2 King Mimic 2 Totals: 3740 ABS, 1950 Gilda Beware Carelessness [C7BEWARE] --== Medals: Time Attack: 6:30 Spheda Prize: Treasure Chest Key x5 Clear Goal: Ridepod only Enemies: Lancer 6 Leach 5 Vanguard Mk 2* 4 Earth Dragon 1 Mimic 6 Totals: 4060 ABS, 2502 Gilda Final Battle [C7FINAL] --== Medals: Time Attack: 6:42 Spheda Prize: Holy Stone x5 Clear Goal: Items only Enemies: Clock Knight 4 Earth Dragon* 4 Evil Nail 4 Lancer 4 King Mimic 2 Totals: 4000 ABS, 2300 Gilda White Seal Sun Chamber ~ The End of an Adventure Awaits [C7SUN] --== Here we are, at the end of the palace. It's been a long haul, and it's almost over. Take some scenic photos, save your game, then tell the door Griffon's real name (Sirus, if you've forgotten). This is your last chance to make preparations, so be sure you're ready. Get all of the Potato Pies, Witch Parfaits, and Fruits of Eden you might have forgotten, for example. Photo Count: 239 ideas (3 new), 51 scoops (1 new) (Lv. 8, 733 pts) New Photos: Flower Chandelier, Golden Door, Labyrinth Door, *Sun Chamber Gatekeeper New Inventions: - Princess Boots [Flower Chandelier & Waterfall Curtain & *Moon Flower Palace] - Treasure Chest Key [Golden Door & Labyrinth Door & *Sun Chamber Gatekeeper] - Triple-Urn Pack [Flower Chandelier & Light of Luna Stone & Pot] - Twin Buster [Flower Chandelier & Jurak's Nose & Rifle] Once you're all prepped, have saved, and are ready, enter the Sun Chamber. After a story sequence, the boss fight will begin. Boss: Emperor Griffon The first form is tricky, as he likes to chain-attack you. Attack from the get-go, but be prepared to guard the moment he starts his own attack motions. It shouldn't take long to beat him, assuming you have a decent ranged weapon on hand. Another story scene will play out, and you'll be fighting Griffon again. Boss: Emperor Griffon He's a lot more aggressive, but also more predictable. Attack him when he's not moving, and move when he closes in, then attack him. He broadcasts his next moves so blatantly in this form that you'd have to be not paying attention at all to get hit by them. Yet another story sequence, and then you're back to the fight. Boss: Emperor Griffon Now Griffon can put you in Stop status, which is annoying. Shoot at him like crazy, and the moment any of his attacks land, open the menu and use a Heart-Throb Cherry or Mighty Heal (as well as healing items, if necessary). You can also opt for Non-Stop Amulets, but those are notorious for breaking during this fight. Keep up the shooting, and he'll fall eventually. Again, a story sequence will commence, and you'll be sent to the Spiral of Dreams (which happens to be the name of the song playing on it). At each level of the spiral, you'll have to fight some pseudo-boss before you can continue upwards. Boss: Mammo Just a palette-swap elephant enemy. The usual tactics work. Boss: Nightmare A palette-swap of those big fat anteater things. He fights exactly like those do, so you shouldn't have any trouble. Boss: Black Dragon A palette-swapped dragon enemy. Nothing surprising about him, he behaves exactly like all other dragons do. Boss: Uther A palette-swapped Arthur, and just as tricky as those are. Attack relentlessly, but guard if he comes at you and prepares to skewer you. Boss: Gaja Ein and Gaja Zwei Palette-swapped Bone Lords. They're a bit dangerous since they're teaming up against you, but if you can lure one into a corner, it will be over very quickly... hopefully. At this point, you'll be at the top of the spiral. Heal up before you go and take on Dark Element, though. Head on up, and the fight will shortly commence against this nasty boss. Boss: Dark Element Start by taking a shot of the Legend of the Moon (your only chance to do this, might as well). This fight can only take 10 minutes max, but that's more than enough with a good strategy. Dark Element has three attack patterns. The first is where he does a 3-hit combo; just attack him until the third hit of it, then guard. The second is to back up and use his power attack. Either guard against this, or time a power strike so you're unaffected by it. The third is when he uses a lightning bolt to petrify you, but this is so rare that you'll probably never see it. There's another catch to this fight: you can only damage Dark Element with Max when he's blue, and only Monica when he's purple. As long as you've powered up at least one of the two, you should be able to defeat him with little to no trouble. Photo Count: 239 ideas, 52 scoops (1 new) (Lv. 7, 738 pts) New Photos: *Legend of the Moon New Inventions: - Laser Arm IV [Blue Lantern & Energy Pipe & *Legend of the Moon] After the fight, sit back and enjoy. Congratulations, you've won Dark Cloud 2! Feel free to save a file for playing chapter 8, but beware! You cannot access any of the future areas, Kazarov Stonehenge, or the Moon Flower Palace in chapter 8! Also, the Ixion is gone, so you can't get any photos relating to it. End-Chapter Stats: Max: 240HP, 104 DEF Monica: 240HP, 104 DEF 239 ideas, 52 scoops, 126 inventions (Lv. 7, 738 pts) Chapter 8 ~ The Forgotten Adventure [WCHAPTER8] ==-- Chapter 8 Overview [C8OVER] --== Chapter 8 is optional, of course. The chapter is almost entirely dungeon, so don't expect a whole lot of story or gameplay beyond it. Scoops: [ ] Flotsam, Revived! (missable) Ideas: [ ] Zelmite Found! [ ] Mr. Big Shot Shadow (photo album only) Inventions: [ ] Nova Cannon IV [Pot Torch & The Sun & *Flotsam, Revived!] [ ] Samurai Arm IV [*A Surviving Soldier & *Flotsam, Revived! & *Legend of the Moon] Power-Ups: [ ] Potato Pie (Spheda prize) (Powerful Frog) [ ] Potato Pie (Spheda prize) (Murderous Tank) [ ] Fruit of Eden (Spheda prize) (The Old Woman Saw It) [ ] Witch Parfait (Spheda prize) (Hell Ward 1) [ ] Witch Parfait (Spheda prize) (Road to Truth) [ ] Fruit of Eden (Spheda prize) (Captain Returns) Interlude ~ The Zelmite Mine [C8MINE] --== The chapter opens with a brief story sequence (very brief), and then you are sent off on your own. There's a few changes in chapter 8 beyond the ones mentioned. First off, Monica's not with you; that will change soon, so don't go selling her stuff. The second thing that's changed is that Morton now sells coins and gemstones as well as his usual stuff. Also, Rufio will sell you all types of elemental crystals now, not just the basic ones. Anyway, now's as good a time as any, so enter the mines. NOTE: Most of the mine floors are optional. You only need to visit Dead End 3, out of all the Dead Ends, to complete this dungeon. Get the Zelmite! [C8ZELMITE] --== Medals: Time Attack: 9:20 Spheda Prize: Healing Coin Clear Goal: Max's Gun only Enemies: Dark Flower* 6 Fairy Helper 6 Ore Robber 6 Whitebeard 4 Totals: 4400 ABS, 2264 Gilda Moon Mole [C8MOLE] --== Medals: Time Attack: 9:00 Spheda Prize: Bull's-Eye Coin Clear Goal: Complete without healing Enemies: Mallone* 6 Mine Moler 6 Ore Robber 6 Whitebeard 6 Totals: 4800 ABS, 2730 Gilda Powerful Frog [C8FROG] --== Medals: Time Attack: 8:50 Spheda Prize: Potato Pie Clear Goal: Items only Enemies: Dark Flower 6 Gamal* 6 Thunder Drake 6 Wind Drake 6 Totals: 4800 ABS, 2376 Gilda Evil Bat Invasion [C8EVILBAT] --== Medals: Time Attack: 9:45 Spheda Prize: Mighty Healing x10 Clear Goal: Ridepod only Enemies: Evil Bat 11 Darker 5 Holy Drake* 4 Mimic 2 Totals: 4260 ABS, 2028 Gilda Interlude ~ Return of the Warrior [C8WARRIOR] --== Enter the Workers' Breakroom. After a short story sequence, Monica will be back in your party. This is a good point to go and stock up on things before continuing with the mine, as well. Crossroads of Destiny [C8DESTINY] --== Medals: Time Attack: 9:46 Spheda Prize: Garnet Clear Goal: Items only Enemies: Danger Bomb 4 Evil Bat 4 Fire Ghost* 4 Snow Ghost 4 Stone Guard 4 Totals: 4240 ABS, 1952 Gilda Scary Face [C8SCARY] --== Medals: Time Attack: 8:40 Spheda Prize: Amethyst Clear Goal: Complete without healing Enemies: Cabule 5 Darker 5 Face of Yaksa 5 Stormflower* 5 King Mimic 1 Totals: 4500 ABS, 2070 Gilda Powerful Wild Boar [C8BOAR] --== Medals: Time Attack: 8:40 Spheda Prize: Aquamarine Clear Goal: Items only Enemies: Evil Bat 6 Ghoul 6 Ram Z 6 Fire Ghost 2 Spider Lady* 2 Totals: 4920 ABS, 2668 Gilda Murderous Tank [C8MURDER] --== Medals: Time Attack: 9:50 Spheda Prize: Potato Pie Clear Goal: Ridepod only Enemies: Angry Cannon 6 Evil Bat 6 Rock Face 4 Ummagumma* 4 Mimic 2 King Mimic 2 Totals: 5520 ABS, 2468 Gilda White Seal Dead End 1 ~ Burst One and Two [C8BOSS1] --== Boss: Burst One and Burst Two These baddies are just palette-swapped versions of the Vanguard. The same tactics apply here as do to those enemies, though be careful. These two are a lot more powerful than any Vanguard. Victory will give you access to two chests, one with a Healing Coin and the other with a Sun Stone. Which One? [C8WHICH] --== Medals: Time Attack: 8:50 Spheda Prize: Pearl Clear Goal: Monica's Sword only Enemies: Faerie* 6 Ram Z 6 Iron Spear 3 Mimic 6 Totals: 5220 ABS, 2340 Gilda The Old Woman Saw It [C8WOMAN] --== Medals: Time Attack: 9:00 Spheda Prize: Fruit of Eden Clear Goal: Complete without healing Enemies: Spider Lady* 6 Ummagumma 6 Totals: 2880 ABS, 1770 Gilda A Giant Snake! [C8SNAKE] --== Medals: Time Attack: 9:25 Spheda Prize: Peridot Clear Goal: Items only Enemies: Ghoul* 6 Rock Face 6 Iron Spear 2 Sand Dragon 1 King Mimic 2 Totals: 4380 ABS, 1880 Gilda Undaunted Soldiers [C8SOLDIER] --== Medals: Time Attack: 9:40 Spheda Prize: Sapphire Clear Goal: Ridepod only Enemies: R. Club* 4 R. Diamond 4 R. Heart 4 R. Joker 4 R. Spade 4 Totals: 4800 ABS, 1980 Gilda Hell, Ward 1 [C8WARD1] --== Medals: Time Attack: 9:50 Spheda Prize: Witch Parfait Clear Goal: Max's Gun only Enemies: Iron Spear 6 R. Joker 4 Thunder Drake* 2 King Mimic 2 Totals: 3760 ABS, 1736 Gilda Dead End 2 ~ Exploding Skeletal Dudes [C8BOSS2] --== Boss: Red Jacket x8 This is not easy. The targetting likes to be finnicky and pick whoever is furthest from you instead of closest, so you're going to probably have to deal with these bone boys up close. To this end, lure one or two away from the center, and use charged attacks to take them down. Repeat until all of them are dead. Winning nets you an Absorption Coin and a Moon Stone. Road to Truth [C8TRUTH] --== Medals: Time Attack: 10:30 Spheda Prize: Witch Parfait Clear Goal: Items only Enemies: Death Mouse* 6 Duke Balloon 6 Putos 6 Scarecrow 6 Totals: 7200 ABS, 2472 Gilda Crossroads [C8CROSSRO] --== Medals: Time Attack: 10:50 Spheda Prize: Moon Stone Clear Goal: Max's Close-Range Weapon only Enemies: Hell Fairy 6 Mystery Plant 6 Great Tree* 2 Mimic 4 Totals: 5640 ABS, 1892 Gilda Lost Road [C8LOST] --== Medals: Time Attack: 11:20 Spheda Prize: Level-Up Powder Clear Goal: Ridepod only Enemies: Bolter 8 Elite Corsair 6 Platinum Gear 6 Ebony Tortoise* 4 Totals: 7440 ABS, 2658 Gilda Indecision [C8INDECIS] --== Medals: Time Attack: 11:35 Spheda Prize: Treasure Chest Key x8 Clear Goal: Items only Enemies: Demon Puppet 6 Shadow 5 Bandou 4 Mystery Plant 4 Behemoth* 2 Totals: 6540 ABS, 2380 Gilda Dead End 3 ~ Flappin' Brothers [C8BOSS3] --== Boss: 2x Sphinx Just like the Leogriffs of the previous dungeon, except a lot stronger. The same tactics apply here as did there. Victory nets you an Experience Coin, a Posion Coin, and the Dynamite (which is required to fight the boss of this dungeon). Little Dragon Army [C8DRAGON] --== Medals: Time Attack: 11:40 Spheda Prize: Level-Up Powder x2 Clear Goal: Complete without healing Enemies: Fire Wyrm* 4 Holy Wyrm 4 Ice Wyrm 4 Thunder Wyrm 4 Wind Wyrm 4 Totals: 6720 ABS, 2200 Gilda A Suspicious Opening ~ Flotsam, Revived! [C8OPENING] --== When you enter A Suspicious Opening, there will be a brief story sequence. Afterwards, you'll be fighting Metal Flotsam. Boss: Metal Flotsam (scoop) After snapping a shot of everybody's favorite mad clown, get down to business. Flotsam is pretty erratic, so you'll probably want to take him out from a distance. The usual rules apply: guard if he moves in close or appears to be preparing to use a powerful distance attack, and blast at him relentlessly the rest of the time. After the fight, another brief story scene plays out, and the way into the last areas of the mine opens up. Photo Count: 239 ideas, 53 scoops (1 new) (Lv. 8, 743 pts) New Photos: Flotsam, Revived! New Inventions: - Nova Cannon IV [Pot Torch & The Sun & *Flotsam, Revived!] - Samurai Arm IV [*A Surviving Soldier & *Flotsam, Revived! & *Legend of the Moon] Captain Returns [C8CAPTAIN] --== Medals: Time Attack: 12:00 Spheda Prize: Fruit of Eden Clear Goal: Monica's Magic only Enemies: Elite Corsair 8 Oyakata 4 Great Tree* 2 Totals: 4440 ABS, 1584 Gilda NOTE: This floor has a strange gimmick: all chests on it that don't contain dungeon-related items contain coins. Hell's Turning Point [C8TURNING] --== Medals: Time Attack: 11:55 Spheda Prize: Level-Up Powder x2 Clear Goal: Ridepod only Enemies: Bandou 6 Moonlight Hulk 6 Titan 6 Ladha* 2 Totals: 7200 ABS, 2220 Gilda Mummy Heaven [C8MUMMY] --== Medals: Time Attack: 12:40 Spheda Prize: Stamina Drink Clear Goal: Items only Enemies: Revenant* 16 Dark Keeper 2 Fire Wyrm 2 Holy Wyrm 2 Totals: 8520 ABS, 2062 Gilda Boss 4 ~ The Mandrakerz [C8BOSS4] --== Boss: Mandrake x8 They're basically palette-swapped Himarras, but a lot harder. They all gang up on you at once, so your best bet is to either take them out before they move in with a strong distance-based weapon, or use charged attacks from your close-ranged weapon to knock them all down, and repeat until they all die. Victory nets you a pair of chests, each of which has a Diamond inside of it. Ward 3 Entrance [C8WARD3EN] --== Medals: Time Attack: 12:30 Spheda Prize: Garnet Clear Goal: Items only Enemies: Dark Alchemist 6 Last Guardian 6 Smiling Wolf* 6 Revenant 4 King Mimic 1 Totals: 9400 ABS, 2426 Gilda Flotsam's Broken Army [C8FLOTSAM] --== Medals: Time Attack: 12:40 Spheda Prize: Amethyst Clear Goal: Complete without healing Enemies: Imp* 6 Incuder 6 Cerberus 4 Krau Mauness 4 Mimic 4 Totals: 9440 ABS, 2668 Gilda Hell, Ward 3 - Wellside Gossip [C8WARD3] --== Medals: Time Attack: 13:00 Spheda Prize: Aquamarine Clear Goal: Ridepod only Enemies: Bambamchoo* 6 Busy Moler 6 Mrs. Gourgon 6 Dead Rope 2 Totals: 9200 ABS, 2456 Gilda Devil Elemental [C8ELEMENT] --== Medals: Time Attack: 13:10 Spheda Prize: Diamond Clear Goal: Max's Gun only Enemies: Magma Servant* 4 Snow Servant 4 Tempest Servant 4 Thunder Servant 4 Wind Servant 4 Totals: 8000 ABS, 2400 Gilda Mariner [C8MARINER] --== Medals: Time Attack: 13:40 Spheda Prize: Emerald Clear Goal: Monica's Sword only Enemies: Iwanosuke 6 Garuda 6 Mariner* 6 Sweet Dynamite 6 Totals: 11400 ABS, 2964 Gilda Ultimate Snake [C8ULTIMAT] --== Medals: Time Attack: 12:30 Spheda Prize: Pearl Clear Goal: Items only Enemies: Iron Ghost 6 Mrs. Gourgon 6 Wraith* 6 Dead Rope 2 King Mimic 2 Totals: 11000 ABS, 2428 Gilda Anxiety [C8ANXIETY] --== Medals: Time Attack: 12:38 Spheda Prize: Peridot Clear Goal: Monica's Magic only Enemies: RSF Club* 4 RSF Diamond 4 RSF Heart 4 RSF Spade 4 RSF Joker 2 Totals: 9000 ABS, 2012 Gilda Omen [C8OMEN] --== Medals: Time Attack: 10:50 Spheda Prize: Ruby Clear Goal: Max's Close-Range Weapon only Enemies: Bone King 4 Minotaurus* 4 Spinning Saucer 4 Tiamat 4 King Mimic 2 Totals: 10400 ABS, 1848 Gilda White Seal Firm Belief [C8BELIEF] --== Medals: Time Attack: 11:30 Spheda Prize: Sapphire Clear Goal: Items only Enemies: Minotaurus* 6 Sweet Dynamite 6 Tiamat 6 Iron Ghost 4 Flying Steel 1 Totals: 12200 ABS, 2648 Gilda Seeping Light [C8SEEPING] --== Medals: Time Attack: 11:45 Spheda Prize: Topaz Clear Goal: Complete without healing Enemies: Bone King 6 Flying Steel 6 Tiamat* 6 Spinning Saucer 4 King Mimic 2 Totals: 14400 ABS, 2504 Gilda Boss ~ Mr. Big Shot Shadow [C8BOSS5] --== Save before you enter the Zelmite Mine Depths. Walk up to the rubble pile and use the Dynamite on it, then enter the opening. After a short story sequence, you'll be fighting the big baddie himself, the Dark Genie. Boss: Dark Genie Snap a photo of him if you want; it's not like you can save the shot to anything but the photo album. Same goes for the Zelmite. The fight itself is a bit tricky. Just like Dark Element, the Dark Genie can change who can damage him, and the same color rules apply. Unlike the first Dark Cloud, his ultimate beam attack can be blocked, and he uses it far less often. Lock on him ASAP, avoid the mini-Genies, and just fire like mad. If he hits you with the beam, go into the menu quickly and heal the damage. Since this is the absolute last fight, don't hesitate to heal; you're not going to use any of your items again anyway. After a while, assuming your stock of items holds out, Mr. Big Shot Shadow himself will be defeated. Photo Count: 241 ideas (2 new), 53 scoops (Lv. 7, 747 pts) New Photos: Zelmite Found!, Mr. Big Shot Shadow After the fight, there will be a brief story sequence, another credits roll, and that's all she wrote. Congratulations, you've won Dark Cloud 2's bonus dungeon! End-Chapter Stats: Max: 248HP, 112 DEF Monica: 248HP, 112 DEF 241 ideas, 53 scoops, 128 inventions (Lv. 7, 747 pts) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= III. Game Data =-=-= Just about anything you could want to know about the game is listed here, such as gameplay tactics, shop lists, items, and minigame tactics. Basic Gameplay [GDPLAY] ==-- Like most action RPG's, Dark Cloud 2 requires you to have some decent reflexes to play it well. But it also has some tactics you can use to make playing the game quite a bit easier. This section covers these tactics, as well as the basic mechanics of the game's battle engine. Attacking and Defending - The most basic thing to master is how to effectively attack and defend. At close range, this means that you should defend as an enemy does an attack, then attack just as they finish. With long-ranged weapons, the key to attacking is avoidance: move constantly so ranged hits won't hit you, and keep your distance at all times. Charged Attacks - These are very effective, but not without risk. A Charged Attack takes about 1.5 seconds to be powered up, and does around twice the damage of a normal attack, to all enemies within its range. They also have a knockdown effect on lightweight enemies. The problem is, you cannot guard or move quickly while charging (and you're vulnerable while charging as a result). Also, charged attacks eat up more WHP when hitting enemies with them. To do a charged attack, hold down X until your character starts to glow. Release X to unleash it at this point. Weapon HP (WHP) - Weapons, too, have HP. When they're down to 0, they stop doing damage. To repair them, you just need to use an appropriate type of Repair Powder (regular for wrenches/hammers/clubs/swords, Gun for guns, and Armband for armbands). It's a good idea to keep an eye on WHP, as the last thing you need is for your attacks to stop doing anything in the heat of battle. Evading Attacks - This is the ideal way to deal with most enemy moves. To evade effectively, you need to know what your opponent is about to do, and how to not take damage from it. Most enemies broadcast their attacks, so you'll have some warning, but the only effective way to learn to evade any attack is to see it used against you at least once, so you know which way to move to not get hit. Some moves are hard to evade by moving away, so using a well-timed charged attack may be more effective (since you're immune to damage during a charged attack), or just blocking may be a good choice to make; a lot of hard-to-evade attacks do no damage when blocked. Picking Things Up - Pretty basic. While guarding, use the attack button to pick up an object (or enemy!) in your way. Take note that a held enemy behaves the same as a held crate/rock/vase when being thrown at other enemies (ie. it can stun the target enemy if they're hit). Throwing Items - Both items in the top bar and items on the grounds in dungeons apply. You cannot aim automatically with them, so you need to be pretty good at judging distance when trying to hit an enemy with any sort of thrown item. The crates, rocks, and vases found in dungeons will often yield items when broken, so it's worth it sometimes to toss them about. Equipping Extra Items - You can equip items in the top 3 circles on the top left of the screen. Mostly, the items you can put up there are for healing or attacking, but some take effect just by being up there (like the Amulets). To use an item in the top bar, select it with the d-pad or the right analog, and press Square. ABS/Gilda - After killing an enemy, you earn ABS and Gilda from them. How much you earn is fixed, but certain weapon skills and allies can increase these scores (or decrease Gilda, in one case). Though the weapon you use at the time of killing determines how much ABS/Gilda you get, any weapon can be equipped in its place to receive the experience instead. If you switch between Max and Monica to collect the ABS/Gilda (ie. Max kills the enemy, Monica collects the ABS, or vice versa), the ABS will be evenly divided between both of their weapons. This also happens if you use the Ridepod or Monster Transformation to kill an enemy and switch to one of them. The Ridepod and Monster Transformations only have one place for ABS to be distributed, so who does the killing doesn't change much for them. Weapons Leveling - Weapons gain levels after gaining a certain amount of ABS (the amount varies depending on the base stats of the weapon). Weapons gain SP at this time as well (again, the amount depends on the weapon's base stats), and usually a boost to Attack, Durability and WHP. Players can then distribute abilities to the weapon by Synthesizing (Synthing) items and adding them to the weapon. Most weapons can also be upgraded to other forms, when certain ability requirements are met. Just choose Build Up on a weapon to see the requirements are for its upgrade (or upgrades; some have more than one). Weapons Synthing - Weapons, too, can be made into Synthspheres to be put on other weapons. Like all Synthspheres, the resulting 'sphere can be put on any weapon. However, you will not get an effective Synthsphere from a weapon unless it's at least +5 in rank. The SP cost of the Synthed weapon is whatever its level is (so the minimum number of SP to Synth an effective weapon Synthsphere is 5). HP and Defense - To boost these two critical stats, you have to find Fruit of Eden items and the appropriate defense-boosting items (Potato Pie for Max, Witch Parfait for Monica). These items are hidden in small chests throughout the world's future areas, as well as a few in Palm Brinks. To get them to appear, you usually have to complete floors of dungeons. There are a few glitched Fruits of Eden in chapter 3, so you'll want to read the walkthrough concerning that chapter to avoid missing them. The best policy is to explore the future areas after each dungeon floor. Shop Lists [GDSHOPS] ==-- This is a list of every shop, and what they sell when. Repair powders go up in price by about 10 to 40 Gilda each chapter. If no chapter is listed on an item, it's always sold there. Donny Mart Item Price Chapter Bread 30 Antidote Drink 40 Repair Powder 80 Gun Repair Powder 160 Treasure Chest Key 500 Denim Overalls 500 4 Hunting Cap 200 4 Fashionable Cap 220 5 Maintenance Cap 200 6 Two-Tone Beret 240 7 Morton's Sundries Gunpowder 20 Scrap of Metal 10 Thick Hide 50 Antidote Drink 40 Bomb 200 Monster Notes** 1000 Cooking Stove** 300 Repair Powder Gun Repair Powder Armband Repair Powder 160 2 Seal-Breaking Scroll 1500 3 Improved Bomb 1000 4 Ridepod Fuel 2000 5 Final Bomb 3600 6 Gold Paint 1000 8 Garnet 10000 8 Amethyst 10000 8 Aquamarine 10000 8 Diamond 30000 8 Emerald 10000 8 Pearl 10000 8 Ruby 10000 8 Peridot 10000 8 Sapphire 10000 8 Opal 10000 8 Topaz 10000 8 Turquoise 10000 8 Wealth Coin 4500 8 Poison Coin 4000 8 Time Coin 6500 8 Bandit Coin 7000 8 Absorption Coin 10000 8 Healing Coin 10000 8 Bull's-Eye Coin 6500 8 Experience Coin 12000 8 Polly's Bakery Flour 20 Sugar Cane 20 Super Hot Pepper 20 Bread 30 Tasty Water 80 Milane's Weapon Shop Battle Wrench 200 Classic Gun 150 Baselard 250 Gladius 300 Repair Powder Gun Repair Powder Armband Repair Powder 2 Drill Wrench 350 2 Gold Brassard 350 2 Kubera's Hand 500 3 Smash Wrench 600 4 Shamshir 600 4 Thorn Armlet 820 4 Erik's Gunpowder Gunpowder 20 Borneo's Fine Ore Rough Rock 20 Gold Bar 1000 Silver Ore 200 Hunk of Copper 50 House of Healing Antidote Drink 40 Holy Water 40 Soap 40 Medusa's Tear 80 Conda's Goods Rolling Log 20 Sturdy Rock 20 Rough Rock 20 Bundle of Hay 20 Sturdy Cloth 20 Gunpowder 20 Glass Material 20 Unknown Bone 20 Sticky Clay 20 Flour 20 Sugar Cane 20 Super Hot Pepper 20 Poison 20 Forest Dew 20 Scrap of Metal 10 Gold Bar 1000 Silver Ball 200 Hunk of Copper 50 Light Element 60 Holy Element 60 Earth Element 60 Water Element 60 Chill Element 60 Thunder Element 60 Wind Element 60 Fire Element 60 Life Element 60 Rosa's Amulets Anti-Petrify Amulet 50 Non-Stop Amulet 50 Anti-Curse Amulet 50 Anti-Goo Amulet 50 Antidote Amulet 50 Fabio's Bait Shop Prickly 80 Mimi 80 Evy 80 Carrot 80 Potato Cake 80 Minon 80 Battan 80 Petite Fish 80 Olivie's Lures Spinner Lure 300 Frog Lure 300 Minnow Lure 300 Fork Lure 300 Rufio's Elements Flame Crystal 150 Chill Crystal 150 Lightning Crystal 150 Wind Crystal 150 Light Element 60 Holy Element 60 Earth Element 60 Water Element 60 Chill Element 60 Thunder Element 60 Wind Element 60 Fire Element 60 Life Element 60 Hunter Crystal 150 8 Holy Crystal 150 8 Destruction Crystal 150 8 Sea Dragon Crystal 150 8 Power Crystal 150 8 Protector Crystal 150 8 Parn's Paints Paint (Red) 30 Paint (Blue) 30 Paint (Black) 30 Paint (Green) 30 Paint (Orange) 30 Paint (Yellow) 30 Paint (Purple) 30 Paint (Pink) 30 Gordon's Bonsai Rolling Log 20 Sturdy Rock 20 Forest Dew 20 Plum Rice Ball 800 5 Claire's Place Gift Capsule 400 Adel's Fruits Tasty Water 80 Heart-Throb Cherry 60 Stone Berry 60 Gooey Peach 60 Poison Apple 60 Mellow Banana 60 Dell's Clinic Mighty Healing 300 Ferdinand's Takeout Premium Chicken 120 Gerald's Guns Trumpet Gun 300 Grenade Launcher 500 3 Magic Gun 560 4 Turkey 460 4 Wild Cat 900 5 Julia's Ringware Magic Brassard 200 Gold Brassard 350 3 Crystal Brassard 740 4 Pocklekul 860 5 Indestructible Coin* 1500 Stewart's Shoes Leather Shoes 200 Wing Shoes 225 Work Shoes 210 Dragon Shoes 250 Mena's Apparel Pumpkin Shorts 200 Striped Dress 250 Knight Boots 200 Metal Boots 240 Wing Boots 260 Spike Boots 260 Corrine's Hiarpins Yellow Ribbon 200 Striped Ribbon 220 Zipangu Comb 350 Swallowtail 240 Woody Tailor Green Overalls 500 Red Vest 500 Denim Overalls 500 Pumpkin Shorts 200 Dark Coin* 1500 Indestructible Coin* 1500 Himarra Badge** 500 Gift Capsule 400 Gold Paint 1000 Mushroom Burgers Flour 20 Sugar Cane 20 Bread 30 Roasted Chestnut 300 Tasty Water 80 Heart-Throb Cherry 60 Gooey Peach 60 Bomb Nut 60 Poison Apple 60 Mellow Banana 60 Mimi 80 Carrot 80 Potato Cake 80 Battan 80 Jurak Arms Dryer Gun 160 Bell Trigger 400 Long Sword 250 Bone Rapier 500 Dark Coin* 1500 Repair Powder Gun Repair Powder Armband Repair Powder Frozen Tuna 700 4 Kitchen Knife 440 4 Antique Sword 880 5 Star Items Star Leotard 600 Flame Crystal 150 Chill Crystal 150 Lightning Crystal 150 Hunter Crystal 150 Holy Crystal 150 Destruction Crystal 150 Wind Crystal 150 Sea Dragon Crystal 150 Power Crystal 150 Protector Crystal 150 Cheese 60 Antidote Drink 40 Mighty Healing 300 Tasty Water 80 Repair Powder Starglass** 300 Starlight Weapons Swan 450 Sand Breaker 900 Gold Brassard 350 Bandit Brassard 700 Wise Owl Sword 600 4 Platinum Brassard 900 5 Moon Armlet 1800 6 Armband Repair Powder G-Tools Cheese 60 Tasty Water 80 Repair Powder Gun Repair Powder Armband Repair Powder G-Weapons Cubic Hammer 950 Falcon 900 Question Shooter 900 Choora 960 Dusack 860 Platinum Brassard 900 Digi Hammer 1100 6 Claymore 1100 6 G-Parts Refridgerator Body 700 Machine Gun Arm 900 Propeller Leg 900 Energy Pack (Barrel) 600 Ridepod Fuel 2000 Need's Medal Exchange Item Medals Clown Suit 55 Clown Hat 40 Clown Shoes 40 Princess Dress 60 Panther Ensemble 65 Princess Orb 40 Kitty Bell 45 Princess Boots 40 Panther Boots 50 Name-Change Ticket 40 Cedric's Parts Item Exp Chapter Improved Core 900 Core II 1400 Core III 2000 Super Core 3500 Hyper Core 5000 Master Grade Core 6500 Caterpillar 600 2 Barrel Cannon 400 2 Roller Foot 700 3 Samurai Arm 1100 4 Energy Pack (Barrel) 600 4 Wooden Box Body 800 5 Refridgerator Body 700 6 Hammer Arm 800 6 Super-Alloy Body 1100 7 Buggy 800 7 Shield Kit Varies NOTE: You have to buy the Cores in order (so you cannot buy the Master Grade Core right off the bat). Each time you buy a Core, the next model goes up for sale. * - All Dark and Indestructible Coins are no longer sold once you've recruited Donny. No, I don't know why either. ** - You can only buy one of these. Items Overview [GDITEMS] ==-- This is an overview of all of the items in the game, sans Max and Monica's equippable weapons and entirely plot-related items. Functional items - These items can be used on their own, and do something when you do. Item Function Synth Bread Restores 30 HP 2 Fl Mellow Banana Restores 50 HP, causes Thirsty 2 Du Roasted Chestnut Restores 80 HP 2 Cy Cheese Restores 120 HP 2 Be Premium Chicken Restores all HP 2 Be Crunchy Bread Restores all HP 2 Du Double Pudding Restores all HP for both 2 Ch Plum Rice Ball Restores all HP, causes Thirsty 2 Fl Antidote Drink Removes Poison status 2 Sc Tasty Water Removes Thirsty status 2 Ch Holy Water Removes Cursed status 2 Ex Soap Removes Gooey status 2 Ch Medusa's Tear Removes Petrify status 2 Sc Heart-Throb Cherry Removes Stop status 2 Sc Mighty Healing Removes all negative status 2 Du Stamina Drink Boosts defense temporarily 1 At Repair Powder Repairs melee weapons 2 Du Gun Repair Powder Repairs Max's gun 2 Du Armband Repair Powder Repair's Monica's armband 1 Ch Escape Powder Escapes from current dungeon 2 Ex Level Up Powder Raises a weapon's level by 1 1 At Ressurection Powder Revives a fallen ally 2 Du Ridepod Fuel Recovers all energy for Steve 2 Fl Seal-Breakng Scroll Removes a seal from a floor 2 Cy Antidote Amulet Prevents Poison when equipped 2 Du Anti-Goo Amulet Prevents Gooey when equipped 2 Du Non-Stop Amulet Prevents Stop when equipped 2 Du Bomb Does a small radius of damage 2 Fl Improved Bomb Does a medium radius of damage 2 Fl Final Bomb Does a large radius of damage 3 Fl Bomb Nut Does a small radius of damage 2 Fl Stone Does non-elemental damage 2 Sm Flame Stone Does fire damage 2 Fl Chill Stone Does chill damage 2 Ch Lightning Stone Does lightning damage 2 Li Wind Stone Does cyclone damage 2 Cy Holy Stone Does exorcism damage 2 Ex Stone Berry Petrifies target enemy 2 Sm Gooey Peach Gooeys target enemy 2 Be Poison Apple Poisons target enemy Nothing Camera Lets you take pictures N/A Cooking Stove Cooks fish into edible items N/A Inside Scoop Memo Holds info about scoops N/A Monster Notes Gives you info about enemies N/A Notebook Holds info on recruit quests N/A Photo Album Lets you access saved photos N/A Clothing - Stuff Monica and Max can wear. Item Who? What? Synth Denim Overalls Max Body 2 Du Hunting Cap Max Head 2 Du Leather Shoes Max Feet 2 Be Green Overalls Max Body 2 Du Maintenance Cap Max Head 2 Fl Work Shoes Max Feet 2 Li Red Vest Max Body 2 Du Fashionable Cap Max Head 2 Du Wing Shoes Max Feet 2 Cy Two-Tone Beret Max Head 2 Du Dragon Shoes Max Feet 2 Be Explorer's Outfit Max Body 2 Du Explorer's Helmet Max Head 2 Du Explorer's Shoes Max Feet 2 Ex Clown Suit Max Body 2 Du Clown Hat Max Head 2 Du Clown Shoes Max Feet 2 Du Pumpkin Shorts Monica Body 2 Du Yellow Ribbon Monica Head 2 Li Knight Boots Monica Feet 2 At Princess Dress Monica Body 2 Du Princess Orb Monica Head 2 Du Princess Boots Monica Feet 2 Li Striped Dress Monica Body 2 Du Striped Ribbon Monica Head 2 Ch Metal Boots Monica Feet 2 Sm Star Leotard Monica Body 2 Du Zipangu Comb Monica Head 2 Ex Wing Boots Monica Feet 2 Cy Swallowtail Monica Head 2 Ch Spike Boots Monica Feet 2 Fl Panther Ensemble Monica Body 2 Du Kitty Bell Monica Head 2 Du Panther Boots Monica Feet 2 Sm Ridepod Parts - Stuff that Steve can equip. Item What? Capac. A/D/HP Synth Cannonball Arm Weapon 15 60 2 Sm Cannonball Arm II Weapon 43 100 2 Sm Cannonball Arm III Weapon 70 145 2 Sm Cannonball Arm IV Weapon 110 190 2 Sm Clown Hand Weapon 23 100 2 Cy Clown Hand II Weapon 50 140 2 Cy Clown Hand III Weapon 80 180 2 Cy Clown Hand IV Weapon 120 245 2 Cy Samurai Arm Weapon 30 145 2 Ex Samurai Arm II Weapon 70 260 2 Ex Samurai Arm III Weapon 130 460 2 Ex Samurai Arm IV Weapon 160 1800 2 Ex Hammer Arm Weapon 40 192 2 At Hammer Arm II Weapon 70 250 2 At Hammer Arm III Weapon 100 315 2 At Hammer Arm IV Weapon 140 450 2 At Drill Arm Weapon 40 80 2 Sm Drill Arm II Weapon 70 128 2 Sm Drill Arm III Weapon 100 155 2 Sm Drill Arm IV Weapon 140 225 2 Sm Barrel Cannon Weapon 23 95 2 Fl Barrel Cannon II Weapon 50 140 2 Fl Barrel Cannon III Weapon 80 180 2 Fl Barrel Cannon IV Weapon 120 240 2 Fl Machine Gun Arm Weapon 30 138 2 Li Machine Gun Arm II Weapon 60 180 2 Li Machine Gun Arm III Weapon 90 230 2 Li Machine Gun Arm IIV Weapon 130 295 2 Li Missile Pod Arm Weapon 30 138 2 At Missile Pod Arm II Weapon 60 185 2 At Missile Pod Arm III Weapon 90 242 2 At Missile Pod Arm IV Weapon 130 300 2 At Nova Cannon Weapon 50 240 2 Fl Nova Cannon II Weapon 80 300 2 Fl Nova Cannon III Weapon 110 435 2 Fl Nova Cannon IV Weapon 165 1600 2 Fl Laser Arm Weapon 50 235 2 Fl Laser Arm II Weapon 80 295 2 Fl Laser Arm III Weapon 115 430 2 Fl Laser Arm IV Weapon 140 800 2 Fl Drum Can Body Body 10 6 2 Fl Milk Can Body Body 14 12 2 Ch Clown Body Body 19 12 2 Du Wooden Box Body Body 20 18 2 Sm Samurai Body Body 24 19 2 At Refridgerator Body Body 24 22 2 Ch Super Alloy Body Body 30 24 2 Sm Sun & Moon Armor Body 40 30 2 Ex Iron Leg Legs 10 N/A 2 Sm Caterpillar Legs 15 N/A 2 Sm Bucket Leg Legs 15 N/A 2 Ch Clown Foot Legs 20 N/A 2 Du Roller Foot Legs 20 N/A 2 Sm Multi Feet Legs 20 N/A 2 Be Buggy Legs 30 N/A 2 Cy Propeller Leg Legs 35 N/A 2 Cy Jet Hover Legs 40 N/A 2 Cy Energy Pack Power 15 80 2 Fl Energy Pack (Barrel) Power 30 120 2 Fl Bucket Pack Power 35 160 2 Fl Cleaner Pack Power 45 200 2 Cy Energy Pack (Urn) Power 50 240 2 Sm Triple-Urn Pack Power 60 300 2 Sm Constructive Items - These items are useless on their own, and basically are only used to build things, as add-ons to things, or as Synth material. Item Synth Potato Cake 2 Fl Carrot 2 Sm Battan 2 Be Mimi 2 Be Minon 2 Be Prickly 2 Be Evy 2 Sc Petite Fish 2 Sc Spinner Lure N/A Frog Lure N/A Minnow Lure N/A Fork Lure N/A Treasure Chest Key 2 Be Sticky Clay 2 Du Gunpowder 2 Fl Sugar Cane 2 Fl Super Hot Pepper 2 Fl Glass Material 2 Ch Hunk of Copper 2 Li Silver Ball 2 Li Poison 2 Li Scrap of Metal 2 Li Bundle of Hay 2 Cy Forest Dew 2 Cy Rolling Log 2 Sm Rough Rock 2 Sm Sturdy Rock 2 Sm Flour 2 Ex Unknown Bone 2 Ex Sturdy Cloth 2 Be Thick Hide 2 Be Life Element 2 Du Fire Element 2 Fl Chill Element 2 Ch Water Element 2 Ch Thunder Element 2 Li Wind Element 2 Cy Earth Element 2 Sm Holy Element 2 Ex Light Element 2 Ex (All types of fish) 2 Sc Paint (Red) N/A Paint (Blue) N/A Paint (Black) N/A Paint (Green) N/A Paint (Orange) N/A Paint (Yellow) N/A Paint (Purple) N/A Paint (Pink) N/A Power Crystal 2 At Protector Crystal 2 Du Flame Crystal 3 Fl Chill Crystal 3 Ch Lightning Crystal 3 Li Wind Crystal 3 Cy Destruction Crystal 3 Sm Holy Crystal 3 Ex Hunter Crystal 3 Be Sea Dragon Crystal 3 Sc Opal 10 Li 10 Sm Amethyst 10 At 10 Li 5 Sm Peridot 5 At 8 Fl 8 Ex 8 Be Turquoise 5 At 5 Li 10 Be 10 Sc Pearl 10 Du 10 Li 10 Ex Sapphire 5 Du 5 Fl 15 Cy 5 Ex Aquamarine 5 Du 10 Ch 10 Cy 5 Sc Ruby 15 Fl 15 Sm Emerald 10 Fl 10 Ex 10 Be Topaz 10 Ch 10 Cy 10 Sc Garnet 10 Ch 10 Ex 10 Sc Diamond 5 At 5 Du 5 Fl 5 Ch 5 Li 5 Cy 10 Sm 5 Ex 5 Be 5 Sc Moon Stone 8 At 8 Du 15 Ch 8 Li 8 Cy 8 Sm 8 Ex 8 Be 8 Sc Sun Stone 8 At 8 Du 15 Fl 8 Li 8 Cy 8 Sm 8 Ex 8 Be 8 Sc Poison Coin Poison Wealth Coin Wealth Bandit Coin Steal Indestructible Coin Durable Dark Coin Dark Absorption Coin Absorb Bull's-Eye Coin Critical Healing Coin Heal Time Coin Stop Experience Coin ABS Up Georama Parts Overview [GDGEORAMA] ==-- There are plenty of things to build for the Georama areas of the game. Here's an overview of all the pieces. The Cost to Build score tells you how much Gilda you'd have to pay to get all of the parts necessary from Conda. You'll likely have to do this on more than one occasion. The list is organized according to Geostone acquisition. Polyn scores appear to be based off of the objects' polygon counts, which makes sense. Part: Firbit's House Polyn: 300 CP: 10 Components: N/A Cost to Build: N/A Geostone: None Part: Grass Polyn: 20 CP: 0 Components: 1 Earth Element, 1 Water Element Cost to Build: 120 Gilda Geostone: None Part: Log Polyn: 50 CP: 0 Components: 8 Rolling Log Cost to Build: 160 Gilda Geostone: None Part: Rock Polyn: 100 CP: 0 Components: 8 Rough Rock Cost to Build: 160 Gilda Geostone: None Part: Iron Chimey 1 Polyn: 20 CP: 4 Components: 2 Scrap of Metal, 1 Fire Element Cost to Build: 80 Gilda Geostone: This is a Geostone? Part: River Polyn: 40 CP: 0 Components: 1 Water Element Cost to Build: 60 Gilda Geostone: This is a Geostone? Part: Thorn Tree Polyn: 40 CP: 0 Components: 1 Forest Dew, 1 Earth Element, 1 Water Element Cost to Build: 140 Gilda Geostone: This is a Geostone? Part: Wooden House Polyn: 150 CP: 5 Components: 20 Rolling Log, 2 Sugar Cane, 1 Glass Material, 1 Sturdy Cloth Cost to Build: 480 Gilda Geostone: This is a Geostone? Part: Wooden Stairs Polyn: 20 CP: 0 Components: 3 Rolling Log Cost to Build: 60 Gilda Geostone: This is a Geostone? Part: Wooden Stand Polyn: 30 CP: 0 Components: 5 Rolling Log Cost to Build: 100 Gilda Geostone: This is a Geostone? Part: Eye Tree 1 Polyn: 200 CP: 0 Components: 5 Rolling Log, 2 Forest Dew, 1 Earth Element, 1 Light Element Cost to Build: 260 Gilda Geostone: Noise in the Forest Part: Eye Tree 2 Polyn: 200 CP: 0 Components: 5 Rolling Log, 2 Forest Dew, 1 Earth Element, 1 Light Element Cost to Build: 260 Gilda Geostone: Noise in the Forest Part: Nose Tree Polyn: 200 CP: 0 Components: 5 Rolling Log, 2 Forest Dew, 1 Earth Element, 1 Light Element Cost to Build: 260 Gilda Geostone: Noise in the Forest Part: Bench Polyn: 20 CP: 2 Components: 3 Rolling Log, 1 Sticky Clay Cost to Build: 80 Gilda Geostone: I'm a Pixie Part: Rough Wooden Fence Polyn: 12 CP: 1 Components: 2 Rolling Log Cost to Build: 40 Gilda Geostone: I'm a Pixie Part: Shed Polyn: 45 CP: 4 Components: 6 Bundle of Hay, 2 Rolling Log Cost to Build: 160 Gilda Geostone: I'm a Pixie Part: Straw House Polyn: 80 CP: 5 Components: 20 Bundle of Hay, 4 Rolling Log, 2 Rough Rock Cost to Build: 520 Gilda Geostone: I'm a Pixie Part: Cart Polyn: 30 CP: 2 Components: 2 Rolling Log, 2 Scrap of Metal, 1 Wind Element Cost to Build: 100 Gilda Geostone: Legendary Killer Snake Part: Pot Polyn: 15 CP: 2 Components: 4 Sticky Clay Cost to Build: 80 Gilda Geostone: Legendary Killer Snake Part: Wooden Bridge Polyn: 30 CP: 0 Components: 5 Rolling Log Cost to Build: 100 Gilda Geostone: Legendary Killer Snake Part: Pot Torch Polyn: 20 CP: 2 Components: 4 Sticky Clay, 2 Rolling Log, 1 Fire Element Cost to Build: 220 Gilda Geostone: Grotesque Spider Lady Part: Waterwheel Polyn: 150 CP: 3 Components: 4 Rolling Log, 1 Water Element Cost to Build: 140 Gilda Geostone: Grotesque Spider Lady Part: Wooden Gate Polyn: 20 CP: 2 Components: 4 Rolling Log Cost to Build: 80 Gilda Geostone: Grotesque Spider Lady Part: Fruit Tree Polyn: 40 CP: 0 Components: 2 Earth Element, 1 Forest Dew, 1 Water Element Cost to Build: 200 Gilda Geostone: Rainbow Falls Entrance Part: Hill Polyn: 50 CP: 0 Components: 5 Sticky Clay, 3 Earth Element Cost to Build: 280 Gilda Geostone: Rainbow Falls Entrance Part: Brick House Polyn: 150 CP: 5 Components: 8 Sturdy Rock, 4 Sticky Clay, 2 Glass Material Cost to Build: 280 Gilda Geostone: Headlong Dash Part: Chinese Stand Polyn: 300 CP: 5 Components: 6 Rolling Log, 3 Sturdy Cloth, 1 Fire Element, 1 Water Element Cost to Build: 300 Gilda Geostone: Fire and Ice Don't Mix Part: Weather Vane Polyn: 80 CP: 4 Components: 3 Scrap of Metal, 1 Unknown Bone, 1 Wind Element Cost to Build: 110 Gilda Geostone: Fire and Ice Don't Mix Part: Brick Chimney Polyn: 20 CP: 4 Components: 3 Sturdy Rock, 1 Sticky Clay Cost to Build: 80 Gilda Geostone: Earth-Shaking Demon Part: Warehouse Polyn: 20 CP: 3 Components: 4 Rolling Log Cost to Build: 80 Gilda Geostone: Earth-Shaking Demon Part: Iron Fence Polyn: 25 CP: 1 Components: 2 Scrap of Metal Cost to Build: 20 Gilda Geostone: Powerful Yo-Yo Robot Part: Wooden Fence Polyn: 12 CP: 1 Components: 1 Rolling Log Cost to Build: 20 Gilda Geostone: Elephant Army in the Valley Part: Church Polyn: 200 CP: 8 Components: 8 Sturdy Rock, 4 Glass Material, 3 Scrap of Metal, 1 Holy Element Cost to Build: 330 Gilda Geostone: Smiling Fairy Village Part: Iron Lamp 1 Polyn: 20 CP: 3 Components: 1 Glass Material, 1 Fire Element, 1 Scrap of Metal Cost to Build: 90 Gilda Geostone: Dangerous Treasure Chest Part: Iron Gate Polyn: 60 CP: 4 Components: 5 Scrap of Metal Cost to Build: 50 Gilda Geostone: Little Dragon Counterattack Part: Star Lamp Polyn: 40 CP: 3 Components: 2 Scrap of Metal, 1 Fire Element, 1 Glass Material Cost to Build: 100 Gilda Geostone: Little Dragon Counterattack Part: Iron Lamp 2 Polyn: 25 CP: 3 Components: 5 Scrap of Metal, 1 Fire Element Cost to Build: 110 Gilda Geostone: Cursed Mask Part: Barn Polyn: 150 CP: 2 Components: 4 Rolling Log Cost to Build: 80 Gilda Geostone: We're the Roly-Poly Brothers Part: Mailbox Polyn: 30 CP: 2 Components: 3 Scrap of Metal Cost to Build: 30 Gilda Geostone: We're the Roly-Poly Brothers Part: Laundry Polyn: 20 CP: 3 Components: 3 Sturdy Cloth, 1 Thick Hide, 1 Water Element Cost to Build: 170 Gilda Geostone: Dragon Slayer Part: Block Polyn: 10 CP: 0 Components: 5 Sturdy Rock Cost to Build: 100 Gilda Geostone: Rama Priests Like Cheese Part: Block 2 Polyn: 20 CP: 0 Components: 10 Sturdy Rock Cost to Build: 200 Gilda Geostone: Rama Priests Like Cheese Part: Well Polyn: 40 CP: 4 Components: 5 Sturdy Rock, 2 Rolling Log, 2 Scrap of Metal, 1 Water Element Cost to Build: 220 Gilda Geostone: Nature's Threat Part: Feeble Tree Polyn: 40 CP: 0 Components: 1 Earth Element, 1 Forest Dew, 1 Wind Element Cost to Build: 140 Gilda Geostone: Moon Baron Part: Pier Polyn: 15 CP: 0 Components: 4 Rolling Log Cost to Build: 80 Gilda Geostone: Pirates! Part: Shop Boat Polyn: 100 CP: 5 Components: 8 Rolling Log, 4 Sturdy Cloth, 2 Bundle of Hay Cost to Build: 280 Gilda Geostone: Pirates! Part: Iron House Polyn: 200 CP: 5 Components: 20 Scrap of Metal, 5 Glass Material Cost to Build: 300 Gilda Geostone: Tank and Boss Part: Iron Stand Polyn: 100 CP: 0 Components: 10 Scrap of Metal Cost to Build: 100 Gilda Geostone: Scary Auntie Medusa Part: Block 3 Polyn: 20 CP: 0 Components: 10 Sturdy Rock Cost to Build: 200 Gilda Geostone: Sand Molers Part: Bridge Block Polyn: 10 CP: 0 Components: 5 Sturdy Rock Cost to Build: 100 Gilda Geostone: Sand Molers Part: Iron Shed Polyn: 100 CP: 4 Components: 5 Scrap of Metal Cost to Build: 50 Gilda Geostone: Bat Den Part: Iron Stairs Polyn: 50 CP: 0 Components: 5 Scrap of Metal Cost to Build: 50 Gilda Geostone: Pirates' Hideout Part: Luna Stone Light Polyn: 40 CP: 2 Components: 1 Fire Element, 1 Light Element, 1 Rolling Log, 1 Scrap of Metal Cost to Build: 150 Gilda Geostone: Improvements Part: Windmill Polyn: 100 CP: 5 Components: 4 Rolling Log, 4 Sturdy Rock, 2 Sturdy Cloth, 1 Wind Element Cost to Build: 260 Gilda Geostone: Sea of Atrocity Part: Great Crane Polyn: 60 CP: 3 Components: 4 Scrap of Metal, 1 Hunk of Copper, 1 Thunder Element Cost to Build: 150 Gilda Geostone: Battle with Griffon's Army Part: Power Arm Polyn: 60 CP: 3 Components: 4 Scrap of Metal, 1 Hunk of Copper, 1 Thunder Element Cost to Build: 150 Gilda Geostone: Mt. Gundor Wind Part: Generator Polyn: 300 CP: 3 Components: 6 Scrap of Metal, 2 Fire Element, 2 Hunk of Copper, 2 Thunder Element Cost to Build: 400 Gilda Geostone: Mountain Baddie Appears Part: Stair Block Polyn: 10 CP: 0 Components: 5 Sturdy Rock Cost to Build: 100 Gilda Geostone: Magmanoff Part: Iron Chimney 2 Polyn: 20 CP: 4 Components: 4 Scrap of Metal, 1 Fire Element Cost to Build: 100 Gilda Geostone: Secret of Fire Mountain Part: Hardened Mud Pile Polyn: 20 CP: 0 Components: 5 Sticky Clay Cost to Build: 100 Gilda Geostone: Pains in the Neck NOTE: This component adds 40 Polyn to your max Polyn count if you stick it on top of a geyser Part: Chimney Pot Polyn: 20 CP: 4 Components: 4 Sticky Clay, 1 Fire Element Cost to Build: 100 Gilda Geostone: Looking for the Earth Gem Part: Leafy Tree Polyn: 40 CP: 0 Components: 1 Forest Dew, 1 Water Element, 1 Wind Element Cost to Build: 140 Gilda Geostone: Scary Tree Part: Barrel Polyn: 15 CP: 2 Components: 2 Rolling Log, 1 Scrap of Metal, 1 Thick Hide Cost to Build: 100 Gilda Geostone: Evil Spirit in the Valley Part: Hay and Hoe Polyn: 50 CP: 4 Components: 2 Bundle of Hay, 1 Scrap of Metal Cost to Build: 50 Gilda Geostone: Brave Warriors in the Valley Chapter 7 Only Georama: Chapter 7's Georama is special. You can only build the exact number of necessary parts for it, and there is no Polyn or CP count as a result. Also, all Chapter 7 Georama parts are impossible to build anywhere else. Part: Fountain Components: 5 Sturdy Rock, 2 Water Element Cost to Build: 220 Gilda Geostone: None Part: Camellia Tree Components: 1 Earth Element, 1 Life Element, 1 Water Element Cost to Build: 180 Gilda Geostone: Card Warriors Gather Part: Road to Golbad Components: 2 Rough Rock, 1 Earth Element, 1 Water Element Cost to Build: 160 Gilda Geostone: Feeling Out of Place Part: Starlight Stairs Components: 5 Rough Rock, 1 Light Element Cost to Build: 160 Gilda Geostone: Scary Women Part: Road Components: 2 Rough Rock Cost to Build: 40 Gilda Geostone: Crush the Undead Part: Hall of Sorrow Components: 10 Sturdy Rock, 2 Glass Material, 2 Rough Rock, 1 Wind Element Cost to Build: 340 Gilda Geostone: Missing Gem Dealer Part: Silver Bench Components: 2 Rolling Log, 1 Gold Bar Cost to Build: 1040 Gilda Geostone: Max's Longest Day Part: Palace Stairs Components: 2 Rough Rock, 1 Earth Element, 1 Water Element Cost to Build: 160 Gilda Geostone: Hell's Corridor Part: Petal Stream Components: 1 Water Element Cost to Build: 60 Gilda Geostone: Monica All Alone Part: Flower Bed Components: 2 Earth Element, 1 Water Element Cost to Build: 180 Gilda Geostone: Raging Spirits Part: Moon Column Components: 2 Sturdy Rock, 1 Holy Element Cost to Build: 100 Gilda Geostone: Palace Watchdog Part: Stardust Pond Components: 5 Sturdy Rock, 1 Light Element, 1 Water Element Cost to Build: 220 Gilda Geostone: Final Trump Card Georama Requirements [GDREQUIRE] ==-- These are the Georama requirements for the five Georamas you can build up. They're listed here to avoid spoilers. =-=-=-=-=-=-=-= Sindain Georama Requirements Forest Lake restored 10% * 15 River Parts placed Glowing Mushrooms restored 10% * Elder Jurak revived * 10 Trees placed Withered Tree restored 15% * Nose Tree between Eye Trees * Nose and Eye Trees near River Elder Jurak revived 15% * Withered Tree restored * Forest Lake restored * Gordon resides in Sindain Tailor Shop restored 10% * Elder Jurak revived * Adel resides in Sindain * 30 Culture Points obtained Eatery restored 10% * Elder Jurak revived * Polly resides in Sindain * 40 Culture Points obtained Weapon Shop restored 10% * Elder Jurak revived * Milane resides in Sindain * Elder Jurak's Branch restored * 50 Culture Points obtained Elder Jurak's Branch restored 10% * 10 Trees placed * Fence around Firbits' House (at least 15 fence pieces; any type will do) Golden Eggs restored 10% * Elder Jurak's Branch restored * Resident in Straw House Georama Completion Reward: Jurak Gun =-=-=-=-=-=-=-= Balance Valley Georama Requirements Lower Prayer Site restored 10% * All 4 Plateaus at same height * 20 Culture Points obtained Suspension Bridge restored 10% * Lower Prayer Site restored * 15 Trees placed Starlight Temple restored 10% * Prayer Site and Bridge restored * 2 People reside in Valley * Crystal Prayer Site restored Sacred Torch restored 10% * Starlight Temple restored * 4 Pot Torches placed Crystal Prayer Site restored 10% * Lower Prayer Site restored * Priest Bruno resides in Village Sacred Gate restored 10% * Starlight Temple restored * Stewart resides in Valley * 40 Culture Points obtained Lao Chao's Bistro restored 10% * Starlight Temple restored * Ferdinand at the Chinese Stand * 30 Culture Points obtained Tool Shop restored 10% * Lin helped * Star Lamp on Brick House * Parn resides in Valley * Starlight Temple restored Weapon Shop restored 10% * Starlight Temple restored * Blinkhorn resides in Valley * 30 Culture Points obtained Moon Crystal and Crest revived 10% * Starlight Temple restored * Lighthouse Moon Crystal restored Georama Completion Reward: Serpent Slicer =-=-=-=-=-=-=-= Veniccio Georama Requirements Luna Lab foundation restored 15% * 8 blocks of Pier Parts placed * Someone resides in Veniccio * 30 Culture Points obtained Lab 1 restored 10% * Luna Lab foundation restored * Red Iron House placed * Claire lives in Red Iron House * Boat near Red Iron House Lab 2 restored 10% * Luna Lab foundation restored * Blue Iron House placed * Donny lives in Blue Iron House * Boat near Blue Iron House Lab 3 restored 10% * Luna Lab foundation restored * Purple Iron House placed * Boat near Purple Iron House Lab 4 restored 10% * Luna Lab foundation restored * Green Iron House placed * Boat near Green Iron House Luna Lab restored 10% * All 4 Labs restored * Shigura Village saved * 50 Culture Points obtained Search Lights restored 10% * Luna Lab restored * 8 Luna Stone Lights placed * 60 Culture Points obtained Weather Vanes restored 10% * Luna Lab restored * Windmill placed Symbol of Luna Lab restored 15% * Luna Lab restored * 80 Culture Points obtained Georama Completion Reward: Nova Cannon =-=-=-=-=-=-=-= Heim Rada Georama Requirements 2nd Floor of Workshop restored 5% * 3 sturdy houses placed * 30 Culture Points obtained 3rd Floor of Workshop restored 5% * House placed 3 blocks high * 2nd Floor of Workshop restored Workshop Elevator restored 10% * Resident in house with Chimney * 3rd Floor of Workshop restored * 60 Culture Points obtained Gundorada Workshop restored 10% * Workshop Elevator restored * Borneo resides in Heim Rada * Work Crane and Arm restored * Generator placed Work Crane restored 10% * Resident in house with Crane * 3rd Floor of Workshop restored * Windmill placed Work Arm restored 10% * Resident in house with Arm * 2nd Floor of Workshop restored * 10 Pots placed Operations Room restored 10% * Fire Squall destroyed * Gerald resides in Heim Rada * Gundorada Workshop restored * 100 Culture Points obtained Parts Shop restored 10% * Cedric resides in Heim Rada * Gundorada Workshop restored * 70 Culture Points obtained Item Shop restored 10% * Resident in house with Chimney * Gundorada Workshop restored * 70 Culture Points obtained Weapon Shop restored 10% * Erik in house near Windmill * Gundorada Workshop restored * 70 Culture Points obtained Paznos completed 10% * Gaspard defeated * Operations Room restored Georama Completion Reward: Holy Daedalus Blade =-=-=-=-=-=-=-= Moon Flower Palace Georama Requirements The Scent of Water in the Sun 10% * (Place the Fountain dead center in the courtyard) The Path of Flowers we walked 10% * (Place 8 Road to Golbads, 4 closer to the Palace, 4 closer to the Stop, lined up with the Fountain) The Door and the Moon Column 10% * (Place 16 Moon Columns, 8 per side of the Road to Golbad) The Path of the Sun 10% * (Place 2 roads on either side of the Fountain, and 1 at the end of each Starlight Stair) A Stream and a Starlight Stair 10% * (Place a Starlight Stair on each side of the Fountain, at the end of 2 Roads for each) * (Place 7 Petal Streams per side of the Road to Golbad) Flower Bed of Recollections 10% * (Place 4 Flower Beds right of the Road to Golbad, near the Palace, and 2 near the Stardust Pond's location; place one per side of the streams) You, sitting by the stairs 10% * (Place the Palace Stairs left of the Road to Golbad, near the Palace) * (Place both Silver Benches, one per side of the Palace Stairs) The end of the Hall of Sorrow 10% * (Place the Hall of Sorrow right of the Road to Golbad, near the Stop) Feelings deep in Stardust Pond 10% * (Place the Stardust Pond left of the Road to Golbad, near the Stop) The Murmur of the Trees 10% * (Place both Camellia Trees on either side of the Hall of Sorrow's front) Georama Completion Reward: Sun Stone & Moon Stone =-=-=-=-=-=-=-= Georama Immigrant Requirements Some of the potential inhabitants of the Georama have requirements if you want them to live in them. They are as follows: Who? What? Gordon Put his house next to at least 1 tree. Polly Put a Cart outside of her house. Blinkhorn Place a Gate and at least 7 Fence pieces around his house. Parn Give him a house with a purple roof. Ferdinand Put him at a Chinese Stand. Priest Bruno Put him in a church. Claire Put a light outside of her house. Gerald Have at least 20 CP for his house. Fabio Put his house near a river. Corrine Give her a Brick House with a pink roof and a Mailbox. Mayor Need Give his house a Mailbox. Rufio Place his house 2 or more levels high (with stands). Pau Put a Fruit Tree outside of his house. =-=-=-=-=-=-=-= Weapons ==-- This is an overview of all the possible weapons you can build: their minimum stats, their maximum stats, what they can be upgraded into, and how you can get your hands on them. Note that finding them in dungeons or building them up is not suggested if you can buy them, but this is usually not an option. If a weapon can be bought, other methods to obtain it are not listed, but they usually exist. The min. and max. stats are listed according to their order in the menu: Attack, Durability, Flame, Chill, Lightning, Cyclone, Smash, Exorcism, Beast, and Scale. Wrenches/Hammers/Clubs [GDWRENCH] --== These are Max's right-hand weapons. Wrenches: Weapon: Wrench Combos: 5 SP: 3 Base ABS: 32 Abilities: None Build Up: N/A Min. Stats: 8 10 2 0 0 0 5 0 0 0 Max. Stats: 20 19 19 19 19 19 19 19 19 19 Enemies: N/A Obtained: Name-change ticket only; used during the intro sequence Weapon: Battle Wrench Combos: 5 SP: 3 Base ABS: 32 Abilities: None Build Up: Drill Wrench, True Battle Wrench Min. Stats: 8 10 2 0 0 0 5 0 0 0 Max. Stats: 20 19 19 19 19 19 19 19 19 19 Enemies: N/A Obtained: Buy from Milane for 200 Gilda Weapon: True Battle Wrench Combos: 5 SP: 3 Base ABS: 32 Abilities: None Build Up: Drill Wrench Min. Stats: 13 11 2 0 0 0 5 0 0 0 Max. Stats: 20 19 19 19 19 19 19 19 19 19 Enemies: N/A Obtained: Find or build up Weapon: Drill Wrench Combos: 5 SP: 3 Base ABS: 64 Abilities: None Build Up: Smash Wrench Min. Stats: 15 11 2 0 0 0 9 0 5 0 Max. Stats: 35 34 34 34 34 34 34 34 34 34 Enemies: N/A Obtained: Buy from Milane for 350 Gilda (Chapter 2 onwards) Weapon: Smash Wrench Combos: 5 SP: 4 Base ABS: 160 Abilities: None Build Up: Stinger Wrench, Cubic Hammer Min. Stats: 32 18 0 9 0 18 0 0 0 5 Max. Stats: 60 60 60 60 60 60 60 60 60 60 Enemies: N/A Obtained: Buy from Milane for 600 Gilda (Chapter 4 onwards) Weapon: Stinger Wrench Combos: 5 SP: 4 Base ABS: 224 Abilities: Steal Build Up: Poison Wrench Min. Stats: 50 0 0 0 40 0 0 0 27 0 Max. Stats: 110 72 110 110 110 110 110 110 110 110 Enemies: N/A Obtained: Invent, find, or build up Weapon: Poison Wrench Combos: 5 SP: 4 Base ABS: 288 Abilities: Poison Build Up: Sigma Breaker Min. Stats: 80 0 0 0 72 0 0 0 68 45 Max. Stats: 125 81 125 125 130 125 125 125 125 125 Enemies: N/A Obtained: Invent, find, or build up Weapon: Sigma Breaker Combos: 5 SP: 6 Base ABS: 352 Abilities: None Build Up: Grade Zero Min. Stats: 91 0 0 0 108 108 0 0 90 86 Max. Stats: 150 99 150 150 150 150 150 150 150 150 Enemies: Sylph, Star Tortoise Obtained: Find or build up Weapon: Grade Zero Combos: 5 SP: 6 Base ABS: 416 Abilities: None Build Up: N/A Min. Stats: 135 0 90 0 135 108 0 0 135 86 Max. Stats: 300 99 200 200 200 200 200 200 200 200 Enemies: Bundy, Moonflowephant, Toy Rock Obtained: Build up only Hammers: Weapon: Turtle Shell Hammer Combos: 4 SP: 3 Base ABS: 64 Abilities: None Build Up: Frozen Tuna Min. Stats: 11 20 0 10 0 0 10 0 0 0 Max. Stats: 36 35 30 36 34 34 34 34 34 34 Enemies: N/A Obtained: Buy from Milane for 300 Gilda (chapter 2 onwards) Weapon: Kubera's Hand Combos: 5 SP: 3 Base ABS: 128 Abilities: Steal Build Up: Big Bucks Hammer Min. Stats: 22 22 0 10 0 0 0 0 0 0 Max. Stats: 35 44 46 45 45 46 45 45 45 45 Enemies: N/A Obtained: Buy from Milane for 500 Gilda (chapter 3 onwards) Weapon: Frozen Tuna Combos: 4 SP: 4 Base ABS: 160 Abilities: None Build Up: Cubic Hammer, Big Bucks Hammer Min. Stats: 30 0 0 23 0 0 23 0 0 0 Max. Stats: 61 61 60 60 60 60 60 60 60 60 Enemies: N/A Obtained: Buy from Jurak Arms for 700 Gilda Weapon: Cubic Hammer Combos: 4 SP: 4 Base ABS: 224 Abilities: Durable Build Up: Digi Hammer Min. Stats: 52 0 0 45 0 0 40 0 0 0 Max. Stats: 109 73 110 110 110 110 110 110 110 110 Enemies: N/A Obtained: Buy from G-Weapons for 950 Gilda Weapon: Digi Hammer Combos: 4 SP: 4 Base ABS: 288 Abilities: None Build Up: Heavy Hammer Min. Stats: 81 0 0 80 0 0 80 0 0 0 Max. Stats: 125 85 125 130 125 125 130 125 125 125 Enemies: N/A Obtained: Invent, find, or build up Weapon: Big Bucks Hammer Combos: 4 SP: 4 Base ABS: 288 Abilities: Wealth Build Up: N/A Min. Stats: 40 0 0 0 0 0 41 41 41 41 Max. Stats: 150 99 125 130 125 125 150 150 150 150 Enemies: N/A Obtained: Find or build up Weapon: Heavy Hammer Combos: 4 SP: 6 Base ABS: 352 Abilities: None Build Up: LEGEND Min. Stats: 91 0 0 117 0 99 99 0 0 0 Max. Stats: 150 99 150 150 150 150 150 150 150 150 Enemies: Iron Mask, Pirate Eye Obtained: Invent, find, or build up Weapon: LEGEND Combos: 4 SP: 6 Base ABS: 416 Abilities: None Build Up: N/A Min. Stats: 135 0 0 135 0 135 135 135 135 135 Max. Stats: 500 99 250 250 250 250 250 250 250 250 Enemies: Evil Nail, Guardia, Lancer Obtained: Build up only Clubs: Weapon: Handy Stick Combos: 5 SP: 3 Base ABS: 32 Abilities: None Build Up: N/A Min. Stats: 3 9 0 0 0 0 0 0 0 0 Max. Stats: 19 19 19 19 19 19 19 19 19 19 Enemies: N/A Obtained: Rare; only one in the game Weapon: Turkey Combos: 5 SP: 3 Base ABS: 128 Abilities: None Build Up: Flamingo Min. Stats: 29 25 10 0 0 10 0 0 0 0 Max. Stats: 45 44 45 45 45 45 45 45 45 45 Enemies: N/A Obtained: Buy from Gerald for 460 Gilda (chapter 4 onwards) Weapon: Swan Combos: 5 SP: 3 Base ABS: 128 Abilities: Fragile Build Up: Flamingo Min. Stats: 24 26 0 10 0 10 0 0 0 0 Max. Stats: 44 45 45 45 45 45 45 45 45 45 Enemies: N/A Obtained: Buy from Starlight Weapons for 450 Gilda Weapon: Flamingo Combos: 5 SP: 4 Base ABS: 160 Abilities: None Build Up: Falcon Min. Stats: 29 0 0 0 0 18 0 0 9 0 Max. Stats: 61 55 60 60 60 60 60 60 60 60 Enemies: N/A Obtained: Invent, find, or build up Weapon: Falcon Combos: 5 SP: 4 Base ABS: 224 Abilities: Critical Build Up: Albatross Min. Stats: 45 0 0 0 0 50 0 0 36 0 Max. Stats: 108 70 108 108 110 110 108 110 110 110 Enemies: N/A Obtained: Buy from G-Weapons for 900 Gilda Weapon: Albatross Combos: 5 SP: 4 Base ABS: 288 Abilities: None Build Up: N/A Min. Stats: 70 0 0 0 0 72 0 0 72 0 Max. Stats: 120 75 125 125 125 125 125 125 125 125 Enemies: N/A Obtained: Invent, find or build up Guns [GDGUN] --== These are Max's left-handed weapons. They don't have combos. Weapon: Classic Gun SP: 3 Base ABS: 52 Abilities: None Build Up: Trumpet Gun Min. Stats: 7 10 0 0 0 0 0 0 0 0 Max. Stats: 24 19 19 19 19 25 19 25 19 19 Enemies: N/A Obtained: Buy from Milane's Weapon Shop for 150 Gilda Weapon: Dryer Gun SP: 3 Base ABS: 52 Abilities: None Build Up: Bell Trigger Min. Stats: 12 8 5 0 0 5 0 0 0 0 Max. Stats: 25 30 30 30 30 30 30 30 30 30 Enemies: N/A Obtained: Buy from Jurak Arms for 160 Gilda Weapon: Trumpet Gun SP: 3 Base ABS: 101 Abilities: None Build Up: Bell Trigger, Grenade Launcher Min. Stats: 14 0 0 0 11 0 0 0 0 0 Max. Stats: 34 34 34 34 34 34 34 34 34 34 Enemies: N/A Obtained: Buy from Gerald's Guns for 300 Gilda Weapon: Bell Trigger SP: 3 Base ABS: 165 Abilities: None Build Up: Magic Gun, Star Breaker Min. Stats: 22 0 0 0 0 19 0 14 0 0 Max. Stats: 44 45 45 45 45 45 45 45 45 45 Enemies: N/A Obtained: Buy from Jurak Arms for 400 Gilda Weapon: Grenade Launcher SP: 3 Base ABS: 165 Abilities: None Build Up: Dark Viper Min. Stats: 23 0 14 0 0 19 19 0 0 0 Max. Stats: 44 45 45 45 45 45 45 45 45 45 Enemies: N/A Obtained: Buy from Gerald's Guns for 500 Gilda (Chapter 3 onwards) Weapon: Jurak Gun SP: 3 Base ABS: 165 Abilities: None Build Up: Question Shooter Min. Stats: 42 20 0 30 30 30 0 15 0 30 Max. Stats: 60 44 45 45 45 45 45 45 45 45 Enemies: N/A Obtained: Rare; given to you by Jurak for getting Sindain to 100% Weapon: Star Breaker SP: 4 Base ABS: 210 Abilities: None Build Up: Wild Cat Min. Stats: 31 0 36 0 0 27 41 14 0 0 Max. Stats: 60 62 60 60 60 60 60 60 60 60 Enemies: N/A Obtained: Invent, find, or build up Weapon: Magic Gun SP: 4 Base ABS: 210 Abilities: None Build Up: Question Shooter, Soul Breaker Min. Stats: 31 0 0 0 0 23 23 0 23 23 Max. Stats: 60 60 60 60 60 75 60 60 60 60 Enemies: N/A Obtained: Buy from Gerald's Guns for 560 Gilda (Chapter 4 onwards) Weapon: Wild Cat SP: 4 Base ABS: 265 Abilities: None Build Up: Sexy Panther Min. Stats: 52 0 54 0 0 54 54 14 0 54 Max. Stats: 109 73 110 110 110 110 110 110 110 110 Enemies: N/A Obtained: Buy from Gerald's Guns for 900 Gilda (Chapter 5 onwards) Weapon: Question Shooter SP: 4 Base ABS: 265 Abilities: Poverty Build Up: Steal Gun Min. Stats: 45 0 0 0 41 0 0 41 0 41 Max. Stats: 110 72 110 110 110 110 110 110 110 110 Enemies: N/A Obtained: Buy from G-Weapons for 900 Gilda Weapon: Dark Viper SP: 4 Base ABS: 265 Abilities: Absorb Build Up: Soul Breaker, Twin Buster Min. Stats: 40 0 41 0 0 41 41 0 27 0 Max. Stats: 110 72 110 110 110 110 110 110 110 110 Enemies: N/A Obtained: Invent, find, or build up Weapon: Soul Breaker SP: 4 Base ABS: 330 Abilities: Dark Build Up: Desperado Min. Stats: 54 0 0 0 0 68 54 0 54 41 Max. Stats: 120 75 125 125 125 125 125 125 125 125 Enemies: N/A Obtained: Invent, find, or build up Weapon: Sexy Panther SP: 4 Base ABS: 330 Abilities: None Build Up: Desperado Min. Stats: 70 0 72 0 0 86 86 0 77 86 Max. Stats: 120 75 125 125 125 125 125 125 125 125 Enemies: N/A Obtained: Invent, find, or build up Weapon: Twin Buster SP: 6 Base ABS: 430 Abilities: None Build Up: Sigma Bazooka Min. Stats: 91 0 77 0 0 77 86 0 27 0 Max. Stats: 150 88 150 150 150 150 150 150 150 150 Enemies: Pirate Eye, Triple Cracker Obtained: Invent, find, or build up Weapon: Desperado SP: 6 Base ABS: 430 Abilities: None Build Up: Last Resort Min. Stats: 99 0 99 0 90 99 86 90 54 41 Max. Stats: 150 89 150 150 150 150 150 150 150 150 Enemies: Spirit Flyer, Living Armor Obtained: Find or build up only Weapon: Steal Gun SP: 6 Base ABS: 430 Abilities: Steal Build Up: Supernova Min. Stats: 95 0 0 0 86 0 0 86 0 77 Max. Stats: 150 90 150 150 150 150 150 150 150 150 Enemies: Heat Fairy, Rifle Wolf Obtained: Invent, find, or build up Weapon: Last Resort SP: 6 Base ABS: 510 Abilities: None Build Up: N/A Min. Stats: 135 0 135 90 90 130 122 90 113 45 Max. Stats: 301 99 200 200 200 200 200 200 200 200 Enemies: Joker, Heart, Spade Obtained: Build up only Weapon: Sigma Bazooka SP: 6 Base ABS: 510 Abilities: None Build Up: N/A Min. Stats: 135 0 126 0 0 122 126 0 27 0 Max. Stats: 312 99 200 200 200 200 200 200 200 200 Enemies: Silver Gear, Skull Chief, Evil Performer Obtained: Build up only Weapon: Supernova SP: 6 Base ABS: 510 Abilities: None Build Up: N/A Min. Stats: 135 0 0 90 135 0 135 135 126 135 Max. Stats: 500 99 250 250 250 250 250 250 250 250 Enemies: Moonflowephant, Vanguard Mk 2, Diamond Obtained: Build up only Swords [GDSWORD] --== These are Monica's right-hand weapons. Beware, there's a lot of them. Weapon: Gladius Combos: 6 SP: 3 Base ABS: 64 Abilities: None Build Up: Cliff Knife Min. Stats: 20 15 0 0 0 10 0 0 5 0 Max. Stats: 34 34 34 34 34 34 34 34 34 34 Enemies: N/A Obtained: Buy from Milane's Weapon Shop for 300 Gilda Weapon: Baselard Combos: 5 SP: 3 Base ABS: 64 Abilities: None Build Up: Broad Sword Min. Stats: 21 20 0 0 0 10 0 10 0 0 Max. Stats: 35 35 30 36 34 34 36 34 34 34 Enemies: N/A Obtained: Buy from Milane's Weapon Shop for 250 Gilda Weapon: Long Sword Combos: 5 SP: 3 Base ABS: 64 Abilities: None Build Up: Bastard Sword, Broad Sword Min. Stats: 15 21 0 0 0 0 10 0 10 0 Max. Stats: 36 34 34 34 34 34 34 34 34 34 Enemies: N/A Obtained: Buy from Jurak Arms for 250 Gilda Weapon: Cliff Knife Combos: 6 SP: 3 Base ABS: 128 Abilities: None Build Up: Chopper, Sand Breaker Min. Stats: 20 0 0 0 0 14 0 0 14 0 Max. Stats: 42 40 45 45 45 45 45 45 45 45 Enemies: N/A Obtained: Find or build up only Weapon: Bone Rapier Combos: 6 SP: 3 Base ABS: 128 Abilities: Poison Build Up: Evilcise Min. Stats: 22 20 0 21 0 0 0 0 0 0 Max. Stats: 45 42 45 45 45 45 45 45 45 45 Enemies: N/A Obtained: Buy from Jurak Arms for 500 Gilda Weapon: Royal Sword Combos: 4 SP: 3 Base ABS: 128 Abilities: None Build Up: N/A Min. Stats: 22 25 0 0 0 21 0 21 0 0 Max. Stats: 45 44 45 45 45 45 45 45 45 45 Enemies: N/A Obtained: Name-Change Ticket only; used during the intro sequence Weapon: Broad Sword Combos: 5 SP: 3 Base ABS: 128 Abilities: None Build Up: Sax, Kitchen Knife, Wise Owl Sword Min. Stats: 20 0 0 0 0 19 0 19 0 0 Max. Stats: 45 44 45 45 45 45 45 45 45 45 Enemies: N/A Obtained: Find or build up only Weapon: Bastard Sword Combos: 5 SP: 3 Base ABS: 128 Abilities: None Build Up: Shamshir, Sand Breaker Min. Stats: 21 0 0 0 0 0 19 0 14 0 Max. Stats: 46 45 45 45 45 45 45 45 45 45 Enemies: N/A Obtained: Find or build up only Weapon: Mardan Sword Combos: 6 SP: 3 Base ABS: 128 Abilities: None Build Up: Garayan Sword Min. Stats: 21 25 0 0 0 0 0 0 0 0 Max. Stats: 53 53 53 53 53 53 45 45 45 60 Enemies: N/A Obtained: Rare; win from Finny Frenzy only Weapon: Sand Breaker Combos: 6 SP: 4 Base ABS: 160 Abilities: Fragile Build Up: Antique Sword Min. Stats: 31 0 23 0 9 0 0 9 0 0 Max. Stats: 60 61 60 60 60 60 60 60 60 60 Enemies: N/A Obtained: Buy from Starlight Weapons for 900 Gilda Weapon: Chopper Combos: 6 SP: 4 Base ABS: 160 Abilities: None Build Up: Choora, Dusack Min. Stats: 29 0 0 0 0 27 0 0 36 0 Max. Stats: 61 60 60 60 60 60 60 60 60 60 Enemies: N/A Obtained: Invent, find, or build up Weapon: Kitchen Knife Combos: 6 SP: 4 Base ABS: 160 Abilities: None Build Up: Serpent Slicer Min. Stats: 29 0 0 5 14 19 0 19 0 27 Max. Stats: 61 62 60 60 60 60 60 60 60 60 Enemies: N/A Obtained: Buy from Jurak Arms for 440 Gilda (Chapter 4 onwards) Weapon: Evilcise Combos: 5 SP: 4 Base ABS: 160 Abilities: None Build Up: Drain Seeker Min. Stats: 30 0 0 23 9 0 0 0 23 0 Max. Stats: 61 62 60 60 60 60 60 60 60 60 Enemies: N/A Obtained: Find or build up only Weapon: Shamshir Combos: 5 SP: 4 Base ABS: 160 Abilities: None Build Up: Dusack Min. Stats: 30 0 0 0 0 0 23 0 23 9 Max. Stats: 62 61 60 60 60 60 60 60 60 60 Enemies: N/A Obtained: Buy from Milane's Weapon Shop for 600 Gilda (Chapter 4 onwards) Weapon: Sax Combos: 6 SP: 4 Base ABS: 160 Abilities: None Build Up: Brave Ark, Antique Sword Min. Stats: 29 0 0 0 0 27 0 19 27 9 Max. Stats: 62 62 60 60 60 60 60 60 60 60 Enemies: N/A Obtained: Find or build up only Weapon: Wise Owl Sword Combos: 5 SP: 4 Base ABS: 160 Abilities: Poverty Build Up: Lamb's Sword, Small Sword Min. Stats: 27 0 14 0 0 0 0 15 23 14 Max. Stats: 89 61 60 60 60 85 60 60 85 60 Enemies: N/A Obtained: Buy from Starlight Weapons for 600 Gilda (Chapter 4 onwards) Weapon: Dusack Combos: 4 SP: 4 Base ABS: 224 Abilities: None Build Up: Claymore Min. Stats: 49 0 0 0 0 0 41 0 50 0 Max. Stats: 109 71 110 110 110 110 110 110 110 110 Enemies: N/A Obtained: Buy from G-Weapons for 860 Gilda Weapon: Drain Seeker Combos: 5 SP: 4 Base ABS: 224 Abilities: Absorb Build Up: Sargatanas Min. Stats: 47 0 0 54 9 0 45 0 50 0 Max. Stats: 110 70 110 110 110 110 110 110 110 110 Enemies: N/A Obtained: Find or build up only Weapon: Antique Sword Combos: 5 SP: 4 Base ABS: 224 Abilities: Stop Build Up: 7 Branch Sword, Halloween Blade Min. Stats: 50 0 45 0 45 0 0 45 0 0 Max. Stats: 110 73 110 110 110 110 110 110 110 110 Enemies: N/A Obtained: Buy from Jurak Arms for 880 Gilda (Chapter 5 onwards) Weapon: Serpent Slicer Combos: 5 SP: 4 Base ABS: 224 Abilities: None Build Up: 7 Branch Sword, Tsikikage, Sargatana Min. Stats: 49 0 0 0 50 0 0 0 0 50 Max. Stats: 111 72 110 110 110 110 110 110 110 110 Enemies: N/A Obtained: Find, receive, or build up Weapon: Choora Combos: 6 SP: 4 Base ABS: 224 Abilities: None Build Up: Small Sword Min. Stats: 50 0 0 0 0 50 0 0 50 41 Max. Stats: 111 72 110 110 110 110 110 110 110 110 Enemies: N/A Obtained: Buy from G-Weapons for 960 Gilda Weapon: Garayan Sword Combos: 5 SP: 4 Base ABS: 224 Abilities: None Build Up: Mardan Garayan Min. Stats: 48 0 0 45 0 45 0 0 0 54 Max. Stats: 111 73 110 120 110 110 110 110 110 110 Enemies: N/A Obtained: Win from Finny Frenzy or build up only Weapon: Brave Ark Combos: 5 SP: 4 Base ABS: 224 Abilities: None Build Up: Claymore, Ruler's Sword Min. Stats: 47 0 0 0 0 54 0 54 45 9 Max. Stats: 112 72 110 110 110 110 110 110 110 110 Enemies: N/A Obtained: Find or build up only Weapon: Holy Daedalus Blade Combos: 4 SP: 4 Base ABS: 224 Abilities: None Build Up: Ruler's Sword, Sun Sword, 7 Branch Sword Min. Stats: 56 42 50 0 0 0 0 50 0 0 Max. Stats: 112 72 110 110 110 110 110 110 110 110 Enemies: N/A Obtained: Rare; obtained for completing the Heim Rada Georama Weapon: Lamb's Sword Combos: 6 SP: 4 Base ABS: 288 Abilities: None Build Up: Ama no Murakumo, 7th Heaven Min. Stats: 81 0 14 0 0 77 0 15 77 14 Max. Stats: 123 80 125 125 125 125 125 125 125 125 Enemies: N/A Obtained: Find or build up only Weapon: Claymore Combos: 4 SP: 4 Base ABS: 288 Abilities: None Build Up: Cross Heinder Min. Stats: 81 0 0 0 0 0 99 0 81 0 Max. Stats: 123 80 125 125 125 125 125 125 125 125 Enemies: N/A Obtained: Buy from G-Weapons for 1100 Gilda (Chapter 6 onwards) Weapon: Halloween Blade Combos: 5 SP: 4 Base ABS: 288 Abilities: None Build Up: Shining Bravado Min. Stats: 81 0 45 0 86 0 72 72 72 72 Max. Stats: 123 80 125 125 125 125 125 125 125 125 Enemies: N/A Obtained: Build up only Weapon: Tsukikage Combos: 5 SP: 4 Base ABS: 288 Abilities: None Build Up: Ama no Murakumo Min. Stats: 80 0 0 0 90 0 0 0 0 90 Max. Stats: 124 81 125 125 125 125 125 125 125 125 Enemies: N/A Obtained: Win from Spheda, find, or build up Weapon: Ruler's Sword Combos: 5 SP: 4 Base ABS: 288 Abilities: ABS Up Build Up: Cross Heinder, Chronicle Sword Min. Stats: 80 0 0 0 0 90 0 90 0 0 Max. Stats: 124 81 125 125 125 125 125 125 125 125 Enemies: N/A Obtained: Invent, find, or build up Weapon: Sargatanas Combos: 5 SP: 4 Base ABS: 288 Abilities: Dark Build Up: Dark Excalibur Min. Stats: 81 0 0 81 0 0 81 0 0 72 Max. Stats: 125 82 125 125 125 125 125 125 125 125 Enemies: N/A Obtained: Find or build up only Weapon: Sun Sword Combos: 4 SP: 4 Base ABS: 288 Abilities: None Build Up: Big Bang Min. Stats: 81 0 90 0 0 0 77 77 0 0 Max. Stats: 125 82 125 125 125 125 125 125 125 125 Enemies: N/A Obtained: Build up only Weapon: Small Sword Combos: 6 SP: 4 Base ABS: 288 Abilities: Critical Build Up: Maneater Min. Stats: 81 0 0 0 54 54 0 54 54 54 Max. Stats: 125 82 125 125 125 125 125 125 125 125 Enemies: N/A Obtained: Find or build up only Weapon: Maneater Combos: 6 SP: 6 Base ABS: 352 Abilities: None Build Up: Dark Cloud, Griffon Fork Min. Stats: 91 0 0 0 54 108 0 54 108 90 Max. Stats: 150 99 150 150 150 150 150 150 150 150 Enemies: Mummy, Blackbeard Obtained: Build up only Weapon: Shining Bravado Combos: 4 SP: 6 Base ABS: 352 Abilities: Heal Build Up: Island King, Atlamillia Sword Min. Stats: 90 0 108 0 108 0 72 90 72 72 Max. Stats: 150 99 150 150 150 150 200 200 200 200 Enemies: Arthur, Rolling Rocks Obtained: Build up only Weapon: Mardan Garayan Combos: 4 SP: 6 Base ABS: 352 Abilities: Heal Build Up: N/A Min. Stats: 92 0 0 108 0 0 0 0 0 108 Max. Stats: 151 99 150 150 150 150 150 150 150 150 Enemies: Arthur, Flaming Nail Obtained: Build up only Weapon: Chronicle Sword Combos: 5 SP: 6 Base ABS: 352 Abilities: Stop Build Up: Chronicle 2 Min. Stats: 100 0 0 0 0 0 90 108 90 0 Max. Stats: 152 99 150 150 150 150 150 150 150 150 Enemies: Triple Cracker, Arthur Obtained: Build up only Weapon: Big Bang Combos: 4 SP: 6 Base ABS: 352 Abilities: None Build Up: Atlamillia Sword Min. Stats: 91 0 108 0 108 0 108 108 0 54 Max. Stats: 152 99 150 150 150 150 150 150 150 150 Enemies: Fire Spirit, Ice Spirit Obtained: Build up only Weapon: Dark Excalibur Combos: 5 SP: 6 Base ABS: 352 Abilities: Dark Build Up: Griffon Fork Min. Stats: 92 0 0 108 9 0 108 0 108 108 Max. Stats: 153 99 150 150 150 150 150 150 150 150 Enemies: Blackbeard, Fat Naga Obtained: Build up only Weapon: Ama no Murakumo Combos: 5 SP: 6 Base ABS: 352 Abilities: None Build Up: Muramasa, Dark Cloud Min. Stats: Max. Stats: 155 99 150 150 150 150 150 150 150 150 Enemies: Flaming Nail, Sleeber Obtained: Build up only Weapon: Cross Heinder Combos: 4 SP: 6 Base ABS: 352 Abilities: Durable Build Up: Sword of Zeus Min. Stats: 90 0 0 0 0 0 108 90 0 0 Max. Stats: 155 99 150 150 150 150 150 150 150 150 Enemies: Blumo Obtained: Build up only Weapon: 7 Branch Sword Combos: 5 SP: 4 Base ABS: 288 Abilities: None Build Up: N/A Min. Stats: 80 0 45 45 0 0 45 45 45 45 Max. Stats: 170 99 150 150 150 150 150 150 150 150 Enemies: N/A Obtained: Build up only Weapon: 7th Heaven Combos: 6 SP: 6 Base ABS: 416 Abilities: None Build Up: Island King Min. Stats: 111 0 14 0 0 113 113 113 113 113 Max. Stats: 300 99 200 200 200 200 200 200 200 200 Enemies: Heart, S. Heart, Lancer Obtained: Build up only Weapon: Atlamillia Sword Combos: 4 SP: 6 Base ABS: 416 Abilities: None Build Up: N/A Min. Stats: 135 0 135 0 0 0 72 77 135 135 Max. Stats: 300 99 220 200 200 200 200 200 220 220 Enemies: Storm Ghost, Rain Ghost, Thunder Ghost Obtained: Build up only Weapon: Chronicle 2 Combos: 5 SP: 6 Base ABS: 416 Abilities: Critical Build Up: N/A Min. Stats: 135 0 0 0 0 0 135 135 135 135 Max. Stats: 300 99 220 200 200 200 200 250 200 200 Enemies: Moon Goyone, Moon Joe, Evil Nail Obtained: Build up only Weapon: Muramasa Combos: 5 SP: 6 Base ABS: 416 Abilities: None Build Up: N/A Min. Stats: 135 0 0 135 135 0 0 0 90 135 Max. Stats: 300 99 200 220 220 200 200 200 200 220 Enemies: Joker, Evil Performer, Castle Eater Obtained: Build up only Weapon: Griffon Fork Combos: 5 SP: 6 Base ABS: 416 Abilities: None Build Up: Island King Min. Stats: 134 0 0 135 9 135 135 135 108 90 Max. Stats: 300 99 200 250 200 200 250 200 200 200 Enemies: Clock Knight, Guardia, Miss Gourgon Obtained: Build up only Weapon: Sword of Zeus Combos: 4 SP: 6 Base ABS: 416 Abilities: None Build Up: Island King Min. Stats: 133 0 0 0 0 0 135 135 135 135 Max. Stats: 300 99 200 200 200 200 250 210 220 220 Enemies: Fire Drake, Ice Drake, Thunder Ghost Obtained: Build up only Weapon: Dark Cloud Combos: 6 SP: 6 Base ABS: 416 Abilities: None Build Up: N/A Min. Stats: 135 0 90 90 54 135 135 0 90 90 Max. Stats: 300 99 300 300 300 300 300 300 300 300 Enemies: Castle Eater, Count Balloon, Bundy Obtained: Build up only Weapon: Island King Combos: 4 SP: 6 Base ABS: 416 Abilities: None Build Up: N/A Min. Stats: 135 0 14 0 0 0 180 180 180 180 Max. Stats: 500 99 250 250 250 250 250 250 250 250 Enemies: Lancer, S. Club, S. Joker Obtained: Build up only Brassards [GDBRASS] --== These are Monica's left-hand weapons. Like guns, they don't have combos. Weapon: Magic Brassard SP: 3 Base ABS: 64 Abilities: None Build Up: Gold Brassard, Bandit Brassard Min. Stats: 14 15 10 0 0 0 0 0 0 0 Max. Stats: 35 34 34 34 34 34 34 34 34 34 Enemies: N/A Obtained: Buy from Julia's Ringware for 200 Gilda Weapon: Gold Brassard SP: 3 Base ABS: 128 Abilities: None Build Up: Crystal Brassard Min. Stats: 22 0 17 0 0 0 0 0 0 0 Max. Stats: 44 45 45 45 45 45 45 45 45 45 Enemies: N/A Obtained: Buy from various shops for 350 Gilda (Chapter 3 onwards) Weapon: Bandit Brassard SP: 3 Base ABS: 128 Abilities: Steal Build Up: Crystal Brassard, Thorn Armlet Min. Stats: 22 0 0 0 0 17 0 0 0 0 Max. Stats: 44 45 45 45 45 45 45 45 45 45 Enemies: N/A Obtained: Buy from Star Weapons for 700 Gilda Weapon: Crystal Brassard SP: 4 Base ABS: 160 Abilities: None Build Up: Platinum Brassard, Pocklekul Min. Stats: 32 0 28 0 0 0 0 0 0 0 Max. Stats: 60 60 60 60 60 60 60 60 60 60 Enemies: N/A Obtained: Buy from Julia's Ringware for 740 Gilda (Chapter 4 onwards) Weapon: Thorn Armlet SP: 4 Base ABS: 160 Abilities: ABS Up, Poverty Build Up: Pocklekul Min. Stats: 32 0 0 0 0 28 0 0 0 0 Max. Stats: 88 60 60 99 60 60 60 60 60 60 Enemies: N/A Obtained: Buy from Milane's Weapon Shop for 820 Gilda (Chapter 4 onwards) Weapon: Platinum Brassard SP: 4 Base ABS: 224 Abilities: Wealth Build Up: Athena's Armlet, Spirit Brassard, Destruction Brassard Min. Stats: 50 0 54 0 0 0 0 0 0 0 Max. Stats: 110 72 110 110 110 110 110 110 110 110 Enemies: N/A Obtained: Buy from Starlight Weapons or G-Weapons for 900 Gilda (Chapter 5 onwards) Weapon: Pocklekul SP: 4 Base ABS: 224 Abilities: Wealth Build Up: Athena's Armlet, Spirit Brassard, Moon Armlet Min. Stats: 50 0 0 54 0 54 0 32 0 0 Max. Stats: 110 72 110 110 110 110 110 110 110 110 Enemies: N/A Obtained: Buy from Julia's Ringware for 860 Gilda (Chapter 5 onwards) Weapon: Athena's Armet SP: 4 Base ABS: 224 Abilities: None Build Up: Sun Armlet Min. Stats: 80 0 90 0 0 0 0 90 0 0 Max. Stats: 125 81 125 125 130 125 125 125 125 125 Enemies: N/A Obtained: Find or build up only Weapon: Spirit Brassard SP: 4 Base ABS: 224 Abilities: None Build Up: Goddess Brassard Min. Stats: 80 0 0 0 0 90 0 0 90 0 Max. Stats: 125 81 125 125 130 125 125 125 125 125 Enemies: N/A Obtained: Find or build up only Weapon: Destruction Brassard SP: 4 Base ABS: 224 Abilities: None Build Up: Satan Brassard Min. Stats: 80 0 54 0 90 0 90 0 0 0 Max. Stats: 125 81 125 125 130 125 125 125 125 125 Enemies: N/A Obtained: Find or build up only Weapon: Moon Armlet SP: 4 Base ABS: 224 Abilities: None Build Up: Star Armlet Min. Stats: 80 0 0 90 0 28 0 0 0 54 Max. Stats: 125 81 125 125 130 125 125 125 125 125 Enemies: N/A Obtained: Buy from Starlight Weapons for 1800 Gilda (Chapter 6 onwards) Weapon: Sun Armlet SP: 6 Base ABS: 352 Abilities: None Build Up: Mobius Bangle, Angel Shooter Min. Stats: 91 0 113 0 0 90 0 90 0 0 Max. Stats: 150 99 170 150 150 170 150 150 150 150 Enemies: Balalla, Heat Fairy Obtained: Find or build up only Weapon: Goddess Brassard SP: 6 Base ABS: 352 Abilities: None Build Up: Angel Shooter Min. Stats: 91 0 0 0 113 113 0 54 90 0 Max. Stats: 150 99 150 150 150 170 150 150 150 150 Enemies: Sylph, Fat Naga Obtained: Find or build up only Weapon: Satan Brassard SP: 6 Base ABS: 352 Abilities: None Build Up: Mobius Bangle, Five-Star Armlet Min. Stats: 91 0 90 0 113 0 90 0 0 0 Max. Stats: 150 99 150 150 170 150 150 150 150 150 Enemies: Zombie Pirate, Sleeber Obtained: Find or build up only Weapon: Star Armlet SP: 6 Base ABS: 352 Abilities: None Build Up: Five-Star Armlet Min. Stats: 91 0 104 113 0 0 45 0 0 99 Max. Stats: 150 99 150 170 150 150 150 150 150 150 Enemies: Star Tortoise, Rolling Rocks Obtained: Find or build up only Weapon: Mobius Bangle SP: 6 Base ABS: 416 Abilities: Durable Build Up: Love Min. Stats: 135 0 135 0 135 0 0 135 0 0 Max. Stats: 300 99 200 220 200 150 200 200 200 200 Enemies: Crow Priest, Diamond, S. Diamond Obtained: Find or build up only Weapon: Angel Shooter SP: 6 Base ABS: 416 Abilities: None Build Up: Love Min. Stats: 135 0 0 135 0 135 0 54 135 0 Max. Stats: 300 99 220 200 220 220 200 200 200 200 Enemies: Evil Performer, Evil Nail, Skull Chief Obtained: Find or build up only Weapon: Love SP: 6 Base ABS: 416 Abilities: Heal Build Up: N/A Min. Stats: 135 0 0 0 0 0 135 135 135 135 Max. Stats: 500 99 250 250 250 250 250 250 250 250 Enemies: S. Heart, Miss Gourgon, Silver Gear Obtained: Build up only Weapon: Five-Star Armlet SP: 6 Base ABS: 416 Abilities: None Build Up: N/A Min. Stats: 135 0 90 90 90 90 135 135 135 135 Max. Stats: 500 99 300 300 300 300 250 250 250 250 Enemies: Moon Joe, Clock Knight, Moon Goyone Obtained: Build up only Mini-Games ==-- There's plenty of extra stuff to do in Dark Cloud 2. This is a list of all of the things you can partake in. Medal Collecting [GDMEDALS] --== Each chapter has a certain number of medals in it, usually 3 per level. There are 396 medals total in the game, of which 303 are accessible by the end of chapter 7. Here's how it breaks down: Chapter 1 - 5 levels, 15 medals Chapter 2 - 9 levels, 36 medals Chapter 3 - 16 levels, 52 medals Chapter 4 - 14 levels, 42 medals Chapter 5 - 16 levels, 48 medals Chapter 6 - 12 levels, 38 medals Chapter 7 - 24 levels, 72 medals Chapter 8 - 31 levels, 93 medals Every level has a time attack goal (ie. how fast you finish the level) and a clear goal (which are all "use only one type of weapon" goals or to exit the level without healing). Most have Spheda goals, and the few that don't have fishing goals. A handful of levels have both fishing and Spheda goals (mostly levels in chapter 2). Here's the breakdown of clear goals: Goal MRH MG MS MM RP MT IO WH Tot Ch. 1 1 0 0 0 1 0 1 2 5 Ch. 2 0 1 2 1 2 0 2 1 9 Ch. 3 2 0 1 0 4 4 4 1 16 Ch. 4 2 1 1 1 4 1 2 2 14 Ch. 5 2 2 1 1 2 1 5 2 16 Ch. 6 1 1 1 1 1 2 3 2 12 Ch. 7 2 1 1 1 4 3 7 5 24 Ch. 8 2 3 2 2 6 0 10 6 31 --------------------------------------------------------------------------- Total 12 9 9 7 24 11 34 21 127 MRH = Max's Right-Hand Weapon MG = Max's Gun MS = Monica's Sword MM = Monica's Magic RP = Ridepod MT = Monster Transformation IO = Items Only WH = Without healing Time Attack: Clearing the time goals is tricky for the first two areas; you won't be able to do them until the Ridepod is fairly beefy. From chapter 3 onwards, though, the time limits are very reasonable, and you should have little to no trouble. Fishing: Fishing goals are always simple. Just fish until you catch one that's within the size requirements. It's not exactly a brain-stretcher. Tiring at times, but very doable. Spheda: Spheda goals are generally the hardest to do. The difficulty is more or less as follows, from easiest to hardest: Moon Flower Palace -> Ocean's Roar Cave -> Zelmite Mines -> Mt. Gundor -> Underground Channel -> Starlight Canyon -> Rainbow Butterfly Woods As you can see, the first few areas are the hardest, particularly Rainbow Butterfly Woods and Starlight Canyon. They both have you crossing vast distances of "off course" area with relatively little solid land in between them. The Underground Channel and Mt. Gundor both suffer from "off course" area lining both sides of any given path, though the sewer is harder due to the low ceilings. The Zelmite Mines, Ocean's Roar Cave, and Moon Flower Palace all have very straightforward Spheda with few obstacles. For more information on playing Spheda, consult the section on it below. Clear Goals: These are generally tricky as you get further into the game. The weapon goals for Max and Monica are generally pretty easy to fulfill if you have a decently powerful weapon in hand. Ridepod goals start out average, get easier, and then take a sharp turn towards difficult from mid-chapter 7 onwards. Healing goals are the easiest of them all most of the time, since you don't have to beat all monsters to get them (unlike all other goals); just get the gate key and exit the level without using any healing items. Item goals are a mixed bag, and usually very expensive to fulfill. You need to take certain precautions to save on items. First off, try and use Poison Apples as much as possible; a poisoned enemy all but kills itself if left to its own devices for long enough. Anything that can't be poisoned you should use bombs on if you can afford it (use Bomb Nuts for earlier chapters). Flying enemies will always present a problem, but there are ways to deal with them. Most of them have a close-in attack where they hover in front of you for a second. Guard until they use this, then when they're done attacking, toss the appropriate item. If this doesn't seem to work, just use a Final Bomb on them. Expensive as all-get-out, but it does work. Try and herd enemies together when using bomb items, to get more bang for your buck. Take note that you can easily lose a goal by accidentally using a weapon other than the required one, or by having certain circumstances take place. Most notably is when Max deflects magic attacks back at enemies with his melee weapon. To avoid this, always attack projectile-shooting enemies AFTER they've just shot at you, and let them shoot again if necessary. The other player-controlled mishap is Monica's Magic Sword ability. If you use this during a Monica's Magic only goal and hit an enemy near you with the sword itself, you don't get the medal. The last one, that is entirely out of your control, is that tank enemies shoot exploding cannon balls that will hurt any enemy (and you as well) that's in the blast radius. The only way to avoid this is to kill them before they can attack, or get lucky enough to have no other enemies whatsoever near them when fighting them. Inventing [GDINVENT] --== Here are the photography rewards you can get from Donny: Lv/Pts Reward 2/100 Diamond 3/200 Bandit Coin 4/300 Explorer's Helmet 5/400 Explorer's Shoes 6/500 Explorer's Outfit 7/600 Moon Badge 8/700 Sun Badge This is pretty straightforward, for what technically counts as a minigame. You take pictures of various objects (and some enemy attacks), and then combine the ideas into inventions. You can find invention recipes in various locations throughout the game, or you can use the info presented in this walkthrough instead; either works. The text below lists all of the inventions, where their recipes are found, what ideas are needed to make them, what components are needed to construct them, and the overall cost of building them. The earliest chapter you can access the inventions without using the photo album is also listed. For any inventions with multiple recipes, the alternate will be listed beneath the ideas list. Chapter 1 Inventions: Invention: Aquarium Recipe Found: City Hall, mayor's bookshelf Ideas: Fountain & Window & Wooden Box Components Needed: 5 Rolling Log, 4 Glass Material, 15 Water Element Overall Price: 1080 Gilda Invention: Bandit Brassard Recipe Found: Max's House, 1F S. Quarters Ideas: Clock & Gold Store & Show Window Components Needed: 10 Wind Element, 10 Hunk of Copper, 1 Bandit Coin Overall Price: 8100 Gilda Invention: Cannonball Arm Recipe Found: Unknown Ideas: Manhole & Old-Style Robot & Post Components Needed: 15 Scrap of Metal, 2 Rolling Log, 1 Destruction Crystal Overall Price: 340 Gilda Invention: Caterpillar Recipe Found: Train Station, book on table Ideas: Car & Cart & Wheel Components Needed: 30 Scrap of Metal, 3 Thick Hide Overall Price: 450 Gilda Invention: Clown Hand Recipe Found: Parn's Studio, book stack Ideas: Parasol & Pipe & *Clown Robo's Attack Components Needed: 10 Hunk of Copper, 10 Paint (Black), 5 Paint (Green) Overall Price: 1400 Gilda Invention: Energy Pack Recipe Found: Cedric tells you it Ideas: Belt & Milk Can & Pipe Components Needed: 20 Scrap of Metal, 1 Thick Hide, 2 Hunk of Copper Overall Price: 350 Gilda Invention: Energy Pack (Barrel) Recipe Found: Max's Room, right bookshelf Ideas: Barrel & Belt & Tree Components Needed: 10 Rolling Log, 2 Thick Hide, 30 Scrap of Metal Overall Price: 600 Gilda Invention: Knight Boots Recipe Found: Unknown Ideas: Belt & Shield & The Moon Components Needed: 2 Thick Hide, 1 Sturdy Cloth Overall Price: 120 Gilda Invention: Tasty Water Recipe Found: Lin's House, book on table Ideas: Bottle & Fountain & Waterfall Components Needed: 5 Water Element Overall Price: 300 Gilda Invention: Trumpet Gun Recipe Found: Furbits' House, bookshelf Ideas: Fountain & Rapper & Tree Components Needed: 1 Wind Element, 10 Scrap of Metal, 2 Hunk of Copper Overall Price: 260 Gilda Chapter 2 Inventions: Invention: Anti-Petrify Amulet Recipe Found: Dell Clinic, book near door Ideas: Clock & Jurak's Eye & Morning Sun Components Needed: 3 Stone Berry, 1 Sturdy Cloth Overall Price: 200 Gilda Invention: Barrel Cannon Recipe Found: Cedric's Shop, lower left Ideas: Barrel & Fountain & Mushroom Components Needed: 10 Rolling Log, 10 Gunpowder Overall Price: 400 Gilda Invention: Bell Trigger Recipe Found: Unknown Ideas: Fountain & Phone & Tree Components Needed: 2 Wind Element, 2 Silver Ball, 10 Scrap of Metal Overall Price: 620 Gilda Invention: Bomb Recipe Found: Unknown Ideas: Candle & Pot & Weapon Shop Sign Components Needed: 1 Flame Crystal, 5 Gunpowder, 1 Wind Crystal Overall Price: 400 Gilda Invention: Bone Rapier Recipe Found: Unknown Ideas: Bone & Cloth & Withered Jurak Components Needed: 5 Life Element, 30 Unknown Bone, 5 Thick Hide Overall Price: 1350 Gilda Invention: Bread Recipe Found: Police Station, counter Ideas: Fireplace & Polly's Bakery Sign & Wheat Flour Components Needed: 3 Flour, 1 Water Element, 1 Fire Element Overall Price: 180 Gilda Invention: Cannonball Arm II Recipe Found: Max's House, 2F S. Quarters Ideas: Constructor & Post & Rock Components Needed: 20 Scrap of Metal, 5 Silver Ball, 1 Destruction Crystal Overall Price: 1350 Gilda Invention: Clown Body Recipe Found: Claire's House, 1st bedroom Ideas: Cup & Paints & Parasol Components Needed: 50 Scrap of Metal, 25 Hunk of Copper, 10 Paint (Green) Overall Price: 2350 Gilda Invention: Clown Foot Recipe Found: Unknown Ideas: Eyeball & Paints & *Clown Robo's Attack Alternate: Clawn Robo's Attack, Egg, Scale Components Needed: 30 Scrap of Metal, 10 Paint (Green) Overall Price: 900 Gilda Invention: Clown Shoes Recipe Found: Unknown Ideas: Cloth & Parasol & *Clown Robo's Attack Components Needed: 4 Sturdy Cloth, 2 Wind Crystal, 2 Thick Hide Overall Price: 480 Gilda Invention: Double Pudding Recipe Found: Unknown Ideas: Milk Can & Wheat Flour & *Find the Golden Egg! Components Needed: 4 Cheese, 10 Life Element, 4 Tasty Water Overall Price: 1160 Gilda Invention: Gift Capsule Recipe Found: Unknown Ideas: Bone & Letter & Pot Components Needed: 12 Unknown Bone, 15 Sticky Clay Overall Price: 540 Gilda Invention: Grenade Launcher Recipe Found: Unknown Ideas: Chimney & Egg & Fountain Components Needed: 2 Gunpowder, 2 Bomb, 4 Rolling Log Overall Price: 520 Gilda Invention: Iron Leg Recipe Found: Unknown Ideas: Fence & Old-Style Robot & Trashcan Alternate: Constructor & Phonograph & Saw Components Needed: 20 Scrap of Metal, 2 Hunk of Copper Overall Price: 300 Gilda Invention: Improved Bomb Recipe Found: G-ITEMS, lower right shelf Ideas: Candle & Coal & Egg Components Needed: 3 Flame Crystal, 1 Bomb, 3 Wind Crystal Overall Price: 1100 Gilda Invention: Leather Shoes Recipe Found: Unknown Ideas: Chair & Cloth & *Gyumo's Yell Components Needed: 2 Thick Hide Overall Price: 100 Gilda Invention: Lightspeed Recipe Found: Unknown Ideas: Candle & Flower & Rock Components Needed: 10 Light Element, 1 Holy Stone, 5 Lightning Crystal Overall Price: N/A (can't buy Holy Stones) Invention: Lure Rod Recipe Found: Pau's House, rock table Ideas: Fish & River & *Lafrescia Stem Components Needed: 10 Rolling Log, 10 Scrap of Metal, 3 Sea Dragon Crystal Overall Price: 750 Gilda Invention: Swan Recipe Found: Unknown Ideas: Boat & Tiny Hammer & Tree Components Needed: 3 Rolling Log, 3 Wind Element Overall Price: 240 Gilda Invention: Work Shoes Recipe Found: Cedric's shop, top level Ideas: Cloth & Constructor & Ladder Components Needed: 3 Sturdy Cloth, 1 Protect Crystal Overall Price: 210 Gilda Chapter 3 Inventions: Invention: Anti-Curse Amulet Recipe Found: Unknown Ideas: Holy Emblem & Saint's Writings & *Hmmmm! Jurak Components Needed: 3 Holy Water, 1 Sturdy Cloth Overall Price: 140 Gilda Invention: Antidote Amulet Recipe Found: Unknown Ideas: Bed & Dell Clinic Sign & Holy Emblem Components Needed: 3 Antidote Drink, 1 Sturdy Cloth Overall Price: 140 Gilda Invention: Antidote Drink Recipe Found: Dell Clinic, bookshelf Ideas: Bottle & Dell Clinic Sign & Well Components Needed: 2 Poison, 2 Tasty Water, 1 Poison Apple Overall Price: 260 Gilda Invention: Anti-Goo Amulet Recipe Found: Unknown Ideas: Laundry & Waterfall & *Ruler of the Pond Components Needed: 3 Soap, 1 Sturdy Cloth Overall Price: 140 Gilda Invention: Barrel Cannon II Recipe Found: Unknown Ideas: Barrel & Fountain & Well Components Needed: 15 Rolling Log, 20 Gunpowder, 4 Sturdy Cloth Overall Price: 780 Gilda Invention: Bucket Leg Recipe Found: P.B. Bar, barrel Ideas: Can & River & Well Alternate; River, Trashcan, Water Tank Components Needed: 5 Water Element, 30 Scrap of Metal Overall Price: 600 Gilda Invention: Bucket Pack Recipe Found: Lab 2 computer Ideas: Mailbox & Trashcan & Warehouse Components Needed: 40 Scrap of Metal, 2 Thick Hide, 30 Paint (Red) Overall Price: 2300 Gilda Invention: Cannonball Arm III Recipe Found: Unknown Ideas: Constructor & Post & *Moon Crystal Components Needed: 10 Silver Ball, 20 Hunk of Copper, 2 Destruction Crystal Overall Price: 3300 Gilda Invention: Cheese Recipe Found: Unknown Ideas: Cafe Sign & Lao Chao's Trademark & Milk Can Components Needed: 8 Flour, 2 Water Element, 1 Tasty Water Overall Price: 360 Gilda Invention: Clown Hand II Recipe Found: Unknown Ideas: Parasol & Scale & *Clown Robo's Attack Components Needed: 12 Hunk of Copper, 10 Paint (Red), 10 Paint (Yellow) Overall Price: 1800 Gilda Invention: Dragon Shoes Recipe Found: Unknown Ideas: Cloth & Runaway Dragon & Waterfall Components Needed: 3 Sturdy Cloth, 2 Flame Stone, 2 Thunder Element Overall Price: N/A (can't buy Flame Stones) Invention: Drill Arm Recipe Found: Lab 3 computer Ideas: Auto Book Reader & Fan & Windmill Components Needed: 20 Scrap of Metal, 3 Destruction Crystal, 1 Protector Crystal Overall Price: 800 Gilda Invention: Holy Water Recipe Found: Unknown Ideas: Bottle & Holy Emblem & The Sun Components Needed: 2 Tasty Water, 5 Holy Element, 5 Light Element Overall Price: 760 Gilda Invention: Machine Gun Arm Recipe Found: Georama Church, book on altar Ideas: Fan & Rifle & Runaway Dragon Components Needed: 15 Rolling Log, 15 Gunpowder, 10 Scrap of Metal Overall Price: 700 Gilda Invention: Machine Gun Arm II Recipe Found: Unknown Ideas: Fan & Telescope & Windmill Components Needed: 8 Silver Ball, 20 Gunpowder, 15 Scrap of Metal Overall Price: 2150 Gilda Invention: Magic Gun Recipe Found: Unknown Ideas: Fountain & The Moon & *Moon Crystal Alternate: Fountain, Moon Crystal, The Sun Components Needed: 3 Holy Crystal, 1 Gold Bar, 3 Glass Material Overall Price: 1510 Gilda Invention: Milk Can Body Recipe Found: Starlight Items, left shelf Ideas: Chimney & Milk Can & Peeping Hole Components Needed: 10 Glass Material, 40 Scrap of Metal Overall Price: 600 Gilda Invention: Missile Pod Arm Recipe Found: Unknown Ideas: Mushroom & Rotating Sign & Wooden Box Components Needed: 10 Rolling Log, 20 Gunpowder, 10 Scrap of Metal Overall Price: 700 Gilda Invention: Non-Stop Amulet Recipe Found: Unknown Ideas: Clock & Monument & Starglass Components Needed: 3 Heart-Throb Cherry, 1 Sturdy Cloth Overall Price: 200 Gilda Invention: Premium Chicken Recipe Found: Unknown Ideas: Burning Dragon Fire & Pork Dumpling & Special Peking Duck Components Needed: 10 Life Element, 10 Fire Element, 2 Super Hot Pepper Overall Price: 1240 Gilda Invention: Roller Foot Recipe Found: Unknown Ideas: Freight Train & Rotating Sign & Wheel Alternate: Freight Train & Ventilation & Wheel Components Needed: 30 Scrap of Metal, 10 Rolling Log Overall Price: 500 Gilda Invention: Samurai Arm Recipe Found: Starlight Weapons, small book Ideas: Barrel & Crescent-Shaped Light & Weapon Components Needed: 10 Scrap of Metal, 10 Rolling Log, 10 Thick Hide Overall Price: 800 Gilda Invention: Samurai Body Recipe Found: Unknown Ideas: Cedric's Shop Sign & Crescent-Shaped Light & Telescope Components Needed: 10 Paint (Red), 40 Rolling Log, 1 Gold Bar Overall Price: 2400 Gilda Invention: Sand Breaker Recipe Found: Unknown Ideas: Hand-Sewn Silk Flag & Horn & *Spinning Ivanov Components Needed: 20 Rough Rock, 5 Gunpowder, 20 Sticky Clay Overall Price: 900 Gilda Invention: Smash Wrench Recipe Found: Unknown Ideas: Constructor & Rock & Star Lamp Components Needed: 10 Scrap of Metal, 2 Destruction Crystal Overall Price: 400 Gilda Invention: Soap Recipe Found: Claire's House, 1F bookshelf Ideas: Laundry & Palm Tree & Waterfall Components Needed: 1 Bomb Nut, 5 Unknown Bone Overall Price: 160 Gilda Invention: Spike Boots Recipe Found: Unknown Ideas: Parasol & Pumpkin & *Moon Crystal Components Needed: 4 Thick Hide, 2 Holy Crystal Overall Price: 500 Gilda Invention: Stamina Drink Recipe Found: Starlight Items, right shelf Ideas: Bottle & Chinese Lantern & *King Mardan Components Needed: 2 Tasty Water, 30 Super Hot Pepper, 5 Mighty Healing Overall Price: 2260 Gilda Invention: Star Breaker Recipe Found: Unknown Ideas: Chimney & Fire House & *Phantom Memo Eater Components Needed: 6 Gunpowder, 15 Scrap of Metal, 6 Silver Ball Overall Price: 1470 Gilda Invention: Wise Owl Sword Recipe Found: P.B. Weapon Shop, lower left Ideas: Grass & Tree & *Charging Ram Components Needed: 4 Hunter Crystal, 10 Scrap of Metal, 10 Hunk of Copper Overall Price: 1200 Gilda Invention: Wooden Box Body Recipe Found: Morton's Sundries, counter Ideas: Giant Yorda Tree & Wooden Box & *Hmmmm! Jurak Components Needed: 20 Rolling Log, 30 Scrap of Metal, 10 Hunk of Copper Overall Price: 1200 Gilda Chapter 4 Inventions: Invention: Barrel Cannon III Recipe Found: Unknown Ideas: Barrel & Water Tank & Waterfall Components Needed: 17 Rolling Log, 25 Gunpowder, 4 Hunter Crystal Overall Price: 1440 Gilda Invention: Buggy Recipe Found: Dell Clinic, small stand Ideas: Belt & Car & System 5WP2 Components Needed: 30 Scrap of Metal, 7 Fire Element, 8 Thick Hide Overall Price: 1120 Gilda Invention: Cannonball Arm IV Recipe Found: Unknown Ideas: Constructor & Egg Chair & Rock Components Needed: 3 Gold Bar, 5 Silver Bar, 4 Destruction Crystal Overall Price: 4600 Gilda Invention: Cleaner Pack Recipe Found: Unknown Ideas: Air Cleaner & Belt & Vacuum Alternate: Can & Vacuum Bag & Water Tank Components Needed: 50 Scrap of Metal, 4 Thick Hide, 8 Silver Ball Overall Price: 2300 Gilda Invention: Clown Hand III Recipe Found: Unknown Ideas: Flag & Work Arm & *Clown Robo's Attack Components Needed: 5 Silver Ball, 20 Paint (Purple), 20 Paint (Green) Overall Price: 3400 Gilda Invention: Cubic Hammer Recipe Found: Unknown Ideas: Dresser & Gold Store & Work Equipment Components Needed: 20 Scrap of Metal, 1 Gold Bar, 2 Light Element Overall Price: 1320 Gilda Invention: Dark Viper Recipe Found: Unknown Ideas: Rifle & *Night Stalker & *Puppet Shingala Components Needed: 6 Gunpowder, 3 Silver Ball, 6 Unknown Bone Overall Price: 840 Gilda Invention: Flamingo Recipe Found: Unknown Ideas: Light of Luna Stone & Palm Tree & Tiny Hammer Components Needed: 5 Rolling Log, 3 Paint (Pink), 1 Silver Ball Overall Price: 480 Gilda Invention: Hammer Arm Recipe Found: Lab 1 computer Ideas: Barrel & Post & Work Robot Components Needed: 50 Scrap of Metal, 10 Hunk of Copper Overall Price: 1000 Gilda Invention: Missile Pod Arm II Recipe Found: Unknown Ideas: Fountain & Wooden Box & *Symbol of Luna Lab Components Needed: 20 Hunk of Copper, 30 Gunpowder, 10 Scrap of Metal Overall Price: 1700 Gilda Invention: Multi Feet Recipe Found: City Hall, mayor's desk Ideas: Deer Horn & Post & Work Robot Components Needed: 15 Silver Ball, 30 Scrap of Metal Overall Price: 3300 Gilda Invention: Propeller Leg Recipe Found: Lab 4 computer Ideas: Cart & Fan & Windmill Feather Components Needed: 10 Silver Ball, 7 Wind Element Overall Price: 2420 Gilda Invention: Question Shooter Recipe Found: Unknown Ideas: Fountain & Neo-Projector & *Brave Little Linda Components Needed: 3 Silver Ball, 1 Gold Bar Overall Price: 1600 Gilda Invention: Refrigerator Body Recipe Found: Cedric's Shop, bedroom Ideas: Refrigerator & Small Generator & Traffic Light Components Needed: 50 Scrap of Metal, 10 Hunk of Copper, 1 Chill Crystal Overall Price: 1150 Gilda Invention: Stinger Wrench Recipe Found: Unknown Ideas: Air Cleaner & Pipe & Wheel Components Needed: 15 Scrap of Metal, 1 Bandit Coin Overall Price: 7150 Gilda Invention: Super Alloy Body Recipe Found: G-PARTS, note on crate Ideas: Gold Store & Search Light & Work Equipment Components Needed: 1 Gold Bar, 5 Silver Ball, 10 Hunk of Copper Overall Price: 2500 Gilda Invention: Turkey Recipe Found: Unknown Ideas: Special Peking Duck & Tree & Windmill Feather Components Needed: 3 Rolling Log, 3 Scrap of Metal Overall Price: 90 Gilda Invention: Wild Cat Recipe Found: Unknown Ideas: Rifle & Work Equipment & *Charging Ram Components Needed: 10 Gunpowder, 15 Hunk of Copper, 8 Silver Ball Overall Price: 2550 Gilda Invention: Wing Boots Recipe Found: Claire's House, 2nd bedroom Ideas: Belt & Weather Vane & Windmill Feather Components Needed: 3 Sturdy Cloth, 1 Wind Element Overall Price: 120 Gilda Invention: Wing Shoes Recipe Found: Unknown Ideas: Cloth & Parasol & Windmill Feather Components Needed: 2 Thick Hides, 1 Wind Crystal Overall Price: 250 Gilda Chapter 5 Inventions: Invention: Albatross Recipe Found: Unknown Ideas: Geyser & Tree & *Fire Squall Components Needed: 7 Rolling Log, 1 Gold Bar, 2 Holy Element Overall Price: 1260 Gilda Invention: Barrel Cannon IV Recipe Found: Unknown Ideas: Air Cleaner & Barrel & *Fire Squall Components Needed: 20 Rolling Log, 40 Gunpowder, 1 Bull's-Eye Coin Overall Price: 7700 Gilda Invention: Clown Hand IV Recipe Found: Unknown Ideas: Paints & Power Arm & *Clown Robo's Attack Components Needed: 10 Silver Ball, 6 Paint (Red), 2 Gold Bar Overall Price: 4360 Gilda Invention: Digi Hammer Recipe Found: Unknown Ideas: Computer & Constructor & Decorative Lights Components Needed: 20 Scrap of Metal, 3 Silver Ball Overall Price: 800 Gilda Invention: Drill Arm II Recipe Found: G-ITEMS, lower left shelf Ideas: Electric Sesame & Horn & Work Arm Components Needed: 2 Scrap of Metal, 4 Destruction Crystal, 2 Power Crystal Overall Price: 820 Gilda Invention: Drum Can Body Recipe Found: Unknown Ideas: Chair & Drum Can & Lamp Components Needed: 40 Scrap of Metal, 5 Rolling Log, 4 Glass Material Overall Price: 580 Gilda Invention: Energy Pack (Urn) Recipe Found: G-ITEMS, upper left shelf Ideas: Energy Pipe & Generator & Pot Components Needed: 20 Sticky Clay, 20 Sturdy Rock, 10 Earth Element Overall Price: 1400 Gilda Invention: Escape Powder Recipe Found: Unknown Ideas: Elevator & Transmission Device & *Ancient Mural Components Needed: 10 Wind Element, 2 Holy Water Overall Price: 680 Gilda Invention: Falcon Recipe Found: Unknown Ideas: Hammer & Large Crane & Withered Jurak Components Needed: 5 Rolling Log, 3 Hunter Crystal, 1 Silver Ball Overall Price: 750 Gilda Invention: Final Bomb Recipe Found: Unknown Ideas: Candle & Cinders & Oven Components Needed: 7 Flame Crystal, 10 Bomb, 3 Power Crystal Overall Price: 3650 Gilda Invention: Hammer Arm II Recipe Found: Unknown Ideas: Hammer & Post & Work Arm Components Needed: 50 Scrap of Metal, 20 Rough Rock, 1 Silver Ball Overall Price: 1100 Gilda Invention: Heavy Hammer Recipe Found: Unknown Ideas: Drum Can & Power Arm & *Paznos Components Needed: 30 Scrap of Metal, 5 Sturdy Rock, 2 Power Crystal Overall Price: 800 Gilda Invention: Laser Arm Recipe Found: G-WEAPONS, near counter Ideas: Barrel & Energy Pipe & Geyser Components Needed: 5 Silver Ball, 10 Light Element, 10 Rolling Log Overall Price: 1800 Gilda Invention: Machine Gun Arm III Recipe Found: Unknown Ideas: Propeller & Rifle & Windmill Components Needed: 5 Silver Ball, 30 Thunder Element, 1 Gold Bar Overall Price: 3800 Gilda Invention: Metal Boots Recipe Found: Unknown Ideas: Belt & Drum Can & Work Robot Components Needed: 2 Thick Hide, 1 Scrap of Metal Overall Price: 110 GIlda Invention: Missile Pod Arm III Recipe Found: Unknown Ideas: Deer Horn & Generator & Gold Store Components Needed: 20 Scrap of Metal, 3 Flame Stone, 5 Silver Ball Overall Price: N/A (can't buy Flame Stones) Invention: Nova Cannon Recipe Found: Unknown Ideas: Generator & Rapper & The Sun Components Needed: 10 Sticky Clay, 1 Sun Stone, 10 Fire Element Overall Price: N/A (can't buy Sun Stones; inadvisable to build) Invention: Panther Boots Recipe Found: Unknown Ideas: Bone & The Moon & *Ultimate Gaspard Components Needed: 4 Thick Hide, 1 Unknown Bone, 1 Hunter Crystal Overall Price: 370 Gilda Invention: Poison Wrench Recipe Found: Unknown Ideas: Deer Horn & Mushroom & Sulfur-Colored Juice Components Needed: 15 Scrap of Metal, 5 Poison, 3 Destruction Crystal Overall Price: 650 Gilda Invention: Ruler's Sword Recipe Found: Unknown Ideas: Figure & Iron Maiden & *Paznos Components Needed: 20 Holy Element, 10 Silver Ball, 20 Light Element Overall Price: 4400 Gilda Invention: Samurai Arm II Recipe Found: Unknown Ideas: Runaway Dragon & Weapon & Work Crane Components Needed: 15 Scrap of Metal, 15 Rolling Log, 5 Silver Ball Overall Price: 1450 Gilda Invention: Soul Breaker Recipe Found: Unknown Ideas: Energy Pipe & Geyser & Transmission Device Components Needed: 5 Destruction Crystal, 5 Silver Ball, 7 Glass Material Overall Price: 1890 Gilda Invention: Steal Gun Recipe Found: Unknown Ideas: Book & Fountain & Work Crane Components Needed: 10 Light Element, 1 Bandit Coin, 10 Silver Ball Overall Price: 9600 Gilda Invention: Sun & Moon Armor Recipe Found: Unknown Ideas: Electric Sesame & The Sun & The Moon Components Needed: 50 Light Element, 50 Holy Element, 50 Sticky Clay Overall Price: 8000 Gilda Chapter 6 Inventions: Invention: Drill Arm III Recipe Found: Unknown Ideas: Luna Stone Shards & Work Arm & *Ixion Components Needed: 2 Gold Bar, 5 Destruction Crystal, 4 Power Crystal Overall Price: 3550 Gilda Invention: Hammer Arm III Recipe Found: Operations Room computer Ideas: Chimney & Hammer & *Earth Gem Altar Components Needed: 50 Scrap of Metal, 30 Hunk of Copper, 5 Protector Crystal Overall Price: 2750 Gilda Invention: Laser Arm II Recipe Found: Unknown Ideas: Crescent-Shaped Light & Energy Pipe & *Ixion Components Needed: 5 Silver Ball, 20 Light Element, 12 Rolling Log Overall Price: 2440 Gilda Invention: Machine Gun Arm IV Recipe Found: Unknown Ideas: Drum Can & Propeller & *Wind Gem Altar Components Needed: 10 SIlver Ball, 40 Thunder Element, 1 Ruby Overall Price: 14400 Gilda Invention: Missile Pod Arm IV Recipe Found: Unknown Ideas: Gold Store & Mount Gundor & *Fire Gem Altar Components Needed: 3 Gold Bar, 8 Flame Stone, 3 Silver Ball Overall Price: N/A (can't buy Flame stones) Invention: Nova Cannon II Recipe Found: Hinted at by old man in P.B. Ideas: Streetlight & The Sun & *Fire Gem Altar Components Needed: 12 Sticky Clay, 50 Holy Element, 20 Fire Element Overall Price: 4440 Gilda Chapter 7 Inventions: Invention: Drill Arm IV Recipe Found: Unknown Ideas: Deer Horn & Work Arm & *Flower of the Sun Components Needed: 15 Silver Ball, 1 Indestructible Coin, 1 Diamond Overall Price: 34500 Gilda Invention: Hammer Arm IV Recipe Found: Unknown Ideas: Moon Column & Power Arm & Tiny Hammer Components Needed: 20 Scrap of Metal, 7 Protector Crystal, 1 Diamond Overall Price: 31250 Gilda Invention: Jet Hover Recipe Found: G-PARTS, note on pillar Ideas: Candle & Fire House & Relaxation Fountain Components Needed: 30 Sticky Clay, 6 Fire Element, 15 Hunk of Copper Overall Price: 1710 Gilda Invention: Laser Arm III Recipe Found: Unknown Ideas: Energy Pipe & Relaxation Fountain & Search Light Components Needed: 9 Silver Ball, 15 Light Element, 20 Hunk of Copper Overall Price: 5700 Gilda Invention: Laser Arm IV Recipe Found: Unknown Ideas: Blue Lantern & Energy Pipe & *Legend of the Moon Components Needed: 4 Gold Bar, 4 Holy Stone, 1 Diamond Overall Price: N/A (can't buy Holy Stones) Invention: Level-Up Powder Recipe Found: Unknown Ideas: Sun Chair & Sun Table & The Sun Components Needed: 1 Diamond, 1 Experience Coin, 1 Final Bomb Overall Price: 45600 Gilda Invention: Nova Cannon III Recipe Found: Unknown Ideas: Moon Column & Stove & The Sun Components Needed: 14 Sticky Clay, 99 Holy Element, 3 Holy Stone Overall Price: N/A (can't buy Holy Stones) Invention: Princess Boots Recipe Found: Unknown Ideas: Flower Chandelier & Waterfall Curtain & *Moon Flower Palace Components Needed: 4 Sturdy Cloth, 2 Holy Water, 2 Glass Material Overall Price: 200 Gilda Invention: Resurrection Powder Recipe Found: Unknown Ideas: Fruit & Lotus Flower & *Hot Springs Spirit Components Needed: 50 Life Element, 5 Holy Stone, 2 Stamina Drink Overall Price: N/A (can't buy Holy Stones) Invention: Ridepod Fuel Recipe Found: Unknown Ideas: Luna Stone Shards & Mud & Stardust Pond Components Needed: 20 Poison, 5 Improved Bomb, 5 Stamina Drink Overall Price: 7700 Gilda Invention: Samurai Arm III Recipe Found: Alexandra's Room, book on bed Ideas: Deer Horn & Moon Column & Weapon Components Needed: 20 Scrap of Metal, 20 Rolling Log, 30 Life Element Overall Price: 2400 Gilda Invention: Sexy Panther Recipe Found: Unknown Ideas: Elena's Portrait & Flower Bathed in Light & Rifle Components Needed: 15 Gunpowder, 1 Ruby, 14 Silver Ball Overall Price: 13100 Gilda Invention: Treasure Chest Key Recipe Found: Unknown Ideas: Golden Door & Labyrinth Door & *Sun Chamber Gatekeeper Components Needed: 1 Gold Bar, 5 Silver Bar, 10 Hunk of Copper Overall Price: 2500 Gilda Invention: Triple-Urn Pack Recipe Found: Unknown Ideas: Flower Chandelier & Light of Luna Stone & Pot Components Needed: 40 Sticky Clay, 20 Earth Element, 40 Sturdy Rock Overall Price: 2800 Gilda Invention: Twin Buster Recipe Found: Unknown Ideas: Flower Chandelier & Jurak's Nose & Rifle Components Needed: 15 Gunpowder, 2 Gold Bar, 20 Scrap of Metal Overall Price: 2500 Gilda Chapter 8 Inventions: Invention: Nova Cannon IV Recipe Found: Unknown Ideas: Pot Torch & The Sun & *Flotsam, Revived! Components Needed: 1 Sun Stone, 5 Holy Stone, 15 Sticky Clay Overall Price: N/A (can't buy Sun Stones or Holy Stones) Invention: Samurai Arm IV Recipe Found: Unknown Ideas: *A Surviving Soldier & *Flotsam, Revived! & *Legend of the Moon Components Needed: 2 Diamond, 25 Rolling Log, 25 Scrap of Metal Overall Price: 60750 Gilda Fishing [GDFISHING] --== Fishing is pretty simple in Dark Cloud 2. There's two ways to do it, with the Bait Rod or the Lure Rod. How each works: Bait Rod - You put on your bait of choice, and then fish. If the line breaks or you catch a fish, the bait that was on the hook vanishes. You just have to wait for a fish to bite to catch something. Lure Rod - You put a lure on the rod. Lures can't be lost, even when the line breaks. You have to move the lure about in an appropriate manner to catch a fish. Once you have a bite, it's a simple minigame of reeling in the fish without snapping the line. Depending on fish size, this can be very fast or very slow. As a general rule of thumb, keep the gauge below 66%, just in case. When a fish starts struggling, you'll see an arrow indicating a direction. Push the left analog in that direction to reduce line tension by a bit. As you catch fish, you earn FP. You can apply this to upgrade stats on your fishing rod. These stats are Flight, Strength, Resillience, Grip, and Luck. Flight and Grip are mostly meaningless, but the other three count for a lot. Generally, you want to have Luck be higher than Resillience, and Resillience higher than Strength. For the Lure Rod, Luck and Strength should be about on par. 100 FP equals one stat point upgrade. Flight - How far you can cast the line, in meters. Strength - How big a fish you can handle. Resillience - How strong the line is. Grip - How much the controller vibrates when getting a bite. Luck - Odds of fish type and size, as well as bite rate. Certain fish will only bite for certain bait and lures. As well, some can only be found in certain areas. Non-ocean fishing will always potentially catch Gummy fish, while ocean fishing can always result in catching a Bon. These are what you might call the reject fish. Bait Type Fish that like it Battan Any Niler Mimi Any Niler, Nonky, Tartan, Bobo Minon Any Bobo, Den, Niler, Gobbler Potato Cake Any Tarton, Priscleen Prickly Any Niler Banana Any Piccoly, Niler Bomb Nuts Any Piccoly, Bon Gooey Peach Any Bobo H-T Cherry Any None? Evy Ocean Tarton, Bobo Petit Fish Ocean Kaji, Den, Hama Hama Carrot Special Umadakara Poison Apple Special Mardan Garayan The Lure Rod works a bit differently. What you can catch depends on the lure type. Lure Fish that like it Frog ? Minnow Baku Baku, Den, Hama Hama, Kaji Spinner Baku Baku, Tarton Fork Baron Garayan How you move the lures determines how tempted the fish are by them. The frog and fork are used the same way, by doing 3-5 jerky left or right movements, pausing, reeling in a bit, and repeating in the other direction, until you get a bite. The minnow and spinner lures are used in quick and spastic left-right-reel-in movements. The spinner should be reeled in a bit longer than the minnow, however. The Garayans are special cases on how to catch them. Mardan Garayans only appear between 6PM and 6AM in the Fish Monster Swamp, in King Mardan's pond. Baron Garayan only appears between 4PM and 9PM in Heim Rada's hot springs pond. As well, you can only catch Umadakaras on the last four levels of Starlight Canyon. Everything else is non-time-sensitive. Spheda [GDSPHEDA] --== Spheda is a golf-like minigame that you can play from mid-chapter 3 onward. It's a bit tricky to get used to, but I'll explain it as best I can here. The Basics: Spheda involves shooting spheres into distortions. The gimmick to this is that the sphere must be the opposite color of the distortion for it to go in. To change a sphere's color, just hit it hard enough against the ground or a wall. You have a limited number of shots to get the sphere into the distortion, so you have to take care in how you plan your shots out. The sphere can only be hit with Spheda clubs, and there are 6 of them: Handy Stick, Turkey, Swan, Flamingo, Falcon, and Albatross. Their distance capabilities improve as you go further up the list, but the margin of error (explained next paragraph) increases. The clubs also all experience a better use of curve shots and topspin/backspin as you go further up, with one exception: Swan is the worst curve-hitter. Choose your Spheda club according to what you're comfortable with. The Turkey has the best balance overall of ability and margin of error, while the Flamingo sacrifices some flexibility but gives better ability. Falcon and Albatross are for very skilled players only. Margin of error is an important factor in choosing your Spheda club. You have a certain range on the power gauge that you have to hit the sphere in to get a proper shot, with a perfect hit meaning a 10% bonus to distance shot. There is a red area around the good shot area for flubbed shots, where angle and power are slightly miffed. the rest of the gauge, if shot from, will cause a totally random and generally very weak shot. If you accidentally choose to make a shot, simply don't press X. The gauge will fill and empty, and you'll be left with the same number of shots that you had before. The minimap is invaluable in Spheda, as it shows you not only exactly where the sphere and distortion are (as well as what color each is), but also how your shot is going to behave within a small range of where you hit it. The sphere will always blink on the minimap, which can be helpful in locating it if you choose not to move to the sphere. You can move the map when in shot mode with the d-pad. Advanced Spheda: The distance the sphere will go when hit is indicated approximately by the label on the gauge. But be aware that that's how far the sphere will go before it hits the ground again; it does not account for how far the sphere will bounce afterwards. Generally speaking, the sphere bounces 50-100% further than listed, depending on how hard you hit it and if it hits the ground when it lands. You can dampen or enhance this effect with backspin and topspin, respectively. A full topspin adds 50 to 150% of the effect of the distance the sphere will cover when it hits the ground, and a full backspin recoils it from 50 to 150%, both depending on the club used and shot angle. Sometimes it's handy to be able to curve a shot, such as when there is a wall in the way. Full-power curved shots can angle the ball between 12.5 and 57.5 degrees (25% to 75% angle change), depending on the club used, in an arc that changes along the path of how far you shot the sphere. This is exceptionally useful when there are a lot of really small corners between you and the distortion (which happens a lot), and when the sphere is just far enough from a corridor that it can't be shot straight down it. If you can't reach the sphere for some reason, but it's not flagged as "off course" by the game, you have to move it by standing near the sphere and pressing Square. This will cost you 1 shot, unless you have only one shot left. Note that you can move the sphere this way any time, and always get a free move if there's one shot left. This can be very helpful when you are given a 1-shot goal, but the sphere is not quite lined up right with the goal. Shooting through "void" areas in Rainbow Butterfly Woods and Starlight Canyon is tricky, and you have to apply backspin and distance gauging to the utmost in these cases. In the forest in particular, you have to also be careful of the many trees in the void area that can knock the sphere all over the place. Take very careful aim before you shoot across the non-traversible areas. Note that there are, in fact, truly impossible Spheda setups. In the case of these, just grin and bear it, redo the level, and hope for a better setup next time. Applied Tactics: So the obvious question is, how do you apply all of this to how you play? Well, it's really quite easy. First off, you need to get a feel for the distances you can hit. This is facilitated by the fact that you're always told how far away the distortion is. As a general rule of thumb, the dots you see projecting your shot on the minimap represent approximately 32m (I stress "approximately"). For a straight shot with all land between intended destination and current location, it's a simple matter of figuring out how far the sphere needs to go, dividing that by 2, and hitting the sphere for about that much on the gauge. For example, say you need to go about 150m, and your power shot is 112m. 150m divided by 2 is 75m, which is about 66% of the shot gauge. Simple enough, yes? The flatter your shot arc is, the more distance it will bounce, so you need to apply more power for upwards-arcing shots. Now, suppose you're working in a more limited area, where you can't have the sphere bouncing around all over the place. In these cases, you'll want to employ backspin. Based on your club's abilities and the distance, you can make a reasonable estimate of how much backspin you'll need to apply to get the sphere to more or less stop when it lands. But this is where things get tricky. Let's say we have to cover 56m with 112m power shot. Well, that means a half gauge shot, right? But bouncing will cause it to drop into the "off course" area! We could do a 25% power shot (and risk it going just out of bounds), or we could do a 50% shot with about 50-66% power backspin, causing it to stop (and possibly recoil a little bit) when it reaches the goal distance. It's best to have a slight margin of error in these cases. And keep in mind, the harder you hit the sphere, the less backspin you want to use, as it can potentially recoil almost back to where you shot it from! Topspin's application is very obvious. If there's a straightaway that your club wouldn't quite be able to hit all the way down (say 250m with a 112m power shot), topspin is your friend. A little topspin goes a long way, though; like backspin, the more power you use, the less topspin you want to apply. If you give the sphere too much topspin for the distance, you'll end up having it strike a wall and fly back at you, or go out of bounds in some areas! Topspin is very rarely needed, so don't feel in any way obligated to use it. So, how about curved shots? Simple application, really. Gauge how much of an angle you need, keep in mind how much of an angle your club can handle, and curve that shot accordingly. It's very logical, actually. It shouldn't take more than 2 or 3 curved shots with a club to get a feel for how it handles hooks and slices. Just remember, you press left on the analog stick to slice a shot right, and right on the analog to hook a shot left! Don't mix them up, unless you want a flubbed shot! Now then, there's four possible scenarios for the goal shot, two of which are for all intents and purposes identical. These scenarios are: one shot left, same color distortion; multiple shots left, same color distortion; one shot left, different color distortion; and multiple shots left, different color distortion. Here's what to do... Same color, multiple hits: Obviously, you need to get the sphere to change colors first. You can either bounce it off a wall or the floor into the distortion, or bounce it off a wall or the floor so it's the other color. For details on the former tactic, see the next possibility. Same color, one hit left: Like above, but you have to get it into the distortion with your hit. For floor hits, try to have at least 24m between you and the goal before trying bouncing it, and shoot 10-16% under power, so the sphere will bounce. Wall-bouncing is tricky, and best when you're close to the distortion (so you can check the effects with the simulated shot dots). Remember, inconvenient positioning can be corrected with the Square button to move the sphere. Different color: Regardless of hits left, just hit the sphere into the distortion. Try to give an additional 10-25% power from the listed distance to goal, though; otherwise, the sphere might hit the ground and change colors before it reaches the goal, which is not good. Also, don't go over 40% above the needed power, or the sphere will probably soar OVER the distortion. That about covers it! Hopefully, Spheda will not seem so daunting now! Fishing Contest [GDCONTEST] --== Not exactly complicated. Just take a few really big fish and weigh them in. You can't use any fish whose weight is known, so aquarium-fed fish are a no-no. The prizes are generally not worth the trouble. Only your best three fish count for your final score, as well, so don't bother entering 10 fish unless you really have no idea which ones are biggest. Finny Frenzy [GDFINNY] --== You have to participate in this if you want to recruit Olivie. As a general rule of thumb, your competing fish should have at least 20 Boost, Endurance, and Stamina over the previous racing class to win it, starting at 20 for beginner class. How you should choose to push your fish depends on its stats. If its Endurance is abnormally high, go for With All Your Might. If it has good Boost, but low Endurance, go for The Last Shall Be First. If Endurance and Boost are both decent, go for Come Out Fighting. If stats are more or less average, go for Keep a Steady Pace. Settle it in the Ring is only useful if your fish is especially strong and tenacious, and is generally not the best way to win a race. Go With the Middle is only useful if you're after a non-first-place prize. The Ridepod ~ Steve [GDRIDEPOD] ==-- The Ridepod can prove central to how you play the game, since you can pretty build all of its weapons (unlike Max and Monica's weapons, which mostly have to be leveled up). This covers all of the aspects of the Ridepod: the weapons, armor, legs, energy packs, and upgrades it can have, as well as how to use it effectively in battle. Weapons: There are two classes of weapon, and several variations of each. The classes are short-range and long-range. Short-range includes Cannonball Arms, Clown Hands, Samurai Arms, Hammer Arms, and Drill Arms. Long-range includes Barrel Cannons, Machine Gun Arms, Missile Pod Arms, Nova Cannons, and Laser Arms. Each weapon type has four variations. Short-Range Weapons: Cannonball Arm Buy? No Capacity: 15 WHP: 40 Invent: Manhole & Old-Style Robot & Post Resources: 15 Scrap of Metal, 2 Rolling Log, 1 Destruction Crystal Stats: 60 Attack, 50 Smash Cannonball Arm II Buy? No Capacity: 43 WHP: 53 Invent: Constructor & Post & Rock Resources: 20 Scrap of Metal, 5 Silver Ball, 1 Destruction Crystal Stats: 100 Attack, 80 Smash Cannonball Arm III Buy? No Capacity: 70 WHP: 64 Invent: Constructor & Post & *Moon Crystal Resources: 10 Silver Ball, 10 Hunk of Copper, 2 Destruction Crystal Stats: 145 Attack, 100 Smash Cannonball Arm IV Buy? No Capacity: 110 WHP: 70 Invent: Constructor & Egg Chair & Rock Resources: 3 Gold Bar, 5 Silver Ball, 4 Destruction Crystal Stats: 190 Attack, 100 Smash Clown Hand Buy? No Capacity: 23 WHP: 52 Invent: Parasol & Pipe & *Clown Robo's Attack Resources: 10 Hunk of Copper, 10 Paint (Black), 5 Paint (Green) Stats: 100 Attack, 50 Chill Clown Hand II Buy? No Capacity: 50 WHP: 60 Invent: Parasol & Scale & *Clown Robo's Attack Resources: 12 Hunk of Copper, 10 Paint (Red), 10 Paint (Yellow) Stats: 140 Attack, 80 Chill Clown Hand III Buy? No Capacity: 80 WHP: 70 Invent: Flag & Work Arm & *Clown Robo's Attack Resources: 5 Silver Ball, 20 Paint (Purple), 20 Paint (Green) Stats: 180 Attack, 100 Chill Clown Hand IV Buy? No Capacity: 120 WHP: 82 Invent: Paints & Power Arm & *Clown Robo's Attack Resources: 10 Silver Ball, 6 Paint (Red), 2 Gold Bar Stats: 245 Attack, 100 Chill Samurai Arm Buy? 1100 exp Capacity: 30 WHP: 63 Invent: Barrel & Crescent-Shaped Light & Weapon Resources: 10 Scrap of Metal, 10 Rolling Log, 10 Thick Hide Stats: 145 Attack, 50 Lightning, 50 Scale Samurai Arm II Buy? No Capacity: 70 WHP: 80 Invent: Runaway Dragon & Weapon & Work Crane Resources: 15 Scrap of Metal, 15 Rolling Log, 5 Silver Ball Stats: 260 Attack, 50 Lightning, 50 Beast, 50 Scale Samurai Arm III Buy? No Capacity: 130 WHP: 99 Invent: Deer Horn & Moon Column & Weapon Resources: 20 Scrap of Metal, 20 Rolling Log, 30 Life Element Stats: 460 Attack, 50 Lightning, 50 Beast, 50 Scale Samurai Arm IV Buy? No Capacity: 160 WHP: 100 Invent: *A Surviving Soldier & *Flotsam, Revived! & *Legend of the Moon Resources: 2 Diamond, 25 Rolling Log, 25 Scrap of Metal Stats: 1800 Attack, 50 Lightning, 50 Beast, 50 Scale Hammer Arm Buy? 800 exp Capacity: 40 WHP: 70 Invent: Barrel & Post & Work Robot Resources: 50 Scrap of Metal, 10 Hunk of Copper Stats: 192 Attack, 50 Smash Hammer Arm II Buy? No Capacity: 70 WHP: 83 Invent: Hammer & Post & Work Arm Resources: 50 Scrap of Metal, 20 Rough Rock, 1 Silver Ball Stats: 250 Attack, 80 Smash Hammer Arm III Buy? No Capacity: 100 WHP: 80 Invent: Chimney & Hammer & *Earth Gem Altar Resources: 50 Scrap of Metal, 30 Hunk of Copper, 5 Protector Crystal Stats: 315 Attack, 100 Smash Hammer Arm IV Buy? No Capacity: 140 WHP: 99 Invent: Moon Column & Power Arm & Tiny Hammer Resources: 20 Scrap of Metal, 7 Protector Crystal, 1 Diamond Stats: 450 Attack, 100 Smash Drill Arm Buy? No Capacity: 40 WHP: 72 Invent: Auto Book Reader & Fan & Windmill Resources: 20 Scrap of Metal, 3 Destruction Crystal, 1 Protector Crystal Stats: 80 Attack, 50 Smash, 50 Cyclone Drill Arm II Buy? No Capacity: 70 WHP: 82 Invent: Electric Sesame & Horn & Work Arm Resources: 2 Scrap of Metal, 4 Destruction Crystal, 2 Power Crystal Stats: 128 Attack, 50 Smash, 50 Cyclone Drill Arm III Buy? No Capacity: 100 WHP: 90 Invent: Luna Stone Shards & Work Arm & *Ixion Resources: 2 Gold Bar, 5 Destruction Crystal, 4 Power Crystal Stats: 155 Attack, 50 Smash, 50 Cyclone Drill Arm IV Buy? No Capacity: 140 WHP: 98 Invent: Deer Horn & Work Arm & *Flower of the Sun Resources: 15 Silver Ball, 1 Diamond, 1 Indestructible Coin Stats: 225 Attack, 50 Smash, 50 Cyclone Long-Range Weapons: Barrel Cannon Buy? 400 exp Capacity: 23 WHP: 50 Invent: Barrel & Fountain & Mushroom Resources: 10 Rolling Log, 10 Gunpowder Stats: 95 Attack, 50 Exorcism Barrel Cannon II Buy? No Capacity: 50 WHP: 60 Invent: Barrel & Fountain & Well Resources: 10 Rolling Log, 20 Gunpowder, 4 Sturdy Cloth Stats: 140 Attack, 80 Exorcism Barrel Cannon III Buy? No Capacity: 80 WHP: 72 Invent: Barrel & Water Tank & Waterfall Resources: 17 Rolling Log, 25 Gunpowder, 4 Hunter Crystal Stats: 180 Attack, 100 Exorcism Barrel Cannon IV Buy? No Capacity: 120 WHP: 81 Invent: Air Cleaner & Barrel & *Fire Squall Resources: 20 Rolling Log, 40 Gunpowder, 1 Bull's-Eye Coin Stats: 240 Attack, 100 Exorcism Machine Gun Arm Buy? 900 exp Capacity: 30 WHP: 62 Invent: Fan & Rifle & Runaway Dragon Resources: 15 Rolling Log, 15 Gunpowder, 10 Scrap of Metal Stats: 138 Attack, 50 Flame, 50 Cyclone Machine Gun Arm II Buy? No Capacity: 60 WHP: 71 Invent: Fan & Telescope & Windmill Resources: 8 Silver Ball, 15 Gunpowder, 15 Scrap of Metal Stats: 180 Attack, 50 Flame, 50 Cyclone Machine Gun Arm III Buy? No Capacity: 90 WHP: 80 Invent: Propeller & Rifle & Windmill Resources: 5 Silver Ball, 30 Thunder Element, 1 Gold Bar Stats: 230 Attack, 50 Flame, 50 Cyclone Machine Gun Arm IV Buy? No Capacity: 130 WHP: 90 Invent: Drum Can & Propeller & *Wind Gem Altar Resources: 10 Silver Ball, 40 Thunder Element, 1 Ruby Stats: 295 Attack, 50 Flame, 50 Cyclone Missile Pod Arm Buy? No Capacity: 30 WHP: 61 Invent: Mushroom & Rotating Sign & Wooden Box Resources: 10 Rolling Log, 20 Gunpowder, 10 Scrap of Metal Stats: 138 Attack, 50 Flame Missile Pod Arm II Buy? No Capacity: 60 WHP: 70 Invent: Fountain & Wooden Box & *Symbol of Luna Lab Resources: 20 Hunk of Copper, 30 Gunpowder, 10 Scrap of Metal Stats: 185 Attack, 80 Flame Missile Pod Arm III Buy? No Capacity: 90 WHP: 81 Invent: Deer Horn & Generator & Gold Store Resources: 20 Scrap of Metal, 3 Flame Stone, 5 Silver Ball Stats: 242 Attack, 100 Flame Missile Pod Arm IV Buy? No Capacity: 130 WHP: 91 Invent: Gold Store & Mount Gundor & *Fire Gem Altar Resources: 3 Gold Bar, 8 Flame Stone, 3 Silver Ball Stats: 300 Attack, 100 Flame Nova Cannon Buy? No Capacity: 50 WHP: 83 Invent: Generator & Rapper & The Sun Resources: 10 Sticky Clay, 1 Sun Stone, 10 Fire Element Stats: 240 Attack, 50 Chill, 50 Lightning Nova Cannon II Buy? No Capacity: 80 WHP: 91 Invent: Streetlight & The Sun & *Fire Gem Altar Resources: 12 Sticky Clay, 50 Holy Element, 20 Fire Element Stats: 300 Attack, 50 Chill, 50 Lightning Nova Cannon III Buy? No Capacity: 110 WHP: 99 Invent: Moon Column & Stove & The Sun Resources: 14 Sticky Clay, 99 Holy Element, 3 Holy Stone Stats: 435 Attack, 50 Chill, 50 Lightning Nova Cannon IV Buy? No Capacity: 165 WHP: 100 Invent: Pot Torch & The Sun & *Flotsam, Revived! Resources: 1 Sun Stone, 5 Holy Stone, 15 Sticky Clay Stats: 1600 Attack, 50 Chill, 50 Lightning Laser Arm Buy? No Capacity: 50 WHP: 80 Invent: Barrel & Energy Pipe & Geyser Resources: 5 Silver Ball, 10 Light Element, 10 Rolling Log Stats: 235 Attack, 50 Exorcism Laser Arm II Buy? No Capacity: 80 WHP: 92 Invent: Crescent-Shaped Light & Energy Pipe & *Ixion Resources: 5 Silver Ball, 20 Light Element, 12 Rolling Log Stats: 295 Attack, 80 Exorcism Laser Arm III Buy? No Capacity: 115 WHP: 98 Invent: Energy Pipe & Relaxation Fountain & Search Light Resources: 9 Silver Ball, 15 Light Element, 20 Hunk of Copper Stats: 430 Attack, 100 Exorcism Laser Arm IV Buy? No Capacity: 140 WHP: 100 Invent: Blue Lantern & Energy Pipe & *Legend of the Moon Resources: 4 Gold Bar, 4 Holy Stone, 1 Diamond Stats: 800 Attack, 100 Exorcism Armor: Armor is pretty straightforward. It's what makes up the torso appearance of Steve, and provides a direct defense bonus. Most of these can only be built, just like Steve's weapons. Drum Can Body Buy? No Capacity: 10 Armor: 6 Invent: Chair & Drum Can & Lamp Resources: 40 Scrap of Metal, 5 Rolling Log, 4 Glass Material Milk Can Body Buy? No Capacity: 14 Armor: 12 Invent: Chimney & Milk Can & Peeping Hole Resources: 10 Glass Material, 40 Scrap of Metal Clown Body Buy? No Capacity: 19 Armor: 12 Invent: Cup & Paints & Parasol Resources: 50 Scrap of Metal, 25 Hunk of Copper, 10 Paint (Green) Wooden Box Body Buy? 800 exp Capacity: 20 Armor: 18 Invent: Giant Yorda Tree & Wooden Box & *Hmmmm! Jurak Resources: 20 Rolling Log, 30 Scrap of Metal, 10 Hunk of Copper Samurai Body Buy? No Capacity: 24 Armor: 19 Invent: Cedric's Shop Sign & Crescent-Shaped Light & Telescope Resources: 10 Paint (Red), 40 Rolling Log, 1 Gold Bar Refrigerator Body Buy? 700 exp Capacity: 24 Armor: 22 Invent: Refrigerator & Small Generator & Traffic Light Resources: 50 Scrap of Metal, 10 Hunk of Copper, 1 Chill Crystal Super-Alloy Body Buy? 1100 exp Capacity: 30 Armor: 24 Invent: Gold Store & Search Light & Work Equipment Resources: 1 Gold Bar, 5 Silver Ball, 10 Hunk of Copper Sun & Moon Armor Buy? No Capacity: 40 Armor: 30 Invent: The Sun & The Moon & Electric Sesame Resources: 50 Light Element, 50 Holy Element, 50 Sticky Clay Legs: Legs determine how fast you move, naturally. Most are essentially identical, but a few stand out. Iron Leg Buy? No Capacity: 10 Speed: Slow Invent: Fence & Old-style Robot & Trashcan Resources: 20 Scrap of Metal, 2 Hunk of Copper Caterpillar Buy? 600 exp Capacity: 15 Speed: Slow Invent: Car & Cart & Wheel Resources: 30 Scrap of Metal, 3 Thick Hide Bucket Leg Buy? No Capacity: 15 Speed: Slow Invent: Can & River & Well Alternate: River, Trashcan, Water Tank Resources: 5 Water Element, 30 Scrap of Metal Clown Foot Buy? No Capacity: 20 Speed: Slow Invent: Eyeball & Paints & *Clown Robo's Attack Alternate: Clown Robo's Attack, Egg, Scale Resources: 30 Scrap of Metal, 10 Paint (Red) Roller Foot Buy? 700 exp Capacity: 20 Speed: Average Invent: Freight Train & Rotating Sign & Wheel Alternate: Freight Train & Ventilation & Wheel Resources: 30 Scrap of Metal, 10 Rolling Log Multi Feet Buy? No Capacity: 20 Speed: Average Invent: Deer Horn & Post & Work Robot Resources: 15 Silver Ball, 30 Scrap of Metal Buggy Buy? 800 exp Capacity: 30 Speed: Very Fast Invent: Belt & Car & System 5WP2 Resources: 30 Scrap of Metal, 7 Fire Element, 8 Thick Hide NOTE: The buggy is VERY hard to steer! Propeller Leg Buy? 900 exp Capacity: 35 Speed: Fast Invent: Fan & Cart & Windmill Feather Resources: 10 Silver Ball, 7 Wind Element Jet Hover Buy? No Capacity: 40 Speed: Very Fast Invent: Candle & Fire House & Relaxation Fountain Resources: 30 Sticky Clay, 6 Fire Element, 15 Hunk of Copper Energy Packs: These are what determine Steve's HP. The better the pack, the more HP Steve has. Simple, really. Energy Pack Buy? No Capacity: 15 Energy: 80 Invent: Belt & Milk Can & Pipe Resources: 20 Scrap of Metal, 1 Thick Hide, 2 Hunk of Copper Energy Pack (Barrel) Buy? 600 exp Capacity: 30 Energy: 120 Invent: Barrel & Belt & Tree Resources: 10 Rolling Log, 2 Thick Hide, 30 Scrap of Metal Bucket Pack Buy? No Capacity: 35 Energy: 160 Invent: Mailbox & Trashcan & Warehouse Resources: 40 Scrap of Metal, 2 Thick Hide, 30 Paint (Red) Cleaner Pack Buy? No Capacity: 45 Energy: 200 Invent: Air Cleaner & Belt & Vacuum Alternate: Can, Vacuum Bag, Water Tank Resources: 50 Scrap of Metal, 4 Thick Hide, 8 Silver Ball Energy Pack (Urn) Buy? No Capacity: 50 Energy: 240 Invent: Energy Pipe & Generator & Pot Resources: 20 Sticky Clay, 20 Sturdy Rock, 10 Earth Element Triple-Urn Pack Buy? No Capacity: 60 Energy: 300 Invent: Flower Chandelier & Light of Luna Stone & Pot Resources: 40 Sticky Clay, 20 Earth Element, 40 Sturdy Rock Upgrades: Core Upgrades - These are upgrades to how much Steve can have put on him. You have to buy the cores in order. Core (you start with it) - 60 capacity, 12 extra armor capacity Improved Core (900 exp) - 90 capacity, 24 extra armor capacity Core II (1400 exp) - 120 capacity, 36 extra armor capacity Core III (2000 exp) - 160 capacity, 48 extra armor capacity Super Core (3500 exp) - 200 capacity, 60 extra armor capacity Hyper Core (5000 exp) - 240 capacity, 72 extra armor capacity Master Grade Core (6500 exp) - 300 capacity, 84 extra armor capacity Shield Kits - These add 4 extra armor to the Ridepod each, and allow it to have even better defense than Max and Monica, in the long run. They cost 600, 660, 726, 798, 878, 966, 1062, 1169, 1286, 1414, 1556, 1711, 1883, 2071, 2278, 2506, 2756, 3032, 3335, 3669, and 4036 exp. You can only buy one at a time. Voice Unit (1000 exp) - This lets Steve say stuff. Unfortunately, none of what he says is of any use, and it's generally just annoying. It can be disabled by selecting Voice Off from the current Ridepod core in the Items section of the menu. Using Steve in Battle: Using the Ridepod effectively means avoiding damage while dishing plenty of it out. To this end, the best tactic is to do hit-and-run attacks. For close-range arms, move in close, hit 3 times while circling the target, then back off to avoid counter attack. Repeat as necessary. For long- range weapons, dodge around the enemy while firing, and avoid staying in one place for long. Early on, Steve moves only about as fast as Max and Monica. That being so, when not fighting enemies, run around on foot as Max. When you see an enemy approaching, switch back to the Ridepod and take care of them. Once you have the Roller Foot or better, this is not an issue. The best weapons for Steve are the Samurai Arms, Barrel Cannons, and Nova Cannons. Samurai Arms have the best balance of speed and damage for close- range attacks, while Barrel Cannons dominate early on with their range and power. The Nova Cannons replace Barrel Cannons around chapter 5, but have a slight delay before firing. Whenever Steve is getting low on energy or WHP, go talk to Cedric and have him repair the Ridepod parts. He'll repair all Ridepod weapons and replenish all energy for the Ridepod, free of charge. Note that he must not be in the party if you're on chapters 2, 3, or 4 to do this. Just take him out, repair and upgrade, then put him back in. Monster Transformation [GDTRANSFO] ==-- Monster Transformation is generally not worth bothering with, save for the medals you can gain by using it in some areas. The problem is that the transformations are grossly underpowered compared to anything else you can use to attack with in the game. Anyway, for those utterly determined, here is a list of all the badges and transformations. Stats listed for classes are their stats at level 99. You can change a monster's form at levels 25, 50, and 75. Class: Flora Badge: Buy from Woody Tailor Transformations: Himarra (Atk 27, Def 34) (evolves into Balalla) Balalla (Atk 69, Def 42) (evolves into Stormflower or Mallone) Stormflower (Atk 195, Def 54) (evolves into Mandora) Mandora (Atk 297, Def 72) Mallone (Atk 177, Def 60) (evolves into Scarecrow) Scarecrow (Atk 264, Def 80) Class: Beast Badge: Rat varieties (Give 3 Cheese) Transformations: Sewer Rat (Atk 24, Def 34) (evolves to Beach Rat or Ram) Beach Rat (Atk 66, Def 42) (evolves to Castle Eater or Rifle Wolf) Castle Eater (Atk 192, Def 54) (evolves to Death Mouse) Death Mouse (Atk 288, Def 72) Ram (Atk 24, Def 34) (evolves to Savage Ram or Rifle Wolf) Savage Ram (Atk 210, Def 54) (evolves to Bandou) Bandou (Atk 300, Def 64) Rifle Wolf (Atk 180, Def 50) (evolves to Smiling Wolf) Smiling Wolf (Atk 264, Def 69) Class: Aquatic Badge: Frog varieties (Give 3 Battan) Transformations: Froggy (Atk 21, Def 33) (evolves to Geron) Geron (Atk 69, Def 41) (evolves to Gamal or Moon Goyone) Gamal (Atk 180, Def 53) (evolves into Putos) Putos (Atk 285, Def 71) Moon Goyone (Atk 180, Def 53) (evolves into Mariner) Mariner (Atk 285, Def 71) Class: Undead Badge: Skeleton varieties (Kill with Holy Water) Transformations: Skeleton (Atk 21, Def 33) (evolves into Hornhead) Hornhead (Atk 69, Def 41) (evolves into Master Jacket or Whitebeard) Master Jacket (Atk 180, Def 53) (evolves into Rare Jacket) Rare Jacket (Atk 285, Def 71) Whitebeard (Atk 183, Def 55) (evolves into Oyakata) Oyakata (Atk 267, Def 68) Class: Spirit Badge: Pixie varieties (Give 3 Gooey Peach) Transformations: Pixie (Atk 21, Def 33) (evolves into Sylph) Sylph (Atk 69, Def 33) (evolves into Faerie) Faerie (Atk 180, Def 51) (evoles into Imp) Imp (Atk 285, Def 69) Class: Darkling Badge: Spider varieties (Give 3 Gold Bar) Transformations: Spider Woman (Atk 21, Def 33) (evolves into Shiva) Shiva (Atk 69, Def 41) (evolves into Spider Lady or Miss Gourgon) Spider Lady (Atk 180, Def 53) (evolves into Bambamchoo) Bambamchoo (Atk 285, Def 71) Miss Gourgon (Atk 165, Def 60) (evolves into Mrs. Gourgon) Mrs. Gourgon (Atk 264, Def 72) Class: Reptile Badge: Wind Gemron varieties (Give 3 Wind Element) Transformations: Wind Gemron (99 Atk, 50 Def) (evolves into Ice Gemron) Ice Gemron (132 Atk, 52 Def) (evolves into Thunder Gemron) Thunder Gemron (165 Atk, 54 Def) (evolves into Fire or Holy Gemron) Fire Gemron (240 Atk, 56 Def) Holy Gemron (255 Atk, 58 Def) Class: Magical Creature Badge: Statue varieties (Give 3 Sturdy Rock) Transformations: Baron Balloon (Atk 24, Def 33) (evolves into Flotsam Balloon) Flotsam Balloon (Atk 66, Def 33) (evolves into Count Balloon or Guardia) Count Balloon (Atk 192, Def 51) (evolves into Duke Balloon) Duke Balloon (Atk 288, Def 69) Guardia (Atk 195, Def 70) (evolves into Dark Keeper) Dark Keeper (Atk 255, Def 90) Class: Windup Badge: Bomb varieties (Kill with bombs) Transformations: Bomber Head (Atk 24, Def 33) (evolves into Triple Cracker) Triple Cracker (Atk 66, Def 40) (evolves into Danger Bomb) Danger Bomb (Atk 192, Def 51) (evoles into Sweet Dynamite) Sweet Dynamite (Atk 288, Def 69) Class: Card Badge: Diamond varieties (Give 3 Diamond) Transformations: Club (Atk 108, Def 50) (evolves into Diamond) Diamond (Atk 135, Def 52) (evolves into Heart) Heart (Atk 171, Def 54) (evolves into Spade or Joker) Spade (Atk 198, Def 70) Joker (Atk 198, Def 70) ON LEVELING UP: Each time you level up a monster's form to a new one, you get a Monster Drop. These are fairly useless items you can synth onto your weapons. Also, you cannot choose to go back a level, so pick your path wisely. You can choose to use any of the forms of a monster you have access to. The level-up curve is essentially identical to the weapon one, with a base value of 100 ABS (so it would go 100, 100, 200, 400, 600, 800, 1600, etc.). This is a very bad thing, since it takes around half a million ABS to get any monster to level 99. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= IV. Secrets and Misc. =-=-= Lots of games have hidden things in them, or little exploits that make them easier. Dark Cloud 2 is no exception. This section covers all of the things you can do to make your Dark Cloud 2 experience more enjoyable. Glitches and Exploits [SMGLITCH] ==-- Photo Album Exploit Any photos you save to the Photo Album can be loaded in any save with the Photo Album item (which can be obtained early in chapter 2). This means that you can invent excellent items very early on during replays, by storing the most useful photos in the album and then extracting them from the album and inventing with them. The album can hold up to 50 photos. Photo Album Key Shots: Deer Horn Drum Can Electric Sesame Energy Pipe Figure Flower Chandelier Generator Geyser Hand-Sewn Silk Flag Horn Light of Luna Stone Moon Column Pot Torch Power Arm Relaxation Fountain Transmission Device Special Peking Duck Stove Water Tank Windmill Windmill Feather Work Crane *A Surviving Soldier *Flotsam, Revived! *Legend of the Moon *Paznos *Puppet Shingala *Spinning Ivanoff Key Inventions: - Samurai Arm III [Deer Horn & Moon Column & Weapon] - Samurai Arm IV [*A Surviving Soldier & *Flotsam, Revived! & *Legend of the Moon] - Barrel Cannon III [Barrel & Water Tank & Waterfall] - Nova Cannon III [Moon Column & Stove & The Sun] - Nova Cannon IV [Pot Torch & The Sun & *Flotsam, Revived!] - Propeller Leg [Cart & Fan & Windmill Feather] - Jet Hover [Candle & Fire House & Relaxation Fountain] - Energy Pack (Urn) [Energy Pipe & Generator & Pot] - Triple-Urn Pack [Flower Chandelier & Light of Luna Stone & Pot] - Sun & Moon Armor [Electric Sesame & The Moon & The Sun] - Ruler's Sword [Figure & Iron Maiden & *Paznos] - Dark Viper [Rifle & *Night Stalker & *Puppet Shingala] - Soul Breaker [Energy Pipe & Geyser & Transmission Device] - Heavy Hammer [Drum Can & Power Arm & *Paznos] - Steal Gun [Book & Fountain & Work Crane] - Turkey [Special Peking Duck & Tree & Windmill Feather] - Sand Breaker [Hand-Sewn Silk Flag & Horn & *Spinning Ivanoff] Name-Change Ticket Exploit This is a highly intentional exploit, as is the photo album. Using a Name-Change Ticket, you can name any weapon whatever you want. If you name a weapon the exact same name as another weapon (say, LEGEND or Island King, for example), they will transform into a minimum-stats version of that weapon. The game does take notice of the fact that you used a Name-Change Ticket, though: the weapon's name is listed in [] brackets. Turkey Exploit Simple enough. Invent a Turkey Spheda club (Special Peking Duck, Tree, Windmill Feather), then build it out of 3 Rolling Logs and 3 Scraps of Metal. This will cost you 90 Gilda. But Turkeys sell for 230 Gilda. So you'll make a profit off of each Turkey made and sold. Underground Channel Lock-up Glitch If you go to Ghost in the Channel immediately after completing Battle with Rats, the game will lock up on a Now Loading screen. To avoid this, be sure you visit Donny and save there before moving to Ghost in the Channel. You may have to redo Battle with Rats, too. Pressing L3 and R3 on the Now Loading sometimes helps, for some inexplicable reason. Spheda Glitch This is pretty rare, but sometimes the sphere will be placed almost next to the distortion, with about 15 hits. If you're lucky enough to have this happen to you, be thankful, as you'd have to try to fail with that setup. Lure Glitch Equip any Lure to the Lure Rod, and make sure you have an extra one in your inventory. Go to either the Ridepod or Monica's stat screen, and start telling the game to equip the Lure that's already on the Lure Rod to it. Each time you do this, another copy of the Lure is put on the rod. You can have up to 999 of them on there at once, but don't go over that or the count will reset. Each Lure sells for 100 Gilda, so you can make a very nice profit doing this. Poison Apple Glitch If you poison a large group of enemies in a closed-wall dungeon (like the Underground Channel or Ocean's Roar Cave), then move away from the enemies, you'll still see damage numerals popping up where the enemies are. This sometimes even causes the walls to flicker with random graphical garbage. Fortunately, there don't appear to be any actual negative side-effects of this on the game. Invention Building Glitch The game sometimes locks up when building inventions in dungeons. It's in your best interests to build items out of dungeons. Synthsphere Combos [SMSYNTH] ==-- Synthspheres are the key to making powerful weapons. The key to making good Synthspheres is to take into consideration the limits of both your target weapon and the weapon you're preparing for a Synthsphere, and work within those limits. For example, you wouldn't want to Synthsphere a Supernova onto a Battle Wrench; most of the stats would be lost. Synthsphere weapons should use crystals and other stat-boosting items to power them up, while your primary weapons (the recipients of the Synthsphere'd weapons) should only be powered by Synthspheres. Below is a list of the most effective combos. Battle Wrench+14 -> True Battle Wrench+5 Adds: +5 to attack, +11 to all other stats Min. ABS: 1952 Where to Start: Buy or find a Battle Wrench Battle Wrench+14 -> True Battle Wrench+14 -> Drill Wrench+5 Adds: +7 to attack, +20 to all other stats Min. ABS: 3904 Where to Start: Buy or find a Battle Wrench Heavy Hammer+5 Adds: Around 40 attack, plus whatever else you add to it Min. ABS: 3168 Where to Start: Build a Heavy Hammer Ability 'Spheres - These add special abilities to your weapons, such as Poison and Steal, without resorting to coins. Mid- to high-level weapons should rely on this. Be sure to use all SP for the synthsphere weapons to add stats that your target weapon needs! Poison Wrench+5 Adds: Poison Min. ABS: 1536 Where to Start: Build a Poison Wrench Cubic Hammer+5 Adds: Durable Min. ABS: 1216 Where to Start: Build a Cubic Hammer Dark Viper+5 Adds: Absorb Min. ABS: 2120 Where to Start: Build a Dark Viper Soul Breaker+5 Adds: Dark Min. ABS: 2640 Where to Start: Build a Soul Breaker Ruler's Sword Adds: ABS Up Min. ABS: 1536 Where to Start: Build a Ruler's Sword Bandit Brassard -> Crystal Brassard -> Platinum Brassard Adds: Steal, Wealth Min. ABS: 2464 Where to Start: Buy a Bandit Brassard from Starlight Weapons Antique Sword Adds: Stop Min. ABS: 1216 Where to Start: Buy an Antique Sword from Jurak Arms GameShark and Codebreaker Codes [SMCODES] ==-- Can't take the challenge? Then cheat! Codebreaker codes courtesy of CMGSCCC.com. Gameshark codes courtesy of Gameshark.com. Codebreaker codes: FA7A006E 32C6A071 Enable Code (Codebreaker v.1-5) 9ADC44BF 180EAE8F Enable Code (Codebreaker v.6 and up) 2B7FE6C5 0098967F Max Gilda 1BDD8CAB 000003E8 Infinite FP (Fishing Points) 2BCFE2F6 4479C000 Infinite HP (Max) 2BC3E2F6 4479C000 Max HP (Max) 2B33E2F2 4479C000 Infinite HP (Monica) 2B37E2F2 4479C000 Max HP (Monica) 2B87E2CE 4479C000 Infinite HP (Ridepod) 2B9BE2CE 4479C000 Max HP (Ridepod) 2B8FE2CE 47C34F80 Infinite Exp (Ridepod) Gameshark codes: F450B63C FB7C051E Enable Code 25B7B588 64B0D89C Infinite HP (Max) 25B7B588 64B0D8BC Max HP (Max) 25B7B688 64B0DA2C Infinite HP (Monica) 25B7B688 64B0DA1C Max HP (Monica) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= V. Conclusion =-=-= Special Thanks to [CTHANKSTO] ==-- Contributors to this guide will be recognized here. There are none so far, but if you spot an omission and have the information necessary for fixing it, send me an e-mail (see the Revision History & Contact Information section to find it). Afterword [CAFTERWRD] ==-- Dark Cloud 2 is definitely one of the more gameplay-oriented PS2 games, with plenty to do. I'm glad I was able to write this guide for it, and hope that somebody will find it useful. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Copyright 2005 Sky Render