Sky Render presents... ___ ___ / \ / \ / \___ \ \ \___/ h r o n o C r o s \___/ __ __ __ __ ___ / / | | / . / / | | / / |__| _/ / |__| /\ F O R A L L T H E D R E A M E R S Unofficial Game Guide and Walkthrough Version 2.00 By Sky Render =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= NOTE: This walkthrough employs the QuickFind system! To locate data about a particular part of the game, simply search for the QuickFind code listed in the table of contents, found in brackets at the end of each entry! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Table of Contents QuickFind Code I. Preface Introduction [PINTRO] Contact Information [PCONTACT] Revision History [PREVISION] Review [PREVIEW] II. Gameplay Information Character Roster [GCHARACT] Element List [GELEMENTS] Status Ailments [GSTATAIL] Gameplay Features [GGAMEPLAY] III. Walkthrough Disc 1 Walkthrough Arni Village (Home World) [D1ARNI] Arni Village (Another World) [D1ARNI2] Termina [D1TERMINA] Viper Manor [D1VMANOR] Guldove [D1GULDOVE] Saving Kid [D1SAVEKID] Termina [D1TERMIN2] S.S. Invincible [D1PIRATES] Water Dragon Isle [D1WDISLE] Fort Dragonia [D1FTDRAG] Temporal Vortex [D1TVORTEX] Arni Village [D1ARNI3] Termina [D1TERMIN3] S.S. Zelbess [D1ZELBESS] Masamune and Einlanzer [D1EINLANZER] The Dead Sea [D1DEADSEA] Viper Manor Rescue [D1RESCUE] Sidequests: After Viper Manor Rescue [D1SIDEQ1] The Six Dragons [D1SIXDRAG] Getting Serge Back [D1SERGE] Sidequests: Before Disc 2 [D1SIDEQ2] Disc 2 Walkthrough Chronopolis [D2CHRONO] Sidequests: Before Terra Tower [D2SIDEQ1] Terra Tower [D2TERRA] The Devourer of Time [D2DEVOUR] New Game + / Continue + Content [D2NGPLUS] Alternate Endings [D2ENDINGS] IV. Other Information Element Trapping [ELEMTRAP] Rare Element Locations [ELEMLOC] Shop Lists [SHOPLISTS] Weapon/Armor Forging Guide [WEAPFORGE] Level 7 Tech Locations [L7TECHLOC] Window Frame Locations [WINDOWLOC] Bestiary [ENEMYLIST] Chrono Cross OST Track List [CCOSTLIST] Radical Dreamers - Le Trésor Interdit (lyrics & translation) V. Conclusion Special Thanks To [CTHANKSTO] Closing Words [CCLOSING] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Boss List - Use this to jump to any boss battle quickly! Battle QuickFind Code Mama Komodo [BMAKOMODO] Karsh, Solt, and Peppor [BKARSH&CO] Solt and Peppor [BSOLTPEPR] KingMoaman, BlueMoaman, RedMoaman [BKMOAMAN] Solt, Peppor, and Ketchop [BSPKETCHP] Zoah, Solt, and Peppor [BSPZOAH] Neo N-Bulbs [BNEOBULBS] Marcy [BMARCY] Lynx [BLYNX] Wingapede [BWINGAPED] Pentapus [BPENTAPUS] Hydra [BHYDRA] Harle [BHARLE] Polly [BPOLLY] Fargo [BFARGO] Dead Head [BDEADHEAD] Hi Ho Tank [BHIHOTANK] Solt and Peppor, Part 2 [BSOLTPEP2] Mini-Dragon [BMINIDRAG] Karsh, Zoah, and Marcy [BKZM] Taurusoid [BTAURUSOI] Giant Gloop [BGIANTGLP] Son of a Gun [BSONOFGUN] Bunyip [BBUNYIP] General Viper [BVIPER] Lynx [BLYNX2] Lynx? [BLYNX3] Radius [BRADIUS] Mega Starky [BMEGASTAR] Marbule's Sage [BSAGE] Garai [BGARAI] Highwayman [BHIGHWAY] Miguel [BMIGUEL] Roachester [BROACH] Hell's Cook [BHELLCOOK] Grobyc [BGROBYC] Guillot [BGUILLOT] De-Hydrate [BDEHYDRA] Orhla [BORHLA] Yellow Dragon [BYELLOWD] Blue Dragon [BBLUED] Tyrano [BTYRANO] Green Dragon [BGREEND] Red Dragon [BREDD] Black Dragon [BBLACKD] Sky Dragon [BSKYD] Dario [BDARIO] Criosphynx [BCRIOSPH] Solt and Peppor, Part 3 [BSOLTPEP3] Dark Serge [BDARKSERG] Vita Unus, Dos, and Tres [BVITA] Polis Police [BPOLISP] FATE [BFATE] Royal Jelly [BROYALJEL] Terrator (Clay Doll) [BTERRATOR] Pyrotor (Fire Doll) [BPYROTOR] Anemotor (Wind Doll) [BANEMOTOR] Gravitor (Black Doll) [BGRAVITOR] Luxator (White Doll) [BLUXATOR] Aquator (Water Doll) [BAQUATOR] Dragon God [BDRAGONGD] Devourer of Time [BDEVOURER] Flea, Slash, and Ozzie [BLEGACY] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= I. Preface ~~~~~~~~ Introduction [PINTRO] -------- While looking over GameFAQs' amazingly pitiful Chrono Cross walkthroughs, I came to realize just how poorly documented this game actually is. Sure, there's about 200+ guides of some sort for it, but none cover every aspect of Chrono Cross, nor do they all contain accurate information. Some of the guides out there haven't been updated since before Chrono Cross came out in the US, as well, while still others appear to have been written by people who were not very familiar with the English language. That's where this walkthrough comes in. I figured that, since I'd won the game from start to finish at least four times (eight if you include my New Game + games), I was as qualified as any to write a decent walkthrough and guide for this title. So, here it is! Enjoy, and I hope you get something out of it. Contact Information [PCONTACT] -------- I'm only human, I've probably missed something (in fact, I can almost guarantee it). If you've spotted something missing, or information that's apocryphal (if not downright wrong), then please drop me a line and tell me about it. You can reach me by e-mail, at the following address: torquemada_gi@hotmail.com Revision History [PREVISION] -------- Version 1.00 (12/01/11) * First version * Everything is complete Version 2.00 (04/19/22) * Updated various entries for the Remaster (aka. Radical Dreamers Edition) * Added Alternate Endings section * Added New Game + section * Fixed numerous errors, omissions, and missing QuickFind tags Review [PREVIEW] -------- NOTE: This review is written with the Render/Knights RPG Rating Scales. The purpose of this system is to provide a review that has as little personal bias as possible. For more information on this scale, see: http://sky_render.tripod.com/review_scale.txt Gameplay: Repitition [----*-----] Though the basic gameplay has a fair amount of repitition, there are a lot of ways to get things done, so you're not necessarily stuck doing things the same way all the time. Depth [----*-----] Though the element system is fairly complicated, it's still pretty simple on the whole. Learning Curve [---*------] It takes a bit to get used to the game's element system, though once you catch on, you'll have no trouble. Difficulty [-----*----] Even the hardest boss battle is winnable, since you can run away from any battle and heal. Continuity [------*---] On the whole, most battles are equal in difficulty, as are most boss battles. There's the occasional exception, but even they don't vary much from the rest of them. Interface [-------*--] The interface is simple, easy to adapt to. Allocating elements can take a while, but at least it's not difficult. Graphics: Suitability [--------*-] The graphics look right for how they're used just about everywhere. A few spots have odd bits, but nothing really big. Quality [---------*] This game pushes the PSX to its best, and the graphics quality clearly shows this. Fluidity [--------*-] Animations are smooth, and environments work well with each other and the characters. There's a few small graphical glitches, but nothing is perfect. Sound and Music: Instrumentation [---------*] Chrono Cross' instrumentation is the best I've borne witness to for the PSX. Tonal Quality [--------*-] Sound effects sound clear and appropriate. Balance [-------*--] Some of the music sounds almost identical to other tracks, but other than that, there is a very good balance of music. Suitability [--------*-] The music is used very well. At few points does it seem to not be in synch with what's on the screen. Story: Continuity [--------*-] There are a few unexplained bits during the plot, but for the most part, things flow nice and smooth. Depth of Focus [--------*-] The story has many, many facets, and a lot of depth and speculation. Clarity [-----*----] The plot can be downright confusing at times, as it can be difficult to tell the speculation from the storytelling. Translation [-------*--] The general translation is very good, though there are several mistranslations that originated with the Chrono Trigger translation strewn about. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= II. Gameplay ~~~~~~~~ Character Roster [GCHARACT] -------- There are a total of 45 playable characters in Chrono Cross. Below is a list of all of them, their innate element, and how to recruit them. NOTE: I've listed the American version of character's names in parentheses, and the original Japanese name before the American name. I did this mainly because the Japanese names are much cooler. Name: Serge Weapon: Swallow Element: White Lv.3 - Dash&Slash: Damage one enemy by charging through them. Lv.5 - Shining (Luminaire): Release a wave of chi energy at all enemies. Lv.7 - FlyingArrow: Launch a chi arrow at one enemy. How to Recruit: You start with him. If you don't start with him, then you are probably not playing Chrono Cross. Name: Kid Weapon: Knife Element: Red Lv.3 - Pilfer: Steal from an enemy. Lv.5 - RedNeedle (RedPin): Launch a barrage of needles at an enemy. Lv.7 - HotShot: Use a special machine to torch an enemy. How to Recruit: You can allow her to join shortly after arriving in Another world, or recruit her later in Termina, and still later in Guldove. Name: Leena Weapon: Frying Pan Element: Blue Lv.3 - MaidenSlap: Slap an enemy. Lv.5 - MaidenFaith: Recharge Leena's elements. Lv.7 - MaidenPrayer: Restore all of Leena's HP. How to Recruit: Don't recruit Kid when she offers early on. Name: Poshul Weapon: Glove Element: Yellow Lv.3 - K9Ball: Bounce-roll into an enemy. Lv.5 - DoggyDunnit: Shoot sand at the enemies. Lv.7 - Unleashed: Poshul takes off his collar and attacks an enemy with it. How to Recruit: Either give him a Heckran Bone in Home world, or have him join with Leena in Another. Name: Mojo (Lucky Dan) Weapon: Glove Element: Black Lv.3 - VoodooDance - Mojo dances around an enemy, confounding them. Lv.5 - CartWheel - Mojo whirls around and hits all enemies. Lv.7 - HurooGuroo - Impale an enemy with Mojo's nail. How to Recruit: Give the Shark Tooth amulet you get from the fisherman in Home world's Arni to Another world's counterpart, talk to Mojo, and then try to leave. Name: Guile (Alf) Weapon: Rod Element: Black Lv.3 - WandaIn: Teleport Guile's wand into an enemy's innards. Lv.5 - WandaSwords: Guile impales an enemy with many swords. Lv.7 - LightninRod: Guile's wand acts as a lightning rod on an enemy. How to Recruit: Talk to him in Termina's bar, and agree to help him out. You cannot recruit Guile if you've recruited Pierre or Nikki. Name: Nikki (Slash) Weapon: Pick Element: Blue Lv.3 - GrandFinale: Nikki smacks an enemy over the head with his guitar. Lv.5 - ChillOut: Nikki plays a tune to freeze an enemy. Lv.7 - LimeLight: Nikki launches a lot of energy at all enemies. How to Recruit: Talk to the manager on the Magical Dreamers ship, and agree to help Miki out. Then, go to Shadow Forest, and you'll find him fighting some Cassowarys. Help him defeat them, and then go into the cave and recruit him. You cannot recruit Nikki if you've recruited Pierre or Guile. Name: Pierre Weapon: Sword Element: Blue Lv.3 - Medalsome: Recover some HP for Pierre. Lv.5 - FoiledAgain: Pierre slashes an enemy several times. Lv.7 - PunchOfCyrus: Pierre attempts (and usually fails) to punch an enemy. How to Recruit: Talk to him in the spare room of the blacksmith's, and then go outside and get the Hero's Medal from the kid running around out there. Go back inside and give it to him. You cannot recruit Pierre if you've recruited Nikki or Guile. Name: Korcha Weapon: Lure Element: Blue Lv.3 - Headbutt: Korcha gives an enemy the classic headbutt. Lv.5 - Hook&Sinker: Korcha tries to catch the enemy, and snags them good. Lv.7 - BigCatch: Korcha catches a random monster and drops it on the target. How to Recruit: Tell him that you'll find a way to save Kid. After the quest to get Hydra Humuor, he'll join your party. Name: Razzly (Lazuli) Weapon: Rod Element: Green Lv.3 - Raz-Star: Razzly drops a cartoonish star on an enemy. Lv.5 - Raz-Heart: Razzly recovers some HP and increases her defense. Lv.7 - RazFlower: Razzly raises the party's Magic power. How to Recruit: Save her in Home world's Hydra Marshes; you can only recruit Razzly if you choose to save Kid. Name: Glenn Weapon: Sword Element: Green Lv.3 - Dash&Gash: Almost identical to Serge's Dash&Slash. Lv.5 - SonicSword: Glenn launches wind from his sword. Lv.7 - Dive&Drive: Glenn does a nasty number on an enemy. How to Recruit: Don't save Kid in Guldove, and recruit him in Termina. Name: Macha (Mamacha) Weapon: Frying Pan Element: Red Lv.3 - BottomsUp: Some poor monster gets sat on. Lv.5 - Folding: Macha folds her target like laundry (ouchies). Lv.7 - DirtyDishes: Macha drops some plates and pans on the enemies. How to Recruit: Choose not to save Kid in Guldove. She'll join you in Termina, after Glenn does. Name: Luccia (Lucianna) Weapon: Shot Element: Black Lv.3 - PinUpGirl: Luccia does her own version of Kid's Red Needle attack. Lv.5 - Mix&Match: Luccia throws a random concoction for a random ailment. Lv.7 - TestAmeba: Luccia uses a deadly amoeba on an enemy. How to Recruit: Talk to her in Viper Manor twice after you return to Termina. Name: NeoFio (Neoflora Fio) Weapon: Glove Element: Green Lv.3 - PopPopPop: NeoFio machinegun-seeds the entire enemy party. Lv.5 - SlurpSlurp: Like nutrients from soil, NeoFio sucks up HP from an enemy. Lv.7 - BamBamBam: NeoFio slams an enemy repeatedly with her tendrils. How to Recruit: Get the Life Sparkle from the Hydra Marshes, and use it on her. Name: Greco (Jillbert) Weapon: Glove Element: Red Lv.3 - Clothesline: Greco does a power punch. Lv.5 - Flip-Flop: Greco does some fancy footwork and brains an enemy. Lv.7 - GraveDigger: Greco drags a tombstone into battle and jumps off it. How to Recruit: Talk to him in his house near the shrines in Termina. Name: Mel Weapon: Boomerang Element: Yellow Lv.3 - Snatch: Mel grabs an item from an enemy. Lv.5 - Doodle: Mel decides to play Relm, and draws all over an enemy. Lv.7 - Tantrum: Mel goes nuts, and manages to hit all enemies. How to Recruit: Return to Guldove after recruiting Korcha with both Korcha and Kid in the party. Name: Doc Weapon: Shot Element: White Lv.3 - HighFive: Doc manages to make a knife perform miosis on an enemy. Lv.5 - Gnarly: Doc does a hell of a number to an enemy. Lv.7 - HangTen: Doc heals the entire party greatly. How to Recruit: Go back to Guldove after having completed the ghost ship side story. You cannot recruit him if you save Kid early on. Name: Skelly (Skull) Weapon: Glove Element: Black Lv.3 - JugglerVein: Skelly manages to hit all enemies with bubbles. Lv.5 - BalloonLoan: Skelly heals himself, and ups his attack power. Lv.7 - OnARoll: Skelly rolls over an enemy on a giant beach ball. How to Recruit: Gather all of his body parts (Heavy Skull, Angry Scalpula, Good Backbone, Sturdy Ribs, Pelvic Bone, and Mixed Bones). Then, go to the house on the upper right of Termina's entrance, and talk to the old woman sitting in the chair. Leave the house, and talk to Skelly to get him to join. Name: Pip (Tumalu) Weapon: Glove Element: White (can become any element) Lv.3 - Pounce: As it's name suggests, Pip pounces on an enemy. Lv.5 - Soothe: Pip heals the party's HP and stamina. Lv.7 - Pounce+4 (regular Pip): Same as regular Pounce. HeavenCalls (Archangel): Unknown! Hell'sFury (Archdevil): Unknown! CanonCannon (Archetype): Pip crawls into a cannon! How to Recruit: Chase him on the S.S. Invincible, and ask him to join your party when he stops running from you. Name: Lynx (Yamaneko) Weapon: Scythe Element: Black Lv.3 - GlideHook: Lynx jumps and goes right through an enemy smoothly. Lv.5 - FeralCats: A group of cats attacks all enemies at Lynx's command. Lv.7 - ForeverZero: Lynx makes a giant explosion of dark space chi. How to Recruit: See walkthrough for details, in the end of the Fort Dragonia (Another World) section. Don't look until you get to that point in the plot, though. Name: Sprigg (Spriggan) Weapon: Cane Element: Green Lv.5 - Dopplegang: Sprigg turns into a monster of your choosing. How to Recruit: Automatically joins at the Temporal Vortex. Name: Harle (Tsukuyomi/Moonjester) Weapon: Shot Element: Black Lv.3 - MoonBeams: Harle hits all enemies with moon energy. Lv.5 - MoonShine: Ha ha ha... Harle increases the party's M.Defense. Lv.7 - Lunairetic: Harle does an OmegaBlack attack on all enemies. How to Recruit: Automatically joins at the Temporal Vortex. Name: Radius Weapon: Cane Element: Green Lv.3 - LongShot: Radius shoots a ball of chi energy at an enemy Lv.5 - QuickDraw: Like Dash&Slash, only much more cocky Lv.7 - VitalEnergy: Strike all enemies with a wave of chi How to Recruit: Joins after you beat him in Arni Village (as Lynx). Name: Zappa Weapon: Hammer, Axe Element: Red Lv.3 - HammerBlow: Zappa hits the ground, and sends out a flaming shockwave Lv.5 - HammerThrow: Zappa does a classic Tazmanian Devil spin Lv.7 - BallsOfIron: Zappa plays a bit of golf with a massive iron ball How to Recruit: Let him join when he offers in Termina. Name: Van (Vancliff) Weapon: Boomerang Element: Green Lv.3 - JumpThrow: Van plays Hiro from Lunar 2, and throws 2 boomerangs. Lv.5 - WetPaint: Van changes the field to all of one random color. Lv.7 - PiggyBoink: Van unleashes his piggybank at an enemy. How to Recruit: Talk to him in his house in Termina (Home world), tell the landlady that you're serious, and he'll join the party. Name: Norris (Ishito) Weapon: Gun Element: Yellow Lv.3 - SpiralBeam: Norris fires a beam of spiraling energy at an enemy. Lv.5 - SunShower: Norris fires many shots into the air, and hits all foes. Lv.7 - TopShot: Norris gathers mucho energy, and shoots an enemy. How to Recruit: Joins automatically in Home world's Viper Manor. Name: Irenes Weapon: Pick Element: Blue Lv.3 - WaterBreath: As it's name suggests, it hits an enemy with water. Lv.5 - MerMelody: Irenes heals a single ally greatly. Lv.7 - SirenSong: Irenes plays horridly, and summons a tidal wave. How to Recruit: Agree to help Slash with his concert. Irenes will offer to help you out. Accept her offer. Name: Sneff Weapon: Shot Element: Yellow Lv.3 - BigDeal: Sneff hits one enemy with an array of cards. Lv.5 - HPShuffle: Sneff randomizes his HP anywhere from 0 to 999. Lv.7 - SwordTrick: Sneff stuffs an enemy into a box, and stabs 'em good. How to Recruit: After you recruit Irenes, go to the Vegas casino onboard the S.S. Zelbess, and watch as Sneff wins big. Go down to the performer's dressing room down below, and talk to him. He'll offer to join your party. Name: Starky (Starchild) Weapon: Gun Element: White Lv.3 - StarLight: Starky calls a big Transformer-thing to blast an enemy. Lv.5 - StarBurst: Starky calls the Transformer-thing to emit energy beams. Lv.7 - StarStruk: Starky calls the Transformer-thing for yet another attack. How to Recruit: Go to the El Nido Triangle in Home world, and get the Star Fragment. Then, go to Sky Dragon Isle, and open the chest. Defeat MegaStarky, and catch him when he steals your Star Fragment. Name: Karsh Weapon: Axe Element: Green Lv.3 - DragonRider: Karsh boards his dragon and does a charge. Lv.5 - AxialAxe: Oh, the puns... Karsh throws his axe at the enemy party. Lv.7 - Axiomatic: Karsh does a series of devastating blows to an enemy. How to Recruit: Either have him join when preparing to infiltrate Another's Viper Manor for the second time, or have him join on the S.S. Invincible later. Name: Zoah Weapon: Glove Element: Yellow Lv.3 - DragonRider: Just like Karsh's, except that he dives off. Lv.5 - Gyronimo: Zoah gathers energy and bodyslams an enemy. Lv.7 - Toss&Spike: Zoah tosses an enemy into the air and spikes them. How to Recruit: Either have him join when preparing to infiltrate Another's Viper Manor for the second time, or have him join on the S.S. Invincible later. Name: Orcha Weapon: Frying Pan Element: Red Lv.3 - SpiceOfLife: Orcha heals an ally with a jar of spice. Lv.5 - MysteryMenu: Orcha cooks an enemy and eats them. Lv.7 - DinnerGuest: Summon the Hell's Cook to meat-grind an enemy to bits. How to Recruit: Joins automatically after you defeat him in Another's Viper Manor. Name: Grobyc (Gyaradan) Weapon: Glove Element: Black Lv.3 - RocketFist: Grobyc launches his fist at an enemy. Lv.5 - HairCutter: Grobyc emits a wave of black energy at all enemies. Lv.7 - StrongArm: Grobyc uses a special arm to blast an enemy hard. How to Recruit: Joins automatically at the end of the second Viper Manor infiltration. Name: Riddel Weapon: Rod Element: White Lv.3 - SnakeEyes: Riddel heals the party quite a bit, and removes ailments Lv.5 - SnakeSkin: Riddel raises the party's defense and magic defense Lv.7 - SnakeFangs: Riddel recharges some of her elements How to Recruit: Joins after the second Viper Manor infiltration, at the Hermit's Hideaway. Name: Viper (Jakotsu/Snakebone) Weapon: Sword Element: Yellow Lv.3 - G-Force: Viper strikes, jumps, and strikes again. Lv.5 - AirForce: Much like Radius' VitalForce, Viper unleashes chi. Lv.7 - FlagBearer: Viper raises his national flag, healing the party. How to Recruit: Joins automatically on the S.S. Invincible. Name: Fargo (Farga) Weapon: Sword Element: Blue Lv.3 - Pillage: Your standard steal and run attack. Lv.5 - CannonBalls: Fargo unleashes a barrage of cannonballs. Lv.7 - Invincible: Fargo uses a special sword technique. How to Recruit: Joins automatically on the S.S. Invincible. I find his Japanese name amusing, as names ending with a in most Latin-based languages are feminine... Name: Marcy (Marcella) Weapon: Glove Element: Blue Lv.3 - CatsCradle: Marcy strings up an enemy (no pun intended). Lv.5 - StringPhone: Marcy launches energy at all enemies via threads. Lv.7 - WebSurfer: Marcy summons water to strike all enemies. How to Recruit: Joins automatically on the S.S. Invincible. Name: Janice (Yvannes) Weapon: Carrot Element: Red Lv.3 - BeatIt: Janice smashes an enemy with her drum. Lv.5 - 24Carrots: Janice beats a bunch of carrots at an enemy via her drum. Lv.7 - What'sUpDoc: Janice sends enemies into the air with waterspouts. How to Recruit: Defeat her on the S.S. Zelbess in the Grand Slam contest. I think she and Fargo had their elements switched at the last moment... Name: Miki Weapon: Glove Element: Red Lv.3 - HeadStomp: Miki does a little dance... on the enemy's head, that is. Lv.5 - SexyWink: Miki hurts enemies by winking (wow, powerful eyeliner). Lv.7 - DanceOnAir: Miki dances around in the sky a bit. How to Recruit: Let her join after the concert on the S.S. Zelbess. Name: Leah Weapon: Axe Element: Yellow Lv.3 - RockThrow: Leah tosses three rocks at an enemy. Lv.5 - TailSpin: Leah spins her tail, and sends the wind at an enemy. Lv.7 - TripleKick: Leah pretends she's Ayla, and kicks an enemy three times. How to Recruit: Automatically joins after you defeat the Green dragon. Name: Steena Weapon: Sword Element: White Lv.3 - DireaShadow: Steena summons the previous shrine maiden to attack. Lv.5 - HydraShadow: Steena summons the Hydra to fall on the enemy party. Lv.7 - GaraiShadow: Steena summons Garai to slaughter an enemy. How to Recruit: Automatically joins when you get all six Dragon Relics, and talk to her in Home world. Name: Orhla Weapon: Glove Element: Blue Lv.3 - MultiPunch: Orhla punches it up and plays the martial artist part. Lv.5 - PunchDrunk: Orhla uses the Drunken Fist! Hehe... Lv.7 - SisterHoods: Somehow, Orhla manages to hit an enemy with her sister. How to Recruit: Give her the SapphireBrooch item that you get from her late in the game. Name: Turnip (Sir Kabu/Sir Turnip) Weapon: Sword Element: Green Lv.3 - VegeChopper: Turnip cuts the enemy up like they were veggies. Lv.5 - VegeMight: Turnip digs underground and bursts out from below the enemy. Lv.7 - VegOut: Turnip grows huge, lands on an enemy, and splits open. How to Recruit: Have Poshul dig him up at Home world's Hermit's Hideaway. Name: Funguy (Kinoko) Weapon: Axe Element: Yellow Lv.3 - LumberJack: Funguy hits an enemy repeatedly with his axe. Lv.5 - SporeCloud: Funguy blows spores at the enemies, causing ailments. Lv.7 - Myconids: Funguy uses his children to hit the enemies. How to Recruit: Give him the mushroom you get from the mushroom hunter in the Shadow Forest (Home world). Name: Draggy (Dragonpup) Weapon: Glove Element: Red Lv.3 - CoughDrop: Draggy launches a fireball at an enemy. Lv.5 - CoughMix: Like above, but the fireball is fanned at all enemies. Lv.7 - BigBreath: Draggy's mother helps him blast the enemy party. How to Recruit: Put the Big Egg in the incubator of Home world's Fort Dragonia, and allow him to join. Age Groups: 0-9 - 5 10-19 - 11 20-29 - 13 30-39 - 3 40-49 - 2 50-59 - 3 60-69 - 1 Over 70: 1 Unknown: 6 Dextral (right-oriented) - 30 Sinistral (left-oriented) - 7 Ambi/Omnidextrous - 4 Unknown - 4 Weapon Choices: Swallow - 1 Dagger - 1 Lure - 1 Carrot - 1 Cane - 2 Pick - 2 Gun - 2 Boomerang - 2 Frying Pan - 3 Rod - 3 Shot - 4 Axe - 4 Sword - 6 Glove - 12 A Quick Overview - Innate Elements /-------------\ /-------------\ /-------------\ /-------------\ | Red | Blue | Green | Yellow | |---------------|---------------|---------------|---------------| |+Kid |+Leena |*Razzly |*+Poshul | |+Macha |+Nikki |+Glenn |+Mel | |+Greco |+Pierre |+NeoFio |*Norris | |*Zappa |+Korcha |^Sprigg |*Sneff | |+Orcha |*Irenes |*Radius |+Zoah | |*Janice |*Fargo |*Van |+Viper | |*Miki |*Marcy |+Karsh |*Leah | |*Draggy |+Orhla |*Turnip |*Funguy | |---------------|---------------|--------------/ \-------------/ | White | Black | |---------------|---------------| |*Serge |+Mojo | |+Doc |+Guile | |+Pip |+Luccia | |*Starky |+Skelly | |+Riddel |+Lynx | |*Steena |^Harle | | |*Grobyc | \-------------/ \-------------/ * Recruited in Home World + Recruited in Another World ^ Recruited at Temporal Vortex Element List [GELEMENTS] -------- Below is a list of every element that can be equipped, and their effect in battle. Note that no skill elements or monster-only elements are listed here. * denotes a summon, @ an expendable, # a trap, and + indicates an innate-only element. -=-=- White Elements -=-=- Element Type Level Effect/Found @WhiteOut White 2 +/-0 Removes white status effects Found: * Buy in Termina (either) for 40G * Dropped by Chamellions (common) @Panacea White 4 +/-0 Removes all status effects Found: * Buy in Guldove (Home) for 500G * SS Invincible, kitchen Revive White 1 +/-7 Ressurects a fallen comrade Found: * Viper Manor (Another), barracks * Dimensional Vortex, move rocks to reach * Viper Manor (Home), adjust water flow, then enter from the front of the manor +FullRevival White 5 +/-3 Ressurects a fallen comrade completely Found: * Visit Marbule (Home) after the concert, talk to the entrance guard, leave, then talk to him again RecoverAll White 3 +/-5 Restores a medium amount of HP to all allies Found: * Buy in Termina (Another) or Guldove (Both) for 380G * Hydra Marshes (Home), tree * Feed dragons 40 times in Viper Manor Purify White 3 +/-5 Removes all status effects Found: * Buy in Guldove (Home) for 210G * Tower of Geddon, train station +HolyHealing White 5 +/-3 Restores a very large amount of HP to all allies, removes all status effects Found: * Terra Tower, stairs near the tower apex * Steal from FATE (common) * Steal from Dragon God (common) PhotonRay White 1 +/-7 Damages one enemy Found: * Buy in Guldove (Another) for 60G * Arni (Both), near Poshul's doghouse * Viper Manor Bluffs (Another), first area * Dropped by Acacia PVT (weak ver.) (rare) Meteorite White 2 +/-6 Damages one enemy Found: * Buy in Guldove (Another) for 100G * Viper Manor Bluffs (Another), second area * Dropped by Acacia SGT (weak ver.) (rare) PhotonBeam White 3 +/-5 Damages one enemy Found: * Buy in Guldove (Another) for 120G * SS Invincible, outside engine room MeteorShower White 4 +/-4 Damages all enemies Found: * Buy in Guldove (Another) for 300G * Fort Dragonia (Another), top floor area HolyLight White 5 +/-3 Damages all enemies, destroys undead Found: * Tower of Geddon, train station * Steal from Aero Guard (rare) * Trap from Cupoid * Trap from SunOfAGun * Trap from Miguel * Trap from Luxator * Trap from Dragon God +UltraNova White 6 +/-2 Damages all enemies heavily Found: * Terra Tower, crystal room * Dropped by Luxator (common) * Trap from MegaStarky * Trap from Sky Dragon * Trap from Luxator * Trap from Dragon God *Unicorn White 7 +/-1 Summons Unicorn; raises Defense and Magic Defense Found: * Trap from Dodo (Home) * Trap from Luxator *Saints White 8 +/-0 Summons Saints; damages all enemies, fully heals the party Found: Dropped by Sky Dragon (always) TurnWhite White 1 +/-7 Adds white as second attribute to an enemy or ally Found: * Viper Manor (Another), library balcony * Buy in Guldove (Another) for 100G +AntiBlack White 3 +/-5 Prevents an enemy from using black elements Found: * Fort Dragonia (Home), top floor area StrongMinded White 4 +/-4 Raises magic defense of one ally Found: * Buy in Guldove (Home) or Marbule (Another) for 430G WeakMinded White 4 +/-4 Lowers magic defense of one enemy Found: * Buy in Guldove (Home) or Marbule (Another) for 430G +Magnify White 6 +/-2 Raises all elemental damage by 1/2 Found: * Buy in Guldove (Home) or Marbule (Another) for 1670G * Cronopolis, stairway * Steal froM Portalgheist (common) +MagNegate White 6 +/-2 Nullifies all magic damage for one ally Found: * Buy in Guldove (Home) for 2880G Dropped by MegaStarky (common) #HolyLight White 5 +/-0 Set a trap to catch a HolyLight element Found: * Buy in Marbule (Both) for 300G #UltraNova White 6 +/-0 Set a trap to catch a UltraNova element Found: * Buy in Marbule (Both) for 400G #Unicorn White 7 +/-0 Set a trap to catch a *Unicorn element Found: * Buy in Marbule (Both) for 500G -=-=- Black Elements -=-=- @Nostrum Black 6 +/-0 Restores 200 HP Found: * Buy in Termina (Another) or Guldove (Home) for 60G * Fort Dragonia (Home), all over the place * Chronopolis, 1st floor cabinet * Burning Orphanage, from 2 orphans * Terra Tower, after Terrator and below the giant staircase @BlackOut Black 2 +/-0 Removes black status effects Found: * Buy in Termina (Both) for 15G GravityBlow Black 1 +/-7 Damages one enemy Found: * Buy in Guldove (Another) for 60G * Dropped by Alphabat (weak) (common) * Stolen from Alphabat (strong) (common) HellSoul Black 2 +/-0 Attempts to kill one enemy (~50% success) Found: * Buy in Guldove (Another) for 100G * Dropped by DeadBeat (rare) Gravitonne Black 3 +/-5 Damages all enemies Found: * Buy in Guldove (Another) for 120G * SS Invincible, engine room HellBound Black 4 +/-0 Attempts to kill one enemy (~75% success) Found: * Buy in Guldove (Another) for 300G * Tower of Geddon, near warp gate * Chronopolis, 3rd floor * Steal from Alphabat (weak) (rare) * Steal from Alphabat (strong) (rare) * Dropped by Alphabat (strong) (rare) FreeFall Black 5 +/-3 Damages one enemy Found: * Highway Ruins, first screen * Dropped by Bunyip (common) * Dropped by DeHydrate (common) * Dropped by Grobyc (rare) * Trap from AirFrame (Home) * Trap from Bunyip (form 2) * Trap from Dario * Trap from Black Dragon * Trap from FATE * Trap from Gravitor * Trap from Dragon God +BlackHole Black 6 +/-2 Damages all enemies, possibly killing them instantly Found: * Terra Tower, library balcony * Dropped by Gravitor (common) * Trap from Tragedienne * Trap from DeHydrate * Trap from Dark Serge * Trap from Gravitor * Trap from Fused Dragon *MotherShip Black 7 +/-1 Summons MotherShip; damages all enemies Found: * Trap from AirFrame (Home) * Trap from Geos (Home) * Trap from ShadowCat (Another) * Trap from Gravitor *GrimReaper Black 8 +/-0 Summons GrimReaper; damages all enemies Found: * Dropped by Black Dragon (always) +Revenge Black 5 +/-3 Shifts status ailments from the user to the target enemy Found: * Buy in Guldove (Home) for 600G TurnBlack Black 1 +/-7 Adds black as second attribute to an enemy or ally Found: * Buy in Marbule (Another) for 75G * Viper Manor, Harle's room +AntiWhite Black 3 +/-5 Prevents an enemy from using white elements Found: * Viper Manor (Home), top floor area Genius Black 4 +/-4 Raises one ally's magic attack power Found: * Buy in Guldove (Home) or Marbule (Another) for 430G Imbecile Black 4 +/-4 Lowers one enemy's magic attack power Found: * Buy in Guldove (Home) or Marbule (Another) for 430G +SealAll Black 6 +/-2 Attempts to block all elements for all enemies and allies Found: * Buy in Guldove (Home) or Marbule (Another) for 2880G * Tower of Geddon, crashed plane area * Tower of Geddon, Leene Plaza ruins +Diminish Black 6 +/-2 Reduces elemental damage by 1/2 Found: * Buy in Guldove (Home) or Marbule (Another) for 1670G * Tower of Geddon, Leene Plaza ruins #FreeFall Black 5 +/-0 Set a trap to catch a FreeFall element Found: * Buy in Marbule (Both) for 300G #BlackHole Black 6 +/-0 Set a trap to catch a BlackHole element Found: * Buy in Marbule (Both) for 400G #MotherShip Black 7 +/-0 Set a trap to catch a MotherShip element Found: * Buy in Marbule (Both) for 500G -=-=- Blue Elements -=-=- @Medicine Blue 2 +/-0 Removes blue status effects Cure Blue 1 +/-7 Restores a small amount of HP to an ally CurePlus Blue 3 +/-5 Restores a medium amount of HP to an ally +CureAll Blue 5 +/-3 Restores a large amount of HP to all allies AquaBeam Blue 1 +/-7 Damages one enemy IceLance Blue 2 +/-6 Damages one enemy AquaBall Blue 3 +/-5 Damages one enemy IceBlast Blue 4 +/-4 Damages one enemy Deluge Blue 5 +/-3 Damages all enemies +Iceberg Blue 6 +/-2 Damages all enemies *FrogPrince Blue 7 +/-2 Summons FrogPrince; damages all enemies *BlueWhale Blue 8 +/-0 Summons BlueWhale; damages all enemies TurnBlue Blue 1 +/-7 Adds blue as second attribute to an enemy or ally +AntiRed Blue 3 +/-5 Prevents an enemy from using red elements Nimble Blue 4 +/-4 Raises an ally's evade rate Numble Blue 4 +/-4 Lowers an enemy's evade rate BlueField Blue 5 +/-3 Sets all field effect attributes to blue +Vigora Blue 6 +/-2 Prevents stamina from decreasing #Deluge Blue 5 +/-0 Set a trap to catch a Deluge element #Iceberg Blue 5 +/-0 Set a trap to catch a Iceberg element #FrogPrince Blue 5 +/-0 Set a trap to catch a *FrogPrince element -=-=- Red Elements -=-=- @Tablet Red 1 +/-0 Restores 50 HP @Ointment Red 2 +/-0 Removes red status effects @Recharge Red 6 +/-0 Recovers a used element in battle Fireball Red 1 +/-7 Damages one enemy MagmaBomb Red 2 +/-6 Damages all enemies FirePillar Red 3 +/-5 Damages one enemy MagmaBurst Red 4 +/-4 Damages one enemy Inferno Red 5 +/-3 Damages all enemies +Volcano Red 6 +/-2 Damages all enemies *RedWolf Red 7 +/-2 Summons RedWolf; damages all enemies *Salamander Red 8 +/-0 Summons Salamander; damages all enemies TurnRed Red 1 +/-7 Adds red as second attribute to an enemy or ally +AntiBlue Red 3 +/-5 Prevents an enemy from using blue elements Strengthen Red 4 +/-4 Raises an ally's attack power Weaken Red 4 +/-4 Lowers an enemy's attack power RedField Red 5 +/-3 Sets all field effect attributes to red +NinetyNine Red 6 +/-2 Keeps all attack options at 99% accuracy for one ally #Inferno Red 5 +/-0 Set a trap to catch an Inferno element #Volcano Red 6 +/-0 Set a trap to catch a Volcano element #RedWolf Red 7 +/-0 Set a trap to catch a *RedWolf element -=-=- Green Elements -=-=- @Antidote Green 2 +/-0 Removes green status effects Heal Green 2 +/-6 Restores a small amount of HP to one ally HealAll Green 4 +/-4 Restores a medium amount of HP to all allies +HealPlus Green 6 +/-2 Restores a large amount of HP to one ally Bushwhacker Green 1 +/-7 Damages one enemy AeroSaucer Green 2 +/-6 Damages one enemy Bushbasher Green 3 +/-5 Damages one enemy AeroBlaster Green 4 +/-4 Damages one enemy Carnivore Green 5 +/-3 Damages all enemies +Tornado Green 6 +/-2 Damages all enemies *Sonja Green 7 +/-2 Summons Sonja; damages all enemies *Genie Green 8 +/-0 Summons Genie; damages all enemies TurnGreen Green 1 +/-7 Adds green as second attribute to an enemy or ally +AntiYellow Green 3 +/-5 Prevents an enemy from using yellow elements EagleEye Green 4 +/-4 Raises an ally's accuracy BatEye Green 4 +/-4 Lowers an enemy's accuracy GreenField Green 5 +/-3 Sets all field effect attributes to green +InfoScope Green 6 +/-2 Finds out an enemy's HP #Carnivore Green 5 +/-0 Set a trap to catch a Carnivore element #Tornado Green 6 +/-0 Set a trap to catch a Tornado element #Sonja Green 7 +/-0 Set a trap to catch a *Sonja element -=-=- Yellow Elements -=-=- @Brace Yellow 2 +/-0 Removes yellow status effects @Capsule Yellow 3 +/-0 Restores 100 HP Uplift Yellow 1 +/-7 Damages one enemy ElectroJolt Yellow 2 +/-6 Damages one enemy Upheaval Yellow 3 +/-5 Damages one enemy ElectroBolt Yellow 4 +/-4 Damages one enemy Earthquake Yellow 5 +/-3 Damages all enemies +ThundaStorm Yellow 6 +/-2 Damages all enemies *Golem Yellow 7 +/-2 Summons Golem; damages all enemes *ThundaSnake Yellow 8 +/-0 Summons ThundaSnake; damages all enemies TurnYellow Yellow 1 +/-7 Adds yellow as second attribute to an enemy or ally +AntiGreen Yellow 3 +/-5 Prevents an enemy from using green elements HiRes Yellow 4 +/-4 Raises an ally's defense LoRes Yellow 4 +/-4 Lowers an enemy's defense YellowField Yellow 5 +/-3 Sets all field effect attributes to yellow +PhysNegate Yellow 6 +/-2 Causes all physical attacks against one ally to be ineffective #Earthquake Yellow 5 +/-0 Set a trap to catch an Earthquake element #ThundaStorm Yellow 6 +/-0 Set a trap to catch a ThundaStorm element #Golem Yellow 7 +/-0 Set a trap to catch a *Golem element -=-=- Rainbow Element -=-=- ChronoCross All 8 +/-7 Special element; see walkthrough Status Ailments [GSTATAIL] -------- Hey, every game has them... Here's what Chrono Cross can throw at you. All of them wear off eventually during battle, save four (Flu, Burns, Poisoned, and Sprain). These four also are the only ones that last after battle. Ailment Color Effect Fatigued White Stamina consumption increases by 20% Sleeping White Defense reduced, cannot do anything until awakened White Sealed White Can't use White elements Cursed Black Stamina decreases when hit Blinded Black Accuracy is halved Black Sealed Black Can't use Black elements Frozen Blue Cannot move or act Flu Blue Stamina increases slower; normal movement is hard Blue Sealed Blue Can't use Blue elements Confusion Red Target random allies and enemies Burns Red Take more damage from physical attacks and traps Red Sealed Red Can't use Red elements Afraid Green Enemies get more critical hits on you Poisoned Green HP slowly decreases with every used stamina point Green Sealed Green Can't use Green elements Dizzy Yellow Evasion rate decreases Sprain Yellow Attack power down; can't run in field Yellow Sealed Yellow Can't use Yellow elements Death None Fairly obvious; this one does wear off, sort of; you come back to life with 1 HP after battle Each element "type" can cause a different type of status ailment. Here's how it works (roughly)... Ailment Color Elements that Cause It Fatigued White All equippable White attack elements Sleeping White None of the player-equippable ones White Sealed White AntiWhite, SealAll Cursed Black HellSoul, HellBound, BlackHole, *GrimReaper Blinded Black GravityBlow, Gravitonne, FreeFall, *MotherShip Black Sealed Black AntiBlack, SealAll Frozen Blue IceLance, IceBlast, Iceberg, *BlueWhale Flu Blue AquaBeam, AquaBall, Deluge, *FrogPrince Blue Sealed Blue AntiBlue, SealAll Confusion Red MagmaBomb, MagmaBurst, Volcano, *Salamander Burns Red Fireball, FirePillar, Inferno, *RedWolf Red Sealed Red AntiRed, SealAll Afraid Green AeroSaucer, AeroBlaster, Tornado, *Genie Poisoned Green Bushwhacker, Bushbasher, Carnivore, *Sonja Green Sealed Green AntiGreen, SealAll Dizzy Yellow ThunderJolt, ThunderBolt, ThundaStorm, *ThundaSnake Sprain Yellow Uplift, Upheaval, Earthquake, *Golem Yellow Sealed Yellow AntiYellow, SealAll Death None HellSoul, HellBound, BlackHole, *GrimReaper Gameplay Features [GGAMEPLAY] -------- Chrono Cross has a very unique system, both in battle and out. I've tried to outline how the system works below. Battle Mechanics Elements - Spells and skills in Chrono Cross are embodied in Elements, bars with color codings at either end. Each element allows you to cast a spell or use a skill, and adds its color to the Field Effect when used. As well, each element consumes 7 stamina when used. There are a few types of Elements: Basic - Most elements are this type; no special markings, can be used once per battle, unless refreshed. Consumable - Elements that can be used once, and be re-stocked. A maximum of five can be placed on any Element grid slot. You can keep using them during a battle until you run out of what you have stocked on your grid. Trap - Traps work like consumable elements, except that they're used to capture spells (whereas consumables are healing-related). Summon - Summons can only be used when the Field Effect is entirely the same color as the summon. Also, they can only be used by a character of the same innate color as the summon. Can be used only once per battle. You can only get one of each summon per play-through. Skill - Skills are specific to each character, and are preceded by a ying yang character. Their effects vary, and they can each be used once per battle. Field Effect - As elements are consumed in battle, the Field Effect shifts to reflect this. The Field Effect determines how effective any given element will be, with each ring of a given color giving a uniform boost to elements of that type and a uniform penalty to elements of the opposing type. The effect is the same no matter where the color is on the Field Effect ovals. Affinity - Also called innate color, a character's affinity determines their effectiveness in using elements of their affinity and counter- affinity, as well as affecting the damage they deal to and take from others from these affinities. Elements used by one's innate affinity get a bonus 50% modifier to damage dealt on top of field effect and second affinity bonuses, and a -25% modifier to damage dealt with their counter-affinity. Second Affinity - Turn(Color) elements act as a second affinity for the target, giving appropriate damage bonuses and penalties to their element defense and physical offense (but not element offense or physical defense). Double affinity of the same element actually increases the overall effectiveness of an the target's physical attacks and damage taken from their counter-element's elemental attacks, while counter-balanced affinity of the target's innate and counter-innate neutralizes their element defense and physical offense against both types. Attacking - Each character has 3 levels of attacks: weak, strong, and fierce. The levels have a probability of succeeding, usually roughly 90/80/70. Each successful attack adds the amount of stamina used in the assault to a character's elemental grid, up to whatever the highest level element they have equipped is. Characters can only attack if they have at least 1.0 stamina left. Note that this applies if they are Fatigued, as well (in which case, they cannot really attack unless they have at least 1.2 stamina left). Defending - Defending takes one "turn", and lowers physical damage, as well as raising a character's evade rate slightly. Characters will continue to defend until they are selected. If all three characters enter Defend mode, then no players will be able to act until an enemy has gotten a turn. Run Away - You can run away from ANY battle, and will always succeed. You won't get any money or items/Elements unless you win battles, but this does mean that if a boss battle is getting rough, you can just run away and heal up. Note that the monsters that you run from will be fully healed, too. Anything you've stolen during a battle gets dropped when you run away, so you can't keep stocking up on rare stuff that way. Field Mechanics Items - Items are much different in Chrono Cross than in most other games. Any plot-related item can be accessed for use anywhere by pressing the S button, and selecting it from the menu. Equipment and forging materials are stored in a separate area, though, and can only be viewed from the Equip screen. Tele-Porter - You can shift your party at any time on the world map, and at almost every save point, using the Tele-Porter item (which you're given fairly early on). This screen also lets you check the basic stats of all party members, including base attack power, accuracy, defense, and magic attack/defense. New Game + - After winning Chrono Cross, you're given the option to save. If you do so, and then load that file (your star level will be yellow on that save), you will have the option to start a New Game + game, or to use Continue +. New Game + mode is probably the best thing that ever happened to Chrono Cross. You start out at your current star level from the beginning, as well as with several new items, and the ability to fight the last boss at almost any time. All enemies in New Game + and Continue + mode have doubled stats. Time Shifter - This item only appears in New Game +. It lets you speed up or slow down the game by an appreciable amount, by pressing R2 or L2, respectively. The Time Shifter can be used to speed up dialogue that you don't want to read again, slow down normally fast events to admire the quality of the animation, and many more things. Relief Charm - Another New Game + item. This allows you to have a party without Serge in it. It really doesn't help much (seeing as Serge is your most powerful character), but it's a neat feature nonetheless. Thanks to an oversight, you can use the Relief Charm to replace Serge with characters who are in your available party line-up at one time but leave later. Note that this effect is lost as soon as you use the Relief Charm again, and that you can't change the equipment and/or elements of that character once they're gone from the party. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= III. Walkthrough ~~~~~~~~ Disc 1 Walkthrough -------- Arni Village [D1ARNI] ---== Arni Village Items: Shark Tooth amulet, Komodo Scale, Shellfish frame, Heckran Bone, 200G Elements: Cure, Uplift x2, PhotonRay, AquaBeam, @Tablet Equipment: Ivory Helmet Party Members: Poshul The start of it all... There's lots to do, so let's get cracking. There's a Tablet in a pot on the far left side of Serge's room, so you might want to grab it. Also, if you check the bed, you'll get 200G. Now then, down to the main floor. Serge's mom tells you that, in the classic RPG fasion, Serge is late for a date with Leena. Why do all RPG heroes sleep in? Anyway, there's nothing else in the house, so head into the village. There are several points of interest here, but for now, you should go check out the mammoth fish hanging over to the left of Serge's house. Talk to the man standing under it, and tell him he's right to get a Komodo Scale. Of course, Leena is picky, so there's no point in giving it to her. Instead, give it to the kid standing between the two rightmost buildings of the village. Be sure to give it to him for free. He'll give you an Uplift element, and a hint on recruiting Poshul from this world. To find the Heckran Bone, check under the bed of the restaurant's chef. Give it to Poshul if you want to recruit her. You can wait until later to have her join as well, but it's safe to get her now. Anyway, go talk to the fisherman in the upper right hut to get the Shark Tooth amulet. You can snatch an Ivory Helmet from the shop on the lower right side of town, and a free Uplift element from the barrel in the pub by talking to it a few times. There's a PhotonRay element in a pot in Leena's house (right next door to Serge's), an AquaBeam hidden in the bushes outside the village chief's house, and finally, you can find a Cure element behind a picture frame in the village chief's house. You can also challenge the chief to a (somewhat unbalanced) fight. When you're ready, head to the far north side of town, to the docks, and talk to Leena. Wow, she's kind of merciless, isn't she? "Go skin a few lizards for me". Nice girl you've got there, Serge... Anyway, leave the village, and go south to the small chain of islands also known as Lizard Rock. First, though, go visit Cape Howl, to the northwest of the village. Cape Howl Items: Bone Elements: Heal Enemies: Beach Bum, Sand Squirt Get the stuff, then move on. If you want, you can read the plaque on the edge of the cape. Aww, how sweet... Now you should visit Lizard Rock. Lizard Rock Items: Bone Elements: Fireball, Tablet Equipment: Ivory Helmet x2, Silver Loupe Enemies: Beach Bum, Sand Squirt, Komodo Pup This place can vaguely be called the first dungeon of the game. Your goal here, as Leena told you, is to flay three poor Komodo Pups. Fortunately, they're easy to kill. Unfortunately, they have to be caught first. The first pup is easy to spot, but it'll take a bit of thinking to catch it. There's a rock that's teetering near a small tunnel that the pup will run into if you chase him. It should be pretty obvious, but if you push the rock to block the tunnel, you can easily catch the pup. You fight two of them, and yet, Serge only thinks to get one scale per monster group... Ah, Square logic... Anyway, on to the next. Oh yes, and be sure to get the Ivory Helmet on this scene from the chest the Beach Bum is watching. The next pup is quite easy to catch. It's in the scene off to the left of the entrance of Lizard Rock. This one doesn't even require any real thinking to catch. Just chase it, and you'll easily catch up with it. Two down, one to go. You can nab another Ivory Helmet in this area, as well as a Tablet and a Fireball element Jump into the hole near the left side of the scene to reach the middle area of the little pond and get the Fireball element and helmet. Just climb down the stairs on the right side of the scene to reach the Tablet. The last one is always such a pain to corner. Go down to the lower area of Lizard Rock (be sure to knock the chest in the water in the lower left corner up to the surface for your Silver Loupe), and up the bamboo shoot. Why? Because this Komodo pup loves to run away at the first sight of you. Once you get to the top, head on over to the rocky outcropping that the bamboo leads to, and go down. Now you're right above the lizard. If you didn't guess, you have to jump on it. Unfortunately, the mother of these poor baby Komodo dragons doesn't take kindly to your slaying of her children, and she decides to attack (once you've beaten the ever-loving snot out of her last two pups, that is). =========================================================================== BOSS #1: MamaKomodo [BMAKOMODO] Stats: 160 HP, 13 Str, 7 Mag, 1 Def, 0 M.Def Innate: Blue Attacks: Regular attack, AquaBeam Drop: Fang Drop (Rare): Tablet Strategy: Fortunately, this boss is just a warm-up. You can easily beat her with nothing but physical attacks, curing when your HP gets low. She'll fall in no time. =========================================================================== Well, that's that. Head to the exit on the far left screen, and it's on to Opassa Beach. After the little scene there, you'll be on your way to Another world. There's no point on staying at the beach, so leave, and go back to Lizard Rock. Lizard Rock Items: Feather, Bone Equipment: Ivory Helmet Enemies: Opah Fish, Sand Squirt, Beach Bum, Komodo Pup If you didn't guess by the world map music that you aren't in Serge's home world any more, this place will convince you. Everything is different! Now, go on through with the minimum of fuss, grabbing the items (they're all in the same spots the items were in Home world, naturally), and make your way to Arni. Arni Village [D1ARNI2] ---== Elements: Tablet x2, MagmaBomb, IceLance, PhotonRay, TurnRed Well, the village certainly hasn't changed in appearance, though the people do seem to be a little different. Nobody recognizes Serge, and his home no longer even belongs to him. Maybe the repo man got to his family in this world? Grab the items in town (most of them are in the same places that items were at in the other version of Arni Village). TurnRed is in a pot outside the village chief's house. Don't check the display where you found the Shellfish frame before, though; you won't be able to get the item there until much later), and visit Leena on the docks. She also doesn't recognize Serge, but she seems to remember a boy living next door to her once who looked like him. Ask her what happened to him (or what his name was; doesn't matter), and she'll tell you that he was Serge. Answer however you like, and after a bit more babble, she'll ask you to go visit the grave on Cape Howl. Cape Howl Items: Bone Elements: ElectroJolt Enemies: Beach Bum, Sand Squirt Party Members: Kid The cape can't really be called a dungeon; more like a path with a few chests off to the side. At the peak, you'll find the grave of none other than Chrono Cross' silent protagonist, Serge. Of all things to find in an RPG, that's probably one of the most awkward yet. Anyway, some gits will show up and try to take Serge in, but some wierd girl shows up and decides to pick a fight with them. Being the nice and kind hero-type that he is, Serge'll end up joining her in the battle. =========================================================================== BOSS #2: Karsh, Salt, and Peppor [BKARSH&CO] Stats: 115 HP, 14 Str, 5 Mag, 0 Def, 3 M.Def (Karsh) 52 HP, 9 Str, 7 Mag, 0 Def, 0 M.Def (Solt) 60 HP, 10 Str, 5 Mag, 0 Def, 0 M.Def (Peppor) Innate: Red, Yellow, and Yellow Attacks: Regular attacks Drop: Bone Axe (Karsh), Ivory Vest (Solt), Ivory Helmet (Peppor) Drop (Rare): Power Glove (Karsh), Copper (Solt), Copper (Peppor) Steal: Copper (Karsh), Tablet (Solt), Tablet (Peppor) Steal (Rare): Power Glove (Karsh), Silver Loupe (Solt), Knee Pad (Peppor) Strategy: What strategy? These guys are about as likely to win as Mom Komodo was. This is still an early boss fight, remember; they don't get tough just yet. Regular attacks, elements, yadda yadda... Nothing too challenging here. =========================================================================== After the fight, the girl will introduce herself as Kid, and offer to join you. If you're aiming to get Leena in the party, then you should refuse her offer. She'll persist if you do, but keep refusing her 'til she leaves you alone. It's actually not a bad idea to do this, since you'll end up getting her in the party eventually anyway. Arni Party Members: Leena, Poshul, Mojo Whatever the case, the next morning, you'll wake up in Serge's ex-house, where Leena and Poshul will join you (if you met the criteria for it). You can pick up Mojo at this point, too. Go down into the basement of the top right house in the center of town, and check out the straw doll. Show the Shark Tooth amulet to the guy worshipping the doll, then attempt to leave. Anyway, now is a good time to go through Fossil Valley to Termina. Fossil Valley Items: Heavy Skull, Big Egg, Bellflower Enemies: Mama Dingo, BubbaDingo, Drongo, Dodo Useful Steals: Dodo - Purify (Rare) The guards will let you through now, and if you go talk to the guards near the ladder, he'll mistake you for exorcists. Just play along with him, and go up there. Talk to the guard blocking the path, then approach the big dragon skull, where you'll meet Skelly! Agree to help the hapless skull, and he'll become an item in your inventory. Pick up the other stuff up here (including the Bellflower), and then head down the bone ladder on the left side of the screen to get the Big Egg. If you're not careful, you'll be forced to fight the Dodo down here when you do this, so if you're not up for a fight, be sure to get out of there quick once you have the egg. Go on back down into the valley, and towards the exit. Some big-headed fools are blocking the exit; you might recognize them from the last boss battle. Being unhappy about the results of said battle, they'll attack you. =========================================================================== BOSS #3: Solt and Peppor [BSOLTPEPR] Stats: 80 HP, 9 Str, 7 Mag, 0 Def, 0 M.Def (Solt) 90 HP, 10 Str, 5 Mag, 0 Def, 0 M.Def (Peppor) Innate: Yellow and Yellow Attacks: Regular attacks, Strengthen, LoRes, PepporBox Drop: Ivory Vest (Solt), Ivory Helm (Peppor) Drop (Rare): ElectroJolt (Solt), Copper (Peppor) Steal: Ivory Helm (Solt), Tablet (Peppor) Steal (Rare): TurnBlack (Solt), Knee Pad (Peppor) Strategy: They were pitiful with Karsh, they're even more pitiful without him to back them up. They'll end up giving you a little tutorial on elements, after which you'll be left to beat the crap out of them. Try and take them out one at a time (I suggest disposing of Peppor first; he's ostensibly the more dangerous of the two). =========================================================================== With those big-headed fools out of the way, the path to Termina is clear. Leave the valley, and walk north to the town. Getting to Viper Manor ---== Termina Items: Tea For Three frame, Profiteer Purse Party Members: Kid, Guile, Pierre As you walk into town, you'll see a short conversation between a flower merchant and some guy called Glenn. Well, whatever. Try and go into the town proper, and (if you don't have Kid in the party) Kid will show up and berate you in one way or another. After that, you should go talk to the guy at the upper part of the first area of town. Now, you can either agree with Kid here, or tell her you're not going to do anything and have her not join. It's up to you; either way, she'll give you the Tele-porter. Gather the stuff around town. You can find the window frame by talking to a man hidden in the shadow of a building on the top level of the first area of town, and saying you're fine with what he's doing. Tell the Viper Churro merchant on the bridge to lower his price to 75G. The Profiteer Purse (which is very useful) can be found hidden in the mansion north of the smithy, on the first floor. Also, if you visit the graveyard, you can give that Bellflower you found earlier to Glenn. NOTE: It may be worthwhile to disassemble the Profiteer Purse. Though this does cut down on your ability to make money, it also gives you a huge head start on equipment since it gives you 3 Copper and 3 Iron to work with for weapons and armor. If you decide to disassemble it, go for Iron weapons and Copper armor for all. NOTE 2: Traders are a great source of forging resources you lack. They don't differentiate between consumable and non-consumable elements, meaning you can give them a ton of Tablets or level 2 status-healing elements and get their wares for very little indeed. Once you've done everything, you have a decision to make. There are three possible paths you can take to get into Viper Manor, and three different party members you can recruit, one for each path. Path #1: Shadow Forest To take this path, go visit the ship in Termina's docks. Talk to Miki (she's in the make-up room), and agree to help her. Now, go pay a visit to the forest east of Viper Manor. Shadow Forest Elements: AeroSaucer, Uplift, Heal, MagmaBomb Items: Skullduggery frame Key Items: Aroma Pouch, Angry Scalpula Special Items: Skullduggery frame Enemies: Bulb, Cuscus, Cassowary, Gloop, Gerridae Party Members: Nikki Useful Steals: Bulb - Copper Pick (Rare) Gerridae - Antiviral Cap (Rare) Make your way forward through the forest, grabbing the chests along the way. Not too far down the path, you'll find Nikki. Help him out against the Cassowary enemies, which will then earn you another star (even though they're common enemies). Follow him into the waterfall cave and recruit him, then head back in. Grab the Aroma Pouch and Angry Scalpula, then head back outside and grab a red spore from a nearby tree. Go all the way back to the entrance and lure the red slime all the way back to the blocked path. After the Quaffid there kills the red slime, it'll give you the Skullduggery frame without a fight! Which is just as well, since you have to fight a boss in the very next area. =========================================================================== BOSS 5a: Zoah, Solt, and Peppor [BSPZOAH] Stats: 200 HP, 14 Str, 6 Mag, 0 Def, 0 M.Def (Zoah) 80 HP, 9 Str, 7 Mag, 0 Def, 0 M.Def (Solt) 90 HP, 10 Str, 5 Mag, 0 Def, 5 M.Def (Peppor) Innate: Yellow Drop: Ivory Mail (Zoah), Ivory Vest (Solt), Ivory Helm (Peppor) Drop (Rare): Bronze Glove (Zoah), ElectroJolt (Solt), Copper (Peppor) Steal: Knee Pad (Zoah), Ivory Helm (Solt), Tablet (Peppor) Steal (Rare): Knee Pad (Zoah), TurnBlack (Solt), Knee Pad (Peppor) You may not have noticed, but Solt and Peppor are identical to when you last fought them! Zoah is a bit more of a threat, but not really that big of one on the whole. Make the most of your elements, heal up as necessary, and these clowns won't pose much threat. =========================================================================== Just head on into the big tree after the fight. Take the side-path in the cave and kill the Wraith, then push the rock into place to stop the endless flood of Gerridae. From there, it's a straight walk up to the well. Path #2: Charge the Front Gate If you want to try this one, go talk to Pierre (he's staying at the blacksmith's house). Go outside from his room, and talk to the boy who's running around to get the Hero Badge. Take it to Pierre, and he'll join you. Go to Viper Manor now. Talk to the guards, and choose to deal with them however you wish. The fight with them earns you another star, even though they're hardly boss material. No matter what you choose, you'll end up having to fight Solt and Peppor once again. And they've got backup this time: the obscenely powerful Ketchop. =========================================================================== BOSS 5b: Solt, Peppor, and Ketchop [BSPKETCHP] Stats: 260 HP, 20 Str, 11 Mag, 0 Def, 0 M.Def (Ketchop) 150 HP, 12 Str, 10 Mag, 0 Def, 5 M.Def (Solt) 180 HP, 13 Str, 10 Mag, 0 Def, 5 M.Def (Peppor) Innate: Yellow Drop: Silver Earring (Ketchop), Copper (Solt), Brace (Peppor) Drop (Rare): Silver Earring (Ketchop), Copper (Solt), (Magic Ring (Peppor) Steal: Tablet (Ketchop), Bronze Vest (Solt), (Plaster Cap (Peppor) Steal (Rare): Power Glove (Ketchop), Dancing Shoes (Solt), Power Glove (Peppor) This fight is REALLY annoying and dangerous. Ketchop hits like the tank he looks to be, ie. he'll probably OHKO you if you let him get any hits in at all. The first time Solt will revive you (what an idiot), but you're in big trouble after that. If I have to tell you to focus on killing Ketchop and healing up from his assaults, you're not paying very close attention. Good luck. =========================================================================== After the fight, your party will automatically wait for nightfall. Path #3: Viper Manor Bluffs This seems like the wisest course of action, certainly for your first play-through. Go visit the bar, and talk to the white-cloaked figure, Guile. Agree to help him out, and then go down to the graveyard section of Termina. Go talk to Korcha, and agree to pay. This will take you right up to the Viper Manor bluffs. Viper Manor Bluffs Elements: Tablet, Meteorite, PhotonRay, Heal, FreeFall Trap Enemies: Loch Nest, Gobledygook, Acacia PVT Useful Steals: Gobledeygook - Copper Swallow (Rare) First things first: jump on the rocks off to the right of Korcha's boat and climb up to get the Heal element. Then get hit by the waterfall to fall to the lower level and nab the PhotonRay. After that, start climbing properly and pick up the Tablet and Meteorite on the way. You can get the FreeFall Trap by climbing to the left on the second screen. Once you hit the top, you'll have to fight a boss, naturally. The ordinary Acacia PVT you fight first counts as a star level boss, incidentally. =========================================================================== BOSS #5c: KingMoaman, BlueMoaman, RedMoaman [BKMOAMAN] Stats: HP 245, 14 Str, 10 Mag, 0 Def, 2 M.Def (KingMoaman) HP 145, 11 Str, 10 Mag, 0 Def, 5 M.Def (BlueMoaman) HP 145, 11 Str, 10 Mag, 0 Def, 5 M.Def (RedMoaman) Innate: Black, Blue, and Red Attacks: Drop: GravityBlow (KingMaoman), Feather (BlueMoaman), Feather (RedMoaman) Drop (Rare): Power Glove (KingMaoman), IceBlast (BlueMoaman), FirePillar (RedMoaman) Steal: Copper (KingMaoman), IceLance (BlueMoaman), MagmaBomb (RedMoaman) Steal (Rare): Feathery Dress (KingMaoman) Strategy: This fight looks intimidating at a glance, but it's actually fairly simple to do. Take out the Red and Blue Maomans first, then home in on the big bad himself. Heal as necessary, and he'll go down quickly. =========================================================================== After that, the party waits for nightfall. Viper Manor [D1VMANOR] ---== Viper Manor Elements: TurnRed, TurnBlue, TurnYellow, TurnGreen, TurnBlack, TurnWhite, Ointment, RecoverAll, Revive, AeroSaucer, IceLance Items: Bronze Helmet x2, Bronze Mail x2, Dragoon Gauntlet, Hero's Shield, Iron Vest, Knee Pad, Silver Pendant, Bronze Sword, Dragoon's Honor Special Items: Manor Key, Decor Shield Enemies: Gobledygook, Will'o'wisp, Roborg, Acacia PVT, Acacia SGT, Portalgheist, Potty, Neo-N-Bulb Useful Steals: Will'OWisp - FirePillar (Rare) PortalGheist - Magnify (Common) Potty - Copper (Common), Upheaval (Rare) Depending on the path you took, you'll be in a different section of the manor grounds when you enter. Either way, you should visit the various areas on the grounds early on, to nab a TurnBlue, an Ointment, and a TurnYellow. Visit the stables when you've got all of this, and talk to the old man there. Here's what you can win for doing this mini-game: 10 - Knee Pad 20 - Bronze Helmet 30 - Bronze Mail 40 - RecoverAll 100 - Iron Vest The 100 prize is amazingly not worth it, but the others definitely are. If you're in a hurry, just do 10 feedings. Anyway, this will get you the Manor Key, which you should use on the front door. Check the statue at the entrance and rotate it however many times you want. You'll fail no matter what you input, so don't fret. After you land, you'll either have to fight some guards, or just have to walk out of the cell. There's a ton of stuff you can grab at this point. Start off by heading to the left and visiting the kitchen area. Talk to Glenn, then grab the Dragoon Gauntlet in the corner. Go visit the kitchen in the lower left corner and check the cabinet for a TurnGreen. Then follow Glenn to the barracks and grab the Revive there, as well as use the save point. Check the wall where Glenn was for the new password, too. Head upstairs and visit the room that's not locked up there to get a TurnBlack element (and see Harle). A note about doors with eyes: you can avoid having to fight a Portalgheist by checking them when the eye is closed. It's worth it to fight at least one to steal a Magnify, however. Anyway, once you've gotten your haul, go back downstairs and to the other side of the hall on the lower level. Talk to the treasure vault guards, and just don't pick an answer if you don't want to fight them. There's a suit of Bronze Mail, a Bronze Sword, and the Hero Shield here, as well as a trick chest that will give you an element if you guess right and a pot that has a TurnRed in it (but makes you fight it before you can get it). Once you've raided the room thoroughly, grab the Silver Pendant. Exit the cage, and you'll be put up against two Neo-N-Bulbs. =========================================================================== BOSS #6: Neo-N-Bulb x2 [BNEOBULBS] Stats: HP 160, 28 Att, 10 Mag, 4 Def, 1 M.Def Innate: Green Drop: AeroSaucer Drop (Rare): EagleEye Steal: Seed Steal (Rare): Heal Strategy: Yes, this counts as a boss fight. It's not really that difficult, though. Just attack and use Yellow attack elements on them and they'll fall quickly enough. Not a lot of strategy is involved in boss fights just yet. =========================================================================== After beating the Neo-N-Bulbs, free Pip from its cage if you'd like. Head to the next treasure room now. Just grab the Decor Shield and the nearby Bronze Helmet chest, and then leave; you'll be back later. Head upstairs and try to grab the chest in the far left room 25 times to get the Dragoon's Honor. Finally, go to the snake statue and input the password you got from the barracks below. On the upper level, go left across a skybridge to find the library. Head up, and after some story scenes, you'll be in another boss fight. =========================================================================== BOSS #7: Marcy [BMARCY] Stats: 525 HP, 30 Str, 5 Mag, 0 Def, 0 M.Def Innate: Blue Drop: IceBlast Drop (Rare): Iron Steal: Silver Loupe Steal (Rare): Dancing Shoes This is where the difficulty ranps up a little bit and you need to keep the Field Effect in mind. Marcy has a move she uses when weakened, called Cat'sCradle, which does a goodly amount of damage on its own and far more if the Field Effect has a few blue rings. Focus on using non-blue (preferrably red) attack elements on her and casting Heal to recover as necessary, and the fight will be yours. =========================================================================== After the fight, head back up to the top of the library and lower the ladder to get TurnWhite. Then make your way back to the upper level hall and check behind the third pillar on the right to find a switch. You'll have to fight a few more guards, but they remain a non-threat. Head on upstairs and use the save point, then go into the office on the right. Check the desk, watch the story scenes, and get ready for a boss fight. =========================================================================== BOSS #8: Lynx [BLYNX] Stats: 820 HP, 26 Str, 10 Mag, 1 Def, 7 M.Def Innate: Black Drop: Pendragon Sigil C Drop (Rare): Gravitonne Steal: Magic Ring Steal (Rare): Power Glove From now on, you need to mind the Field Effect in all boss fights. That said, Lynx isn't a huge threat. He likes to cast Imbecile on your characters, so other than shifting the Field Effect away from black, you shouldn't rely too much on attack elements here. Hit him with strong and fierce physical attacks instead, and heal/revive as necessary. Don't be afraid to run and restart the fight if he flatlines the character you put Revive on. =========================================================================== After the fight, more story will ensue. Guldove [D1GULDOVE] ---== Guldove Items: Feathery Dress, Pelvic Bone, Tropical Paradise frame** Key Items: Astral Amulet*, Green Tinkler * - Only if you opt to save Kid. ** - Only if you opt to leave Kid. Head outside once you get control, and a lot more story will take place. You'll be prompted on what you want to do. You have two choices here: you can save Kid, or leave her. There's advantages and disadvantages to each choice, and certain party members are only available based on that choice. First-time players should consider saving her, since this both gives you access to Kid again and gives you the ability to recruit a second character who can steal on top of that. Taking the other path gives you access to the second-best fighter in the game, however. Whichever choice you make, go ahead and raid the area for items. The Pelvic Bone is obtained by talking to the trader on the docks. The Green Tinkler is obtained by visiting the bar. You can find the Feathery Dress in a hidden area behind one of the tents. You should visit Korcha's mom (or Korcha, if you're leaving Kid) before you leave, too. You may also want to talk to the sage of Marbule. Once you're done, head down to the docks and board Korcha's boat. If you opted to save Kid, read the next section. If not, go to the section below that. Saving Kid [D1SAVEKID] ---== If you chose to save Kid, you're going to be landlocked on the Termina continent for a bit. Termina Items: Brass Rod (Guile only) Party Members: Greco Head into town and stock up on elements. Now you can buy HealAll and the level 3 attack elements from the shop, so be sure to get some of both! I recommend at least 3 HealAll elements, 1 per character, and preferrably 3 of each level 3 attack element too. You should also get Guile's reward from the fortune teller on the bridge if you took him, and of course upgrade your equipment if necessary. Greco can be recruited down at the shrine area. Make your way out of Termina once you're done there and head for Opassa Beach to cross back to Home world. NOTE: You can also return to Viper Manor, the Shadow Forest, and the Hydra Marshes if you wish. See the next section for details. Arni (Home) Items: Rainbow Shell Key Items: Book of Poems This is a brief detour, but worth the trouble. Talk to the girl in the bar and tell her about her counterpart in the other world. Then cross back to Another world and give that girl the Book of Poems to get a Rainbow Shell. Score! You can't do anything with it for a while, but it's good to get that out of the way now. Anyway, back in Home world, head for the Hydra marshes. Hydra Marshes (Home) Elements: Bushbasher, RecoverAll, Brace, Ointment, Cure, AeroSaucer, Medicine Items: Feather, Bone Key Items: Beeba Flute, Hydra Humour Party Members: Razzly Your target is up the large root structure off to the left of the entrance. Follow the path 'til you encounter the Beeba, who will fight you. Beeba's thing is summoning more Beeba, so beating him up quickly is in your best interests: lay into him with Green elements! After the fight you'll get the Beeba Flute. Do as your party member asks and try to use the flute immediately. Save up, continue on the path (there's another Beeba guarding the Bushbasher chest if you want to fight it), and when you get to the far end you'll find a wide open space to use the Beeba Flute again. Unfortunately this leads to a boss fight. =========================================================================== BOSS: Wingapede [BWINGAPED] Stats: 430 HP, 32 Str, 8 Mag, 12 Def, 3 M.Def Innate: Green Drop: AeroSaucer Drop (Rare): Leather Steal: Plaster Cap Steal (Rare): Iron Wingapede mostly attacks physically, but sometimes it breaks out either PoisonGas or AcidicGas. Both can cause poison, and the latter is usually used as a counterattack to elements being cast on it. Overall it's not a hard fight, but you will want Antidotes on hand! =========================================================================== After the fight, the ground cracks. Walk over it to break through to the lower level. Down here, you'll find a RecoverAll in a chest, and a fairy in a cage. Let the fairy (Razzly) out, and get ready for yet another boss fight! =========================================================================== BOSS: Pentapus [BPENTAPUS] Stats: 600 HP, 36 Str, 10 Mag, 15 Def, 5 M.Def Innate: Blue Drop: AquaBall Drop (Rare): IceBlat Steal: IceLance Steal (Rare): Knee Pad Pentapus has a few very nasty moves up her sleeves, including Hexahitter (which, as the name suggests, hits an ally 6 times and will usually either critical or KO them). Whop is a double-hit that does a lot of damage too. Do not use Red elements on her, as she counters with some seriously powerful attacks when you do that can easily KO even a full-HP ally. Focus on physical hits, non-Red elements, and healing and you should triumph in the end. =========================================================================== With Pentapus down, you can now leave this area. Deeper in the Hydra Marsh is the Hydra fight. If you want to get Razzly's ultimate tech, do NOT bring her to the fight with the Hydra! Doing so will permanently lock you out of getting it for that run. =========================================================================== BOSS: Hydra [BHYDRA] Stats: 700 HP, 28 Str, 12 Mag, 14 Def, 5 M.Def Innate: Yellow Drop: Upheaval Drop (Rare): Copper Steal: None Steal (Rare): None This is your first major fight where Field Effect counts for a lot! Keep the field as Green as possible, as the Hydra likes to use its devestating PutridOdor to put the party into dire straits. It's actually prudent to not bring a Green innate to this fight given the Hydra's very high damage and the lack of a proper Green tank-like character at this point. Near death, the Hydra uses WaveOfFear and SpiritsUp to drop your party's defense and boost its own, which is your cue to unleash hell on it before it can get too many more turns. =========================================================================== With the Hydra defeated, you can head on back to Guldove. Guldove (Another) Items: Guldovian Stitch frame Party Members: Mel, Korcha Go to see Doc at the clinic and give him the Hydra Humour. He will heal Kid for you, and that as they say is that! Now you finally have full access to the world map. Go ahead and read the next section from Viper Manor onwards, since it applies now to your game as well. Termina [D1TERMIN2] ---== If you opted not to save Kid, you'll have access to the entire world map shortly. First off, Termina. Termina Items: Brass Rod (Guile only) Party Members: Greco, Glenn, Macha Head straight to the element shop and buy yourself some level 3 attack spells and HealAll spells. Then head towards the entrance to see a scene with Glenn, and stock up on equipment and the like. Get your reward from the fortune teller with Guile if you took him along, and recruit Greco from the shrine area beneath the bridge. Once you've done all of this, go back to Macha and tell her you're going to sort this all out. You'll then get to recruit both Glenn and Macha! Now you have access to a boat and all of the main island. Let's start with the main island. Viper Manor Items: Daemon Charm, Sight Scope, Porre's Furnace frame Key Items: Parlor Key Party Members: Luccia, NeoFio Beat up the Roborg guarding the entrance, and then head inside. Down in the dungeon, you can find the Parlor Key on the far left wall against some crates. Use it to open the parlor on the upper floor and nab the Daemon Charm there. Then head up to the terrace and talk to Luccia. You can find a Sight Scope up on the ledge above where you find her, too. Go back downstairs and talk to Luccia again to recruit her. Visit the library again and check behind the desk to find a secret area below it. The Beach Bum down there will give you the new window frame, and offer to change your party leader's name. Hydra Marshes (Another) Elements: Tablet x2, ElectroJolt, BushWhacker, BatEye Items: Seed, Copper, Carapace Key Items: Safety Gear, Good Backbone, Life Sparkle Make your way through the poisoned water and to the left right away. Follow the pathways up there to the end and talk to the expedition leader to get the Safety Gear. Now you won't be damaged by the swamp water! Go back down and deeper into the forest, using the Green Tinkler to force the path-making plants to obey you. Once you reach the save point deep in the marshes, save and head to the upper right. You'll have to fight a few goblins at the end, and you'll get the Life Sparkle afterwards. Return to Viper Manor and use the Life Sparkle on NeoFio to recruit her. Shadow Forest Elements: AeroSaucer, Uplift, Heal, MagmaBomb Items: Skullduggery frame Key Items: Aroma Pouch, Angry Scalpula Enemies: Bulb, Cuscus, Cassowary, Gloop, Gerridae If you didn't do Nikki's path, you may as well go and raid Shadow Forest as well. In a cave in the third area, you'll find the Aroma Pouch and the Angry Scalpula. Use the Aroma Pouch to lure the red slime all the way down to the large plant blocking your way. Doing this will get you the new frame! Other than that, it's a very straightforward area. Now that you've cleared out the mainland, it's time to go sailing! You can visit the following locations in any order you'd like. Water Dragon Isle Items: Iron x3 Key Items: Sturdy Ribs The island is pretty dry, but there's 3 chests with Iron in them! Talk to the explorer near the top of the first area to get the Sturdy Ribs. There's nothing else to do here, so go ahead and leave afterwards. I suggest you return to Termina briefly after this visit to forge some new weapons and armor for your party. Earth Dragon Isle Elements: Brace, Capsule, Upheaval Enemies: Fossicker Jump down the big hole and veer right to get a Brace. Take care not to run into the Fossicker on the level below, as he's a very tough fight at your current star level. You can win Mythril off of him, but since nobody forges anything with it yet, this is largely pointless. Deeper in is a Capsule, and further in still an Upheaval. It can be tough to dodge the Fossickers down here, so you may want to give this area a miss for now. Isle of the Damned Items: Eyeball Key Items: Mixed Bones Enemies: AirFrame Party Members: Skelly There's a small cave off to the left near the entrance which has the Mixed Bones in it. The Eyeball is down and to the right, in another small cave. Overall, you can't do a lot here yet since you lack a certain key item. Besides, AirFrames are really hard to kill just yet. If you've been gathering all of the body parts dilligently, the skull you got back in Fossil Valley should now have his full body back. Head for Termina and visit the old woman in the house off to the right at the top of the first screen of town. Then leave the house and re-enter. Doing so will allow you to recruit Skelly. Marbule You can't do a lot here just yet. In fact, the only thing you can do is buy buff/de-buff elements from Bro of G's shop. It'd be a good idea to at least pick up a Strengthen and put it on the first level of your least powerful attacker's grid, so they can cast that on your most powerful attacker at the start of any tough fight. Once you've had enough of your island tour, head for the smoking island near the Isle of the Damned. S.S. Invincible [D1PIRATES] ---== Hermit's Hideaway As you enter, you'll be forced to fight Harle. =========================================================================== MINI-BOSS: Harle [BHARLE] Stats: 400 HP, 32 Str, 10 Mag, 10 Def, 5 M.Def Innate: Black Drop: PhotonBeam Drop (Rare): Moonglasses (~2%) Steal: PhotonBeam Steal (Rare): MoonGlasses (~10%) Overall, this isn't a difficult fight. I strongly advise you bring Kid or Mel along if you have them, as you can steal Moonglasses from Harle rarely. Otherwise, you'll have to redo this fight a lot to get them since they're her rare drop for this fight. Overall, the battle is nothing special. Just keep the Field Effect out of her favor and use your best attacks to bring her down. For a fast fight, cast Strengthen on Serge and have him use Dash&Slash. Expect to repeat this fight a lot if you're after the Moonglasses. A dozen attempts is not uncommon, and in fact pretty fast. You have been warned. =========================================================================== After the fight, head down below and talk to Radius. That's all you can do here at this point, so head back out, save if you wish (I suggest you do), and head into the fog! S.S. Invincible Elements: AquaBall, FirePillar, Panacea, Capsule x2, Gravitonne, PhotonBeam Party Members: Pip Not long after getting on board, you'll be forced into a battle with a few Man'o'Wars. They're quite weak, and should give you no trouble. After that, however, is a boss. =========================================================================== BOSS #9/10: Polly [BPOLLY] Stats: 540 HP, 34 Str, 8 Mag, 15 Def, 5 Mag Innate: Red Drop: MagmaBurst Drop (Rare): MagmaBurst Steal: Sight Scope Steal (Rare): Inferno As far as bosses go, Polly's pretty underwhelming. He falls fast to blue elements, and doesn't really put up a lot of resistance. Fight, use attack elements, heal as necessary, the usual guff. =========================================================================== After that, ANOTHER boss fight! =========================================================================== BOSS #10/11: Fargo [BFARGO] Stats: 660 HP, 43 Str, 7 Mag, 12 Def, 2 M.Def Innate: Blue Drop: Meteorite Drop (Rare): PhotonBeam Steal: Capsule Steal (Rare): PhotonBeam It's cruel that you can't buy element traps yet, as his sixth action will be to cast Carnivore. Really, now that you have HealAll, you should have no difficulty in dealing with run-of-the-mill bosses like Fargo. Attack, use elements, heal as necessary. =========================================================================== There will be a brief story sequence afterwards, and then you'll be fighting some skeletons. Save, leave the hold, and check the door nearby. Then talk to the nearby pirate, and start exploring. You can find the AquaBall and FirePillar elements on the lower level, as well as a lot of skeletons fighting the crew. You can fight them as well, and that's recommended since they drop Iron. On the upper level, enter the kitchen off to the right and grab the Panacea from the chest. Enter the grate on the wall, then go over in the new room and grab the Capsule. Head out to the hall and talk to the man blocking the way forward, then talk to the guys past him to get the "key". Head on back down to where you were locked in the cell before, and open the locked door from before to continue. Walk down right away to avoid a battle with a DeadBeat, then go to the far end of the galley (you'll have to dodge between the cannons at one point to avoid the DeadBeat again). Outside, climb along the edge and make your way down to the arsenal. The DeadBeats here are trickier to dodge, but it can be done. Chase Pip around and talk to him to recruit him. There's a Capsule and a Gravitonne in this room too. Up the steps is a PhotonBeam, and outside you'll find a save point. Save and equip your elements, 'cause there's a boss fight a-comin'! (After another regular fight, of course.) =========================================================================== BOSS #11/12: Dead Head [BDEADHEAD] Stats: 700 HP, 48 Str, 20 Mag, 15 Def, 8 M.Def Innate: Black Drop: HellSoul Drop (Rare): HellBound Steal: GravityBlow Steal (Rare): Bronze Axe Elements aren't a good idea early in this fight since Dead Head starts the fight with Diminish. Instead, beat on him physically with strong and fierce attacks, and heal if/when necessary. Overall, Dead Head won't be too problematic as long as you're not negligent about healing from damage. If you have a thief, this boss is the only way to get a Bronze Axe, so feel free to work that RunAway command until you steal one. =========================================================================== Now that you're done with that, some new areas and options are available to you. You can opt to storm Fort Dragonia now (inadvisable), or you can go and gather resources to make the trek easier (recommended). Either way, head back to Guldove. Guldove Party Members: Kid, Doc After the scenes, you'll have two new allies and the Astral Amulet (if you neglected to save Kid, that is; otherwise you get nothing). Head to the shops and stock up on the new elements either way! Marbule Now you can buy element traps from Kid Bro of G's Shop. See Element Trapping for tricks on gathering powerful level 5 and 6 elements! I would recommend 5 rank 5 traps of each type, 2 rank 6 traps of each type (1 of Volcano and Tornado), and 1 of each summon trap save FrogPrince (you get FrogPrince automatically soon). Overall this will cost 16,000G. If you're running short on cash, just go trolling for funds on Water Dragon Isle. It would also be a good idea to make sure you have at least 3 of each Turn element, which Bro of G himself sells. =-=-=-=-=-=-=-=-=-=-=-= Element Trapping Notice You can get the following elements right now. Earthquake - Centaurpede, Hydra Marshes (Another), get the field to full yellow and it will cast Golem at you, followed by endless Earthquakes. =-=-=-=-=-=-=-=-=-=-=-= Water Dragon Isle [D1WDISLE] ---== If you didn't save Kid before, you can get a Rainbow Shell now by going to Home's Arni and telling the waitress about her other self, then bringing her diary to the other waitress. Either way, go to Home's Arni and talk to the fisherman to get a ride out to Water Dragon Isle. Water Dragon Isle Elements: AquaBall, IceBlast, *FrogPrince Items: Iron, Magic Ring, Scaley Dress, Wisp Cape^ Key Items: Ice Breath ^ - Need to bring Razzly along to get this. Use the lilypads to visit the various islands and get AquaBall and IceBlast there. Check the waterfall at the north end for some Iron. On the far end of the island, you can fight some Dwarves. Head into the cave and pretty soon you'll be in a fight against 5 of them at once. This fight is for some reason worthy of a star level if you didn't rescue Kid. Take the upper right exit to get a Magic Ring, then head down into the pool below to follow the elder and his allies. Behind one of the waterfalls, you can find a Dwarf guarding the Scaley Dress. At the very end, you'll encounter the leader of the Dwarves. NOTE: If you want to get Razzly's ultimate tech, you need to dilly-dally for quite a while before continuing. Take about a half hour (no, really) from spotting the dwarves to reaching the bottom. =========================================================================== BOSS #13: Hi-Ho Tank [BHIHOTANK] Stats: 1000 HP, 28 Str, 12 Mag, 14 Def, 5 M.Def Innate: Yellow Drop: Knee Pad Drop (Rare): Iron Steal: Screw Steal (Rare): Knee Pad This boss isn't really too hard, but you don't want to slack off on healing: a poor ElementShot result can cause you to have a very very unconscious ally on your hands. Overall that's just a slight irritation, as you'd have to have very low HP to die to an ElementShot. Attack, use elements, and kick all kinds of butt. =========================================================================== After the fight, if you want Razzly's ultimate tech and have her in the party, don't talk to the fairy here. If not or if you don't care, talk to her. Then head in to see the Water Dragon and claim your prizes: the Ice Breath and *FrogPrince! After a short story scene (which is longer if you took Kid along), you can finally go back to Another world and tackle Mt. Pyre. Fort Dragonia [D1FTDRAG] ---== Mt. Pyre Elements: MagmaBurst, Tablet, MagmaBomb, Inferno Trap, Tablet, Capsule As advertised, Mt. Pyre is a fiery hell. The lava here will drain your HP very quickly, so you're better off freezing it with the Ice Breath. Of course, if you do that, many of the chests can't be opened... There's a MagmaBurst near the entrance, and not far past that you'll find a Tablet guarded by a few CatBurglars. Up the short climb, you'll have to face off Solt and Peppor again. =========================================================================== MINI-BOSS: Solt & Peppor [BSOLTPEP2] Stats: 500 HP, 32 Str, 10 Mag, 17 Def, 10 M.Def (Solt) 483 HP, 33 Str, 10 Mag, 16 Def, 9 M.Def (Peppor) Innate: Yellow Drop: Iron Vest (Solt), Iron Mail (Peppor) Drop (Rare): Sky Djinn Ring (Solt), Dragoon Gauntlet (Peppor) Steal: Nostrum (Solt), Pendragon Sigil B (Peppor) Steal (Rare): Kung-Fu Shoes (Solt), Nostrum (Peppor) This fight is more of a joke than usual, especially since Peppor will beat up Solt for you. It seems very unlikely they will give you any trouble whatsoever. Mostly this is just a tutorial battle for how to use traps. =========================================================================== After the fight, you can check the area off to the right for more treasures and battles. Take the lower path (you need to leave the magma unfrozen to do this), grab the MagmaBomb, and head back to where you fought Solt and Peppor. Go up this time. Grab the Inferno Trap, Tablet, and Capsule from the area, then head upwards to the save point and use it if you wish. In the next area, you'll have to fight a boss. =========================================================================== BOSS #14: Mini-Dragon [BMINIDRAG] Stats: 850 HP, 45 Str, 31 Mag, 20 Def, 22 M.Def Innate: Red Drop: Weaken Drop (Rare): Magic Ring Steal: Magic Ring Steal (Rare): Wisp Cape This guy likes his red elements, so keep the field as blue as possible. Try not to do it with attack elements, though, as he'll counter any blue attack element with FireBreath! Heal as necessary, keep away from blue attack elements, and he'll probably never pose any sort of meaningful threat to you the entire fight. =========================================================================== After that, go save, because there's another boss just beyond this! =========================================================================== BOSS #15: Karsh, Zoah, and Marcy [BKZM] Stats: 370 HP, 30 Str, 7 Mag, 13 Def, 9 M.Def (Karsh) 436 HP, 30 Str, 7 Mag, 12 Def, 7 M.Def (Zoah) 525 HP, 30 Str, 5 Mag, 0 Def, 0 M.Def (Marcy) Innate: Green, Yellow, and Blue Drop: EagleEye (Karsh), Gold Earring (Zoah), IceBlast (Marcy) Drop (Rare): Silver Earring (Karsh), Gold Earring (Zoah), Iron (Marcy) Steal: AeroBlaster (Karsh), Stamina Ring (Zoah), Silver Loupe (Marcy) Steal (Rare): Iron Axe (Karsh), Stamina Ring (Zoah), Dancing Shoes (Marcy) Excellent time for multi-character-hitting attacks, this battle is. If you're going to steal, Karsh is the one to nab from. Anyway, keep up on your healing and these kids will go down fast. For some reason, Karsh is wielding a bone axe for this fight when he had a copper axe last time you fought him... =========================================================================== Now you can finally access Fort Dragonia! Note that you can also backtrack through Mt. Pyre without having to traverse it if you need to stock up on anything before continuing. Fort Dragonia Elements: Volcano Trap, MagmaBurst, FirePillar, ElectroBolt, Bushbasher, HealAll, Antidote, AeroBlaster, Tornado Trap, *FrogPrince^, Capsule, MeteorShower Items: Flame Charm, Earth Charm, Sea Charm, Angel Charm, Daemon Charm ^ - Only if you opted not to visit Water Dragon Isle. NOTE: Obtain everything in this area before you complete it! You cannot ever return here! If you didn't go to Water Dragon Isle on Home world, a mounted Dragoon Knight will be here at the entrance, and count as a star level fight. Anyway, this place is huge upon large upon massive, so you should take care of it in a particular order. The areas are: yellow and blue to the left, green and red to the right. I suggest you start with the red area. Technically the red area has no boss, which is part of why it's such a good choice to begin with. At the dragon statue, the dragon will always face towards "north", and all other directions will be relative to that. For simplicity's sake, select South first, disable the crystal, then go back up and select East. This will get you the Volcano Trap, Flame Charm, MagmaBurst, and FirePillar items in this area. The other two drops just lead to a rare healing point (restores all HP and recovers all summoning stars) and two Cybots. Next up, take the green path. This area's a bit of a maze, but easy enough to navigate. Grab the items in the area (take the forward path to get a HealAll, Bushbasher, and Antidote; take the left path near the entrance for a Tornado Trap and an AeroBlaster). You can walk right through PaperBoy enemy encounters if you wait for them to vanish before trying to pass them. Take the upper route past the AeroBlaster chest to reach a switch lowering the way to this area from the entrance, and then continue onwards to fight this area's boss. =========================================================================== BOSS #16: Taurusoid [BTAURUSOI] Stats: 1600 HP, 43 Str, 6 Mag, 40 Def, 0 M.Def Innate: Green Drop: Fang Drop (Rare): Iron Vest Steal: Tornado Trap Steal (Rare): Sonja Trap He certainly looks intimidating, but this boss really isn't. His defense is high, but his magic defense is not, at all. Get your elements up and lay into him with yellow elements. Note that he counters yellow elements with HealAll, but this rarely does him much good. Take advantage of his counter patterns to keep him effectively paralyzed for the entire fight (each counter counts as a turn for him). If you run out of yellow elements to attack him with, chain him with a different color (not green!) and get the field effect in that element's favor. =========================================================================== Next up, the yellow path! The first area is a pseudo-maze, and easy enough to conquer. Once you get to the end, you'll find a room with a dragon statue. The gimmick here is this: your party formation determines where the block in the next room lands. You can use the panel outside the room to change your party formation up beyond what Select lets you do already. The paths with rewards are head/body/tail (switch access), body/tail/head (Earth Charm), tail/head/body (ElectroBolt), and tail/body/head (crystal). Last up is the blue crystal area. Note that if you don't have an ally with a level 6 element slot in your party, you should put one in there now and give them an Iceberg Trap before the next boss fight. This area's gimmick is that the treasure chests open the paths forward. Use the lower chest to open the way forward, then cross over and close the upper chest. Head over and swap the chest positions, then head down and across to fight a mounted Dragoon if you want. He's easy enough to beat, but if you'd prefer, you can skip fighting him. Then set up the chests to cross over and get a Sea Charm from the opening on the opposite side. Finally, open the way to the boss door and the switch that gives easy access to this area. Head in to fight the boss. =========================================================================== BOSS #17: GiantGloop [BGIANTGLP] Stats: 800 HP, 42 Str, 14 Mag, 60 Def, 0 M.Def Innate: Blue Drop: AquaBall Drop (Rare): IceBlast Steal: Antiviral Cap Steal (Rare): Antiviral Cap Set up an Iceberg trap right away, and then cast two Red elements just after it's had a turn to nab this useful spell. As you may have gathered from this, unless you have excess Iceberg traps, you should avoid casting rapid-fire Red elements at it. Physical attacks don't do a lot to it, so just make due with intermixed Red elements and healing as necessary. Note that you can get multiple Icebergs if you keep triggering his counter. =========================================================================== Now the way forward is unlocked! Save and head into the center area to fight yet another boss. =========================================================================== BOSS #18: SunOfAGun [BSONOFGUN] Stats: 365 HP, 47 Str, 12 Mag, 68 Def, 50 M.Def Innate: White Drop: Iron Drop (Rare): Iron Steal: Screw Steal (Rare): Screw This boss has the HolyLight element in one of his attack patterns, so set up a HolyLight trap right away. Keep him going until he goes into the Unhappy pattern and casts HolyLight. As for damaging him, he's very resistant to physical and magical attacks, but doesn't have much HP. Focus on physical attacks. If you're lucky, you might even get multiple HolyLights from him. =========================================================================== After the fight, check the crystal to open the way forward. Head outside and save, then take the lift up to get a nice big old dose of deja vu. You might remember the path here. If not, just head right and make your way through the area, picking up a Capsule, MeteorShower, Angel Charm, and Daemon Charm on the way. In the crystal room, you'll fight a very unique boss. Equip traps beforehand for Inferno, Volcano, and FreeFall. =========================================================================== BOSS #19: Bunyip [BBUNYIP] Stats: 400 HP, 43 Str, 15 Mag, 20 Def, 0 M.Def (Initial) 1200 HP, 52 Str, 15 Mag, 35 Def, 10 M.Def (Second) Innate: Red, then Black Drop: Gravitonne Drop (Rare): HellBound Steal: FreeFall Steal (Rare): BlackHole Trap NOTE: Bunyip does not use Volcano in the JP or remaster versions! Bunyip's a bit of an odd boss, but you can exploit his attack patterns to get a few more useful elements. Set up an Inferno trap right away, as his second attack is always Inferno. Once you've caught that, set up a Volcano trap, since he uses Volcano 4 turns after that. Then set up another Inferno trap, as he will use Inferno again in 4 turns before form-shifting. You actually want to not damage Bunyip during this first phase if you can avoid it, so stick to healing, defending, and traps! Form 2 has its own exploitable pattern. Set up a Freefall trap right away to nab the spell from his third action in this form, and if he's not dead 2 turns after using DevilThunda, put up another Freefall trap. Not too hard, overall. =========================================================================== If you've been keeping up with element trapping, by this point you should have at least one each of the following high-level elements: Earthquake, Inferno, HolyLight, FreeFall, Iceberg, Volcano, and *FrogPrince. Head back downstairs and save your game, leave to restock if necessary, and then head through the teleporter and the door to fight (you guessed it) another boss. NOTE: If you are on a New Game + file, before you continue, use the Relief Charm to replace Serge with either Kid or Mel. This will allow you to have a thief in your party during the time when technically you don't have one, thanks to a bug. =========================================================================== BOSS #20: Gen. Viper [BVIPER] Stats: 820 HP, 46 Str, 16 Mag, 30 Def, 15 M.Def Innate: Yellow Drop: Dragoon Gauntlet Drop (Rare): Mythril Mail Steal: Stamina Ring Steal (Rare): Stamina Ring Viper can be dangerous if you don't keep up on healing. Overall, however, the fight has no real gimmicks to it. Just outpace his damage and get all green on his behind, and you should do fine. If anything, the fact that he is yellow innate makes this all the easier, since your best healing option (HealAll) is green and will put the Field Effect more in your favor as a result. =========================================================================== Immediately after you'll have to fight Lynx. =========================================================================== BOSS #21: Lynx [BLYNX2] Stats: 1000 HP, 60 Str, 17 Mag, 31 Def, 29 M.Def Innate: Black Drop: Pendragon Sigil B Drop (Rare): Sky Djinn Ring Steal: Pendragon Sigil B Steal (Rare): Sky Djinn Ring There's a trick to this fight that lets you capture level 5 elements that you already own: stick them on Serge before the fight and give him no elements besides those. Then have your allies set up traps for those elements, and on Lynx's third turn, he'll cast one of them. Not a very good way to get extra elements, but it technically works. Really, the fight is pretty much a token smackdown like any other of late thanks to your healing abilities. =========================================================================== And afterward you'll have to fight him... again? =========================================================================== BOSS: Lynx? [BLYNX3] Stats: N/A Innate: Black Drop: N/A Drop (Rare): N/A Steal: N/A Steal (Rare): N/A No, you've not gone mad! This is a token fight too, but of a different sort. Just let yourself get beat up; you have no choice unless you're on a New Game + file. =========================================================================== More story ensues. Once you regain control, you'll be in a new area. Temporal Vortex [D1TVORTEX] ---== Temporal Vortex Elements: Revive Items: Mythril x2, Pendragon Sigil C Party Members: Sprigg, Harle First off, drop the boulder up topside to get rid of the one blocking your path to the Revive element. Next, shake loose a berry and race your way back to the house before the old lady gets there. After some more story, you'll have access to a save point in the basement at last. Head back up afterwards and try to leave, and the strange green woman (Sprigg) joins you. Make your way up to the tower afterward. To get out of the tower, pick the same doors as Serge above does. After that, Harle will join you too. This next area is a bit crazy, to say the least. The Salvador Dali-esque nature of the area might throw you off, but it's actually not that complex. Just try to hit switches whenever possible, and grab all the chests in the area. Be sure to have Sprigg kill a TotalChaos to get its Dopplegang form! Once you reach the end, you'll be in the Home Hydra Marshes. Go to Opassa Beach and try to warp with the Astral Amulet. From there, just head for Arni. Arni Village [D1ARNI3] ---== Arni Village (Home) Party Members: Radius Visit Serge's mom. After some story, you'll be fighting another boss. =========================================================================== BOSS #22: Radius [BRADIUS] Stats: 750 HP, 44 Str, 15 Mag, 38 Def, 15 M.Def Innate: Green Drop: Pendragon Sigil C Drop (Rare): Gravitonne Steal: Heal Steal (Rare): Magnify This boss will use Inferno on his fifth turn, so it'd be wise to set up a trap to avoid damage from that spell. If the battle somehow lasts 9 of his turns after that, you'll want to set up that trap again to avoid getting burned. Odds are good it won't take that long, however, as Radius is a pretty routine boss fight and can only damage one ally at a time with Inferno neutralized. =========================================================================== After the fight, head for Fossil Valley. Fossil Valley (Home) Items: Mythril x2, Infrared Vision frame Just grab the stuff and make your way through. You won't encounter any resistance. On the other side, you have access to Termina, Viper Manor, and Shadow Forest for this world. I highly recommend checking out Shadow Forest first. Shadow Forest (Home) Elements: Capsule, Carnivore Trap Items: Mythril, Forest Charm Party Members: Funguy =-=-=-=-=-=-=-=-=-=-=-= Element Trapping Notice You can trap the following elements from this area: BlackHole - Use Sprigg's TotalChaos form to trap one off a Cuscus Carnivore - Use Sprigg's Bulb form to trap one off a Cuscus Deluge - Use Sprigg's Gerridae form to trap one off a Cuscus To trap elements off a Cuscus, cast a trap on them and then cast the element you want to trap. They have to survive for it to work. =-=-=-=-=-=-=-=-=-=-=-= It may be a good idea to trap a few duplicate elements here. At this point, the only level 5, 6, or 7 attack elements you can't get are Tornado, ThundaStorm, UltraNova, and the summons. If you continue with the plot, you'll swiftly get acess to all of these elements, however. Keep in mind that you can't get extra summons! Head into the forest proper and talk to the guy under the waterfall. You can't grab his chest just yet. Go into the giant tree waterway (be sure to get a Gerridae for Sprigg's Doppelgang if you want access to Deluge!) and attack the wraith blocking the hole to get a mushroom. This Wraith was supposed to drop Ghetz's Shirt, but due to a code oversight, it never does. Unfortunately, you can't do anything else here just yet, so go back and give the mushroom to the enthusiast in the cave to recruit Funguy. Once you're done with that, head to Termina. NOTE: If you blocked off the hole in Shadow Forest (Another), you need to walk up to the stationary Gerridae on the lower right of the screen instead of fight a wraith to get the father out. Termina [D1TERMIN3] ---== Termina (Home) Party Members: Zappa, Van NOTE: Termina stocks the rank 4 Red/Blue/Green/Yellow elements! Stock up! As you enter, a story sequence will occur. Talk to the soldier blocking the way to the docks to get things going again. Be sure you recruit Zappa from his forge and Van from his house too. After that, head for Viper Manor. Viper Manor (Home) Items: Mythril Helmet Party Members: Norris Head into the well and the dungeons to get the plot moving. You'll get Norris in your party. Now the entirety of Home world is open to you! There's a lot of spots to visit, so get ready for some serious sailing. Guldove (Home) Elements: Tablet Not a lot has changed about Guldove. There are some new elements for sale not sold in Another world, though, so you may want to get a few. El Nido Triangle (Home) Items: Mythril x2, Star Fragment Deep within this aquatic area, you'll find a chest with a Star Fragment in it. This wonderful accessory prevents all four of the field status effects (Burns, Poison, Flu, and Sprain). You'll need it if you want to get your only White-innate character for a long while. Sky Dragon Isle (Home) Items: Our Favorite Martian frame Party Members: Starky There's literally nothing here if you don't have the Star Fragment. If you do, open the chest in the middle of the island to initiate a boss fight with Starky. Be sure you have an UltraNova Trap or two equipped first! =========================================================================== CURRENTLY-OPTIONAL BOSS: MegaStarky [BMEGASTAR] Stats: 2800 HP, 65 Str, 12 Mag, 39 Def, 10 M.Def Innate: White Drop: MagNegate Drop (Rare): MagNegate Steal: Angel Charm Steal (Rare): White Brooch First things first: set up an UltraNova trap, because MegaStarky WILL cast UltraNova when weakened if you let his AI get that far (and there's no reason not to simultaneously block the damage of that spell AND get a free UltraNova in the process, is there?). Assault him with your Black elements and heal as necessary, and once he's weakened, heal and guard until he casts UltraNova. Simple, and mostly non-threatening as long as you still have all those HealAll spells. =========================================================================== After the fight, just catch Starky to recruit him. Head down the hill and come back with Starky in the party and talk to the man walking about to get the frame. Hermit's Hideaway (Home) Items: Resistance Ring, Energizer Suit Nothing to do here but get items, actually. Earth Dragon Isle Elements: Capsule Items: Mythril x2 Help the people here by falling into the central sand pit. Then go down and check out the rock-beast blocking the way forward, and leave the pit. Once you exit, the guy up above will thank you for your help. When you come back later in the story, you'll be glad you did this! Bend of Time This is a small atoll between Marbule and the mainland, with a black circle in the middle. You can battle enemies from areas you've already visited here by hitting X on the light pillars. The pillars are: 1 2 3 4 5 6 7 8 9 0 1 - Not available yet! 2 - Not available yet! 3 - Shadow Forest, Viper Manor Bluffs, Fossil Valley, Viper Manor Sewers 4 - Pirate Ship, Hydra Marshes, Water Dragon Isle, Hermit's Hideaway 5 - Lizard Rock, Cape Howl, Arni Village, Fossil Valley 6 - Not available yet! 7 - Not available yet! 8 - Mt. Pyre (Home), Isle of the Damned, Water Dragon Isle, Underwater 9 - Mt. Pyre (Another), Fort Dragonia, Temporal Vortex 0 - Viper Manor Bluffs, Shadow Forest, Viper Manor As new pillars appear here, they will be noted in the walkthrough. Mt. Pyre Items: Denadorite, Mythril You can freeze the lava if you want this time! Just don't freeze the lavafall up and to the right of the entrance. Make your way up the mountain, ignoring the area to the right on the second screen. Grab the Denadorite and Mythril, then make your way up and out of the mountain entirely. Fort Dragonia (Home) Elements: Volcano, Icebrg, Tornado, ThundaStorm, Nostrum x6, AntiBlack, AntiWhite Items: Denadorite x4 Party Members: Draggy =-=-=-=-=-=-=-=-=-=-=-= Element Trapping Notice You can trap the following elements from this area: Inferno - Taurminator (4th attack in pattern) Earthquake - Cybot (5th attack in pattern) =-=-=-=-=-=-=-=-=-=-=-= It's definitely worth it to go to the trouble of redoing Fort Dragonia! The place is loaded with level 6 elements, which (if you have traps handy) you can effectively duplicate by using them against Cuscus enemies using the Element Trapping trick. You should now have access to all of the trappable elements, which makes the game much easier. The puzzles are all identical to before, except there's no bosses in the crystal rooms now. Unfortunately, you can't do a thing with the Denadorite pieces for a while yet... Be sure to take Sprigg along to get a Gremling Doppelgang! They sometimes appear in Cybot fights in the Green section. To get Draggy, put the Big Egg in the incubator below the elevator. Once you've had your fill of the world at large, head for Marbule. S.S. Zelbess [D1ZELBESS] ---== Marbule (Home) Talk to the two explorers, then go stay in the house near the entrance for the night. When prompted, go outside and head over to the bridge. Then go back to bed for the night, and leave. Head for the S.S. Zelbess. S.S. Zelbess Items: Monster Mouth frame, Frypan Ag47 Key Items: Handle, Fiddler Crab Party Members: Sneff, Irenes, Janice This cruise ship is kind of fun, but you're not really here for the merriment. First stop is the lounge on the lower level. Visit it until you see Sneff's magic show (it should be the first act, so this won't be difficult). Then check out the supply closet at the far end of the hall and answer the old man's question however you like. Also, you can bet in the casino if you'd like; the grand prize for winning is a Rainbow Shell, which will come in handy later. COMPASS WHEEL CHEAT: If you pause the game when the compass is pointing in the southwest quadrant and hold X as you unpause, you will always land on north, meaning you will always win. This is a great way to get lots of Denadorite early, though you won't be able to do anything with it until later, sadly. NOTE: In the PC Remaster, Alt-Tab when the compass needle is in the southeast quadrant and hold Enter as you tab back in to use the above cheat! Make your way down to the captain's quarters and challenge Fargo to a game of the compass wheel. You have to lose to get the plot to continue, so just mash at random instead of using the above trick. Once that's over, visit the Inn and then go see Sneff's show again. Agree to be turned into cats. Run off immediately when you do. Now you can properly explore the ship! Visit the kitchen and talk to the cat there to get the Monster Mouth frame (and nab the Frypan Ag47 too), then go and visit Fargo. Head up topside and climb across the rope to visit this world's Nikki in his dressing room. After that, go into the inn and climb up the back ladder. Grab the Handle, then return to the lounge and go through the cat-hole to the dressing room. Talk to Sneff to be turned back into your old selves again. Go challenge Fargo again, and he'll lose right away this time. Now you can go down to the galley and corner the Marbule Sage. You can also try your hand at the competition and see if you can best Janice in 3 battles with her monsters, but it's unlikely you have strong enough Dopplegangs yet to manage this. If you really must do this, go to Mt. Pyre and Fort Dragonia and kill one each of the enemies there with Sprigg. Anyway, back to the Marbule Sage. He'll walk in a set pattern in and out of doorways, trying to avoid you, but as long as you don't "corner" him into constantly going in and out of the same door, you shouldn't have any problems. He'll want to fight, naturally. =========================================================================== BOSS #23: Marbule Sage [BSAGE] Stats: 1500 HP, 56 Str, 25 Mag, 41 Def, 20 M.Def Innate: White Drop: Mythril Helmet Drop (Rare): Mythril Helmet Steal: N/A Steal (Rare): N/A This boss is best dealt with via physical attacks only. If you hit him with an element, he'll perform a counter chain with a powerful element at the end. If you're in the mood to use elements anyway, here's the trappables he'll use against you: White: HolyLight Black: FreeFall Blue: Deluge Red: Inferno Green: Carnivore Yellow: ThundaStorm Yes, he finishes his counter chain with an element of the type you hit him with. Weird but true. So yeah, physical attacks or try your luck with elements and have traps on hand to save your bacon from their effects. He will literally only attack physically if you never hit him with anything but physical attacks, making him the easiest boss yet. =========================================================================== Once you've beaten the Sage, some more story will commence, and you'll get the Fiddler Crab. Before you leave, visit the casino. After that, talk to Sneff in his dressing room to recruit him. And lastly, go and see Nikki and agree to help him out. This is required for fighting the Black Dragon, and if you don't do this, you won't be able to fight it at all! Also, this is the only way you can recruit Irenes, so there's that plus too. Your next destiantion is the Dead Sea. Recruiting Janice: If you want to get Janice, here's a quick guide to the fights you have to go through. Note that running from a fight in this competition will not force you to restart the entire gauntlet, only the current fight in the gauntlet. Round 1: Gloop, Taurminator, Beeba Suggested Party: TotalChaos, Taurminator, any Reward: Stamina Belt The big threats here are the Taurminator and Beeba; the Gloop is harmless. You can avoid pulling out your big guns for this fight as long as you have a fairly strong, high-strength Yellow or Red innate monster to work with. A good pick for this fight is a Taurminator of your own, and a TotalChaos for its BlackHole+2 attack. Round 2: Spearfisher, Cybot, Gobledygook Suggested Party: Cybot, Lagoonate, any Reward: Resistance Belt The Cybot must die. It hits so hard, your head will reel. Your own Cybot would be a decent pick for this battle, or any monster with a huge HP count that's not Green innate (ex. Lagoonate). The Spearfisher is a minor annoyance by comparison, and the Gobledygook is as useless to Janice as the Gloop was before. Round 3: Cuscus, Cassowary, Airframe Suggested Party: Gremling, any, any Reward: Dreamer's Scarf A surprisingly weak line-up. The Airframe is the closest thing to a threat in the group, so focus on it first. The Cassowary will fall easily enough after that, and the Cuscus literally won't do anything until you do something to it. That said, do not hit it with spells, or it will counter with the same spells. As long as your line-up's not weak, this fight is a cakewalk. Masamune and Einlanzer [D1EINLANZER] ---== Dead Sea As you try to enter, a problem comes along. Now you must whip it good, by going to the Hermit's Hideaway. Hermit's Hideaway Key Items: Garai Keepsake Take Radius to the hideaway and you'll get the keepsake after a few story scenes. After that, it's on to the Isle of the Damned! I suggest you save before you proceed. Isle of the Damned Elements: Earthquake, Inferno Items: Golden Tiara, Carapace Key Items: Einlanzer Enemies: WillO'Wisp, DeadBeat, Airframe, DeadHead, WightKnight* * - There's only one of these! If you want its Dopplegang, you need to either use Sprigg to kill it or wait 'til later when you have a Forget-me- not Pot. Also, it's advisable that you redo the fight if you don't win a Rainbow Shell. You don't have to re-explode a WillO'Wisp on the statue every time you load from a save file to try again as long as you save after you blow one up on it and leave to save without killing it afterward. The drop rate for the Rainbow Shell is about 10%; otherwise you get Iron. =-=-=-=-=-=-=-=-=-=-=-= Element Trapping Notice You can trap the following elements from this area: FreeFall - AirFrame (6th attack in pattern; only in groups) =-=-=-=-=-=-=-=-=-=-=-= Make your way to the upper level and fight a WillO'Wisp near the sealed entrance to make it explode and open the way forward. You can also reveal two other sealed areas on the first screen, one with an Earthquake and one with a Carapace, by blowing up WillO'Wisps near them. In the next area, go into the ribcage and run all the way to the end of that path to get to the upper-left area. Use the Garai Keepsake on the mirror here to pass through. Blow up a WillO'Wisp on the statue below to fight the WightKnight if you want. Otherwise, just go through the entrance here. Check the grave to initiate a boss fight. =========================================================================== BOSS #24: Garai [BGARAI] Stats: 1987 HP, 77 Str, 16 Mag, 45 Def, 14 M.Def Innate: White Drop: Dragoon's Honor Drop (Rare): Dragoon's Honor Steal: Dreamer's Scarf Steal (Rare): Dreamer's Scarf This guy can and does hit hard as hell. You'll want your HealAll elements on standby, as well as some powerful black elements to wreck his day. If you've been trapping via Cuscus, you may well have a fair few FreeFalls and BlackHoles. If not, stick to Lynx's techs. Definitely use Diminish (which you can buy in Marbule) if you lack high-powered black attack elements, as the last thing you need is Garai hitting at full strength. Keep the field as black (or at least not-white) as possible, use your strong and fierce attacks, and Garai will eventually give up the ghost. =========================================================================== After the fight, you'll get the Einlanzer. Take it back to the Dead Sea and the barricade to your progress will vanish! Now begins the creepiest part of the game. The Dead Sea [D1DEADSEA] ---== NOTE: Obtain everything in this area before you complete it! You cannot ever return here! Dead Sea Map Elements: AntiRed Grab the chest, then head for the Highway Ruins. Highway Ruins Elements: Capsule, FreeFall Items: Screw x2, Mythril Enemies: Geos The enemies here are easy to avoid, so I recommend you do. Walk along the waves to the side of the staircase to get to another screen. Here, you can nab the Screws and Mythril from various chests. Follow the roadway on this second screen back to the first to reach the FreeFall (appropriately enough, grabbing it sends you into free-fall briefly). Head up the steps now, then down the road to get a Capsule before heading up to the next screen. Here you'll have to fight a boss. =========================================================================== BOSS #25: Highwayman [BHIGHWAY] Stats: 2000 HP, 78 Str, 15 Mag, 44 Def, 10 M.Def Innate: Black Drop: Nimble Drop (Rare): Mythril Steal: N/A Steal (Rare): N/A This guy isn't so much difficult as he is annoying. Go into the fight with plenty of white elements (and Purify equipped since he likes to cause Darkness status), and just wail on him. His only real threat is Rampage, which is so far down on his attack list that you'd have to be asleep at the switch to let the Field Effect be black when he uses it. As long as you don't slack off on healing or let the Field Effect get too black, you shouldn't have any real trouble with this guy. =========================================================================== Victory nets you something very important: your 25th star! This marks the point when a few of your characters (Starky, Draggy, Irenes, and if you have her, Janice) get their first level 7 element grid slot. That means that you can now capture summons! 4 of the 5 remaining summons can be obtained now (yes really; traps aren't innate-limited, even if the summons you catch with them are). =-=-=-=-=-=-=-=-=-=-=-= Element Trapping Notice Now that you have 25 stars, you can trap the following: *MotherShip - Geos, Highway Ruins (must be encountered alone) *Sonja - Bulb, Shadow Forest (must be encountered alone, 4th attack) *Unicorn - Dodo, Fossil Valley (group of 2) *RedWolf - HotDoggity, Mt. Pyre (group of 1 or 2) =-=-=-=-=-=-=-=-=-=-=-= It's up to you if you want to go to the trouble, but it'd be well worth your while to at least get *MotherShip. There's a boss coming up in a bit who is both white-innate and very, very tough for unprepared players. Either way, make your way past where Highwayman was to get to a new part of the Dead Sea. Dead Sea Map Elements: AntiBlue, AntiYellow Grab your elements, then head for the City Ruins. City Ruins Items: Resistance Belt, Earring of Light, Kung-Fu Shoes, Stamina Ring Enemies: Geos, Robo Ducky This area's pretty straightforward. The Resistance Belt is just east of where you enter. The Kung-Fu Shoes are in a small round building southeast of the entrance. There's a small tower you can enter on the west that has both the Earring of Light and a computer with some plot details. The Stamina Ring is near the southwestern exit. Dead Sea Map Elements: AntiGreen Get your element and enter the central tower. Tower of Geddon Elements: HolyLight, Purify, HellBound, Diminish, HealAll, SealAll Items: Feather x2, Trashy Tiara, Mythril x2, Screwy Dress Key Items: Station Pass, Medical Book, Prop Sword Enemies: Mannequeen, Tragedienne =-=-=-=-=-=-=-=-=-=-=-= Element Trapping Notice You can trap the following elements from this area: Tornado, Volcano, BlackHole - Tragedienne (announced which before attacking with that element) =-=-=-=-=-=-=-=-=-=-=-= Obviously this place is huge. Go into the mall area and head around to the far side of the second floor to get a Feather. Grab a Mythril on the outcropping on the third floor, then send the elevator to the first floor to get the Trashy Tiara in it. Take the right exit on the second floor to find the Purify on top of a crashed train. Talk to the nearby Geos and grab the Station Pass he drops on the steps. Then go through the gates and grab the HolyLight from the chest on the platform. Head out the doorway and grab the Medical Book, then go back to the third floor and enter the blown-out section of wall. Be careful of the roving enemies here; they like to use really powerful elements like BlackHole and Volcano. Anyway, head down below to get a brief story scene, and then make your way to the left to grab a Feather. Go up on the stage and grab the Prop Sword, then grab the HealAll from the chest near the upper exit and continue. Partway through the next area will be be another brief story scene. Go a ways into the upper leftmost exit and mash X to find a Mythril, then walk across the catwalk and grab the SealAll element. Go back to the crashed plane and walk up its wing to get to the next area. After a short story scene, go back and around to grab the chest with the Diminish in it. Go into the portal at the far end. Grab the Screwy Dress and HellBound, then go back and use the save point. Be heal up if necessary before continuing. Set up your elements for easy healing, changing the field to black, and if you have it, put *MotherShip on Lynx. All the black attack elements you can manage would also be a good idea, as well as Genius. Oh, and a HolyLight Trap. Check the plaque in the next screen to get a lot of exposition and the next boss fight. =========================================================================== BOSS #26: Miguel [BMIGUEL] Stats: 1950 HP, 69 Str, 20 Mag, 55 Def, 14 M.Def Innate: White Drop: Dreamer's Scarf Drop (Rare): Dreamer's Scarf Steal: N/A Steal (Rare): N/A This boss is notorious for being hard, but he's a lot easier when you come into the fight prepared: lots of multi-character healing elements, black attack elements galore, Starky on healing duty, and a HolyLight trap on hand. Put up said trap before Miguel is weakened, as when he is, he'll cast MeteorShower and HolyLight in rapid succession. It'll save your bacon and get you another HolyLight spell; two for the price of one! Other than that, as long as you don't slack off on healing or let him mess up the Field Effect to be overly white, he's actually pretty routine. =========================================================================== After the fight, some more story will commence. NOTE: Pillar 2 in the Bend of Time is now available! It lets you fight enemies from the Dead Sea. Now you have access to both worlds again. You can also now forge items from Denadorite. Your first stop should be Another world. Viper Manor Rescue [D1RESCUE] ===-- Visit Arni briefly and nab a Rainbow Shell from the nearby shelf. Head for Termina; you'll have to go through Fossil Valley again. If you have Draggy, put him in the party. Fossil Valley Elements: @BigBreath Enemies: ShadowCat, Tutanshaman =-=-=-=-=-=-=-=-=-=-=-= Element Trapping Notice You can trap the following elements from Fossil Valley (Another) and the Hydra Marshes (Another) now: Volcano - TutanShaman (1st attack in red field pattern) *MotherShip - ShadowCat (group of 2) *Golem - Centaurpede, Hydra Marshes (get the field to full yellow and it will cast Golem at you, followed by endless Earthquakes) =-=-=-=-=-=-=-=-=-=-=-= Go up to the upper level and check the dragon skeleton to get Draggy's level 7 tech, @BigBreath. Other than that, it's a straight shot through to Termina. Termina Key Items: Tear of Hate Party Members: Karsh or Zoah Visit the bar and talk to the bartender. In the back room, some more story will commence, and you'll get your pick of Karsh or Zoah. Which you pick isn't that critical, but Karsh has the more interesting story bits in what happens next. Then again, Zoah can get his L.7 tech during the next sequence. It's up to you. Either way, head for Viper Manor afterward. Viper Manor Key Items: Prison Key Talk to the guards at the entrance and head into the manor. Some story will commence. Visit the parlor on the far left end of the hallway and talk to Norris to get the Prison Key. As you leave, another story scene will play out. Head to the basement and use the grate near the kitchen to get into the sewer. Viper Manor Sewers Elements: Nimble, Deluge Items: Humour, Magic Seal, Denadorite Enemies: Spearfisher, Lantern Jaw, Porre PVT, Porre SGT Party Members: Orcha, Grobyc Hop into the current to get washed downstream. Head up the steps and grab the Humour, as well as push the barrel into the water. Then go around to the exit on the far right and hit the bars to scare the Gerridae off the chest; you can visit Shadow Forest later to get it (it's a Deluge). Head back to the sewer and push the other barrel into the water so it can form a bridge to the next area. Grab the Denadorite in the water near the ladder up to the prisons before you cross. Tighten the valve, then exit the sewer and re-enter from the grate in the kitchen. Walk against the flow to get to a side-area and nab a Magic Seal. Head down the flow and take the other side-entrance to reach a new area. Take the upper right exit, and tighten the valve at the end. Then go back, turn the valve in the middl-left that opens access to the the waterways, and dive into the area you've opened. Head all the way around to a chest with Nimble in it, then open the same valve from before on this side. As you progress, you'll have to fight another boss. =========================================================================== BOSS #27: Roachester [BROACH] Stats: 1245 HP, 66 Str, 20 Mag, 54 Def, 12 M.Def Innate: Blue Drop: Elbow Pad Drop (Rare): Elbow Pad Steal: N/A Steal (Rare): N/A Not very intimidating, this one. After Miguel, small fry like this are minor annoyances. His biggest threat is Jitterbug, which might break 150 damage if the Field Effect is out of your favor. Pathetic. Torch his butt with red elements and move on. =========================================================================== Head up the stone ladder, and take the first ladder you find. After a story scene, you'll be in the prison. Save if you need to, then enter the interrogation room for another boss fight. =========================================================================== BOSS #28: Hell's Cook [BHELLCOOK] Stats: 2800 HP, 92 Str, 30 Mag, 27 Def, 5 M.Def Innate: Red Drop: Gold Pendant Drop (Rare): Mythril Steal: N/A Steal (Rare): N/A Another easy fight. Hell's Cook just tries to get the field red so he can mess you up, but that's easily prevented, right? Blast him with your blue elements and laugh as he fails to match up. =========================================================================== After the fight, Orcha joins your party. Make your way upstairs to get things moving again. After fighting a few Porre buffoons, you'll face off with Grobyc. =========================================================================== BOSS #29: Grobyc [BGROBYC] Stats: 2800 HP, 75 Str, 23 Mag, 54 Def, 8 M.Def Innate: Black Drop: Defender Drop (Rare): FreeFall Steal: N/A Steal (Rare): N/A As long as you keep the Field Effect away from black, you shouldn't have too much trouble with this guy. He can hit a bit hard if you're not paying attention, but otherwise he's pretty standard. =========================================================================== After that, another boss! Actually, more of a mini-boss. =========================================================================== MINI-BOSS: Guillot [BGUILLOT] Stats: 1001 HP, 65 Str, 19 Mag, 73 Def, 0 M.Def Innate: Yellow Drop: Mythril Drop (Rare): Screw Steal: N/A Steal (Rare): N/A He's dangerous to green innates with his HotEdge, but that's about it. You should be able to do ludicrous damage with just regular attacks, let alone green elements. =========================================================================== After some more story, you'll be fighting him again. The same tactics apply as before. Hit the bookcase switch and head up. After that, Grobyc joins your party, and you'll have access once more to the world map. Before you go, take Norris to see his counterpart and get his level 7 tech. You may as well head straight to Hermit's Hideaway after this. Hermit's Hideaway Party Members: Riddel Talk to Riddel to recruit her, and then rest. Lots of story will commence. S.S. Invincible Party Members: Viper, Fargo, Marcy, Zoah or Karsh, Pip Head belowdecks. After the story events, you'll get a mess of new party members. Also, Harle leaves the party at this point. Some more story commences, and you'll have control again. Head back to the Invincible and go belowdecks to find Pip. He'll join you, even though nobody else from your former party will. Now the big quest that consumes the rest of disc 1 commences: getting the 6 dragon relics. Sidequests: After Viper Manor Rescue [D1SIDEQ1] ---== There's a few new options open to you now that you have access to the entire world map of Another world again. Your first stop should be Guldove in Another world. Guldove (Another) As soon as you arrive, you'll be thrown into a boss fight. =========================================================================== MINI-BOSS: Orhla [BORHLA] Stats: 1800 HP, 78 Str, 20 Mag, 49 Def, 8 M.Def Innate: Blue Drop: Mythril Drop (Rare): Waist Pad Steal: Kung-Fu Shoes Steal (Rare): Kung-Fu Shoes If you're keen on trapping elements (or are worried you might not finish the fight fast enough), Orhla uses Iceberg as her 9th action. She's a joke otherwise, and you shouldn't have much trouble beating her down. =========================================================================== After the story sequences are over, Orhla agrees to join you once you regain your true form. Marbule (Another) Items: Valencian Cloth frame Just talk to the demi-human at the entrance to town with no humans in your party. Easily done. You can get a nice weapon for Viper, the Viper's Venon, by taking him to the far right treasure room in the basement of Viper Manor. As ever, you need Norris to get in there. Use the Decor Shield on the statue, move the snake statue in place, and hit the switch on the pillar to the far left. Viper Manor (Home) Elements: Revive Items: Mythril Vest, Carapace Dress Head for Home's Viper Manor and enter the sewers. Use the barrels like you did in Another world to make a bridge, and close the valve on the far side. Head up into the prison and grab the Mythril Vest from the cell (you can unlock it with your Prison Key). Head into the sewers from the prison and grab the Carapace Dress. You can open the way forward in other areas, but be sure you adjust the valve again to allow you to enter from the prisons! Otherwise, you can't get back here easily. Head back to the outside of Viper Manor and jump down the sinkhole to get access to the Revive element in the cubbyhole off to the right. There are a lot of level 7 techs you can get right now. A few of these I've pointed out already, but I'll mention them again for posterity's sake. Draggy's BigBreath: Take Draggy to see the dragon skeleton in Another's Fossil Valley. Norris' TopShot: Talk to Another's Norris with Norris in the party. You need him in the party to do this, unsurprisingly. Zoah's TossNSpike: Check the chest in Zoah's room with Zoah leading the party. Funguy's Myconids: Check the cave where you found him with him in the party and you'll find mushrooms. Try to grab them. Janice's What'sUpDoc: Talk to the slime at the Bend of Time. Orcha's DinnerGuest: Take Orcha to meet his brother in Home world's Arni Village. Van's Piggyboink: Technically you don't learn it from doing this, but it enhances the power of the tech once you do have it. Take Van to see his father in Another Termina. You can also get Riddel's and Karsh's, but this requires you to do a bit of legwork. I suggest you at least beat the Earth Dragon and steal the Yellow Plate before you try this. Once you're prepared, head for the Isle of the Damned in Another world and go to where Garai's grave was in Home world. Isle of the Damned (Another) Elements: Revenge The Revenge element is hidden in an alcove just before where you go to Garai's grave. Anyway, the fight. =========================================================================== MINI-BOSSES: Solt and Peppor [BSOLTPEP3] Stats: 900 HP, 70 Str, 10 Mag, 39 Def, 15 M.Def (Solt) 1000 HP, 75 Str, 10 Mag, 43 Def, 12 M.Def (Peppor) Innate: Yellow Drop: Denadorite (Solt), Denadorite (Peppor) Drop (Rare): Stone Vest (Solt), Stone Mail (Peppor) Steal: Resistance Belt (Solt), Forget-me-not Pot (Peppor) Steal (Rare): Pendragon Sigil A (Solt), Forget-me-not Pot (Peppor) They're not so easy now! They can use Earthquake and ThundaStorm, and even Golem if you haven't captured it already. You'd have a hell of a time keeping up on traps to capture everything they throw at you, so I suggest you not even bother and just let one character wearing the Yellow Plate act as your immortal tank and let the other two characters spend the fight flatlined. Do NOT pick Karsh for that; Lynx is a far safer choice. Be sure to nab the Forget-me-not Pot with Fargo! If you really want to try capturing their elements before they can hit you with them, here's when they use them: Peppor hits you with Earthquake on turn 4, 6, 8, 11, 13, 15, and every 2 turns from then on out. Solt hits you with ThundaStorm on turns 5, 10, and 12, and Earthquake on turns 7 and 14, and repeats casting ThundaStorm twice and Earthquake once in repeat sequence after that. If you defeat Solt first, Peppor will begin to spam a ThundaStorm followed by 3 Earthquakes (2 in rapid succession). If you defeat Peppor first, Solt will spam 2 ThundaStorms followed by 2 Earthquakes in rapid succession. Either one can and will summon Golem instead of Earthquake at random, so it's in your best interests to either already have Golem or trap it from them. =========================================================================== After you win, you'll get Axiomatic and the MementoPendant. Stick Riddel in your party and head for the Forbidden Island in Home World. Save outside and set up your grid in a rather unique way: put lots and lots of red elements on every single slot of everyone's grid. We're going to be exploiting an AI glitch! Head in and talk to Dario. After a bit of fluff, you'll be in a boss fight. =========================================================================== OPTIONAL BOSS: Dario Stats: 3500 HP, 130 Str, 37 Mag, 130 Def, 60 M.Def Innate: Black Drop: Pendragon Sigil A Drop (Rare): Pendragon Sigil A Steal: Nostrum Steal (Rare): Nostrum There's a trick to this guy: he will never use a single attack as long as you hit him with the right elements before he gets a turn. So the secret is to use 6 stamina attacking, then cast a red spell on him. He'll spend the entire fight countering with Numble, never once hitting your party and never putting aoyone in any danger. Theoretically you can trap a Freefall off of him, but that would necessitate letting him attack, and you don't want him doing that. =========================================================================== Your post-victory spoils are quite sweet: Riddel's SnakeFangs and the Mastermune for Lynx! The former is nothing special, but the latter is absolutely amazing. It deals constant critical hits to almost everything in the game and has the second-highest base attack power for any weapon available to Lynx! Anyway, that over with, it's time to move on. Earth Dragon Isle (Another) You can also challenge Criosphinx if you want at this point. You have to defeat the Earth Dragon first, but once you do, this fight becomes available. Jump into the sand boil to get up to the upper level and prepare for the fight, saving before you start it. =========================================================================== OPTIONAL BOSS: Criosphinx [BCRIOSPH] Stats: 13000 HP, 140 Str, 30 Mag, 95 Def, 28 M.Def Innate: Yellow Attacks: Regular attack, Earthquake, ThundaStorm Drop: Sunglasses Drop (Rare): Denadorite Steal: Denadorite Steal (Rare): Rainbow Shell First things first: equip a Yellow Plate on Serge, and give him either a Yellow Brooch or the Star Fragment. Also, make sure he has the Mastermune equipped, and definitely give him the Moonglasses if you have them. Some Kung-Fu Shoes would also be a good idea. Give him a bunch of EagleEye spells, and some CurePlusses just in case, all on the first two levels of his element grid, and put an element in his highest slot so he can get his attack level nice and high. Then save, and engage in the fight. The battle is simple enough, as long as you have the Yellow Plate on. Just attack Criosphinx (you should try and steal his Rainbow Shell before he starts going nuts with Earthquake and ThundaStorm), and get EagleEye cast on Serge. After the second casting of Earthquake and ThundaStorm, you'll need to defend, to prevent taking damage. From there, here's the attack pattern: Attack x2 or 3 Attack Attack x2 or 3 ThundaStorm Earthquake Earthquake + ThundaStorm ...repeats from the start You should attack whenever possible, but stop to defend before you're out of stamina when Criosphinx's next move will be to attack you. You'll have to re-cast EagleEye numerous times, so time those castings during the element attack phase of his cycle. If your HP gets dangerously low and Criosphinx might kill you next round with his attacks, you can risk it and heal with a CurePlus element. Just keep up with attacking (using fierce attacks whenever possible and practical), defending, and using EagleEye, and he'll fall before too long. In my experience it usually takes about 15 to 20 minutes to defeat him this way. If he drops Denadorite, reload and redo the fight. Sunglasses are the true prize of this fight, after all! =========================================================================== Equipping both the Mastermune and Sunglasses on Lynx/Serge makes him basically a death machine. The Mastermune almost always gets critical hits on everything, and the Sunglasses boost the damage another 25% above and beyond that. And that's it for side-quests for now! The Six Dragons [D1SIXDRAG] ---== Five-sixths of the dragons you can take on in any order. There is, however, an ideal order to take them on in: yellow, green, blue, red, black, and white. I'll be presenting the guides to beating them in that order, as a result. The Yellow Dragon -=-=- Earth Dragon Isle (Home) Items: Mythril x2*, Denadorite x2 Enemies: Fossicker, YellowBelly, Rockroach Suggested Party: Serge, Fargo, Karsh * - Only if you didn't grab them on your original visit First things first: talk to the expedition leader twice to get a Rainbow Shell (assuming you helped him earlier like I suggested). Then drop into the quicksand and talk to the guy at the bottom level of the cavern you drop into. In the next room, use the Explosive you got on the Rockroach to the right, then head left and wait for the Rockroach here to stand on the outcropping over the sand fountain. Attack it, then hit X on it and push it into the sand fountain. Head to the lower level, and fight the last Rockroach. Push it, too, into a sand fountain. Now, jump into the sand boil and enter the last cave of the cavern. Prep your equipment and elements, then visit the Yellow Dragon. =========================================================================== BOSS #30: Earth Dragon [BYELLOWD] Stats: 3100 HP, 86 Str, 18 Mag, 70 Def, 11 M.Def Innate: Yellow Attacks: Regular attack, GiddyBreath, NaturalGas Drop: *ThundaSnake Drop (Rare): *ThundaSnake Steal: Yellow Plate Steal (Rare): Yellow Plate The Yellow Dragon is a total pushover. Her attack power is nothing to worry over, and her specials do no damage. Just attack away, using elements if you wish. Be SURE you steal the Yellow Plate from her with Fargo, however. This is your one chance to get it. =========================================================================== After the fight, head on back to the world map, as you're done with this particular island. The Green Dragon -=-=- Hydra Marshes (Home) Key Items: Beeba Flute, Ancient Fruit This one's a bit of a chore. If you didn't save Kid, you'll need to take care of some business first. Head to Home's Hydra Marshes, and go to the upper level. You'll fight a Beeba, which will be cake since you're about 15 star levels higher than the fight was intended for. Go to the far left area and use the Beeba Flute, then defeat Wingapede. Again, this will be no problem since you're way too strong for it. Fall down to the lower level by walking over the crack repeatedly, then backtrack to where you met the Beeba. You'll have to fight him again (he's still a pushover), and then you'll get the Ancient Fruit. Do as he says and summon Wingapede to take you to Gaea's Navel. Gaea's Navel Items: Denadorite x7, Green Brooch Enemies: PreyMantis, Prehysteric, Pterodact Party Members: Leah =-=-=-=-=-=-=-=-=-=-=-= Element Trapping Notice You can trap the following elements from this area: *Sonja - PreyMantis (group of 2) =-=-=-=-=-=-=-=-=-=-=-= Go ahead and replace Karsh with Leah when she joins. This place is huge, and you have to kill most everything here in one go. Yes, you cannot save and come back later, you have to kill almost EVERYTHING in one go. Equip Purify on everyone at grid level 1, as enemies here love persistent status conditions like poison, and get crackin'. There's 14 groups to kill, but you can get by with about 7 defeated as long as no enemies remain on the first screen. Once you've dominated everything (and likely gotten all of the island's treasures in the process), head back to the first screen. You'll be thrown into a boss fight! =========================================================================== BOSS #31: Tyrano + Pterodact [BTYRANO] Stats: 1600 HP, 80 Str, 15 Mag, 55 Def, 20 M.Def Innate: Red Attacks: Regular attack, ChompDown Drop: Resistance Ring Drop (Rare): Resistance Ring Steal: Power Seal Steal (Rare): Gold Earring This really shouldn't count as a boss, if you ask me; he's no match. Just steal his Power Seal, then rip him to shreds with attacks and elements. The fight shouldn't take much longer than any of the dozen random encounters you had to fight to get into it. =========================================================================== Afterwards, go challenge the Green Dragon. =========================================================================== BOSS #32: Green Dragon [BGREEND] Stats: 3700 HP, 81 Str, 20 Mag, 52 Def, 12 M.Def Innate: Green Attacks: GreenField, BadBreath, ToxicBreath, Carnivore, HealPlus Drop: *Genie Drop (Rare): *Genie Steal: Green Plate Steal (Rare): Green Plate The Dodger Dragon, as I like to call him, has serious issues with Fargo stealing his plate, so you may have to run away a few times to get it from him. Other than that, all you need to do to win this fight is keep the field from turning all green. The boss will literally NEVER attack you as long as you don't let the field stay green on his turns (he only uses Carnivore with a full-green field). Other than his habits of dodging and causing mass status effects, he's a non-threat. =========================================================================== That takes care of that! Use the Beeba Flute where you landed originally to call Wingapede again and get back to the Hydra Marshes. If you want, you can also visit Gaea's Navel in Another world. You'll even get a free Ancient Fruit in Another's Hydra Marshes from a fight to protect a Beeba meant just for this purpose. Gaea's Navel (Another) Items: Denadorite x4, Snakes & Orbs frame You can get the frame by fighting a Prehysteric on the right screen, at the top of a platform. The other items are scattered about as usual. When you've had your fill, summon Wingapede to go back to the mainland. Take Leah out of your party once you're ready to continue and replace her with Zappa. The Blue Dragon -=-=- You probably have already visited this dragon before. Either way, go to Water Dragon Isle on Home world and head to the bottom floor. You'll have to fight a SideSteppa first. After that, challenge the Blue Dragon to a fight. =========================================================================== BOSS #33: Blue Dragon [BBLUED] Stats: 2800 HP, 84 Str, 15 Mag, 50 Def, 11 M.Def Innate: Blue Attacks: Regular attack, TsunamiBeam, Deluge, IceBreath, Iceberg Drop: *BlueWhale Drop (Rare): *BlueWhale Steal: Blue Plate Steal (Rare): Blue Plate A step up from the previous two, the Blue Dragon is almost (ALMOST) a potential threat. As before, have Fargo start out by stealing the Blue Plate, then get to whupping her arse. Elements aren't really necessary, but they can still do some decent damage. Be sure to not let the field turn too blue, or you'll really regret it should the boss use TsunamiBeam or IceBreath. Note that if you see TsunamiBeam, you should put down a Deluge trap right away, and if you see IceBreath, put down an Iceberg trap right away. =========================================================================== Already half done! Next stop: Mt. Pyre on Another world! The Red Dragon -=-=- Mt. Pyre (Another) Items: Pendragon Sigil A, Poultice Cap This one's easy. Technically, you've already met this one! Head for Mt. Pyre in Another world, and take the left path on the second screen. Go down the lavafall and through the cave. You can get some goodies at the top of the lavafall in the next room (a Pendragon Sigil A and a Poultice Cap), so don't freeze it! Make your way to the back of the area and agree to fight the Mini Dragon. =========================================================================== BOSS #34: Fire Dragon [BREDD] Stats: 3400 HP, 93 Str, 22 Mag, 55 Def, 14 M.Def Innate: Red Attacks: Regular attack, FireyBreath, FireBreath Drop: *Salamander Drop (Rare): *Salamander Steal: Red Plate Steal (Rare): Red Plate As with the Green Dragon, there's a quirk to this fight. Well, two quirks actually. First off, you need to beat up the mini-dragon until it turns into the Red Dragon (so don't steal right off the bat!). The second quirk is, the Red Dragon will forfiet its turn any time it's hit by a blue element, to counter with FireyBreath. Thus, once you've stolen its plate, just use up 6 stamina (two fierce attacks works best), then cast a blue element on it. You'll take some damage, obviously, but it's so little that you won't be at risk. And it beats the alternative of letting the boss potentially use FireBreath (which hits all allies for mucho damage). =========================================================================== That's 4 down! On to the next, and yes, they do start getting more challenging soon. The Black Dragon -=-=- Technically you could skip this dragon by not helping out the Magical Dreamers. And technically you'd be missing out on the Black Plate, Prism weapons, the Quill and Papyrus frame, and the FullRevival element if you did that. Not a very good trade-off if you ask me. If you do decide you'd rather not go to the trouble, visit the Black Dragon in Another World and steal his relic from his sleeping form. Otherwise, read on. S.S. Zelbess Party Members: Miki Take Fargo to see himself to get things going. A whole lot of story will take place, and when you're back in control, you'll be at your boat, ready to head to Marbule. You'll also have Fargo's level 7 tech, Invincible! If you have a Red innate third party member (and if you've been following my advice, you'll have Zappa in your party), give them the Blue Plate. Defeat all of the Lagoonates wandering around Marbule and in the Black Dragon's cave, and when you've killed them all you'll hear a roar. Once you get back to the S.S. Zelbess, head to the restaurant and recruit Miki. The Black Dragon is actually awake in Another world, not Home world. So go to Another world's Marbule, sub out Zappa for Starky, save, and fight it in the cave. =========================================================================== BOSS #35: Black Dragon [BBLACKD] Stats: 3900 HP, 96 Str, 20 Mag, 70 Def, 15 M.Def Innate: Black Attacks: Regular attack, DarkBreath, GravityBomb, FreeFall, SealAll, AntiWhite Drop: *GrimReaper Drop (Rare): *GrimReaper Steal: Black Plate Steal (Rare): Black Plate No convenient quirk here! Be sure to snatch the uber-useful Black Plate, then get to smacking him down. He counters all White elements used on him with AntiWhite, so you'll want to time your White elemental attacks well (or at least use the most powerful ones you have available). Starky can really rip this guy apart, so be sure the little alien gets lots of attacks in. Use Lynx as your healer, too. Before long, you'll have the dragon nice and beaten. You can set up FreeFall traps if you'd like, but really, FreeFall is the least threatening level 5 attack spell, so you may not want to bother. =========================================================================== Five down! Now that you have all five of the other Relics, the Sky Dragon on Another world's Sky Dragon Isle will deign to fight you. The Sky Dragon -=-=- Just go to the island and challenge her. =========================================================================== BOSS #36: Sky Dragon [BSKYD] Stats: 3800 HP, 97 Str, 20 Mag, 61 Def, 25 M.Def Innate: White Attacks: Regular attack, NullState, WhiteBreath, HolyBreath, Magnify, MagNegate, UltraNova Drop: *Saints Drop (Rare): *Saints Steal: White Plate Steal (Rare): White Plate This one's definitely a mixed bag of difficulty. Grab the White Plate, then get to the smackdown. Keep Starky well stocked with healing elements, and make sure that Lynx gets in lots of attacks. Cast an UltraNova trap near the end of the fight so you don't get slaughtered by that element (he'll use it after MagNegate/WeakMinded/HolyHealing when he has lost most of his HP, beware). The fight shouldn't take long, though you should expect to have to heal Lynx an awful lot (especially if you're not sporting the Mastermune and Sunglasses). =========================================================================== Now you have all 6 Relics! Only one task remains to you, that being the reclaiming of your human form! Head to Guldove in Another first and show the Tears of Hate to Direa. Then go to Guldove in Home. NOTE: Pillar 7 at the Bend of Time is now available! It allows you to fight enemies from Gaia's Navel. Getting Serge Back [D1SERGE] -=-=- Guldove Key Items: Dragon Tear Party Members: Steena Show the Dragon Crest to the guard at the door. Now that you have all 6 Dragon Relics, Steena will join your party and give you the Dragon Tear. Since you have Steena, you can also get her level 5 and 7 techs now. We'll start with her level 7, oddly enough. To get this, go to the Isle of the Damned on Home and check Garai's grave. The trickier of the two is in Another's Hydra Marshes. Head to the top level and jump down the pit to fight a mini-boss. =========================================================================== MINI-BOSS: DeHydrate [BDEHYDRA] Stats: 1042 HP, 71 Str, 13 Mag, 60 Def, 11 M.Def Innate: Black Drop: FreeFall Drop (Rare): Resistance Ring Steal: Daemon Charm Steal (Rare): HellBound This is deceptively easy. He will only use Gravitonne when the field is not all black, and only BlackHole when the field is all black. This makes it the best source of BlackHole elements in the game. Load up on 15 traps for that element (5 per character), then use 6 weak attacks in a row for each, setting down a BlackHole trap whenever the field lacks one. 6 or 7 BlackHoles from this fight is not uncommon. =========================================================================== Victory nets you HydraShadow, Steena's Lv5 tech. You can also find a Pendragon Sigil B in a chest in this little cave. Now you can go and take on Fort Dragonia in Home world. Be sure to visit Mt. Pyre first! Mt. Pyre Elements: Strengthen, Weaken, Inferno Items: Red Brooch Since you've beaten the Red Dragon in Another, you can now access the Red Dragon's domain in Home. Once more, don't freeze the lavafall, as you can find a Red Brooch at the top. In the dragon god's domain proper are three chests, with Strengthen, Weaken, and Inferno in them. Fort Dragonia If you took my advice earlier, you've already cleaned this place out and there's nothing to get here. If not, visit all of the sub-areas for each crystal to get some very nice prizes. Save at the save point in the middle room, then go to the elevator. Naturally, things won't be so easy... =========================================================================== BOSS #37: Dark Serge [BDARKSERG] Stats: 3200 HP, 90 Str, 27 Mag, 79 Def, 25 M.Def Innate: Black Drop: Pendragon Sigil A Drop (Rare): Stamina Belt Steal: Trashy Tiara Steal (Rare): Rainbow Shell (~10%) Start with a steal, and run if you don't get a Rainbow Shell. Potentially nasty, Dark Serge nonetheless has an exploitable pattern. He always uses Volcano on his fourth turn, BlackHole or Tornado on his seventh turn, ThundaStorm or Iceberg on his ninth turn, and Inferno or Carnivore on his 15th turn. I wouldn't recommend using him for trapping purposes, but those traps will save your butt (especially BlackHole; that spell is nasty-mean). Keep up on healing, deliver your smackdown, and Dark Serge will fall quickly enough. =========================================================================== Now you can head up. Take the 'porter up to the top floor, and use the Dragon Tear on the pedestal inside. After a lengthy story scene, you'll finally have Serge back! Sidequests: Before Disc 2 [D1SIDEQ2] ---== Now that you have Serge back, there's quite a few things you can do. Marbule (Home) Elements: FullRevival Items: Master Hammer, Quill and Papyrus frame Talk to the greeter at the entrance of Marbule, then leave town and return to talk to him again. He'll give you the element, free of charge! Head up to the Black Dragon's domain and talk to Toma twice to get the frame, and buy the hammer off one of the others in the cave for 10,000G. Hermit's Hideaway (Home) Party Members: Turnip Take Poshul along and dig up the turnip in the ground. If there's no turnip there, you need to go to Another's Hermit's Hideaway and use the Ice Breath on the burnt ground. If you don't have the Ice Breath, you'll need to get the Ice Gun later to do this. Guldove (Another) Party Members: Orhla Show the SapphireBrooch to Orhla to recruit her. Termina (Another) Items: Rainbow Shell, Einlanzer Talk to the Viper churro merchant to get a Rainbow Shell. Take Glenn (with Einlanzer equipped) to see Dario's grave to get a second Einlanzer for Glenn. Note that you must get the Mastermune first to do this. Also, visit Another's Zappa with Zappa in your party and with the Master Hammer equipped to get the ability to make Prism equipment. Water Dragon Isle (Another) Items: Rainbow Shell Talk to the explorer by the dried-up waterfall (the one who gave you the Sturdy Ribs) to get a Rainbow Shell. Level 7 Tech Gathering You can also get some level 7 techs for your various regained party members, and even a few of your Lynx-recruited buds. Here's where to find them: Viper's FlagBearer: Take Viper to the bar in Home world's Termina and go behind the counter. Due to a glitch, you can get this tech repeatedly by exiting the room and re-checking the wall where the banner was. Since you also get an invaluable Dragoon's Glory each time as well, it's worth your while to do so. NOTE: This does not work in the Remaster, you can only get one! Skelly's OnARoll: Take Skelly to the bar in Home Termina and talk to the waitress to get his tech. Greco's GraveDigger: Visit Greco's house in Home world and talk to the man there. Nikki's LimeLight: Take Nikki to see his Home world self. Note that you must have saved Marbule in Home world to do this. NeoFio's BamBamBam!: Take NeoFio to Sky Dragon Isle in Home world and check the slime. Head up the steps, then come back and check the slime again. Orhla's SisterHoods: Talk to Doc in Home world with Orhla in your party. NOTE: This tech is called Family Feud in the Remaster, but otherwise is identical. Irenes' SirenSong: Take Irenes to see the witch doctor in Marbule (Home). Poshul's Unleashed: Talk to Leena in Home world with Poshul in tow. Leena's MaidenFaith: Speak to Lenna's grandmother in Home Arni. You have to have given at least 2 out of 3 right answers to Leena's questions early on ("I remember", "We'll never forget this day!", and "I'm Serge!"). Mojo's HoodooGuroo: Visit the fisherman who gave you the Shark Tooth Amulet at the start of the game. Then head to the basement where you got Mojo to begin with and check the lower left, right, and upper left statues. Korcha's BigCatch: Have Korcha talk to the mermaid in the display case on the bridge in Another Termina. Talk to the woman next to the tank after leaving and re-entering Termina, then head down the steps to the shrines and talk to the Mermaid. Pierre's PunchOfCyrus: Show him the Prop Sword as he runs laps outside the smithy. Luccia's TestAmeba: Take Luccia to the Viper Manor sewers (Another) via the kitchen and head down to the side area where you got the Magic Seal earlier. The blob down there is her tech. Turnip's VegOut: Take Turnip and NeoFio to NeoFio's pond. (You can switch party members at the save point in the basement barracks or the one on the third floor, remember!) Doc's HangTen: Give the Medical Book to Doc in Another. He must not be in your party to do this. Whew! Lots of techs, in short. Once you've done everything you want to, head to the Sea of Eden via Home World and warp through a distortion. Once you do, you will be prompted to insert disc 2. Disc 2 Walkthrough -------- Chronopolis [D2CHRONO] There are three islands you can visit. You have to visit all three, but the order you visit in matters. You can choose which boss you're going to fight based on this order. Visit the present island last to fight Vita Unus, the past island last to fight Vita Duo, or the future island last to fight Vita Tres. =========================================================================== BOSS #38: Vita Unus, Vita Duo, or Vita Tres [BVITA] Stats: 2500 HP, 105 Str, 30 Mag, 105 Def, 65 M.Def (Unus) 2500 HP, 100 Str, 32 Mag, 100 Def, 70 M.Def (Duo) 2500 HP, 100 Str, 30 Mag, 105 Def, 60 M.Def (Tres) Innate: Red (Unus), Green (Duo), or Blue (Tres) Attacks: Regular attack, HealAll, Volcano Drop: Vigora (Unus), Earring of Light (Duo), Diva Dress (Tres) Drop (Rare): Vigora (Unus), Diva Dress (Duo), Golden Tiara (Tres) Steal: White Brooch (all 3) Steal (Rare): Diva Dress (Unus), HolyLight (Duo and Tres) NOTE: I highly recommend you fight Vita Unus, as you will get Vigora as your spoils of battle (a very useful element that removes the consumption of stamina for its target for about 24 "turns"). This is the only way to obtain a Vigora element in the entire game. This fight is not really that hard. Vita will just follow a very basic pattern for each type, closing out with a set attack whenever a part of it "shuts down". You've faced much harder, so just wail on her. But do put down a Volcano trap for Duo or Tres; those that as their closer once Clotho fails before moving on to the next, it's a pretty early move on the attack list as a result. Vita Unus will use Inferno as her third move after Lachesis falls. =========================================================================== After you win, you can head into the main area, Chronopolis. Chronopolis Elements: Nostrum, CureAll, Recharge, StrongArm, HellBound, Magnify Items: Yellow Brooch, White Brooch, Forget-me-not Pot, Rainbow Shell Key Items: Card Key Enemies: Gizmotoid, Gyroblade, Combot As you try to cross the entry bridge, you'll be forced into yet another boss fight. =========================================================================== BOSS #39: PolisPolice [BPOLISP] Stats: 3200 HP, 115 Str, 35 Mag, 100 Def, 52 M.Def Innate: White Drop: PhysNegate Drop (Rare): PhysNegate Steal: Capsule Steal (Rare): Rainbow Shell (~10%) As is par for the course with any boss sporting a Rainbow Shell steal, try to nab it and run if you don't get it. PolisPolice hits VERY hard, to the point that you're more or less assured the target will be K.O.'d or near -K.O.'d if they're not wearing the White Plate. Make sure all allies have Revive on hand (give Serge FullRevival too), plenty of CurePlusses, and damage this guy hard and fast. The longer he stands, the lower your odds of success! He can only kill one character at a time, at least. A fully black Field Effect will really help put a damper on this guy's damage. =========================================================================== Head down the steps once you've beaten PolisPolice and grab the Yellow Brooch. Go into the next area and open the cupboard for a Nostrum, then open the hatch in the floor. Down here, hit the nearby switch to extend a bridge, then go to the controls on the far left and deploy a robot. Use that robot to get the White Brooch and CureAll, as well as hit the other switch to extend the rest of the bridge. Hit T to quit, then head up the newly accessible ladder. Use the computer up here to open the door leading back before heading forward. Hang a right in the next area and visit the stairwell for a Forget-me-not Pot. Head back to the lobby and take the elevator up to 2F, or just climb the stairs to that floor. Go into the far left room and check the rear computer consoles to release the level 2 lock. Make for the far right room and enter the doorway. Close the panel here and enter the release code as 00 to get a Recharge. You can find Grobyc's StrongArm in a chest here as well. You must have Grobyc in the party to obtain it. Take the elevator to 3F next. Head to the leftmost room and grab the Rainbow Shell from the back storage room. There's a LOT of extra plot details here, if you want to check out the various computers. Anyway, go back to the elevator area and take the rightmost door. Fight the Combot to reach the chest with a HellBound in it. There's more exposition here if you're interested. Otherwise, head up to 4F. Enter the rightmost room and watch the story scene. Take the stairs to get a Magnify, then head all the way back to the first floor and head to the lower left. Talk to the blue ghost at the end of the dock, then head back up to 4F and take the leftmost door. Defeat the Combot for a Card Key and access to a little reference to a game we never got in the US. Go save at the docks if you wish, then head to B1 and unlock the path to the boss. The fight will commence after some story scenes. =========================================================================== BOSS #40: FATE [BFATE] Stats: 5000 HP, 109 Str, 49 Mag, 84 Def, 49 M.Def Innate: Black Drop: Magic Seal Drop (Rare): Magic Seal Steal: HolyHealing Steal (Rare): Earring of Light This boss isn't as hard as you might think, as long as you come prepared with the standard setup. She uses FreeFall on her fourth turn (and every 6 turns after that), so set up a trap for that if you'd like. Other than that, just attack, use elements, heal, and generally be awesome. Make sure you nab that HolyHealing! =========================================================================== After the fight, there's yet more story. Surprised? NOTE: Pillar 1 at the Bend of Time is now available! As you'd expect, it allows you to fight Chronopolis enemies. Sidequests: Before Terra Tower [D2SIDEQ1] ---== You need to find a way to Terra Tower now. But there's also one last sidequest you can do before that. Hermit's Hideaway (Another) Party Members: Kid If you got the Mastermune, you can get Kid back now. Actually, you can get her back without it too, but it works better if you have it. Talk to Kid to be taken to the Orphanage. Equip Serge with the Red Plate pronto. Orphanage in Flames Elements: HotShot, Nostrum x2 Items: Rainbow Shell x2, Stardust Cape, Diva Dress Key Items: Ice Gun This should look familiar to any fans of Chrono Trigger! Kill the Lava Boy here, then check the clock and talk to the kid who comes out. Tell him it's going to be okay and he'll give you a Rainbow Shell! Then walk up to the machine next to the door and hit X until you hear a tone. Press L1, T, R1, and T, then walk away to get Kid's Lv7 tech HotShot. NOTE: If you are playing the Remaster, you have to select R, Triangle, L, and Triangle in that order from the menu that pops up instead; just hit your confirm button on each option while highlighted to do so. Go into the next room and beat up the Lava Boys here too. Check the plant to find another kid and get a Nostrum. Head into the kitchen and grab the Stardust Cape, then beat the Lava Boy and head up to the right. Beat the Lava Boy here and check the bed to get another Rainbow Shell. Go onto the balcony and beat up another Lava Boy, then talk to the kid out there to get another Nostrum. Go back to the hallway and up to Lucca's old room, then out onto the balcony for a Diva Dress. Back in Lucca's room, check the wall in the back. Once you get the Ice Gun, your third party member will vanish (if you have the Mastermune; if not, this is all solo anyway!). Anyway, grab it and head back to where you saved the girl under the bed. Use the hatch, and watch as your other party member vanishes. Of course, seeing as going through to the next area is what causes this sequence to end, this shouldn't be a hindrance. Head down the mini-hall, then use the Ice Gun on the flames in the room beyond and continue. Some story will commence. Answer the prompt however you want. After all of that, Kid rejoins! Take her to see Luccia in Another's Viper Manor. This will score you both more exposition and another Rainbow Shell! If you have her and did the necessary steps for getting her level 7 tech, take Razzly to see Rosetta's grave on Water Dragon Isle (Home) now. She will get both that and the Floral Rod, a unique weapon that only she can equip. Head for the Divine Dragon Falls (they're the waterfall between Arni and the Hydra Marshes) in Another World. Divine Dragon Falls Elements: ChronoCross Use the Tears of Love and Tears of Hate on the pedestals in the cave to get the Chrono Cross! This unique element doesn't actually do anything in battle (though it looks like it does), but you'll need it if you want to get the good ending. You can safely ignore it for now. Once you're good and ready, head for Another world's El Nido Triangle. Put Starky in your party to save yourself a return trip. If you never recruited Starky, you need to now to continue. El Nido Triangle (Another) Items: Rainbow Shell x2 Enemies: JellyBlubba, Mantarrey, Puffy, SideSteppa This place is absolutely straightforward. Grab the chests, head to the bottom, and defeat yourself a jellyfish. =========================================================================== BOSS #41: RoyalJelly [BROYALJEL] Stats: 1657 HP, 64 Str, 12 Mag, 30 Def, 10 M.Def Innate: Blue Drop: Resistance Belt Drop (Rare): Resistance Belt Steal: Earring of Light Steal (Rare): Magic Ring Don't let that Def score fool you! This guy takes 0 damage from all physical attacks, so you need to load up on red elements and torch his butt into oblivion. Overall, a very easy boss fight as long as you're not going in unprepared. =========================================================================== After you defeat it, some more story sequences (In Chrono Cross? Never!), hop on the boat, and you'll be at Terra Tower! Terra Tower [D2TERRA] ---== Terra Tower Elements: Nostrum x2, HealPlus, HolyHealing, BlackHole, UltraNova Items: Pack of Lies, Defender Plus, Rainbow Shell x3, Spectral Glove, Betta Carotene Key Items: Time Egg Enemies: TerraTerror/Ectoplasm/Cytoplasm, Cupoid, Myxomycete, Whoot NOTE: Obtain everything in this area before you complete it! You cannot ever return here! Before you explore this place, take your boat back to the surface and visit Starky's ship in the El Nido Triangle again. You can get Starky's level 7 tech, StarStruck, by doing so. Save at the save point, then head in for an immediate boss fight! =========================================================================== BOSS #42: Terrator [BTERRATOR] Stats: 2200 HP, 100 Str, 20 Mag, 65 Def, 16 M.Def Innate: Yellow Drop: YellowField Drop (Rare): YellowField Steal: Yellow Brooch Steal (Rare): Earth Charm The first of the elemental "dolls", Terrator is not one to be toyed with. From now on, always keep a healthy stock of healing elements (at least two full-party-healing, one single-character-healing, and one revival element per character). This guy is proof enough of why: he likes to chain attacks and elements to rack up huge damage. Keep the field as far from full yellow as you can at all times, and attack/heal/revive as necessary. The fight is tough, but certainly manageable. Glenn can really wreck his day with his dual Einlanzers. =========================================================================== After you win, continue on. Head around right to get a Nostrum, then push the pillar over on to get to the next area. Go down the stairs to the bottom. Climb or fall down to the lower level, and grab the Nostrum down there. Make your way to the left through another doorway into a new area. There's new enemy types around here, including one called a Whoot, which drops a rare accessory called a Third Eye (boosts Acc%). The only way to proceed here is to try to cross the log bridge and have it fall. After a brief story sequence as you proceed, head up. =-=-=-=-=-=-=-=-=-=-=-= Element Trapping Notice You can trap the following elements from this area: HolyLight - Cupoid (third attack in his pattern) =-=-=-=-=-=-=-=-=-=-=-= Walk into the side entrance to get the chest from before, which has the Pack of Lies in it. Head back and walk across the waterfall near the top to get a Defender Plus, then head into the topmost right entrance. Grab the nearby Rainbow Shell on the second level, then ascend near the top and slide down on the left side to reach a side entrance. Out here you can find the Betta Carotene. Make your way to the top of the tiered area and into the next. This area should look familiar. Knock both pillars down, go back and save if you wish, and continue into the next area. Grab the HealPlus at the end of the path before turning around and going to fight the next doll, Pyrotor. =========================================================================== BOSS #43: Pyrotor [BPYROTOR] Stats: 2400 HP, 130 Str, 22 Mag, 55 Def, 20 M.Def Innate: Red Drop: RedField Drop (Rare): RedField Steal: Red Brooch Steal (Rare): Flame Charm All of the elemental "dolls" have the same sort of attack habits and risks. Pyrotor is about on par with Terrator before him. The same general tactics apply here as did there. He's very dangerous if you let him use his attacks in a mostly-red field, but otherwise he'll fall quickly if you nail him with powerful attacks and elements. =========================================================================== Continue through to the next area. There's some obvious chests here with a Rainbow Shell and Spectral Glove (sometimes an amusing glitch causes your allies to walk on air to reach you when going to get the Spectral Glove). Once you have those, head up. Nab a HolyHealing from a chest, as well as a Rainbow Shell up near the top of this area. Take the upper-left entrance and keep moving. Go all the way up to the top, lower the ladder, and grab a free BlackHole. After that, go talk to the Prophet. Then head back to the previous area and enter the new path. Go to the lower level and grab the UltraNova, then proceed onward to fight Anemotor. =========================================================================== BOSS #44: Anemotor [BANEMOTOR] Stats: 2500 HP, 100 Str, 23 Mag, 65 Def, 21 M.Def Innate: Green Drop: GreenField Drop (Rare): GreenField Steal: Green Brooch Steal (Rare): Forest Charm Nothing new here. Attack, keep the field from full green, heal as needed, the usual. Anemotor has no surprises that his siblings lack, besides his habit of trying to keep the field green even more persistently than the rest try to shift the field in their favor. =========================================================================== Proceed into the teleporter and use the save point. You have your choice now of which you want to face first. Gravitor is to the left, Luxator is to the right, and neither side has any treasures. I'll assume you took on Gravitor first. =========================================================================== BOSS #45: Gravitor [BGRAVITOR] Stats: 3000 HP, 140 Str, 32 Mag, 70 Def, 28 M.Def Innate: Black Drop: BlackHole Drop (Rare): BlackHole Steal: Black Brooch Steal (Rare): Daemon Charm You don't want this thing using BlackHole. Give Serge the Black Plate just in case, and wail on it hard and fast. The usual -tor rules apply: keep that field away from its innate, and heal as necessary. Serge should be able to rip this doll apart. =========================================================================== Take care on the path to Luxator, as the wind will blow both you and the enemy encounters around at regular intervals. =========================================================================== BOSS #46: Luxator [BLUXATOR] Stats: 3000 HP, 140 Str, 30 Mag, 70 Def, 28 M.Def Innate: White Drop: UltraNova Drop (Rare): UltraNova Steal: White Brooch Steal (Rare): Angel Charm Oddly enough, you should give the White Plate to Serge here. OmegaWhite is powerful enough to OHKO him (it can do over 850 damage thanks to Magnify!), and he's probably got your FullRevival on hand (meaning he's best equipped to revive anyone else who falls). The fight follows the same trend as the other -tor fights. =========================================================================== Once you've beaten both, save again and make your way into the entrance. You'll have to fight the last -tor doll. =========================================================================== BOSS #47: Aquator [BAQUATOR] Stats: 2800 HP, 133 Str, 24 Mag, 60 Def, 25 M.Def Innate: Blue Drop: BlueField Drop (Rare): BlueField Steal: Sea Charm Steal (Rare): Sea Charm This guy has a nasty attack pattern where he mercilessly slams one of your party members with 6 physical attacks in a row. You can tell who he will target because he casts Numble on them during his opening gambit. You can really cut down on the damage from that by reddening up the field before he gets a second turn. Other than that, he isn't anything special. Revive/heal as necessary and lay him to waste. =========================================================================== A familiar tune will play, and the colors of the elements will appear in an important sequence. Go back and save/reform your party as you see fit, then teleport and make your way to the top. Walk up to the item in the center of the dais. After some story, the penultimate boss fight commences! =========================================================================== BOSS #48: Dragon God (TimeDevourer) [BDRAGONGD] Stats: 2,000 HP x7, 120 Str, 30 Mag, 93 Def, 45 M.Def Innate: Varies, initially White Drop: Earring of Hope Drop (Rare): Earring of Hope Steal: HolyHealing Steal (Rare): HolyHealing This boss uses an important combo once you damage it enough that you'll want to remember: Yellow, Red, Green, Blue, Black, and White. Yep, the same sequence that played after you beat Aquator! Other than that, this girl is a tank who poses little overall threat as long as you have diverse sets of elements and abilities on hand. Each time you deal 2000 damage to a given form, she will swap to other "forms" (changing its innate, but not her appearance, in the process) and move you to different battlefields. Though the fight takes a while, as long as you didn't skimp on setting up healing elements, you shouldn't have too much trouble. Be sure to steal that HolyHealing from her! =========================================================================== Yet more story sequences commence afterward. NOTE: Pillar 5 at the Bend of Time is now available! It allows you to battle Terra Tower enemies. The Devourer of Time [D2DEVOUR] ---== This is it. Everything's done and over with, and there's only one thing left to do: beat the Devourer of Time! Well, that's the last thing you NEED to do, anyway. Now is a good time to stock up on elements via the Cuscus element trapping trick, as well as stock up on non-trappable elements. Once you have all in order, save, visit Opassa Beach in Home World, and check the pink glow. =========================================================================== FINAL BOSS: Devourer of Time (TimeDevourer) [BDEVOURER] Stats: 10,000 HP, 120 Str, 23 Mag, 95 Def, 95 MDef Innate: White Attacks: Every high-level attack element in the game Drop: None Drop (Rare): None Steal: Nostrum Steal (Rare): Nostrum This is it, the last battle. There's two ways to go about this. The first and most obvious way is to beat the ever-loving crap out of the boss. If you want the good ending, however, you can't do it that way. You need to activate the ChronoCross element after the appropriate element chain for the good ending. First off, equip the Chrono Cross element to a level 1 slot of Serge's grid. Then get everybody up to level 8 attack element. Heal up, attack the boss with a red element, then defend until the boss takes an action. The boss will unwittingly start the chain for you by firing off a yellow element in counterattack. If you forgot, the sequence you want is yellow, red, green, blue, black, white, Chrono Cross. Fire off spells from the lowest levels of your element grid, saving Serge for the final round since he's the only one who can equip ChronoCross. You can get the boss to help you with the element chain in another way, too. See, once you've taken off around half of TimeDevourer's HP, it will start trying to initiate the correct element chain instead of trying to disrupt it! It will even refuse to do anything once all 6 colors have been activated in the chain in the proper order! If you're wondering, the boss has a pretty strict counterattack pattern set up before it's below half HP. It will react to the last element cast by using an element of -> another type: Single color -> A random color that's out of sequence, usually Green Yellow + Red -> Yellow Yellow + Red + Green -> Red Yellow + Red + Green + Blue -> White Yellow + Red + Green + Blue + Black -> Black Yellow + Red + Green + Blue + Black + White -> Blue Sometimes the boss will switch over to his end-fight pattern and stop attacking at all once you have completed the full 6-element chain, even when it hasn't taken nearly enough damage for that! =========================================================================== Depending on how you beat the boss, you'll either go straight to the credits afterwards, or get a long speil and then go to the credits. Either way, congratulations on winning Chrono Cross! Be sure to save your game on a separate file after the credits to get access to New Game + and Continue + modes! New Game + / Continue + Content [D2NGPLUS] ---== Once you've loaded a save in Continue + or started a New Game + save, you get access to a number of features that are not available otherwise. They are as follows: * You get the Time Shifter, which allows you to speed up and slow down time with the L2 and R2 buttons (NOTE: This item is always in your inventory in the Remaster). * You get the Relief Charm, which allows you to swap out Serge in battle for any other party member you currently have recruited. * You get the Time Egg, which allows you to fight the Time Devourer at any time when you have access to Opassa Beach. * All enemies have 100% more HP. * You can access the back room of the Bend of Time and face the trio of legacy bosses there. Most of this is self-explanatory, but the bosses in question are a special case! In order to fight them, talk to the giant slime and run 3 laps as it requests of you. This will summon a familiar trio from Chrono Trigger: Magus' henchmen! =========================================================================== LEGACY BOSSES: Flea, Slash, and Ozzie [BLEGACY] Stats: 1200 HP, 55 Str, 20 Mag, 43 Def, 16 MDef (Flea) 1400 HP, 70 Str, 10 Mag, 58 Def, 5 MDef (Slash) 2000 HP, 88 Str, 10 Mag, 68 Def, 10 MDef (Ozzie) Innate: Red (Flea), Blue (Slash), Green (Ozzie) Attacks: TheStare, Inferno, Volcano, physical hits (Flea) AirSlash, Deluge, Iceberg, physical hits (Slash) MaxDefense, Canivore, Tornado, physical hits (Ozzie) Drop: Dreamer's Sash (Flea), Slasher (Slash), Ozzie Pants (Ozzie) Drop (Rare): Dreamer's Sash (Flea), Slasher (Slash), Ozzie Pants (Ozzie) Steal: Winged Shoes (Flea), Third Eye (Slash), Antidote (Ozzie) Steal (Rare): Flea Vest (Flea), Iceberg (Slash), Tornado (Ozzie) STRATEGY: Don't let their low HP totals fool you, these guys hit like trucks made of bricks! That said, if you don the Sunglasses, a Power Seal, a Red Brooch, and the Mastermune, Serge can practically solo them. (Everyone should wear a Red Brooch, so TheStare doesn't confuse them...) You'll want to take out Ozzie first as he will use MaxDefense on his third turn to needlessly prolong the fight (it blocks all phyiscal and magical hits for about 30 Stamina, while putting the three of them to sleep for about 15 Stamina; bad for you, good for them, in short!). After he's down, Flea is target priority #1, and when he's gone, Slash is pretty much cake. Be sure to steal the Flea Vest immediately when the fight starts, as it's the only way to acquire this rather unusual accessory! =========================================================================== Defeating the trio will prompt the giant slime to offer you a chance to get a "special item" from it if you can guess the number of laps it's thinking of (somewhere between 1 and 20). You get 3 guesses, and he'll let you know how far you are from correct based on his responses: "Keep goin'! Round and round!" - More than 5 laps to go. "You're gettin' close!" - 4 to 5 laps to go. "Whoa, almost!" - 1 to 3 laps to go. Generally speaking you have a good chance (75% of the time) of the number being greater than or equal to 5, therefore doing 5 laps before talking to it is a pretty safe bet. If you go over, just exit and re-enter the room, then talk to the slime again to try again (it will come up with a different number each time you do this). Alternate Endings [D2ENDINGS] ---== Besides the two main endings, there are a few alternate endings you can get during a New Game + or Continue + file. They can be obtained by defeating the Time Devourer at various points in the plot: Alternate Ending #1: The Developer's Room Before you first jump to Another World; this must be done with just Serge. Alternate Ending #2: The Acacian Empire After recruiting others, but before choosing a path into Viper Manor. Alternate Ending #3: Magical Dreamers Have both Razzly and Nikki recruited, before Fort Dragonia. Alternate Ending #4: The Shop Staff and the Three Unlikely Heroes After Kid is cured, before Fort Dragonia; don't have Razzly and Nikki. Alternate Ending #5: The Rebirth of Marbule After becoming Lynx until becoming Serge again, with one exception (below). Alternate Ending #6: The Last Stand After saving Riddel, before visiting Hermit's Hideaway (very small window). Alternate Ending #7: The Viper Orphanage After becoming Serge again, have to finish the Dario sidequest too. Alternate Ending #8: The Dark Fate After becoming Serge again, before completing Chronopolis. Alternate Ending #9: The Dragon God's Revenge After the rise of Terra Tower, but before completing Terra Tower. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= IV. Other Information ~~~~~~~~ The Continue + Exploit [CONTINUEPLUS] -------- There is a very simple and useful exploit in Chrono Cross regarding Continue +: it lets you duplicate everything you have at the end of a regular game as many times as you want. To do this, you need at least two save slots for Chrono Cross data (one for your "control" save, one for your "clear" save). Here's a step-by-step guide on how to do this trick. 1. Save just before fighting the last boss in your Control save file. 2. Defeat the last boss however you see fit. 3. Save after the credits in your Clear save file. 4. Load your Clear save file, then use Continue + with your Control save file. 5. Do anything you want to do before taking on the last boss again, then defeat it again. 6. Save after the credits in your Clear file again. 7. Repeat from step 4 until satisfied. Doing this also unlocks the door at the Bend of Time, meaning you can take on the Chrono Trigger legacy bosses and get the Dreamer's Sash and Sarong items. Each time you load your save, you can take another crack at them and get another set of their items. There are a few key limitations, though. One is that certain elements will NOT carry over if you have them equipped. These include the Field elements and FirePillar. For safety's sake, go into the last fight without any of these equipped on anyone. Also, you cannot save this Continue + file over your Control save; Continue + only with a regular save file, not a Continue + or New Game + save file. To max out your element counts as efficiently as possible, you should collect 11 of each element you can and then do 8 Continue + runs. If you want to make a full set of Prism equipment for every character while doing this, you'll need at least 13 Rainbow Shells total (and of course at least 13 of each Shiny material type). Start out by forging 4 Prism Mails and 4 Prism Helmets before you defeat the last boss, leaving you with at least 5 Rainbow Shells and 125,000G for Continue + runs. Disassemble one of your replicated Betta Carrotenes and build 6 Prism items for each Continue + run. In total you'll need to build: 1 swallow, 1 dagger, 1 lure, 2 canes, 2 frying pans, 2 picks, 2 guns, 2 boomerangs, 3 rods, 4 shots, 4 axes, 6 swords, 4 gloves, 8 armors, and 8 helmets. Building these items will require 1 Eyeball, 2 Feather, 3 Humour, 2 Leather, 2 Fang, 3 Screw, 1 Copper, 1 Denadorite, 2 Fur, 2 Carapace, and 1 Bone. The needed Seed will come from disassembling the Betta Carrotene. Element Trapping [ELEMTRAP] -------- HOW TO GET ANY LEVEL 5 OR 6 TRAPPABLE ELEMENT This is an amazingly simple but amazingly effective trick. A monster known as a Cuscus (found in Shadow Forest) mimics whatever you attack them with. Therefore, if you cast a trap for an element on them first and then cast the element that said trap is made to trap on them, they'll cast it back on you and you'll get a free element! You might want to wait until you have the Field-shifting elements (GreenField, etc.) before you do this, though, so you can almost guarantee that they will survive the attack. Note that they most definitely will not survive an assault from a summon, so trapping more L.7 summons through this method is right out. Of course, since you can only have one of each summon per game, they probably wouldn't counter with a summon anyway. For best results, equip your party members with weak weapons, and pick characters who have low magic power. Note that you'll want to use this in Home world, since Another's Cuscus monsters are very weak. Home's Cuscus only have 190 to 210 HP each, so you still need to play it safe. For best results, equip your weakest weapons while fighting them for duplicate elements, and equip large amounts of accuracy-raising equipment. Any space you have left over should be dedicated to Dreamer's Scarf/Sash/ Sarong items. Also, be sure you equip elements as low as possible on the grid (but do put one as high on the grid as possible, so you can get up to that elemental level). This way, you'll do less damage (and have to build up less attack levels, as an added bonus). Below are three examples of how to do this method, using a party of Serge, Leah, and Fargo (although any party with low magic power will do). Example #1: * Leah gets up to attack level 5, Serge up to attack level 2; kill off all but one Cuscus * Leah casts FreeFall trap on Cuscus * Serge casts FreeFall-3 on Cuscus * Everybody defends until Cuscus casts FreeFall back at Serge * FreeFall element is trapped! Example #2: * Leah gets up to attack level 6, Serge up to attack level 2, Fargo up to attack level 4; kill off all but one Cuscus * Leah casts Iceberg trap on Cuscus * Serge casts RedField * Fargo casts Iceberg-2 * Everybody defends until Cuscus casts Iceberg back at them * Iceberg element is trapped! Example #3: * Leah gets up to attack level 7, Serge up to attack level 5, Fargo up to attack level 2; kill off all but one Cuscus * Leah casts UltraNova trap on Cuscus * Fargo casts TurnWhite on Cuscus * Everybody defends until Cuscus casts TurnWhite on Fargo * Serge, Fargo and Leah cast TurnBlack on themselves * Serge casts UltraNova-2 * Everybody defends until Cuscus casts UltraNova back at them * UltraNova element is trapped! As you can see, the trick requires a bit of effort, but the end result is well worth it. Having large amounts of level 5 and 6 attack elements will give you a highly competitive edge later in the game. Of course, you do need to have one of each element first, but since you can get all of the four basic elemental level 6 spells pretty early on (in fact, before you even enter the Dead Sea), this isn't a problem. Having enough money to buy the traps is, though. For quick and easy cash, beat up the Puffy enemies in Another World's El Nido Triangle. Be sure to wear the Profiteer's Purse when you hunt for money! If you just can't seem to get your damage low enough, here's some things to drop the impact further: * Cast Diminish to drop the element's damage by another 25% * Cast StrongMinded on a Cuscus you haven't damaged yet * Have the attack element user cast Imbecile on one of the Cuscus, and defend until the Cuscus casts it back on them Advanced Element Trapping - Getting Elements You Don't Have There's a way to get elements you don't actually have from Cuscus. You'll need Sprigg in the party, and an enemy with the element you're after. Below is a list of all the enemies who have skills that can easily be trapped using Sprigg. Element Enemy Forms that Have It Inferno Taurminator, Flea Deluge Gerridae, SideSteppa Carnivore Bulb, Ozzie Earthquake Dwarf, Cybot, Fossicker FreeFall TotalChaos Volcano Tragidienne, TutanShaman Iceberg Slash Tornado Tragedienne ThundaStorm DaffyDwarf, Beeba BlackHole TotalChaos, Tragedienne Rare Element Locations [ELEMLOC] -------- This is a list of all the rare elements in the game (rare meaning any element that you cannot buy and won't find during the plot or in plain sight). Rare Element Steal List Element Enemies ----------------------- Inferno Polly Deluge Gerridae, Puffy, SideSteppa, Gloop Carnivore Locknest, Tragedienne Earthquake Centaurpede FreeFall Bunyip, ShadowCat, Wraith HolyLight AeroGuard Volcano None Iceberg JellyBlubba, Soysah Tornado Vinegor ThundaStorm None BlackHole None UltraNova None CureAll EctoPlasm, JellyBlubba, Lagoonate, Schoolmates HolyHealing Dragon God, FATE, Vita Dos, Vita Tres Rare Element Drop List Element Enemies ----------------------- Inferno Combot, Lantern Jaw, LavaBoy, Mannequeen, Pterodact Deluge Tragedienne Carnivore None Earthquake None FreeFall Dehydrate, Grobyc HolyLight None Volcano None Iceberg None Tornado None ThundaStorm Cybot (Home) BlackHole Gravitor UltraNova Luxator CureAll SideSteppa, JellyBlubba, SpearFisher HolyHealing None Rare Element Trap List Element Enemies ----------------------- Inferno Bunyip, Radius, Red Dragon, Taurminator, Vita Unus, Dark Serge Deluge SideSteppa, Water Dragon, Aquator, Dragon God Carnivore Fargo, GreenDragon, Dark Serge, Anemotor, TimeDevourer Earthquake Centaurpede, Solt, Peppor, Criosphinx, Cybot* FreeFall AirFrame*, Bunyip, Dario, Black Dragon, FATE, Gravitor, Dragon God HolyLight Cupoid, Sun-of-a-Gun, Miguel, Luxator, Dragon God Volcano Bunyip, Tragedienne, TutanShaman, Dark Serge, Vita Unus/Dos/Tres, Pyrotor, Dragon God, Mayonay Iceberg Giant Gloop, Water Dragon, Orhla, Dark Serge, Royal Jelly, Aquator, Soysah Tornado Tragedienne, Dark Serge, Ozzie, Dragon God, Anemotor, Dragon God ThundaStorm Solt, Peppor, Dark Serge, Criosphinx, Dragon God BlackHole Tragedienne, De-Hydrate, Dark Serge, Gravitor, Dragon God UltraNova MegaStarky, Sky Dragon, Luxator, Dragon God *Unicorn Dodo* *MotherShip AirFrame, Geos, ShadowCat^ *Golem Centaurpede^ *Sonja PreyMantis*, Bulb* *RedWolf HotDoggity* *FrogPrince Not possible; you always get FrogPrince automatically KEY: * - Home World version only ^ - Another World version only Many of these elements require the field to be fully the color of the element in question for the enemy to use them, and all of the summons do. NOTE: All trappable L.5 and L.6 elements can be obtained from Cuscus enemies, as long as you already have one or have access to one via Sprigg's Doppelgangs. See the Element Trapping section above (QuickFind code [ELEMTRAP]). Other Rare Non-Trappable/Stealable/Winnable/Buyable Elements: FullRevival - This element can be found in Marbule (Home), but only if you perform the concert and awaken the Black Dragon. You also have to wait until Serge has regained his true form. Talk to the demi-human at the entrance of town, leave, and talk to him again to get this rare and exceptionally powerful element. Recharge - To get a set of 5 of these, close all the portholes in the room with Grobyc's Level 7 tech, and input 00 as the passcode. Recharge allows you to reuse elements in battle. Not to be expended lightly. ChronoCross - This one is sort of a plot-based element, but even so... To get the ChronoCross element, you need to take the shards of both Dragon Tears to the Divine Dragon Falls (found just northeast of Arni), and use them on the two pillars there. You cannot do this until you have defeated FATE, though. ChronoCross does absolutely nothing in all battles, save the last one. It acts as all element colors on the field effect. HealPlus - Found in Terra Tower, on the way to the Fire Doll (Pyrotor). Not a very good healing spell, when compared to the immensely useful CureAll element. Enemy Attack Patterns - These are attack patterns that have trappable elements in them. The enemies will follow these patterns without fail, unless the conditions for them acting this way aren't met (if there are any conditions, that is). Bulb (Shadow Forest, Home; must be a lone Bulb encounter): Attack Attack Bushwhacker *Sonja (Sonja trap if field isn't green) Bushwhacker Attack *Sonja (Sonja trap if field isn't green) Attack *Sonja (Sonja trap if field isn't green) ...Repeats Sonja/Sonja Trap until you beat it Centaurpede (Hydra Marshes, Another; must have a full yellow field): *Golem Earthquake ...Repeats Earthquake until you beat it Cupoid (TerraTower; no requirements): SlashAll Attack x2 HolyLight Attack ...Repeats from the start Cybot (Fort Dragonia, Home): Attack BeatenEarth BeatenEarth or Attack Attack x2 Earthquake ...Repeats from the start Dwarf (Bend of Time portal, alone): HiRes Attack ElectroBolt Attack Upheaval Earthquake ElectroBolt ...Repeats from first Attack Taurminator (Mt. Pyre, Home): Charge! Attack Attack x2 Inferno Attack ...Repeats from the start Tragedienne (Tower of Geddon): (Element announced) Attack x3 ...Repeats from the start TutanShaman (Fossil Valley, Another; late in game, when field is red): Volcano Attack x3 MagmaBomb Attack x3 ...Repeats from the start Fargo (Pirate Ship, Boss): Attack Strengthen, EagleEye, or LoRes (on self; that last one is strange) Attack x2 Attack AquaBall Carnivore Attack IceBlast Attack x3 AquaBall Attack ElectroBolt ...Repeats from the start GiantGloop (Ft. Dragonia, Boss): GooeyGoo TakeIn Attack BlueField IceLance IceBlast Attack x2 ...Repeats from start Counter (if you use 2+ red elements in a row when field is 2+ blue): Iceberg ...Returns to pattern SonOfAGun (Ft. Dragonia, Boss; attack pattern you want is Unhappy): AntiBlack HolyLight ModeChange Bunyip (form 1): MagmaBomb Inferno Attack Attack FirePillar Volcano Attack Attack MagmaBomb Inferno (morphs into form 2 if you haven't beaten his first form yet) Bunyip (form 2): Attack Gravitonne FreeFall DevilThunda Attack x2 GravityBlow DevilThunda ...Repeats from the start Lynx (Ft. Dragonia, boss): GlideHook Attack x3 (Random one of Serge's element) or Attack Attack x2 Attack x4 ...Repeats from the start Radius (Arni Village, boss): Attack Attack x2 LongShot PhotonBeam Inferno Attack Attack x3 Attack x3 Attack x2 QuickDraw ...Repeats from the start MegaStarky (Sky Dragon Isle, boss): Attack x2 Raydiation Attack x2 Meteorite Attack x2 MeteorShower RecoverAll (only when weakened) StrongMinded (only when not weakened) Attack x2 UltraNova (only when weakened) PhotonBeam x2 (only when not weakened) ...Repeats from the start Sage of Marbule (S.S. Zelbess, boss; counter patterns are what you want): Attack Attack x2 Attack x3 ...Repeats from the start If hit by white element: TurnWhite Gravitonne Attack WeakMinded HolyLight ...Goes back to normal pattern If hit by black element: TurnBlack PhotonBeam Attack Imbecille FreeFall ...Goes back to normal pattern If hit by blue element: TurnBlue FirePillar Attack Numble Deluge ...Goes back to normal pattern If hit by red element: TurnRed IceBlast Attack Weaken Inferno ...Goes back to normal pattern If hit by green element: TurnGreen Upheaval Attack BatEye Carnivore ...Goes back to normal pattern If hit by yellow element: TurnYellow AeroBlaster Attack LoRes ThundaStorm ...Goes back to normal pattern Miguel (Tower of Geddon, boss; when low on HP): MeteorShower HolyLight ...Resumes his normal attack pattern Water Dragon (Water Dragon Isle, boss; special random attack pattern): Tsunami Beam Deluge ...Returns to normal attack pattern (other pattern) IceBreath Iceberg ...Returns to normal attack pattern Green Dragon (Gaia's Navel, boss; when field is green): Carnivore ...Repeat until field isn't green Black Dragon (Marbule, boss): Attack x3 DarkBreath Attack x3 Genius (first cycle only) GravityBomb Attack x3 Gravitonne FreeFall ...Repeats from the start (when low on HP) SealAll Attack x3 DarkBreath Attack x3 GravityBomb Attack x3 Gravitonne FreeFall Attack x3 DarkBreath GravityBomb Attack x3 Gravitonne FreeFall ...Repeats from first Attack x3 Sky Dragon (Sky Dragon Isle, boss): Attack x2 WhiteBreath NullState Attack x3 Magnify HolyBreath Attack x3 MagNegate or WeakMinded x2 or HolyHealing (if HP is below 1/2; once) UltraNova (if HP is below 3/4; once) ...Repeats from the start Orhla (Guldove, boss): Attack Attack x2 MultiPunch Strengthen Attack x3 Genius + Gravitonne LoRes Attack x3 Iceberg PunchDrunk Attack (1 to 5 times) ...Repeats random attack counts DarkSerge (Ft. Dragonia, Boss): Attack x3 FeralCats Attack x4 Volcano Attack x4 ForeverZero BlackHole or Tornado Attack x4 ThundaStorm or Iceberg Attack x2 Strengthen Attack x4 Ninety-Nine + Vigora Attack x6 Inferno or Carnivore ...Repeats from the start Solt & Peppor (Isle of the Damned, optional bosses): (Peppor's pattern) Attack x3 HiRes CrossCut Earthquake Attack x5 Earthquake Attack x3 Earthquake x2 or Golem Attack x3 HiRes Earthquake Attack x5 Earthquake Attack x3 Earthquake x2 or Golem ...Repeat from Attack x3 after first Earthquake x2/Golem (once Solt is down) Attack x3 HiRes ThundaStorm Attack x5 Earthquake Attack x3 Earthquake x2 or Golem ...Repeats from the start (Solt's pattern) Attack x3 Strengthen CrossCut Attack x3 ThundaStorm Attack x3 Earthquake x2 or Golem Attack x3 Strengthen ThundaStorm Attack x3 ThundaStorm Attack x3 Earthquake x2 or Golem ...Repeat from Attack x3 after first Earthquake x2/Golem (once Peppor is down) Attack x3 Strengthen ThundaStorm Attack x3 ThundaStorm Attack x3 Earthquake x2 or Golem ...Repeats from the start Dario (Forbidden Isle, optional boss): Attack x2 Dash&Gash SonicSword FreeFall or AeroBlaster or FirePillar or IceBlast or Upheaval or PhotonBeam ...Repeat from the start (If attacked by an element) (weakening element of the opposite color, RecoverAll or ConductaRod) ...Return to pattern FATE (Chronopolis, boss): Diminish Gravitonne HeatRay FreeFall GravityBlow x2 DarkEnergy Attack x2 ...Repeats from Gravitonne onwards DeHydrate (Hydra Marshes, optional boss; if field is all black): BlackHole ...Repeat until field is no longer all black Criosphinx (Earth Dragon Isle, optional boss; only if you attack it): ThundaStorm Earthquake ThundaStorm + Earthquake Attack (random no. of attacks) Attack (random no. of attacks) Attack (random no. of attacks) ...Repeats from the start Shop Lists [SHOPLISTS] -------- Element Shops: Arni Village (Both): Item Price Tablet 10G Cure 100G Fireball 50G AquaBeam 50G Medicine 15G Antidote 15G Termina (Another, early on): Tablet 10G Medicine 15G Ointment 15G Antidote 15G Brace 15G Cure 100G Heal 100G Fireball 50G MagmaBomb 80G AquaBeam 50G IceLance 80G Bushwhacker 50G AeroSaucer 80G Uplift 50G ElectroJolt 80G Termina (Another, just before going to Ft. Dragonia): All of the above Capsule 25G CurePlus 220G HealAll 300G FirePillar 100G AquaBall 100G Bushbasher 100G Upheaval 100G Termina (Both, once you return to Home world forcibly): All of both of the above, minus Cure WhiteOut 40G BlackOut 15G RecoverAll 380G MagmaBurst 240G IceBlast 240G AeroBlaster 240G ElectroBolt 240G Termina (Both, after completing the Dead Sea): All of the above Nostrum 60G Panacea 500G Guldove (Another, early on): Tablet 10G Medicine 15G Ointment 15G Antidote 15G Brace 15G GravityBlow 60G HellSoul 100G PhotonRay 60G Meteorite 100G Bushwhacker 50G AeroSaucer 80G Uplift 50G ElectroJolt 50G Guldove (Another, just before going to Ft. Dragonia): All of the above, minus Bushwacker through ElectroJolt Capsule 25G Cure 100G CurePlus 220G RecoverAll 380G Gravitonne 120G HellBound 300G PhotonBeam 120G MeteorShower 300G Strengthen 430G Weaken 430G Nimble 430G Numble 430G HiRes 430G LoRes 430G EagleEye 430G BatEye 430G Guldove (Home): Tablet 10G Capsule 25G Nostrum 60G Panacea 500G Purify 210G RecoverAll 380G Ninety-Nine 2880G InfoScope 880G PhysNegate 2880G MagNegate 2880G Genius 430G Imbecile 430G StrongMinded 430G WeakMinded 430G Magnify 1670G Diminish 1670G SealAll 2880G Revenge 600G Marbule (Both, Kid Bro of G's Shop): #Inferno 300G #Volcano 400G #RedWolf 500G #Deluge 300G #Iceberg 400G #FrogPrince 500G #Earthquake 300G #ThundaStorm 400G #Golem 500G #Carnivore 300G #Tornado 400G #Sonja 500G #FreeFall 300G #BlackHole 400G #MotherShip 500G #HolyLight 300G #UltraNova 400G #Unicorn 500G Magnify 1670G Diminish 1670G Marbule (Another, Bro of G's Shop): Capsule 25G Medicine 15G Ointment 15G Antidote 15G Brace 15G TurnBlue 75G TurnRed 75G TurnGreen 75G TurnYellow 75G TurnWhite 75G TurnBlack 75G Strengthen 430G Weaken 430G Nimble 430G Numble 430G HiRes 430G LoRes 430G EagleEye 430G BatEye 430G Genius 430G Imbecile 430G StrongMinded 430G WeakMinded 430G Equipment Smithys: Arni (Both): Equipment Price Components Ivory Mail 60G Bone, Humour, Scale Ivory Vest 40G Bone, Fur Ivory Helm 40G Bone, Screw Termina (Another, early on): Copper Swallow 100G Copper, Humour Steel Swallow 420G Iron, Humour, Feather Bronze Dagger 150G Copper, Humour, Fang Iron Dagger 420G Iron, Humour, Fang Bronze Glove 150G Copper, Humour, Leather Iron Glove 420G Iron, Humour, Leather Copper Sword 150G Copper, Humour, Leather Steel Sword 420G Iron, Humour, Leather Iron Axe 560G Copper, Iron, Humour, Fang Bronze Shot 150G Copper, Humour, Feather Steel Shot 420G Iron, Humour, Feather Brass Rod 150G Copper, Eyeball, Humour Iron Rod 420G Iron, Eyeball, Humour Besom Cu29 150G Copper, Humour, Carapace Ladle Fe26 420G Iron, Humour, Carapace Brass Pick 150G Copper, Feather, Fur Iron Pick 420G Iron, Feather, Fur Iron Lure 560G Bone, Iron, Scale, Seed Bronze Vest 100G Copper, Fur Copper Mail 200G Copper, Bone, Humor, Fur Iron Vest 420G Iron, Fur, Fang Iron Mail 560G Iron, Copper, Humor, Leather Copper Helmet 100G Copper, Screw Iron Helmet 200G Iron, Fang, Screw Guldove (Another): Copper Swallow 100G Copper, Humour Bronze Dagger 150G Copper, Humour, Fang Bronze Glove 150G Copper, Humour, Leather Copper Sword 150G Copper, Humour, Leather Bronze Shot 150G Copper, Humour, Feather Brass Rod 150G Copper, Eyeball, Humour Besom Cu29 150G Copper, Humour, Carapace Brass Pick 150G Copper, Feather, Fur Bronze Vest 100G Copper, Fur Copper Mail 200G Copper, Bone, Humor, Fur Copper Helmet 100G Copper, Screw Termina/Zappa (upon recruiting Zappa): Steel Swallow 420G Iron, Humour, Feather Silver Swallow 1600G Mithril, Eyeball, Humour, Feather Iron Dagger 420G Iron, Humour, Fang Mithril Dagger 1200G Mithril, Humor, Fang Iron Glove 420G Iron, Humour, Leather Mithril Glove 1600G Mithril, Humour, Leather, Fang Steel Sword 420G Iron, Humour, Leather Silver Sword 1200G Mithril, Humor, Leather Iron Axe 560G Copper, Iron, Humour, Fang Silver Axe 2000G Copper, Mithril, Humour, Fang, Screw Steel Shot 420G Iron, Humour, Feather Silver Shot 1600G Mithril, Humour, Feather, Scale Iron Rod 420G Iron, Eyeball, Humour Mithril Rod 1600G Mithril, Eyeball, Humour, Screw Ladle Fe26 420G Iron, Humour, Carapace Frypan Ag47 1600G Mithril, Fur, Humour, Carapace Silver Staff 1200G Mithril, Eyeball, Humour Argent Gun 2000G Copper, Mithril, Eyeball, Humour, Screw Iron Pick 420G Iron, Feather, Fur Mithril Pick 1600G Mithril, Eyeball, Fur, Feather Iron Lure 560G Bone, Iron, Scale, Seed Mithril Lure 1600G Bone, Mithril, Scale, Seed Steelrang 420G Iron, Feather, Scale Silverang 1600G Mithril, Feather, Scale, Fur Iron Vest 420G Iron, Fur, Fang Iron Mail 560G Iron, Copper, Humor, Leather Mythril Vest 1200G Mythril, Fur, Fang Mythril Mail 2000G Mythril, Carapace, Iron, Humour, Leather Iron Helmet 200G Iron, Fang, Screw Mythril Helmet 1600G Mythril, Leather, Screw, Fang Termina/Zappa (After completing the Dead Sea): Silver Swallow 1600G Mithril, Eyeball, Humour, Feather Stone Swallow 7980G Denadorite, Humor, Feather x2, Scale x2 Mithril Dagger 1200G Mithril, Humor, Fang Denadorite Dagger 7980G Denadorite, Humour x2, Feather, Fang Mithril Glove 1600G Mithril, Humour, Leather, Fang Granite Glove 7980G Denadorite, Humour, Leather x2, Fang x2 Silver Sword 1200G Mithril, Humor, Leather Stone Sword 7980G Denadorite, Humor x2, Leather x2, Screw Silver Axe 2000G Copper, Mithril, Humour, Fang, Screw Stone Axe 7980G Copper, Denadorite, Humor, Fang x2, Screw Silver Shot 1600G Mithril, Humour, Feather, Scale Stone Shot 7980G Denadorite, Humour x2, Feather x2, Scale Mithril Rod 1600G Mithril, Eyeball, Humour, Screw Denadorite Rod 7980G Denadorite, Eyeball, Humour, Feather, Screw x2 Frypan Ag47 1600G Mithril, Fur, Humour, Carapace Saucepan Si02 7980G Denadorite, Humour x2, Fur, Carapace x2 Silver Staff 1200G Mithril, Eyeball, Humour Stone Staff 7980G Denadorite, Eyeball Argent Gun 2000G Copper, Mithril, Eyeball, Humour, Screw Denadorite Gun 7980G Copper, Denadorite, Scale x2, Screw x2 Mithril Pick 1600G Mithril, Eyeball, Fur, Feather Pebble Pick 7980G Denadorite, Eyeball, Feather x2, Fur x2 Steelrang 420G Iron, Feather, Scale Silverang 1600G Mithril, Feather, Scale, Fur Rockerang 7980G Denadorite, Feather x2, Scale x2, Fur x2 Mithril Lure 1600G Bone, Mithril, Scale, Seed Stone Lure 7980G Bone, Denadorite, Scale x2, Seed x2 Mythril Vest 1200G Mythril, Fur, Fang Mythril Mail 2000G Mythril, Carapace, Iron, Humour, Leather Stone Vest 3990G Denadorite, Fur, Fang Stone Mail 9310G Denadorite, 2 Carapace, Mythril, Humour, Leather Mythril Helmet 1600G Mythril, Leather, Screw, Fang Stone Helmet 6650G Denadorite, Scale, Fang, Leather Termina/Zappa (Once you can forge prism equipment): Stone Swallow 7980G Denadorite, Humor, Feather x2, Scale x2 Spectra Swallow 21600G Rainbow Shell, Feather, Scale, Shiny Ember, Shiny Dew, Shiny Leaf, Shiny Sand, Shiny Salt, Shiny Soot Denadorite Dagger 7980G Denadorite, Humour x2, Feather, Fang Prism Dagger 21600G Rainbow Shell, Feather, Fang, Shiny Ember, Shiny Dew, Shiny Leaf, Shiny Sand, Shiny Salt, Shiny Soot Granite Glove 7980G Denadorite, Humour, Leather x2, Fang x2 Spectral Glove 24000G Rainbow Shell, Humour, Leather, Fang, Shiny Ember, Shiny Dew, Shiny Leaf, Shiny Sand, Shiny Salt, Shiny Soot Stone Sword 7980G Denadorite, Humor x2, Leather x2, Screw Spectral Sword 24000G Rainbow Shell, Humour, Leather, Screw, Shiny Ember, Shiny Dew, Shiny Leaf, Shiny Sand, Shiny Salt, Shiny Soot Stone Axe 7980G Copper, Denadorite, Humor, Fang x2, Screw Rainbow Axe 24000G Copper, Rainbow Shell, Humour, Fang, Shiny Ember, Shiny Dew, Shiny Leaf, Shiny Sand, Shiny Salt, Shiny Soot Stone Shot 7980G Denadorite, Humour x2, Feather x2, Scale Prism Pellets 24000G Rainbow Shell, Humour, Feather, Scale, Shiny Ember, Shiny Dew, Shiny Leaf, Shiny Sand, Shiny Salt, Shiny Soot Denadorite Rod 7980G Denadorite, Eyeball, Humour, Feather, Screw x2 Rainbow Rod 21600G Rainbow Shell, Eyeball, Screw, Shiny Ember, Shiny Dew, Shiny Leaf, Shiny Sand, Shiny Salt, Shiny Soot Saucepan Si02 7980G Denadorite, Humour x2, Fur, Carapace x2 Crystalpan C6 24000G Rainbow Shell, Humour, Fur, Carapace, Shiny Ember, Shiny Dew, Shiny Leaf, Shiny Sand, Shiny Salt, Shiny Soot Stone Staff 7980G Denadorite, Eyeball Spectral Staff 19200G Rainbow Shell, Eyeball, Shiny Ember, Shiny Dew, Shiny Leaf, Shiny Sand, Shiny Salt, Shiny Soot Denadorite Gun 7980G Copper, Denadorite, Scale x2, Screw x2 Spectral Gun 24000G Copper, Rainbow Shell, Scale, Screw, Shiny Ember, Shiny Dew, Shiny Leaf, Shiny Sand, Shiny Salt, Shiny Soot Pebble Pick 7980G Denadorite, Eyeball, Feather x2, Fur x2 Prism Pick 24000G Rainbow Shell, Feather x2, Fur, Shiny Ember, Shiny Dew, Shiny Leaf, Shiny Sand, Shiny Salt, Shiny Soot Rockerang 7980G Denadorite, Feather x2, Scale x2, Fur x2 Prismarang 24000G Rainbow Shell, Feather, Scale, Fur, Shiny Ember, Shiny Dew, Shiny Leaf, Shiny Sand, Shiny Salt, Shiny Soot Stone Lure 7980G Bone, Denadorite, Scale x2, Seed x2 Prism Lure 24000G Bone, Rainbow Shell, Scale, Seed, Shiny Ember, Shiny Dew, Shiny Leaf, Shiny Sand, Shiny Salt, Shiny Soot Stone Vest 3990G Denadorite, Fur, Fang Stone Mail 9310G Denadorite, 2 Carapace, Mythril, Humour, Leather Prism Vest 19200G Rainbow Shell, Denadorite, Shiny Soot, Shiny Salt, Shiny Ember, Shiny Dew, Shiny Sand, Shiny Leaf, Carapace, Leather Prism Mail 24000G Rainbow Shell, Shiny Ember, Shiny Dew, Shiny Sand, Shiny Leaf, Fur, Carapace, Fang Stone Helmet 6650G Denadorite, Scale, Fang, Leather Prism Helmet 16800G Rainbow Shell, Shiny Ember, Shiny Dew, Shiny Sand, Shiny Leaf, Fang, Screw Traders: Termina and Guldove (Another): Item Elem. Levels Eyeball 12 Humour 10 Feather 22 Scale 20 Fur 16 Leather 18 Fang 28 Carapace 30 Screw 20 Seed 14 Termina and Guldove (Home): Eyeball 4 (black) Humour 3 (blue) Feather 10 (white) Scale 10 (blue) Fur 8 (yellow) Leather 6 (green) Fang 10 (red) Carapace 8 (yellow) Screw 6 (red) Seed 6 (green) Bone 10 Copper 15 Iron 20 Mithril 30 Weapon/Armor Forging Guide [WEAPFORGE] -------- Forging weapons in Chrono Cross is really not very hard, but you do have to have enough resources to make a new piece of equipment. Most of the secondary items (Leather, Eyeball, etc.) can be bought for next to nothing through Guldove's trader (by trading him 10G Tablets or 15G status recovery Elements for items). The real problem is usually getting the primary materials (Copper, Iron, etc.), and deciding who's going to get a new weapon/armor. As a general rule of thumb, you should only forge new armor if you don't have a few pieces of decent armor (equipped or not), and helmets are rarely worth the effort. As for weapons, you will generally need to focus on upgrading Serge's weapon more than any other character, as he's your only truly permanent party member. After that, whoever is in your party most should get weapon upgrades, and if you still have resources left, then focus on making new armor. Don't be afraid to swap characters' weapons and armor; if a character isn't in the party, having them wear top- quality armor or weild a good weapon won't do you one whit of good. FORGING PRISM WEAPONS/ARMOR Ah, the real trick... Prism weapons and armor have the ultimate in attack and defense, respectively. They're made of Rainbow Shells, the rarest material in the game (and the only one that normal monsters never drop). You must both defeat the Sky Dragon and complete the Marbule Home world quest so you can buy the Master Hammer before you can forge Prism equipment. Once you do get the Master Hammer, equip it on Zappa and take him to see his Another world self while you have at least one Rainbow Shell (don't worry, though the scene suggests it, you won't lose any items from their efforts). On top of all that, every prism item forged needs you to include one of each Shiny material (Shiny Salt, Shiny Soot, Shiny Sand, Shiny Ember, Shiny Dew, and Shiny Leaf). How do you get these items? The answer is quite simple. Whenever you kill any non-boss enemy (no matter what their innate color is) with a summon Element, you get a Shiny material with the same basic attribute as the summon used. This means that, in order to forge Prism equipment, you essentially have to summon at least six times (once per summon). Enemies with no item drops won't drop Shiny items when killed by summons, but there's very few enemies that work like that. The best place to do this is, of course, the Bend of Time (where you can fight just about anything). Pick a pillar somewhere around the middle (try to avoid the Dead Sea one, Tragediennes are annoying), and unleash your summons. Waiting until you have the field-shifting elements is highly advised. If you're impatient, use the Cuscus enemies in Home World's Shadow Forest instead (they'll actually help you turn the field to the appropriate color; just cast a Turn spell on them, then let them cast it back at you!). For the money issue, just fight the enemies in Chronopolis (or fight them via the Bend of Time, if you want to get everything done in one spot). Rainbow Shell Locations Here's where all Rainbow Shells in the game can be found. 1. Show the Book of Poems to the waitress in Another's Arni. 2. Win from the Wight Knight (rare drop). 3. Win the Compass Wheel game on the S.S. Zelbess. 4. Get one from Another Arni's merchant table after the Dead Sea. 5. Show the Home world explorers on Earth Dragon Isle how to get into the depths of the island before the Dead Sea, then come back after the Dead Sea and talk to their leader twice. 6. Get Viper's Venom from Viper Manor, and a Ranbow Shell with it. 7. Steal one from Criosphinx. 8. Steal one from Dark Serge. 9. Talk to the explorer on Another's Water Dragon Isle after reassembling Skelly (after regaining Serge's true form). 10. Tell the merchant in Termina his churros are too expensive and to drop the price to 75G, then leave, re-enter and talk to him again. Come back after regaining Serge's true form and talk to him again. 11. Steal one from PolisPolice. 12. In a chest in Chronopolis. 13. Save a kid in the burning orphanage in the first room and talk to him. 14. Save a kid in the burning orphanage in one of the side rooms. 15. Take Kid to see Luccia after re-recruiting her. 16. In a chest in Another's El Nido Triangle. 17. In a chest in Another's El Nido Triangle. 18. In a chest in Terra Tower. 19. In a chest in Terra Tower. 20. In a chest in Terra Tower. 21. Part of the Betta Carotene you find in Terra Tower. 22. Part of the Spectral Glove you find in Terra Tower. 23. Part of the Dreamer's Sarong (New Game +/Continue + only). Level 7 Tech Locations [L7TECHLOC] -------- Most characters have three techniques that they can use, permanently on their elemental grid at levels 3, 5, and 7. Some characters don't learn their level 7 technique automatically, though. This is a guide on how to find those skills. Name: Kid Element: HotShot How to Get It: Input L1 T R1 T into the machine near the first door in the burning orphanage to get it. You need to activate the machine first, though (easiest way is to press X). If done correctly, you'll get HotShot as you turn away from the machine. Name: Leena Element: MaidenPrayer How to Get It: Talk to Leena's grandmother in Home world. You need to tell Leena that you remember those days and that you'll never forget this day during the first Opassa Beach sequence to get it. Name: Poshul Element: Unleashed How to Get It: Talk to Home world's Leena with Poshul in the party (after Serge has regained his true form). Name: Mojo (Lucky Dan) Element: HurooGuroo How to Get It: Talk to the fisherman in Home world's Arni (he gave you the Shark Tooth amulet early on, remember?). Then, go to Another, and talk to the lower left, right, and upper left cat statues. Name: Nikki (Slash) Element: LimeLight How to Get It: Talk to Nikki from Home world with the other Nikki in your party after the concert. Name: Pierre Element: PunchOfCyrus How to Get It: Talk to Pierre after Serge regains his true form. You need to have the Prop Sword from the Tower of Geddon for this to work. Name: Korcha Element: BigCatch How to Get It: Talk to the mermaid that was trapped in Termina (she escapes after Serge regains his true form, and will be located down near the shrines). Name: Razzly (Lazuli) Element: Raz-Flower How to Get It: When doing the quest in the Hydra Marshes to cure Kid, don't take Razzly with you to fight the Hydra. Do, however, take her with you when you fight the Hi-Ho Tank on Water Dragon Isle. Come back to Water Dragon Isle in Home World once Serge returns to his true form. Name: Luccia (Lucianna) Element: TestAmeba How to Get it: Take Luccia down through the kitchen entrance of Another's Viper Manor to the sewers down below, and walk over to the far side. The amoeba is sitting on a platform, next to a chest. Name: NeoFio Element: BamBamBam How to Get It: Take NeoFio to Home world's Sky Dragon Isle, and talk to the red slime there. Go up the stairs, and come back down. Have NeoFio beat up the red slime, and the butterflies will give you her skill. Name: Greco (Jillbert) Element: GraveDigger How to Get It: Talk to the man in Home world that's staying in what is his house in Home World while Greco is in the party. Name: Doc Element: HangTen How to Get It: Give the Medical Book you found in the Tower of Geddon to him. Name: Skelly (Skull) Element: OnARoll How to Get It: Talk to the woman managing the bar in Home world's Termina with Skelly in the party. Name: Norris (Ishito) Element: TopShot How to Get It: Talk to Another world's Norris with Norris in the party, after you save Riddel. Must be done BEFORE you regain Serge's true form. Name: Irenes Element: SirenSong How to Get It: Talk to the doctor in Home world's Marbule twice with Irenes in the party to get it. Name: Starky (Starchild) Element: StarStruck How to Get It: Take Starky back to his ship after the Terra Tower sequence. Name: Karsh Element: Axiomatic How to Get It: Defeat Solt and Peppor on the Isle of the Damned (Another) after saving Riddel. You need Karsh in the party, obviously. Name: Zoah Element: TossNSpike How to Get It: Take him to his chest in Viper Manor, and have him open it. You have to set him as the party's leader (via the Select button). Name: Orcha Element: DinnerGuest How to Get It: Talk to Belcha in Home world's Arni (he's the owner of the soup kitchen) with Orcha in the party. Name: Grobyc (Gyaradan) Element: StrongArm How to Get It: Have Grobyc in the party when you open the long chest on the second floor of Chronopolis. Name: Riddel Element: SnakeFangs How to Get It: Defeat Dario on the Forbidden Island. See walkthrough for details. Name: Viper (Jakotsu/Snakebone) Element: FlagBearer How to Get It: Take him to Home world's Termina, go into the bar, and take the flag in the back room. Serge must regain his true form first. Name: Fargo Element: Invincible How to Get It: Take him to see Home world's Fargo. You must also have agreed to help Nikki put on his concert earlier. Name: Janice (Yvannes) Element: WhatsUpDoc How to Get It: Talk to the green slime in the Bend of Time with Janice in the party. Name: Steena Element: HydraShadow, GaraiShadow How to Get Them: HydraShadow can be obtained by defeating the DeHydrate in Another world's Hydra Marshes. GaraiShadow is found at Garai's grave on Home world's Isle of the Damned. Name: Orhla Element: SisterHoods How to Get It: Take Orhla to see Doc in Home world. Name: Turnip (Sir Kabu) Element: VegOut How to Get It: Take both Turnip and NeoFio to NeoFio's pond in Another world's Viper Manor. Name: Funguy (Kinoko) Element: Myconids How to Get It: Take him back to the cave you found him in. Some guides claim you have to wait for Terra Tower, but you can get them as soon as you complete the Dead Sea. Name: Draggy (Dragonpup) Element: BigBreath How to Get It: Take Draggy to the dragon skeleton in Another world's Fossil Valley. Window Frame Locations [WINDOWLOC] -------- There are a total of 15 window frames in Chrono Cross, of which you start with three. What is a window frame, you ask? It's the border and background surrounding dialogue boxes. Below is outlined how to get each of the 12 window frames that you don't start with. * Shellfish - On a shelf near the Element seller in Arni Village (Home) * Infared Vision - Behind the dragon skull in Fossil Valley (Another) * Tea for Three - Tell the man hiding in the shade behind the leftmost upper house near the entrance of Termina that you're fine with what he's doing (Another) * Skulldrudgery - Feed the Quaffid in Shadow Forest the red slime (Another) * Porre's Furnace - Given to you by a small Beach Bum in the basement of Viper Manor's library (the entrance is behind the desk) * Guldovan Stitch - Given to you by Mel when she joins the party * Tropical Paradise - Given to you by Macha when she joins the party * Monster's Mouth - Given to you by a cat in the kitchen of the S.S. Zelbess * Our Favorite Martian - Given to you by a man on Sky Dragon Isle after you defeat MegaStarky (Home) * Valencian Cloth - Get from the blue demi-human guarding the entrance to Another's Marbule (you need a party of all demi-humans, and must do this before awakening the Black Dragon) * Quill and Papyrus - Given to you by Toma the Great Explorer after Marbule is restored * Snakes and Orbs - Defeat the Prehysteric standing on a high platform in the right scene of Gaia's Navel (Another) Bestiary -------- There are plenty of enemies in Chrono Cross. This is a list of each one, what trappable elements they use, what they drop, and where to find them. For dropped and stealable items, the first listed is the most common, the second one the rarer one. Komodo Pup 28 HP, 4 Str, 4 Mag, 0 Def, 0 M.Def, Blue Steal: Tablet, Medicine Drop: Bone, Feather Locations: Lizard Rock (both) Beach Bum 32 HP, 4 Str, 4 Mag, 0 Def, 0 M.Def, Blue Steal: Medicine, Cure Drop: Humor, Tablet Locations: Lizard Rock (both), Cape Howl (both) Sand Squirt 26 HP, 3 Str, 4 Mag, 0 Def, 0 M.Def, Blue Steal: Tablet Drop: Fang, Scale Locations: Lizard Rock (both), Cape Howl (both) OpahFish 40 HP, 8 Str, 4 Mag, 0 Def, 0 M.Def, Red Steal: Ointment, Tablet Drop: Scale, Bone Locations: Lizard Rock (Another) BubbaDingo 30 HP, 7 Str, 10 Mag, 0 Def, 0 M.Def, Red Steal: Fur, Cure Drop: Fur, Fireball Locations: Fossil Valley (Another) MamaDingo 70 HP, 12 Str, 10 Mag, 0 Def, 0 M.Def, Red Steal: Cure Drop: Leather, MagmaBomb Locations: Fossil Valley (Another) Dodo 168 HP, 17 Str, 10 Mag, 5 Def, 0 M.Def, White Steal: Feather, Purify Drop: Feather Locations: Fossil Valley (Another) Dodo 220HP, 24 Str, 11 Mag, 7 Def, 0 M.Def, White Steal: Feather, Tablet Drop: Bone, Feather Locations: Fossil Valley (Another) (Appears later) Drongo 40 HP, 8 Str, 10 Mag, 0 Def, 0 M.Def, Green Steal: Tablet, Heal Drop: Seed, AeroSaucer Locations: Fossil Valley (Another) Bulb 50 HP, 11 Str, 10 mag, 0 Def, 1 M.Def, Green Steal: Tablet, Brass Pick Drop: Seed, Bushbasher Locations: Shadow Forest (Another) Cassowary 100 HP, 14 Str, 10 Mag, 1 Def, 0 M.Def, Yellow Steal: Ivory Mail, ElectroJolt Drop: Uplift, Feather Locations: Shadow Forest (Another) Cuscus 56 HP, 10 Str, 10 Mag, 0 Def, 0 M.Def, Green Steal: ElectroJolt, Tablet Drop: Tablet, Eyeball Locations: Shadow Forest (Another) Gerridae 54 HP, 9 Str, 10 Mag, 0 Def, 0 M.Def, Blue Steal: Panacea, Antiviral Cap Drop: Fang, AquaBeam Locations: Shadow Forest (Another) Gloop 50 HP, 9 Str, 10 Mag, 0 Def, 0 M.Def, Blue Steal: Humor Drop: Humor, Poultice Cap Locations: Shadow Forest (Another) Quaffid 200 HP, 12 Str, 10 Mag, 0 Def, 1 M.Def, Green Steal: Antidote, BatEye Drop: Seed, BushBasher Locations: Shadow Forest (Another), Hydra Marshes (Home) Loch Nest 43 HP, 10 Str, 10 Mag, 0 Def, 0 M.Def, Green Steal: Antidote, Seed Drop: Eyeball, Antidote Locations: Viper Manor Bluffs (Another) Gobledygook 47 HP, 10 Str, 10 Mag, 0 Def, 0 M.Def, Red Steal: Ointment, Copper Swallow Drop: MagmaBomb, Antitoxinal Cap Locations: Viper Manor Bluffs (Another), Viper Manor (Another) Acacia PVT 210 HP, 29 Str, 10 Mag, 12 Def, 0 M.Def, Yellow Steal: LoRes, Silver Earring Drop: Capsule, LoRes Locations: Viper Manor (Another) (Boss for Guile and Pierre paths) Acacia PVT 70 HP, 13 Str, 10 Mag, 0 Def, 1 M.Def, Yellow Steal: Ivory Helmet, Capsule Drop: Tablet, PhotonRay Locations: Viper Manor (Another) Acacia SGT 240 HP, 31 Str, 10 Mag, 15 Def, 1 M.Def, Yellow Steal: Upheaval, LoRes Drop: ElectroBolt, Iron Locations: Viper Manor (Another) (Boss for Pierre's path) Acacia SGT 84 HP, 14 Str, 10 Mag, 0 Def, 2 M.Def, Yellow Steal: Copper, Meteorite Drop: Bronze Helmet, Capsule Locations: Viper Manor (Another) BigBoxer 80 HP, 12 Str, 10 Mag, 5 Def, 0 M.Def, Yellow Steal: Heal, ElectroJolt Drop: AeroSaucer, ElectroJolt Locations: Viper Manor (Another) Li'lBoxer 70 HP, 11 Str, 10 Mag, 5 Def, 0 M.Def, Yellow Steal: Heal, ElectroBolt Drop: IceLance, Meteorite Locations: Viper Manor (Another) Man-Of-War 100 HP, 16 Str, 10 Mag, 5 Def, 0 M.Def, Black Steal: GravityBlow, Iron Drop: Capsule, Heal Locations: Viper Manor (Another), S.S. Invincible Man-At-Arms 160 HP, 20 Str, 10 Mag, 6 Def, 0 M.Def, Black Steal: HellSoul, Iron Drop: Heal, Bronze Mail Locations: Viper Manor (Another) Portalgheist 330 HP, 22 Str, 10 Mag, 5 Def, 0 M.Def, Yellow Steal: Magnify, Heal Drop: Capsule, Eyeball Locations: Viper Manor (Another) Potty 350 HP, 14 Str, 10 Mag, 5 Def, 0 M.Def, Yellow Steal: Capsule, Upheaval Drop: Brace, Copper Locations: Viper Manor (Another) Roborg 300 HP, 35 Str, 12 Mag, 8 Def, 0 M.Def, Yellow Steal: Screw, Capsule Drop: Copper, ElectroBolt Locations: Viper Manor (Another) Will'OWisp 45 HP, 11 Str, 8 Mag, 0 Def, 2 M.Def, Red Steal: Capsule, FirePillar Drop: Tablet, Ointment Locations: Viper Manor (Another) Steal: Drop: Locations: Equipment Stats [EQUIPSTATS] ---== This is a list of all of the stats for every piece of equipment in the game. Weapon Atk Hit% Notes Sea Swallow 0 0 Cannot disassemble N/A -------------------------------------------------- Copper Swallow +2 +1 100G Copper, Humour Steel Swallow +5 +2 420G Iron, Humour, Feather Silver Swallow +8 +2 1600G Mythril, Eyeball, Humour, Feather Stone Swallow +12 +3 7980G Denadorite, Humour, 2 Feather, 2 Scale Mastermune +15 +4 Cannot disassemble N/A 70% critical hit rate -------------------------------------------------- Spectra Swallow +17 +4 21600G Rainbow Shell, Feather, Scale, Shiny set Ivory Dagger 0 0 40G Bone, Fang Bronze Dagger +2 +1 150G Copper, Humour, Fang Iron Dagger +5 +2 420G Iron, Humour, Fang Mythril Dagger +8 +2 1200G Mythril, Humour, Fang Denadorite Dagger +12 +3 7980G Denadorite, Feather, 2 Humour, 2 Fang Prism Dagger +17 +4 21600G Rainbow Shell, Fang, Feather, Shiny set Bone Sword 0 0 Cannot disassemble N/A 1 Bone, 1 Leather Bronze Sword +2 +1 150G Copper, Humour, Leather Hero's Blade +3 +4 Cannot disassemble N/A -------------------------------------------------- Steel Sword +5 +2 420G Iron, Humour, Leather Silver Sword +8 +2 1600G Mythril, Humour, Leather Stone Sword +12 +3 7980G Denadorite, Screw, 2 Humour, 2 Leather Einlanzer +13 +4 Cannot disassemble; Glenn only N/A -------------------------------------------------- Viper's Venom +15 +0 Cannot disassemble; Viper only N/A -------------------------------------------------- Slasher +15 +4 Cannot disassemble N/A -------------------------------------------------- Spectral Sword +17 +4 24000G Rainbow Shell, Fang, Feather, Shiny set Einlanzer (x2) +18 +4 Cannot disassemble N/A -------------------------------------------------- Bone Glove 0 0 40G Bone, Leather Bronze Glove +2 +1 150G Copper, Humour, Leather Iron Glove +5 +2 420G Iron, Humour, Leather Mythril Glove +8 +2 1200G Mythril, Humour, Leather, Fang Granite Glove +12 +3 7980G Denadorite, Humour, 2 Leather, 2 Fang Spectral Glove +17 +4 21600G Rainbow Shell, Humour, Leather, Fang, Shiny set Bone Axe 0 0 Winnable only; do not disassemble! N/A Bone, Copper, Fang Bronze Axe +2 +1 Stealable only; do not disassemble! N/A Copper, Fang, Humour Iron Axe +5 +2 560G Copper, Iron, Humour, Fang Silver Axe +8 +2 2000G Copper, Mythril, Screw, Humour, Fang Great Hammer +9 +5 Zappa/Funguy only N/A Do not disassemble! Copper, Iron, Mythril, Fang, Screw, Eyeball Stone Axe +12 +3 7980G Copper, Denadorite, Humour, 2 Fang, 2 Screw Master Hammer +15 +5 Zappa/Funguy only N/A Do not disassemble! Bone, Copper, Iron, Mythril, Denadorite, Fang, Screw, Eyeball Rainbow Axe +17 +4 24000G Rainbow Shell, Copper, Fang, Humour, Shiny set Silver Staff 0 0 1200G Mythril, Humour, Eyeball Stone Staff +4 +1 2660G Denadorite, Eyeball Spectral Staff +9 +2 19200G Rainbow Shell, Eyeball, Shiny set Bronze Shot 0 0 150G Copper, Humour, Feather Steel Shot +3 +1 420G Iron, Humour, Feather Silver Shot +6 +1 1600G Mythril, Scale, Humour, Feather Stone Shot +10 +2 7980G Denadorite, Humour, 2 Feather, 2 Scale Private Deck +10 +2 Do not disassemble! N/A Mythril, 3 Fur, 3 Eyeball Pack of LIes +15 +3 Do not disassemble! N/A Denadorite, 6 Fur, 6 Eyeball Prism Pellets +15 +3 24000G Rainbow Shell, Humour, Feather, Scale, Shiny set Spatula Ca20 0 0 Do not disassemble! N/A Bone, Carapace Besom Cu29 +2 +1 150G Copper, Humour, Carapace Ladle Fe26 +5 +2 420G Iron, Humour, Carapace Frypan Ag47 +8 +2 1600G Mythril, Humour, Fur, Carapace Saucepan SiO2 +12 +3 7980G Denadorite, Fur, 2 Humour, 2 Carapace Crystalpan C6 +17 +4 24000G Rainbow Shell, Humour, Fur, Carapace, Shiny set Ferrous Gun 0 0 Do not disassemble! N/A Copper, Iron, Humour, Screw Argent Gun +3 0 2000G Copper, Mythril, Eyeball, Humour, Screw Denadorite Gun +7 +1 7980G Copper, Denadorite, 2 Scale, 2 Screw Shockwave Gun +8 +2 Cannot disassemble N/A -------------------------------------------------- Plasma Gun +11 +2 Cannot disassemble N/A -------------------------------------------------- Spectral Gun +12 +2 24000G Rainbow Shell, Copper, Scale, Screw, Shiny set Bronze Lure 0 0 Do not disassemble! N/A Bone, Copper, Scale, Seed Iron Lure +3 +1 560G Iron, Bone, Scale, Seed Mythril Lure +6 +1 1600G Mythril, Bone, Scale, Seed Stone Lure +10 +2 7980G Denadorite, Bone, 2 Scale, 2 Seed Prism Lure +15 +2 24000G Rainbow Shell, Bone, Scale, Seed, Shiny set Steelarang 0 0 420G Iron, Feather, Scale Silverang +3 0 1600G Mythril, Fur, Feather, Scale Rockerang +7 +1 7980G Denadorite, Fur, 2 Feather, 2 Scale Prismarang +12 +2 24000G Rainbow SHell, Fur, Feather, Scale, Shiny set Porcelain Rod 0 0 Do not disassemble! N/A Bone, Eyeball Brass Rod +2 -1 150G Copper, Humour, Eyeball Iron Rod +5 0 420G Iron, Humour, Eyeball Mythril Rod +8 0 1600G Mythril, Screw, Humour, Eyeball Denadorite Rod +12 +1 7980G Denadorite, Screw, Feather, Humour, Eyeball Floral Rod +16 0 Cannot disassemble; Razzly only -------------------------------------------------- Rainbow Rod +17 +2 21600G Rainbow Shell, Screw, Eyeball, Shiny set Porcelain Pick 0 0 Do not disassemble! N/A Bone, Fur Brass Pick +2 +1 150G Copper, Feather, Fur Iron Pick +5 +2 420G Iron, Feather, Fur Mythril Pick +8 +2 1600G Mythril, Feather, Eyeball, Fur Pebble Pick +12 +3 7980G Denadorite, Eyeball, 2 Feather, 2 Fur Prism Pick +17 +4 24000G Rainbow Shell, Fur, 2 Feather, Shiny set Carrot 0 0 Cannot disassemble N/A -------------------------------------------------- Betta Carotene +6 0 Do not disassemble! N/A Rainbow Shell, 4 Seed, Shiny set Armor Def M.Def Eva% Notes Ivory Vest 0 0 +3 40G Bone, Fur Ivory Mail +1 +1 0 60G Bone, Humour, Scale Bronze Vest +2 +2 +3 100G Copper, Fur Bronze Mail +3 +3 0 200G Bone, Copper, Humour, Fur Iron Vest +5 +4 +3 420G Iron, Fur, Fang Iron Mail +6 +5 0 560G Copper, Iron, Humour, Leather Mythril Vest +8 +7 +3 1200G Mythril, Fur, Fang Mythril Mail +9 +8 2000G Iron, Myhthril, Humour, Leather, Carapace Stone Vest +11 +10 +3 3990G Denadorite, Fur, Fang Stone Mail +12 +12 0 9310G Mythril, Denadorite, Humour, 2 Leather, 2 Carapace Prism Vest +14 +12 +3 19200G Rainbow Shell, Fur, Faing, Carapace, Shiny Ember/Dew/Leaf/Sand Prism Mail +16 +16 0 24000G Denadorite, Rainbow Shell, Leather, Carapace, Shiny set Unique Armor Def M.Def Eva% Notes Ghetz's Shirt +3 +4 +53 Cannot be found in-game Bone, 5 Eyeball, Causes Afraid, Fatigued, 5 Humour, 1 Leather, Darkness, Cursed, Dizzy 1 Shiny Soot Wisp Cape +2 +3 +15 Small characters only Bone, Copper, 2 Leather, 2 Seed Feathery Dress +2 +4 0 Females only Bone, 4 Feather, 2 Fur, Iron Scaley Dress +4 +6 0 Females only Bone, Iron, 4 Scale, 2 Fur Carapace Dress +8 +8 0 Females only Bone, Mythril, 2 Fur, 4 Leather Energizer Suit +6 +4 0 Recovers HP during combat Copper, Iron, Mythril, 4 Feather, 4 Scale, 2 Leather, 1 Shiny Salt Yellow Plate +7 +4 0 Absorbs yellow elements 2 Copper, 2 Iron, 2 Mythril, Eyeball, Carapace, Screw, 2 Shiny Leaf, Shiny Sand Red Plate +7 +4 0 Absorbs red elements 2 Copper, 2 Iron, 2 Mythril, Eyeball, Carapace, Screw, Shiny Ember, 2 Shiny Dew Green Plate +7 +4 0 Absorbs green elements 2 Copper, 2 Iron, 2 Mythril, Eyeball, Carapace, Screw, Shiny Leaf, 2 Shiny Sand Blue Plate +7 +4 0 Absorbs blue elements 2 Copper, 2 Iron, 2 Mythril, Eyeball, Carapace, Screw, 2 Shiny Ember, Shiny Dew Black Plate +7 +4 0 Absorbs black elements 2 Copper, 2 Iron, 2 Mythril, Eyeball, Carapace, Screw, 2 Shiny Salt, Shiny Soot White Plate +7 +4 0 Absorbs white elements 2 Copper, 2 Iron, 2 Mythril, Eyeball, Carapace, Screw, Shiny Salt, 2 Shiny Soot Cloud Cape +7 +6 +14 Small characters only Bone, Iron, 2 Carapace, 2 Seed Screwy Dress +8 +10 0 Females only Bone, Denadorite, 4 Feather, 4 Scale, 2 Fur, 4 Leathr Stardust Cape +9 +8 +24 Small characters only Bone, Mythril, 2 Screw, 2 Seed Diva Dress +10 +12 0 Females only Bone, Mythril, Denadorite, 2 Feather, 2 Scale, 2 Fur, 2 Leather Accessory Effects Ivory Helmet Def +1, M.Def +1 40G Bone, Screw Bronze Helmet Def +2, M.Def +1 100G Copper, Screw Iron Helmet Def +3, M.Def +1 200G Iron, Fang, Screw Mythril Helmet Def +4, M.Def +2 1600G Mythril, Leather, Fang, Screw Stone Helmet Def +5, M.Def +2 6650G Denadorite, Seed, Leather, Fang, Screw Prism Helmet Def +6, M.Def +3 16800G Rainbow Shell, Fang, Screw, Shiny Ember/Dew/Leaf/Sand Antitoxinal Cap Def +1, M.Def +1, prevents Poison Copper, Shiny Leaf Antiviral Cap Def +1, M.Def +1, prevents Flu Copper, Shiny Dew Plaster Cap Def +1, M.Def +1, prevents Sprain Copper, Shiny Sand Poultice Cap Def +1, M.Def +1, prevents Burns Copper, Shiny Ember Power Glove Atk +1 Copper, Fang Dragoon Gauntlet Atk +3 Iron, 2 Fang Power Seal Atk +5 Mythril, 3 Fang Knee Pad Def +1 Copper, Leather Elbow Pad Def +3 Iron, 2 Leather Waist Pad Def +5 Mythril, 3 Leather Magic Ring Mgc +1 Copper, Scale Sky Djinn Ring Mgc +2 Iron, Scale Magic Seal Mgc +4 Mythril, 3 Scale Golden Tiara M.Def +1 Copper, Iron, Mythril Silver Pendant M.Def +1 Copper, Carapace Trashy Tiara M.Def +1 Bone, Eyeball, Humour, Feather, Scale, Fur, Leather, Fang, Carapace, Screw, Seed Gold Pendant M.Def +2 Iron, 2 Carapace Silver Loupe Hit% +2 Copper, Fur Sight Scope Hit% +3 Iron, 2 Fur Third Eye Hit% +4 Mythril, 3 Fur Dancing Shoes Eva% +6 Copper, Feather Kung-Fu Shoes Eva% +12 Iron, 2 Feather Winged Shoes Eva% +18 Mythril, 3 Feather Dragoon's Honor Atk +1, Mgc +1, Hit% +3 Mythril, 2 Scale, 2 Fur, 2 Fang Dragoon's Glory Atk +3, Mgc +2, Hit% +3 Denadorite, 2 Scale, 2 Fur, 2 Fang Defender Def +1, M.Def +1, Eva% +6 Mythril, 2 Feather, 2 Leather, 2 Carapace Defender Plus Def +3, M.Def +2, Eva% +12 Denadorite, 2 Feather, 2 Leather, 2 Carapace Earring of Light Start fights with 12.5% extra HP Denadorite, 2 Humour Earring of Hope Start fights with 25% extra HP Iron, Mythril, Denadorite, 5 Humour Silver Earring Start fights with 37.5% extra HP Iron, 2 Humour Gold Earring Start fights with 50% extra HP Mythril, 3 Humour Resistance Ring Reduces temporary status effect duration by 25% Iron, Seed Resistance Belt Reduces temporary status effect duration by 50% Mythril, 2 Seed Stamina Ring Stamina +1 Iron, Eyeball Stamina Belt Stamina +2 Mythril, 2 Eyeball Pendragon Sigil A Grants Turn(Color) to wearer from incoming elements Mythril Pendragon Sigil B Grants Turn(Color) to wearer from incoming elements Iron Pendragon Sigil C Grants Turn(Color) to wearer from incoming elements Copper Earth Charm Prevents AntiYellow Copper, Mythril, Shiny Sand Yellow Brooch Prevents AntiYellow and yellow status effects -------------------------------------------------- Flame Charm Prevents AntiRed Copper, Mythril, Shiny Ember Red Brooch Prevents AntiRed and red status effects -------------------------------------------------- Forest Charm Prevents AntiGreen Copper, Mythril, Shiny Leaf Green Brooch Prevents AntiGreen and green status effects -------------------------------------------------- Sea Charm Prevents AntiBlue Copper, Mythril, Shiny Dew Blue Brooch Prevents AntiBlue and blue status effects -------------------------------------------------- Daemon Charm Prevents AntiBlack Copper, Mythril, Shiny Soot Black Brooch Prevents AntiBlack and black status effects -------------------------------------------------- Angel Charm Prevents AntiWhite Copper, Mythril, Shiny Salt White Brooch Prevents AntiWhite and white status effects -------------------------------------------------- Moonglasses Cuts 25% damage off all incoming attacks Iron, Mythril, Denadorite Sunglasses Boosts all attack damage dealt by 25% Iron, Mythril, Denadorite Dreamer's Scarf Start with element grid level +1 Copper, Iron, Mythril Dreamer's Sash Start with element grid level +2 Iron, Mythril, Denadorite Dreamer's Sarong Start with element grid level +8 Mythril, Denadorite, Rainbow Shell Profiteer Purse Boosts gold earned after battle by 25% 3 Bone, 3 Copper, 3 Iron Forget-me-not Pot Remember enemies killed for use with Dopplegang 5 Bone Hero's Medal Eva% +24 -------------------------------------------------- Hero's Shield Def +1, M.Def +1 -------------------------------------------------- Memento Pendant M.Def +4 -------------------------------------------------- Star Fragment Prevents Burns, Flu, Sprain, and Poison -------------------------------------------------- Flea Vest M.Def +13 1 Mythril, 10 Fur Ozzie Pants Def +13; start fights w/Dizzy, Darkness, and Afraid 1 Denadorite, 10 Fur Chrono Cross OST Track List [CCOSTLIST] -------- Disc 1 01 - Chrono Cross -Scars of Time- 02 - The Brink of Life and Death 03 - Arni Village (Home World) 04 - Fields of Time (Home World) 05 - Dance of the Lizards 06 - Reminiscence -Unforgettable Memories- 07 - A Dream Upon the Shores Bordering Another World 08 - Arni Village (Another World) 09 - Song of Memories 10 - Lost Fragment 11 - Fossil Valley 12 - Termina (Another World) 13 - The Dearly Departed 14 - Forest of the Shadow's End 15 - Snakebone/Viper Manor 16 - Victory -Gift of Spring- 17 - Child Lost in Time 18 - Guldove (Another World) 19 - Hydra Marshes 20 - Fragment of a Dream 21 - Voyage (Another World) 22 - Ghost Ship 23 - Mount Pyre 24 - Fort Dragonia 25 - Grief Disc 2 01 - Beginning of a Dream 02 - The Gap Between Worlds 03 - Termina (Home World) 04 - The Dragon Knights 05 - Voyage (Home World) 06 - Guldove (Home World) 07 - Marbule (Home World) 08 - S.S. Zelbess 09 - The Surprisingly Splendid Super Magic Troupe 10 - Naptime 11 - Chronomantic 12 - Dilemma 13 - Optimism 14 - Isle of the Damned 15 - The Dead Sea and The Tower of Geddon 16 - Prisoners of FATE 17 - Lost Light 18 - Earth Dragon Isle 19 - Gaia's Navel 20 - Gale 21 - Victory -Cry of Summer- 22 - Marbule (Another World) 23 - Fairy Magic 24 - Etude 1 25 - Etude 2 26 - Magical Dreamers -The Wind, Stars, Moon and Waves- Disc 3 01 - Divine Garden 02 - Chronopolis 03 - FATE - God of Destiny 04 - Jellyfish of the Sea 05 - Orphanage in Flames 06 - Star-Stealing Girl 07 - The Dream that Time Dreams 08 - Dragon's Prayer 09 - Star Tower 10 - The Frozen Flame 11 - Dragon God 12 - Into the Darkness of Time 13 - Life -A Distant Promise- 14 - Reminiscence -Unforgettable Memories- 15 - Radical Dreamers -Le Trésor Interdit- 16 - Fragment of a Dream Radical Dreamers - Le Trésor Interdit ````````````````````````````````````` Japanese Lyrics English Translation* Osanai te ni tsutsunda Hidden in young hands Furueteru, sono hikari o A shivering light Koko made tadotte kita I've struggled so far Jikan no fuchi o samayoi Wandering at the edge of time Sagashitsuzukete kita yo I'm still searching, yet Namae sae shiranai keredo I don't even know your name, but Tada hitotsu no omoi o A single small feeling Anata ni tewatashitakute I wanted to give to you Toki wa ai mo itami mo Sometimes I catch love and pain Fukaku dakitome Deep within my arms Keshite yuku kedo And although it will die Watashi wa oboeteiru I will remember it Zutto... Forever... Watashi no mune no oku ni I've felt it in my chest Itsukara ka hibiiteita... Echoing for so long... Yogiri no shizuku yori mo Like a droplet of fog Kasuka na sasayaki da kedo Almost a silent whisper Itetsuku hoshi no yami e Into the darkness of frozen stars Tsumugu inori ga I weave a prayer Tooi anata no sora ni todoku you ni... May it reach your distant skies... * Translation by Sky Render NOTE: Le Trésor Interdit is French for The Forbidden Treasure. Translation Differences ---== Characters US Name Japanese Name Serge Serge Kid Kid Lynx Yamaneko (Lynx) Harle Tsukuyomi (Moonjester) Leena Leena Poshul Poshul Mojo/Mojoy Lucky Dan/Happy Dan Guile Alf Nikki Slash Pierre Pierre Korcha Korcha Macha Mamacha Razzly Lazuli Glenn Grenn Mel Mel Doc Doc Greco Jillbert Skelly Skull Luccia Lucianna NeoFio Special Breed Fio Pip Tumalu Sprigg Spriggan Radius Radius Zappa Zappa Van Vancliff Norris Ishito Funguy Kinoko (Mushroom) Draggy Dragonpup Starky Starchild Sneff Sneff Janice Yvannes Irenes Irenes Orcha Orcha Grobyc Gyadaran Fargo Farga General Viper Colonel Jakotsu (Snakebone) Riddel Riddel Karsh Karsh Zoah Zoah Marcy Marcella Miki Miki Leah Leah Steena Steena Orhla Orhla Turnip Sir Kabu (Sir Turnip) Wazuki Wajiki Marge Marge Miguel Miguel Peppor Sugarre Solt Salton Garai Galai Dario Dario Prophet Prophet of Time Direa Direa Rosetta Rosetta Dwarf Chieftan Dwarf Leader Sage Sage Tia Tia Una Una Lisa Lisa Gogh Vancliff's Father Zippa Zappa's Wife Romana Astrad Kiki Kiki Ghetz Ghetz Gonji Gonji Witch Doctor Curse Healer Zelbess Zelbess Toma the 14th Toma the 14th Yu Yu Mi Mi Lolo Lolo Polly Rasshumaru Weapons US Name Japanese Name Sea Swallow Sea Swallow Copper Swallow Bronze Swallow Steel Swallow Iron Swallow Silver Swallow Mithril Swallow Stone Swallow Denadro Swallow Spectra Swallow Prism Swallow Mastermune Grandream Ivory Dagger Bone Dagger Bronze Dagger Bronze Dagger Iron Dagger Iron Dagger Mythril Dagger Mithril Dagger Denadorite Dagger Denadro Dagger Prism Dagger Prism Dagger Silver Staff Silver Staff Stone Staff Stone Staff Spectral Staff Rainbow Staff Porcelain Rod Bone Rod Brass Rod Bronze Rod Iron Rod Iron Rod Mythril Rod Mithril Rod Denadorite Rod Denadro Rod Rainbow Rod Prism Rod Floral Rod Flower Rod Bone Sword Bone Sword Bronze Sword Bronze Sword Steel Sword Iron Sword Silver Sword Mithril Sword Stone Sword Denadro Sword Spectral Sword Prism Sword Viper's Venom Snakebone Sword Hero's Blade Hero's Sword Einlanzer Elranzer Slasher Soysah Sword Ferrous Gun Iron Gun Argent Gun Mithril Gun Denadorite Gun Denadro Gun Spectral Gun Prism Gun Shockwave Gun Waveshock Plasma Pistol Plasmashock Porcelain Pick Bone Pick Brass Pick Bronze Pick Iron Pick Iron Pick Mythril Pick Mithril Pick Pebble Pick Denadro Pick Prism Pick Prism Pick Bone Axe Bone Axe Bronze Axe Bronze Axe Iron Axe Iron Axe Silver Axe Mithril Axe Stone Axe Denadro Axe Rainbow Axe Prism Axe Great Hammer Big Hammer Master Hammer Master Hammer Bronze Lure Bronze Lure Iron Lure Iron Lure Mythril Lure Mithril Lure Stone Lure Denadro Lure Prism Lure Prism Lure Steelrang Ironfly Silverang Mithrilfly Rockerang Denadrofly Prismarang Prismfly Bronze Shot Bronze Shot Steel Shot Iron Shot Silver Shot Mithril Shot Stone Shot Denadro Shot Prism Pellets Prism Shot Private Deck Secret Card Pack of Lies Fake Card Spatula Ca20 Bone Turner Besom Cu29 Copper Broom Ladle Fe26 Iron Ladle Frypan Ag47 Silver Omlette Pan Saucepan SiO2 Stone Pan Crystalpan C6 Rainbow Frypan Bone Glove Bone Glove Bronze Glove Bronze Glove Iron Glove Iron Glove Mythril Glove Mithril Glove Granite Glove Denadro Glove Spectral Glove Prism Glove Carrot Carrot (Ninjin) Betta Carotene Rainbow Carrot (Niji-Ninjin) Armor US Name Japanese Name Ivory Vest Bone Vest Ivory Mail Bone Mail Bronze Vest Bronze Vest Bronze Mail Bronze Mail Iron Vest Iron Vest Iron Mail Iron Mail Mythril Vest Mithril Vest Mythril Mail Mithril Mail Stone Vest Denadro Vest Stone Mail Denadro Mail Prism Vest Prism Vest Prism Mail Prism Mail Blue Plate Blue Plate Red Plate Red Plate Green Plate Green Plate Yellow Plate Yellow Plate White Plate White Plate Black Plate Black Plate Energizer Suit Energetic Suit Feathery Dress Feather Dress Scaley Dress Scale Dress Carapace Dress Shell Dress Screwy Dress Screw Dress Diva Dress Goddess' Dress Wisp Cape Windy Mantle Cloud Cape Cloud Mantle Stardust Cape Stardust Mantle Accessories US Name Japanese Name Ivory Helmet Bone 'met Bronze Helmet Bronze 'met Iron Helmet Iron 'met Mythril Helmet Mithril 'met Stone Helmet Denadro 'met Prism Helmet Prism 'met Antiviral Cap Cold Hat Poultice Cap Tail Hat Antitoxinal Cap Antidote Hat Plaster Cap Gypsum Hat Trashy Tiara Rubbish Tiara Golden Tiara Gold Tiara Ozzie Pants Vinegor Pants Flea Vest Mayonay Bra Power Glove Power Glove Dragoon Gauntlet Dragon Knight's Glove Power Seal Power Seal Silver Loupe Silver-Rimmed Loupe Sight Scope Sight Scope Third Eye Third Eye Magic Ring Magic Ring Sky Djinn Ring Sky Demon-Warrior's Ring Magic Seal Magic Seal Dragoon's Honor Dragon Knight's Pride Dragoon's Glory Dragon Knight's Oath Knee Pad Knee Pad Elbow Pad Elbow Pad Waist Pad Hip Pad Silver Pendant Silver Pendant Gold Pendant Gold Pendant Memento Pendant Memento Pendant Dancing Shoes Dance Shoes Kung-fu Shoes Kung-fu Shoes Winged Shoes Wing Shoes Defender Defenser Defender Plus Defenser S Stamina Ring Stamina Ring Stamina Belt Stamina Belt Resistance Ring Resist Ring Resistance Belt Resist Belt Silver Earring Silver Earring Gold Earring Gold Earring Earring of Light Earring of Light Earring of Hope Earring of Hope Dreamer's Scarf Dreamer Headband Dreamer's Sash Dreamer Waistband Dreamer's Sarong Dreamer Underskirt Sea Charm Sea Amulet Flame Charm Flame Amulet Forest Charm Forest Amulet Earth Charm Earth Amulet Angel Charm Angel Amulet Daemon Charm Demon Amulet Blue Brooch Blue Brooch Red Brooch Red Brooch Green Brooch Green Brooch Yellow Brooch Yellow Brooch White Brooch White Brooch Black Brooch Black Brooch Star Fragment Star Fragment Moonglasses Moonglasses Sunglasses Sunglasses Pendragon Sigil A Low-Magic Swordsman's Proof Pendragon Sigil B Mid-Magic Swordsman's Proof Pendragon Sigil C High-Magic Swordsman's Proof Hero's Medal Hero Badge Hero's Shield Hero's Shield Forget-me-not Pot Memory Jar Profiteer Purse Echigoya* Wallet * - Echigoya is the original name of Mitsukoshi, a Japanese department store chain. Elements US Name Japanese Name US Name Japanese Name AquaBeam Aqua Beam Fireball Fireball IceLance Ice Lance MagmaBomb Bomber AquaBall Aqua Ball FirePiller Burning IceBlast Freeze MagmaBurst Melt Stone Deluge Flood Inferno Heat Iceberg Iceberg Volcano Volcano Cure Cure Tablet Tablet CurePlus Curer Ointment Aura CureAll Cure Rest Recharge Again Medicine Dia TurnRed Feel Red TurnBlue Feel Blue AntiBlue Anti-Blue AntiRed Anti-Red Strengthen High Muscle Nimble High Grip Weaken Weak Numble Slip RedField Red Earth BlueField Blue Earth Ninety-Nine Nine-Nine Vigora Infinity Red Wolf Marid FrogPrince G-Frog Salamander Salamander BlueWhale Terra Whale Bushwhacker Leaf Uplift Uplift AeroSaucer Air Saucer ElectroJolt Discharge Bushbasher Needle Upheaval Upheaval AeroBlaster Whoosh ElectroBolt Lightning Carnivore Hell Plant Earthquake Earthquake Tornado Tornado ThundaStorm Thunder Ballet Heal Heal Brace Disperse HealAll Heal Wind Capsule Capsule HealPlus Heal Leaf TurnYellow Feel Yellow Antidote Detoxin AntiGreen Anti-Green TurnGreen Feel Green HiRes High Protect AntiYellow Anti-Yellow LoRes So Close EagleEye Eagle Eye YellowField Yellow Earth BatEye Totter PhysNegate P Eraser GreenField Green Earth Golem Golem InfoScope Info ThundaSnake Thunder Snake Sonja Sonya Genie Genie PhotonRay Laser GravityBlow Heavy Blow Meteorite Shooting HellSoul Get Soul PhotonBeam Photon Gravitonne Gravitonne MeteorShower Comet HellBound Inferno HolyLight Holy FreeFall Friction UltraNova Ultranova BlackHole Black Hole Revive Revive Revenge Revenge RecoverAll Recover BlackOut Void Purify Purify Nostrum Potion FullRevival Return TurnBlack Feel Black HolyHealing Holy Light AntiWhite Anti-White WhiteOut Clear Genius Genius Panacea All Clear Imbecile Foolish TurnWhite Feel White Diminish Mana Feeble AntiBlack Anti-Black SealAll Forget StrongMinded Wall MotherShip Called-Upon WeakMinded Sensitive GrimReaper The End Magnify Mana Call MagNegate M Eraser Unicorn Unicorn Saints Saints ChronoCross Chrono Cross Techs US Version Japanese Version US Version Japanese Version Dash&Slash Dash Strike Pilfer Steal Luminaire Shining RedPin Red Needle FlyingArrow Sky Arrow HotShot Heat Shot GlideHook Glide Hook MoonBeams Moon Blade FeralCats Cats Raid MoonShine Moon Guard ForeverZero Zero Eternal Lunairetic Moon Break MaidenHand Maiden's Slap K9Ball Poyoshul MaidenHeart Maiden's Heart DoggyDunnit Bushhul MaidenFaith Maiden's Prayer Unleashed Bigashul VoodooDance Curse Dance WandaIn In Body Cartwheel Flamewheel Dance WandaSwords Two Sword HoodooGuroo Deadly Flamethorn Dance LightninRod So Heaven GrandFinale Rythm Break Medalsome Badge Spark ChillOut Freeze Beat FoiledAgain Double Hit LimeLight Shock Noise SlapOfCyrus Cyrus Punch Headbutt Headbutt BottomsUp Hip Attack Hook&Sinker Fishing Folding Folding BigCatch Big Catch DirtyDishes Mother's Rage Raz-Star Lazulin Star Dash&Gash Hard Hit Raz-Heart Lazulin Heart SonicSword Sword Sonic Raz-Flower Lazu Flower Dive&Drive Sword Stab Snatch Steal HighFive High Slow Doodle Scribble Gnarly Bone Break Tantrum Fit HangTen Heal Shower Clothesline Lolly Out JugglerVein Full Ball FlipFlop Spinkick BalloonLoan Balloon Blow GraveDigger Gravesault OnARoll Big Ball Rollover PinUpGirl Pin Strike PopPopPop Pang-Pang Mix&Match Chemical Haze SlurpSlurp Suck-Suck TestAmeba Test Amoeba BamBamBam Ptang-Ptang LongShot Long-Reaching Hit HammerBlow Power Crack QuickDraw Quick Draw HammerThrow Smith Spin VitalEnergy True Spirit Wave BallsOfIron Weaponsmith's Power JumpThrow Jump Throw SpiralRay Spiral Ray WetPaint Paint Coat SunShower Aura Rain PiggyBoink Bank Dash TopShot Full Shot Lumberjack Woodcutter Attack CoughDrop Tiny Breath SporeCloud Silence CoughMix Breath Wing Myconids Baby Mushroom BigBreath Big Mom StarLight Star Platina BigDeal Rapid Slow StarBurst Comet Beam HPShuffle HP Shuffle StarStruck Meteo Zapper SwordTrick Sword Box BeatIt Drum Breath WaterBreath Water Breath 24Carrots Carrot Arrow MerMelody Vile Song WhatsUpDoc Gush Out SirenSong Waterhammer Song SpiceOfLife Spice RocketFist Rocket Arm MysteryMenu Mystery Cook HairCutter Hard Saber DinnerGuest Another Side StrongArm Dark Bast Pillage Steal G-Force Gravity Strike CannonBalls Distant Cannonfire AirForce Vaccuum Blade Invincible Peerless Strike FlagBearer Snakebone's Flag SnakeEyes White Snake Recovery DragonRider Dragon Ride SnakeSkin White Snake Protection AxialAxe Aura Axe SnakeFangs White Snake Spirit Axiomatic Gyrator DragonRider Dragon Ride Cat'sCradle Line Pierce Gyronimo Spin Attack StringPhone Line Spark Toss&Spike Upper Bomb WebSurfer Wipe-Off HeadBopper Stomping RockThrow Rock Throw SexyWink Sexy Eyes TailSpin Tail Tornado DanceOnAir Aereal TripleKick Triple Kick DireaShadow Direa's Shadow Multipunch Chain Fist HydraShadow Hydra's Shadow PunchDrunk Drunk Fist GaraiShadow Galai's Shadow SisterHoods Sister Chain Fist VegeChopper Kabu Chop Dopplegang Style Copy VegeMight Kabu Shock Pounce Bodyblow VegOut Kabu Magic Soothe Relax Hell'sFury Wild Hell Dance CanonCannon Tumalu Gun HeavenCalls Ascension X-Strike X Strike DoubleTake W Steal SwordStorm Sword Storm PitchBlack Dark Spark VitalForce True Dragon Sword DragonSpike Dragon Blow Flamenco Flamenco DraggyRider Dragon Ride TossedSalad Kabu Final DeltaForce Mix Delta Z-Slash Zeta Strike Enemy Techs US Version Japanese Version IceBreath Ice Breath ElementShot Element Shot Vortex Big Whirlpool OmegaBlue Omega Blue WindSlash Whirlwind Cut IceTongs Cool Shot IceSword Sword of Ice BugKamikaze Minibug Suiciders JitterBug Minibug Dance Hexahitter 6HIT VaryInnate Innate Form Change Summersolt Solattack JumpStart Big Jump DashSlash Dash Strike Devour Devour TsunamiBeam Tsunami Laser FlyLow Low-Altitude Flying TakeIn Confusion SurfsUp Surfing Goo Icky-Sticky GooeyGoo Icky-Icky-Sticky MakeWaves Ripple NeedleWork Needle Tradeoff PlasmaBeam Beam Breath Breath Whop Throw SquirtGun Squirt Gun Just4Kicks Chain Kick MultiStab Chain Stab Monsters US Version Japanese Version US Version Japanese Version Cybot Machinery Alphabat Night Flyer BeachBum Beach Boy SandSquirt Sandra KomodoPup Big Child Lizard MamaKomodo Big Adult Lizard OpahFish Minorantan BubbaDingo Big Baby MamaDingo Big Maman Dodo Niwatoris* Drongo Caud Acacia PVT Acacia Soldier Acacia SGT Acacia Chief Ketchop Rootvee Gobbledygook Debit LochNest Nestor KingMaoman Scarf BlueMaoman Wingal RedMaoman Wingal Bulb Bulboo Cassowary Tenguroof** Cuscus Mobe-chan Quaffid Bolcrus Gerridae Bibin Gloop Nebaru Wraith Lifeless Willo'Wisp Kagari Li'lBoxer Box Kiss BigBoxer Box Ribs Potty Magic Pot Man-of-War Sergeant Man-at-Arms General Neo-N-Bulb Improved Bulboo Portalgheist Obserdoor Roborg Neos Potpurri Aroma Pack SwampBug Seven Star SnobGoblin Goblim SnibGoblin Hoblim Beeba Beebabeeba Wingapede Malrosary Pentapus Octogal Dwarf Dwarf DaggyDwarf Beard Dwarf DaffyDwarf Tall Dwarf Hydra Hydra Centaurpede Centy Crossbones Pirater TetzeFly Zombie Fly DeadBeat Deadball DeadHead Bigdead Hi-HoTank Wahoy Tank Scorpiod Scorpo HotDoggity Doggy CatBurglar Gaonjer LavaBoy Akani MiniDragon Fire Dragon Dragoon Acacia DragonKnight PaperBoy Paper Doll Combat Batcrow Googhoul Debora Giant Gloop Giant Nebaru Taurusoid Dragna SunOfAGun Sun Facer Bunyip Kamei TotalChaos Chaos Monkey Witchetty Imomu AirFrame Sky Frame WightKnight Nataku Geos G Earth RoboDucky SABLOW Highwayman Kevin Gremlin Gremlin Manequeen Mannequin Tragedienne Stagey ShadowCat Shadowcat TutanShaman Tiba LanternJaw Matsuri Thing*** Spearfisher Bar Roachester Raum Hell'sCook Hell's Cook Porre PVT Parepoli Soldier Porre SGT Parepoli Chief Guillot Adios Lagoonate Eft Mantarrey Ayaye SideSteppa Sidestep WaterDragon Water Dragon FireDragon Fire Dragon Taurminator Boof Prehysteric Biggening Pterodact Ptera Tyrano Tyrano GreenDragon Green Dragon Rockroach Underobe YellowBelly Lulu Fossicker Iwawo Bomber Bomb EarthDragon Earth Dragon BlackDragon Black Dragon SkyDragon Heaven Dragon Gurgoyle Gargol Chamellion Chamellio DarkSerge Dark Serge VitaUnus Vita #1 VitaDuo Vita #2 VitaTres Vita #3 PolisPolice Belil Gizmotoid Mark Gyroblade Libli Aero-Guard Patro Combot Barrel FATE FATE Schoolmates Tropics Puffy Harikyu MegaStarky Giant Starchild JellyBlubba Watercore RoyalJelly Jelly King De-Hydrate Hydra Frame Criosphinx Jinjirks Terrator Doll Clay TerraTerror Tower Cell Cytoplasm Nuckle Ectoplasm Cockle Myxomycete Pupuroti Whoot Owl Cupoid Elby Pyrotor Doll Magma Anemotor Doll Wind Gravitor Doll Heavy Luxator Doll Holy Squator Doll Ice TimeDevourer Dragon God TimeDevourer Consuming Time Ozzie Vinegor Flea Mayonay Slash Soysah * - Niwatori is Japanese for chicken ** - Tengu is Japanese for long-nosed goblin *** - Matsuri is a type of festival Frames US Version Japanese Version Arnian Wood Arnian Wood Simple Line Simple Line Iron Plate Iron Plate Shellfish Shellfish Tea for Three Tea for Three Skulldrugery Memento of the Forest Tropical Paradise Nankoku (South Country) Weather Guldovian Stitch Guldovia Stitch Porre's Furnace Parepoli Steam Infared Vision Red Vision Our Favorite Martian Souvenir of the Stars Monster Mouth Monster Mouth Valencian Cloth Valencia Cloth Snakes & Orbs Snake Orb Quill and Papyrus Travel Chance =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= V. Conclusion ~~~~~~~~ Special Thanks To [CTHANKSTO] -------- Closing Words [CCLOSING] -------- Copyright 2011 Sky Render